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Revision: 1.20
Committed: Mon Dec 11 21:32:18 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +1 -1 lines
Log Message:
- simplify headerfiles (this is the 21st century)
- remove long long hacks for printf etc.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83 * else they just think someone left/entered.
84 */
85 void
86 do_wizard_hide (object *op, int silent_dm)
87 {
88 if (op->contr->hidden)
89 {
90 op->contr->hidden = 0;
91 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 }
100 else
101 {
102 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--;
105 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 }
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 }
112 }
113
114 int
115 command_hide (object *op, char *params)
116 {
117 do_wizard_hide (op, 0);
118 return 1;
119 }
120
121 /**
122 * This finds and returns the object which matches the name or
123 * object nubmer (specified via num #whatever).
124 */
125 static object *
126 find_object_both (char *params)
127 {
128 if (!params)
129 return NULL;
130
131 if (params[0] == '#')
132 return find_object (atol (params + 1));
133 else
134 return find_object_name (params);
135 }
136
137 /**
138 * Sets the god for some objects. params should contain two values -
139 * first the object to change, followed by the god to change it to.
140 */
141 int
142 command_setgod (object *op, char *params)
143 {
144 object *ob, *god;
145 char *str;
146
147 if (!params || !(str = strchr (params, ' ')))
148 {
149 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150 return 0;
151 }
152
153 /* kill the space, and set string to the next param */
154 *str++ = '\0';
155 if (!(ob = find_object_both (params)))
156 {
157 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158 return 1;
159 }
160
161 /*
162 * Perhaps this is overly restrictive? Should we perhaps be able
163 * to rebless altars and the like?
164 */
165 if (ob->type != PLAYER)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168 return 1;
169 }
170
171 god = find_god (str);
172 if (god == NULL)
173 {
174 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175 return 1;
176 }
177
178 become_follower (ob, god);
179 return 1;
180 }
181
182 /**
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189 int
190 command_banish (object *op, char *params)
191 {
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230 }
231
232 int
233 command_kick (object *op, char *params)
234 {
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket.status = Ns_Dead;
247 }
248
249 return 1;
250 }
251
252 int
253 command_save_overlay (object *op, char *params)
254 {
255 if (!op)
256 return 0;
257
258 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259 {
260 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261 return 1;
262 }
263
264 new_save_map (op->map, 2);
265 new_save_map (op->map, 0);
266 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267
268 ready_map_name (op->map->path, 0);
269
270 return 1;
271 }
272
273 int
274 command_shutdown (object *op, char *params)
275 {
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup ();
283 /* not reached */
284 return 1;
285 }
286
287 int
288 command_freeze (object *op, char *params)
289 {
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
315 return 1;
316
317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319 pl->ob->speed_left = -(pl->ob->speed * ticks);
320 return 0;
321 }
322
323 int
324 command_arrest (object *op, char *params)
325 {
326 object *dummy;
327 player *pl;
328
329 if (!op)
330 return 0;
331 if (params == NULL)
332 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1;
335 }
336 pl = get_other_player_from_name (op, params);
337 if (!pl)
338 return 1;
339 dummy = get_jail_exit (pl->ob);
340 if (!dummy)
341 {
342 /* we have nowhere to send the prisoner.... */
343 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
344 return 0;
345 }
346 enter_exit (pl->ob, dummy);
347 free_object (dummy);
348 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
349 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
350 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
351 return 1;
352 }
353
354 int
355 command_summon (object *op, char *params)
356 {
357 int i;
358 object *dummy;
359 player *pl;
360
361 if (!op)
362 return 0;
363
364 if (params == NULL)
365 {
366 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
367 return 1;
368 }
369
370 pl = get_other_player_from_name (op, params);
371 if (!pl)
372 return 1;
373
374 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
375 if (i == -1)
376 {
377 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
378 return 1;
379 }
380
381 dummy = get_object ();
382 EXIT_PATH (dummy) = op->map->path;
383 EXIT_X (dummy) = op->x + freearr_x[i];
384 EXIT_Y (dummy) = op->y + freearr_y[i];
385 enter_exit (pl->ob, dummy);
386 free_object (dummy);
387 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
388 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
389
390 return 1;
391 }
392
393 /**
394 * Teleport next to target player.
395 */
396
397 /* mids 01/16/2002 */
398 int
399 command_teleport (object *op, char *params)
400 {
401 int i;
402 object *dummy;
403 player *pl;
404
405 if (!op)
406 return 0;
407
408 if (params == NULL)
409 {
410 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
411 return 1;
412 }
413
414 pl = get_other_player_from_name (op, params);
415 if (!pl)
416 return 1;
417
418 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
419 if (i == -1)
420 {
421 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
422 return 1;
423 }
424
425 dummy = get_object ();
426 EXIT_PATH (dummy) = pl->ob->map->path;
427 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
428 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
429 enter_exit (op, dummy);
430 free_object (dummy);
431 if (!op->contr->hidden)
432 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
433 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
434 return 1;
435 }
436
437 /**
438 * This function is a real mess, because we're stucking getting
439 * the entire item description in one block of text, so we just
440 * can't simply parse it - we need to look for double quotes
441 * for example. This could actually get much simpler with just a
442 * little help from the client - if we could get line breaks, it
443 * makes parsing much easier, eg, something like:
444 * arch dragon
445 * name big nasty creature
446 * hp 5
447 * sp 30
448 * Is much easier to parse than
449 * dragon name "big nasty creature" hp 5 sp 30
450 * for example.
451 */
452 int
453 command_create (object *op, char *params)
454 {
455 object *tmp = NULL;
456 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
457 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
458 archetype *at, *at_spell = NULL;
459 artifact *art = NULL;
460
461 if (!op)
462 return 0;
463
464 if (params == NULL)
465 {
466 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
467 return 1;
468 }
469
470 bp = params;
471
472 /* We need to know where the line ends */
473 endline = bp + strlen (bp);
474
475 if (sscanf (bp, "%d ", &nrof))
476 {
477 if ((bp = strchr (params, ' ')) == NULL)
478 {
479 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
480 return 1;
481 }
482 bp++;
483 set_nrof = 1;
484 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
485 }
486
487 if (sscanf (bp, "%d ", &magic))
488 {
489 if ((bp = strchr (bp, ' ')) == NULL)
490 {
491 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
492 return 1;
493 }
494
495 bp++;
496 set_magic = 1;
497 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
498 }
499
500 if ((cp = strstr (bp, " of ")) != NULL)
501 {
502 *cp = '\0';
503 cp += 4;
504 }
505
506 for (bp2 = bp; *bp2; bp2++)
507 {
508 if (*bp2 == ' ')
509 {
510 *bp2 = '\0';
511 bp2++;
512 break;
513 }
514 }
515
516 if ((at = archetype::find (bp)) == NULL)
517 {
518 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
519 return 1;
520 }
521
522 if (cp)
523 {
524 char spell_name[MAX_BUF], *fsp = NULL;
525
526 /*
527 * Try to find a spell object for this. Note that
528 * we also set up spell_name which is only
529 * the first word.
530 */
531
532 at_spell = archetype::find (cp);
533 if (!at_spell || at_spell->clone.type != SPELL)
534 at_spell = find_archetype_by_object_name (cp);
535 if (!at_spell || at_spell->clone.type != SPELL)
536 {
537 strcpy (spell_name, cp);
538 fsp = strchr (spell_name, ' ');
539 if (fsp)
540 {
541 *fsp = 0;
542 fsp++;
543 at_spell = archetype::find (spell_name);
544
545 /* Got a spell, update the first string pointer */
546 if (at_spell && at_spell->clone.type == SPELL)
547 bp2 = cp + strlen (spell_name) + 1;
548 else
549 at_spell = NULL;
550 }
551 }
552
553 /* OK - we didn't find a spell - presume the 'of'
554 * in this case means its an artifact.
555 */
556 if (!at_spell)
557 {
558 if (find_artifactlist (at->clone.type) == NULL)
559 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
560 else
561 {
562 art = find_artifactlist (at->clone.type)->items;
563
564 do
565 {
566 if (!strcmp (art->item->name, cp))
567 break;
568 art = art->next;
569 }
570 while (art != NULL);
571
572 if (!art)
573 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
574 }
575
576 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
577 }
578 } /* if cp */
579
580 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
581 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
582 {
583 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
584 return 1;
585 }
586
587 /*
588 * Rather than have two different blocks with a lot of similar code,
589 * just create one object, do all the processing, and then determine
590 * if that one object should be inserted or if we need to make copies.
591 */
592 tmp = arch_to_object (at);
593
594 if (settings.real_wiz == FALSE)
595 SET_FLAG (tmp, FLAG_WAS_WIZ);
596
597 if (set_magic)
598 set_abs_magic (tmp, magic);
599
600 if (art)
601 give_artifact_abilities (tmp, art->item);
602
603 if (need_identify (tmp))
604 {
605 SET_FLAG (tmp, FLAG_IDENTIFIED);
606 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
607 }
608
609 /*
610 * This entire block here tries to find variable pairings,
611 * eg, 'hp 4' or the like. The mess here is that values
612 * can be quoted (eg "my cool sword"); So the basic logic
613 * is we want to find two spaces, but if we got a quote,
614 * any spaces there don't count.
615 */
616 while (*bp2 && bp2 <= endline)
617 {
618 bp4 = NULL;
619 gotspace = 0;
620 gotquote = 0;
621
622 /* find the first quote */
623 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
624 {
625
626 /* Found a quote - now lets find the second one */
627 if (*bp3 == '"')
628 {
629 *bp3 = ' ';
630 bp2 = bp3 + 1; /* Update start of string */
631 bp3++;
632 gotquote++;
633 while (*bp3)
634 {
635 if (*bp3 == '"')
636 {
637 *bp3 = '\0';
638 gotquote++;
639 }
640 else
641 bp3++;
642 }
643 }
644 else if (*bp3 == ' ')
645 gotspace++;
646 }
647
648 /*
649 * If we got two spaces, send the second one to null.
650 * if we've reached the end of the line, increase gotspace -
651 * this is perfectly valid for the list entry listed.
652 */
653 if (gotspace == 2 || gotquote == 2)
654 {
655 bp3--; /* Undo the extra increment */
656 *bp3 = '\0';
657 }
658 else if (*bp3 == '\0')
659 gotspace++;
660
661 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
662 {
663 /*
664 * Unfortunately, we've clobbered lots of values, so printing
665 * out what we have probably isn't useful. Break out, because
666 * trying to recover is probably won't get anything useful
667 * anyways, and we'd be confused about end of line pointers
668 * anyways.
669 */
670 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
671 break;
672 }
673
674 /* bp2 should still point to the start of this line,
675 * with bp3 pointing to the end
676 */
677 if (set_variable (tmp, bp2) == -1)
678 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
679 else
680 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
681
682 bp2 = bp3 + 1;
683 }
684
685 if (at->clone.nrof)
686 {
687 if (at_spell)
688 insert_ob_in_ob (arch_to_object (at_spell), tmp);
689
690 tmp->x = op->x;
691 tmp->y = op->y;
692
693 if (set_nrof)
694 tmp->nrof = nrof;
695
696 tmp->map = op->map;
697
698 tmp = insert_ob_in_ob (tmp, op);
699 esrv_send_item (op, tmp);
700
701 /* Let's put this created item on stack so dm can access it easily. */
702 dm_stack_push (op->contr, tmp->count);
703
704 return 1;
705 }
706 else
707 {
708 for (i = 0; i < (set_nrof ? nrof : 1); i++)
709 {
710 archetype *atmp;
711 object *prev = 0, *head = 0;
712
713 for (atmp = at; atmp; atmp = atmp->more)
714 {
715 object *dup = arch_to_object (atmp);
716
717 if (at_spell)
718 insert_ob_in_ob (arch_to_object (at_spell), dup);
719
720 /*
721 * The head is what contains all the important bits,
722 * so just copying it over should be fine.
723 */
724 if (!head)
725 {
726 head = dup;
727 copy_object (tmp, dup);
728 }
729
730 if (settings.real_wiz == FALSE)
731 SET_FLAG (dup, FLAG_WAS_WIZ);
732
733 dup->x = op->x + dup->arch->clone.x;
734 dup->y = op->y + dup->arch->clone.y;
735 dup->map = op->map;
736
737 if (head != dup)
738 {
739 dup->head = head;
740 prev->more = dup;
741 }
742
743 prev = dup;
744 }
745
746 if (QUERY_FLAG (head, FLAG_ALIVE))
747 {
748 object *check = head;
749 int size_x = 0;
750 int size_y = 0;
751
752 while (check)
753 {
754 size_x = MAX (size_x, check->arch->clone.x);
755 size_y = MAX (size_y, check->arch->clone.y);
756 check = check->more;
757 }
758
759 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
760 {
761 if (head->x < size_x || head->y < size_y)
762 {
763 dm_stack_pop (op->contr);
764 free_object (head);
765 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
766 free_object (tmp);
767 return 1;
768 }
769
770 check = head;
771
772 while (check)
773 {
774 check->x -= size_x;
775 check->y -= size_y;
776 check = check->more;
777 }
778 }
779
780 insert_ob_in_map (head, op->map, op, 0);
781 }
782 else
783 head = insert_ob_in_ob (head, op);
784
785 /* Let's put this created item on stack so dm can access it easily. */
786 /* Wonder if we really want to push all of these, but since
787 * things like rods have nrof 0, we want to cover those.
788 */
789 dm_stack_push (op->contr, head->count);
790
791 if (at->clone.randomitems != NULL && !at_spell)
792 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
793
794 esrv_send_item (op, head);
795 }
796
797 /* free the one we used to copy */
798 free_object (tmp);
799 }
800
801 return 1;
802 }
803
804 /*
805 * Now follows dm-commands which are also acceptable from sockets
806 */
807
808 int
809 command_inventory (object *op, char *params)
810 {
811 object *tmp;
812 int i;
813
814 if (!params)
815 {
816 inventory (op, NULL);
817 return 0;
818 }
819
820 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
821 {
822 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
823 return 1;
824 }
825
826 inventory (op, tmp);
827 return 1;
828 }
829
830 /* just show player's their skills for now. Dm's can
831 * already see skills w/ inventory command - b.t.
832 */
833
834 int
835 command_skills (object *op, char *params)
836 {
837 show_skills (op, params);
838 return 0;
839 }
840
841 int
842 command_dump (object *op, char *params)
843 {
844 object *tmp;
845
846 tmp = get_dm_object (op->contr, &params, NULL);
847 if (!tmp)
848 return 1;
849
850 char *dump = dump_object (tmp);
851 new_draw_info (NDI_UNIQUE, 0, op, dump);
852 free (dump);
853
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856
857 return 1;
858 }
859
860 /**
861 * When DM is possessing a monster, flip aggression on and off, to allow
862 * better motion.
863 */
864 int
865 command_mon_aggr (object *op, char *params)
866 {
867 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
868 {
869 op->enemy = NULL;
870 SET_FLAG (op, FLAG_UNAGGRESSIVE);
871 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
872 }
873 else
874 {
875 CLEAR_FLAG (op, FLAG_FRIENDLY);
876 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
877 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
878 }
879
880 return 1;
881 }
882
883 /** DM can possess a monster. Basically, this tricks the client into thinking
884 * a given monster, is actually the player it controls. This allows a DM
885 * to inhabit a monster's body, and run around the game with it.
886 * This function is severely broken - it has tons of hardcoded values,
887 */
888 int
889 command_possess (object *op, char *params)
890 {
891 object *victim, *curinv, *nextinv;
892 player *pl;
893 int i;
894 char buf[MAX_BUF];
895
896 victim = NULL;
897 if (params != NULL)
898 {
899 if (sscanf (params, "%d", &i))
900 victim = find_object (i);
901 else if (sscanf (params, "%s", buf))
902 victim = find_object_name (buf);
903 }
904 if (victim == NULL)
905 {
906 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
907 return 1;
908 }
909
910 if (victim == op)
911 {
912 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
913 return 1;
914 }
915
916 /* clear out the old inventory */
917 curinv = op->inv;
918 while (curinv != NULL)
919 {
920 nextinv = curinv->below;
921 esrv_del_item (op->contr, curinv->count);
922 curinv = nextinv;
923 }
924
925 /* make the switch */
926 pl = op->contr;
927 victim->contr = pl;
928 pl->ob = victim;
929 victim->type = PLAYER;
930 SET_FLAG (victim, FLAG_WIZ);
931
932 /* send the inventory to the client */
933 curinv = victim->inv;
934 while (curinv != NULL)
935 {
936 nextinv = curinv->below;
937 esrv_send_item (victim, curinv);
938 curinv = nextinv;
939 }
940 /* basic patchup */
941 /* The use of hard coded values is terrible. Note
942 * that really, to be fair, this shouldn't get changed at
943 * all - if you are possessing a kobold, you should have the
944 * same limitations. As it is, as more body locations are added,
945 * this will give this player more locations than perhaps
946 * they should be allowed.
947 */
948 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
949 if (i == 1 || i == 6 || i == 8 || i == 9)
950 victim->body_info[i] = 2;
951 else
952 victim->body_info[i] = 1;
953
954 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
955 esrv_send_inventory (victim, victim);
956
957 fix_player (victim);
958
959 do_some_living (victim);
960 return 1;
961 }
962
963 int
964 command_patch (object *op, char *params)
965 {
966 char *arg, *arg2;
967 object *tmp;
968
969 tmp = get_dm_object (op->contr, &params, NULL);
970 if (!tmp)
971 /* Player already informed of failure */
972 return 1;
973
974 /* params set to first value by get_dm_default */
975 arg = params;
976 if (arg == NULL)
977 {
978 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
979 return 1;
980 }
981
982 if ((arg2 = strchr (arg, ' ')))
983 arg2++;
984 if (settings.real_wiz == FALSE)
985 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
986 if (set_variable (tmp, arg) == -1)
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
988 else
989 {
990 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
991 }
992
993 return 1;
994 }
995
996 int
997 command_remove (object *op, char *params)
998 {
999 object *tmp;
1000 int from;
1001
1002 tmp = get_dm_object (op->contr, &params, &from);
1003 if (!tmp)
1004 {
1005 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1006 return 1;
1007 }
1008
1009 if (tmp->type == PLAYER)
1010 {
1011 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1012 return 1;
1013 }
1014
1015 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1016 {
1017 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1018 return 1;
1019 }
1020
1021 if (from != STACK_FROM_STACK)
1022 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1023 dm_stack_pop (op->contr);
1024
1025 /* Always work on the head - otherwise object will get in odd state */
1026 if (tmp->head)
1027 tmp = tmp->head;
1028 remove_ob (tmp);
1029 return 1;
1030 }
1031
1032 int
1033 command_free (object *op, char *params)
1034 {
1035 object *tmp;
1036 int from;
1037
1038 tmp = get_dm_object (op->contr, &params, &from);
1039
1040 if (!tmp)
1041 {
1042 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1043 return 1;
1044 }
1045
1046 if (from != STACK_FROM_STACK)
1047 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1048 dm_stack_pop (op->contr);
1049
1050 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1053 remove_ob (tmp);
1054 }
1055
1056 if (tmp->head)
1057 tmp = tmp->head;
1058 free_object (tmp);
1059 return 1;
1060 }
1061
1062 /**
1063 * This adds exp to a player. We now allow adding to a specific skill.
1064 */
1065 int
1066 command_addexp (object *op, char *params)
1067 {
1068 char buf[MAX_BUF], skill[MAX_BUF];
1069 int i, q;
1070 object *skillob = NULL;
1071 player *pl;
1072
1073 skill[0] = '\0';
1074 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1075 {
1076 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1077 return 1;
1078 }
1079
1080 for (pl = first_player; pl != NULL; pl = pl->next)
1081 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1082 break;
1083
1084 if (pl == NULL)
1085 {
1086 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1087 return 1;
1088 }
1089
1090 if (q >= 3)
1091 {
1092 skillob = find_skill_by_name (pl->ob, skill);
1093 if (!skillob)
1094 {
1095 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1096 return 1;
1097 }
1098
1099 i = check_exp_adjust (skillob, i);
1100 skillob->stats.exp += i;
1101 calc_perm_exp (skillob);
1102 player_lvl_adj (pl->ob, skillob);
1103 }
1104
1105 pl->ob->stats.exp += i;
1106 calc_perm_exp (pl->ob);
1107 player_lvl_adj (pl->ob, NULL);
1108
1109 if (settings.real_wiz == FALSE)
1110 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1111 return 1;
1112 }
1113
1114 /**************************************************************************/
1115
1116 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1117
1118 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1119
1120 /**************************************************************************/
1121
1122 int
1123 command_stats (object *op, char *params)
1124 {
1125 char thing[20];
1126 player *pl;
1127 char buf[MAX_BUF];
1128
1129 thing[0] = '\0';
1130 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131 {
1132 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133 return 1;
1134 }
1135
1136 for (pl = first_player; pl != NULL; pl = pl->next)
1137 if (!strcmp (pl->ob->name, thing))
1138 {
1139 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140 new_draw_info (NDI_UNIQUE, 0, op, buf);
1141 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 break;
1154 }
1155 if (pl == NULL)
1156 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157 return 1;
1158 }
1159
1160 int
1161 command_abil (object *op, char *params)
1162 {
1163 char thing[20], thing2[20];
1164 int iii;
1165 player *pl;
1166 char buf[MAX_BUF];
1167
1168 iii = 0;
1169 thing[0] = '\0';
1170 thing2[0] = '\0';
1171 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1172 {
1173 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1174 return 1;
1175 }
1176
1177 if (thing2 == NULL)
1178 {
1179 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1180 return 1;
1181 }
1182
1183 if (iii < MIN_STAT || iii > MAX_STAT)
1184 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186 return 1;
1187 }
1188
1189 for (pl = first_player; pl != NULL; pl = pl->next)
1190 {
1191 if (!strcmp (pl->ob->name, thing))
1192 {
1193 if (settings.real_wiz == FALSE)
1194 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195 if (!strcmp ("str", thing2))
1196 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197 if (!strcmp ("dex", thing2))
1198 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199 if (!strcmp ("con", thing2))
1200 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201 if (!strcmp ("wis", thing2))
1202 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203 if (!strcmp ("cha", thing2))
1204 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205 if (!strcmp ("int", thing2))
1206 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207 if (!strcmp ("pow", thing2))
1208 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1209 sprintf (buf, "%s has been altered.", &pl->ob->name);
1210 new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 fix_player (pl->ob);
1212 return 1;
1213 }
1214 }
1215
1216 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217 return 1;
1218 }
1219
1220 int
1221 command_reset (object *op, char *params)
1222 {
1223 maptile *m;
1224 object *dummy = NULL, *tmp = NULL;
1225
1226 if (params == NULL)
1227 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1229 return 1;
1230 }
1231
1232 if (strcmp (params, ".") == 0)
1233 params = op->map->path;
1234
1235 m = has_been_loaded (params);
1236 if (m == NULL)
1237 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1239 return 1;
1240 }
1241
1242 if (m->in_memory != MAP_SWAPPED)
1243 {
1244 if (m->in_memory != MAP_IN_MEMORY)
1245 {
1246 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1247 return 0;
1248 }
1249
1250 /*
1251 * Only attempt to remove the player that is doing the reset, and not other
1252 * players or wiz's.
1253 */
1254 if (op->map == m)
1255 {
1256 dummy = get_object ();
1257 dummy->map = NULL;
1258 EXIT_X (dummy) = op->x;
1259 EXIT_Y (dummy) = op->y;
1260 EXIT_PATH (dummy) = op->map->path;
1261 remove_ob (op);
1262 op->map = NULL;
1263 tmp = op;
1264 }
1265 swap_map (m);
1266 }
1267
1268 if (m->in_memory == MAP_SWAPPED)
1269 {
1270 LOG (llevDebug, "Resetting map %s.\n", m->path);
1271
1272 /* setting this effectively causes an immediate reload */
1273 m->reset_time = 1;
1274 flush_old_maps ();
1275 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1276 if (tmp)
1277 {
1278 enter_exit (tmp, dummy);
1279 free_object (dummy);
1280 }
1281 return 1;
1282 }
1283 else
1284 {
1285 player *pl;
1286 int playercount = 0;
1287
1288 /* Need to re-insert player if swap failed for some reason */
1289 if (tmp)
1290 {
1291 insert_ob_in_map (op, m, NULL, 0);
1292 free_object (dummy);
1293 }
1294
1295 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1296 for (pl = first_player; pl != NULL; pl = pl->next)
1297 {
1298 if (pl->ob->map == m && pl->ob != op)
1299 {
1300 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1301 playercount++;
1302 }
1303 }
1304 if (!playercount)
1305 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1306 return 1;
1307 }
1308 }
1309
1310 int
1311 command_nowiz (object *op, char *params)
1312 { /* 'noadm' is alias */
1313 CLEAR_FLAG (op, FLAG_WIZ);
1314 CLEAR_FLAG (op, FLAG_WIZPASS);
1315 CLEAR_FLAG (op, FLAG_WIZCAST);
1316
1317 if (settings.real_wiz == TRUE)
1318 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1319 if (op->contr->hidden)
1320 {
1321 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1322 op->map->players++;
1323 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1324 op->contr->hidden = 0;
1325 op->invisible = 1;
1326 }
1327 else
1328 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1329 return 1;
1330 }
1331
1332 /**
1333 * object *op is trying to become dm.
1334 * pl_name is name supplied by player. Restrictive DM will make it harder
1335 * for socket users to become DM - in that case, it will check for the players
1336 * character name.
1337 */
1338 static int
1339 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1340 {
1341 FILE *dmfile;
1342 char buf[MAX_BUF];
1343 char line_buf[160], name[160], passwd[160], host[160];
1344
1345 #ifdef RESTRICTIVE_DM
1346 *pl_name = op->name ? op->name : "*";
1347 #endif
1348
1349 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1350 if ((dmfile = fopen (buf, "r")) == NULL)
1351 {
1352 LOG (llevDebug, "Could not find DM file.\n");
1353 return 0;
1354 }
1355
1356 while (fgets (line_buf, 160, dmfile) != NULL)
1357 {
1358 if (line_buf[0] == '#')
1359 continue;
1360 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1361 {
1362 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1363 }
1364 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1365 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1366 {
1367 fclose (dmfile);
1368 return (1);
1369 }
1370 }
1371 fclose (dmfile);
1372 return (0);
1373 }
1374
1375 int
1376 do_wizard_dm (object *op, char *params, int silent)
1377 {
1378 if (!op->contr)
1379 return 0;
1380
1381 if (QUERY_FLAG (op, FLAG_WIZ))
1382 {
1383 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384 return 0;
1385 }
1386
1387 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1388 {
1389 SET_FLAG (op, FLAG_WIZ);
1390 SET_FLAG (op, FLAG_WAS_WIZ);
1391 SET_FLAG (op, FLAG_WIZPASS);
1392 SET_FLAG (op, FLAG_WIZCAST);
1393 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1394 /*
1395 * Remove setting flying here - that won't work, because next
1396 * fix_player() is called that will get cleared - proper solution
1397 * is probably something like a wiz_force which gives that and any
1398 * other desired abilities.
1399 */
1400 clear_los (op);
1401 op->contr->write_buf[0] = '\0';
1402
1403 if (!silent)
1404 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1405
1406 return 1;
1407 }
1408 else
1409 {
1410 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1411 op->contr->write_buf[0] = '\0';
1412 return 0;
1413 }
1414 }
1415
1416 /*
1417 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1418 * - allow people on sockets to become dm, and allow better dm file
1419 */
1420 int
1421 command_dm (object *op, char *params)
1422 {
1423 if (!op->contr)
1424 return 0;
1425
1426 do_wizard_dm (op, params, 0);
1427
1428 return 1;
1429 }
1430
1431 int
1432 command_invisible (object *op, char *params)
1433 {
1434 if (op)
1435 {
1436 op->invisible += 100;
1437 update_object (op, UP_OBJ_FACE);
1438 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1439 }
1440
1441 return 0;
1442 }
1443
1444 /**
1445 * Returns spell object (from archetypes) by name.
1446 * Returns NULL if 0 or more than one spell matches.
1447 * Used for wizard's learn spell/prayer.
1448 *
1449 * op is the player issuing the command.
1450 *
1451 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1452 * anymore (but may still be present in some player's inventories and thus
1453 * cannot be removed). We have to ignore them here since they have the same
1454 * name than other "spell_xxx" archetypes and would always conflict.
1455 */
1456 static object *
1457 get_spell_by_name (object *op, const char *spell_name)
1458 {
1459 archetype *ar;
1460 archetype *found;
1461 int conflict_found;
1462 size_t spell_name_length;
1463
1464 /* First check for full name matches. */
1465 conflict_found = 0;
1466 found = NULL;
1467 for (ar = first_archetype; ar != NULL; ar = ar->next)
1468 {
1469 if (ar->clone.type != SPELL)
1470 continue;
1471
1472 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1473 continue;
1474
1475 if (strcmp (ar->clone.name, spell_name) != 0)
1476 continue;
1477
1478 if (found != NULL)
1479 {
1480 if (!conflict_found)
1481 {
1482 conflict_found = 1;
1483 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1484 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1485 }
1486 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1487 continue;
1488 }
1489
1490 found = ar;
1491 }
1492
1493 /* No match if more more than one archetype matches. */
1494 if (conflict_found)
1495 return NULL;
1496
1497 /* Return if exactly one archetype matches. */
1498 if (found != NULL)
1499 return arch_to_object (found);
1500
1501 /* No full match found: now check for partial matches. */
1502 spell_name_length = strlen (spell_name);
1503 conflict_found = 0;
1504 found = NULL;
1505 for (ar = first_archetype; ar != NULL; ar = ar->next)
1506 {
1507 if (ar->clone.type != SPELL)
1508 continue;
1509
1510 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1511 continue;
1512
1513 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1514 continue;
1515
1516 if (found != NULL)
1517 {
1518 if (!conflict_found)
1519 {
1520 conflict_found = 1;
1521 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1522 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1523 }
1524 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1525 continue;
1526 }
1527
1528 found = ar;
1529 }
1530
1531 /* No match if more more than one archetype matches. */
1532 if (conflict_found)
1533 return NULL;
1534
1535 /* Return if exactly one archetype matches. */
1536 if (found != NULL)
1537 return arch_to_object (found);
1538
1539 /* No spell found: just print an error message. */
1540 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1541 return NULL;
1542 }
1543
1544 static int
1545 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1546 {
1547 object *tmp;
1548
1549 if (op->contr == NULL || params == NULL)
1550 {
1551 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1552 return 0;
1553 }
1554
1555 tmp = get_spell_by_name (op, params);
1556 if (tmp == NULL)
1557 {
1558 return 0;
1559 }
1560
1561 if (check_spell_known (op, tmp->name))
1562 {
1563 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1564 return 0;
1565 }
1566
1567 do_learn_spell (op, tmp, special_prayer);
1568 free_object (tmp);
1569 return 1;
1570 }
1571
1572 int
1573 command_learn_spell (object *op, char *params)
1574 {
1575 return command_learn_spell_or_prayer (op, params, 0);
1576 }
1577
1578 int
1579 command_learn_special_prayer (object *op, char *params)
1580 {
1581 return command_learn_spell_or_prayer (op, params, 1);
1582 }
1583
1584 int
1585 command_forget_spell (object *op, char *params)
1586 {
1587 object *spell;
1588
1589 if (op->contr == NULL || params == NULL)
1590 {
1591 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1592 return 0;
1593 }
1594
1595 spell = lookup_spell_by_name (op, params);
1596 if (spell == NULL)
1597 {
1598 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1599 return 0;
1600 }
1601
1602 do_forget_spell (op, spell->name);
1603 return 1;
1604 }
1605
1606 /**
1607 * Lists all plugins currently loaded with their IDs and full names.
1608 */
1609 int
1610 command_listplugins (object *op, char *params)
1611 {
1612 plugins_display_list (op);
1613 return 1;
1614 }
1615
1616 /**
1617 * Loads the given plugin. The DM specifies the name of the library to load (no
1618 * pathname is needed). Do not ever attempt to load the same plugin more than
1619 * once at a time, or bad things could happen.
1620 */
1621 int
1622 command_loadplugin (object *op, char *params)
1623 {
1624 char buf[MAX_BUF];
1625
1626 if (params == NULL)
1627 {
1628 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1629 return 1;
1630 }
1631
1632 strcpy (buf, LIBDIR);
1633 strcat (buf, "/plugins/");
1634 strcat (buf, params);
1635 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1636 if (plugins_init_plugin (buf) == 0)
1637 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1638 else
1639 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1640 return 1;
1641 }
1642
1643 /**
1644 * Unloads the given plugin. The DM specified the ID of the library to unload.
1645 * Note that some things may behave strangely if the correct plugins are not
1646 * loaded.
1647 */
1648 int
1649 command_unloadplugin (object *op, char *params)
1650 {
1651 if (params == NULL)
1652 {
1653 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1654 return 1;
1655 }
1656
1657 if (plugins_remove_plugin (params) == 0)
1658 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1659 else
1660 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1661 return 1;
1662 }
1663
1664 /**
1665 * A players wants to become DM and hide.
1666 * Let's see if that's authorized.
1667 * Make sure to not tell anything to anyone.
1668 */
1669 int
1670 command_dmhide (object *op, char *params)
1671 {
1672 if (!do_wizard_dm (op, params, 1))
1673 return 0;
1674
1675 do_wizard_hide (op, 1);
1676
1677 return 1;
1678 }
1679
1680 void
1681 dm_stack_pop (player *pl)
1682 {
1683 if (!pl->stack_items || !pl->stack_position)
1684 {
1685 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1686 return;
1687 }
1688
1689 pl->stack_position--;
1690 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1691 }
1692
1693 /**
1694 * Get current stack top item for player.
1695 * Returns NULL if no stacked item.
1696 * If stacked item disappeared (freed), remove it.
1697 *
1698 * Ryo, august 2004
1699 */
1700 object *
1701 dm_stack_peek (player *pl)
1702 {
1703 object *ob;
1704
1705 if (!pl->stack_position)
1706 {
1707 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1708 return NULL;
1709 }
1710
1711 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1712 if (!ob)
1713 {
1714 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1715 dm_stack_pop (pl);
1716 return NULL;
1717 }
1718
1719 return ob;
1720 }
1721
1722 /**
1723 * Push specified item on player stack.
1724 * Inform player of position.
1725 * Initializes variables if needed.
1726 */
1727 void
1728 dm_stack_push (player *pl, tag_t item)
1729 {
1730 if (!pl->stack_items)
1731 {
1732 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1733 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1734 }
1735
1736 if (pl->stack_position == STACK_SIZE)
1737 {
1738 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1739 return;
1740 }
1741
1742 pl->stack_items[pl->stack_position] = item;
1743 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1744 pl->stack_position++;
1745 }
1746
1747 /**
1748 * Checks 'params' for object code.
1749 *
1750 * Can be:
1751 * * empty => get current object stack top for player
1752 * * number => get item with that tag, stack it for future use
1753 * * $number => get specified stack item
1754 * * "me" => player himself
1755 *
1756 * At function exit, params points to first non-object char
1757 *
1758 * 'from', if not NULL, contains at exit:
1759 * * STACK_FROM_NONE => object not found
1760 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1761 * * STACK_FROM_STACK => item from somewhere in the stack
1762 * * STACK_FROM_NUMBER => item by number, pushed on stack
1763 *
1764 * Ryo, august 2004
1765 */
1766 object *
1767 get_dm_object (player *pl, char **params, int *from)
1768 {
1769 int item_tag, item_position;
1770 object *ob;
1771
1772 if (!pl)
1773 return NULL;
1774
1775 if (!params || !*params || **params == '\0')
1776 {
1777 if (from)
1778 *from = STACK_FROM_TOP;
1779 /* No parameter => get stack item */
1780 return dm_stack_peek (pl);
1781 }
1782
1783 /* Let's clean white spaces */
1784 while (**params == ' ')
1785 (*params)++;
1786
1787 /* Next case: number => item tag */
1788 if (sscanf (*params, "%d", &item_tag))
1789 {
1790 /* Move parameter to next item */
1791 while (isdigit (**params))
1792 (*params)++;
1793
1794 /* And skip blanks, too */
1795 while (**params == ' ')
1796 (*params)++;
1797
1798 /* Get item */
1799 ob = find_object (item_tag);
1800 if (!ob)
1801 {
1802 if (from)
1803 *from = STACK_FROM_NONE;
1804 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1805 return NULL;
1806 }
1807
1808 /* Got one, let's push it on stack */
1809 dm_stack_push (pl, item_tag);
1810 if (from)
1811 *from = STACK_FROM_NUMBER;
1812 return ob;
1813 }
1814
1815 /* Next case: $number => stack item */
1816 if (sscanf (*params, "$%d", &item_position))
1817 {
1818 /* Move parameter to next item */
1819 (*params)++;
1820
1821 while (isdigit (**params))
1822 (*params)++;
1823 while (**params == ' ')
1824 (*params)++;
1825
1826 if (item_position >= pl->stack_position)
1827 {
1828 if (from)
1829 *from = STACK_FROM_NONE;
1830 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1831 return NULL;
1832 }
1833
1834 ob = find_object (pl->stack_items[item_position]);
1835 if (!ob)
1836 {
1837 if (from)
1838 *from = STACK_FROM_NONE;
1839 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1840 return NULL;
1841 }
1842
1843 if (from)
1844 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1845 return ob;
1846 }
1847
1848 /* Next case: 'me' => return pl->ob */
1849 if (!strncmp (*params, "me", 2))
1850 {
1851 if (from)
1852 *from = STACK_FROM_NUMBER;
1853 dm_stack_push (pl, pl->ob->count);
1854
1855 /* Skip to next token */
1856 (*params) += 2;
1857 while (**params == ' ')
1858 (*params)++;
1859
1860 return pl->ob;
1861 }
1862
1863 /* Last case: get stack top */
1864 if (from)
1865 *from = STACK_FROM_TOP;
1866 return dm_stack_peek (pl);
1867 }
1868
1869 /**
1870 * Pop the stack top.
1871 */
1872 int
1873 command_stack_pop (object *op, char *params)
1874 {
1875 dm_stack_pop (op->contr);
1876 return 0;
1877 }
1878
1879 /**
1880 * Push specified item on stack.
1881 */
1882 int
1883 command_stack_push (object *op, char *params)
1884 {
1885 object *ob;
1886 int from;
1887
1888 ob = get_dm_object (op->contr, &params, &from);
1889
1890 if (ob && from != STACK_FROM_NUMBER)
1891 /* Object was from stack, need to push it again */
1892 dm_stack_push (op->contr, ob->count);
1893
1894 return 0;
1895 }
1896
1897 /**
1898 * Displays stack contents.
1899 */
1900 int
1901 command_stack_list (object *op, char *params)
1902 {
1903 int item;
1904 object *display;
1905 player *pl = op->contr;
1906
1907 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1908
1909 for (item = 0; item < pl->stack_position; item++)
1910 {
1911 display = find_object (pl->stack_items[item]);
1912 if (display)
1913 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1914 else
1915 /* Item was freed */
1916 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1917 }
1918
1919 return 0;
1920 }
1921
1922 /**
1923 * Empty DM item stack.
1924 */
1925 int
1926 command_stack_clear (object *op, char *params)
1927 {
1928 op->contr->stack_position = 0;
1929 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1930 return 0;
1931 }
1932
1933 int
1934 command_insert_into (object *op, char *params)
1935 {
1936 object *left, *right, *inserted;
1937 int left_from, right_from;
1938
1939 left = get_dm_object (op->contr, &params, &left_from);
1940 if (!left)
1941 {
1942 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1943 return 0;
1944 }
1945
1946 if (left_from == STACK_FROM_NUMBER)
1947 /* Item was stacked, remove it else right will be the same... */
1948 dm_stack_pop (op->contr);
1949
1950 right = get_dm_object (op->contr, &params, &right_from);
1951
1952 if (!right)
1953 {
1954 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1955 return 0;
1956 }
1957
1958 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1959 {
1960 /*
1961 * Special case: both items were taken from stack top.
1962 * Override the behaviour, taking left as item just below top, if exists.
1963 * See function description for why.
1964 * Besides, can't insert an item into itself.
1965 */
1966 if (op->contr->stack_position > 1)
1967 {
1968 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1969 if (left)
1970 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1971 else
1972 /* Stupid case: item under top was freed, fallback to stack top */
1973 left = right;
1974 }
1975 }
1976
1977 if (left == right)
1978 {
1979 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1980 return 0;
1981 }
1982
1983 if (right->type == PLAYER)
1984 {
1985 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986 return 0;
1987 }
1988
1989 if (!QUERY_FLAG (right, FLAG_REMOVED))
1990 remove_ob (right);
1991 inserted = insert_ob_in_ob (right, left);
1992 if (left->type == PLAYER)
1993 if (inserted == right)
1994 esrv_send_item (left, right);
1995 else
1996 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1997
1998 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1999
2000 return 0;
2001
2002 }