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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.40
Committed: Tue Mar 6 19:02:36 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +0 -50 lines
Log Message:
clean up makefiles, add dummy pod.pm

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100
101 if (!silent_dm)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 // TODO: Rewrite banish in perl and get rid of the following two functions
178 int
179 command_kick (object *op, char *params)
180 {
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196 }
197
198 //TODO
199 #if 0
200 int
201 command_save_overlay (object *op, char *params)
202 {
203 if (!op)
204 return 0;
205
206 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207 {
208 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209 return 1;
210 }
211
212 new_save_map (op->map, 2);
213 new_save_map (op->map, 0);
214 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215
216 ready_map_name (op->map->path, 0);
217
218 return 1;
219 }
220 #endif
221
222 int
223 command_freeze (object *op, char *params)
224 {
225 int ticks;
226 player *pl;
227
228 if (!params)
229 {
230 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
231 return 1;
232 }
233
234 ticks = atoi (params);
235 if (ticks)
236 {
237 while ((isdigit (*params) || isspace (*params)) && *params != 0)
238 params++;
239 if (*params == 0)
240 {
241 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
242 return 1;
243 }
244 }
245 else
246 ticks = 100;
247
248 pl = get_other_player_from_name (op, params);
249 if (!pl)
250 return 1;
251
252 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
253 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
254 pl->ob->speed_left = -(pl->ob->speed * ticks);
255 return 0;
256 }
257
258 int
259 command_arrest (object *op, char *params)
260 {
261 object *dummy;
262 player *pl;
263
264 if (!op)
265 return 0;
266
267 if (params == NULL)
268 {
269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
270 return 1;
271 }
272
273 pl = get_other_player_from_name (op, params);
274 if (!pl)
275 return 1;
276
277 dummy = get_jail_exit (pl->ob);
278 if (!dummy)
279 {
280 /* we have nowhere to send the prisoner.... */
281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282 return 0;
283 }
284
285 pl->ob->enter_exit (dummy);
286 dummy->destroy ();
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1;
291 }
292
293 int
294 command_summon (object *op, char *params)
295 {
296 int i;
297 object *dummy;
298 player *pl;
299
300 if (!op)
301 return 0;
302
303 if (params == NULL)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306 return 1;
307 }
308
309 pl = get_other_player_from_name (op, params);
310 if (!pl)
311 return 1;
312
313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314 if (i == -1)
315 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1;
318 }
319
320 dummy = object::create ();
321 EXIT_PATH (dummy) = op->map->path;
322 EXIT_X (dummy) = op->x + freearr_x[i];
323 EXIT_Y (dummy) = op->y + freearr_y[i];
324 pl->ob->enter_exit (dummy);
325 dummy->destroy ();
326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328
329 return 1;
330 }
331
332 /**
333 * This function is a real mess, because we're stucking getting
334 * the entire item description in one block of text, so we just
335 * can't simply parse it - we need to look for double quotes
336 * for example. This could actually get much simpler with just a
337 * little help from the client - if we could get line breaks, it
338 * makes parsing much easier, eg, something like:
339 * arch dragon
340 * name big nasty creature
341 * hp 5
342 * sp 30
343 * Is much easier to parse than
344 * dragon name "big nasty creature" hp 5 sp 30
345 * for example.
346 */
347 int
348 command_create (object *op, char *params)
349 {
350 object *tmp = NULL;
351 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
352 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
353 archetype *at, *at_spell = NULL;
354 artifact *art = NULL;
355
356 if (!op)
357 return 0;
358
359 if (params == NULL)
360 {
361 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
362 return 1;
363 }
364
365 bp = params;
366
367 /* We need to know where the line ends */
368 endline = bp + strlen (bp);
369
370 if (sscanf (bp, "%d ", &nrof))
371 {
372 if ((bp = strchr (params, ' ')) == NULL)
373 {
374 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
375 return 1;
376 }
377 bp++;
378 set_nrof = 1;
379 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
380 }
381
382 if (sscanf (bp, "%d ", &magic))
383 {
384 if ((bp = strchr (bp, ' ')) == NULL)
385 {
386 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
387 return 1;
388 }
389
390 bp++;
391 set_magic = 1;
392 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
393 }
394
395 if ((cp = strstr (bp, " of ")) != NULL)
396 {
397 *cp = '\0';
398 cp += 4;
399 }
400
401 for (bp2 = bp; *bp2; bp2++)
402 {
403 if (*bp2 == ' ')
404 {
405 *bp2 = '\0';
406 bp2++;
407 break;
408 }
409 }
410
411 if ((at = archetype::find (bp)) == NULL)
412 {
413 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
414 return 1;
415 }
416
417 if (cp)
418 {
419 char spell_name[MAX_BUF], *fsp = NULL;
420
421 /*
422 * Try to find a spell object for this. Note that
423 * we also set up spell_name which is only
424 * the first word.
425 */
426
427 at_spell = archetype::find (cp);
428 if (!at_spell || at_spell->clone.type != SPELL)
429 at_spell = find_archetype_by_object_name (cp);
430 if (!at_spell || at_spell->clone.type != SPELL)
431 {
432 assign (spell_name, cp);
433 fsp = strchr (spell_name, ' ');
434 if (fsp)
435 {
436 *fsp = 0;
437 fsp++;
438 at_spell = archetype::find (spell_name);
439
440 /* Got a spell, update the first string pointer */
441 if (at_spell && at_spell->clone.type == SPELL)
442 bp2 = cp + strlen (spell_name) + 1;
443 else
444 at_spell = NULL;
445 }
446 }
447
448 /* OK - we didn't find a spell - presume the 'of'
449 * in this case means its an artifact.
450 */
451 if (!at_spell)
452 {
453 if (find_artifactlist (at->clone.type) == NULL)
454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
455 else
456 {
457 art = find_artifactlist (at->clone.type)->items;
458
459 do
460 {
461 if (!strcmp (art->item->name, cp))
462 break;
463 art = art->next;
464 }
465 while (art != NULL);
466
467 if (!art)
468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
469 }
470
471 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
472 }
473 } /* if cp */
474
475 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
476 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
477 {
478 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
479 return 1;
480 }
481
482 /*
483 * Rather than have two different blocks with a lot of similar code,
484 * just create one object, do all the processing, and then determine
485 * if that one object should be inserted or if we need to make copies.
486 */
487 tmp = arch_to_object (at);
488
489 if (settings.real_wiz == FALSE)
490 SET_FLAG (tmp, FLAG_WAS_WIZ);
491
492 if (set_magic)
493 set_abs_magic (tmp, magic);
494
495 if (art)
496 give_artifact_abilities (tmp, art->item);
497
498 if (need_identify (tmp))
499 {
500 SET_FLAG (tmp, FLAG_IDENTIFIED);
501 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
502 }
503
504 /*
505 * This entire block here tries to find variable pairings,
506 * eg, 'hp 4' or the like. The mess here is that values
507 * can be quoted (eg "my cool sword"); So the basic logic
508 * is we want to find two spaces, but if we got a quote,
509 * any spaces there don't count.
510 */
511 while (*bp2 && bp2 <= endline)
512 {
513 bp4 = NULL;
514 gotspace = 0;
515 gotquote = 0;
516
517 /* find the first quote */
518 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
519 {
520
521 /* Found a quote - now lets find the second one */
522 if (*bp3 == '"')
523 {
524 *bp3 = ' ';
525 bp2 = bp3 + 1; /* Update start of string */
526 bp3++;
527 gotquote++;
528 while (*bp3)
529 {
530 if (*bp3 == '"')
531 {
532 *bp3 = '\0';
533 gotquote++;
534 }
535 else
536 bp3++;
537 }
538 }
539 else if (*bp3 == ' ')
540 gotspace++;
541 }
542
543 /*
544 * If we got two spaces, send the second one to null.
545 * if we've reached the end of the line, increase gotspace -
546 * this is perfectly valid for the list entry listed.
547 */
548 if (gotspace == 2 || gotquote == 2)
549 {
550 bp3--; /* Undo the extra increment */
551 *bp3 = '\0';
552 }
553 else if (*bp3 == '\0')
554 gotspace++;
555
556 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
557 {
558 /*
559 * Unfortunately, we've clobbered lots of values, so printing
560 * out what we have probably isn't useful. Break out, because
561 * trying to recover is probably won't get anything useful
562 * anyways, and we'd be confused about end of line pointers
563 * anyways.
564 */
565 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
566 break;
567 }
568
569 /* bp2 should still point to the start of this line,
570 * with bp3 pointing to the end
571 */
572 if (set_variable (tmp, bp2) == -1)
573 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
574 else
575 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
576
577 bp2 = bp3 + 1;
578 }
579
580 if (at->clone.nrof)
581 {
582 if (at_spell)
583 insert_ob_in_ob (arch_to_object (at_spell), tmp);
584
585 tmp->x = op->x;
586 tmp->y = op->y;
587
588 if (set_nrof)
589 tmp->nrof = nrof;
590
591 tmp->map = op->map;
592
593 tmp = insert_ob_in_ob (tmp, op);
594 esrv_send_item (op, tmp);
595
596 /* Let's put this created item on stack so dm can access it easily. */
597 dm_stack_push (op->contr, tmp->count);
598
599 return 1;
600 }
601 else
602 {
603 for (i = 0; i < (set_nrof ? nrof : 1); i++)
604 {
605 archetype *atmp;
606 object *prev = 0, *head = 0;
607
608 for (atmp = at; atmp; atmp = atmp->more)
609 {
610 object *dup = arch_to_object (atmp);
611
612 if (at_spell)
613 insert_ob_in_ob (arch_to_object (at_spell), dup);
614
615 /*
616 * The head is what contains all the important bits,
617 * so just copying it over should be fine.
618 */
619 if (!head)
620 {
621 head = dup;
622 tmp->copy_to (dup);
623 }
624
625 if (settings.real_wiz == FALSE)
626 SET_FLAG (dup, FLAG_WAS_WIZ);
627
628 dup->x = op->x + dup->arch->clone.x;
629 dup->y = op->y + dup->arch->clone.y;
630 dup->map = op->map;
631
632 if (head != dup)
633 {
634 dup->head = head;
635 prev->more = dup;
636 }
637
638 prev = dup;
639 }
640
641 if (QUERY_FLAG (head, FLAG_ALIVE))
642 {
643 object *check = head;
644 int size_x = 0;
645 int size_y = 0;
646
647 while (check)
648 {
649 size_x = MAX (size_x, check->arch->clone.x);
650 size_y = MAX (size_y, check->arch->clone.y);
651 check = check->more;
652 }
653
654 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
655 {
656 if (head->x < size_x || head->y < size_y)
657 {
658 dm_stack_pop (op->contr);
659 head->destroy ();
660 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
661 tmp->destroy ();
662 return 1;
663 }
664
665 check = head;
666
667 while (check)
668 {
669 check->x -= size_x;
670 check->y -= size_y;
671 check = check->more;
672 }
673 }
674
675 insert_ob_in_map (head, op->map, op, 0);
676 }
677 else
678 head = insert_ob_in_ob (head, op);
679
680 /* Let's put this created item on stack so dm can access it easily. */
681 /* Wonder if we really want to push all of these, but since
682 * things like rods have nrof 0, we want to cover those.
683 */
684 dm_stack_push (op->contr, head->count);
685
686 if (at->clone.randomitems != NULL && !at_spell)
687 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
688
689 esrv_send_item (op, head);
690 }
691
692 /* free the one we used to copy */
693 tmp->destroy ();
694 }
695
696 return 1;
697 }
698
699 /*
700 * Now follows dm-commands which are also acceptable from sockets
701 */
702
703 int
704 command_inventory (object *op, char *params)
705 {
706 object *tmp;
707 int i;
708
709 if (!params)
710 {
711 inventory (op, NULL);
712 return 0;
713 }
714
715 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
716 {
717 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
718 return 1;
719 }
720
721 inventory (op, tmp);
722 return 1;
723 }
724
725 /* just show player's their skills for now. Dm's can
726 * already see skills w/ inventory command - b.t.
727 */
728
729 int
730 command_skills (object *op, char *params)
731 {
732 show_skills (op, params);
733 return 0;
734 }
735
736 int
737 command_dump (object *op, char *params)
738 {
739 object *tmp;
740
741 tmp = get_dm_object (op->contr, &params, NULL);
742 if (!tmp)
743 return 1;
744
745 char *dump = dump_object (tmp);
746 new_draw_info (NDI_UNIQUE, 0, op, dump);
747 free (dump);
748
749 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
750 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
751
752 return 1;
753 }
754
755 int
756 command_patch (object *op, char *params)
757 {
758 char *arg, *arg2;
759 object *tmp;
760
761 tmp = get_dm_object (op->contr, &params, NULL);
762 if (!tmp)
763 /* Player already informed of failure */
764 return 1;
765
766 /* params set to first value by get_dm_default */
767 arg = params;
768 if (arg == NULL)
769 {
770 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
771 return 1;
772 }
773
774 if ((arg2 = strchr (arg, ' ')))
775 arg2++;
776 if (settings.real_wiz == FALSE)
777 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
778 if (set_variable (tmp, arg) == -1)
779 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
780 else
781 {
782 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
783 }
784
785 return 1;
786 }
787
788 int
789 command_remove (object *op, char *params)
790 {
791 object *tmp;
792 int from;
793
794 tmp = get_dm_object (op->contr, &params, &from);
795 if (!tmp)
796 {
797 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
798 return 1;
799 }
800
801 if (tmp->type == PLAYER)
802 {
803 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
804 return 1;
805 }
806
807 if (QUERY_FLAG (tmp, FLAG_REMOVED))
808 {
809 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
810 return 1;
811 }
812
813 if (from != STACK_FROM_STACK)
814 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
815 dm_stack_pop (op->contr);
816
817 /* Always work on the head - otherwise object will get in odd state */
818 if (tmp->head)
819 tmp = tmp->head;
820 tmp->remove ();
821 return 1;
822 }
823
824 int
825 command_free (object *op, char *params)
826 {
827 object *tmp;
828 int from;
829
830 tmp = get_dm_object (op->contr, &params, &from);
831
832 if (!tmp)
833 {
834 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
835 return 1;
836 }
837
838 if (from != STACK_FROM_STACK)
839 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
840 dm_stack_pop (op->contr);
841
842 if (tmp->head)
843 tmp = tmp->head;
844
845 tmp->destroy ();
846 return 1;
847 }
848
849 /**
850 * This adds exp to a player. We now allow adding to a specific skill.
851 */
852 int
853 command_addexp (object *op, char *params)
854 {
855 char buf[MAX_BUF], skill[MAX_BUF];
856 int i, q;
857 object *skillob = NULL;
858
859 skill[0] = '\0';
860 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
861 {
862 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
863 return 1;
864 }
865
866 for_all_players (pl)
867 if (!strncmp (pl->ob->name, buf, MAX_NAME))
868 {
869 if (q >= 3)
870 {
871 skillob = find_skill_by_name (pl->ob, skill);
872 if (!skillob)
873 {
874 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
875 return 1;
876 }
877
878 i = check_exp_adjust (skillob, i);
879 skillob->stats.exp += i;
880 calc_perm_exp (skillob);
881 player_lvl_adj (pl->ob, skillob);
882 }
883
884 pl->ob->stats.exp += i;
885 calc_perm_exp (pl->ob);
886 player_lvl_adj (pl->ob, NULL);
887
888 if (settings.real_wiz == FALSE)
889 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
890
891 return 1;
892 }
893
894 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
895 return 1;
896 }
897
898 /**************************************************************************/
899
900 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
901
902 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
903
904 /**************************************************************************/
905
906 int
907 command_stats (object *op, char *params)
908 {
909 char thing[20];
910 char buf[MAX_BUF];
911
912 thing[0] = '\0';
913 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
914 {
915 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
916 return 1;
917 }
918
919 for_all_players (pl)
920 if (!strcmp (pl->ob->name, thing))
921 {
922 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
923 new_draw_info (NDI_UNIQUE, 0, op, buf);
924 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
925 new_draw_info (NDI_UNIQUE, 0, op, buf);
926 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
927 new_draw_info (NDI_UNIQUE, 0, op, buf);
928 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
929 new_draw_info (NDI_UNIQUE, 0, op, buf);
930 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
931 new_draw_info (NDI_UNIQUE, 0, op, buf);
932 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
933 new_draw_info (NDI_UNIQUE, 0, op, buf);
934 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
935 new_draw_info (NDI_UNIQUE, 0, op, buf);
936 return 1;
937 }
938
939 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
940 return 1;
941 }
942
943 int
944 command_abil (object *op, char *params)
945 {
946 char thing[20], thing2[20];
947 int iii;
948 char buf[MAX_BUF];
949
950 iii = 0;
951 thing[0] = '\0';
952 thing2[0] = '\0';
953 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
954 {
955 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
956 return 1;
957 }
958
959 if (thing2 == NULL)
960 {
961 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
962 return 1;
963 }
964
965 if (iii < MIN_STAT || iii > MAX_STAT)
966 {
967 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
968 return 1;
969 }
970
971 for_all_players (pl)
972 {
973 if (!strcmp (pl->ob->name, thing))
974 {
975 if (settings.real_wiz == FALSE)
976 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
977 if (!strcmp ("str", thing2))
978 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
979 if (!strcmp ("dex", thing2))
980 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
981 if (!strcmp ("con", thing2))
982 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
983 if (!strcmp ("wis", thing2))
984 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
985 if (!strcmp ("cha", thing2))
986 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
987 if (!strcmp ("int", thing2))
988 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
989 if (!strcmp ("pow", thing2))
990 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
991 sprintf (buf, "%s has been altered.", &pl->ob->name);
992 new_draw_info (NDI_UNIQUE, 0, op, buf);
993 pl->ob->update_stats ();
994 return 1;
995 }
996 }
997
998 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
999 return 1;
1000 }
1001
1002 int
1003 command_nowiz (object *op, char *params)
1004 { /* 'nodm' is alias */
1005 CLEAR_FLAG (op, FLAG_WIZ);
1006 CLEAR_FLAG (op, FLAG_WIZPASS);
1007 CLEAR_FLAG (op, FLAG_WIZCAST);
1008
1009 if (settings.real_wiz == TRUE)
1010 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1011 if (op->contr->hidden)
1012 {
1013 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1014 op->map->players++;
1015 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1016 op->contr->hidden = 0;
1017 op->invisible = 1;
1018 }
1019 else
1020 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1021 return 1;
1022 }
1023
1024 /**
1025 * object *op is trying to become dm.
1026 * pl_name is name supplied by player. Restrictive DM will make it harder
1027 * for socket users to become DM - in that case, it will check for the players
1028 * character name.
1029 */
1030 static int
1031 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1032 {
1033 FILE *dmfile;
1034 char buf[MAX_BUF];
1035 char line_buf[160], name[160], passwd[160], host[160];
1036
1037 #ifdef RESTRICTIVE_DM
1038 *pl_name = op->name ? op->name : "*";
1039 #endif
1040
1041 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1042 if ((dmfile = fopen (buf, "r")) == NULL)
1043 {
1044 LOG (llevDebug, "Could not find DM file.\n");
1045 return 0;
1046 }
1047
1048 while (fgets (line_buf, 160, dmfile) != NULL)
1049 {
1050 if (line_buf[0] == '#')
1051 continue;
1052 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1053 {
1054 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1055 }
1056 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1057 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1058 {
1059 fclose (dmfile);
1060 return (1);
1061 }
1062 }
1063 fclose (dmfile);
1064 return (0);
1065 }
1066
1067 int
1068 do_wizard_dm (object *op, char *params, int silent)
1069 {
1070 if (!op->contr)
1071 return 0;
1072
1073 if (QUERY_FLAG (op, FLAG_WIZ))
1074 {
1075 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1076 return 0;
1077 }
1078
1079 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1080 {
1081 SET_FLAG (op, FLAG_WIZ);
1082 SET_FLAG (op, FLAG_WAS_WIZ);
1083 SET_FLAG (op, FLAG_WIZPASS);
1084 SET_FLAG (op, FLAG_WIZCAST);
1085 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1086 /*
1087 * Remove setting flying here - that won't work, because next
1088 * fix_player() is called that will get cleared - proper solution
1089 * is probably something like a wiz_force which gives that and any
1090 * other desired abilities.
1091 */
1092 clear_los (op);
1093 op->contr->write_buf[0] = '\0';
1094
1095 if (!silent)
1096 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1097
1098 return 1;
1099 }
1100 else
1101 {
1102 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1103 op->contr->write_buf[0] = '\0';
1104 return 0;
1105 }
1106 }
1107
1108 /*
1109 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1110 * - allow people on sockets to become dm, and allow better dm file
1111 */
1112 int
1113 command_dm (object *op, char *params)
1114 {
1115 if (!op->contr)
1116 return 0;
1117
1118 do_wizard_dm (op, params, 0);
1119
1120 return 1;
1121 }
1122
1123 int
1124 command_invisible (object *op, char *params)
1125 {
1126 if (op)
1127 {
1128 op->invisible += 100;
1129 update_object (op, UP_OBJ_FACE);
1130 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1131 }
1132
1133 return 0;
1134 }
1135
1136 /**
1137 * Returns spell object (from archetypes) by name.
1138 * Returns NULL if 0 or more than one spell matches.
1139 * Used for wizard's learn spell/prayer.
1140 *
1141 * op is the player issuing the command.
1142 *
1143 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1144 * anymore (but may still be present in some player's inventories and thus
1145 * cannot be removed). We have to ignore them here since they have the same
1146 * name than other "spell_xxx" archetypes and would always conflict.
1147 */
1148 static object *
1149 get_spell_by_name (object *op, const char *spell_name)
1150 {
1151 archetype *ar;
1152 archetype *found;
1153 int conflict_found;
1154 size_t spell_name_length;
1155
1156 /* First check for full name matches. */
1157 conflict_found = 0;
1158 found = NULL;
1159 for (ar = first_archetype; ar != NULL; ar = ar->next)
1160 {
1161 if (ar->clone.type != SPELL)
1162 continue;
1163
1164 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1165 continue;
1166
1167 if (strcmp (ar->clone.name, spell_name) != 0)
1168 continue;
1169
1170 if (found != NULL)
1171 {
1172 if (!conflict_found)
1173 {
1174 conflict_found = 1;
1175 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1176 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1177 }
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1179 continue;
1180 }
1181
1182 found = ar;
1183 }
1184
1185 /* No match if more more than one archetype matches. */
1186 if (conflict_found)
1187 return NULL;
1188
1189 /* Return if exactly one archetype matches. */
1190 if (found != NULL)
1191 return arch_to_object (found);
1192
1193 /* No full match found: now check for partial matches. */
1194 spell_name_length = strlen (spell_name);
1195 conflict_found = 0;
1196 found = NULL;
1197 for (ar = first_archetype; ar != NULL; ar = ar->next)
1198 {
1199 if (ar->clone.type != SPELL)
1200 continue;
1201
1202 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1203 continue;
1204
1205 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1206 continue;
1207
1208 if (found != NULL)
1209 {
1210 if (!conflict_found)
1211 {
1212 conflict_found = 1;
1213 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1214 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1215 }
1216 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1217 continue;
1218 }
1219
1220 found = ar;
1221 }
1222
1223 /* No match if more more than one archetype matches. */
1224 if (conflict_found)
1225 return NULL;
1226
1227 /* Return if exactly one archetype matches. */
1228 if (found != NULL)
1229 return arch_to_object (found);
1230
1231 /* No spell found: just print an error message. */
1232 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1233 return NULL;
1234 }
1235
1236 static int
1237 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1238 {
1239 object *tmp;
1240
1241 if (op->contr == NULL || params == NULL)
1242 {
1243 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1244 return 0;
1245 }
1246
1247 tmp = get_spell_by_name (op, params);
1248 if (tmp == NULL)
1249 {
1250 return 0;
1251 }
1252
1253 if (check_spell_known (op, tmp->name))
1254 {
1255 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1256 return 0;
1257 }
1258
1259 do_learn_spell (op, tmp, special_prayer);
1260 tmp->destroy ();
1261 return 1;
1262 }
1263
1264 int
1265 command_learn_spell (object *op, char *params)
1266 {
1267 return command_learn_spell_or_prayer (op, params, 0);
1268 }
1269
1270 int
1271 command_learn_special_prayer (object *op, char *params)
1272 {
1273 return command_learn_spell_or_prayer (op, params, 1);
1274 }
1275
1276 int
1277 command_forget_spell (object *op, char *params)
1278 {
1279 object *spell;
1280
1281 if (op->contr == NULL || params == NULL)
1282 {
1283 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1284 return 0;
1285 }
1286
1287 spell = lookup_spell_by_name (op, params);
1288 if (spell == NULL)
1289 {
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1291 return 0;
1292 }
1293
1294 do_forget_spell (op, spell->name);
1295 return 1;
1296 }
1297
1298 /**
1299 * Lists all plugins currently loaded with their IDs and full names.
1300 */
1301 int
1302 command_listplugins (object *op, char *params)
1303 {
1304 plugins_display_list (op);
1305 return 1;
1306 }
1307
1308 /**
1309 * Loads the given plugin. The DM specifies the name of the library to load (no
1310 * pathname is needed). Do not ever attempt to load the same plugin more than
1311 * once at a time, or bad things could happen.
1312 */
1313 int
1314 command_loadplugin (object *op, char *params)
1315 {
1316 char buf[MAX_BUF];
1317
1318 if (params == NULL)
1319 {
1320 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1321 return 1;
1322 }
1323
1324 strcpy (buf, LIBDIR);
1325 strcat (buf, "/plugins/");
1326 strcat (buf, params);
1327 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1328 if (plugins_init_plugin (buf) == 0)
1329 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1330 else
1331 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1332 return 1;
1333 }
1334
1335 /**
1336 * Unloads the given plugin. The DM specified the ID of the library to unload.
1337 * Note that some things may behave strangely if the correct plugins are not
1338 * loaded.
1339 */
1340 int
1341 command_unloadplugin (object *op, char *params)
1342 {
1343 if (params == NULL)
1344 {
1345 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1346 return 1;
1347 }
1348
1349 if (plugins_remove_plugin (params) == 0)
1350 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1351 else
1352 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1353 return 1;
1354 }
1355
1356 /**
1357 * A players wants to become DM and hide.
1358 * Let's see if that's authorized.
1359 * Make sure to not tell anything to anyone.
1360 */
1361 int
1362 command_dmhide (object *op, char *params)
1363 {
1364 if (!do_wizard_dm (op, params, 1))
1365 return 0;
1366
1367 do_wizard_hide (op, 1);
1368
1369 return 1;
1370 }
1371
1372 void
1373 dm_stack_pop (player *pl)
1374 {
1375 if (!pl->stack_items || !pl->stack_position)
1376 {
1377 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378 return;
1379 }
1380
1381 pl->stack_position--;
1382 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1383 }
1384
1385 /**
1386 * Get current stack top item for player.
1387 * Returns NULL if no stacked item.
1388 * If stacked item disappeared (freed), remove it.
1389 *
1390 * Ryo, august 2004
1391 */
1392 object *
1393 dm_stack_peek (player *pl)
1394 {
1395 object *ob;
1396
1397 if (!pl->stack_position)
1398 {
1399 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1400 return NULL;
1401 }
1402
1403 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1404 if (!ob)
1405 {
1406 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1407 dm_stack_pop (pl);
1408 return NULL;
1409 }
1410
1411 return ob;
1412 }
1413
1414 /**
1415 * Push specified item on player stack.
1416 * Inform player of position.
1417 * Initializes variables if needed.
1418 */
1419 void
1420 dm_stack_push (player *pl, tag_t item)
1421 {
1422 if (!pl->stack_items)
1423 {
1424 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1425 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1426 }
1427
1428 if (pl->stack_position == STACK_SIZE)
1429 {
1430 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1431 return;
1432 }
1433
1434 pl->stack_items[pl->stack_position] = item;
1435 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1436 pl->stack_position++;
1437 }
1438
1439 /**
1440 * Checks 'params' for object code.
1441 *
1442 * Can be:
1443 * * empty => get current object stack top for player
1444 * * number => get item with that tag, stack it for future use
1445 * * $number => get specified stack item
1446 * * "me" => player himself
1447 *
1448 * At function exit, params points to first non-object char
1449 *
1450 * 'from', if not NULL, contains at exit:
1451 * * STACK_FROM_NONE => object not found
1452 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1453 * * STACK_FROM_STACK => item from somewhere in the stack
1454 * * STACK_FROM_NUMBER => item by number, pushed on stack
1455 *
1456 * Ryo, august 2004
1457 */
1458 object *
1459 get_dm_object (player *pl, char **params, int *from)
1460 {
1461 int item_tag, item_position;
1462 object *ob;
1463
1464 if (!pl)
1465 return NULL;
1466
1467 if (!params || !*params || **params == '\0')
1468 {
1469 if (from)
1470 *from = STACK_FROM_TOP;
1471 /* No parameter => get stack item */
1472 return dm_stack_peek (pl);
1473 }
1474
1475 /* Let's clean white spaces */
1476 while (**params == ' ')
1477 (*params)++;
1478
1479 /* Next case: number => item tag */
1480 if (sscanf (*params, "%d", &item_tag))
1481 {
1482 /* Move parameter to next item */
1483 while (isdigit (**params))
1484 (*params)++;
1485
1486 /* And skip blanks, too */
1487 while (**params == ' ')
1488 (*params)++;
1489
1490 /* Get item */
1491 ob = find_object (item_tag);
1492 if (!ob)
1493 {
1494 if (from)
1495 *from = STACK_FROM_NONE;
1496 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1497 return NULL;
1498 }
1499
1500 /* Got one, let's push it on stack */
1501 dm_stack_push (pl, item_tag);
1502 if (from)
1503 *from = STACK_FROM_NUMBER;
1504 return ob;
1505 }
1506
1507 /* Next case: $number => stack item */
1508 if (sscanf (*params, "$%d", &item_position))
1509 {
1510 /* Move parameter to next item */
1511 (*params)++;
1512
1513 while (isdigit (**params))
1514 (*params)++;
1515 while (**params == ' ')
1516 (*params)++;
1517
1518 if (item_position >= pl->stack_position)
1519 {
1520 if (from)
1521 *from = STACK_FROM_NONE;
1522 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1523 return NULL;
1524 }
1525
1526 ob = find_object (pl->stack_items[item_position]);
1527 if (!ob)
1528 {
1529 if (from)
1530 *from = STACK_FROM_NONE;
1531 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1532 return NULL;
1533 }
1534
1535 if (from)
1536 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1537 return ob;
1538 }
1539
1540 /* Next case: 'me' => return pl->ob */
1541 if (!strncmp (*params, "me", 2))
1542 {
1543 if (from)
1544 *from = STACK_FROM_NUMBER;
1545 dm_stack_push (pl, pl->ob->count);
1546
1547 /* Skip to next token */
1548 (*params) += 2;
1549 while (**params == ' ')
1550 (*params)++;
1551
1552 return pl->ob;
1553 }
1554
1555 /* Last case: get stack top */
1556 if (from)
1557 *from = STACK_FROM_TOP;
1558 return dm_stack_peek (pl);
1559 }
1560
1561 /**
1562 * Pop the stack top.
1563 */
1564 int
1565 command_stack_pop (object *op, char *params)
1566 {
1567 dm_stack_pop (op->contr);
1568 return 0;
1569 }
1570
1571 /**
1572 * Push specified item on stack.
1573 */
1574 int
1575 command_stack_push (object *op, char *params)
1576 {
1577 object *ob;
1578 int from;
1579
1580 ob = get_dm_object (op->contr, &params, &from);
1581
1582 if (ob && from != STACK_FROM_NUMBER)
1583 /* Object was from stack, need to push it again */
1584 dm_stack_push (op->contr, ob->count);
1585
1586 return 0;
1587 }
1588
1589 /**
1590 * Displays stack contents.
1591 */
1592 int
1593 command_stack_list (object *op, char *params)
1594 {
1595 int item;
1596 object *display;
1597 player *pl = op->contr;
1598
1599 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1600
1601 for (item = 0; item < pl->stack_position; item++)
1602 {
1603 display = find_object (pl->stack_items[item]);
1604 if (display)
1605 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1606 else
1607 /* Item was freed */
1608 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1609 }
1610
1611 return 0;
1612 }
1613
1614 /**
1615 * Empty DM item stack.
1616 */
1617 int
1618 command_stack_clear (object *op, char *params)
1619 {
1620 op->contr->stack_position = 0;
1621 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1622 return 0;
1623 }
1624
1625 int
1626 command_insert_into (object *op, char *params)
1627 {
1628 object *left, *right, *inserted;
1629 int left_from, right_from;
1630
1631 left = get_dm_object (op->contr, &params, &left_from);
1632 if (!left)
1633 {
1634 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1635 return 0;
1636 }
1637
1638 if (left_from == STACK_FROM_NUMBER)
1639 /* Item was stacked, remove it else right will be the same... */
1640 dm_stack_pop (op->contr);
1641
1642 right = get_dm_object (op->contr, &params, &right_from);
1643
1644 if (!right)
1645 {
1646 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1647 return 0;
1648 }
1649
1650 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1651 {
1652 /*
1653 * Special case: both items were taken from stack top.
1654 * Override the behaviour, taking left as item just below top, if exists.
1655 * See function description for why.
1656 * Besides, can't insert an item into itself.
1657 */
1658 if (op->contr->stack_position > 1)
1659 {
1660 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1661 if (left)
1662 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1663 else
1664 /* Stupid case: item under top was freed, fallback to stack top */
1665 left = right;
1666 }
1667 }
1668
1669 if (left == right)
1670 {
1671 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1672 return 0;
1673 }
1674
1675 if (right->type == PLAYER)
1676 {
1677 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1678 return 0;
1679 }
1680
1681 if (!QUERY_FLAG (right, FLAG_REMOVED))
1682 right->remove ();
1683 inserted = insert_ob_in_ob (right, left);
1684 if (left->type == PLAYER)
1685 if (inserted == right)
1686 esrv_send_item (left, right);
1687 else
1688 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1689
1690 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1691
1692 return 0;
1693
1694 }