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Revision: 1.50
Committed: Thu Aug 9 06:21:56 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.49: +3 -2 lines
Log Message:
likely fix addexp to support >32 bit experiences

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <spells.h>
27 #include <treasure.h>
28 #include <skills.h>
29
30 /** Defines for DM item stack **/
31 #define STACK_SIZE 50 /* Stack size, static */
32
33 /* Values for 'from' field of get_dm_object */
34 #define STACK_FROM_NONE 0 /* Item was not found */
35 #define STACK_FROM_TOP 1 /* Item is stack top */
36 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 /**
76 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered.
79 */
80 void
81 do_wizard_hide (object *op, int silent_dm)
82 {
83 if (op->contr->hidden)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm)
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 else
95 {
96 op->contr->hidden = 1;
97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98 op->map->players--;
99
100 if (!silent_dm)
101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102
103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 }
106 }
107
108 int
109 command_hide (object *op, char *params)
110 {
111 do_wizard_hide (op, 0);
112 return 1;
113 }
114
115 /**
116 * This finds and returns the object which matches the name or
117 * object nubmer (specified via num #whatever).
118 */
119 static object *
120 find_object_both (char *params)
121 {
122 if (!params)
123 return NULL;
124
125 if (params[0] == '#')
126 return find_object (atol (params + 1));
127 else
128 return find_object_name (params);
129 }
130
131 /**
132 * Sets the god for some objects. params should contain two values -
133 * first the object to change, followed by the god to change it to.
134 */
135 int
136 command_setgod (object *op, char *params)
137 {
138 object *ob, *god;
139 char *str;
140
141 if (!params || !(str = strchr (params, ' ')))
142 {
143 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144 return 0;
145 }
146
147 /* kill the space, and set string to the next param */
148 *str++ = '\0';
149 if (!(ob = find_object_both (params)))
150 {
151 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152 return 1;
153 }
154
155 /*
156 * Perhaps this is overly restrictive? Should we perhaps be able
157 * to rebless altars and the like?
158 */
159 if (ob->type != PLAYER)
160 {
161 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162 return 1;
163 }
164
165 god = find_god (str);
166 if (god == NULL)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1;
170 }
171
172 become_follower (ob, god);
173 return 1;
174 }
175
176 // TODO: Rewrite banish in perl and get rid of the following two functions
177 int
178 command_kick (object *op, char *params)
179 {
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *op = pl->ob;
184
185 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
188 strcpy (op->contr->killer, "kicked");
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195 }
196
197 //TODO
198 #if 0
199 int
200 command_save_overlay (object *op, char *params)
201 {
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218 }
219 #endif
220
221 int
222 command_freeze (object *op, char *params)
223 {
224 int ticks;
225 player *pl;
226
227 if (!params)
228 {
229 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230 return 1;
231 }
232
233 ticks = atoi (params);
234 if (ticks)
235 {
236 while ((isdigit (*params) || isspace (*params)) && *params != 0)
237 params++;
238 if (*params == 0)
239 {
240 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241 return 1;
242 }
243 }
244 else
245 ticks = 100;
246
247 pl = get_other_player_from_name (op, params);
248 if (!pl)
249 return 1;
250
251 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253 pl->ob->speed_left = -(pl->ob->speed * ticks);
254 return 0;
255 }
256
257 int
258 command_arrest (object *op, char *params)
259 {
260 object *dummy;
261 player *pl;
262
263 if (!op)
264 return 0;
265
266 if (params == NULL)
267 {
268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269 return 1;
270 }
271
272 pl = get_other_player_from_name (op, params);
273 if (!pl)
274 return 1;
275
276 dummy = get_jail_exit (pl->ob);
277 if (!dummy)
278 {
279 /* we have nowhere to send the prisoner.... */
280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281 return 0;
282 }
283
284 pl->ob->enter_exit (dummy);
285 dummy->destroy ();
286 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289 return 1;
290 }
291
292 int
293 command_summon (object *op, char *params)
294 {
295 int i;
296 object *dummy;
297 player *pl;
298
299 if (!op)
300 return 0;
301
302 if (params == NULL)
303 {
304 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
305 return 1;
306 }
307
308 pl = get_other_player_from_name (op, params);
309 if (!pl)
310 return 1;
311
312 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
313 if (i == -1)
314 {
315 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316 return 1;
317 }
318
319 dummy = object::create ();
320 EXIT_PATH (dummy) = op->map->path;
321 EXIT_X (dummy) = op->x + freearr_x[i];
322 EXIT_Y (dummy) = op->y + freearr_y[i];
323 pl->ob->enter_exit (dummy);
324 dummy->destroy ();
325 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
326 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
327
328 return 1;
329 }
330
331 /**
332 * This function is a real mess, because we're stucking getting
333 * the entire item description in one block of text, so we just
334 * can't simply parse it - we need to look for double quotes
335 * for example. This could actually get much simpler with just a
336 * little help from the client - if we could get line breaks, it
337 * makes parsing much easier, eg, something like:
338 * arch dragon
339 * name big nasty creature
340 * hp 5
341 * sp 30
342 * Is much easier to parse than
343 * dragon name "big nasty creature" hp 5 sp 30
344 * for example.
345 */
346 int
347 command_create (object *op, char *params)
348 {
349 object *tmp = NULL;
350 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
351 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
352 archetype *at, *at_spell = NULL;
353 artifact *art = NULL;
354
355 if (!op)
356 return 0;
357
358 if (params == NULL)
359 {
360 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
361 return 1;
362 }
363
364 bp = params;
365
366 /* We need to know where the line ends */
367 endline = bp + strlen (bp);
368
369 if (sscanf (bp, "%d ", &nrof))
370 {
371 if ((bp = strchr (params, ' ')) == NULL)
372 {
373 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
374 return 1;
375 }
376 bp++;
377 set_nrof = 1;
378 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
379 }
380
381 if (sscanf (bp, "%d ", &magic))
382 {
383 if ((bp = strchr (bp, ' ')) == NULL)
384 {
385 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
386 return 1;
387 }
388
389 bp++;
390 set_magic = 1;
391 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
392 }
393
394 if ((cp = strstr (bp, " of ")) != NULL)
395 {
396 *cp = '\0';
397 cp += 4;
398 }
399
400 for (bp2 = bp; *bp2; bp2++)
401 {
402 if (*bp2 == ' ')
403 {
404 *bp2 = '\0';
405 bp2++;
406 break;
407 }
408 }
409
410 if ((at = archetype::find (bp)) == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
413 return 1;
414 }
415
416 if (cp)
417 {
418 char spell_name[MAX_BUF], *fsp = NULL;
419
420 /*
421 * Try to find a spell object for this. Note that
422 * we also set up spell_name which is only
423 * the first word.
424 */
425
426 at_spell = archetype::find (cp);
427 if (!at_spell || at_spell->type != SPELL)
428 at_spell = find_archetype_by_object_name (cp);
429 if (!at_spell || at_spell->type != SPELL)
430 {
431 assign (spell_name, cp);
432 fsp = strchr (spell_name, ' ');
433 if (fsp)
434 {
435 *fsp = 0;
436 fsp++;
437 at_spell = archetype::find (spell_name);
438
439 /* Got a spell, update the first string pointer */
440 if (at_spell && at_spell->type == SPELL)
441 bp2 = cp + strlen (spell_name) + 1;
442 else
443 at_spell = NULL;
444 }
445 }
446
447 /* OK - we didn't find a spell - presume the 'of'
448 * in this case means its an artifact.
449 */
450 if (!at_spell)
451 {
452 if (find_artifactlist (at->type) == NULL)
453 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
454 else
455 {
456 art = find_artifactlist (at->type)->items;
457
458 while (art)
459 {
460 if (!strcmp (art->item->name, cp))
461 break;
462
463 art = art->next;
464 }
465
466 if (!art)
467 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
468 }
469
470 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
471 }
472 } /* if cp */
473
474 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
475 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
476 {
477 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
478 return 1;
479 }
480
481 /*
482 * Rather than have two different blocks with a lot of similar code,
483 * just create one object, do all the processing, and then determine
484 * if that one object should be inserted or if we need to make copies.
485 */
486 tmp = arch_to_object (at);
487
488 if (set_magic)
489 set_abs_magic (tmp, magic);
490
491 if (art)
492 give_artifact_abilities (tmp, art->item);
493
494 if (need_identify (tmp))
495 {
496 SET_FLAG (tmp, FLAG_IDENTIFIED);
497 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
498 }
499
500 /*
501 * This entire block here tries to find variable pairings,
502 * eg, 'hp 4' or the like. The mess here is that values
503 * can be quoted (eg "my cool sword"); So the basic logic
504 * is we want to find two spaces, but if we got a quote,
505 * any spaces there don't count.
506 */
507 while (*bp2 && bp2 <= endline)
508 {
509 bp4 = NULL;
510 gotspace = 0;
511 gotquote = 0;
512
513 /* find the first quote */
514 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
515 {
516
517 /* Found a quote - now lets find the second one */
518 if (*bp3 == '"')
519 {
520 *bp3 = ' ';
521 bp2 = bp3 + 1; /* Update start of string */
522 bp3++;
523 gotquote++;
524 while (*bp3)
525 {
526 if (*bp3 == '"')
527 {
528 *bp3 = '\0';
529 gotquote++;
530 }
531 else
532 bp3++;
533 }
534 }
535 else if (*bp3 == ' ')
536 gotspace++;
537 }
538
539 /*
540 * If we got two spaces, send the second one to null.
541 * if we've reached the end of the line, increase gotspace -
542 * this is perfectly valid for the list entry listed.
543 */
544 if (gotspace == 2 || gotquote == 2)
545 {
546 bp3--; /* Undo the extra increment */
547 *bp3 = '\0';
548 }
549 else if (*bp3 == '\0')
550 gotspace++;
551
552 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
553 {
554 /*
555 * Unfortunately, we've clobbered lots of values, so printing
556 * out what we have probably isn't useful. Break out, because
557 * trying to recover is probably won't get anything useful
558 * anyways, and we'd be confused about end of line pointers
559 * anyways.
560 */
561 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
562 break;
563 }
564
565 /* bp2 should still point to the start of this line,
566 * with bp3 pointing to the end
567 */
568 if (set_variable (tmp, bp2) == -1)
569 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
570 else
571 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
572
573 bp2 = bp3 + 1;
574 }
575
576 if (at->nrof)
577 {
578 if (at_spell)
579 insert_ob_in_ob (arch_to_object (at_spell), tmp);
580
581 tmp->x = op->x;
582 tmp->y = op->y;
583
584 if (set_nrof)
585 tmp->nrof = nrof;
586
587 tmp->map = op->map;
588
589 tmp = insert_ob_in_ob (tmp, op);
590 esrv_send_item (op, tmp);
591
592 /* Let's put this created item on stack so dm can access it easily. */
593 dm_stack_push (op->contr, tmp->count);
594
595 return 1;
596 }
597 else
598 {
599 for (i = 0; i < (set_nrof ? nrof : 1); i++)
600 {
601 object *prev = 0, *head = 0;
602
603 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
604 {
605 object *dup = arch_to_object (atmp);
606
607 if (at_spell)
608 insert_ob_in_ob (arch_to_object (at_spell), dup);
609
610 /*
611 * The head is what contains all the important bits,
612 * so just copying it over should be fine.
613 */
614 if (!head)
615 {
616 head = dup;
617 tmp->copy_to (dup);
618 }
619
620 dup->x = op->x + dup->arch->x;
621 dup->y = op->y + dup->arch->y;
622 dup->map = op->map;
623
624 if (head != dup)
625 {
626 dup->head = head;
627 prev->more = dup;
628 }
629
630 prev = dup;
631 }
632
633 if (QUERY_FLAG (head, FLAG_ALIVE))
634 {
635 object *check = head;
636 int size_x = 0;
637 int size_y = 0;
638
639 while (check)
640 {
641 size_x = MAX (size_x, check->arch->x);
642 size_y = MAX (size_y, check->arch->y);
643 check = check->more;
644 }
645
646 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
647 {
648 if (head->x < size_x || head->y < size_y)
649 {
650 dm_stack_pop (op->contr);
651 head->destroy ();
652 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
653 tmp->destroy ();
654 return 1;
655 }
656
657 check = head;
658
659 while (check)
660 {
661 check->x -= size_x;
662 check->y -= size_y;
663 check = check->more;
664 }
665 }
666
667 insert_ob_in_map (head, op->map, op, 0);
668 }
669 else
670 head = insert_ob_in_ob (head, op);
671
672 /* Let's put this created item on stack so dm can access it easily. */
673 /* Wonder if we really want to push all of these, but since
674 * things like rods have nrof 0, we want to cover those.
675 */
676 dm_stack_push (op->contr, head->count);
677
678 if (at->randomitems != NULL && !at_spell)
679 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
680
681 esrv_send_item (op, head);
682 }
683
684 /* free the one we used to copy */
685 tmp->destroy ();
686 }
687
688 return 1;
689 }
690
691 /*
692 * Now follows dm-commands which are also acceptable from sockets
693 */
694
695 int
696 command_inventory (object *op, char *params)
697 {
698 object *tmp;
699 int i;
700
701 if (!params)
702 {
703 inventory (op, NULL);
704 return 0;
705 }
706
707 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
708 {
709 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
710 return 1;
711 }
712
713 inventory (op, tmp);
714 return 1;
715 }
716
717 /* just show player's their skills for now. Dm's can
718 * already see skills w/ inventory command - b.t.
719 */
720
721 int
722 command_skills (object *op, char *params)
723 {
724 show_skills (op, params);
725 return 0;
726 }
727
728 int
729 command_dump (object *op, char *params)
730 {
731 object *tmp;
732
733 tmp = get_dm_object (op->contr, &params, NULL);
734 if (!tmp)
735 return 1;
736
737 char *dump = dump_object (tmp);
738 new_draw_info (NDI_UNIQUE, 0, op, dump);
739 free (dump);
740
741 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
742 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
743
744 return 1;
745 }
746
747 int
748 command_patch (object *op, char *params)
749 {
750 char *arg, *arg2;
751 object *tmp;
752
753 tmp = get_dm_object (op->contr, &params, NULL);
754 if (!tmp)
755 /* Player already informed of failure */
756 return 1;
757
758 /* params set to first value by get_dm_default */
759 arg = params;
760 if (arg == NULL)
761 {
762 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
763 return 1;
764 }
765
766 if ((arg2 = strchr (arg, ' ')))
767 arg2++;
768
769 if (set_variable (tmp, arg) == -1)
770 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
771 else
772 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
773
774 return 1;
775 }
776
777 int
778 command_remove (object *op, char *params)
779 {
780 object *tmp;
781 int from;
782
783 tmp = get_dm_object (op->contr, &params, &from);
784 if (!tmp)
785 {
786 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
787 return 1;
788 }
789
790 if (tmp->type == PLAYER)
791 {
792 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
793 return 1;
794 }
795
796 if (QUERY_FLAG (tmp, FLAG_REMOVED))
797 {
798 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
799 return 1;
800 }
801
802 if (from != STACK_FROM_STACK)
803 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
804 dm_stack_pop (op->contr);
805
806 /* Always work on the head - otherwise object will get in odd state */
807 if (tmp->head)
808 tmp = tmp->head;
809 tmp->remove ();
810 return 1;
811 }
812
813 int
814 command_free (object *op, char *params)
815 {
816 object *tmp;
817 int from;
818
819 tmp = get_dm_object (op->contr, &params, &from);
820
821 if (!tmp)
822 {
823 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
824 return 1;
825 }
826
827 if (from != STACK_FROM_STACK)
828 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
829 dm_stack_pop (op->contr);
830
831 if (tmp->head)
832 tmp = tmp->head;
833
834 tmp->destroy ();
835 return 1;
836 }
837
838 /**
839 * This adds exp to a player. We now allow adding to a specific skill.
840 */
841 int
842 command_addexp (object *op, char *params)
843 {
844 char buf[MAX_BUF], skill[MAX_BUF];
845 int q;
846 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
847 object *skillob = NULL;
848
849 skill[0] = '\0';
850 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
851 {
852 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
853 return 1;
854 }
855
856 for_all_players (pl)
857 if (!strncmp (pl->ob->name, buf, MAX_NAME))
858 {
859 if (q >= 3)
860 {
861 skillob = find_skill_by_name (pl->ob, skill);
862 if (!skillob)
863 {
864 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
865 return 1;
866 }
867
868 i = check_exp_adjust (skillob, i);
869 skillob->stats.exp += i;
870 calc_perm_exp (skillob);
871 player_lvl_adj (pl->ob, skillob);
872 }
873
874 pl->ob->stats.exp += i;
875 calc_perm_exp (pl->ob);
876 player_lvl_adj (pl->ob, NULL);
877
878 return 1;
879 }
880
881 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
882 return 1;
883 }
884
885 /**************************************************************************/
886
887 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
888
889 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
890
891 /**************************************************************************/
892
893 int
894 command_stats (object *op, char *params)
895 {
896 char thing[20];
897 char buf[MAX_BUF];
898
899 thing[0] = '\0';
900 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
901 {
902 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
903 return 1;
904 }
905
906 for_all_players (pl)
907 if (!strcmp (pl->ob->name, thing))
908 {
909 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
910 new_draw_info (NDI_UNIQUE, 0, op, buf);
911 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
912 new_draw_info (NDI_UNIQUE, 0, op, buf);
913 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
914 new_draw_info (NDI_UNIQUE, 0, op, buf);
915 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
916 new_draw_info (NDI_UNIQUE, 0, op, buf);
917 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
918 new_draw_info (NDI_UNIQUE, 0, op, buf);
919 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
920 new_draw_info (NDI_UNIQUE, 0, op, buf);
921 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
922 new_draw_info (NDI_UNIQUE, 0, op, buf);
923 return 1;
924 }
925
926 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
927 return 1;
928 }
929
930 int
931 command_abil (object *op, char *params)
932 {
933 char thing[20], thing2[20];
934 int iii;
935 char buf[MAX_BUF];
936
937 iii = 0;
938 thing[0] = '\0';
939 thing2[0] = '\0';
940 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
941 {
942 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
943 return 1;
944 }
945
946 if (thing2 == NULL)
947 {
948 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
949 return 1;
950 }
951
952 if (iii < MIN_STAT || iii > MAX_STAT)
953 {
954 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
955 return 1;
956 }
957
958 for_all_players (pl)
959 {
960 if (!strcmp (pl->ob->name, thing))
961 {
962 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
963 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
964 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
965 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
966 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
967 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
968 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
969
970 sprintf (buf, "%s has been altered.", &pl->ob->name);
971 new_draw_info (NDI_UNIQUE, 0, op, buf);
972 pl->ob->update_stats ();
973 return 1;
974 }
975 }
976
977 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
978 return 1;
979 }
980
981 int
982 command_nowiz (object *op, char *params)
983 { /* 'nodm' is alias */
984 CLEAR_FLAG (op, FLAG_WIZ);
985 CLEAR_FLAG (op, FLAG_WIZPASS);
986 CLEAR_FLAG (op, FLAG_WIZCAST);
987
988 if (op->contr->hidden)
989 {
990 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
991 op->map->players++;
992 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
993 op->contr->hidden = 0;
994 op->invisible = 1;
995 }
996 else
997 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
998 return 1;
999 }
1000
1001 /**
1002 * object *op is trying to become dm.
1003 * pl_name is name supplied by player. Restrictive DM will make it harder
1004 * for socket users to become DM - in that case, it will check for the players
1005 * character name.
1006 */
1007 static int
1008 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1009 {
1010 FILE *dmfile;
1011 char buf[MAX_BUF];
1012 char line_buf[160], name[160], passwd[160], host[160];
1013
1014 #ifdef RESTRICTIVE_DM
1015 *pl_name = op->name ? op->name : "*";
1016 #endif
1017
1018 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1019 if ((dmfile = fopen (buf, "r")) == NULL)
1020 {
1021 LOG (llevDebug, "Could not find DM file.\n");
1022 return 0;
1023 }
1024
1025 while (fgets (line_buf, 160, dmfile) != NULL)
1026 {
1027 if (line_buf[0] == '#')
1028 continue;
1029 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1030 {
1031 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1032 }
1033 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1034 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1035 {
1036 fclose (dmfile);
1037 return (1);
1038 }
1039 }
1040 fclose (dmfile);
1041 return (0);
1042 }
1043
1044 int
1045 do_wizard_dm (object *op, char *params, int silent)
1046 {
1047 if (!op->contr)
1048 return 0;
1049
1050 if (QUERY_FLAG (op, FLAG_WIZ))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1053 return 0;
1054 }
1055
1056 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1057 {
1058 SET_FLAG (op, FLAG_WIZ);
1059 SET_FLAG (op, FLAG_WIZPASS);
1060 SET_FLAG (op, FLAG_WIZCAST);
1061
1062 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1063 /*
1064 * Remove setting flying here - that won't work, because next
1065 * fix_player() is called that will get cleared - proper solution
1066 * is probably something like a wiz_force which gives that and any
1067 * other desired abilities.
1068 */
1069 clear_los (op->contr);
1070 op->contr->write_buf[0] = '\0';
1071
1072 if (!silent)
1073 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1074
1075 return 1;
1076 }
1077 else
1078 {
1079 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1080 op->contr->write_buf[0] = '\0';
1081 return 0;
1082 }
1083 }
1084
1085 /*
1086 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1087 * - allow people on sockets to become dm, and allow better dm file
1088 */
1089 int
1090 command_dm (object *op, char *params)
1091 {
1092 if (!op->contr)
1093 return 0;
1094
1095 do_wizard_dm (op, params, 0);
1096
1097 return 1;
1098 }
1099
1100 int
1101 command_invisible (object *op, char *params)
1102 {
1103 if (op)
1104 {
1105 op->invisible += 100;
1106 update_object (op, UP_OBJ_CHANGE);
1107 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1108 }
1109
1110 return 0;
1111 }
1112
1113 /**
1114 * Returns spell object (from archetypes) by name.
1115 * Returns NULL if 0 or more than one spell matches.
1116 * Used for wizard's learn spell/prayer.
1117 *
1118 * op is the player issuing the command.
1119 *
1120 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1121 * anymore (but may still be present in some player's inventories and thus
1122 * cannot be removed). We have to ignore them here since they have the same
1123 * name than other "spell_xxx" archetypes and would always conflict.
1124 */
1125 static object *
1126 get_spell_by_name (object *op, const char *spell_name)
1127 {
1128 archetype *at;
1129 archetype *found;
1130 int conflict_found;
1131 size_t spell_name_length;
1132
1133 /* First check for full name matches. */
1134 conflict_found = 0;
1135 found = NULL;
1136 for_all_archetypes (at)
1137 {
1138 if (at->type != SPELL)
1139 continue;
1140
1141 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1142 continue;
1143
1144 if (strcmp (at->object::name, spell_name) != 0)
1145 continue;
1146
1147 if (found != NULL)
1148 {
1149 if (!conflict_found)
1150 {
1151 conflict_found = 1;
1152 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1153 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1154 }
1155
1156 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1157 continue;
1158 }
1159
1160 found = at;
1161 }
1162
1163 /* No match if more more than one archetype matches. */
1164 if (conflict_found)
1165 return NULL;
1166
1167 /* Return if exactly one archetype matches. */
1168 if (found != NULL)
1169 return arch_to_object (found);
1170
1171 /* No full match found: now check for partial matches. */
1172 spell_name_length = strlen (spell_name);
1173 conflict_found = 0;
1174 found = NULL;
1175 for_all_archetypes (at)
1176 {
1177 if (at->type != SPELL)
1178 continue;
1179
1180 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1181 continue;
1182
1183 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1184 continue;
1185
1186 if (found != NULL)
1187 {
1188 if (!conflict_found)
1189 {
1190 conflict_found = 1;
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1193 }
1194 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1195 continue;
1196 }
1197
1198 found = at;
1199 }
1200
1201 /* No match if more more than one archetype matches. */
1202 if (conflict_found)
1203 return NULL;
1204
1205 /* Return if exactly one archetype matches. */
1206 if (found != NULL)
1207 return arch_to_object (found);
1208
1209 /* No spell found: just print an error message. */
1210 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1211 return NULL;
1212 }
1213
1214 static int
1215 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1216 {
1217 object *tmp;
1218
1219 if (op->contr == NULL || params == NULL)
1220 {
1221 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1222 return 0;
1223 }
1224
1225 tmp = get_spell_by_name (op, params);
1226 if (tmp == NULL)
1227 {
1228 return 0;
1229 }
1230
1231 if (check_spell_known (op, tmp->name))
1232 {
1233 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1234 return 0;
1235 }
1236
1237 do_learn_spell (op, tmp, special_prayer);
1238 tmp->destroy ();
1239 return 1;
1240 }
1241
1242 int
1243 command_learn_spell (object *op, char *params)
1244 {
1245 return command_learn_spell_or_prayer (op, params, 0);
1246 }
1247
1248 int
1249 command_learn_special_prayer (object *op, char *params)
1250 {
1251 return command_learn_spell_or_prayer (op, params, 1);
1252 }
1253
1254 int
1255 command_forget_spell (object *op, char *params)
1256 {
1257 object *spell;
1258
1259 if (op->contr == NULL || params == NULL)
1260 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1262 return 0;
1263 }
1264
1265 spell = lookup_spell_by_name (op, params);
1266 if (spell == NULL)
1267 {
1268 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1269 return 0;
1270 }
1271
1272 do_forget_spell (op, spell->name);
1273 return 1;
1274 }
1275
1276 /**
1277 * Lists all plugins currently loaded with their IDs and full names.
1278 */
1279 int
1280 command_listplugins (object *op, char *params)
1281 {
1282 plugins_display_list (op);
1283 return 1;
1284 }
1285
1286 /**
1287 * Loads the given plugin. The DM specifies the name of the library to load (no
1288 * pathname is needed). Do not ever attempt to load the same plugin more than
1289 * once at a time, or bad things could happen.
1290 */
1291 int
1292 command_loadplugin (object *op, char *params)
1293 {
1294 char buf[MAX_BUF];
1295
1296 if (params == NULL)
1297 {
1298 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1299 return 1;
1300 }
1301
1302 strcpy (buf, LIBDIR);
1303 strcat (buf, "/plugins/");
1304 strcat (buf, params);
1305 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1306 if (plugins_init_plugin (buf) == 0)
1307 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1308 else
1309 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1310 return 1;
1311 }
1312
1313 /**
1314 * Unloads the given plugin. The DM specified the ID of the library to unload.
1315 * Note that some things may behave strangely if the correct plugins are not
1316 * loaded.
1317 */
1318 int
1319 command_unloadplugin (object *op, char *params)
1320 {
1321 if (params == NULL)
1322 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1324 return 1;
1325 }
1326
1327 if (plugins_remove_plugin (params) == 0)
1328 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1329 else
1330 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1331 return 1;
1332 }
1333
1334 /**
1335 * A players wants to become DM and hide.
1336 * Let's see if that's authorized.
1337 * Make sure to not tell anything to anyone.
1338 */
1339 int
1340 command_dmhide (object *op, char *params)
1341 {
1342 if (!do_wizard_dm (op, params, 1))
1343 return 0;
1344
1345 do_wizard_hide (op, 1);
1346
1347 return 1;
1348 }
1349
1350 void
1351 dm_stack_pop (player *pl)
1352 {
1353 if (!pl->stack_items || !pl->stack_position)
1354 {
1355 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1356 return;
1357 }
1358
1359 pl->stack_position--;
1360 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1361 }
1362
1363 /**
1364 * Get current stack top item for player.
1365 * Returns NULL if no stacked item.
1366 * If stacked item disappeared (freed), remove it.
1367 *
1368 * Ryo, august 2004
1369 */
1370 object *
1371 dm_stack_peek (player *pl)
1372 {
1373 object *ob;
1374
1375 if (!pl->stack_position)
1376 {
1377 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378 return NULL;
1379 }
1380
1381 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1382 if (!ob)
1383 {
1384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1385 dm_stack_pop (pl);
1386 return NULL;
1387 }
1388
1389 return ob;
1390 }
1391
1392 /**
1393 * Push specified item on player stack.
1394 * Inform player of position.
1395 * Initializes variables if needed.
1396 */
1397 void
1398 dm_stack_push (player *pl, tag_t item)
1399 {
1400 if (!pl->stack_items)
1401 {
1402 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1403 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1404 }
1405
1406 if (pl->stack_position == STACK_SIZE)
1407 {
1408 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1409 return;
1410 }
1411
1412 pl->stack_items[pl->stack_position] = item;
1413 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1414 pl->stack_position++;
1415 }
1416
1417 /**
1418 * Checks 'params' for object code.
1419 *
1420 * Can be:
1421 * * empty => get current object stack top for player
1422 * * number => get item with that tag, stack it for future use
1423 * * $number => get specified stack item
1424 * * "me" => player himself
1425 *
1426 * At function exit, params points to first non-object char
1427 *
1428 * 'from', if not NULL, contains at exit:
1429 * * STACK_FROM_NONE => object not found
1430 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1431 * * STACK_FROM_STACK => item from somewhere in the stack
1432 * * STACK_FROM_NUMBER => item by number, pushed on stack
1433 *
1434 * Ryo, august 2004
1435 */
1436 object *
1437 get_dm_object (player *pl, char **params, int *from)
1438 {
1439 int item_tag, item_position;
1440 object *ob;
1441
1442 if (!pl)
1443 return NULL;
1444
1445 if (!params || !*params || **params == '\0')
1446 {
1447 if (from)
1448 *from = STACK_FROM_TOP;
1449 /* No parameter => get stack item */
1450 return dm_stack_peek (pl);
1451 }
1452
1453 /* Let's clean white spaces */
1454 while (**params == ' ')
1455 (*params)++;
1456
1457 /* Next case: number => item tag */
1458 if (sscanf (*params, "%d", &item_tag))
1459 {
1460 /* Move parameter to next item */
1461 while (isdigit (**params))
1462 (*params)++;
1463
1464 /* And skip blanks, too */
1465 while (**params == ' ')
1466 (*params)++;
1467
1468 /* Get item */
1469 ob = find_object (item_tag);
1470 if (!ob)
1471 {
1472 if (from)
1473 *from = STACK_FROM_NONE;
1474 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1475 return NULL;
1476 }
1477
1478 /* Got one, let's push it on stack */
1479 dm_stack_push (pl, item_tag);
1480 if (from)
1481 *from = STACK_FROM_NUMBER;
1482 return ob;
1483 }
1484
1485 /* Next case: $number => stack item */
1486 if (sscanf (*params, "$%d", &item_position))
1487 {
1488 /* Move parameter to next item */
1489 (*params)++;
1490
1491 while (isdigit (**params))
1492 (*params)++;
1493 while (**params == ' ')
1494 (*params)++;
1495
1496 if (item_position >= pl->stack_position)
1497 {
1498 if (from)
1499 *from = STACK_FROM_NONE;
1500 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1501 return NULL;
1502 }
1503
1504 ob = find_object (pl->stack_items[item_position]);
1505 if (!ob)
1506 {
1507 if (from)
1508 *from = STACK_FROM_NONE;
1509 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1510 return NULL;
1511 }
1512
1513 if (from)
1514 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1515 return ob;
1516 }
1517
1518 /* Next case: 'me' => return pl->ob */
1519 if (!strncmp (*params, "me", 2))
1520 {
1521 if (from)
1522 *from = STACK_FROM_NUMBER;
1523 dm_stack_push (pl, pl->ob->count);
1524
1525 /* Skip to next token */
1526 (*params) += 2;
1527 while (**params == ' ')
1528 (*params)++;
1529
1530 return pl->ob;
1531 }
1532
1533 /* Last case: get stack top */
1534 if (from)
1535 *from = STACK_FROM_TOP;
1536 return dm_stack_peek (pl);
1537 }
1538
1539 /**
1540 * Pop the stack top.
1541 */
1542 int
1543 command_stack_pop (object *op, char *params)
1544 {
1545 dm_stack_pop (op->contr);
1546 return 0;
1547 }
1548
1549 /**
1550 * Push specified item on stack.
1551 */
1552 int
1553 command_stack_push (object *op, char *params)
1554 {
1555 object *ob;
1556 int from;
1557
1558 ob = get_dm_object (op->contr, &params, &from);
1559
1560 if (ob && from != STACK_FROM_NUMBER)
1561 /* Object was from stack, need to push it again */
1562 dm_stack_push (op->contr, ob->count);
1563
1564 return 0;
1565 }
1566
1567 /**
1568 * Displays stack contents.
1569 */
1570 int
1571 command_stack_list (object *op, char *params)
1572 {
1573 int item;
1574 object *display;
1575 player *pl = op->contr;
1576
1577 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1578
1579 for (item = 0; item < pl->stack_position; item++)
1580 {
1581 display = find_object (pl->stack_items[item]);
1582 if (display)
1583 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1584 else
1585 /* Item was freed */
1586 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1587 }
1588
1589 return 0;
1590 }
1591
1592 /**
1593 * Empty DM item stack.
1594 */
1595 int
1596 command_stack_clear (object *op, char *params)
1597 {
1598 op->contr->stack_position = 0;
1599 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1600 return 0;
1601 }
1602
1603 int
1604 command_insert_into (object *op, char *params)
1605 {
1606 object *left, *right, *inserted;
1607 int left_from, right_from;
1608
1609 left = get_dm_object (op->contr, &params, &left_from);
1610 if (!left)
1611 {
1612 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1613 return 0;
1614 }
1615
1616 if (left_from == STACK_FROM_NUMBER)
1617 /* Item was stacked, remove it else right will be the same... */
1618 dm_stack_pop (op->contr);
1619
1620 right = get_dm_object (op->contr, &params, &right_from);
1621
1622 if (!right)
1623 {
1624 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1625 return 0;
1626 }
1627
1628 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1629 {
1630 /*
1631 * Special case: both items were taken from stack top.
1632 * Override the behaviour, taking left as item just below top, if exists.
1633 * See function description for why.
1634 * Besides, can't insert an item into itself.
1635 */
1636 if (op->contr->stack_position > 1)
1637 {
1638 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1639 if (left)
1640 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1641 else
1642 /* Stupid case: item under top was freed, fallback to stack top */
1643 left = right;
1644 }
1645 }
1646
1647 if (left == right)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1650 return 0;
1651 }
1652
1653 if (right->type == PLAYER)
1654 {
1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1656 return 0;
1657 }
1658
1659 if (!QUERY_FLAG (right, FLAG_REMOVED))
1660 right->remove ();
1661 inserted = insert_ob_in_ob (right, left);
1662 if (left->type == PLAYER)
1663 if (inserted == right)
1664 esrv_send_item (left, right);
1665 else
1666 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1667
1668 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1669
1670 return 0;
1671
1672 }