1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
19 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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#include <global.h> |
25 |
#ifndef __CEXTRACT__ |
26 |
# include <sproto.h> |
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#endif |
28 |
#include <spells.h> |
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#include <treasure.h> |
30 |
#include <skills.h> |
31 |
|
32 |
/** Defines for DM item stack **/ |
33 |
#define STACK_SIZE 50 /* Stack size, static */ |
34 |
|
35 |
/* Values for 'from' field of get_dm_object */ |
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#define STACK_FROM_NONE 0 /* Item was not found */ |
37 |
#define STACK_FROM_TOP 1 /* Item is stack top */ |
38 |
#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 |
#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 |
|
41 |
|
42 |
/** |
43 |
* Enough of the DM functions seem to need this that I broke |
44 |
* it out to a seperate function. name is the person |
45 |
* being saught, rq is who is looking for them. This |
46 |
* prints diagnostics messages, and returns the |
47 |
* other player, or NULL otherwise. |
48 |
*/ |
49 |
static player * |
50 |
get_other_player_from_name (object *op, char *name) |
51 |
{ |
52 |
player *pl; |
53 |
|
54 |
if (!name) |
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return NULL; |
56 |
|
57 |
for (pl = first_player; pl != NULL; pl = pl->next) |
58 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 |
break; |
60 |
|
61 |
if (pl == NULL) |
62 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
64 |
return NULL; |
65 |
} |
66 |
|
67 |
if (pl->ob == op) |
68 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 |
return NULL; |
71 |
} |
72 |
if (pl->state != ST_PLAYING) |
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{ |
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new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 |
return NULL; |
76 |
} |
77 |
return pl; |
78 |
} |
79 |
|
80 |
/** |
81 |
* Actually hides specified player (obviously a DM). |
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* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
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* else they just think someone left/entered. |
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*/ |
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void |
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do_wizard_hide (object *op, int silent_dm) |
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{ |
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if (op->contr->hidden) |
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{ |
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op->contr->hidden = 0; |
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op->invisible = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
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op->map->players++; |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
95 |
if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
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} |
99 |
} |
100 |
else |
101 |
{ |
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op->contr->hidden = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
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op->map->players--; |
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if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
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} |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
111 |
} |
112 |
} |
113 |
|
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int |
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command_hide (object *op, char *params) |
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{ |
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do_wizard_hide (op, 0); |
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return 1; |
119 |
} |
120 |
|
121 |
/** |
122 |
* This finds and returns the object which matches the name or |
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* object nubmer (specified via num #whatever). |
124 |
*/ |
125 |
static object * |
126 |
find_object_both (char *params) |
127 |
{ |
128 |
if (!params) |
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return NULL; |
130 |
|
131 |
if (params[0] == '#') |
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return find_object (atol (params + 1)); |
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else |
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return find_object_name (params); |
135 |
} |
136 |
|
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/** |
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* Sets the god for some objects. params should contain two values - |
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* first the object to change, followed by the god to change it to. |
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*/ |
141 |
int |
142 |
command_setgod (object *op, char *params) |
143 |
{ |
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object *ob, *god; |
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char *str; |
146 |
|
147 |
if (!params || !(str = strchr (params, ' '))) |
148 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
150 |
return 0; |
151 |
} |
152 |
|
153 |
/* kill the space, and set string to the next param */ |
154 |
*str++ = '\0'; |
155 |
if (!(ob = find_object_both (params))) |
156 |
{ |
157 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
158 |
return 1; |
159 |
} |
160 |
|
161 |
/* |
162 |
* Perhaps this is overly restrictive? Should we perhaps be able |
163 |
* to rebless altars and the like? |
164 |
*/ |
165 |
if (ob->type != PLAYER) |
166 |
{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
168 |
return 1; |
169 |
} |
170 |
|
171 |
god = find_god (str); |
172 |
if (god == NULL) |
173 |
{ |
174 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
175 |
return 1; |
176 |
} |
177 |
|
178 |
become_follower (ob, god); |
179 |
return 1; |
180 |
} |
181 |
|
182 |
/** |
183 |
* Add player's IP to ban_file and kick them off the server |
184 |
* I know most people have dynamic IPs but this is more of a short term |
185 |
* solution if they have to get a new IP to play maybe they'll calm down. |
186 |
* This uses the banish_file in the local directory *not* the ban_file |
187 |
* The action is logged with a ! for easy searching. -tm |
188 |
*/ |
189 |
int |
190 |
command_banish (object *op, char *params) |
191 |
{ |
192 |
player *pl; |
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FILE *banishfile; |
194 |
char buf[MAX_BUF]; |
195 |
time_t now; |
196 |
|
197 |
if (!params) |
198 |
{ |
199 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
200 |
return 1; |
201 |
} |
202 |
|
203 |
pl = get_other_player_from_name (op, params); |
204 |
if (!pl) |
205 |
return 1; |
206 |
|
207 |
sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
208 |
|
209 |
if ((banishfile = fopen (buf, "a")) == NULL) |
210 |
{ |
211 |
LOG (llevDebug, "Could not find file banish_file.\n"); |
212 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
213 |
return 0; |
214 |
} |
215 |
|
216 |
now = time (NULL); |
217 |
/* |
218 |
* Record this as a comment - then we don't have to worry about changing |
219 |
* the parsing code. |
220 |
*/ |
221 |
fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
222 |
fprintf (banishfile, "*@%s\n", pl->socket.host); |
223 |
fclose (banishfile); |
224 |
|
225 |
LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
226 |
new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
227 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
228 |
command_kick (op, (char *) &pl->ob->name); |
229 |
return 1; |
230 |
} |
231 |
|
232 |
int |
233 |
command_kick (object *op, char *params) |
234 |
{ |
235 |
for (player *pl = first_player; pl; pl = pl->next) |
236 |
if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
237 |
{ |
238 |
object *op = pl->ob; |
239 |
|
240 |
if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
241 |
{ |
242 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
243 |
strcpy (op->contr->killer, "kicked"); |
244 |
} |
245 |
|
246 |
pl->socket.status = Ns_Dead; |
247 |
} |
248 |
|
249 |
return 1; |
250 |
} |
251 |
|
252 |
int |
253 |
command_save_overlay (object *op, char *params) |
254 |
{ |
255 |
if (!op) |
256 |
return 0; |
257 |
|
258 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
259 |
{ |
260 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
261 |
return 1; |
262 |
} |
263 |
|
264 |
new_save_map (op->map, 2); |
265 |
new_save_map (op->map, 0); |
266 |
new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
267 |
|
268 |
ready_map_name (op->map->path, 0); |
269 |
|
270 |
return 1; |
271 |
} |
272 |
|
273 |
int |
274 |
command_shutdown (object *op, char *params) |
275 |
{ |
276 |
struct pl *pl; |
277 |
|
278 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
279 |
{ |
280 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
281 |
return 1; |
282 |
} |
283 |
|
284 |
cleanup (); |
285 |
/* not reached */ |
286 |
return 1; |
287 |
} |
288 |
|
289 |
int |
290 |
command_freeze (object *op, char *params) |
291 |
{ |
292 |
int ticks; |
293 |
player *pl; |
294 |
|
295 |
if (!params) |
296 |
{ |
297 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
298 |
return 1; |
299 |
} |
300 |
|
301 |
ticks = atoi (params); |
302 |
if (ticks) |
303 |
{ |
304 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
305 |
params++; |
306 |
if (*params == 0) |
307 |
{ |
308 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
309 |
return 1; |
310 |
} |
311 |
} |
312 |
else |
313 |
ticks = 100; |
314 |
|
315 |
pl = get_other_player_from_name (op, params); |
316 |
if (!pl) |
317 |
return 1; |
318 |
|
319 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
320 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
321 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
322 |
return 0; |
323 |
} |
324 |
|
325 |
int |
326 |
command_arrest (object *op, char *params) |
327 |
{ |
328 |
object *dummy; |
329 |
player *pl; |
330 |
|
331 |
if (!op) |
332 |
return 0; |
333 |
if (params == NULL) |
334 |
{ |
335 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
336 |
return 1; |
337 |
} |
338 |
pl = get_other_player_from_name (op, params); |
339 |
if (!pl) |
340 |
return 1; |
341 |
dummy = get_jail_exit (pl->ob); |
342 |
if (!dummy) |
343 |
{ |
344 |
/* we have nowhere to send the prisoner.... */ |
345 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 |
return 0; |
347 |
} |
348 |
enter_exit (pl->ob, dummy); |
349 |
free_object (dummy); |
350 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
351 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
352 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
353 |
return 1; |
354 |
} |
355 |
|
356 |
int |
357 |
command_summon (object *op, char *params) |
358 |
{ |
359 |
int i; |
360 |
object *dummy; |
361 |
player *pl; |
362 |
|
363 |
if (!op) |
364 |
return 0; |
365 |
|
366 |
if (params == NULL) |
367 |
{ |
368 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
369 |
return 1; |
370 |
} |
371 |
|
372 |
pl = get_other_player_from_name (op, params); |
373 |
if (!pl) |
374 |
return 1; |
375 |
|
376 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
377 |
if (i == -1) |
378 |
{ |
379 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
380 |
return 1; |
381 |
} |
382 |
|
383 |
dummy = get_object (); |
384 |
EXIT_PATH (dummy) = op->map->path; |
385 |
EXIT_X (dummy) = op->x + freearr_x[i]; |
386 |
EXIT_Y (dummy) = op->y + freearr_y[i]; |
387 |
enter_exit (pl->ob, dummy); |
388 |
free_object (dummy); |
389 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
390 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
391 |
|
392 |
return 1; |
393 |
} |
394 |
|
395 |
/** |
396 |
* Teleport next to target player. |
397 |
*/ |
398 |
|
399 |
/* mids 01/16/2002 */ |
400 |
int |
401 |
command_teleport (object *op, char *params) |
402 |
{ |
403 |
int i; |
404 |
object *dummy; |
405 |
player *pl; |
406 |
|
407 |
if (!op) |
408 |
return 0; |
409 |
|
410 |
if (params == NULL) |
411 |
{ |
412 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
413 |
return 1; |
414 |
} |
415 |
|
416 |
pl = get_other_player_from_name (op, params); |
417 |
if (!pl) |
418 |
return 1; |
419 |
|
420 |
i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
421 |
if (i == -1) |
422 |
{ |
423 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
424 |
return 1; |
425 |
} |
426 |
|
427 |
dummy = get_object (); |
428 |
EXIT_PATH (dummy) = pl->ob->map->path; |
429 |
EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
430 |
EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
431 |
enter_exit (op, dummy); |
432 |
free_object (dummy); |
433 |
if (!op->contr->hidden) |
434 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
435 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
436 |
return 1; |
437 |
} |
438 |
|
439 |
/** |
440 |
* This function is a real mess, because we're stucking getting |
441 |
* the entire item description in one block of text, so we just |
442 |
* can't simply parse it - we need to look for double quotes |
443 |
* for example. This could actually get much simpler with just a |
444 |
* little help from the client - if we could get line breaks, it |
445 |
* makes parsing much easier, eg, something like: |
446 |
* arch dragon |
447 |
* name big nasty creature |
448 |
* hp 5 |
449 |
* sp 30 |
450 |
* Is much easier to parse than |
451 |
* dragon name "big nasty creature" hp 5 sp 30 |
452 |
* for example. |
453 |
*/ |
454 |
int |
455 |
command_create (object *op, char *params) |
456 |
{ |
457 |
object *tmp = NULL; |
458 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
459 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
460 |
archetype *at, *at_spell = NULL; |
461 |
artifact *art = NULL; |
462 |
|
463 |
if (!op) |
464 |
return 0; |
465 |
|
466 |
if (params == NULL) |
467 |
{ |
468 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
469 |
return 1; |
470 |
} |
471 |
|
472 |
bp = params; |
473 |
|
474 |
/* We need to know where the line ends */ |
475 |
endline = bp + strlen (bp); |
476 |
|
477 |
if (sscanf (bp, "%d ", &nrof)) |
478 |
{ |
479 |
if ((bp = strchr (params, ' ')) == NULL) |
480 |
{ |
481 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
482 |
return 1; |
483 |
} |
484 |
bp++; |
485 |
set_nrof = 1; |
486 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
487 |
} |
488 |
|
489 |
if (sscanf (bp, "%d ", &magic)) |
490 |
{ |
491 |
if ((bp = strchr (bp, ' ')) == NULL) |
492 |
{ |
493 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
494 |
return 1; |
495 |
} |
496 |
|
497 |
bp++; |
498 |
set_magic = 1; |
499 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
500 |
} |
501 |
|
502 |
if ((cp = strstr (bp, " of ")) != NULL) |
503 |
{ |
504 |
*cp = '\0'; |
505 |
cp += 4; |
506 |
} |
507 |
|
508 |
for (bp2 = bp; *bp2; bp2++) |
509 |
{ |
510 |
if (*bp2 == ' ') |
511 |
{ |
512 |
*bp2 = '\0'; |
513 |
bp2++; |
514 |
break; |
515 |
} |
516 |
} |
517 |
|
518 |
if ((at = archetype::find (bp)) == NULL) |
519 |
{ |
520 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
521 |
return 1; |
522 |
} |
523 |
|
524 |
if (cp) |
525 |
{ |
526 |
char spell_name[MAX_BUF], *fsp = NULL; |
527 |
|
528 |
/* |
529 |
* Try to find a spell object for this. Note that |
530 |
* we also set up spell_name which is only |
531 |
* the first word. |
532 |
*/ |
533 |
|
534 |
at_spell = archetype::find (cp); |
535 |
if (!at_spell || at_spell->clone.type != SPELL) |
536 |
at_spell = find_archetype_by_object_name (cp); |
537 |
if (!at_spell || at_spell->clone.type != SPELL) |
538 |
{ |
539 |
strcpy (spell_name, cp); |
540 |
fsp = strchr (spell_name, ' '); |
541 |
if (fsp) |
542 |
{ |
543 |
*fsp = 0; |
544 |
fsp++; |
545 |
at_spell = archetype::find (spell_name); |
546 |
|
547 |
/* Got a spell, update the first string pointer */ |
548 |
if (at_spell && at_spell->clone.type == SPELL) |
549 |
bp2 = cp + strlen (spell_name) + 1; |
550 |
else |
551 |
at_spell = NULL; |
552 |
} |
553 |
} |
554 |
|
555 |
/* OK - we didn't find a spell - presume the 'of' |
556 |
* in this case means its an artifact. |
557 |
*/ |
558 |
if (!at_spell) |
559 |
{ |
560 |
if (find_artifactlist (at->clone.type) == NULL) |
561 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
562 |
else |
563 |
{ |
564 |
art = find_artifactlist (at->clone.type)->items; |
565 |
|
566 |
do |
567 |
{ |
568 |
if (!strcmp (art->item->name, cp)) |
569 |
break; |
570 |
art = art->next; |
571 |
} |
572 |
while (art != NULL); |
573 |
|
574 |
if (!art) |
575 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
576 |
} |
577 |
|
578 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
579 |
} |
580 |
} /* if cp */ |
581 |
|
582 |
if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
583 |
at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
584 |
{ |
585 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
586 |
return 1; |
587 |
} |
588 |
|
589 |
/* |
590 |
* Rather than have two different blocks with a lot of similar code, |
591 |
* just create one object, do all the processing, and then determine |
592 |
* if that one object should be inserted or if we need to make copies. |
593 |
*/ |
594 |
tmp = arch_to_object (at); |
595 |
|
596 |
if (settings.real_wiz == FALSE) |
597 |
SET_FLAG (tmp, FLAG_WAS_WIZ); |
598 |
|
599 |
if (set_magic) |
600 |
set_abs_magic (tmp, magic); |
601 |
|
602 |
if (art) |
603 |
give_artifact_abilities (tmp, art->item); |
604 |
|
605 |
if (need_identify (tmp)) |
606 |
{ |
607 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
608 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
609 |
} |
610 |
|
611 |
/* |
612 |
* This entire block here tries to find variable pairings, |
613 |
* eg, 'hp 4' or the like. The mess here is that values |
614 |
* can be quoted (eg "my cool sword"); So the basic logic |
615 |
* is we want to find two spaces, but if we got a quote, |
616 |
* any spaces there don't count. |
617 |
*/ |
618 |
while (*bp2 && bp2 <= endline) |
619 |
{ |
620 |
bp4 = NULL; |
621 |
gotspace = 0; |
622 |
gotquote = 0; |
623 |
|
624 |
/* find the first quote */ |
625 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
626 |
{ |
627 |
|
628 |
/* Found a quote - now lets find the second one */ |
629 |
if (*bp3 == '"') |
630 |
{ |
631 |
*bp3 = ' '; |
632 |
bp2 = bp3 + 1; /* Update start of string */ |
633 |
bp3++; |
634 |
gotquote++; |
635 |
while (*bp3) |
636 |
{ |
637 |
if (*bp3 == '"') |
638 |
{ |
639 |
*bp3 = '\0'; |
640 |
gotquote++; |
641 |
} |
642 |
else |
643 |
bp3++; |
644 |
} |
645 |
} |
646 |
else if (*bp3 == ' ') |
647 |
gotspace++; |
648 |
} |
649 |
|
650 |
/* |
651 |
* If we got two spaces, send the second one to null. |
652 |
* if we've reached the end of the line, increase gotspace - |
653 |
* this is perfectly valid for the list entry listed. |
654 |
*/ |
655 |
if (gotspace == 2 || gotquote == 2) |
656 |
{ |
657 |
bp3--; /* Undo the extra increment */ |
658 |
*bp3 = '\0'; |
659 |
} |
660 |
else if (*bp3 == '\0') |
661 |
gotspace++; |
662 |
|
663 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
664 |
{ |
665 |
/* |
666 |
* Unfortunately, we've clobbered lots of values, so printing |
667 |
* out what we have probably isn't useful. Break out, because |
668 |
* trying to recover is probably won't get anything useful |
669 |
* anyways, and we'd be confused about end of line pointers |
670 |
* anyways. |
671 |
*/ |
672 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
673 |
break; |
674 |
} |
675 |
|
676 |
/* bp2 should still point to the start of this line, |
677 |
* with bp3 pointing to the end |
678 |
*/ |
679 |
if (set_variable (tmp, bp2) == -1) |
680 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
681 |
else |
682 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
683 |
|
684 |
bp2 = bp3 + 1; |
685 |
} |
686 |
|
687 |
if (at->clone.nrof) |
688 |
{ |
689 |
if (at_spell) |
690 |
insert_ob_in_ob (arch_to_object (at_spell), tmp); |
691 |
|
692 |
tmp->x = op->x; |
693 |
tmp->y = op->y; |
694 |
|
695 |
if (set_nrof) |
696 |
tmp->nrof = nrof; |
697 |
|
698 |
tmp->map = op->map; |
699 |
|
700 |
tmp = insert_ob_in_ob (tmp, op); |
701 |
esrv_send_item (op, tmp); |
702 |
|
703 |
/* Let's put this created item on stack so dm can access it easily. */ |
704 |
dm_stack_push (op->contr, tmp->count); |
705 |
|
706 |
return 1; |
707 |
} |
708 |
else |
709 |
{ |
710 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
711 |
{ |
712 |
archetype *atmp; |
713 |
object *prev = 0, *head = 0; |
714 |
|
715 |
for (atmp = at; atmp; atmp = atmp->more) |
716 |
{ |
717 |
object *dup = arch_to_object (atmp); |
718 |
|
719 |
if (at_spell) |
720 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
721 |
|
722 |
/* |
723 |
* The head is what contains all the important bits, |
724 |
* so just copying it over should be fine. |
725 |
*/ |
726 |
if (!head) |
727 |
{ |
728 |
head = dup; |
729 |
copy_object (tmp, dup); |
730 |
} |
731 |
|
732 |
if (settings.real_wiz == FALSE) |
733 |
SET_FLAG (dup, FLAG_WAS_WIZ); |
734 |
|
735 |
dup->x = op->x + dup->arch->clone.x; |
736 |
dup->y = op->y + dup->arch->clone.y; |
737 |
dup->map = op->map; |
738 |
|
739 |
if (head != dup) |
740 |
{ |
741 |
dup->head = head; |
742 |
prev->more = dup; |
743 |
} |
744 |
|
745 |
prev = dup; |
746 |
} |
747 |
|
748 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
749 |
{ |
750 |
object *check = head; |
751 |
int size_x = 0; |
752 |
int size_y = 0; |
753 |
|
754 |
while (check) |
755 |
{ |
756 |
size_x = MAX (size_x, check->arch->clone.x); |
757 |
size_y = MAX (size_y, check->arch->clone.y); |
758 |
check = check->more; |
759 |
} |
760 |
|
761 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
762 |
{ |
763 |
if (head->x < size_x || head->y < size_y) |
764 |
{ |
765 |
dm_stack_pop (op->contr); |
766 |
free_object (head); |
767 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
768 |
free_object (tmp); |
769 |
return 1; |
770 |
} |
771 |
|
772 |
check = head; |
773 |
|
774 |
while (check) |
775 |
{ |
776 |
check->x -= size_x; |
777 |
check->y -= size_y; |
778 |
check = check->more; |
779 |
} |
780 |
} |
781 |
|
782 |
insert_ob_in_map (head, op->map, op, 0); |
783 |
} |
784 |
else |
785 |
head = insert_ob_in_ob (head, op); |
786 |
|
787 |
/* Let's put this created item on stack so dm can access it easily. */ |
788 |
/* Wonder if we really want to push all of these, but since |
789 |
* things like rods have nrof 0, we want to cover those. |
790 |
*/ |
791 |
dm_stack_push (op->contr, head->count); |
792 |
|
793 |
if (at->clone.randomitems != NULL && !at_spell) |
794 |
create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
795 |
|
796 |
esrv_send_item (op, head); |
797 |
} |
798 |
|
799 |
/* free the one we used to copy */ |
800 |
free_object (tmp); |
801 |
} |
802 |
|
803 |
return 1; |
804 |
} |
805 |
|
806 |
/* |
807 |
* Now follows dm-commands which are also acceptable from sockets |
808 |
*/ |
809 |
|
810 |
int |
811 |
command_inventory (object *op, char *params) |
812 |
{ |
813 |
object *tmp; |
814 |
int i; |
815 |
|
816 |
if (!params) |
817 |
{ |
818 |
inventory (op, NULL); |
819 |
return 0; |
820 |
} |
821 |
|
822 |
if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
823 |
{ |
824 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
825 |
return 1; |
826 |
} |
827 |
|
828 |
inventory (op, tmp); |
829 |
return 1; |
830 |
} |
831 |
|
832 |
/* just show player's their skills for now. Dm's can |
833 |
* already see skills w/ inventory command - b.t. |
834 |
*/ |
835 |
|
836 |
int |
837 |
command_skills (object *op, char *params) |
838 |
{ |
839 |
show_skills (op, params); |
840 |
return 0; |
841 |
} |
842 |
|
843 |
int |
844 |
command_dump (object *op, char *params) |
845 |
{ |
846 |
object *tmp; |
847 |
|
848 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
849 |
if (!tmp) |
850 |
return 1; |
851 |
|
852 |
char *dump = dump_object (tmp); |
853 |
new_draw_info (NDI_UNIQUE, 0, op, dump); |
854 |
free (dump); |
855 |
|
856 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
857 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
858 |
|
859 |
return 1; |
860 |
} |
861 |
|
862 |
/** |
863 |
* When DM is possessing a monster, flip aggression on and off, to allow |
864 |
* better motion. |
865 |
*/ |
866 |
int |
867 |
command_mon_aggr (object *op, char *params) |
868 |
{ |
869 |
if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
870 |
{ |
871 |
op->enemy = NULL; |
872 |
SET_FLAG (op, FLAG_UNAGGRESSIVE); |
873 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
874 |
} |
875 |
else |
876 |
{ |
877 |
CLEAR_FLAG (op, FLAG_FRIENDLY); |
878 |
CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
879 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
880 |
} |
881 |
|
882 |
return 1; |
883 |
} |
884 |
|
885 |
/** DM can possess a monster. Basically, this tricks the client into thinking |
886 |
* a given monster, is actually the player it controls. This allows a DM |
887 |
* to inhabit a monster's body, and run around the game with it. |
888 |
* This function is severely broken - it has tons of hardcoded values, |
889 |
*/ |
890 |
int |
891 |
command_possess (object *op, char *params) |
892 |
{ |
893 |
object *victim, *curinv, *nextinv; |
894 |
player *pl; |
895 |
int i; |
896 |
char buf[MAX_BUF]; |
897 |
|
898 |
victim = NULL; |
899 |
if (params != NULL) |
900 |
{ |
901 |
if (sscanf (params, "%d", &i)) |
902 |
victim = find_object (i); |
903 |
else if (sscanf (params, "%s", buf)) |
904 |
victim = find_object_name (buf); |
905 |
} |
906 |
if (victim == NULL) |
907 |
{ |
908 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
909 |
return 1; |
910 |
} |
911 |
|
912 |
if (victim == op) |
913 |
{ |
914 |
new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
915 |
return 1; |
916 |
} |
917 |
|
918 |
/* clear out the old inventory */ |
919 |
curinv = op->inv; |
920 |
while (curinv != NULL) |
921 |
{ |
922 |
nextinv = curinv->below; |
923 |
esrv_del_item (op->contr, curinv->count); |
924 |
curinv = nextinv; |
925 |
} |
926 |
|
927 |
/* make the switch */ |
928 |
pl = op->contr; |
929 |
victim->contr = pl; |
930 |
pl->ob = victim; |
931 |
victim->type = PLAYER; |
932 |
SET_FLAG (victim, FLAG_WIZ); |
933 |
|
934 |
/* send the inventory to the client */ |
935 |
curinv = victim->inv; |
936 |
while (curinv != NULL) |
937 |
{ |
938 |
nextinv = curinv->below; |
939 |
esrv_send_item (victim, curinv); |
940 |
curinv = nextinv; |
941 |
} |
942 |
/* basic patchup */ |
943 |
/* The use of hard coded values is terrible. Note |
944 |
* that really, to be fair, this shouldn't get changed at |
945 |
* all - if you are possessing a kobold, you should have the |
946 |
* same limitations. As it is, as more body locations are added, |
947 |
* this will give this player more locations than perhaps |
948 |
* they should be allowed. |
949 |
*/ |
950 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
951 |
if (i == 1 || i == 6 || i == 8 || i == 9) |
952 |
victim->body_info[i] = 2; |
953 |
else |
954 |
victim->body_info[i] = 1; |
955 |
|
956 |
esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
957 |
esrv_send_inventory (victim, victim); |
958 |
|
959 |
fix_player (victim); |
960 |
|
961 |
do_some_living (victim); |
962 |
return 1; |
963 |
} |
964 |
|
965 |
int |
966 |
command_patch (object *op, char *params) |
967 |
{ |
968 |
char *arg, *arg2; |
969 |
object *tmp; |
970 |
|
971 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
972 |
if (!tmp) |
973 |
/* Player already informed of failure */ |
974 |
return 1; |
975 |
|
976 |
/* params set to first value by get_dm_default */ |
977 |
arg = params; |
978 |
if (arg == NULL) |
979 |
{ |
980 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
981 |
return 1; |
982 |
} |
983 |
|
984 |
if ((arg2 = strchr (arg, ' '))) |
985 |
arg2++; |
986 |
if (settings.real_wiz == FALSE) |
987 |
SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
988 |
if (set_variable (tmp, arg) == -1) |
989 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
990 |
else |
991 |
{ |
992 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
993 |
} |
994 |
|
995 |
return 1; |
996 |
} |
997 |
|
998 |
int |
999 |
command_remove (object *op, char *params) |
1000 |
{ |
1001 |
object *tmp; |
1002 |
int from; |
1003 |
|
1004 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1005 |
if (!tmp) |
1006 |
{ |
1007 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1008 |
return 1; |
1009 |
} |
1010 |
|
1011 |
if (tmp->type == PLAYER) |
1012 |
{ |
1013 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1014 |
return 1; |
1015 |
} |
1016 |
|
1017 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
1018 |
{ |
1019 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1020 |
return 1; |
1021 |
} |
1022 |
|
1023 |
if (from != STACK_FROM_STACK) |
1024 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1025 |
dm_stack_pop (op->contr); |
1026 |
|
1027 |
/* Always work on the head - otherwise object will get in odd state */ |
1028 |
if (tmp->head) |
1029 |
tmp = tmp->head; |
1030 |
remove_ob (tmp); |
1031 |
return 1; |
1032 |
} |
1033 |
|
1034 |
int |
1035 |
command_free (object *op, char *params) |
1036 |
{ |
1037 |
object *tmp; |
1038 |
int from; |
1039 |
|
1040 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1041 |
|
1042 |
if (!tmp) |
1043 |
{ |
1044 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1045 |
return 1; |
1046 |
} |
1047 |
|
1048 |
if (from != STACK_FROM_STACK) |
1049 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1050 |
dm_stack_pop (op->contr); |
1051 |
|
1052 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
1053 |
{ |
1054 |
new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1055 |
remove_ob (tmp); |
1056 |
} |
1057 |
|
1058 |
if (tmp->head) |
1059 |
tmp = tmp->head; |
1060 |
free_object (tmp); |
1061 |
return 1; |
1062 |
} |
1063 |
|
1064 |
/** |
1065 |
* This adds exp to a player. We now allow adding to a specific skill. |
1066 |
*/ |
1067 |
int |
1068 |
command_addexp (object *op, char *params) |
1069 |
{ |
1070 |
char buf[MAX_BUF], skill[MAX_BUF]; |
1071 |
int i, q; |
1072 |
object *skillob = NULL; |
1073 |
player *pl; |
1074 |
|
1075 |
skill[0] = '\0'; |
1076 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1077 |
{ |
1078 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1079 |
return 1; |
1080 |
} |
1081 |
|
1082 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1083 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1084 |
break; |
1085 |
|
1086 |
if (pl == NULL) |
1087 |
{ |
1088 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1089 |
return 1; |
1090 |
} |
1091 |
|
1092 |
if (q >= 3) |
1093 |
{ |
1094 |
skillob = find_skill_by_name (pl->ob, skill); |
1095 |
if (!skillob) |
1096 |
{ |
1097 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1098 |
return 1; |
1099 |
} |
1100 |
|
1101 |
i = check_exp_adjust (skillob, i); |
1102 |
skillob->stats.exp += i; |
1103 |
calc_perm_exp (skillob); |
1104 |
player_lvl_adj (pl->ob, skillob); |
1105 |
} |
1106 |
|
1107 |
pl->ob->stats.exp += i; |
1108 |
calc_perm_exp (pl->ob); |
1109 |
player_lvl_adj (pl->ob, NULL); |
1110 |
|
1111 |
if (settings.real_wiz == FALSE) |
1112 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1113 |
return 1; |
1114 |
} |
1115 |
|
1116 |
/**************************************************************************/ |
1117 |
|
1118 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1119 |
|
1120 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1121 |
|
1122 |
/**************************************************************************/ |
1123 |
|
1124 |
int |
1125 |
command_stats (object *op, char *params) |
1126 |
{ |
1127 |
char thing[20]; |
1128 |
player *pl; |
1129 |
char buf[MAX_BUF]; |
1130 |
|
1131 |
thing[0] = '\0'; |
1132 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1133 |
{ |
1134 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1135 |
return 1; |
1136 |
} |
1137 |
|
1138 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1139 |
if (!strcmp (pl->ob->name, thing)) |
1140 |
{ |
1141 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1142 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1143 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1144 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1145 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1146 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1147 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1148 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 |
sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1150 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1152 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1153 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1154 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1155 |
break; |
1156 |
} |
1157 |
if (pl == NULL) |
1158 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1159 |
return 1; |
1160 |
} |
1161 |
|
1162 |
int |
1163 |
command_abil (object *op, char *params) |
1164 |
{ |
1165 |
char thing[20], thing2[20]; |
1166 |
int iii; |
1167 |
player *pl; |
1168 |
char buf[MAX_BUF]; |
1169 |
|
1170 |
iii = 0; |
1171 |
thing[0] = '\0'; |
1172 |
thing2[0] = '\0'; |
1173 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1174 |
{ |
1175 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1176 |
return 1; |
1177 |
} |
1178 |
|
1179 |
if (thing2 == NULL) |
1180 |
{ |
1181 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1182 |
return 1; |
1183 |
} |
1184 |
|
1185 |
if (iii < MIN_STAT || iii > MAX_STAT) |
1186 |
{ |
1187 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1188 |
return 1; |
1189 |
} |
1190 |
|
1191 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1192 |
{ |
1193 |
if (!strcmp (pl->ob->name, thing)) |
1194 |
{ |
1195 |
if (settings.real_wiz == FALSE) |
1196 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1197 |
if (!strcmp ("str", thing2)) |
1198 |
pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1199 |
if (!strcmp ("dex", thing2)) |
1200 |
pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1201 |
if (!strcmp ("con", thing2)) |
1202 |
pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1203 |
if (!strcmp ("wis", thing2)) |
1204 |
pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1205 |
if (!strcmp ("cha", thing2)) |
1206 |
pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1207 |
if (!strcmp ("int", thing2)) |
1208 |
pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1209 |
if (!strcmp ("pow", thing2)) |
1210 |
pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1211 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
1212 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1213 |
fix_player (pl->ob); |
1214 |
return 1; |
1215 |
} |
1216 |
} |
1217 |
|
1218 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1219 |
return 1; |
1220 |
} |
1221 |
|
1222 |
int |
1223 |
command_reset (object *op, char *params) |
1224 |
{ |
1225 |
maptile *m; |
1226 |
object *dummy = NULL, *tmp = NULL; |
1227 |
|
1228 |
if (params == NULL) |
1229 |
{ |
1230 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
1231 |
return 1; |
1232 |
} |
1233 |
|
1234 |
if (strcmp (params, ".") == 0) |
1235 |
params = op->map->path; |
1236 |
m = has_been_loaded (params); |
1237 |
if (m == NULL) |
1238 |
{ |
1239 |
new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
1240 |
return 1; |
1241 |
} |
1242 |
|
1243 |
if (m->in_memory != MAP_SWAPPED) |
1244 |
{ |
1245 |
if (m->in_memory != MAP_IN_MEMORY) |
1246 |
{ |
1247 |
LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
1248 |
return 0; |
1249 |
} |
1250 |
|
1251 |
/* |
1252 |
* Only attempt to remove the player that is doing the reset, and not other |
1253 |
* players or wiz's. |
1254 |
*/ |
1255 |
if (op->map == m) |
1256 |
{ |
1257 |
dummy = get_object (); |
1258 |
dummy->map = NULL; |
1259 |
EXIT_X (dummy) = op->x; |
1260 |
EXIT_Y (dummy) = op->y; |
1261 |
EXIT_PATH (dummy) = op->map->path; |
1262 |
remove_ob (op); |
1263 |
op->map = NULL; |
1264 |
tmp = op; |
1265 |
} |
1266 |
swap_map (m); |
1267 |
} |
1268 |
|
1269 |
if (m->in_memory == MAP_SWAPPED) |
1270 |
{ |
1271 |
LOG (llevDebug, "Resetting map %s.\n", m->path); |
1272 |
|
1273 |
/* setting this effectively causes an immediate reload */ |
1274 |
m->reset_time = 1; |
1275 |
flush_old_maps (); |
1276 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
1277 |
if (tmp) |
1278 |
{ |
1279 |
enter_exit (tmp, dummy); |
1280 |
free_object (dummy); |
1281 |
} |
1282 |
return 1; |
1283 |
} |
1284 |
else |
1285 |
{ |
1286 |
player *pl; |
1287 |
int playercount = 0; |
1288 |
|
1289 |
/* Need to re-insert player if swap failed for some reason */ |
1290 |
if (tmp) |
1291 |
{ |
1292 |
insert_ob_in_map (op, m, NULL, 0); |
1293 |
free_object (dummy); |
1294 |
} |
1295 |
|
1296 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
1297 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1298 |
{ |
1299 |
if (pl->ob->map == m && pl->ob != op) |
1300 |
{ |
1301 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
1302 |
playercount++; |
1303 |
} |
1304 |
} |
1305 |
if (!playercount) |
1306 |
new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
1307 |
return 1; |
1308 |
} |
1309 |
} |
1310 |
|
1311 |
int |
1312 |
command_nowiz (object *op, char *params) |
1313 |
{ /* 'noadm' is alias */ |
1314 |
CLEAR_FLAG (op, FLAG_WIZ); |
1315 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1316 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1317 |
|
1318 |
if (settings.real_wiz == TRUE) |
1319 |
CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1320 |
if (op->contr->hidden) |
1321 |
{ |
1322 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1323 |
op->map->players++; |
1324 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1325 |
op->contr->hidden = 0; |
1326 |
op->invisible = 1; |
1327 |
} |
1328 |
else |
1329 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1330 |
return 1; |
1331 |
} |
1332 |
|
1333 |
/** |
1334 |
* object *op is trying to become dm. |
1335 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
1336 |
* for socket users to become DM - in that case, it will check for the players |
1337 |
* character name. |
1338 |
*/ |
1339 |
static int |
1340 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1341 |
{ |
1342 |
FILE *dmfile; |
1343 |
char buf[MAX_BUF]; |
1344 |
char line_buf[160], name[160], passwd[160], host[160]; |
1345 |
|
1346 |
#ifdef RESTRICTIVE_DM |
1347 |
*pl_name = op->name ? op->name : "*"; |
1348 |
#endif |
1349 |
|
1350 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1351 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1352 |
{ |
1353 |
LOG (llevDebug, "Could not find DM file.\n"); |
1354 |
return 0; |
1355 |
} |
1356 |
|
1357 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1358 |
{ |
1359 |
if (line_buf[0] == '#') |
1360 |
continue; |
1361 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1362 |
{ |
1363 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1364 |
} |
1365 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1366 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1367 |
{ |
1368 |
fclose (dmfile); |
1369 |
return (1); |
1370 |
} |
1371 |
} |
1372 |
fclose (dmfile); |
1373 |
return (0); |
1374 |
} |
1375 |
|
1376 |
int |
1377 |
do_wizard_dm (object *op, char *params, int silent) |
1378 |
{ |
1379 |
if (!op->contr) |
1380 |
return 0; |
1381 |
|
1382 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1383 |
{ |
1384 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1385 |
return 0; |
1386 |
} |
1387 |
|
1388 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1389 |
{ |
1390 |
SET_FLAG (op, FLAG_WIZ); |
1391 |
SET_FLAG (op, FLAG_WAS_WIZ); |
1392 |
SET_FLAG (op, FLAG_WIZPASS); |
1393 |
SET_FLAG (op, FLAG_WIZCAST); |
1394 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1395 |
/* |
1396 |
* Remove setting flying here - that won't work, because next |
1397 |
* fix_player() is called that will get cleared - proper solution |
1398 |
* is probably something like a wiz_force which gives that and any |
1399 |
* other desired abilities. |
1400 |
*/ |
1401 |
clear_los (op); |
1402 |
op->contr->write_buf[0] = '\0'; |
1403 |
|
1404 |
if (!silent) |
1405 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1406 |
|
1407 |
return 1; |
1408 |
} |
1409 |
else |
1410 |
{ |
1411 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1412 |
op->contr->write_buf[0] = '\0'; |
1413 |
return 0; |
1414 |
} |
1415 |
} |
1416 |
|
1417 |
/* |
1418 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1419 |
* - allow people on sockets to become dm, and allow better dm file |
1420 |
*/ |
1421 |
int |
1422 |
command_dm (object *op, char *params) |
1423 |
{ |
1424 |
if (!op->contr) |
1425 |
return 0; |
1426 |
|
1427 |
do_wizard_dm (op, params, 0); |
1428 |
|
1429 |
return 1; |
1430 |
} |
1431 |
|
1432 |
int |
1433 |
command_invisible (object *op, char *params) |
1434 |
{ |
1435 |
if (op) |
1436 |
{ |
1437 |
op->invisible += 100; |
1438 |
update_object (op, UP_OBJ_FACE); |
1439 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1440 |
} |
1441 |
|
1442 |
return 0; |
1443 |
} |
1444 |
|
1445 |
/** |
1446 |
* Returns spell object (from archetypes) by name. |
1447 |
* Returns NULL if 0 or more than one spell matches. |
1448 |
* Used for wizard's learn spell/prayer. |
1449 |
* |
1450 |
* op is the player issuing the command. |
1451 |
* |
1452 |
* Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1453 |
* anymore (but may still be present in some player's inventories and thus |
1454 |
* cannot be removed). We have to ignore them here since they have the same |
1455 |
* name than other "spell_xxx" archetypes and would always conflict. |
1456 |
*/ |
1457 |
static object * |
1458 |
get_spell_by_name (object *op, const char *spell_name) |
1459 |
{ |
1460 |
archetype *ar; |
1461 |
archetype *found; |
1462 |
int conflict_found; |
1463 |
size_t spell_name_length; |
1464 |
|
1465 |
/* First check for full name matches. */ |
1466 |
conflict_found = 0; |
1467 |
found = NULL; |
1468 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1469 |
{ |
1470 |
if (ar->clone.type != SPELL) |
1471 |
continue; |
1472 |
|
1473 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1474 |
continue; |
1475 |
|
1476 |
if (strcmp (ar->clone.name, spell_name) != 0) |
1477 |
continue; |
1478 |
|
1479 |
if (found != NULL) |
1480 |
{ |
1481 |
if (!conflict_found) |
1482 |
{ |
1483 |
conflict_found = 1; |
1484 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1485 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1486 |
} |
1487 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1488 |
continue; |
1489 |
} |
1490 |
|
1491 |
found = ar; |
1492 |
} |
1493 |
|
1494 |
/* No match if more more than one archetype matches. */ |
1495 |
if (conflict_found) |
1496 |
return NULL; |
1497 |
|
1498 |
/* Return if exactly one archetype matches. */ |
1499 |
if (found != NULL) |
1500 |
return arch_to_object (found); |
1501 |
|
1502 |
/* No full match found: now check for partial matches. */ |
1503 |
spell_name_length = strlen (spell_name); |
1504 |
conflict_found = 0; |
1505 |
found = NULL; |
1506 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1507 |
{ |
1508 |
if (ar->clone.type != SPELL) |
1509 |
continue; |
1510 |
|
1511 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1512 |
continue; |
1513 |
|
1514 |
if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1515 |
continue; |
1516 |
|
1517 |
if (found != NULL) |
1518 |
{ |
1519 |
if (!conflict_found) |
1520 |
{ |
1521 |
conflict_found = 1; |
1522 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1523 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1524 |
} |
1525 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1526 |
continue; |
1527 |
} |
1528 |
|
1529 |
found = ar; |
1530 |
} |
1531 |
|
1532 |
/* No match if more more than one archetype matches. */ |
1533 |
if (conflict_found) |
1534 |
return NULL; |
1535 |
|
1536 |
/* Return if exactly one archetype matches. */ |
1537 |
if (found != NULL) |
1538 |
return arch_to_object (found); |
1539 |
|
1540 |
/* No spell found: just print an error message. */ |
1541 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1542 |
return NULL; |
1543 |
} |
1544 |
|
1545 |
static int |
1546 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1547 |
{ |
1548 |
object *tmp; |
1549 |
|
1550 |
if (op->contr == NULL || params == NULL) |
1551 |
{ |
1552 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1553 |
return 0; |
1554 |
} |
1555 |
|
1556 |
tmp = get_spell_by_name (op, params); |
1557 |
if (tmp == NULL) |
1558 |
{ |
1559 |
return 0; |
1560 |
} |
1561 |
|
1562 |
if (check_spell_known (op, tmp->name)) |
1563 |
{ |
1564 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1565 |
return 0; |
1566 |
} |
1567 |
|
1568 |
do_learn_spell (op, tmp, special_prayer); |
1569 |
free_object (tmp); |
1570 |
return 1; |
1571 |
} |
1572 |
|
1573 |
int |
1574 |
command_learn_spell (object *op, char *params) |
1575 |
{ |
1576 |
return command_learn_spell_or_prayer (op, params, 0); |
1577 |
} |
1578 |
|
1579 |
int |
1580 |
command_learn_special_prayer (object *op, char *params) |
1581 |
{ |
1582 |
return command_learn_spell_or_prayer (op, params, 1); |
1583 |
} |
1584 |
|
1585 |
int |
1586 |
command_forget_spell (object *op, char *params) |
1587 |
{ |
1588 |
object *spell; |
1589 |
|
1590 |
if (op->contr == NULL || params == NULL) |
1591 |
{ |
1592 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1593 |
return 0; |
1594 |
} |
1595 |
|
1596 |
spell = lookup_spell_by_name (op, params); |
1597 |
if (spell == NULL) |
1598 |
{ |
1599 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1600 |
return 0; |
1601 |
} |
1602 |
|
1603 |
do_forget_spell (op, spell->name); |
1604 |
return 1; |
1605 |
} |
1606 |
|
1607 |
/** |
1608 |
* Lists all plugins currently loaded with their IDs and full names. |
1609 |
*/ |
1610 |
int |
1611 |
command_listplugins (object *op, char *params) |
1612 |
{ |
1613 |
plugins_display_list (op); |
1614 |
return 1; |
1615 |
} |
1616 |
|
1617 |
/** |
1618 |
* Loads the given plugin. The DM specifies the name of the library to load (no |
1619 |
* pathname is needed). Do not ever attempt to load the same plugin more than |
1620 |
* once at a time, or bad things could happen. |
1621 |
*/ |
1622 |
int |
1623 |
command_loadplugin (object *op, char *params) |
1624 |
{ |
1625 |
char buf[MAX_BUF]; |
1626 |
|
1627 |
if (params == NULL) |
1628 |
{ |
1629 |
new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1630 |
return 1; |
1631 |
} |
1632 |
|
1633 |
strcpy (buf, LIBDIR); |
1634 |
strcat (buf, "/plugins/"); |
1635 |
strcat (buf, params); |
1636 |
LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1637 |
if (plugins_init_plugin (buf) == 0) |
1638 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1639 |
else |
1640 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1641 |
return 1; |
1642 |
} |
1643 |
|
1644 |
/** |
1645 |
* Unloads the given plugin. The DM specified the ID of the library to unload. |
1646 |
* Note that some things may behave strangely if the correct plugins are not |
1647 |
* loaded. |
1648 |
*/ |
1649 |
int |
1650 |
command_unloadplugin (object *op, char *params) |
1651 |
{ |
1652 |
if (params == NULL) |
1653 |
{ |
1654 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1655 |
return 1; |
1656 |
} |
1657 |
|
1658 |
if (plugins_remove_plugin (params) == 0) |
1659 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1660 |
else |
1661 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1662 |
return 1; |
1663 |
} |
1664 |
|
1665 |
/** |
1666 |
* A players wants to become DM and hide. |
1667 |
* Let's see if that's authorized. |
1668 |
* Make sure to not tell anything to anyone. |
1669 |
*/ |
1670 |
int |
1671 |
command_dmhide (object *op, char *params) |
1672 |
{ |
1673 |
if (!do_wizard_dm (op, params, 1)) |
1674 |
return 0; |
1675 |
|
1676 |
do_wizard_hide (op, 1); |
1677 |
|
1678 |
return 1; |
1679 |
} |
1680 |
|
1681 |
void |
1682 |
dm_stack_pop (player *pl) |
1683 |
{ |
1684 |
if (!pl->stack_items || !pl->stack_position) |
1685 |
{ |
1686 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1687 |
return; |
1688 |
} |
1689 |
|
1690 |
pl->stack_position--; |
1691 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1692 |
} |
1693 |
|
1694 |
/** |
1695 |
* Get current stack top item for player. |
1696 |
* Returns NULL if no stacked item. |
1697 |
* If stacked item disappeared (freed), remove it. |
1698 |
* |
1699 |
* Ryo, august 2004 |
1700 |
*/ |
1701 |
object * |
1702 |
dm_stack_peek (player *pl) |
1703 |
{ |
1704 |
object *ob; |
1705 |
|
1706 |
if (!pl->stack_position) |
1707 |
{ |
1708 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1709 |
return NULL; |
1710 |
} |
1711 |
|
1712 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1713 |
if (!ob) |
1714 |
{ |
1715 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1716 |
dm_stack_pop (pl); |
1717 |
return NULL; |
1718 |
} |
1719 |
|
1720 |
return ob; |
1721 |
} |
1722 |
|
1723 |
/** |
1724 |
* Push specified item on player stack. |
1725 |
* Inform player of position. |
1726 |
* Initializes variables if needed. |
1727 |
*/ |
1728 |
void |
1729 |
dm_stack_push (player *pl, tag_t item) |
1730 |
{ |
1731 |
if (!pl->stack_items) |
1732 |
{ |
1733 |
pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1734 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1735 |
} |
1736 |
|
1737 |
if (pl->stack_position == STACK_SIZE) |
1738 |
{ |
1739 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1740 |
return; |
1741 |
} |
1742 |
|
1743 |
pl->stack_items[pl->stack_position] = item; |
1744 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1745 |
pl->stack_position++; |
1746 |
} |
1747 |
|
1748 |
/** |
1749 |
* Checks 'params' for object code. |
1750 |
* |
1751 |
* Can be: |
1752 |
* * empty => get current object stack top for player |
1753 |
* * number => get item with that tag, stack it for future use |
1754 |
* * $number => get specified stack item |
1755 |
* * "me" => player himself |
1756 |
* |
1757 |
* At function exit, params points to first non-object char |
1758 |
* |
1759 |
* 'from', if not NULL, contains at exit: |
1760 |
* * STACK_FROM_NONE => object not found |
1761 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
1762 |
* * STACK_FROM_STACK => item from somewhere in the stack |
1763 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
1764 |
* |
1765 |
* Ryo, august 2004 |
1766 |
*/ |
1767 |
object * |
1768 |
get_dm_object (player *pl, char **params, int *from) |
1769 |
{ |
1770 |
int item_tag, item_position; |
1771 |
object *ob; |
1772 |
|
1773 |
if (!pl) |
1774 |
return NULL; |
1775 |
|
1776 |
if (!params || !*params || **params == '\0') |
1777 |
{ |
1778 |
if (from) |
1779 |
*from = STACK_FROM_TOP; |
1780 |
/* No parameter => get stack item */ |
1781 |
return dm_stack_peek (pl); |
1782 |
} |
1783 |
|
1784 |
/* Let's clean white spaces */ |
1785 |
while (**params == ' ') |
1786 |
(*params)++; |
1787 |
|
1788 |
/* Next case: number => item tag */ |
1789 |
if (sscanf (*params, "%d", &item_tag)) |
1790 |
{ |
1791 |
/* Move parameter to next item */ |
1792 |
while (isdigit (**params)) |
1793 |
(*params)++; |
1794 |
|
1795 |
/* And skip blanks, too */ |
1796 |
while (**params == ' ') |
1797 |
(*params)++; |
1798 |
|
1799 |
/* Get item */ |
1800 |
ob = find_object (item_tag); |
1801 |
if (!ob) |
1802 |
{ |
1803 |
if (from) |
1804 |
*from = STACK_FROM_NONE; |
1805 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
1806 |
return NULL; |
1807 |
} |
1808 |
|
1809 |
/* Got one, let's push it on stack */ |
1810 |
dm_stack_push (pl, item_tag); |
1811 |
if (from) |
1812 |
*from = STACK_FROM_NUMBER; |
1813 |
return ob; |
1814 |
} |
1815 |
|
1816 |
/* Next case: $number => stack item */ |
1817 |
if (sscanf (*params, "$%d", &item_position)) |
1818 |
{ |
1819 |
/* Move parameter to next item */ |
1820 |
(*params)++; |
1821 |
|
1822 |
while (isdigit (**params)) |
1823 |
(*params)++; |
1824 |
while (**params == ' ') |
1825 |
(*params)++; |
1826 |
|
1827 |
if (item_position >= pl->stack_position) |
1828 |
{ |
1829 |
if (from) |
1830 |
*from = STACK_FROM_NONE; |
1831 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1832 |
return NULL; |
1833 |
} |
1834 |
|
1835 |
ob = find_object (pl->stack_items[item_position]); |
1836 |
if (!ob) |
1837 |
{ |
1838 |
if (from) |
1839 |
*from = STACK_FROM_NONE; |
1840 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1841 |
return NULL; |
1842 |
} |
1843 |
|
1844 |
if (from) |
1845 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1846 |
return ob; |
1847 |
} |
1848 |
|
1849 |
/* Next case: 'me' => return pl->ob */ |
1850 |
if (!strncmp (*params, "me", 2)) |
1851 |
{ |
1852 |
if (from) |
1853 |
*from = STACK_FROM_NUMBER; |
1854 |
dm_stack_push (pl, pl->ob->count); |
1855 |
|
1856 |
/* Skip to next token */ |
1857 |
(*params) += 2; |
1858 |
while (**params == ' ') |
1859 |
(*params)++; |
1860 |
|
1861 |
return pl->ob; |
1862 |
} |
1863 |
|
1864 |
/* Last case: get stack top */ |
1865 |
if (from) |
1866 |
*from = STACK_FROM_TOP; |
1867 |
return dm_stack_peek (pl); |
1868 |
} |
1869 |
|
1870 |
/** |
1871 |
* Pop the stack top. |
1872 |
*/ |
1873 |
int |
1874 |
command_stack_pop (object *op, char *params) |
1875 |
{ |
1876 |
dm_stack_pop (op->contr); |
1877 |
return 0; |
1878 |
} |
1879 |
|
1880 |
/** |
1881 |
* Push specified item on stack. |
1882 |
*/ |
1883 |
int |
1884 |
command_stack_push (object *op, char *params) |
1885 |
{ |
1886 |
object *ob; |
1887 |
int from; |
1888 |
|
1889 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1890 |
|
1891 |
if (ob && from != STACK_FROM_NUMBER) |
1892 |
/* Object was from stack, need to push it again */ |
1893 |
dm_stack_push (op->contr, ob->count); |
1894 |
|
1895 |
return 0; |
1896 |
} |
1897 |
|
1898 |
/** |
1899 |
* Displays stack contents. |
1900 |
*/ |
1901 |
int |
1902 |
command_stack_list (object *op, char *params) |
1903 |
{ |
1904 |
int item; |
1905 |
object *display; |
1906 |
player *pl = op->contr; |
1907 |
|
1908 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1909 |
|
1910 |
for (item = 0; item < pl->stack_position; item++) |
1911 |
{ |
1912 |
display = find_object (pl->stack_items[item]); |
1913 |
if (display) |
1914 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1915 |
else |
1916 |
/* Item was freed */ |
1917 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1918 |
} |
1919 |
|
1920 |
return 0; |
1921 |
} |
1922 |
|
1923 |
/** |
1924 |
* Empty DM item stack. |
1925 |
*/ |
1926 |
int |
1927 |
command_stack_clear (object *op, char *params) |
1928 |
{ |
1929 |
op->contr->stack_position = 0; |
1930 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1931 |
return 0; |
1932 |
} |
1933 |
|
1934 |
int |
1935 |
command_insert_into (object *op, char *params) |
1936 |
{ |
1937 |
object *left, *right, *inserted; |
1938 |
int left_from, right_from; |
1939 |
|
1940 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
1941 |
if (!left) |
1942 |
{ |
1943 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1944 |
return 0; |
1945 |
} |
1946 |
|
1947 |
if (left_from == STACK_FROM_NUMBER) |
1948 |
/* Item was stacked, remove it else right will be the same... */ |
1949 |
dm_stack_pop (op->contr); |
1950 |
|
1951 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
1952 |
|
1953 |
if (!right) |
1954 |
{ |
1955 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1956 |
return 0; |
1957 |
} |
1958 |
|
1959 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
1960 |
{ |
1961 |
/* |
1962 |
* Special case: both items were taken from stack top. |
1963 |
* Override the behaviour, taking left as item just below top, if exists. |
1964 |
* See function description for why. |
1965 |
* Besides, can't insert an item into itself. |
1966 |
*/ |
1967 |
if (op->contr->stack_position > 1) |
1968 |
{ |
1969 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1970 |
if (left) |
1971 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1972 |
else |
1973 |
/* Stupid case: item under top was freed, fallback to stack top */ |
1974 |
left = right; |
1975 |
} |
1976 |
} |
1977 |
|
1978 |
if (left == right) |
1979 |
{ |
1980 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1981 |
return 0; |
1982 |
} |
1983 |
|
1984 |
if (right->type == PLAYER) |
1985 |
{ |
1986 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1987 |
return 0; |
1988 |
} |
1989 |
|
1990 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1991 |
remove_ob (right); |
1992 |
inserted = insert_ob_in_ob (right, left); |
1993 |
if (left->type == PLAYER) |
1994 |
if (inserted == right) |
1995 |
esrv_send_item (left, right); |
1996 |
else |
1997 |
esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1998 |
|
1999 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2000 |
|
2001 |
return 0; |
2002 |
|
2003 |
} |