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Revision: 1.23
Committed: Thu Dec 14 04:30:32 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +5 -5 lines
Log Message:
- rewrote most of the socket loop code
- moved connection accept into tcp.ext
- no evil socket copying anymore,
  needs more cleanups

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83 * else they just think someone left/entered.
84 */
85 void
86 do_wizard_hide (object *op, int silent_dm)
87 {
88 if (op->contr->hidden)
89 {
90 op->contr->hidden = 0;
91 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 }
100 else
101 {
102 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--;
105 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 }
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 }
112 }
113
114 int
115 command_hide (object *op, char *params)
116 {
117 do_wizard_hide (op, 0);
118 return 1;
119 }
120
121 /**
122 * This finds and returns the object which matches the name or
123 * object nubmer (specified via num #whatever).
124 */
125 static object *
126 find_object_both (char *params)
127 {
128 if (!params)
129 return NULL;
130
131 if (params[0] == '#')
132 return find_object (atol (params + 1));
133 else
134 return find_object_name (params);
135 }
136
137 /**
138 * Sets the god for some objects. params should contain two values -
139 * first the object to change, followed by the god to change it to.
140 */
141 int
142 command_setgod (object *op, char *params)
143 {
144 object *ob, *god;
145 char *str;
146
147 if (!params || !(str = strchr (params, ' ')))
148 {
149 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150 return 0;
151 }
152
153 /* kill the space, and set string to the next param */
154 *str++ = '\0';
155 if (!(ob = find_object_both (params)))
156 {
157 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158 return 1;
159 }
160
161 /*
162 * Perhaps this is overly restrictive? Should we perhaps be able
163 * to rebless altars and the like?
164 */
165 if (ob->type != PLAYER)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168 return 1;
169 }
170
171 god = find_god (str);
172 if (god == NULL)
173 {
174 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175 return 1;
176 }
177
178 become_follower (ob, god);
179 return 1;
180 }
181
182 /**
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189 int
190 command_banish (object *op, char *params)
191 {
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket->host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket->host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket->host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230 }
231
232 int
233 command_kick (object *op, char *params)
234 {
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket->status = Ns_Dead;
247 }
248
249 return 1;
250 }
251
252 int
253 command_save_overlay (object *op, char *params)
254 {
255 if (!op)
256 return 0;
257
258 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259 {
260 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261 return 1;
262 }
263
264 new_save_map (op->map, 2);
265 new_save_map (op->map, 0);
266 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267
268 ready_map_name (op->map->path, 0);
269
270 return 1;
271 }
272
273 int
274 command_shutdown (object *op, char *params)
275 {
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup ();
283 /* not reached */
284 return 1;
285 }
286
287 int
288 command_freeze (object *op, char *params)
289 {
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
315 return 1;
316
317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319 pl->ob->speed_left = -(pl->ob->speed * ticks);
320 return 0;
321 }
322
323 int
324 command_arrest (object *op, char *params)
325 {
326 object *dummy;
327 player *pl;
328
329 if (!op)
330 return 0;
331 if (params == NULL)
332 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1;
335 }
336 pl = get_other_player_from_name (op, params);
337 if (!pl)
338 return 1;
339 dummy = get_jail_exit (pl->ob);
340 if (!dummy)
341 {
342 /* we have nowhere to send the prisoner.... */
343 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
344 return 0;
345 }
346 enter_exit (pl->ob, dummy);
347 dummy->destroy ();
348 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
349 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
350 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
351 return 1;
352 }
353
354 int
355 command_summon (object *op, char *params)
356 {
357 int i;
358 object *dummy;
359 player *pl;
360
361 if (!op)
362 return 0;
363
364 if (params == NULL)
365 {
366 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
367 return 1;
368 }
369
370 pl = get_other_player_from_name (op, params);
371 if (!pl)
372 return 1;
373
374 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
375 if (i == -1)
376 {
377 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
378 return 1;
379 }
380
381 dummy = object::create ();
382 EXIT_PATH (dummy) = op->map->path;
383 EXIT_X (dummy) = op->x + freearr_x[i];
384 EXIT_Y (dummy) = op->y + freearr_y[i];
385 enter_exit (pl->ob, dummy);
386 dummy->destroy ();
387 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
388 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
389
390 return 1;
391 }
392
393 /**
394 * Teleport next to target player.
395 */
396
397 /* mids 01/16/2002 */
398 int
399 command_teleport (object *op, char *params)
400 {
401 int i;
402 object *dummy;
403 player *pl;
404
405 if (!op)
406 return 0;
407
408 if (params == NULL)
409 {
410 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
411 return 1;
412 }
413
414 pl = get_other_player_from_name (op, params);
415 if (!pl)
416 return 1;
417
418 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
419 if (i == -1)
420 {
421 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
422 return 1;
423 }
424
425 dummy = object::create ();
426 EXIT_PATH (dummy) = pl->ob->map->path;
427 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
428 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
429 enter_exit (op, dummy);
430 dummy->destroy ();
431 if (!op->contr->hidden)
432 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
433 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
434 return 1;
435 }
436
437 /**
438 * This function is a real mess, because we're stucking getting
439 * the entire item description in one block of text, so we just
440 * can't simply parse it - we need to look for double quotes
441 * for example. This could actually get much simpler with just a
442 * little help from the client - if we could get line breaks, it
443 * makes parsing much easier, eg, something like:
444 * arch dragon
445 * name big nasty creature
446 * hp 5
447 * sp 30
448 * Is much easier to parse than
449 * dragon name "big nasty creature" hp 5 sp 30
450 * for example.
451 */
452 int
453 command_create (object *op, char *params)
454 {
455 object *tmp = NULL;
456 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
457 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
458 archetype *at, *at_spell = NULL;
459 artifact *art = NULL;
460
461 if (!op)
462 return 0;
463
464 if (params == NULL)
465 {
466 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
467 return 1;
468 }
469
470 bp = params;
471
472 /* We need to know where the line ends */
473 endline = bp + strlen (bp);
474
475 if (sscanf (bp, "%d ", &nrof))
476 {
477 if ((bp = strchr (params, ' ')) == NULL)
478 {
479 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
480 return 1;
481 }
482 bp++;
483 set_nrof = 1;
484 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
485 }
486
487 if (sscanf (bp, "%d ", &magic))
488 {
489 if ((bp = strchr (bp, ' ')) == NULL)
490 {
491 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
492 return 1;
493 }
494
495 bp++;
496 set_magic = 1;
497 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
498 }
499
500 if ((cp = strstr (bp, " of ")) != NULL)
501 {
502 *cp = '\0';
503 cp += 4;
504 }
505
506 for (bp2 = bp; *bp2; bp2++)
507 {
508 if (*bp2 == ' ')
509 {
510 *bp2 = '\0';
511 bp2++;
512 break;
513 }
514 }
515
516 if ((at = archetype::find (bp)) == NULL)
517 {
518 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
519 return 1;
520 }
521
522 if (cp)
523 {
524 char spell_name[MAX_BUF], *fsp = NULL;
525
526 /*
527 * Try to find a spell object for this. Note that
528 * we also set up spell_name which is only
529 * the first word.
530 */
531
532 at_spell = archetype::find (cp);
533 if (!at_spell || at_spell->clone.type != SPELL)
534 at_spell = find_archetype_by_object_name (cp);
535 if (!at_spell || at_spell->clone.type != SPELL)
536 {
537 strcpy (spell_name, cp);
538 fsp = strchr (spell_name, ' ');
539 if (fsp)
540 {
541 *fsp = 0;
542 fsp++;
543 at_spell = archetype::find (spell_name);
544
545 /* Got a spell, update the first string pointer */
546 if (at_spell && at_spell->clone.type == SPELL)
547 bp2 = cp + strlen (spell_name) + 1;
548 else
549 at_spell = NULL;
550 }
551 }
552
553 /* OK - we didn't find a spell - presume the 'of'
554 * in this case means its an artifact.
555 */
556 if (!at_spell)
557 {
558 if (find_artifactlist (at->clone.type) == NULL)
559 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
560 else
561 {
562 art = find_artifactlist (at->clone.type)->items;
563
564 do
565 {
566 if (!strcmp (art->item->name, cp))
567 break;
568 art = art->next;
569 }
570 while (art != NULL);
571
572 if (!art)
573 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
574 }
575
576 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
577 }
578 } /* if cp */
579
580 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
581 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
582 {
583 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
584 return 1;
585 }
586
587 /*
588 * Rather than have two different blocks with a lot of similar code,
589 * just create one object, do all the processing, and then determine
590 * if that one object should be inserted or if we need to make copies.
591 */
592 tmp = arch_to_object (at);
593
594 if (settings.real_wiz == FALSE)
595 SET_FLAG (tmp, FLAG_WAS_WIZ);
596
597 if (set_magic)
598 set_abs_magic (tmp, magic);
599
600 if (art)
601 give_artifact_abilities (tmp, art->item);
602
603 if (need_identify (tmp))
604 {
605 SET_FLAG (tmp, FLAG_IDENTIFIED);
606 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
607 }
608
609 /*
610 * This entire block here tries to find variable pairings,
611 * eg, 'hp 4' or the like. The mess here is that values
612 * can be quoted (eg "my cool sword"); So the basic logic
613 * is we want to find two spaces, but if we got a quote,
614 * any spaces there don't count.
615 */
616 while (*bp2 && bp2 <= endline)
617 {
618 bp4 = NULL;
619 gotspace = 0;
620 gotquote = 0;
621
622 /* find the first quote */
623 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
624 {
625
626 /* Found a quote - now lets find the second one */
627 if (*bp3 == '"')
628 {
629 *bp3 = ' ';
630 bp2 = bp3 + 1; /* Update start of string */
631 bp3++;
632 gotquote++;
633 while (*bp3)
634 {
635 if (*bp3 == '"')
636 {
637 *bp3 = '\0';
638 gotquote++;
639 }
640 else
641 bp3++;
642 }
643 }
644 else if (*bp3 == ' ')
645 gotspace++;
646 }
647
648 /*
649 * If we got two spaces, send the second one to null.
650 * if we've reached the end of the line, increase gotspace -
651 * this is perfectly valid for the list entry listed.
652 */
653 if (gotspace == 2 || gotquote == 2)
654 {
655 bp3--; /* Undo the extra increment */
656 *bp3 = '\0';
657 }
658 else if (*bp3 == '\0')
659 gotspace++;
660
661 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
662 {
663 /*
664 * Unfortunately, we've clobbered lots of values, so printing
665 * out what we have probably isn't useful. Break out, because
666 * trying to recover is probably won't get anything useful
667 * anyways, and we'd be confused about end of line pointers
668 * anyways.
669 */
670 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
671 break;
672 }
673
674 /* bp2 should still point to the start of this line,
675 * with bp3 pointing to the end
676 */
677 if (set_variable (tmp, bp2) == -1)
678 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
679 else
680 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
681
682 bp2 = bp3 + 1;
683 }
684
685 if (at->clone.nrof)
686 {
687 if (at_spell)
688 insert_ob_in_ob (arch_to_object (at_spell), tmp);
689
690 tmp->x = op->x;
691 tmp->y = op->y;
692
693 if (set_nrof)
694 tmp->nrof = nrof;
695
696 tmp->map = op->map;
697
698 tmp = insert_ob_in_ob (tmp, op);
699 esrv_send_item (op, tmp);
700
701 /* Let's put this created item on stack so dm can access it easily. */
702 dm_stack_push (op->contr, tmp->count);
703
704 return 1;
705 }
706 else
707 {
708 for (i = 0; i < (set_nrof ? nrof : 1); i++)
709 {
710 archetype *atmp;
711 object *prev = 0, *head = 0;
712
713 for (atmp = at; atmp; atmp = atmp->more)
714 {
715 object *dup = arch_to_object (atmp);
716
717 if (at_spell)
718 insert_ob_in_ob (arch_to_object (at_spell), dup);
719
720 /*
721 * The head is what contains all the important bits,
722 * so just copying it over should be fine.
723 */
724 if (!head)
725 {
726 head = dup;
727 tmp->copy_to (dup);
728 }
729
730 if (settings.real_wiz == FALSE)
731 SET_FLAG (dup, FLAG_WAS_WIZ);
732
733 dup->x = op->x + dup->arch->clone.x;
734 dup->y = op->y + dup->arch->clone.y;
735 dup->map = op->map;
736
737 if (head != dup)
738 {
739 dup->head = head;
740 prev->more = dup;
741 }
742
743 prev = dup;
744 }
745
746 if (QUERY_FLAG (head, FLAG_ALIVE))
747 {
748 object *check = head;
749 int size_x = 0;
750 int size_y = 0;
751
752 while (check)
753 {
754 size_x = MAX (size_x, check->arch->clone.x);
755 size_y = MAX (size_y, check->arch->clone.y);
756 check = check->more;
757 }
758
759 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
760 {
761 if (head->x < size_x || head->y < size_y)
762 {
763 dm_stack_pop (op->contr);
764 head->destroy ();
765 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
766 tmp->destroy ();
767 return 1;
768 }
769
770 check = head;
771
772 while (check)
773 {
774 check->x -= size_x;
775 check->y -= size_y;
776 check = check->more;
777 }
778 }
779
780 insert_ob_in_map (head, op->map, op, 0);
781 }
782 else
783 head = insert_ob_in_ob (head, op);
784
785 /* Let's put this created item on stack so dm can access it easily. */
786 /* Wonder if we really want to push all of these, but since
787 * things like rods have nrof 0, we want to cover those.
788 */
789 dm_stack_push (op->contr, head->count);
790
791 if (at->clone.randomitems != NULL && !at_spell)
792 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
793
794 esrv_send_item (op, head);
795 }
796
797 /* free the one we used to copy */
798 tmp->destroy ();
799 }
800
801 return 1;
802 }
803
804 /*
805 * Now follows dm-commands which are also acceptable from sockets
806 */
807
808 int
809 command_inventory (object *op, char *params)
810 {
811 object *tmp;
812 int i;
813
814 if (!params)
815 {
816 inventory (op, NULL);
817 return 0;
818 }
819
820 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
821 {
822 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
823 return 1;
824 }
825
826 inventory (op, tmp);
827 return 1;
828 }
829
830 /* just show player's their skills for now. Dm's can
831 * already see skills w/ inventory command - b.t.
832 */
833
834 int
835 command_skills (object *op, char *params)
836 {
837 show_skills (op, params);
838 return 0;
839 }
840
841 int
842 command_dump (object *op, char *params)
843 {
844 object *tmp;
845
846 tmp = get_dm_object (op->contr, &params, NULL);
847 if (!tmp)
848 return 1;
849
850 char *dump = dump_object (tmp);
851 new_draw_info (NDI_UNIQUE, 0, op, dump);
852 free (dump);
853
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856
857 return 1;
858 }
859
860 /**
861 * When DM is possessing a monster, flip aggression on and off, to allow
862 * better motion.
863 */
864 int
865 command_mon_aggr (object *op, char *params)
866 {
867 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
868 {
869 op->enemy = NULL;
870 SET_FLAG (op, FLAG_UNAGGRESSIVE);
871 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
872 }
873 else
874 {
875 CLEAR_FLAG (op, FLAG_FRIENDLY);
876 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
877 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
878 }
879
880 return 1;
881 }
882
883 /** DM can possess a monster. Basically, this tricks the client into thinking
884 * a given monster, is actually the player it controls. This allows a DM
885 * to inhabit a monster's body, and run around the game with it.
886 * This function is severely broken - it has tons of hardcoded values,
887 */
888 int
889 command_possess (object *op, char *params)
890 {
891 object *victim, *curinv, *nextinv;
892 player *pl;
893 int i;
894 char buf[MAX_BUF];
895
896 victim = NULL;
897 if (params != NULL)
898 {
899 if (sscanf (params, "%d", &i))
900 victim = find_object (i);
901 else if (sscanf (params, "%s", buf))
902 victim = find_object_name (buf);
903 }
904 if (victim == NULL)
905 {
906 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
907 return 1;
908 }
909
910 if (victim == op)
911 {
912 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
913 return 1;
914 }
915
916 /* clear out the old inventory */
917 curinv = op->inv;
918 while (curinv != NULL)
919 {
920 nextinv = curinv->below;
921 esrv_del_item (op->contr, curinv->count);
922 curinv = nextinv;
923 }
924
925 /* make the switch */
926 pl = op->contr;
927 victim->contr = pl;
928 pl->ob = victim;
929 victim->type = PLAYER;
930 SET_FLAG (victim, FLAG_WIZ);
931
932 /* send the inventory to the client */
933 curinv = victim->inv;
934 while (curinv != NULL)
935 {
936 nextinv = curinv->below;
937 esrv_send_item (victim, curinv);
938 curinv = nextinv;
939 }
940 /* basic patchup */
941 /* The use of hard coded values is terrible. Note
942 * that really, to be fair, this shouldn't get changed at
943 * all - if you are possessing a kobold, you should have the
944 * same limitations. As it is, as more body locations are added,
945 * this will give this player more locations than perhaps
946 * they should be allowed.
947 */
948 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
949 if (i == 1 || i == 6 || i == 8 || i == 9)
950 victim->body_info[i] = 2;
951 else
952 victim->body_info[i] = 1;
953
954 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
955 esrv_send_inventory (victim, victim);
956
957 fix_player (victim);
958
959 do_some_living (victim);
960 return 1;
961 }
962
963 int
964 command_patch (object *op, char *params)
965 {
966 char *arg, *arg2;
967 object *tmp;
968
969 tmp = get_dm_object (op->contr, &params, NULL);
970 if (!tmp)
971 /* Player already informed of failure */
972 return 1;
973
974 /* params set to first value by get_dm_default */
975 arg = params;
976 if (arg == NULL)
977 {
978 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
979 return 1;
980 }
981
982 if ((arg2 = strchr (arg, ' ')))
983 arg2++;
984 if (settings.real_wiz == FALSE)
985 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
986 if (set_variable (tmp, arg) == -1)
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
988 else
989 {
990 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
991 }
992
993 return 1;
994 }
995
996 int
997 command_remove (object *op, char *params)
998 {
999 object *tmp;
1000 int from;
1001
1002 tmp = get_dm_object (op->contr, &params, &from);
1003 if (!tmp)
1004 {
1005 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1006 return 1;
1007 }
1008
1009 if (tmp->type == PLAYER)
1010 {
1011 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1012 return 1;
1013 }
1014
1015 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1016 {
1017 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1018 return 1;
1019 }
1020
1021 if (from != STACK_FROM_STACK)
1022 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1023 dm_stack_pop (op->contr);
1024
1025 /* Always work on the head - otherwise object will get in odd state */
1026 if (tmp->head)
1027 tmp = tmp->head;
1028 tmp->remove ();
1029 return 1;
1030 }
1031
1032 int
1033 command_free (object *op, char *params)
1034 {
1035 object *tmp;
1036 int from;
1037
1038 tmp = get_dm_object (op->contr, &params, &from);
1039
1040 if (!tmp)
1041 {
1042 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1043 return 1;
1044 }
1045
1046 if (from != STACK_FROM_STACK)
1047 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1048 dm_stack_pop (op->contr);
1049
1050 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1053 tmp->remove ();
1054 }
1055
1056 if (tmp->head)
1057 tmp = tmp->head;
1058
1059 tmp->destroy ();
1060 return 1;
1061 }
1062
1063 /**
1064 * This adds exp to a player. We now allow adding to a specific skill.
1065 */
1066 int
1067 command_addexp (object *op, char *params)
1068 {
1069 char buf[MAX_BUF], skill[MAX_BUF];
1070 int i, q;
1071 object *skillob = NULL;
1072 player *pl;
1073
1074 skill[0] = '\0';
1075 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1076 {
1077 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1078 return 1;
1079 }
1080
1081 for (pl = first_player; pl != NULL; pl = pl->next)
1082 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1083 break;
1084
1085 if (pl == NULL)
1086 {
1087 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1088 return 1;
1089 }
1090
1091 if (q >= 3)
1092 {
1093 skillob = find_skill_by_name (pl->ob, skill);
1094 if (!skillob)
1095 {
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1097 return 1;
1098 }
1099
1100 i = check_exp_adjust (skillob, i);
1101 skillob->stats.exp += i;
1102 calc_perm_exp (skillob);
1103 player_lvl_adj (pl->ob, skillob);
1104 }
1105
1106 pl->ob->stats.exp += i;
1107 calc_perm_exp (pl->ob);
1108 player_lvl_adj (pl->ob, NULL);
1109
1110 if (settings.real_wiz == FALSE)
1111 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1112 return 1;
1113 }
1114
1115 /**************************************************************************/
1116
1117 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1118
1119 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1120
1121 /**************************************************************************/
1122
1123 int
1124 command_stats (object *op, char *params)
1125 {
1126 char thing[20];
1127 player *pl;
1128 char buf[MAX_BUF];
1129
1130 thing[0] = '\0';
1131 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1132 {
1133 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1134 return 1;
1135 }
1136
1137 for (pl = first_player; pl != NULL; pl = pl->next)
1138 if (!strcmp (pl->ob->name, thing))
1139 {
1140 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1153 new_draw_info (NDI_UNIQUE, 0, op, buf);
1154 break;
1155 }
1156 if (pl == NULL)
1157 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1158 return 1;
1159 }
1160
1161 int
1162 command_abil (object *op, char *params)
1163 {
1164 char thing[20], thing2[20];
1165 int iii;
1166 player *pl;
1167 char buf[MAX_BUF];
1168
1169 iii = 0;
1170 thing[0] = '\0';
1171 thing2[0] = '\0';
1172 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1173 {
1174 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1175 return 1;
1176 }
1177
1178 if (thing2 == NULL)
1179 {
1180 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1181 return 1;
1182 }
1183
1184 if (iii < MIN_STAT || iii > MAX_STAT)
1185 {
1186 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1187 return 1;
1188 }
1189
1190 for (pl = first_player; pl != NULL; pl = pl->next)
1191 {
1192 if (!strcmp (pl->ob->name, thing))
1193 {
1194 if (settings.real_wiz == FALSE)
1195 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1196 if (!strcmp ("str", thing2))
1197 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1198 if (!strcmp ("dex", thing2))
1199 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1200 if (!strcmp ("con", thing2))
1201 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1202 if (!strcmp ("wis", thing2))
1203 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1204 if (!strcmp ("cha", thing2))
1205 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1206 if (!strcmp ("int", thing2))
1207 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1208 if (!strcmp ("pow", thing2))
1209 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1210 sprintf (buf, "%s has been altered.", &pl->ob->name);
1211 new_draw_info (NDI_UNIQUE, 0, op, buf);
1212 fix_player (pl->ob);
1213 return 1;
1214 }
1215 }
1216
1217 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1218 return 1;
1219 }
1220
1221 int
1222 command_reset (object *op, char *params)
1223 {
1224 maptile *m;
1225 object *dummy = NULL, *tmp = NULL;
1226
1227 if (params == NULL)
1228 {
1229 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1230 return 1;
1231 }
1232
1233 if (strcmp (params, ".") == 0)
1234 params = op->map->path;
1235
1236 m = has_been_loaded (params);
1237 if (m == NULL)
1238 {
1239 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1240 return 1;
1241 }
1242
1243 if (m->in_memory != MAP_SWAPPED)
1244 {
1245 if (m->in_memory != MAP_IN_MEMORY)
1246 {
1247 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1248 return 0;
1249 }
1250
1251 /*
1252 * Only attempt to remove the player that is doing the reset, and not other
1253 * players or wiz's.
1254 */
1255 if (op->map == m)
1256 {
1257 dummy = object::create ();
1258 dummy->map = NULL;
1259 EXIT_X (dummy) = op->x;
1260 EXIT_Y (dummy) = op->y;
1261 EXIT_PATH (dummy) = op->map->path;
1262 op->remove ();
1263 op->map = NULL;
1264 tmp = op;
1265 }
1266 swap_map (m);
1267 }
1268
1269 if (m->in_memory == MAP_SWAPPED)
1270 {
1271 LOG (llevDebug, "Resetting map %s.\n", m->path);
1272
1273 /* setting this effectively causes an immediate reload */
1274 m->reset_time = 1;
1275 flush_old_maps ();
1276 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1277
1278 if (tmp)
1279 {
1280 enter_exit (tmp, dummy);
1281 dummy->destroy ();
1282 }
1283
1284 return 1;
1285 }
1286 else
1287 {
1288 player *pl;
1289 int playercount = 0;
1290
1291 /* Need to re-insert player if swap failed for some reason */
1292 if (tmp)
1293 {
1294 insert_ob_in_map (op, m, NULL, 0);
1295 dummy->destroy ();
1296 }
1297
1298 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1299 for (pl = first_player; pl != NULL; pl = pl->next)
1300 {
1301 if (pl->ob->map == m && pl->ob != op)
1302 {
1303 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1304 playercount++;
1305 }
1306 }
1307 if (!playercount)
1308 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1309 return 1;
1310 }
1311 }
1312
1313 int
1314 command_nowiz (object *op, char *params)
1315 { /* 'noadm' is alias */
1316 CLEAR_FLAG (op, FLAG_WIZ);
1317 CLEAR_FLAG (op, FLAG_WIZPASS);
1318 CLEAR_FLAG (op, FLAG_WIZCAST);
1319
1320 if (settings.real_wiz == TRUE)
1321 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1322 if (op->contr->hidden)
1323 {
1324 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1325 op->map->players++;
1326 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1327 op->contr->hidden = 0;
1328 op->invisible = 1;
1329 }
1330 else
1331 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1332 return 1;
1333 }
1334
1335 /**
1336 * object *op is trying to become dm.
1337 * pl_name is name supplied by player. Restrictive DM will make it harder
1338 * for socket users to become DM - in that case, it will check for the players
1339 * character name.
1340 */
1341 static int
1342 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1343 {
1344 FILE *dmfile;
1345 char buf[MAX_BUF];
1346 char line_buf[160], name[160], passwd[160], host[160];
1347
1348 #ifdef RESTRICTIVE_DM
1349 *pl_name = op->name ? op->name : "*";
1350 #endif
1351
1352 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1353 if ((dmfile = fopen (buf, "r")) == NULL)
1354 {
1355 LOG (llevDebug, "Could not find DM file.\n");
1356 return 0;
1357 }
1358
1359 while (fgets (line_buf, 160, dmfile) != NULL)
1360 {
1361 if (line_buf[0] == '#')
1362 continue;
1363 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1364 {
1365 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1366 }
1367 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1368 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1369 {
1370 fclose (dmfile);
1371 return (1);
1372 }
1373 }
1374 fclose (dmfile);
1375 return (0);
1376 }
1377
1378 int
1379 do_wizard_dm (object *op, char *params, int silent)
1380 {
1381 if (!op->contr)
1382 return 0;
1383
1384 if (QUERY_FLAG (op, FLAG_WIZ))
1385 {
1386 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1387 return 0;
1388 }
1389
1390 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket->host))
1391 {
1392 SET_FLAG (op, FLAG_WIZ);
1393 SET_FLAG (op, FLAG_WAS_WIZ);
1394 SET_FLAG (op, FLAG_WIZPASS);
1395 SET_FLAG (op, FLAG_WIZCAST);
1396 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1397 /*
1398 * Remove setting flying here - that won't work, because next
1399 * fix_player() is called that will get cleared - proper solution
1400 * is probably something like a wiz_force which gives that and any
1401 * other desired abilities.
1402 */
1403 clear_los (op);
1404 op->contr->write_buf[0] = '\0';
1405
1406 if (!silent)
1407 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1408
1409 return 1;
1410 }
1411 else
1412 {
1413 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1414 op->contr->write_buf[0] = '\0';
1415 return 0;
1416 }
1417 }
1418
1419 /*
1420 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1421 * - allow people on sockets to become dm, and allow better dm file
1422 */
1423 int
1424 command_dm (object *op, char *params)
1425 {
1426 if (!op->contr)
1427 return 0;
1428
1429 do_wizard_dm (op, params, 0);
1430
1431 return 1;
1432 }
1433
1434 int
1435 command_invisible (object *op, char *params)
1436 {
1437 if (op)
1438 {
1439 op->invisible += 100;
1440 update_object (op, UP_OBJ_FACE);
1441 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1442 }
1443
1444 return 0;
1445 }
1446
1447 /**
1448 * Returns spell object (from archetypes) by name.
1449 * Returns NULL if 0 or more than one spell matches.
1450 * Used for wizard's learn spell/prayer.
1451 *
1452 * op is the player issuing the command.
1453 *
1454 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1455 * anymore (but may still be present in some player's inventories and thus
1456 * cannot be removed). We have to ignore them here since they have the same
1457 * name than other "spell_xxx" archetypes and would always conflict.
1458 */
1459 static object *
1460 get_spell_by_name (object *op, const char *spell_name)
1461 {
1462 archetype *ar;
1463 archetype *found;
1464 int conflict_found;
1465 size_t spell_name_length;
1466
1467 /* First check for full name matches. */
1468 conflict_found = 0;
1469 found = NULL;
1470 for (ar = first_archetype; ar != NULL; ar = ar->next)
1471 {
1472 if (ar->clone.type != SPELL)
1473 continue;
1474
1475 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1476 continue;
1477
1478 if (strcmp (ar->clone.name, spell_name) != 0)
1479 continue;
1480
1481 if (found != NULL)
1482 {
1483 if (!conflict_found)
1484 {
1485 conflict_found = 1;
1486 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1487 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1488 }
1489 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1490 continue;
1491 }
1492
1493 found = ar;
1494 }
1495
1496 /* No match if more more than one archetype matches. */
1497 if (conflict_found)
1498 return NULL;
1499
1500 /* Return if exactly one archetype matches. */
1501 if (found != NULL)
1502 return arch_to_object (found);
1503
1504 /* No full match found: now check for partial matches. */
1505 spell_name_length = strlen (spell_name);
1506 conflict_found = 0;
1507 found = NULL;
1508 for (ar = first_archetype; ar != NULL; ar = ar->next)
1509 {
1510 if (ar->clone.type != SPELL)
1511 continue;
1512
1513 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1514 continue;
1515
1516 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1517 continue;
1518
1519 if (found != NULL)
1520 {
1521 if (!conflict_found)
1522 {
1523 conflict_found = 1;
1524 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1525 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1526 }
1527 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1528 continue;
1529 }
1530
1531 found = ar;
1532 }
1533
1534 /* No match if more more than one archetype matches. */
1535 if (conflict_found)
1536 return NULL;
1537
1538 /* Return if exactly one archetype matches. */
1539 if (found != NULL)
1540 return arch_to_object (found);
1541
1542 /* No spell found: just print an error message. */
1543 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1544 return NULL;
1545 }
1546
1547 static int
1548 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1549 {
1550 object *tmp;
1551
1552 if (op->contr == NULL || params == NULL)
1553 {
1554 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1555 return 0;
1556 }
1557
1558 tmp = get_spell_by_name (op, params);
1559 if (tmp == NULL)
1560 {
1561 return 0;
1562 }
1563
1564 if (check_spell_known (op, tmp->name))
1565 {
1566 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1567 return 0;
1568 }
1569
1570 do_learn_spell (op, tmp, special_prayer);
1571 tmp->destroy ();
1572 return 1;
1573 }
1574
1575 int
1576 command_learn_spell (object *op, char *params)
1577 {
1578 return command_learn_spell_or_prayer (op, params, 0);
1579 }
1580
1581 int
1582 command_learn_special_prayer (object *op, char *params)
1583 {
1584 return command_learn_spell_or_prayer (op, params, 1);
1585 }
1586
1587 int
1588 command_forget_spell (object *op, char *params)
1589 {
1590 object *spell;
1591
1592 if (op->contr == NULL || params == NULL)
1593 {
1594 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1595 return 0;
1596 }
1597
1598 spell = lookup_spell_by_name (op, params);
1599 if (spell == NULL)
1600 {
1601 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1602 return 0;
1603 }
1604
1605 do_forget_spell (op, spell->name);
1606 return 1;
1607 }
1608
1609 /**
1610 * Lists all plugins currently loaded with their IDs and full names.
1611 */
1612 int
1613 command_listplugins (object *op, char *params)
1614 {
1615 plugins_display_list (op);
1616 return 1;
1617 }
1618
1619 /**
1620 * Loads the given plugin. The DM specifies the name of the library to load (no
1621 * pathname is needed). Do not ever attempt to load the same plugin more than
1622 * once at a time, or bad things could happen.
1623 */
1624 int
1625 command_loadplugin (object *op, char *params)
1626 {
1627 char buf[MAX_BUF];
1628
1629 if (params == NULL)
1630 {
1631 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1632 return 1;
1633 }
1634
1635 strcpy (buf, LIBDIR);
1636 strcat (buf, "/plugins/");
1637 strcat (buf, params);
1638 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1639 if (plugins_init_plugin (buf) == 0)
1640 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1641 else
1642 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1643 return 1;
1644 }
1645
1646 /**
1647 * Unloads the given plugin. The DM specified the ID of the library to unload.
1648 * Note that some things may behave strangely if the correct plugins are not
1649 * loaded.
1650 */
1651 int
1652 command_unloadplugin (object *op, char *params)
1653 {
1654 if (params == NULL)
1655 {
1656 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1657 return 1;
1658 }
1659
1660 if (plugins_remove_plugin (params) == 0)
1661 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1662 else
1663 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1664 return 1;
1665 }
1666
1667 /**
1668 * A players wants to become DM and hide.
1669 * Let's see if that's authorized.
1670 * Make sure to not tell anything to anyone.
1671 */
1672 int
1673 command_dmhide (object *op, char *params)
1674 {
1675 if (!do_wizard_dm (op, params, 1))
1676 return 0;
1677
1678 do_wizard_hide (op, 1);
1679
1680 return 1;
1681 }
1682
1683 void
1684 dm_stack_pop (player *pl)
1685 {
1686 if (!pl->stack_items || !pl->stack_position)
1687 {
1688 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1689 return;
1690 }
1691
1692 pl->stack_position--;
1693 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1694 }
1695
1696 /**
1697 * Get current stack top item for player.
1698 * Returns NULL if no stacked item.
1699 * If stacked item disappeared (freed), remove it.
1700 *
1701 * Ryo, august 2004
1702 */
1703 object *
1704 dm_stack_peek (player *pl)
1705 {
1706 object *ob;
1707
1708 if (!pl->stack_position)
1709 {
1710 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1711 return NULL;
1712 }
1713
1714 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1715 if (!ob)
1716 {
1717 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1718 dm_stack_pop (pl);
1719 return NULL;
1720 }
1721
1722 return ob;
1723 }
1724
1725 /**
1726 * Push specified item on player stack.
1727 * Inform player of position.
1728 * Initializes variables if needed.
1729 */
1730 void
1731 dm_stack_push (player *pl, tag_t item)
1732 {
1733 if (!pl->stack_items)
1734 {
1735 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1736 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1737 }
1738
1739 if (pl->stack_position == STACK_SIZE)
1740 {
1741 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1742 return;
1743 }
1744
1745 pl->stack_items[pl->stack_position] = item;
1746 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1747 pl->stack_position++;
1748 }
1749
1750 /**
1751 * Checks 'params' for object code.
1752 *
1753 * Can be:
1754 * * empty => get current object stack top for player
1755 * * number => get item with that tag, stack it for future use
1756 * * $number => get specified stack item
1757 * * "me" => player himself
1758 *
1759 * At function exit, params points to first non-object char
1760 *
1761 * 'from', if not NULL, contains at exit:
1762 * * STACK_FROM_NONE => object not found
1763 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1764 * * STACK_FROM_STACK => item from somewhere in the stack
1765 * * STACK_FROM_NUMBER => item by number, pushed on stack
1766 *
1767 * Ryo, august 2004
1768 */
1769 object *
1770 get_dm_object (player *pl, char **params, int *from)
1771 {
1772 int item_tag, item_position;
1773 object *ob;
1774
1775 if (!pl)
1776 return NULL;
1777
1778 if (!params || !*params || **params == '\0')
1779 {
1780 if (from)
1781 *from = STACK_FROM_TOP;
1782 /* No parameter => get stack item */
1783 return dm_stack_peek (pl);
1784 }
1785
1786 /* Let's clean white spaces */
1787 while (**params == ' ')
1788 (*params)++;
1789
1790 /* Next case: number => item tag */
1791 if (sscanf (*params, "%d", &item_tag))
1792 {
1793 /* Move parameter to next item */
1794 while (isdigit (**params))
1795 (*params)++;
1796
1797 /* And skip blanks, too */
1798 while (**params == ' ')
1799 (*params)++;
1800
1801 /* Get item */
1802 ob = find_object (item_tag);
1803 if (!ob)
1804 {
1805 if (from)
1806 *from = STACK_FROM_NONE;
1807 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1808 return NULL;
1809 }
1810
1811 /* Got one, let's push it on stack */
1812 dm_stack_push (pl, item_tag);
1813 if (from)
1814 *from = STACK_FROM_NUMBER;
1815 return ob;
1816 }
1817
1818 /* Next case: $number => stack item */
1819 if (sscanf (*params, "$%d", &item_position))
1820 {
1821 /* Move parameter to next item */
1822 (*params)++;
1823
1824 while (isdigit (**params))
1825 (*params)++;
1826 while (**params == ' ')
1827 (*params)++;
1828
1829 if (item_position >= pl->stack_position)
1830 {
1831 if (from)
1832 *from = STACK_FROM_NONE;
1833 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1834 return NULL;
1835 }
1836
1837 ob = find_object (pl->stack_items[item_position]);
1838 if (!ob)
1839 {
1840 if (from)
1841 *from = STACK_FROM_NONE;
1842 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1843 return NULL;
1844 }
1845
1846 if (from)
1847 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1848 return ob;
1849 }
1850
1851 /* Next case: 'me' => return pl->ob */
1852 if (!strncmp (*params, "me", 2))
1853 {
1854 if (from)
1855 *from = STACK_FROM_NUMBER;
1856 dm_stack_push (pl, pl->ob->count);
1857
1858 /* Skip to next token */
1859 (*params) += 2;
1860 while (**params == ' ')
1861 (*params)++;
1862
1863 return pl->ob;
1864 }
1865
1866 /* Last case: get stack top */
1867 if (from)
1868 *from = STACK_FROM_TOP;
1869 return dm_stack_peek (pl);
1870 }
1871
1872 /**
1873 * Pop the stack top.
1874 */
1875 int
1876 command_stack_pop (object *op, char *params)
1877 {
1878 dm_stack_pop (op->contr);
1879 return 0;
1880 }
1881
1882 /**
1883 * Push specified item on stack.
1884 */
1885 int
1886 command_stack_push (object *op, char *params)
1887 {
1888 object *ob;
1889 int from;
1890
1891 ob = get_dm_object (op->contr, &params, &from);
1892
1893 if (ob && from != STACK_FROM_NUMBER)
1894 /* Object was from stack, need to push it again */
1895 dm_stack_push (op->contr, ob->count);
1896
1897 return 0;
1898 }
1899
1900 /**
1901 * Displays stack contents.
1902 */
1903 int
1904 command_stack_list (object *op, char *params)
1905 {
1906 int item;
1907 object *display;
1908 player *pl = op->contr;
1909
1910 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1911
1912 for (item = 0; item < pl->stack_position; item++)
1913 {
1914 display = find_object (pl->stack_items[item]);
1915 if (display)
1916 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1917 else
1918 /* Item was freed */
1919 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1920 }
1921
1922 return 0;
1923 }
1924
1925 /**
1926 * Empty DM item stack.
1927 */
1928 int
1929 command_stack_clear (object *op, char *params)
1930 {
1931 op->contr->stack_position = 0;
1932 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1933 return 0;
1934 }
1935
1936 int
1937 command_insert_into (object *op, char *params)
1938 {
1939 object *left, *right, *inserted;
1940 int left_from, right_from;
1941
1942 left = get_dm_object (op->contr, &params, &left_from);
1943 if (!left)
1944 {
1945 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1946 return 0;
1947 }
1948
1949 if (left_from == STACK_FROM_NUMBER)
1950 /* Item was stacked, remove it else right will be the same... */
1951 dm_stack_pop (op->contr);
1952
1953 right = get_dm_object (op->contr, &params, &right_from);
1954
1955 if (!right)
1956 {
1957 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1958 return 0;
1959 }
1960
1961 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1962 {
1963 /*
1964 * Special case: both items were taken from stack top.
1965 * Override the behaviour, taking left as item just below top, if exists.
1966 * See function description for why.
1967 * Besides, can't insert an item into itself.
1968 */
1969 if (op->contr->stack_position > 1)
1970 {
1971 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1972 if (left)
1973 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1974 else
1975 /* Stupid case: item under top was freed, fallback to stack top */
1976 left = right;
1977 }
1978 }
1979
1980 if (left == right)
1981 {
1982 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1983 return 0;
1984 }
1985
1986 if (right->type == PLAYER)
1987 {
1988 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1989 return 0;
1990 }
1991
1992 if (!QUERY_FLAG (right, FLAG_REMOVED))
1993 right->remove ();
1994 inserted = insert_ob_in_ob (right, left);
1995 if (left->type == PLAYER)
1996 if (inserted == right)
1997 esrv_send_item (left, right);
1998 else
1999 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2000
2001 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2002
2003 return 0;
2004
2005 }