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Revision: 1.30
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.29: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 if (!silent_dm)
92 {
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 }
96 else
97 {
98 op->contr->hidden = 1;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--;
101 if (!silent_dm)
102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 }
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 }
108 }
109
110 int
111 command_hide (object *op, char *params)
112 {
113 do_wizard_hide (op, 0);
114 return 1;
115 }
116
117 /**
118 * This finds and returns the object which matches the name or
119 * object nubmer (specified via num #whatever).
120 */
121 static object *
122 find_object_both (char *params)
123 {
124 if (!params)
125 return NULL;
126
127 if (params[0] == '#')
128 return find_object (atol (params + 1));
129 else
130 return find_object_name (params);
131 }
132
133 /**
134 * Sets the god for some objects. params should contain two values -
135 * first the object to change, followed by the god to change it to.
136 */
137 int
138 command_setgod (object *op, char *params)
139 {
140 object *ob, *god;
141 char *str;
142
143 if (!params || !(str = strchr (params, ' ')))
144 {
145 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
146 return 0;
147 }
148
149 /* kill the space, and set string to the next param */
150 *str++ = '\0';
151 if (!(ob = find_object_both (params)))
152 {
153 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
154 return 1;
155 }
156
157 /*
158 * Perhaps this is overly restrictive? Should we perhaps be able
159 * to rebless altars and the like?
160 */
161 if (ob->type != PLAYER)
162 {
163 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
164 return 1;
165 }
166
167 god = find_god (str);
168 if (god == NULL)
169 {
170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171 return 1;
172 }
173
174 become_follower (ob, god);
175 return 1;
176 }
177
178 /**
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185 int
186 command_banish (object *op, char *params)
187 {
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226 }
227
228 int
229 command_kick (object *op, char *params)
230 {
231 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 {
234 object *op = pl->ob;
235
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 strcpy (op->contr->killer, "kicked");
240 }
241
242 pl->ns->destroy ();
243 }
244
245 return 1;
246 }
247
248 //TODO
249 #if 0
250 int
251 command_save_overlay (object *op, char *params)
252 {
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269 }
270 #endif
271
272 int
273 command_shutdown (object *op, char *params)
274 {
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285 }
286
287 int
288 command_freeze (object *op, char *params)
289 {
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
315 return 1;
316
317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319 pl->ob->speed_left = -(pl->ob->speed * ticks);
320 return 0;
321 }
322
323 int
324 command_arrest (object *op, char *params)
325 {
326 object *dummy;
327 player *pl;
328
329 if (!op)
330 return 0;
331
332 if (params == NULL)
333 {
334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
335 return 1;
336 }
337
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341
342 dummy = get_jail_exit (pl->ob);
343 if (!dummy)
344 {
345 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0;
348 }
349
350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1;
356 }
357
358 int
359 command_summon (object *op, char *params)
360 {
361 int i;
362 object *dummy;
363 player *pl;
364
365 if (!op)
366 return 0;
367
368 if (params == NULL)
369 {
370 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
371 return 1;
372 }
373
374 pl = get_other_player_from_name (op, params);
375 if (!pl)
376 return 1;
377
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
379 if (i == -1)
380 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1;
383 }
384
385 dummy = object::create ();
386 EXIT_PATH (dummy) = op->map->path;
387 EXIT_X (dummy) = op->x + freearr_x[i];
388 EXIT_Y (dummy) = op->y + freearr_y[i];
389 pl->ob->enter_exit (dummy);
390 dummy->destroy ();
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393
394 return 1;
395 }
396
397 /**
398 * Teleport next to target player.
399 */
400
401 /* mids 01/16/2002 */
402 int
403 command_teleport (object *op, char *params)
404 {
405 int i;
406 object *dummy;
407 player *pl;
408
409 if (!op)
410 return 0;
411
412 if (params == NULL)
413 {
414 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
415 return 1;
416 }
417
418 pl = get_other_player_from_name (op, params);
419 if (!pl)
420 return 1;
421
422 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
423 if (i == -1)
424 {
425 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
426 return 1;
427 }
428
429 dummy = object::create ();
430 EXIT_PATH (dummy) = pl->ob->map->path;
431 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
432 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
433 op->enter_exit (dummy);
434 dummy->destroy ();
435 if (!op->contr->hidden)
436 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
437 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
438 return 1;
439 }
440
441 /**
442 * This function is a real mess, because we're stucking getting
443 * the entire item description in one block of text, so we just
444 * can't simply parse it - we need to look for double quotes
445 * for example. This could actually get much simpler with just a
446 * little help from the client - if we could get line breaks, it
447 * makes parsing much easier, eg, something like:
448 * arch dragon
449 * name big nasty creature
450 * hp 5
451 * sp 30
452 * Is much easier to parse than
453 * dragon name "big nasty creature" hp 5 sp 30
454 * for example.
455 */
456 int
457 command_create (object *op, char *params)
458 {
459 object *tmp = NULL;
460 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
461 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
462 archetype *at, *at_spell = NULL;
463 artifact *art = NULL;
464
465 if (!op)
466 return 0;
467
468 if (params == NULL)
469 {
470 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
471 return 1;
472 }
473
474 bp = params;
475
476 /* We need to know where the line ends */
477 endline = bp + strlen (bp);
478
479 if (sscanf (bp, "%d ", &nrof))
480 {
481 if ((bp = strchr (params, ' ')) == NULL)
482 {
483 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
484 return 1;
485 }
486 bp++;
487 set_nrof = 1;
488 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
489 }
490
491 if (sscanf (bp, "%d ", &magic))
492 {
493 if ((bp = strchr (bp, ' ')) == NULL)
494 {
495 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
496 return 1;
497 }
498
499 bp++;
500 set_magic = 1;
501 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
502 }
503
504 if ((cp = strstr (bp, " of ")) != NULL)
505 {
506 *cp = '\0';
507 cp += 4;
508 }
509
510 for (bp2 = bp; *bp2; bp2++)
511 {
512 if (*bp2 == ' ')
513 {
514 *bp2 = '\0';
515 bp2++;
516 break;
517 }
518 }
519
520 if ((at = archetype::find (bp)) == NULL)
521 {
522 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
523 return 1;
524 }
525
526 if (cp)
527 {
528 char spell_name[MAX_BUF], *fsp = NULL;
529
530 /*
531 * Try to find a spell object for this. Note that
532 * we also set up spell_name which is only
533 * the first word.
534 */
535
536 at_spell = archetype::find (cp);
537 if (!at_spell || at_spell->clone.type != SPELL)
538 at_spell = find_archetype_by_object_name (cp);
539 if (!at_spell || at_spell->clone.type != SPELL)
540 {
541 strcpy (spell_name, cp);
542 fsp = strchr (spell_name, ' ');
543 if (fsp)
544 {
545 *fsp = 0;
546 fsp++;
547 at_spell = archetype::find (spell_name);
548
549 /* Got a spell, update the first string pointer */
550 if (at_spell && at_spell->clone.type == SPELL)
551 bp2 = cp + strlen (spell_name) + 1;
552 else
553 at_spell = NULL;
554 }
555 }
556
557 /* OK - we didn't find a spell - presume the 'of'
558 * in this case means its an artifact.
559 */
560 if (!at_spell)
561 {
562 if (find_artifactlist (at->clone.type) == NULL)
563 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
564 else
565 {
566 art = find_artifactlist (at->clone.type)->items;
567
568 do
569 {
570 if (!strcmp (art->item->name, cp))
571 break;
572 art = art->next;
573 }
574 while (art != NULL);
575
576 if (!art)
577 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
578 }
579
580 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
581 }
582 } /* if cp */
583
584 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
585 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
586 {
587 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
588 return 1;
589 }
590
591 /*
592 * Rather than have two different blocks with a lot of similar code,
593 * just create one object, do all the processing, and then determine
594 * if that one object should be inserted or if we need to make copies.
595 */
596 tmp = arch_to_object (at);
597
598 if (settings.real_wiz == FALSE)
599 SET_FLAG (tmp, FLAG_WAS_WIZ);
600
601 if (set_magic)
602 set_abs_magic (tmp, magic);
603
604 if (art)
605 give_artifact_abilities (tmp, art->item);
606
607 if (need_identify (tmp))
608 {
609 SET_FLAG (tmp, FLAG_IDENTIFIED);
610 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
611 }
612
613 /*
614 * This entire block here tries to find variable pairings,
615 * eg, 'hp 4' or the like. The mess here is that values
616 * can be quoted (eg "my cool sword"); So the basic logic
617 * is we want to find two spaces, but if we got a quote,
618 * any spaces there don't count.
619 */
620 while (*bp2 && bp2 <= endline)
621 {
622 bp4 = NULL;
623 gotspace = 0;
624 gotquote = 0;
625
626 /* find the first quote */
627 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
628 {
629
630 /* Found a quote - now lets find the second one */
631 if (*bp3 == '"')
632 {
633 *bp3 = ' ';
634 bp2 = bp3 + 1; /* Update start of string */
635 bp3++;
636 gotquote++;
637 while (*bp3)
638 {
639 if (*bp3 == '"')
640 {
641 *bp3 = '\0';
642 gotquote++;
643 }
644 else
645 bp3++;
646 }
647 }
648 else if (*bp3 == ' ')
649 gotspace++;
650 }
651
652 /*
653 * If we got two spaces, send the second one to null.
654 * if we've reached the end of the line, increase gotspace -
655 * this is perfectly valid for the list entry listed.
656 */
657 if (gotspace == 2 || gotquote == 2)
658 {
659 bp3--; /* Undo the extra increment */
660 *bp3 = '\0';
661 }
662 else if (*bp3 == '\0')
663 gotspace++;
664
665 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
666 {
667 /*
668 * Unfortunately, we've clobbered lots of values, so printing
669 * out what we have probably isn't useful. Break out, because
670 * trying to recover is probably won't get anything useful
671 * anyways, and we'd be confused about end of line pointers
672 * anyways.
673 */
674 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
675 break;
676 }
677
678 /* bp2 should still point to the start of this line,
679 * with bp3 pointing to the end
680 */
681 if (set_variable (tmp, bp2) == -1)
682 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
683 else
684 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
685
686 bp2 = bp3 + 1;
687 }
688
689 if (at->clone.nrof)
690 {
691 if (at_spell)
692 insert_ob_in_ob (arch_to_object (at_spell), tmp);
693
694 tmp->x = op->x;
695 tmp->y = op->y;
696
697 if (set_nrof)
698 tmp->nrof = nrof;
699
700 tmp->map = op->map;
701
702 tmp = insert_ob_in_ob (tmp, op);
703 esrv_send_item (op, tmp);
704
705 /* Let's put this created item on stack so dm can access it easily. */
706 dm_stack_push (op->contr, tmp->count);
707
708 return 1;
709 }
710 else
711 {
712 for (i = 0; i < (set_nrof ? nrof : 1); i++)
713 {
714 archetype *atmp;
715 object *prev = 0, *head = 0;
716
717 for (atmp = at; atmp; atmp = atmp->more)
718 {
719 object *dup = arch_to_object (atmp);
720
721 if (at_spell)
722 insert_ob_in_ob (arch_to_object (at_spell), dup);
723
724 /*
725 * The head is what contains all the important bits,
726 * so just copying it over should be fine.
727 */
728 if (!head)
729 {
730 head = dup;
731 tmp->copy_to (dup);
732 }
733
734 if (settings.real_wiz == FALSE)
735 SET_FLAG (dup, FLAG_WAS_WIZ);
736
737 dup->x = op->x + dup->arch->clone.x;
738 dup->y = op->y + dup->arch->clone.y;
739 dup->map = op->map;
740
741 if (head != dup)
742 {
743 dup->head = head;
744 prev->more = dup;
745 }
746
747 prev = dup;
748 }
749
750 if (QUERY_FLAG (head, FLAG_ALIVE))
751 {
752 object *check = head;
753 int size_x = 0;
754 int size_y = 0;
755
756 while (check)
757 {
758 size_x = MAX (size_x, check->arch->clone.x);
759 size_y = MAX (size_y, check->arch->clone.y);
760 check = check->more;
761 }
762
763 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
764 {
765 if (head->x < size_x || head->y < size_y)
766 {
767 dm_stack_pop (op->contr);
768 head->destroy ();
769 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
770 tmp->destroy ();
771 return 1;
772 }
773
774 check = head;
775
776 while (check)
777 {
778 check->x -= size_x;
779 check->y -= size_y;
780 check = check->more;
781 }
782 }
783
784 insert_ob_in_map (head, op->map, op, 0);
785 }
786 else
787 head = insert_ob_in_ob (head, op);
788
789 /* Let's put this created item on stack so dm can access it easily. */
790 /* Wonder if we really want to push all of these, but since
791 * things like rods have nrof 0, we want to cover those.
792 */
793 dm_stack_push (op->contr, head->count);
794
795 if (at->clone.randomitems != NULL && !at_spell)
796 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
797
798 esrv_send_item (op, head);
799 }
800
801 /* free the one we used to copy */
802 tmp->destroy ();
803 }
804
805 return 1;
806 }
807
808 /*
809 * Now follows dm-commands which are also acceptable from sockets
810 */
811
812 int
813 command_inventory (object *op, char *params)
814 {
815 object *tmp;
816 int i;
817
818 if (!params)
819 {
820 inventory (op, NULL);
821 return 0;
822 }
823
824 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
825 {
826 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
827 return 1;
828 }
829
830 inventory (op, tmp);
831 return 1;
832 }
833
834 /* just show player's their skills for now. Dm's can
835 * already see skills w/ inventory command - b.t.
836 */
837
838 int
839 command_skills (object *op, char *params)
840 {
841 show_skills (op, params);
842 return 0;
843 }
844
845 int
846 command_dump (object *op, char *params)
847 {
848 object *tmp;
849
850 tmp = get_dm_object (op->contr, &params, NULL);
851 if (!tmp)
852 return 1;
853
854 char *dump = dump_object (tmp);
855 new_draw_info (NDI_UNIQUE, 0, op, dump);
856 free (dump);
857
858 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
859 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
860
861 return 1;
862 }
863
864 /**
865 * When DM is possessing a monster, flip aggression on and off, to allow
866 * better motion.
867 */
868 int
869 command_mon_aggr (object *op, char *params)
870 {
871 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
872 {
873 op->enemy = NULL;
874 SET_FLAG (op, FLAG_UNAGGRESSIVE);
875 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
876 }
877 else
878 {
879 CLEAR_FLAG (op, FLAG_FRIENDLY);
880 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
881 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
882 }
883
884 return 1;
885 }
886
887 /** DM can possess a monster. Basically, this tricks the client into thinking
888 * a given monster, is actually the player it controls. This allows a DM
889 * to inhabit a monster's body, and run around the game with it.
890 * This function is severely broken - it has tons of hardcoded values,
891 */
892 int
893 command_possess (object *op, char *params)
894 {
895 object *victim, *curinv, *nextinv;
896 player *pl;
897 int i;
898 char buf[MAX_BUF];
899
900 victim = NULL;
901 if (params != NULL)
902 {
903 if (sscanf (params, "%d", &i))
904 victim = find_object (i);
905 else if (sscanf (params, "%s", buf))
906 victim = find_object_name (buf);
907 }
908 if (victim == NULL)
909 {
910 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
911 return 1;
912 }
913
914 if (victim == op)
915 {
916 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
917 return 1;
918 }
919
920 /* clear out the old inventory */
921 curinv = op->inv;
922 while (curinv != NULL)
923 {
924 nextinv = curinv->below;
925 esrv_del_item (op->contr, curinv->count);
926 curinv = nextinv;
927 }
928
929 /* make the switch */
930 pl = op->contr;
931 victim->contr = pl;
932 pl->ob = victim;
933 victim->type = PLAYER;
934 SET_FLAG (victim, FLAG_WIZ);
935
936 /* send the inventory to the client */
937 curinv = victim->inv;
938 while (curinv != NULL)
939 {
940 nextinv = curinv->below;
941 esrv_send_item (victim, curinv);
942 curinv = nextinv;
943 }
944 /* basic patchup */
945 /* The use of hard coded values is terrible. Note
946 * that really, to be fair, this shouldn't get changed at
947 * all - if you are possessing a kobold, you should have the
948 * same limitations. As it is, as more body locations are added,
949 * this will give this player more locations than perhaps
950 * they should be allowed.
951 */
952 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
953 if (i == 1 || i == 6 || i == 8 || i == 9)
954 victim->body_info[i] = 2;
955 else
956 victim->body_info[i] = 1;
957
958 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
959 esrv_send_inventory (victim, victim);
960
961 victim->update_stats ();
962
963 do_some_living (victim);
964 return 1;
965 }
966
967 int
968 command_patch (object *op, char *params)
969 {
970 char *arg, *arg2;
971 object *tmp;
972
973 tmp = get_dm_object (op->contr, &params, NULL);
974 if (!tmp)
975 /* Player already informed of failure */
976 return 1;
977
978 /* params set to first value by get_dm_default */
979 arg = params;
980 if (arg == NULL)
981 {
982 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
983 return 1;
984 }
985
986 if ((arg2 = strchr (arg, ' ')))
987 arg2++;
988 if (settings.real_wiz == FALSE)
989 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
990 if (set_variable (tmp, arg) == -1)
991 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
992 else
993 {
994 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
995 }
996
997 return 1;
998 }
999
1000 int
1001 command_remove (object *op, char *params)
1002 {
1003 object *tmp;
1004 int from;
1005
1006 tmp = get_dm_object (op->contr, &params, &from);
1007 if (!tmp)
1008 {
1009 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1010 return 1;
1011 }
1012
1013 if (tmp->type == PLAYER)
1014 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1016 return 1;
1017 }
1018
1019 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1020 {
1021 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1022 return 1;
1023 }
1024
1025 if (from != STACK_FROM_STACK)
1026 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1027 dm_stack_pop (op->contr);
1028
1029 /* Always work on the head - otherwise object will get in odd state */
1030 if (tmp->head)
1031 tmp = tmp->head;
1032 tmp->remove ();
1033 return 1;
1034 }
1035
1036 int
1037 command_free (object *op, char *params)
1038 {
1039 object *tmp;
1040 int from;
1041
1042 tmp = get_dm_object (op->contr, &params, &from);
1043
1044 if (!tmp)
1045 {
1046 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1047 return 1;
1048 }
1049
1050 if (from != STACK_FROM_STACK)
1051 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1052 dm_stack_pop (op->contr);
1053
1054 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1055 {
1056 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1057 tmp->remove ();
1058 }
1059
1060 if (tmp->head)
1061 tmp = tmp->head;
1062
1063 tmp->destroy ();
1064 return 1;
1065 }
1066
1067 /**
1068 * This adds exp to a player. We now allow adding to a specific skill.
1069 */
1070 int
1071 command_addexp (object *op, char *params)
1072 {
1073 char buf[MAX_BUF], skill[MAX_BUF];
1074 int i, q;
1075 object *skillob = NULL;
1076
1077 skill[0] = '\0';
1078 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1079 {
1080 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1081 return 1;
1082 }
1083
1084 for_all_players (pl)
1085 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1086 {
1087 if (q >= 3)
1088 {
1089 skillob = find_skill_by_name (pl->ob, skill);
1090 if (!skillob)
1091 {
1092 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1093 return 1;
1094 }
1095
1096 i = check_exp_adjust (skillob, i);
1097 skillob->stats.exp += i;
1098 calc_perm_exp (skillob);
1099 player_lvl_adj (pl->ob, skillob);
1100 }
1101
1102 pl->ob->stats.exp += i;
1103 calc_perm_exp (pl->ob);
1104 player_lvl_adj (pl->ob, NULL);
1105
1106 if (settings.real_wiz == FALSE)
1107 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1108
1109 return 1;
1110 }
1111
1112 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1113 return 1;
1114 }
1115
1116 /**************************************************************************/
1117
1118 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1119
1120 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1121
1122 /**************************************************************************/
1123
1124 int
1125 command_stats (object *op, char *params)
1126 {
1127 char thing[20];
1128 char buf[MAX_BUF];
1129
1130 thing[0] = '\0';
1131 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1132 {
1133 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1134 return 1;
1135 }
1136
1137 for_all_players (pl)
1138 if (!strcmp (pl->ob->name, thing))
1139 {
1140 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1153 new_draw_info (NDI_UNIQUE, 0, op, buf);
1154 return 1;
1155 }
1156
1157 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1158 return 1;
1159 }
1160
1161 int
1162 command_abil (object *op, char *params)
1163 {
1164 char thing[20], thing2[20];
1165 int iii;
1166 player *pl;
1167 char buf[MAX_BUF];
1168
1169 iii = 0;
1170 thing[0] = '\0';
1171 thing2[0] = '\0';
1172 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1173 {
1174 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1175 return 1;
1176 }
1177
1178 if (thing2 == NULL)
1179 {
1180 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1181 return 1;
1182 }
1183
1184 if (iii < MIN_STAT || iii > MAX_STAT)
1185 {
1186 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1187 return 1;
1188 }
1189
1190 for_all_players (pl)
1191 {
1192 if (!strcmp (pl->ob->name, thing))
1193 {
1194 if (settings.real_wiz == FALSE)
1195 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1196 if (!strcmp ("str", thing2))
1197 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1198 if (!strcmp ("dex", thing2))
1199 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1200 if (!strcmp ("con", thing2))
1201 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1202 if (!strcmp ("wis", thing2))
1203 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1204 if (!strcmp ("cha", thing2))
1205 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1206 if (!strcmp ("int", thing2))
1207 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1208 if (!strcmp ("pow", thing2))
1209 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1210 sprintf (buf, "%s has been altered.", &pl->ob->name);
1211 new_draw_info (NDI_UNIQUE, 0, op, buf);
1212 pl->ob->update_stats ();
1213 return 1;
1214 }
1215 }
1216
1217 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1218 return 1;
1219 }
1220
1221 int
1222 command_nowiz (object *op, char *params)
1223 { /* 'noadm' is alias */
1224 CLEAR_FLAG (op, FLAG_WIZ);
1225 CLEAR_FLAG (op, FLAG_WIZPASS);
1226 CLEAR_FLAG (op, FLAG_WIZCAST);
1227
1228 if (settings.real_wiz == TRUE)
1229 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1230 if (op->contr->hidden)
1231 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1233 op->map->players++;
1234 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1235 op->contr->hidden = 0;
1236 op->invisible = 1;
1237 }
1238 else
1239 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1240 return 1;
1241 }
1242
1243 /**
1244 * object *op is trying to become dm.
1245 * pl_name is name supplied by player. Restrictive DM will make it harder
1246 * for socket users to become DM - in that case, it will check for the players
1247 * character name.
1248 */
1249 static int
1250 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1251 {
1252 FILE *dmfile;
1253 char buf[MAX_BUF];
1254 char line_buf[160], name[160], passwd[160], host[160];
1255
1256 #ifdef RESTRICTIVE_DM
1257 *pl_name = op->name ? op->name : "*";
1258 #endif
1259
1260 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1261 if ((dmfile = fopen (buf, "r")) == NULL)
1262 {
1263 LOG (llevDebug, "Could not find DM file.\n");
1264 return 0;
1265 }
1266
1267 while (fgets (line_buf, 160, dmfile) != NULL)
1268 {
1269 if (line_buf[0] == '#')
1270 continue;
1271 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1272 {
1273 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1274 }
1275 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1276 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1277 {
1278 fclose (dmfile);
1279 return (1);
1280 }
1281 }
1282 fclose (dmfile);
1283 return (0);
1284 }
1285
1286 int
1287 do_wizard_dm (object *op, char *params, int silent)
1288 {
1289 if (!op->contr)
1290 return 0;
1291
1292 if (QUERY_FLAG (op, FLAG_WIZ))
1293 {
1294 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1295 return 0;
1296 }
1297
1298 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1299 {
1300 SET_FLAG (op, FLAG_WIZ);
1301 SET_FLAG (op, FLAG_WAS_WIZ);
1302 SET_FLAG (op, FLAG_WIZPASS);
1303 SET_FLAG (op, FLAG_WIZCAST);
1304 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1305 /*
1306 * Remove setting flying here - that won't work, because next
1307 * fix_player() is called that will get cleared - proper solution
1308 * is probably something like a wiz_force which gives that and any
1309 * other desired abilities.
1310 */
1311 clear_los (op);
1312 op->contr->write_buf[0] = '\0';
1313
1314 if (!silent)
1315 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1316
1317 return 1;
1318 }
1319 else
1320 {
1321 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1322 op->contr->write_buf[0] = '\0';
1323 return 0;
1324 }
1325 }
1326
1327 /*
1328 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1329 * - allow people on sockets to become dm, and allow better dm file
1330 */
1331 int
1332 command_dm (object *op, char *params)
1333 {
1334 if (!op->contr)
1335 return 0;
1336
1337 do_wizard_dm (op, params, 0);
1338
1339 return 1;
1340 }
1341
1342 int
1343 command_invisible (object *op, char *params)
1344 {
1345 if (op)
1346 {
1347 op->invisible += 100;
1348 update_object (op, UP_OBJ_FACE);
1349 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1350 }
1351
1352 return 0;
1353 }
1354
1355 /**
1356 * Returns spell object (from archetypes) by name.
1357 * Returns NULL if 0 or more than one spell matches.
1358 * Used for wizard's learn spell/prayer.
1359 *
1360 * op is the player issuing the command.
1361 *
1362 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1363 * anymore (but may still be present in some player's inventories and thus
1364 * cannot be removed). We have to ignore them here since they have the same
1365 * name than other "spell_xxx" archetypes and would always conflict.
1366 */
1367 static object *
1368 get_spell_by_name (object *op, const char *spell_name)
1369 {
1370 archetype *ar;
1371 archetype *found;
1372 int conflict_found;
1373 size_t spell_name_length;
1374
1375 /* First check for full name matches. */
1376 conflict_found = 0;
1377 found = NULL;
1378 for (ar = first_archetype; ar != NULL; ar = ar->next)
1379 {
1380 if (ar->clone.type != SPELL)
1381 continue;
1382
1383 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1384 continue;
1385
1386 if (strcmp (ar->clone.name, spell_name) != 0)
1387 continue;
1388
1389 if (found != NULL)
1390 {
1391 if (!conflict_found)
1392 {
1393 conflict_found = 1;
1394 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1396 }
1397 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1398 continue;
1399 }
1400
1401 found = ar;
1402 }
1403
1404 /* No match if more more than one archetype matches. */
1405 if (conflict_found)
1406 return NULL;
1407
1408 /* Return if exactly one archetype matches. */
1409 if (found != NULL)
1410 return arch_to_object (found);
1411
1412 /* No full match found: now check for partial matches. */
1413 spell_name_length = strlen (spell_name);
1414 conflict_found = 0;
1415 found = NULL;
1416 for (ar = first_archetype; ar != NULL; ar = ar->next)
1417 {
1418 if (ar->clone.type != SPELL)
1419 continue;
1420
1421 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1422 continue;
1423
1424 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1425 continue;
1426
1427 if (found != NULL)
1428 {
1429 if (!conflict_found)
1430 {
1431 conflict_found = 1;
1432 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1434 }
1435 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1436 continue;
1437 }
1438
1439 found = ar;
1440 }
1441
1442 /* No match if more more than one archetype matches. */
1443 if (conflict_found)
1444 return NULL;
1445
1446 /* Return if exactly one archetype matches. */
1447 if (found != NULL)
1448 return arch_to_object (found);
1449
1450 /* No spell found: just print an error message. */
1451 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1452 return NULL;
1453 }
1454
1455 static int
1456 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1457 {
1458 object *tmp;
1459
1460 if (op->contr == NULL || params == NULL)
1461 {
1462 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1463 return 0;
1464 }
1465
1466 tmp = get_spell_by_name (op, params);
1467 if (tmp == NULL)
1468 {
1469 return 0;
1470 }
1471
1472 if (check_spell_known (op, tmp->name))
1473 {
1474 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1475 return 0;
1476 }
1477
1478 do_learn_spell (op, tmp, special_prayer);
1479 tmp->destroy ();
1480 return 1;
1481 }
1482
1483 int
1484 command_learn_spell (object *op, char *params)
1485 {
1486 return command_learn_spell_or_prayer (op, params, 0);
1487 }
1488
1489 int
1490 command_learn_special_prayer (object *op, char *params)
1491 {
1492 return command_learn_spell_or_prayer (op, params, 1);
1493 }
1494
1495 int
1496 command_forget_spell (object *op, char *params)
1497 {
1498 object *spell;
1499
1500 if (op->contr == NULL || params == NULL)
1501 {
1502 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1503 return 0;
1504 }
1505
1506 spell = lookup_spell_by_name (op, params);
1507 if (spell == NULL)
1508 {
1509 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1510 return 0;
1511 }
1512
1513 do_forget_spell (op, spell->name);
1514 return 1;
1515 }
1516
1517 /**
1518 * Lists all plugins currently loaded with their IDs and full names.
1519 */
1520 int
1521 command_listplugins (object *op, char *params)
1522 {
1523 plugins_display_list (op);
1524 return 1;
1525 }
1526
1527 /**
1528 * Loads the given plugin. The DM specifies the name of the library to load (no
1529 * pathname is needed). Do not ever attempt to load the same plugin more than
1530 * once at a time, or bad things could happen.
1531 */
1532 int
1533 command_loadplugin (object *op, char *params)
1534 {
1535 char buf[MAX_BUF];
1536
1537 if (params == NULL)
1538 {
1539 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1540 return 1;
1541 }
1542
1543 strcpy (buf, LIBDIR);
1544 strcat (buf, "/plugins/");
1545 strcat (buf, params);
1546 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1547 if (plugins_init_plugin (buf) == 0)
1548 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1549 else
1550 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1551 return 1;
1552 }
1553
1554 /**
1555 * Unloads the given plugin. The DM specified the ID of the library to unload.
1556 * Note that some things may behave strangely if the correct plugins are not
1557 * loaded.
1558 */
1559 int
1560 command_unloadplugin (object *op, char *params)
1561 {
1562 if (params == NULL)
1563 {
1564 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1565 return 1;
1566 }
1567
1568 if (plugins_remove_plugin (params) == 0)
1569 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1570 else
1571 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1572 return 1;
1573 }
1574
1575 /**
1576 * A players wants to become DM and hide.
1577 * Let's see if that's authorized.
1578 * Make sure to not tell anything to anyone.
1579 */
1580 int
1581 command_dmhide (object *op, char *params)
1582 {
1583 if (!do_wizard_dm (op, params, 1))
1584 return 0;
1585
1586 do_wizard_hide (op, 1);
1587
1588 return 1;
1589 }
1590
1591 void
1592 dm_stack_pop (player *pl)
1593 {
1594 if (!pl->stack_items || !pl->stack_position)
1595 {
1596 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1597 return;
1598 }
1599
1600 pl->stack_position--;
1601 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1602 }
1603
1604 /**
1605 * Get current stack top item for player.
1606 * Returns NULL if no stacked item.
1607 * If stacked item disappeared (freed), remove it.
1608 *
1609 * Ryo, august 2004
1610 */
1611 object *
1612 dm_stack_peek (player *pl)
1613 {
1614 object *ob;
1615
1616 if (!pl->stack_position)
1617 {
1618 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1619 return NULL;
1620 }
1621
1622 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1623 if (!ob)
1624 {
1625 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1626 dm_stack_pop (pl);
1627 return NULL;
1628 }
1629
1630 return ob;
1631 }
1632
1633 /**
1634 * Push specified item on player stack.
1635 * Inform player of position.
1636 * Initializes variables if needed.
1637 */
1638 void
1639 dm_stack_push (player *pl, tag_t item)
1640 {
1641 if (!pl->stack_items)
1642 {
1643 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1644 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1645 }
1646
1647 if (pl->stack_position == STACK_SIZE)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1650 return;
1651 }
1652
1653 pl->stack_items[pl->stack_position] = item;
1654 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1655 pl->stack_position++;
1656 }
1657
1658 /**
1659 * Checks 'params' for object code.
1660 *
1661 * Can be:
1662 * * empty => get current object stack top for player
1663 * * number => get item with that tag, stack it for future use
1664 * * $number => get specified stack item
1665 * * "me" => player himself
1666 *
1667 * At function exit, params points to first non-object char
1668 *
1669 * 'from', if not NULL, contains at exit:
1670 * * STACK_FROM_NONE => object not found
1671 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1672 * * STACK_FROM_STACK => item from somewhere in the stack
1673 * * STACK_FROM_NUMBER => item by number, pushed on stack
1674 *
1675 * Ryo, august 2004
1676 */
1677 object *
1678 get_dm_object (player *pl, char **params, int *from)
1679 {
1680 int item_tag, item_position;
1681 object *ob;
1682
1683 if (!pl)
1684 return NULL;
1685
1686 if (!params || !*params || **params == '\0')
1687 {
1688 if (from)
1689 *from = STACK_FROM_TOP;
1690 /* No parameter => get stack item */
1691 return dm_stack_peek (pl);
1692 }
1693
1694 /* Let's clean white spaces */
1695 while (**params == ' ')
1696 (*params)++;
1697
1698 /* Next case: number => item tag */
1699 if (sscanf (*params, "%d", &item_tag))
1700 {
1701 /* Move parameter to next item */
1702 while (isdigit (**params))
1703 (*params)++;
1704
1705 /* And skip blanks, too */
1706 while (**params == ' ')
1707 (*params)++;
1708
1709 /* Get item */
1710 ob = find_object (item_tag);
1711 if (!ob)
1712 {
1713 if (from)
1714 *from = STACK_FROM_NONE;
1715 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1716 return NULL;
1717 }
1718
1719 /* Got one, let's push it on stack */
1720 dm_stack_push (pl, item_tag);
1721 if (from)
1722 *from = STACK_FROM_NUMBER;
1723 return ob;
1724 }
1725
1726 /* Next case: $number => stack item */
1727 if (sscanf (*params, "$%d", &item_position))
1728 {
1729 /* Move parameter to next item */
1730 (*params)++;
1731
1732 while (isdigit (**params))
1733 (*params)++;
1734 while (**params == ' ')
1735 (*params)++;
1736
1737 if (item_position >= pl->stack_position)
1738 {
1739 if (from)
1740 *from = STACK_FROM_NONE;
1741 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1742 return NULL;
1743 }
1744
1745 ob = find_object (pl->stack_items[item_position]);
1746 if (!ob)
1747 {
1748 if (from)
1749 *from = STACK_FROM_NONE;
1750 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1751 return NULL;
1752 }
1753
1754 if (from)
1755 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1756 return ob;
1757 }
1758
1759 /* Next case: 'me' => return pl->ob */
1760 if (!strncmp (*params, "me", 2))
1761 {
1762 if (from)
1763 *from = STACK_FROM_NUMBER;
1764 dm_stack_push (pl, pl->ob->count);
1765
1766 /* Skip to next token */
1767 (*params) += 2;
1768 while (**params == ' ')
1769 (*params)++;
1770
1771 return pl->ob;
1772 }
1773
1774 /* Last case: get stack top */
1775 if (from)
1776 *from = STACK_FROM_TOP;
1777 return dm_stack_peek (pl);
1778 }
1779
1780 /**
1781 * Pop the stack top.
1782 */
1783 int
1784 command_stack_pop (object *op, char *params)
1785 {
1786 dm_stack_pop (op->contr);
1787 return 0;
1788 }
1789
1790 /**
1791 * Push specified item on stack.
1792 */
1793 int
1794 command_stack_push (object *op, char *params)
1795 {
1796 object *ob;
1797 int from;
1798
1799 ob = get_dm_object (op->contr, &params, &from);
1800
1801 if (ob && from != STACK_FROM_NUMBER)
1802 /* Object was from stack, need to push it again */
1803 dm_stack_push (op->contr, ob->count);
1804
1805 return 0;
1806 }
1807
1808 /**
1809 * Displays stack contents.
1810 */
1811 int
1812 command_stack_list (object *op, char *params)
1813 {
1814 int item;
1815 object *display;
1816 player *pl = op->contr;
1817
1818 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1819
1820 for (item = 0; item < pl->stack_position; item++)
1821 {
1822 display = find_object (pl->stack_items[item]);
1823 if (display)
1824 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1825 else
1826 /* Item was freed */
1827 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1828 }
1829
1830 return 0;
1831 }
1832
1833 /**
1834 * Empty DM item stack.
1835 */
1836 int
1837 command_stack_clear (object *op, char *params)
1838 {
1839 op->contr->stack_position = 0;
1840 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1841 return 0;
1842 }
1843
1844 int
1845 command_insert_into (object *op, char *params)
1846 {
1847 object *left, *right, *inserted;
1848 int left_from, right_from;
1849
1850 left = get_dm_object (op->contr, &params, &left_from);
1851 if (!left)
1852 {
1853 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1854 return 0;
1855 }
1856
1857 if (left_from == STACK_FROM_NUMBER)
1858 /* Item was stacked, remove it else right will be the same... */
1859 dm_stack_pop (op->contr);
1860
1861 right = get_dm_object (op->contr, &params, &right_from);
1862
1863 if (!right)
1864 {
1865 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1866 return 0;
1867 }
1868
1869 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1870 {
1871 /*
1872 * Special case: both items were taken from stack top.
1873 * Override the behaviour, taking left as item just below top, if exists.
1874 * See function description for why.
1875 * Besides, can't insert an item into itself.
1876 */
1877 if (op->contr->stack_position > 1)
1878 {
1879 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1880 if (left)
1881 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1882 else
1883 /* Stupid case: item under top was freed, fallback to stack top */
1884 left = right;
1885 }
1886 }
1887
1888 if (left == right)
1889 {
1890 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1891 return 0;
1892 }
1893
1894 if (right->type == PLAYER)
1895 {
1896 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1897 return 0;
1898 }
1899
1900 if (!QUERY_FLAG (right, FLAG_REMOVED))
1901 right->remove ();
1902 inserted = insert_ob_in_ob (right, left);
1903 if (left->type == PLAYER)
1904 if (inserted == right)
1905 esrv_send_item (left, right);
1906 else
1907 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1908
1909 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1910
1911 return 0;
1912
1913 }