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Revision: 1.35
Committed: Mon Feb 5 01:32:58 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +5 -6 lines
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# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100
101 if (!silent_dm)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 /**
178 * Add player's IP to ban_file and kick them off the server
179 * I know most people have dynamic IPs but this is more of a short term
180 * solution if they have to get a new IP to play maybe they'll calm down.
181 * This uses the banish_file in the local directory *not* the ban_file
182 * The action is logged with a ! for easy searching. -tm
183 */
184 int
185 command_banish (object *op, char *params)
186 {
187 player *pl;
188 FILE *banishfile;
189 char buf[MAX_BUF];
190 time_t now;
191
192 if (!params)
193 {
194 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
195 return 1;
196 }
197
198 pl = get_other_player_from_name (op, params);
199 if (!pl)
200 return 1;
201
202 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
203
204 if ((banishfile = fopen (buf, "a")) == NULL)
205 {
206 LOG (llevDebug, "Could not find file banish_file.\n");
207 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
208 return 0;
209 }
210
211 now = time (NULL);
212 /*
213 * Record this as a comment - then we don't have to worry about changing
214 * the parsing code.
215 */
216 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
217 fprintf (banishfile, "*@%s\n", pl->ns->host);
218 fclose (banishfile);
219
220 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
221 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
222 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
223 command_kick (op, (char *) &pl->ob->name);
224 return 1;
225 }
226
227 int
228 command_kick (object *op, char *params)
229 {
230 for_all_players (pl)
231 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
232 {
233 object *op = pl->ob;
234
235 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
236 {
237 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
238 strcpy (op->contr->killer, "kicked");
239 }
240
241 pl->ns->destroy ();
242 }
243
244 return 1;
245 }
246
247 //TODO
248 #if 0
249 int
250 command_save_overlay (object *op, char *params)
251 {
252 if (!op)
253 return 0;
254
255 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
256 {
257 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
258 return 1;
259 }
260
261 new_save_map (op->map, 2);
262 new_save_map (op->map, 0);
263 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
264
265 ready_map_name (op->map->path, 0);
266
267 return 1;
268 }
269 #endif
270
271 int
272 command_shutdown (object *op, char *params)
273 {
274 if (op && !QUERY_FLAG (op, FLAG_WIZ))
275 {
276 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
277 return 1;
278 }
279
280 cleanup ("dm initiated shutdown", 0);
281
282 /* not reached */
283 return 1;
284 }
285
286 int
287 command_freeze (object *op, char *params)
288 {
289 int ticks;
290 player *pl;
291
292 if (!params)
293 {
294 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
295 return 1;
296 }
297
298 ticks = atoi (params);
299 if (ticks)
300 {
301 while ((isdigit (*params) || isspace (*params)) && *params != 0)
302 params++;
303 if (*params == 0)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
306 return 1;
307 }
308 }
309 else
310 ticks = 100;
311
312 pl = get_other_player_from_name (op, params);
313 if (!pl)
314 return 1;
315
316 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
317 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
318 pl->ob->speed_left = -(pl->ob->speed * ticks);
319 return 0;
320 }
321
322 int
323 command_arrest (object *op, char *params)
324 {
325 object *dummy;
326 player *pl;
327
328 if (!op)
329 return 0;
330
331 if (params == NULL)
332 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1;
335 }
336
337 pl = get_other_player_from_name (op, params);
338 if (!pl)
339 return 1;
340
341 dummy = get_jail_exit (pl->ob);
342 if (!dummy)
343 {
344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0;
347 }
348
349 pl->ob->enter_exit (dummy);
350 dummy->destroy ();
351 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
352 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
353 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
354 return 1;
355 }
356
357 int
358 command_summon (object *op, char *params)
359 {
360 int i;
361 object *dummy;
362 player *pl;
363
364 if (!op)
365 return 0;
366
367 if (params == NULL)
368 {
369 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
370 return 1;
371 }
372
373 pl = get_other_player_from_name (op, params);
374 if (!pl)
375 return 1;
376
377 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
378 if (i == -1)
379 {
380 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
381 return 1;
382 }
383
384 dummy = object::create ();
385 EXIT_PATH (dummy) = op->map->path;
386 EXIT_X (dummy) = op->x + freearr_x[i];
387 EXIT_Y (dummy) = op->y + freearr_y[i];
388 pl->ob->enter_exit (dummy);
389 dummy->destroy ();
390 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
391 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
392
393 return 1;
394 }
395
396 /**
397 * This function is a real mess, because we're stucking getting
398 * the entire item description in one block of text, so we just
399 * can't simply parse it - we need to look for double quotes
400 * for example. This could actually get much simpler with just a
401 * little help from the client - if we could get line breaks, it
402 * makes parsing much easier, eg, something like:
403 * arch dragon
404 * name big nasty creature
405 * hp 5
406 * sp 30
407 * Is much easier to parse than
408 * dragon name "big nasty creature" hp 5 sp 30
409 * for example.
410 */
411 int
412 command_create (object *op, char *params)
413 {
414 object *tmp = NULL;
415 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
416 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
417 archetype *at, *at_spell = NULL;
418 artifact *art = NULL;
419
420 if (!op)
421 return 0;
422
423 if (params == NULL)
424 {
425 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
426 return 1;
427 }
428
429 bp = params;
430
431 /* We need to know where the line ends */
432 endline = bp + strlen (bp);
433
434 if (sscanf (bp, "%d ", &nrof))
435 {
436 if ((bp = strchr (params, ' ')) == NULL)
437 {
438 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
439 return 1;
440 }
441 bp++;
442 set_nrof = 1;
443 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
444 }
445
446 if (sscanf (bp, "%d ", &magic))
447 {
448 if ((bp = strchr (bp, ' ')) == NULL)
449 {
450 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
451 return 1;
452 }
453
454 bp++;
455 set_magic = 1;
456 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
457 }
458
459 if ((cp = strstr (bp, " of ")) != NULL)
460 {
461 *cp = '\0';
462 cp += 4;
463 }
464
465 for (bp2 = bp; *bp2; bp2++)
466 {
467 if (*bp2 == ' ')
468 {
469 *bp2 = '\0';
470 bp2++;
471 break;
472 }
473 }
474
475 if ((at = archetype::find (bp)) == NULL)
476 {
477 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
478 return 1;
479 }
480
481 if (cp)
482 {
483 char spell_name[MAX_BUF], *fsp = NULL;
484
485 /*
486 * Try to find a spell object for this. Note that
487 * we also set up spell_name which is only
488 * the first word.
489 */
490
491 at_spell = archetype::find (cp);
492 if (!at_spell || at_spell->clone.type != SPELL)
493 at_spell = find_archetype_by_object_name (cp);
494 if (!at_spell || at_spell->clone.type != SPELL)
495 {
496 assign (spell_name, cp);
497 fsp = strchr (spell_name, ' ');
498 if (fsp)
499 {
500 *fsp = 0;
501 fsp++;
502 at_spell = archetype::find (spell_name);
503
504 /* Got a spell, update the first string pointer */
505 if (at_spell && at_spell->clone.type == SPELL)
506 bp2 = cp + strlen (spell_name) + 1;
507 else
508 at_spell = NULL;
509 }
510 }
511
512 /* OK - we didn't find a spell - presume the 'of'
513 * in this case means its an artifact.
514 */
515 if (!at_spell)
516 {
517 if (find_artifactlist (at->clone.type) == NULL)
518 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
519 else
520 {
521 art = find_artifactlist (at->clone.type)->items;
522
523 do
524 {
525 if (!strcmp (art->item->name, cp))
526 break;
527 art = art->next;
528 }
529 while (art != NULL);
530
531 if (!art)
532 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
533 }
534
535 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
536 }
537 } /* if cp */
538
539 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
540 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
541 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
543 return 1;
544 }
545
546 /*
547 * Rather than have two different blocks with a lot of similar code,
548 * just create one object, do all the processing, and then determine
549 * if that one object should be inserted or if we need to make copies.
550 */
551 tmp = arch_to_object (at);
552
553 if (settings.real_wiz == FALSE)
554 SET_FLAG (tmp, FLAG_WAS_WIZ);
555
556 if (set_magic)
557 set_abs_magic (tmp, magic);
558
559 if (art)
560 give_artifact_abilities (tmp, art->item);
561
562 if (need_identify (tmp))
563 {
564 SET_FLAG (tmp, FLAG_IDENTIFIED);
565 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
566 }
567
568 /*
569 * This entire block here tries to find variable pairings,
570 * eg, 'hp 4' or the like. The mess here is that values
571 * can be quoted (eg "my cool sword"); So the basic logic
572 * is we want to find two spaces, but if we got a quote,
573 * any spaces there don't count.
574 */
575 while (*bp2 && bp2 <= endline)
576 {
577 bp4 = NULL;
578 gotspace = 0;
579 gotquote = 0;
580
581 /* find the first quote */
582 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
583 {
584
585 /* Found a quote - now lets find the second one */
586 if (*bp3 == '"')
587 {
588 *bp3 = ' ';
589 bp2 = bp3 + 1; /* Update start of string */
590 bp3++;
591 gotquote++;
592 while (*bp3)
593 {
594 if (*bp3 == '"')
595 {
596 *bp3 = '\0';
597 gotquote++;
598 }
599 else
600 bp3++;
601 }
602 }
603 else if (*bp3 == ' ')
604 gotspace++;
605 }
606
607 /*
608 * If we got two spaces, send the second one to null.
609 * if we've reached the end of the line, increase gotspace -
610 * this is perfectly valid for the list entry listed.
611 */
612 if (gotspace == 2 || gotquote == 2)
613 {
614 bp3--; /* Undo the extra increment */
615 *bp3 = '\0';
616 }
617 else if (*bp3 == '\0')
618 gotspace++;
619
620 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
621 {
622 /*
623 * Unfortunately, we've clobbered lots of values, so printing
624 * out what we have probably isn't useful. Break out, because
625 * trying to recover is probably won't get anything useful
626 * anyways, and we'd be confused about end of line pointers
627 * anyways.
628 */
629 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
630 break;
631 }
632
633 /* bp2 should still point to the start of this line,
634 * with bp3 pointing to the end
635 */
636 if (set_variable (tmp, bp2) == -1)
637 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
638 else
639 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
640
641 bp2 = bp3 + 1;
642 }
643
644 if (at->clone.nrof)
645 {
646 if (at_spell)
647 insert_ob_in_ob (arch_to_object (at_spell), tmp);
648
649 tmp->x = op->x;
650 tmp->y = op->y;
651
652 if (set_nrof)
653 tmp->nrof = nrof;
654
655 tmp->map = op->map;
656
657 tmp = insert_ob_in_ob (tmp, op);
658 esrv_send_item (op, tmp);
659
660 /* Let's put this created item on stack so dm can access it easily. */
661 dm_stack_push (op->contr, tmp->count);
662
663 return 1;
664 }
665 else
666 {
667 for (i = 0; i < (set_nrof ? nrof : 1); i++)
668 {
669 archetype *atmp;
670 object *prev = 0, *head = 0;
671
672 for (atmp = at; atmp; atmp = atmp->more)
673 {
674 object *dup = arch_to_object (atmp);
675
676 if (at_spell)
677 insert_ob_in_ob (arch_to_object (at_spell), dup);
678
679 /*
680 * The head is what contains all the important bits,
681 * so just copying it over should be fine.
682 */
683 if (!head)
684 {
685 head = dup;
686 tmp->copy_to (dup);
687 }
688
689 if (settings.real_wiz == FALSE)
690 SET_FLAG (dup, FLAG_WAS_WIZ);
691
692 dup->x = op->x + dup->arch->clone.x;
693 dup->y = op->y + dup->arch->clone.y;
694 dup->map = op->map;
695
696 if (head != dup)
697 {
698 dup->head = head;
699 prev->more = dup;
700 }
701
702 prev = dup;
703 }
704
705 if (QUERY_FLAG (head, FLAG_ALIVE))
706 {
707 object *check = head;
708 int size_x = 0;
709 int size_y = 0;
710
711 while (check)
712 {
713 size_x = MAX (size_x, check->arch->clone.x);
714 size_y = MAX (size_y, check->arch->clone.y);
715 check = check->more;
716 }
717
718 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
719 {
720 if (head->x < size_x || head->y < size_y)
721 {
722 dm_stack_pop (op->contr);
723 head->destroy ();
724 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
725 tmp->destroy ();
726 return 1;
727 }
728
729 check = head;
730
731 while (check)
732 {
733 check->x -= size_x;
734 check->y -= size_y;
735 check = check->more;
736 }
737 }
738
739 insert_ob_in_map (head, op->map, op, 0);
740 }
741 else
742 head = insert_ob_in_ob (head, op);
743
744 /* Let's put this created item on stack so dm can access it easily. */
745 /* Wonder if we really want to push all of these, but since
746 * things like rods have nrof 0, we want to cover those.
747 */
748 dm_stack_push (op->contr, head->count);
749
750 if (at->clone.randomitems != NULL && !at_spell)
751 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
752
753 esrv_send_item (op, head);
754 }
755
756 /* free the one we used to copy */
757 tmp->destroy ();
758 }
759
760 return 1;
761 }
762
763 /*
764 * Now follows dm-commands which are also acceptable from sockets
765 */
766
767 int
768 command_inventory (object *op, char *params)
769 {
770 object *tmp;
771 int i;
772
773 if (!params)
774 {
775 inventory (op, NULL);
776 return 0;
777 }
778
779 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
780 {
781 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
782 return 1;
783 }
784
785 inventory (op, tmp);
786 return 1;
787 }
788
789 /* just show player's their skills for now. Dm's can
790 * already see skills w/ inventory command - b.t.
791 */
792
793 int
794 command_skills (object *op, char *params)
795 {
796 show_skills (op, params);
797 return 0;
798 }
799
800 int
801 command_dump (object *op, char *params)
802 {
803 object *tmp;
804
805 tmp = get_dm_object (op->contr, &params, NULL);
806 if (!tmp)
807 return 1;
808
809 char *dump = dump_object (tmp);
810 new_draw_info (NDI_UNIQUE, 0, op, dump);
811 free (dump);
812
813 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
814 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
815
816 return 1;
817 }
818
819 /**
820 * When DM is possessing a monster, flip aggression on and off, to allow
821 * better motion.
822 */
823 int
824 command_mon_aggr (object *op, char *params)
825 {
826 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
827 {
828 op->enemy = NULL;
829 SET_FLAG (op, FLAG_UNAGGRESSIVE);
830 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
831 }
832 else
833 {
834 CLEAR_FLAG (op, FLAG_FRIENDLY);
835 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
836 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
837 }
838
839 return 1;
840 }
841
842 /** DM can possess a monster. Basically, this tricks the client into thinking
843 * a given monster, is actually the player it controls. This allows a DM
844 * to inhabit a monster's body, and run around the game with it.
845 * This function is severely broken - it has tons of hardcoded values,
846 */
847 int
848 command_possess (object *op, char *params)
849 {
850 object *victim, *curinv, *nextinv;
851 player *pl;
852 int i;
853 char buf[MAX_BUF];
854
855 victim = NULL;
856 if (params != NULL)
857 {
858 if (sscanf (params, "%d", &i))
859 victim = find_object (i);
860 else if (sscanf (params, "%s", buf))
861 victim = find_object_name (buf);
862 }
863 if (victim == NULL)
864 {
865 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
866 return 1;
867 }
868
869 if (victim == op)
870 {
871 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
872 return 1;
873 }
874
875 /* clear out the old inventory */
876 curinv = op->inv;
877 while (curinv != NULL)
878 {
879 nextinv = curinv->below;
880 esrv_del_item (op->contr, curinv->count);
881 curinv = nextinv;
882 }
883
884 /* make the switch */
885 pl = op->contr;
886 victim->contr = pl;
887 pl->ob = victim;
888 victim->type = PLAYER;
889 SET_FLAG (victim, FLAG_WIZ);
890
891 /* send the inventory to the client */
892 curinv = victim->inv;
893 while (curinv != NULL)
894 {
895 nextinv = curinv->below;
896 esrv_send_item (victim, curinv);
897 curinv = nextinv;
898 }
899 /* basic patchup */
900 /* The use of hard coded values is terrible. Note
901 * that really, to be fair, this shouldn't get changed at
902 * all - if you are possessing a kobold, you should have the
903 * same limitations. As it is, as more body locations are added,
904 * this will give this player more locations than perhaps
905 * they should be allowed.
906 */
907 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
908 if (i == 1 || i == 6 || i == 8 || i == 9)
909 victim->body_info[i] = 2;
910 else
911 victim->body_info[i] = 1;
912
913 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
914 esrv_send_inventory (victim, victim);
915
916 victim->update_stats ();
917
918 do_some_living (victim);
919 return 1;
920 }
921
922 int
923 command_patch (object *op, char *params)
924 {
925 char *arg, *arg2;
926 object *tmp;
927
928 tmp = get_dm_object (op->contr, &params, NULL);
929 if (!tmp)
930 /* Player already informed of failure */
931 return 1;
932
933 /* params set to first value by get_dm_default */
934 arg = params;
935 if (arg == NULL)
936 {
937 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
938 return 1;
939 }
940
941 if ((arg2 = strchr (arg, ' ')))
942 arg2++;
943 if (settings.real_wiz == FALSE)
944 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
945 if (set_variable (tmp, arg) == -1)
946 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
947 else
948 {
949 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
950 }
951
952 return 1;
953 }
954
955 int
956 command_remove (object *op, char *params)
957 {
958 object *tmp;
959 int from;
960
961 tmp = get_dm_object (op->contr, &params, &from);
962 if (!tmp)
963 {
964 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
965 return 1;
966 }
967
968 if (tmp->type == PLAYER)
969 {
970 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
971 return 1;
972 }
973
974 if (QUERY_FLAG (tmp, FLAG_REMOVED))
975 {
976 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
977 return 1;
978 }
979
980 if (from != STACK_FROM_STACK)
981 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
982 dm_stack_pop (op->contr);
983
984 /* Always work on the head - otherwise object will get in odd state */
985 if (tmp->head)
986 tmp = tmp->head;
987 tmp->remove ();
988 return 1;
989 }
990
991 int
992 command_free (object *op, char *params)
993 {
994 object *tmp;
995 int from;
996
997 tmp = get_dm_object (op->contr, &params, &from);
998
999 if (!tmp)
1000 {
1001 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1002 return 1;
1003 }
1004
1005 if (from != STACK_FROM_STACK)
1006 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1007 dm_stack_pop (op->contr);
1008
1009 if (tmp->head)
1010 tmp = tmp->head;
1011
1012 tmp->destroy ();
1013 return 1;
1014 }
1015
1016 /**
1017 * This adds exp to a player. We now allow adding to a specific skill.
1018 */
1019 int
1020 command_addexp (object *op, char *params)
1021 {
1022 char buf[MAX_BUF], skill[MAX_BUF];
1023 int i, q;
1024 object *skillob = NULL;
1025
1026 skill[0] = '\0';
1027 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1028 {
1029 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1030 return 1;
1031 }
1032
1033 for_all_players (pl)
1034 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1035 {
1036 if (q >= 3)
1037 {
1038 skillob = find_skill_by_name (pl->ob, skill);
1039 if (!skillob)
1040 {
1041 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1042 return 1;
1043 }
1044
1045 i = check_exp_adjust (skillob, i);
1046 skillob->stats.exp += i;
1047 calc_perm_exp (skillob);
1048 player_lvl_adj (pl->ob, skillob);
1049 }
1050
1051 pl->ob->stats.exp += i;
1052 calc_perm_exp (pl->ob);
1053 player_lvl_adj (pl->ob, NULL);
1054
1055 if (settings.real_wiz == FALSE)
1056 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1057
1058 return 1;
1059 }
1060
1061 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1062 return 1;
1063 }
1064
1065 /**************************************************************************/
1066
1067 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1068
1069 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1070
1071 /**************************************************************************/
1072
1073 int
1074 command_stats (object *op, char *params)
1075 {
1076 char thing[20];
1077 char buf[MAX_BUF];
1078
1079 thing[0] = '\0';
1080 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1081 {
1082 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1083 return 1;
1084 }
1085
1086 for_all_players (pl)
1087 if (!strcmp (pl->ob->name, thing))
1088 {
1089 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1090 new_draw_info (NDI_UNIQUE, 0, op, buf);
1091 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1092 new_draw_info (NDI_UNIQUE, 0, op, buf);
1093 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1094 new_draw_info (NDI_UNIQUE, 0, op, buf);
1095 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1096 new_draw_info (NDI_UNIQUE, 0, op, buf);
1097 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1098 new_draw_info (NDI_UNIQUE, 0, op, buf);
1099 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1100 new_draw_info (NDI_UNIQUE, 0, op, buf);
1101 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1102 new_draw_info (NDI_UNIQUE, 0, op, buf);
1103 return 1;
1104 }
1105
1106 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1107 return 1;
1108 }
1109
1110 int
1111 command_abil (object *op, char *params)
1112 {
1113 char thing[20], thing2[20];
1114 int iii;
1115 player *pl;
1116 char buf[MAX_BUF];
1117
1118 iii = 0;
1119 thing[0] = '\0';
1120 thing2[0] = '\0';
1121 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1122 {
1123 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1124 return 1;
1125 }
1126
1127 if (thing2 == NULL)
1128 {
1129 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1130 return 1;
1131 }
1132
1133 if (iii < MIN_STAT || iii > MAX_STAT)
1134 {
1135 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1136 return 1;
1137 }
1138
1139 for_all_players (pl)
1140 {
1141 if (!strcmp (pl->ob->name, thing))
1142 {
1143 if (settings.real_wiz == FALSE)
1144 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1145 if (!strcmp ("str", thing2))
1146 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1147 if (!strcmp ("dex", thing2))
1148 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1149 if (!strcmp ("con", thing2))
1150 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1151 if (!strcmp ("wis", thing2))
1152 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1153 if (!strcmp ("cha", thing2))
1154 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1155 if (!strcmp ("int", thing2))
1156 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1157 if (!strcmp ("pow", thing2))
1158 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1159 sprintf (buf, "%s has been altered.", &pl->ob->name);
1160 new_draw_info (NDI_UNIQUE, 0, op, buf);
1161 pl->ob->update_stats ();
1162 return 1;
1163 }
1164 }
1165
1166 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1167 return 1;
1168 }
1169
1170 int
1171 command_nowiz (object *op, char *params)
1172 { /* 'noadm' is alias */
1173 CLEAR_FLAG (op, FLAG_WIZ);
1174 CLEAR_FLAG (op, FLAG_WIZPASS);
1175 CLEAR_FLAG (op, FLAG_WIZCAST);
1176
1177 if (settings.real_wiz == TRUE)
1178 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1179 if (op->contr->hidden)
1180 {
1181 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1182 op->map->players++;
1183 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1184 op->contr->hidden = 0;
1185 op->invisible = 1;
1186 }
1187 else
1188 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1189 return 1;
1190 }
1191
1192 /**
1193 * object *op is trying to become dm.
1194 * pl_name is name supplied by player. Restrictive DM will make it harder
1195 * for socket users to become DM - in that case, it will check for the players
1196 * character name.
1197 */
1198 static int
1199 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1200 {
1201 FILE *dmfile;
1202 char buf[MAX_BUF];
1203 char line_buf[160], name[160], passwd[160], host[160];
1204
1205 #ifdef RESTRICTIVE_DM
1206 *pl_name = op->name ? op->name : "*";
1207 #endif
1208
1209 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1210 if ((dmfile = fopen (buf, "r")) == NULL)
1211 {
1212 LOG (llevDebug, "Could not find DM file.\n");
1213 return 0;
1214 }
1215
1216 while (fgets (line_buf, 160, dmfile) != NULL)
1217 {
1218 if (line_buf[0] == '#')
1219 continue;
1220 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1221 {
1222 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1223 }
1224 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1225 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1226 {
1227 fclose (dmfile);
1228 return (1);
1229 }
1230 }
1231 fclose (dmfile);
1232 return (0);
1233 }
1234
1235 int
1236 do_wizard_dm (object *op, char *params, int silent)
1237 {
1238 if (!op->contr)
1239 return 0;
1240
1241 if (QUERY_FLAG (op, FLAG_WIZ))
1242 {
1243 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1244 return 0;
1245 }
1246
1247 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1248 {
1249 SET_FLAG (op, FLAG_WIZ);
1250 SET_FLAG (op, FLAG_WAS_WIZ);
1251 SET_FLAG (op, FLAG_WIZPASS);
1252 SET_FLAG (op, FLAG_WIZCAST);
1253 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1254 /*
1255 * Remove setting flying here - that won't work, because next
1256 * fix_player() is called that will get cleared - proper solution
1257 * is probably something like a wiz_force which gives that and any
1258 * other desired abilities.
1259 */
1260 clear_los (op);
1261 op->contr->write_buf[0] = '\0';
1262
1263 if (!silent)
1264 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1265
1266 return 1;
1267 }
1268 else
1269 {
1270 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1271 op->contr->write_buf[0] = '\0';
1272 return 0;
1273 }
1274 }
1275
1276 /*
1277 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1278 * - allow people on sockets to become dm, and allow better dm file
1279 */
1280 int
1281 command_dm (object *op, char *params)
1282 {
1283 if (!op->contr)
1284 return 0;
1285
1286 do_wizard_dm (op, params, 0);
1287
1288 return 1;
1289 }
1290
1291 int
1292 command_invisible (object *op, char *params)
1293 {
1294 if (op)
1295 {
1296 op->invisible += 100;
1297 update_object (op, UP_OBJ_FACE);
1298 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1299 }
1300
1301 return 0;
1302 }
1303
1304 /**
1305 * Returns spell object (from archetypes) by name.
1306 * Returns NULL if 0 or more than one spell matches.
1307 * Used for wizard's learn spell/prayer.
1308 *
1309 * op is the player issuing the command.
1310 *
1311 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1312 * anymore (but may still be present in some player's inventories and thus
1313 * cannot be removed). We have to ignore them here since they have the same
1314 * name than other "spell_xxx" archetypes and would always conflict.
1315 */
1316 static object *
1317 get_spell_by_name (object *op, const char *spell_name)
1318 {
1319 archetype *ar;
1320 archetype *found;
1321 int conflict_found;
1322 size_t spell_name_length;
1323
1324 /* First check for full name matches. */
1325 conflict_found = 0;
1326 found = NULL;
1327 for (ar = first_archetype; ar != NULL; ar = ar->next)
1328 {
1329 if (ar->clone.type != SPELL)
1330 continue;
1331
1332 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1333 continue;
1334
1335 if (strcmp (ar->clone.name, spell_name) != 0)
1336 continue;
1337
1338 if (found != NULL)
1339 {
1340 if (!conflict_found)
1341 {
1342 conflict_found = 1;
1343 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1344 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1345 }
1346 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1347 continue;
1348 }
1349
1350 found = ar;
1351 }
1352
1353 /* No match if more more than one archetype matches. */
1354 if (conflict_found)
1355 return NULL;
1356
1357 /* Return if exactly one archetype matches. */
1358 if (found != NULL)
1359 return arch_to_object (found);
1360
1361 /* No full match found: now check for partial matches. */
1362 spell_name_length = strlen (spell_name);
1363 conflict_found = 0;
1364 found = NULL;
1365 for (ar = first_archetype; ar != NULL; ar = ar->next)
1366 {
1367 if (ar->clone.type != SPELL)
1368 continue;
1369
1370 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1371 continue;
1372
1373 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1374 continue;
1375
1376 if (found != NULL)
1377 {
1378 if (!conflict_found)
1379 {
1380 conflict_found = 1;
1381 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1382 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1383 }
1384 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1385 continue;
1386 }
1387
1388 found = ar;
1389 }
1390
1391 /* No match if more more than one archetype matches. */
1392 if (conflict_found)
1393 return NULL;
1394
1395 /* Return if exactly one archetype matches. */
1396 if (found != NULL)
1397 return arch_to_object (found);
1398
1399 /* No spell found: just print an error message. */
1400 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1401 return NULL;
1402 }
1403
1404 static int
1405 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1406 {
1407 object *tmp;
1408
1409 if (op->contr == NULL || params == NULL)
1410 {
1411 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1412 return 0;
1413 }
1414
1415 tmp = get_spell_by_name (op, params);
1416 if (tmp == NULL)
1417 {
1418 return 0;
1419 }
1420
1421 if (check_spell_known (op, tmp->name))
1422 {
1423 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1424 return 0;
1425 }
1426
1427 do_learn_spell (op, tmp, special_prayer);
1428 tmp->destroy ();
1429 return 1;
1430 }
1431
1432 int
1433 command_learn_spell (object *op, char *params)
1434 {
1435 return command_learn_spell_or_prayer (op, params, 0);
1436 }
1437
1438 int
1439 command_learn_special_prayer (object *op, char *params)
1440 {
1441 return command_learn_spell_or_prayer (op, params, 1);
1442 }
1443
1444 int
1445 command_forget_spell (object *op, char *params)
1446 {
1447 object *spell;
1448
1449 if (op->contr == NULL || params == NULL)
1450 {
1451 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1452 return 0;
1453 }
1454
1455 spell = lookup_spell_by_name (op, params);
1456 if (spell == NULL)
1457 {
1458 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1459 return 0;
1460 }
1461
1462 do_forget_spell (op, spell->name);
1463 return 1;
1464 }
1465
1466 /**
1467 * Lists all plugins currently loaded with their IDs and full names.
1468 */
1469 int
1470 command_listplugins (object *op, char *params)
1471 {
1472 plugins_display_list (op);
1473 return 1;
1474 }
1475
1476 /**
1477 * Loads the given plugin. The DM specifies the name of the library to load (no
1478 * pathname is needed). Do not ever attempt to load the same plugin more than
1479 * once at a time, or bad things could happen.
1480 */
1481 int
1482 command_loadplugin (object *op, char *params)
1483 {
1484 char buf[MAX_BUF];
1485
1486 if (params == NULL)
1487 {
1488 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1489 return 1;
1490 }
1491
1492 strcpy (buf, LIBDIR);
1493 strcat (buf, "/plugins/");
1494 strcat (buf, params);
1495 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1496 if (plugins_init_plugin (buf) == 0)
1497 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1498 else
1499 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1500 return 1;
1501 }
1502
1503 /**
1504 * Unloads the given plugin. The DM specified the ID of the library to unload.
1505 * Note that some things may behave strangely if the correct plugins are not
1506 * loaded.
1507 */
1508 int
1509 command_unloadplugin (object *op, char *params)
1510 {
1511 if (params == NULL)
1512 {
1513 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1514 return 1;
1515 }
1516
1517 if (plugins_remove_plugin (params) == 0)
1518 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1519 else
1520 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1521 return 1;
1522 }
1523
1524 /**
1525 * A players wants to become DM and hide.
1526 * Let's see if that's authorized.
1527 * Make sure to not tell anything to anyone.
1528 */
1529 int
1530 command_dmhide (object *op, char *params)
1531 {
1532 if (!do_wizard_dm (op, params, 1))
1533 return 0;
1534
1535 do_wizard_hide (op, 1);
1536
1537 return 1;
1538 }
1539
1540 void
1541 dm_stack_pop (player *pl)
1542 {
1543 if (!pl->stack_items || !pl->stack_position)
1544 {
1545 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1546 return;
1547 }
1548
1549 pl->stack_position--;
1550 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1551 }
1552
1553 /**
1554 * Get current stack top item for player.
1555 * Returns NULL if no stacked item.
1556 * If stacked item disappeared (freed), remove it.
1557 *
1558 * Ryo, august 2004
1559 */
1560 object *
1561 dm_stack_peek (player *pl)
1562 {
1563 object *ob;
1564
1565 if (!pl->stack_position)
1566 {
1567 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1568 return NULL;
1569 }
1570
1571 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1572 if (!ob)
1573 {
1574 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1575 dm_stack_pop (pl);
1576 return NULL;
1577 }
1578
1579 return ob;
1580 }
1581
1582 /**
1583 * Push specified item on player stack.
1584 * Inform player of position.
1585 * Initializes variables if needed.
1586 */
1587 void
1588 dm_stack_push (player *pl, tag_t item)
1589 {
1590 if (!pl->stack_items)
1591 {
1592 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1593 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1594 }
1595
1596 if (pl->stack_position == STACK_SIZE)
1597 {
1598 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1599 return;
1600 }
1601
1602 pl->stack_items[pl->stack_position] = item;
1603 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1604 pl->stack_position++;
1605 }
1606
1607 /**
1608 * Checks 'params' for object code.
1609 *
1610 * Can be:
1611 * * empty => get current object stack top for player
1612 * * number => get item with that tag, stack it for future use
1613 * * $number => get specified stack item
1614 * * "me" => player himself
1615 *
1616 * At function exit, params points to first non-object char
1617 *
1618 * 'from', if not NULL, contains at exit:
1619 * * STACK_FROM_NONE => object not found
1620 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1621 * * STACK_FROM_STACK => item from somewhere in the stack
1622 * * STACK_FROM_NUMBER => item by number, pushed on stack
1623 *
1624 * Ryo, august 2004
1625 */
1626 object *
1627 get_dm_object (player *pl, char **params, int *from)
1628 {
1629 int item_tag, item_position;
1630 object *ob;
1631
1632 if (!pl)
1633 return NULL;
1634
1635 if (!params || !*params || **params == '\0')
1636 {
1637 if (from)
1638 *from = STACK_FROM_TOP;
1639 /* No parameter => get stack item */
1640 return dm_stack_peek (pl);
1641 }
1642
1643 /* Let's clean white spaces */
1644 while (**params == ' ')
1645 (*params)++;
1646
1647 /* Next case: number => item tag */
1648 if (sscanf (*params, "%d", &item_tag))
1649 {
1650 /* Move parameter to next item */
1651 while (isdigit (**params))
1652 (*params)++;
1653
1654 /* And skip blanks, too */
1655 while (**params == ' ')
1656 (*params)++;
1657
1658 /* Get item */
1659 ob = find_object (item_tag);
1660 if (!ob)
1661 {
1662 if (from)
1663 *from = STACK_FROM_NONE;
1664 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1665 return NULL;
1666 }
1667
1668 /* Got one, let's push it on stack */
1669 dm_stack_push (pl, item_tag);
1670 if (from)
1671 *from = STACK_FROM_NUMBER;
1672 return ob;
1673 }
1674
1675 /* Next case: $number => stack item */
1676 if (sscanf (*params, "$%d", &item_position))
1677 {
1678 /* Move parameter to next item */
1679 (*params)++;
1680
1681 while (isdigit (**params))
1682 (*params)++;
1683 while (**params == ' ')
1684 (*params)++;
1685
1686 if (item_position >= pl->stack_position)
1687 {
1688 if (from)
1689 *from = STACK_FROM_NONE;
1690 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1691 return NULL;
1692 }
1693
1694 ob = find_object (pl->stack_items[item_position]);
1695 if (!ob)
1696 {
1697 if (from)
1698 *from = STACK_FROM_NONE;
1699 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1700 return NULL;
1701 }
1702
1703 if (from)
1704 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1705 return ob;
1706 }
1707
1708 /* Next case: 'me' => return pl->ob */
1709 if (!strncmp (*params, "me", 2))
1710 {
1711 if (from)
1712 *from = STACK_FROM_NUMBER;
1713 dm_stack_push (pl, pl->ob->count);
1714
1715 /* Skip to next token */
1716 (*params) += 2;
1717 while (**params == ' ')
1718 (*params)++;
1719
1720 return pl->ob;
1721 }
1722
1723 /* Last case: get stack top */
1724 if (from)
1725 *from = STACK_FROM_TOP;
1726 return dm_stack_peek (pl);
1727 }
1728
1729 /**
1730 * Pop the stack top.
1731 */
1732 int
1733 command_stack_pop (object *op, char *params)
1734 {
1735 dm_stack_pop (op->contr);
1736 return 0;
1737 }
1738
1739 /**
1740 * Push specified item on stack.
1741 */
1742 int
1743 command_stack_push (object *op, char *params)
1744 {
1745 object *ob;
1746 int from;
1747
1748 ob = get_dm_object (op->contr, &params, &from);
1749
1750 if (ob && from != STACK_FROM_NUMBER)
1751 /* Object was from stack, need to push it again */
1752 dm_stack_push (op->contr, ob->count);
1753
1754 return 0;
1755 }
1756
1757 /**
1758 * Displays stack contents.
1759 */
1760 int
1761 command_stack_list (object *op, char *params)
1762 {
1763 int item;
1764 object *display;
1765 player *pl = op->contr;
1766
1767 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1768
1769 for (item = 0; item < pl->stack_position; item++)
1770 {
1771 display = find_object (pl->stack_items[item]);
1772 if (display)
1773 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1774 else
1775 /* Item was freed */
1776 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1777 }
1778
1779 return 0;
1780 }
1781
1782 /**
1783 * Empty DM item stack.
1784 */
1785 int
1786 command_stack_clear (object *op, char *params)
1787 {
1788 op->contr->stack_position = 0;
1789 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1790 return 0;
1791 }
1792
1793 int
1794 command_insert_into (object *op, char *params)
1795 {
1796 object *left, *right, *inserted;
1797 int left_from, right_from;
1798
1799 left = get_dm_object (op->contr, &params, &left_from);
1800 if (!left)
1801 {
1802 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1803 return 0;
1804 }
1805
1806 if (left_from == STACK_FROM_NUMBER)
1807 /* Item was stacked, remove it else right will be the same... */
1808 dm_stack_pop (op->contr);
1809
1810 right = get_dm_object (op->contr, &params, &right_from);
1811
1812 if (!right)
1813 {
1814 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1815 return 0;
1816 }
1817
1818 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1819 {
1820 /*
1821 * Special case: both items were taken from stack top.
1822 * Override the behaviour, taking left as item just below top, if exists.
1823 * See function description for why.
1824 * Besides, can't insert an item into itself.
1825 */
1826 if (op->contr->stack_position > 1)
1827 {
1828 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1829 if (left)
1830 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1831 else
1832 /* Stupid case: item under top was freed, fallback to stack top */
1833 left = right;
1834 }
1835 }
1836
1837 if (left == right)
1838 {
1839 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1840 return 0;
1841 }
1842
1843 if (right->type == PLAYER)
1844 {
1845 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1846 return 0;
1847 }
1848
1849 if (!QUERY_FLAG (right, FLAG_REMOVED))
1850 right->remove ();
1851 inserted = insert_ob_in_ob (right, left);
1852 if (left->type == PLAYER)
1853 if (inserted == right)
1854 esrv_send_item (left, right);
1855 else
1856 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1857
1858 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1859
1860 return 0;
1861
1862 }