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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.38
Committed: Fri Mar 2 13:43:59 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.37: +0 -15 lines
Log Message:
shutdown in perl

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100
101 if (!silent_dm)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 // TODO: Rewrite banish in perl and get rid of the following two functions
178 int
179 command_kick (object *op, char *params)
180 {
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196 }
197
198 /**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205 int
206 command_banish (object *op, char *params)
207 {
208 player *pl;
209 FILE *banishfile;
210 char buf[MAX_BUF];
211 time_t now;
212
213 if (!params)
214 {
215 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
216 return 1;
217 }
218
219 pl = get_other_player_from_name (op, params);
220 if (!pl)
221 return 1;
222
223 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
224
225 if ((banishfile = fopen (buf, "a")) == NULL)
226 {
227 LOG (llevDebug, "Could not find file banish_file.\n");
228 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
229 return 0;
230 }
231
232 now = time (NULL);
233 /*
234 * Record this as a comment - then we don't have to worry about changing
235 * the parsing code.
236 */
237 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
238 fprintf (banishfile, "*@%s\n", pl->ns->host);
239 fclose (banishfile);
240
241 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
242 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
243 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
244 command_kick (op, (char *) &pl->ob->name);
245 return 1;
246 }
247
248 //TODO
249 #if 0
250 int
251 command_save_overlay (object *op, char *params)
252 {
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269 }
270 #endif
271
272 int
273 command_freeze (object *op, char *params)
274 {
275 int ticks;
276 player *pl;
277
278 if (!params)
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
281 return 1;
282 }
283
284 ticks = atoi (params);
285 if (ticks)
286 {
287 while ((isdigit (*params) || isspace (*params)) && *params != 0)
288 params++;
289 if (*params == 0)
290 {
291 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
292 return 1;
293 }
294 }
295 else
296 ticks = 100;
297
298 pl = get_other_player_from_name (op, params);
299 if (!pl)
300 return 1;
301
302 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
303 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
304 pl->ob->speed_left = -(pl->ob->speed * ticks);
305 return 0;
306 }
307
308 int
309 command_arrest (object *op, char *params)
310 {
311 object *dummy;
312 player *pl;
313
314 if (!op)
315 return 0;
316
317 if (params == NULL)
318 {
319 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
320 return 1;
321 }
322
323 pl = get_other_player_from_name (op, params);
324 if (!pl)
325 return 1;
326
327 dummy = get_jail_exit (pl->ob);
328 if (!dummy)
329 {
330 /* we have nowhere to send the prisoner.... */
331 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
332 return 0;
333 }
334
335 pl->ob->enter_exit (dummy);
336 dummy->destroy ();
337 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
338 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
339 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
340 return 1;
341 }
342
343 int
344 command_summon (object *op, char *params)
345 {
346 int i;
347 object *dummy;
348 player *pl;
349
350 if (!op)
351 return 0;
352
353 if (params == NULL)
354 {
355 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
356 return 1;
357 }
358
359 pl = get_other_player_from_name (op, params);
360 if (!pl)
361 return 1;
362
363 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
364 if (i == -1)
365 {
366 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
367 return 1;
368 }
369
370 dummy = object::create ();
371 EXIT_PATH (dummy) = op->map->path;
372 EXIT_X (dummy) = op->x + freearr_x[i];
373 EXIT_Y (dummy) = op->y + freearr_y[i];
374 pl->ob->enter_exit (dummy);
375 dummy->destroy ();
376 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
377 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
378
379 return 1;
380 }
381
382 /**
383 * This function is a real mess, because we're stucking getting
384 * the entire item description in one block of text, so we just
385 * can't simply parse it - we need to look for double quotes
386 * for example. This could actually get much simpler with just a
387 * little help from the client - if we could get line breaks, it
388 * makes parsing much easier, eg, something like:
389 * arch dragon
390 * name big nasty creature
391 * hp 5
392 * sp 30
393 * Is much easier to parse than
394 * dragon name "big nasty creature" hp 5 sp 30
395 * for example.
396 */
397 int
398 command_create (object *op, char *params)
399 {
400 object *tmp = NULL;
401 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
402 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
403 archetype *at, *at_spell = NULL;
404 artifact *art = NULL;
405
406 if (!op)
407 return 0;
408
409 if (params == NULL)
410 {
411 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
412 return 1;
413 }
414
415 bp = params;
416
417 /* We need to know where the line ends */
418 endline = bp + strlen (bp);
419
420 if (sscanf (bp, "%d ", &nrof))
421 {
422 if ((bp = strchr (params, ' ')) == NULL)
423 {
424 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
425 return 1;
426 }
427 bp++;
428 set_nrof = 1;
429 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
430 }
431
432 if (sscanf (bp, "%d ", &magic))
433 {
434 if ((bp = strchr (bp, ' ')) == NULL)
435 {
436 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
437 return 1;
438 }
439
440 bp++;
441 set_magic = 1;
442 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
443 }
444
445 if ((cp = strstr (bp, " of ")) != NULL)
446 {
447 *cp = '\0';
448 cp += 4;
449 }
450
451 for (bp2 = bp; *bp2; bp2++)
452 {
453 if (*bp2 == ' ')
454 {
455 *bp2 = '\0';
456 bp2++;
457 break;
458 }
459 }
460
461 if ((at = archetype::find (bp)) == NULL)
462 {
463 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
464 return 1;
465 }
466
467 if (cp)
468 {
469 char spell_name[MAX_BUF], *fsp = NULL;
470
471 /*
472 * Try to find a spell object for this. Note that
473 * we also set up spell_name which is only
474 * the first word.
475 */
476
477 at_spell = archetype::find (cp);
478 if (!at_spell || at_spell->clone.type != SPELL)
479 at_spell = find_archetype_by_object_name (cp);
480 if (!at_spell || at_spell->clone.type != SPELL)
481 {
482 assign (spell_name, cp);
483 fsp = strchr (spell_name, ' ');
484 if (fsp)
485 {
486 *fsp = 0;
487 fsp++;
488 at_spell = archetype::find (spell_name);
489
490 /* Got a spell, update the first string pointer */
491 if (at_spell && at_spell->clone.type == SPELL)
492 bp2 = cp + strlen (spell_name) + 1;
493 else
494 at_spell = NULL;
495 }
496 }
497
498 /* OK - we didn't find a spell - presume the 'of'
499 * in this case means its an artifact.
500 */
501 if (!at_spell)
502 {
503 if (find_artifactlist (at->clone.type) == NULL)
504 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
505 else
506 {
507 art = find_artifactlist (at->clone.type)->items;
508
509 do
510 {
511 if (!strcmp (art->item->name, cp))
512 break;
513 art = art->next;
514 }
515 while (art != NULL);
516
517 if (!art)
518 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
519 }
520
521 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
522 }
523 } /* if cp */
524
525 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
526 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
527 {
528 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
529 return 1;
530 }
531
532 /*
533 * Rather than have two different blocks with a lot of similar code,
534 * just create one object, do all the processing, and then determine
535 * if that one object should be inserted or if we need to make copies.
536 */
537 tmp = arch_to_object (at);
538
539 if (settings.real_wiz == FALSE)
540 SET_FLAG (tmp, FLAG_WAS_WIZ);
541
542 if (set_magic)
543 set_abs_magic (tmp, magic);
544
545 if (art)
546 give_artifact_abilities (tmp, art->item);
547
548 if (need_identify (tmp))
549 {
550 SET_FLAG (tmp, FLAG_IDENTIFIED);
551 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
552 }
553
554 /*
555 * This entire block here tries to find variable pairings,
556 * eg, 'hp 4' or the like. The mess here is that values
557 * can be quoted (eg "my cool sword"); So the basic logic
558 * is we want to find two spaces, but if we got a quote,
559 * any spaces there don't count.
560 */
561 while (*bp2 && bp2 <= endline)
562 {
563 bp4 = NULL;
564 gotspace = 0;
565 gotquote = 0;
566
567 /* find the first quote */
568 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
569 {
570
571 /* Found a quote - now lets find the second one */
572 if (*bp3 == '"')
573 {
574 *bp3 = ' ';
575 bp2 = bp3 + 1; /* Update start of string */
576 bp3++;
577 gotquote++;
578 while (*bp3)
579 {
580 if (*bp3 == '"')
581 {
582 *bp3 = '\0';
583 gotquote++;
584 }
585 else
586 bp3++;
587 }
588 }
589 else if (*bp3 == ' ')
590 gotspace++;
591 }
592
593 /*
594 * If we got two spaces, send the second one to null.
595 * if we've reached the end of the line, increase gotspace -
596 * this is perfectly valid for the list entry listed.
597 */
598 if (gotspace == 2 || gotquote == 2)
599 {
600 bp3--; /* Undo the extra increment */
601 *bp3 = '\0';
602 }
603 else if (*bp3 == '\0')
604 gotspace++;
605
606 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
607 {
608 /*
609 * Unfortunately, we've clobbered lots of values, so printing
610 * out what we have probably isn't useful. Break out, because
611 * trying to recover is probably won't get anything useful
612 * anyways, and we'd be confused about end of line pointers
613 * anyways.
614 */
615 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
616 break;
617 }
618
619 /* bp2 should still point to the start of this line,
620 * with bp3 pointing to the end
621 */
622 if (set_variable (tmp, bp2) == -1)
623 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
624 else
625 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
626
627 bp2 = bp3 + 1;
628 }
629
630 if (at->clone.nrof)
631 {
632 if (at_spell)
633 insert_ob_in_ob (arch_to_object (at_spell), tmp);
634
635 tmp->x = op->x;
636 tmp->y = op->y;
637
638 if (set_nrof)
639 tmp->nrof = nrof;
640
641 tmp->map = op->map;
642
643 tmp = insert_ob_in_ob (tmp, op);
644 esrv_send_item (op, tmp);
645
646 /* Let's put this created item on stack so dm can access it easily. */
647 dm_stack_push (op->contr, tmp->count);
648
649 return 1;
650 }
651 else
652 {
653 for (i = 0; i < (set_nrof ? nrof : 1); i++)
654 {
655 archetype *atmp;
656 object *prev = 0, *head = 0;
657
658 for (atmp = at; atmp; atmp = atmp->more)
659 {
660 object *dup = arch_to_object (atmp);
661
662 if (at_spell)
663 insert_ob_in_ob (arch_to_object (at_spell), dup);
664
665 /*
666 * The head is what contains all the important bits,
667 * so just copying it over should be fine.
668 */
669 if (!head)
670 {
671 head = dup;
672 tmp->copy_to (dup);
673 }
674
675 if (settings.real_wiz == FALSE)
676 SET_FLAG (dup, FLAG_WAS_WIZ);
677
678 dup->x = op->x + dup->arch->clone.x;
679 dup->y = op->y + dup->arch->clone.y;
680 dup->map = op->map;
681
682 if (head != dup)
683 {
684 dup->head = head;
685 prev->more = dup;
686 }
687
688 prev = dup;
689 }
690
691 if (QUERY_FLAG (head, FLAG_ALIVE))
692 {
693 object *check = head;
694 int size_x = 0;
695 int size_y = 0;
696
697 while (check)
698 {
699 size_x = MAX (size_x, check->arch->clone.x);
700 size_y = MAX (size_y, check->arch->clone.y);
701 check = check->more;
702 }
703
704 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
705 {
706 if (head->x < size_x || head->y < size_y)
707 {
708 dm_stack_pop (op->contr);
709 head->destroy ();
710 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
711 tmp->destroy ();
712 return 1;
713 }
714
715 check = head;
716
717 while (check)
718 {
719 check->x -= size_x;
720 check->y -= size_y;
721 check = check->more;
722 }
723 }
724
725 insert_ob_in_map (head, op->map, op, 0);
726 }
727 else
728 head = insert_ob_in_ob (head, op);
729
730 /* Let's put this created item on stack so dm can access it easily. */
731 /* Wonder if we really want to push all of these, but since
732 * things like rods have nrof 0, we want to cover those.
733 */
734 dm_stack_push (op->contr, head->count);
735
736 if (at->clone.randomitems != NULL && !at_spell)
737 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
738
739 esrv_send_item (op, head);
740 }
741
742 /* free the one we used to copy */
743 tmp->destroy ();
744 }
745
746 return 1;
747 }
748
749 /*
750 * Now follows dm-commands which are also acceptable from sockets
751 */
752
753 int
754 command_inventory (object *op, char *params)
755 {
756 object *tmp;
757 int i;
758
759 if (!params)
760 {
761 inventory (op, NULL);
762 return 0;
763 }
764
765 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
766 {
767 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
768 return 1;
769 }
770
771 inventory (op, tmp);
772 return 1;
773 }
774
775 /* just show player's their skills for now. Dm's can
776 * already see skills w/ inventory command - b.t.
777 */
778
779 int
780 command_skills (object *op, char *params)
781 {
782 show_skills (op, params);
783 return 0;
784 }
785
786 int
787 command_dump (object *op, char *params)
788 {
789 object *tmp;
790
791 tmp = get_dm_object (op->contr, &params, NULL);
792 if (!tmp)
793 return 1;
794
795 char *dump = dump_object (tmp);
796 new_draw_info (NDI_UNIQUE, 0, op, dump);
797 free (dump);
798
799 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
800 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
801
802 return 1;
803 }
804
805 /**
806 * When DM is possessing a monster, flip aggression on and off, to allow
807 * better motion.
808 */
809 int
810 command_mon_aggr (object *op, char *params)
811 {
812 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
813 {
814 op->enemy = NULL;
815 SET_FLAG (op, FLAG_UNAGGRESSIVE);
816 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
817 }
818 else
819 {
820 CLEAR_FLAG (op, FLAG_FRIENDLY);
821 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
822 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
823 }
824
825 return 1;
826 }
827
828 /** DM can possess a monster. Basically, this tricks the client into thinking
829 * a given monster, is actually the player it controls. This allows a DM
830 * to inhabit a monster's body, and run around the game with it.
831 * This function is severely broken - it has tons of hardcoded values,
832 */
833 int
834 command_possess (object *op, char *params)
835 {
836 object *victim, *curinv, *nextinv;
837 player *pl;
838 int i;
839 char buf[MAX_BUF];
840
841 victim = NULL;
842 if (params != NULL)
843 {
844 if (sscanf (params, "%d", &i))
845 victim = find_object (i);
846 else if (sscanf (params, "%s", buf))
847 victim = find_object_name (buf);
848 }
849 if (victim == NULL)
850 {
851 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
852 return 1;
853 }
854
855 if (victim == op)
856 {
857 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
858 return 1;
859 }
860
861 /* clear out the old inventory */
862 curinv = op->inv;
863 while (curinv != NULL)
864 {
865 nextinv = curinv->below;
866 esrv_del_item (op->contr, curinv->count);
867 curinv = nextinv;
868 }
869
870 /* make the switch */
871 pl = op->contr;
872 victim->contr = pl;
873 pl->ob = victim;
874 victim->type = PLAYER;
875 SET_FLAG (victim, FLAG_WIZ);
876
877 /* send the inventory to the client */
878 curinv = victim->inv;
879 while (curinv != NULL)
880 {
881 nextinv = curinv->below;
882 esrv_send_item (victim, curinv);
883 curinv = nextinv;
884 }
885 /* basic patchup */
886 /* The use of hard coded values is terrible. Note
887 * that really, to be fair, this shouldn't get changed at
888 * all - if you are possessing a kobold, you should have the
889 * same limitations. As it is, as more body locations are added,
890 * this will give this player more locations than perhaps
891 * they should be allowed.
892 */
893 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
894 if (i == 1 || i == 6 || i == 8 || i == 9)
895 victim->body_info[i] = 2;
896 else
897 victim->body_info[i] = 1;
898
899 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
900 esrv_send_inventory (victim, victim);
901
902 victim->update_stats ();
903
904 do_some_living (victim);
905 return 1;
906 }
907
908 int
909 command_patch (object *op, char *params)
910 {
911 char *arg, *arg2;
912 object *tmp;
913
914 tmp = get_dm_object (op->contr, &params, NULL);
915 if (!tmp)
916 /* Player already informed of failure */
917 return 1;
918
919 /* params set to first value by get_dm_default */
920 arg = params;
921 if (arg == NULL)
922 {
923 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
924 return 1;
925 }
926
927 if ((arg2 = strchr (arg, ' ')))
928 arg2++;
929 if (settings.real_wiz == FALSE)
930 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
931 if (set_variable (tmp, arg) == -1)
932 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
933 else
934 {
935 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
936 }
937
938 return 1;
939 }
940
941 int
942 command_remove (object *op, char *params)
943 {
944 object *tmp;
945 int from;
946
947 tmp = get_dm_object (op->contr, &params, &from);
948 if (!tmp)
949 {
950 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
951 return 1;
952 }
953
954 if (tmp->type == PLAYER)
955 {
956 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
957 return 1;
958 }
959
960 if (QUERY_FLAG (tmp, FLAG_REMOVED))
961 {
962 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
963 return 1;
964 }
965
966 if (from != STACK_FROM_STACK)
967 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
968 dm_stack_pop (op->contr);
969
970 /* Always work on the head - otherwise object will get in odd state */
971 if (tmp->head)
972 tmp = tmp->head;
973 tmp->remove ();
974 return 1;
975 }
976
977 int
978 command_free (object *op, char *params)
979 {
980 object *tmp;
981 int from;
982
983 tmp = get_dm_object (op->contr, &params, &from);
984
985 if (!tmp)
986 {
987 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
988 return 1;
989 }
990
991 if (from != STACK_FROM_STACK)
992 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
993 dm_stack_pop (op->contr);
994
995 if (tmp->head)
996 tmp = tmp->head;
997
998 tmp->destroy ();
999 return 1;
1000 }
1001
1002 /**
1003 * This adds exp to a player. We now allow adding to a specific skill.
1004 */
1005 int
1006 command_addexp (object *op, char *params)
1007 {
1008 char buf[MAX_BUF], skill[MAX_BUF];
1009 int i, q;
1010 object *skillob = NULL;
1011
1012 skill[0] = '\0';
1013 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1014 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1016 return 1;
1017 }
1018
1019 for_all_players (pl)
1020 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1021 {
1022 if (q >= 3)
1023 {
1024 skillob = find_skill_by_name (pl->ob, skill);
1025 if (!skillob)
1026 {
1027 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1028 return 1;
1029 }
1030
1031 i = check_exp_adjust (skillob, i);
1032 skillob->stats.exp += i;
1033 calc_perm_exp (skillob);
1034 player_lvl_adj (pl->ob, skillob);
1035 }
1036
1037 pl->ob->stats.exp += i;
1038 calc_perm_exp (pl->ob);
1039 player_lvl_adj (pl->ob, NULL);
1040
1041 if (settings.real_wiz == FALSE)
1042 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1043
1044 return 1;
1045 }
1046
1047 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1048 return 1;
1049 }
1050
1051 /**************************************************************************/
1052
1053 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1054
1055 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1056
1057 /**************************************************************************/
1058
1059 int
1060 command_stats (object *op, char *params)
1061 {
1062 char thing[20];
1063 char buf[MAX_BUF];
1064
1065 thing[0] = '\0';
1066 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1067 {
1068 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1069 return 1;
1070 }
1071
1072 for_all_players (pl)
1073 if (!strcmp (pl->ob->name, thing))
1074 {
1075 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1076 new_draw_info (NDI_UNIQUE, 0, op, buf);
1077 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1078 new_draw_info (NDI_UNIQUE, 0, op, buf);
1079 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1080 new_draw_info (NDI_UNIQUE, 0, op, buf);
1081 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1082 new_draw_info (NDI_UNIQUE, 0, op, buf);
1083 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1084 new_draw_info (NDI_UNIQUE, 0, op, buf);
1085 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1086 new_draw_info (NDI_UNIQUE, 0, op, buf);
1087 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1088 new_draw_info (NDI_UNIQUE, 0, op, buf);
1089 return 1;
1090 }
1091
1092 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1093 return 1;
1094 }
1095
1096 int
1097 command_abil (object *op, char *params)
1098 {
1099 char thing[20], thing2[20];
1100 int iii;
1101 char buf[MAX_BUF];
1102
1103 iii = 0;
1104 thing[0] = '\0';
1105 thing2[0] = '\0';
1106 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1107 {
1108 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1109 return 1;
1110 }
1111
1112 if (thing2 == NULL)
1113 {
1114 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1115 return 1;
1116 }
1117
1118 if (iii < MIN_STAT || iii > MAX_STAT)
1119 {
1120 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1121 return 1;
1122 }
1123
1124 for_all_players (pl)
1125 {
1126 if (!strcmp (pl->ob->name, thing))
1127 {
1128 if (settings.real_wiz == FALSE)
1129 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1130 if (!strcmp ("str", thing2))
1131 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1132 if (!strcmp ("dex", thing2))
1133 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1134 if (!strcmp ("con", thing2))
1135 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1136 if (!strcmp ("wis", thing2))
1137 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1138 if (!strcmp ("cha", thing2))
1139 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1140 if (!strcmp ("int", thing2))
1141 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1142 if (!strcmp ("pow", thing2))
1143 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1144 sprintf (buf, "%s has been altered.", &pl->ob->name);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 pl->ob->update_stats ();
1147 return 1;
1148 }
1149 }
1150
1151 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1152 return 1;
1153 }
1154
1155 int
1156 command_nowiz (object *op, char *params)
1157 { /* 'noadm' is alias */
1158 CLEAR_FLAG (op, FLAG_WIZ);
1159 CLEAR_FLAG (op, FLAG_WIZPASS);
1160 CLEAR_FLAG (op, FLAG_WIZCAST);
1161
1162 if (settings.real_wiz == TRUE)
1163 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1164 if (op->contr->hidden)
1165 {
1166 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1167 op->map->players++;
1168 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1169 op->contr->hidden = 0;
1170 op->invisible = 1;
1171 }
1172 else
1173 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1174 return 1;
1175 }
1176
1177 /**
1178 * object *op is trying to become dm.
1179 * pl_name is name supplied by player. Restrictive DM will make it harder
1180 * for socket users to become DM - in that case, it will check for the players
1181 * character name.
1182 */
1183 static int
1184 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1185 {
1186 FILE *dmfile;
1187 char buf[MAX_BUF];
1188 char line_buf[160], name[160], passwd[160], host[160];
1189
1190 #ifdef RESTRICTIVE_DM
1191 *pl_name = op->name ? op->name : "*";
1192 #endif
1193
1194 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1195 if ((dmfile = fopen (buf, "r")) == NULL)
1196 {
1197 LOG (llevDebug, "Could not find DM file.\n");
1198 return 0;
1199 }
1200
1201 while (fgets (line_buf, 160, dmfile) != NULL)
1202 {
1203 if (line_buf[0] == '#')
1204 continue;
1205 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1206 {
1207 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1208 }
1209 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1210 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1211 {
1212 fclose (dmfile);
1213 return (1);
1214 }
1215 }
1216 fclose (dmfile);
1217 return (0);
1218 }
1219
1220 int
1221 do_wizard_dm (object *op, char *params, int silent)
1222 {
1223 if (!op->contr)
1224 return 0;
1225
1226 if (QUERY_FLAG (op, FLAG_WIZ))
1227 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1229 return 0;
1230 }
1231
1232 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1233 {
1234 SET_FLAG (op, FLAG_WIZ);
1235 SET_FLAG (op, FLAG_WAS_WIZ);
1236 SET_FLAG (op, FLAG_WIZPASS);
1237 SET_FLAG (op, FLAG_WIZCAST);
1238 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1239 /*
1240 * Remove setting flying here - that won't work, because next
1241 * fix_player() is called that will get cleared - proper solution
1242 * is probably something like a wiz_force which gives that and any
1243 * other desired abilities.
1244 */
1245 clear_los (op);
1246 op->contr->write_buf[0] = '\0';
1247
1248 if (!silent)
1249 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1250
1251 return 1;
1252 }
1253 else
1254 {
1255 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1256 op->contr->write_buf[0] = '\0';
1257 return 0;
1258 }
1259 }
1260
1261 /*
1262 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1263 * - allow people on sockets to become dm, and allow better dm file
1264 */
1265 int
1266 command_dm (object *op, char *params)
1267 {
1268 if (!op->contr)
1269 return 0;
1270
1271 do_wizard_dm (op, params, 0);
1272
1273 return 1;
1274 }
1275
1276 int
1277 command_invisible (object *op, char *params)
1278 {
1279 if (op)
1280 {
1281 op->invisible += 100;
1282 update_object (op, UP_OBJ_FACE);
1283 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1284 }
1285
1286 return 0;
1287 }
1288
1289 /**
1290 * Returns spell object (from archetypes) by name.
1291 * Returns NULL if 0 or more than one spell matches.
1292 * Used for wizard's learn spell/prayer.
1293 *
1294 * op is the player issuing the command.
1295 *
1296 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1297 * anymore (but may still be present in some player's inventories and thus
1298 * cannot be removed). We have to ignore them here since they have the same
1299 * name than other "spell_xxx" archetypes and would always conflict.
1300 */
1301 static object *
1302 get_spell_by_name (object *op, const char *spell_name)
1303 {
1304 archetype *ar;
1305 archetype *found;
1306 int conflict_found;
1307 size_t spell_name_length;
1308
1309 /* First check for full name matches. */
1310 conflict_found = 0;
1311 found = NULL;
1312 for (ar = first_archetype; ar != NULL; ar = ar->next)
1313 {
1314 if (ar->clone.type != SPELL)
1315 continue;
1316
1317 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1318 continue;
1319
1320 if (strcmp (ar->clone.name, spell_name) != 0)
1321 continue;
1322
1323 if (found != NULL)
1324 {
1325 if (!conflict_found)
1326 {
1327 conflict_found = 1;
1328 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1329 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1330 }
1331 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1332 continue;
1333 }
1334
1335 found = ar;
1336 }
1337
1338 /* No match if more more than one archetype matches. */
1339 if (conflict_found)
1340 return NULL;
1341
1342 /* Return if exactly one archetype matches. */
1343 if (found != NULL)
1344 return arch_to_object (found);
1345
1346 /* No full match found: now check for partial matches. */
1347 spell_name_length = strlen (spell_name);
1348 conflict_found = 0;
1349 found = NULL;
1350 for (ar = first_archetype; ar != NULL; ar = ar->next)
1351 {
1352 if (ar->clone.type != SPELL)
1353 continue;
1354
1355 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1356 continue;
1357
1358 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1359 continue;
1360
1361 if (found != NULL)
1362 {
1363 if (!conflict_found)
1364 {
1365 conflict_found = 1;
1366 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1367 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1368 }
1369 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1370 continue;
1371 }
1372
1373 found = ar;
1374 }
1375
1376 /* No match if more more than one archetype matches. */
1377 if (conflict_found)
1378 return NULL;
1379
1380 /* Return if exactly one archetype matches. */
1381 if (found != NULL)
1382 return arch_to_object (found);
1383
1384 /* No spell found: just print an error message. */
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1386 return NULL;
1387 }
1388
1389 static int
1390 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1391 {
1392 object *tmp;
1393
1394 if (op->contr == NULL || params == NULL)
1395 {
1396 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1397 return 0;
1398 }
1399
1400 tmp = get_spell_by_name (op, params);
1401 if (tmp == NULL)
1402 {
1403 return 0;
1404 }
1405
1406 if (check_spell_known (op, tmp->name))
1407 {
1408 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1409 return 0;
1410 }
1411
1412 do_learn_spell (op, tmp, special_prayer);
1413 tmp->destroy ();
1414 return 1;
1415 }
1416
1417 int
1418 command_learn_spell (object *op, char *params)
1419 {
1420 return command_learn_spell_or_prayer (op, params, 0);
1421 }
1422
1423 int
1424 command_learn_special_prayer (object *op, char *params)
1425 {
1426 return command_learn_spell_or_prayer (op, params, 1);
1427 }
1428
1429 int
1430 command_forget_spell (object *op, char *params)
1431 {
1432 object *spell;
1433
1434 if (op->contr == NULL || params == NULL)
1435 {
1436 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1437 return 0;
1438 }
1439
1440 spell = lookup_spell_by_name (op, params);
1441 if (spell == NULL)
1442 {
1443 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1444 return 0;
1445 }
1446
1447 do_forget_spell (op, spell->name);
1448 return 1;
1449 }
1450
1451 /**
1452 * Lists all plugins currently loaded with their IDs and full names.
1453 */
1454 int
1455 command_listplugins (object *op, char *params)
1456 {
1457 plugins_display_list (op);
1458 return 1;
1459 }
1460
1461 /**
1462 * Loads the given plugin. The DM specifies the name of the library to load (no
1463 * pathname is needed). Do not ever attempt to load the same plugin more than
1464 * once at a time, or bad things could happen.
1465 */
1466 int
1467 command_loadplugin (object *op, char *params)
1468 {
1469 char buf[MAX_BUF];
1470
1471 if (params == NULL)
1472 {
1473 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1474 return 1;
1475 }
1476
1477 strcpy (buf, LIBDIR);
1478 strcat (buf, "/plugins/");
1479 strcat (buf, params);
1480 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1481 if (plugins_init_plugin (buf) == 0)
1482 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1483 else
1484 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1485 return 1;
1486 }
1487
1488 /**
1489 * Unloads the given plugin. The DM specified the ID of the library to unload.
1490 * Note that some things may behave strangely if the correct plugins are not
1491 * loaded.
1492 */
1493 int
1494 command_unloadplugin (object *op, char *params)
1495 {
1496 if (params == NULL)
1497 {
1498 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1499 return 1;
1500 }
1501
1502 if (plugins_remove_plugin (params) == 0)
1503 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1504 else
1505 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1506 return 1;
1507 }
1508
1509 /**
1510 * A players wants to become DM and hide.
1511 * Let's see if that's authorized.
1512 * Make sure to not tell anything to anyone.
1513 */
1514 int
1515 command_dmhide (object *op, char *params)
1516 {
1517 if (!do_wizard_dm (op, params, 1))
1518 return 0;
1519
1520 do_wizard_hide (op, 1);
1521
1522 return 1;
1523 }
1524
1525 void
1526 dm_stack_pop (player *pl)
1527 {
1528 if (!pl->stack_items || !pl->stack_position)
1529 {
1530 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1531 return;
1532 }
1533
1534 pl->stack_position--;
1535 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1536 }
1537
1538 /**
1539 * Get current stack top item for player.
1540 * Returns NULL if no stacked item.
1541 * If stacked item disappeared (freed), remove it.
1542 *
1543 * Ryo, august 2004
1544 */
1545 object *
1546 dm_stack_peek (player *pl)
1547 {
1548 object *ob;
1549
1550 if (!pl->stack_position)
1551 {
1552 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1553 return NULL;
1554 }
1555
1556 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1557 if (!ob)
1558 {
1559 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1560 dm_stack_pop (pl);
1561 return NULL;
1562 }
1563
1564 return ob;
1565 }
1566
1567 /**
1568 * Push specified item on player stack.
1569 * Inform player of position.
1570 * Initializes variables if needed.
1571 */
1572 void
1573 dm_stack_push (player *pl, tag_t item)
1574 {
1575 if (!pl->stack_items)
1576 {
1577 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1578 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1579 }
1580
1581 if (pl->stack_position == STACK_SIZE)
1582 {
1583 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1584 return;
1585 }
1586
1587 pl->stack_items[pl->stack_position] = item;
1588 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1589 pl->stack_position++;
1590 }
1591
1592 /**
1593 * Checks 'params' for object code.
1594 *
1595 * Can be:
1596 * * empty => get current object stack top for player
1597 * * number => get item with that tag, stack it for future use
1598 * * $number => get specified stack item
1599 * * "me" => player himself
1600 *
1601 * At function exit, params points to first non-object char
1602 *
1603 * 'from', if not NULL, contains at exit:
1604 * * STACK_FROM_NONE => object not found
1605 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1606 * * STACK_FROM_STACK => item from somewhere in the stack
1607 * * STACK_FROM_NUMBER => item by number, pushed on stack
1608 *
1609 * Ryo, august 2004
1610 */
1611 object *
1612 get_dm_object (player *pl, char **params, int *from)
1613 {
1614 int item_tag, item_position;
1615 object *ob;
1616
1617 if (!pl)
1618 return NULL;
1619
1620 if (!params || !*params || **params == '\0')
1621 {
1622 if (from)
1623 *from = STACK_FROM_TOP;
1624 /* No parameter => get stack item */
1625 return dm_stack_peek (pl);
1626 }
1627
1628 /* Let's clean white spaces */
1629 while (**params == ' ')
1630 (*params)++;
1631
1632 /* Next case: number => item tag */
1633 if (sscanf (*params, "%d", &item_tag))
1634 {
1635 /* Move parameter to next item */
1636 while (isdigit (**params))
1637 (*params)++;
1638
1639 /* And skip blanks, too */
1640 while (**params == ' ')
1641 (*params)++;
1642
1643 /* Get item */
1644 ob = find_object (item_tag);
1645 if (!ob)
1646 {
1647 if (from)
1648 *from = STACK_FROM_NONE;
1649 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1650 return NULL;
1651 }
1652
1653 /* Got one, let's push it on stack */
1654 dm_stack_push (pl, item_tag);
1655 if (from)
1656 *from = STACK_FROM_NUMBER;
1657 return ob;
1658 }
1659
1660 /* Next case: $number => stack item */
1661 if (sscanf (*params, "$%d", &item_position))
1662 {
1663 /* Move parameter to next item */
1664 (*params)++;
1665
1666 while (isdigit (**params))
1667 (*params)++;
1668 while (**params == ' ')
1669 (*params)++;
1670
1671 if (item_position >= pl->stack_position)
1672 {
1673 if (from)
1674 *from = STACK_FROM_NONE;
1675 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1676 return NULL;
1677 }
1678
1679 ob = find_object (pl->stack_items[item_position]);
1680 if (!ob)
1681 {
1682 if (from)
1683 *from = STACK_FROM_NONE;
1684 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1685 return NULL;
1686 }
1687
1688 if (from)
1689 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1690 return ob;
1691 }
1692
1693 /* Next case: 'me' => return pl->ob */
1694 if (!strncmp (*params, "me", 2))
1695 {
1696 if (from)
1697 *from = STACK_FROM_NUMBER;
1698 dm_stack_push (pl, pl->ob->count);
1699
1700 /* Skip to next token */
1701 (*params) += 2;
1702 while (**params == ' ')
1703 (*params)++;
1704
1705 return pl->ob;
1706 }
1707
1708 /* Last case: get stack top */
1709 if (from)
1710 *from = STACK_FROM_TOP;
1711 return dm_stack_peek (pl);
1712 }
1713
1714 /**
1715 * Pop the stack top.
1716 */
1717 int
1718 command_stack_pop (object *op, char *params)
1719 {
1720 dm_stack_pop (op->contr);
1721 return 0;
1722 }
1723
1724 /**
1725 * Push specified item on stack.
1726 */
1727 int
1728 command_stack_push (object *op, char *params)
1729 {
1730 object *ob;
1731 int from;
1732
1733 ob = get_dm_object (op->contr, &params, &from);
1734
1735 if (ob && from != STACK_FROM_NUMBER)
1736 /* Object was from stack, need to push it again */
1737 dm_stack_push (op->contr, ob->count);
1738
1739 return 0;
1740 }
1741
1742 /**
1743 * Displays stack contents.
1744 */
1745 int
1746 command_stack_list (object *op, char *params)
1747 {
1748 int item;
1749 object *display;
1750 player *pl = op->contr;
1751
1752 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1753
1754 for (item = 0; item < pl->stack_position; item++)
1755 {
1756 display = find_object (pl->stack_items[item]);
1757 if (display)
1758 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1759 else
1760 /* Item was freed */
1761 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1762 }
1763
1764 return 0;
1765 }
1766
1767 /**
1768 * Empty DM item stack.
1769 */
1770 int
1771 command_stack_clear (object *op, char *params)
1772 {
1773 op->contr->stack_position = 0;
1774 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1775 return 0;
1776 }
1777
1778 int
1779 command_insert_into (object *op, char *params)
1780 {
1781 object *left, *right, *inserted;
1782 int left_from, right_from;
1783
1784 left = get_dm_object (op->contr, &params, &left_from);
1785 if (!left)
1786 {
1787 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1788 return 0;
1789 }
1790
1791 if (left_from == STACK_FROM_NUMBER)
1792 /* Item was stacked, remove it else right will be the same... */
1793 dm_stack_pop (op->contr);
1794
1795 right = get_dm_object (op->contr, &params, &right_from);
1796
1797 if (!right)
1798 {
1799 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1800 return 0;
1801 }
1802
1803 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1804 {
1805 /*
1806 * Special case: both items were taken from stack top.
1807 * Override the behaviour, taking left as item just below top, if exists.
1808 * See function description for why.
1809 * Besides, can't insert an item into itself.
1810 */
1811 if (op->contr->stack_position > 1)
1812 {
1813 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1814 if (left)
1815 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1816 else
1817 /* Stupid case: item under top was freed, fallback to stack top */
1818 left = right;
1819 }
1820 }
1821
1822 if (left == right)
1823 {
1824 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1825 return 0;
1826 }
1827
1828 if (right->type == PLAYER)
1829 {
1830 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1831 return 0;
1832 }
1833
1834 if (!QUERY_FLAG (right, FLAG_REMOVED))
1835 right->remove ();
1836 inserted = insert_ob_in_ob (right, left);
1837 if (left->type == PLAYER)
1838 if (inserted == right)
1839 esrv_send_item (left, right);
1840 else
1841 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1842
1843 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1844
1845 return 0;
1846
1847 }