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Revision: 1.27
Committed: Sat Dec 23 13:56:25 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +54 -63 lines
Log Message:
an experiment

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 if (!name)
53 return NULL;
54
55 for_all_players (pl)
56 if (!strncmp (pl->ob->name, name, MAX_NAME))
57 {
58 if (pl->ob == op)
59 {
60 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
61 return NULL;
62 }
63
64 if (pl->ns->state != ST_PLAYING)
65 {
66 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
67 return NULL;
68 }
69
70 return pl;
71 }
72
73 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
74 return 0;
75 }
76
77 /**
78 * Actually hides specified player (obviously a DM).
79 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
80 * else they just think someone left/entered.
81 */
82 void
83 do_wizard_hide (object *op, int silent_dm)
84 {
85 if (op->contr->hidden)
86 {
87 op->contr->hidden = 0;
88 op->invisible = 1;
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
90 op->map->players++;
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
92 if (!silent_dm)
93 {
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
95 }
96 }
97 else
98 {
99 op->contr->hidden = 1;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--;
102 if (!silent_dm)
103 {
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
105 }
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
108 }
109 }
110
111 int
112 command_hide (object *op, char *params)
113 {
114 do_wizard_hide (op, 0);
115 return 1;
116 }
117
118 /**
119 * This finds and returns the object which matches the name or
120 * object nubmer (specified via num #whatever).
121 */
122 static object *
123 find_object_both (char *params)
124 {
125 if (!params)
126 return NULL;
127
128 if (params[0] == '#')
129 return find_object (atol (params + 1));
130 else
131 return find_object_name (params);
132 }
133
134 /**
135 * Sets the god for some objects. params should contain two values -
136 * first the object to change, followed by the god to change it to.
137 */
138 int
139 command_setgod (object *op, char *params)
140 {
141 object *ob, *god;
142 char *str;
143
144 if (!params || !(str = strchr (params, ' ')))
145 {
146 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
147 return 0;
148 }
149
150 /* kill the space, and set string to the next param */
151 *str++ = '\0';
152 if (!(ob = find_object_both (params)))
153 {
154 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
155 return 1;
156 }
157
158 /*
159 * Perhaps this is overly restrictive? Should we perhaps be able
160 * to rebless altars and the like?
161 */
162 if (ob->type != PLAYER)
163 {
164 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
165 return 1;
166 }
167
168 god = find_god (str);
169 if (god == NULL)
170 {
171 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
172 return 1;
173 }
174
175 become_follower (ob, god);
176 return 1;
177 }
178
179 /**
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186 int
187 command_banish (object *op, char *params)
188 {
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227 }
228
229 int
230 command_kick (object *op, char *params)
231 {
232 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
234 {
235 object *op = pl->ob;
236
237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
238 {
239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
240 strcpy (op->contr->killer, "kicked");
241 }
242
243 pl->ns->destroy ();
244 }
245
246 return 1;
247 }
248
249 int
250 command_save_overlay (object *op, char *params)
251 {
252 if (!op)
253 return 0;
254
255 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
256 {
257 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
258 return 1;
259 }
260
261 new_save_map (op->map, 2);
262 new_save_map (op->map, 0);
263 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
264
265 ready_map_name (op->map->path, 0);
266
267 return 1;
268 }
269
270 int
271 command_shutdown (object *op, char *params)
272 {
273 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
276 return 1;
277 }
278
279 cleanup ();
280 /* not reached */
281 return 1;
282 }
283
284 int
285 command_freeze (object *op, char *params)
286 {
287 int ticks;
288 player *pl;
289
290 if (!params)
291 {
292 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
293 return 1;
294 }
295
296 ticks = atoi (params);
297 if (ticks)
298 {
299 while ((isdigit (*params) || isspace (*params)) && *params != 0)
300 params++;
301 if (*params == 0)
302 {
303 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
304 return 1;
305 }
306 }
307 else
308 ticks = 100;
309
310 pl = get_other_player_from_name (op, params);
311 if (!pl)
312 return 1;
313
314 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
315 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
316 pl->ob->speed_left = -(pl->ob->speed * ticks);
317 return 0;
318 }
319
320 int
321 command_arrest (object *op, char *params)
322 {
323 object *dummy;
324 player *pl;
325
326 if (!op)
327 return 0;
328 if (params == NULL)
329 {
330 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
331 return 1;
332 }
333 pl = get_other_player_from_name (op, params);
334 if (!pl)
335 return 1;
336 dummy = get_jail_exit (pl->ob);
337 if (!dummy)
338 {
339 /* we have nowhere to send the prisoner.... */
340 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
341 return 0;
342 }
343 enter_exit (pl->ob, dummy);
344 dummy->destroy ();
345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
346 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
347 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
348 return 1;
349 }
350
351 int
352 command_summon (object *op, char *params)
353 {
354 int i;
355 object *dummy;
356 player *pl;
357
358 if (!op)
359 return 0;
360
361 if (params == NULL)
362 {
363 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
364 return 1;
365 }
366
367 pl = get_other_player_from_name (op, params);
368 if (!pl)
369 return 1;
370
371 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
372 if (i == -1)
373 {
374 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
375 return 1;
376 }
377
378 dummy = object::create ();
379 EXIT_PATH (dummy) = op->map->path;
380 EXIT_X (dummy) = op->x + freearr_x[i];
381 EXIT_Y (dummy) = op->y + freearr_y[i];
382 enter_exit (pl->ob, dummy);
383 dummy->destroy ();
384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
385 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
386
387 return 1;
388 }
389
390 /**
391 * Teleport next to target player.
392 */
393
394 /* mids 01/16/2002 */
395 int
396 command_teleport (object *op, char *params)
397 {
398 int i;
399 object *dummy;
400 player *pl;
401
402 if (!op)
403 return 0;
404
405 if (params == NULL)
406 {
407 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
408 return 1;
409 }
410
411 pl = get_other_player_from_name (op, params);
412 if (!pl)
413 return 1;
414
415 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
416 if (i == -1)
417 {
418 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
419 return 1;
420 }
421
422 dummy = object::create ();
423 EXIT_PATH (dummy) = pl->ob->map->path;
424 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
425 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
426 enter_exit (op, dummy);
427 dummy->destroy ();
428 if (!op->contr->hidden)
429 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
430 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
431 return 1;
432 }
433
434 /**
435 * This function is a real mess, because we're stucking getting
436 * the entire item description in one block of text, so we just
437 * can't simply parse it - we need to look for double quotes
438 * for example. This could actually get much simpler with just a
439 * little help from the client - if we could get line breaks, it
440 * makes parsing much easier, eg, something like:
441 * arch dragon
442 * name big nasty creature
443 * hp 5
444 * sp 30
445 * Is much easier to parse than
446 * dragon name "big nasty creature" hp 5 sp 30
447 * for example.
448 */
449 int
450 command_create (object *op, char *params)
451 {
452 object *tmp = NULL;
453 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
454 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
455 archetype *at, *at_spell = NULL;
456 artifact *art = NULL;
457
458 if (!op)
459 return 0;
460
461 if (params == NULL)
462 {
463 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
464 return 1;
465 }
466
467 bp = params;
468
469 /* We need to know where the line ends */
470 endline = bp + strlen (bp);
471
472 if (sscanf (bp, "%d ", &nrof))
473 {
474 if ((bp = strchr (params, ' ')) == NULL)
475 {
476 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
477 return 1;
478 }
479 bp++;
480 set_nrof = 1;
481 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
482 }
483
484 if (sscanf (bp, "%d ", &magic))
485 {
486 if ((bp = strchr (bp, ' ')) == NULL)
487 {
488 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
489 return 1;
490 }
491
492 bp++;
493 set_magic = 1;
494 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
495 }
496
497 if ((cp = strstr (bp, " of ")) != NULL)
498 {
499 *cp = '\0';
500 cp += 4;
501 }
502
503 for (bp2 = bp; *bp2; bp2++)
504 {
505 if (*bp2 == ' ')
506 {
507 *bp2 = '\0';
508 bp2++;
509 break;
510 }
511 }
512
513 if ((at = archetype::find (bp)) == NULL)
514 {
515 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
516 return 1;
517 }
518
519 if (cp)
520 {
521 char spell_name[MAX_BUF], *fsp = NULL;
522
523 /*
524 * Try to find a spell object for this. Note that
525 * we also set up spell_name which is only
526 * the first word.
527 */
528
529 at_spell = archetype::find (cp);
530 if (!at_spell || at_spell->clone.type != SPELL)
531 at_spell = find_archetype_by_object_name (cp);
532 if (!at_spell || at_spell->clone.type != SPELL)
533 {
534 strcpy (spell_name, cp);
535 fsp = strchr (spell_name, ' ');
536 if (fsp)
537 {
538 *fsp = 0;
539 fsp++;
540 at_spell = archetype::find (spell_name);
541
542 /* Got a spell, update the first string pointer */
543 if (at_spell && at_spell->clone.type == SPELL)
544 bp2 = cp + strlen (spell_name) + 1;
545 else
546 at_spell = NULL;
547 }
548 }
549
550 /* OK - we didn't find a spell - presume the 'of'
551 * in this case means its an artifact.
552 */
553 if (!at_spell)
554 {
555 if (find_artifactlist (at->clone.type) == NULL)
556 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
557 else
558 {
559 art = find_artifactlist (at->clone.type)->items;
560
561 do
562 {
563 if (!strcmp (art->item->name, cp))
564 break;
565 art = art->next;
566 }
567 while (art != NULL);
568
569 if (!art)
570 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
571 }
572
573 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
574 }
575 } /* if cp */
576
577 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
578 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
579 {
580 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
581 return 1;
582 }
583
584 /*
585 * Rather than have two different blocks with a lot of similar code,
586 * just create one object, do all the processing, and then determine
587 * if that one object should be inserted or if we need to make copies.
588 */
589 tmp = arch_to_object (at);
590
591 if (settings.real_wiz == FALSE)
592 SET_FLAG (tmp, FLAG_WAS_WIZ);
593
594 if (set_magic)
595 set_abs_magic (tmp, magic);
596
597 if (art)
598 give_artifact_abilities (tmp, art->item);
599
600 if (need_identify (tmp))
601 {
602 SET_FLAG (tmp, FLAG_IDENTIFIED);
603 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
604 }
605
606 /*
607 * This entire block here tries to find variable pairings,
608 * eg, 'hp 4' or the like. The mess here is that values
609 * can be quoted (eg "my cool sword"); So the basic logic
610 * is we want to find two spaces, but if we got a quote,
611 * any spaces there don't count.
612 */
613 while (*bp2 && bp2 <= endline)
614 {
615 bp4 = NULL;
616 gotspace = 0;
617 gotquote = 0;
618
619 /* find the first quote */
620 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
621 {
622
623 /* Found a quote - now lets find the second one */
624 if (*bp3 == '"')
625 {
626 *bp3 = ' ';
627 bp2 = bp3 + 1; /* Update start of string */
628 bp3++;
629 gotquote++;
630 while (*bp3)
631 {
632 if (*bp3 == '"')
633 {
634 *bp3 = '\0';
635 gotquote++;
636 }
637 else
638 bp3++;
639 }
640 }
641 else if (*bp3 == ' ')
642 gotspace++;
643 }
644
645 /*
646 * If we got two spaces, send the second one to null.
647 * if we've reached the end of the line, increase gotspace -
648 * this is perfectly valid for the list entry listed.
649 */
650 if (gotspace == 2 || gotquote == 2)
651 {
652 bp3--; /* Undo the extra increment */
653 *bp3 = '\0';
654 }
655 else if (*bp3 == '\0')
656 gotspace++;
657
658 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
659 {
660 /*
661 * Unfortunately, we've clobbered lots of values, so printing
662 * out what we have probably isn't useful. Break out, because
663 * trying to recover is probably won't get anything useful
664 * anyways, and we'd be confused about end of line pointers
665 * anyways.
666 */
667 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
668 break;
669 }
670
671 /* bp2 should still point to the start of this line,
672 * with bp3 pointing to the end
673 */
674 if (set_variable (tmp, bp2) == -1)
675 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
676 else
677 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
678
679 bp2 = bp3 + 1;
680 }
681
682 if (at->clone.nrof)
683 {
684 if (at_spell)
685 insert_ob_in_ob (arch_to_object (at_spell), tmp);
686
687 tmp->x = op->x;
688 tmp->y = op->y;
689
690 if (set_nrof)
691 tmp->nrof = nrof;
692
693 tmp->map = op->map;
694
695 tmp = insert_ob_in_ob (tmp, op);
696 esrv_send_item (op, tmp);
697
698 /* Let's put this created item on stack so dm can access it easily. */
699 dm_stack_push (op->contr, tmp->count);
700
701 return 1;
702 }
703 else
704 {
705 for (i = 0; i < (set_nrof ? nrof : 1); i++)
706 {
707 archetype *atmp;
708 object *prev = 0, *head = 0;
709
710 for (atmp = at; atmp; atmp = atmp->more)
711 {
712 object *dup = arch_to_object (atmp);
713
714 if (at_spell)
715 insert_ob_in_ob (arch_to_object (at_spell), dup);
716
717 /*
718 * The head is what contains all the important bits,
719 * so just copying it over should be fine.
720 */
721 if (!head)
722 {
723 head = dup;
724 tmp->copy_to (dup);
725 }
726
727 if (settings.real_wiz == FALSE)
728 SET_FLAG (dup, FLAG_WAS_WIZ);
729
730 dup->x = op->x + dup->arch->clone.x;
731 dup->y = op->y + dup->arch->clone.y;
732 dup->map = op->map;
733
734 if (head != dup)
735 {
736 dup->head = head;
737 prev->more = dup;
738 }
739
740 prev = dup;
741 }
742
743 if (QUERY_FLAG (head, FLAG_ALIVE))
744 {
745 object *check = head;
746 int size_x = 0;
747 int size_y = 0;
748
749 while (check)
750 {
751 size_x = MAX (size_x, check->arch->clone.x);
752 size_y = MAX (size_y, check->arch->clone.y);
753 check = check->more;
754 }
755
756 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
757 {
758 if (head->x < size_x || head->y < size_y)
759 {
760 dm_stack_pop (op->contr);
761 head->destroy ();
762 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
763 tmp->destroy ();
764 return 1;
765 }
766
767 check = head;
768
769 while (check)
770 {
771 check->x -= size_x;
772 check->y -= size_y;
773 check = check->more;
774 }
775 }
776
777 insert_ob_in_map (head, op->map, op, 0);
778 }
779 else
780 head = insert_ob_in_ob (head, op);
781
782 /* Let's put this created item on stack so dm can access it easily. */
783 /* Wonder if we really want to push all of these, but since
784 * things like rods have nrof 0, we want to cover those.
785 */
786 dm_stack_push (op->contr, head->count);
787
788 if (at->clone.randomitems != NULL && !at_spell)
789 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
790
791 esrv_send_item (op, head);
792 }
793
794 /* free the one we used to copy */
795 tmp->destroy ();
796 }
797
798 return 1;
799 }
800
801 /*
802 * Now follows dm-commands which are also acceptable from sockets
803 */
804
805 int
806 command_inventory (object *op, char *params)
807 {
808 object *tmp;
809 int i;
810
811 if (!params)
812 {
813 inventory (op, NULL);
814 return 0;
815 }
816
817 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
818 {
819 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
820 return 1;
821 }
822
823 inventory (op, tmp);
824 return 1;
825 }
826
827 /* just show player's their skills for now. Dm's can
828 * already see skills w/ inventory command - b.t.
829 */
830
831 int
832 command_skills (object *op, char *params)
833 {
834 show_skills (op, params);
835 return 0;
836 }
837
838 int
839 command_dump (object *op, char *params)
840 {
841 object *tmp;
842
843 tmp = get_dm_object (op->contr, &params, NULL);
844 if (!tmp)
845 return 1;
846
847 char *dump = dump_object (tmp);
848 new_draw_info (NDI_UNIQUE, 0, op, dump);
849 free (dump);
850
851 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
852 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
853
854 return 1;
855 }
856
857 /**
858 * When DM is possessing a monster, flip aggression on and off, to allow
859 * better motion.
860 */
861 int
862 command_mon_aggr (object *op, char *params)
863 {
864 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
865 {
866 op->enemy = NULL;
867 SET_FLAG (op, FLAG_UNAGGRESSIVE);
868 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
869 }
870 else
871 {
872 CLEAR_FLAG (op, FLAG_FRIENDLY);
873 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
874 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
875 }
876
877 return 1;
878 }
879
880 /** DM can possess a monster. Basically, this tricks the client into thinking
881 * a given monster, is actually the player it controls. This allows a DM
882 * to inhabit a monster's body, and run around the game with it.
883 * This function is severely broken - it has tons of hardcoded values,
884 */
885 int
886 command_possess (object *op, char *params)
887 {
888 object *victim, *curinv, *nextinv;
889 player *pl;
890 int i;
891 char buf[MAX_BUF];
892
893 victim = NULL;
894 if (params != NULL)
895 {
896 if (sscanf (params, "%d", &i))
897 victim = find_object (i);
898 else if (sscanf (params, "%s", buf))
899 victim = find_object_name (buf);
900 }
901 if (victim == NULL)
902 {
903 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
904 return 1;
905 }
906
907 if (victim == op)
908 {
909 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
910 return 1;
911 }
912
913 /* clear out the old inventory */
914 curinv = op->inv;
915 while (curinv != NULL)
916 {
917 nextinv = curinv->below;
918 esrv_del_item (op->contr, curinv->count);
919 curinv = nextinv;
920 }
921
922 /* make the switch */
923 pl = op->contr;
924 victim->contr = pl;
925 pl->ob = victim;
926 victim->type = PLAYER;
927 SET_FLAG (victim, FLAG_WIZ);
928
929 /* send the inventory to the client */
930 curinv = victim->inv;
931 while (curinv != NULL)
932 {
933 nextinv = curinv->below;
934 esrv_send_item (victim, curinv);
935 curinv = nextinv;
936 }
937 /* basic patchup */
938 /* The use of hard coded values is terrible. Note
939 * that really, to be fair, this shouldn't get changed at
940 * all - if you are possessing a kobold, you should have the
941 * same limitations. As it is, as more body locations are added,
942 * this will give this player more locations than perhaps
943 * they should be allowed.
944 */
945 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
946 if (i == 1 || i == 6 || i == 8 || i == 9)
947 victim->body_info[i] = 2;
948 else
949 victim->body_info[i] = 1;
950
951 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
952 esrv_send_inventory (victim, victim);
953
954 victim->update_stats ();
955
956 do_some_living (victim);
957 return 1;
958 }
959
960 int
961 command_patch (object *op, char *params)
962 {
963 char *arg, *arg2;
964 object *tmp;
965
966 tmp = get_dm_object (op->contr, &params, NULL);
967 if (!tmp)
968 /* Player already informed of failure */
969 return 1;
970
971 /* params set to first value by get_dm_default */
972 arg = params;
973 if (arg == NULL)
974 {
975 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
976 return 1;
977 }
978
979 if ((arg2 = strchr (arg, ' ')))
980 arg2++;
981 if (settings.real_wiz == FALSE)
982 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
983 if (set_variable (tmp, arg) == -1)
984 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
985 else
986 {
987 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
988 }
989
990 return 1;
991 }
992
993 int
994 command_remove (object *op, char *params)
995 {
996 object *tmp;
997 int from;
998
999 tmp = get_dm_object (op->contr, &params, &from);
1000 if (!tmp)
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1003 return 1;
1004 }
1005
1006 if (tmp->type == PLAYER)
1007 {
1008 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1009 return 1;
1010 }
1011
1012 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1013 {
1014 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1015 return 1;
1016 }
1017
1018 if (from != STACK_FROM_STACK)
1019 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1020 dm_stack_pop (op->contr);
1021
1022 /* Always work on the head - otherwise object will get in odd state */
1023 if (tmp->head)
1024 tmp = tmp->head;
1025 tmp->remove ();
1026 return 1;
1027 }
1028
1029 int
1030 command_free (object *op, char *params)
1031 {
1032 object *tmp;
1033 int from;
1034
1035 tmp = get_dm_object (op->contr, &params, &from);
1036
1037 if (!tmp)
1038 {
1039 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1040 return 1;
1041 }
1042
1043 if (from != STACK_FROM_STACK)
1044 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1045 dm_stack_pop (op->contr);
1046
1047 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1048 {
1049 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1050 tmp->remove ();
1051 }
1052
1053 if (tmp->head)
1054 tmp = tmp->head;
1055
1056 tmp->destroy ();
1057 return 1;
1058 }
1059
1060 /**
1061 * This adds exp to a player. We now allow adding to a specific skill.
1062 */
1063 int
1064 command_addexp (object *op, char *params)
1065 {
1066 char buf[MAX_BUF], skill[MAX_BUF];
1067 int i, q;
1068 object *skillob = NULL;
1069
1070 skill[0] = '\0';
1071 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1072 {
1073 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1074 return 1;
1075 }
1076
1077 for_all_players (pl)
1078 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1079 {
1080 if (q >= 3)
1081 {
1082 skillob = find_skill_by_name (pl->ob, skill);
1083 if (!skillob)
1084 {
1085 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1086 return 1;
1087 }
1088
1089 i = check_exp_adjust (skillob, i);
1090 skillob->stats.exp += i;
1091 calc_perm_exp (skillob);
1092 player_lvl_adj (pl->ob, skillob);
1093 }
1094
1095 pl->ob->stats.exp += i;
1096 calc_perm_exp (pl->ob);
1097 player_lvl_adj (pl->ob, NULL);
1098
1099 if (settings.real_wiz == FALSE)
1100 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1101
1102 return 1;
1103 }
1104
1105 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1106 return 1;
1107 }
1108
1109 /**************************************************************************/
1110
1111 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1112
1113 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1114
1115 /**************************************************************************/
1116
1117 int
1118 command_stats (object *op, char *params)
1119 {
1120 char thing[20];
1121 char buf[MAX_BUF];
1122
1123 thing[0] = '\0';
1124 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1125 {
1126 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1127 return 1;
1128 }
1129
1130 for_all_players (pl)
1131 if (!strcmp (pl->ob->name, thing))
1132 {
1133 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1134 new_draw_info (NDI_UNIQUE, 0, op, buf);
1135 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1136 new_draw_info (NDI_UNIQUE, 0, op, buf);
1137 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1138 new_draw_info (NDI_UNIQUE, 0, op, buf);
1139 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1140 new_draw_info (NDI_UNIQUE, 0, op, buf);
1141 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 return 1;
1148 }
1149
1150 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1151 return 1;
1152 }
1153
1154 int
1155 command_abil (object *op, char *params)
1156 {
1157 char thing[20], thing2[20];
1158 int iii;
1159 player *pl;
1160 char buf[MAX_BUF];
1161
1162 iii = 0;
1163 thing[0] = '\0';
1164 thing2[0] = '\0';
1165 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1166 {
1167 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1168 return 1;
1169 }
1170
1171 if (thing2 == NULL)
1172 {
1173 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1174 return 1;
1175 }
1176
1177 if (iii < MIN_STAT || iii > MAX_STAT)
1178 {
1179 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1180 return 1;
1181 }
1182
1183 for_all_players (pl)
1184 {
1185 if (!strcmp (pl->ob->name, thing))
1186 {
1187 if (settings.real_wiz == FALSE)
1188 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1189 if (!strcmp ("str", thing2))
1190 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1191 if (!strcmp ("dex", thing2))
1192 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1193 if (!strcmp ("con", thing2))
1194 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1195 if (!strcmp ("wis", thing2))
1196 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1197 if (!strcmp ("cha", thing2))
1198 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1199 if (!strcmp ("int", thing2))
1200 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1201 if (!strcmp ("pow", thing2))
1202 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1203 sprintf (buf, "%s has been altered.", &pl->ob->name);
1204 new_draw_info (NDI_UNIQUE, 0, op, buf);
1205 pl->ob->update_stats ();
1206 return 1;
1207 }
1208 }
1209
1210 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1211 return 1;
1212 }
1213
1214 int
1215 command_reset (object *op, char *params)
1216 {
1217 maptile *m;
1218 object *dummy = NULL, *tmp = NULL;
1219
1220 if (params == NULL)
1221 {
1222 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1223 return 1;
1224 }
1225
1226 if (strcmp (params, ".") == 0)
1227 params = op->map->path;
1228
1229 m = has_been_loaded (params);
1230 if (m == NULL)
1231 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1233 return 1;
1234 }
1235
1236 if (m->in_memory != MAP_SWAPPED)
1237 {
1238 if (m->in_memory != MAP_IN_MEMORY)
1239 {
1240 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1241 return 0;
1242 }
1243
1244 /*
1245 * Only attempt to remove the player that is doing the reset, and not other
1246 * players or wiz's.
1247 */
1248 if (op->map == m)
1249 {
1250 dummy = object::create ();
1251 dummy->map = NULL;
1252 EXIT_X (dummy) = op->x;
1253 EXIT_Y (dummy) = op->y;
1254 EXIT_PATH (dummy) = op->map->path;
1255 op->remove ();
1256 op->map = NULL;
1257 tmp = op;
1258 }
1259 swap_map (m);
1260 }
1261
1262 if (m->in_memory == MAP_SWAPPED)
1263 {
1264 LOG (llevDebug, "Resetting map %s.\n", m->path);
1265
1266 /* setting this effectively causes an immediate reload */
1267 m->reset_time = 1;
1268 flush_old_maps ();
1269 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1270
1271 if (tmp)
1272 {
1273 enter_exit (tmp, dummy);
1274 dummy->destroy ();
1275 }
1276
1277 return 1;
1278 }
1279 else
1280 {
1281 player *pl;
1282 int playercount = 0;
1283
1284 /* Need to re-insert player if swap failed for some reason */
1285 if (tmp)
1286 {
1287 insert_ob_in_map (op, m, NULL, 0);
1288 dummy->destroy ();
1289 }
1290
1291 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1292
1293 for_all_players (pl)
1294 if (pl->ob->map == m && pl->ob != op)
1295 {
1296 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1297 playercount++;
1298 }
1299
1300 if (!playercount)
1301 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1302 return 1;
1303 }
1304 }
1305
1306 int
1307 command_nowiz (object *op, char *params)
1308 { /* 'noadm' is alias */
1309 CLEAR_FLAG (op, FLAG_WIZ);
1310 CLEAR_FLAG (op, FLAG_WIZPASS);
1311 CLEAR_FLAG (op, FLAG_WIZCAST);
1312
1313 if (settings.real_wiz == TRUE)
1314 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1315 if (op->contr->hidden)
1316 {
1317 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1318 op->map->players++;
1319 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1320 op->contr->hidden = 0;
1321 op->invisible = 1;
1322 }
1323 else
1324 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1325 return 1;
1326 }
1327
1328 /**
1329 * object *op is trying to become dm.
1330 * pl_name is name supplied by player. Restrictive DM will make it harder
1331 * for socket users to become DM - in that case, it will check for the players
1332 * character name.
1333 */
1334 static int
1335 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1336 {
1337 FILE *dmfile;
1338 char buf[MAX_BUF];
1339 char line_buf[160], name[160], passwd[160], host[160];
1340
1341 #ifdef RESTRICTIVE_DM
1342 *pl_name = op->name ? op->name : "*";
1343 #endif
1344
1345 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1346 if ((dmfile = fopen (buf, "r")) == NULL)
1347 {
1348 LOG (llevDebug, "Could not find DM file.\n");
1349 return 0;
1350 }
1351
1352 while (fgets (line_buf, 160, dmfile) != NULL)
1353 {
1354 if (line_buf[0] == '#')
1355 continue;
1356 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1357 {
1358 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1359 }
1360 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1361 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1362 {
1363 fclose (dmfile);
1364 return (1);
1365 }
1366 }
1367 fclose (dmfile);
1368 return (0);
1369 }
1370
1371 int
1372 do_wizard_dm (object *op, char *params, int silent)
1373 {
1374 if (!op->contr)
1375 return 0;
1376
1377 if (QUERY_FLAG (op, FLAG_WIZ))
1378 {
1379 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1380 return 0;
1381 }
1382
1383 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1384 {
1385 SET_FLAG (op, FLAG_WIZ);
1386 SET_FLAG (op, FLAG_WAS_WIZ);
1387 SET_FLAG (op, FLAG_WIZPASS);
1388 SET_FLAG (op, FLAG_WIZCAST);
1389 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1390 /*
1391 * Remove setting flying here - that won't work, because next
1392 * fix_player() is called that will get cleared - proper solution
1393 * is probably something like a wiz_force which gives that and any
1394 * other desired abilities.
1395 */
1396 clear_los (op);
1397 op->contr->write_buf[0] = '\0';
1398
1399 if (!silent)
1400 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1401
1402 return 1;
1403 }
1404 else
1405 {
1406 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1407 op->contr->write_buf[0] = '\0';
1408 return 0;
1409 }
1410 }
1411
1412 /*
1413 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1414 * - allow people on sockets to become dm, and allow better dm file
1415 */
1416 int
1417 command_dm (object *op, char *params)
1418 {
1419 if (!op->contr)
1420 return 0;
1421
1422 do_wizard_dm (op, params, 0);
1423
1424 return 1;
1425 }
1426
1427 int
1428 command_invisible (object *op, char *params)
1429 {
1430 if (op)
1431 {
1432 op->invisible += 100;
1433 update_object (op, UP_OBJ_FACE);
1434 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1435 }
1436
1437 return 0;
1438 }
1439
1440 /**
1441 * Returns spell object (from archetypes) by name.
1442 * Returns NULL if 0 or more than one spell matches.
1443 * Used for wizard's learn spell/prayer.
1444 *
1445 * op is the player issuing the command.
1446 *
1447 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1448 * anymore (but may still be present in some player's inventories and thus
1449 * cannot be removed). We have to ignore them here since they have the same
1450 * name than other "spell_xxx" archetypes and would always conflict.
1451 */
1452 static object *
1453 get_spell_by_name (object *op, const char *spell_name)
1454 {
1455 archetype *ar;
1456 archetype *found;
1457 int conflict_found;
1458 size_t spell_name_length;
1459
1460 /* First check for full name matches. */
1461 conflict_found = 0;
1462 found = NULL;
1463 for (ar = first_archetype; ar != NULL; ar = ar->next)
1464 {
1465 if (ar->clone.type != SPELL)
1466 continue;
1467
1468 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1469 continue;
1470
1471 if (strcmp (ar->clone.name, spell_name) != 0)
1472 continue;
1473
1474 if (found != NULL)
1475 {
1476 if (!conflict_found)
1477 {
1478 conflict_found = 1;
1479 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1480 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1481 }
1482 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1483 continue;
1484 }
1485
1486 found = ar;
1487 }
1488
1489 /* No match if more more than one archetype matches. */
1490 if (conflict_found)
1491 return NULL;
1492
1493 /* Return if exactly one archetype matches. */
1494 if (found != NULL)
1495 return arch_to_object (found);
1496
1497 /* No full match found: now check for partial matches. */
1498 spell_name_length = strlen (spell_name);
1499 conflict_found = 0;
1500 found = NULL;
1501 for (ar = first_archetype; ar != NULL; ar = ar->next)
1502 {
1503 if (ar->clone.type != SPELL)
1504 continue;
1505
1506 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1507 continue;
1508
1509 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1510 continue;
1511
1512 if (found != NULL)
1513 {
1514 if (!conflict_found)
1515 {
1516 conflict_found = 1;
1517 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1518 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1519 }
1520 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1521 continue;
1522 }
1523
1524 found = ar;
1525 }
1526
1527 /* No match if more more than one archetype matches. */
1528 if (conflict_found)
1529 return NULL;
1530
1531 /* Return if exactly one archetype matches. */
1532 if (found != NULL)
1533 return arch_to_object (found);
1534
1535 /* No spell found: just print an error message. */
1536 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1537 return NULL;
1538 }
1539
1540 static int
1541 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1542 {
1543 object *tmp;
1544
1545 if (op->contr == NULL || params == NULL)
1546 {
1547 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1548 return 0;
1549 }
1550
1551 tmp = get_spell_by_name (op, params);
1552 if (tmp == NULL)
1553 {
1554 return 0;
1555 }
1556
1557 if (check_spell_known (op, tmp->name))
1558 {
1559 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1560 return 0;
1561 }
1562
1563 do_learn_spell (op, tmp, special_prayer);
1564 tmp->destroy ();
1565 return 1;
1566 }
1567
1568 int
1569 command_learn_spell (object *op, char *params)
1570 {
1571 return command_learn_spell_or_prayer (op, params, 0);
1572 }
1573
1574 int
1575 command_learn_special_prayer (object *op, char *params)
1576 {
1577 return command_learn_spell_or_prayer (op, params, 1);
1578 }
1579
1580 int
1581 command_forget_spell (object *op, char *params)
1582 {
1583 object *spell;
1584
1585 if (op->contr == NULL || params == NULL)
1586 {
1587 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1588 return 0;
1589 }
1590
1591 spell = lookup_spell_by_name (op, params);
1592 if (spell == NULL)
1593 {
1594 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1595 return 0;
1596 }
1597
1598 do_forget_spell (op, spell->name);
1599 return 1;
1600 }
1601
1602 /**
1603 * Lists all plugins currently loaded with their IDs and full names.
1604 */
1605 int
1606 command_listplugins (object *op, char *params)
1607 {
1608 plugins_display_list (op);
1609 return 1;
1610 }
1611
1612 /**
1613 * Loads the given plugin. The DM specifies the name of the library to load (no
1614 * pathname is needed). Do not ever attempt to load the same plugin more than
1615 * once at a time, or bad things could happen.
1616 */
1617 int
1618 command_loadplugin (object *op, char *params)
1619 {
1620 char buf[MAX_BUF];
1621
1622 if (params == NULL)
1623 {
1624 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1625 return 1;
1626 }
1627
1628 strcpy (buf, LIBDIR);
1629 strcat (buf, "/plugins/");
1630 strcat (buf, params);
1631 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1632 if (plugins_init_plugin (buf) == 0)
1633 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1634 else
1635 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1636 return 1;
1637 }
1638
1639 /**
1640 * Unloads the given plugin. The DM specified the ID of the library to unload.
1641 * Note that some things may behave strangely if the correct plugins are not
1642 * loaded.
1643 */
1644 int
1645 command_unloadplugin (object *op, char *params)
1646 {
1647 if (params == NULL)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1650 return 1;
1651 }
1652
1653 if (plugins_remove_plugin (params) == 0)
1654 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1655 else
1656 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1657 return 1;
1658 }
1659
1660 /**
1661 * A players wants to become DM and hide.
1662 * Let's see if that's authorized.
1663 * Make sure to not tell anything to anyone.
1664 */
1665 int
1666 command_dmhide (object *op, char *params)
1667 {
1668 if (!do_wizard_dm (op, params, 1))
1669 return 0;
1670
1671 do_wizard_hide (op, 1);
1672
1673 return 1;
1674 }
1675
1676 void
1677 dm_stack_pop (player *pl)
1678 {
1679 if (!pl->stack_items || !pl->stack_position)
1680 {
1681 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1682 return;
1683 }
1684
1685 pl->stack_position--;
1686 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1687 }
1688
1689 /**
1690 * Get current stack top item for player.
1691 * Returns NULL if no stacked item.
1692 * If stacked item disappeared (freed), remove it.
1693 *
1694 * Ryo, august 2004
1695 */
1696 object *
1697 dm_stack_peek (player *pl)
1698 {
1699 object *ob;
1700
1701 if (!pl->stack_position)
1702 {
1703 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1704 return NULL;
1705 }
1706
1707 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1708 if (!ob)
1709 {
1710 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1711 dm_stack_pop (pl);
1712 return NULL;
1713 }
1714
1715 return ob;
1716 }
1717
1718 /**
1719 * Push specified item on player stack.
1720 * Inform player of position.
1721 * Initializes variables if needed.
1722 */
1723 void
1724 dm_stack_push (player *pl, tag_t item)
1725 {
1726 if (!pl->stack_items)
1727 {
1728 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1729 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1730 }
1731
1732 if (pl->stack_position == STACK_SIZE)
1733 {
1734 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1735 return;
1736 }
1737
1738 pl->stack_items[pl->stack_position] = item;
1739 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1740 pl->stack_position++;
1741 }
1742
1743 /**
1744 * Checks 'params' for object code.
1745 *
1746 * Can be:
1747 * * empty => get current object stack top for player
1748 * * number => get item with that tag, stack it for future use
1749 * * $number => get specified stack item
1750 * * "me" => player himself
1751 *
1752 * At function exit, params points to first non-object char
1753 *
1754 * 'from', if not NULL, contains at exit:
1755 * * STACK_FROM_NONE => object not found
1756 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1757 * * STACK_FROM_STACK => item from somewhere in the stack
1758 * * STACK_FROM_NUMBER => item by number, pushed on stack
1759 *
1760 * Ryo, august 2004
1761 */
1762 object *
1763 get_dm_object (player *pl, char **params, int *from)
1764 {
1765 int item_tag, item_position;
1766 object *ob;
1767
1768 if (!pl)
1769 return NULL;
1770
1771 if (!params || !*params || **params == '\0')
1772 {
1773 if (from)
1774 *from = STACK_FROM_TOP;
1775 /* No parameter => get stack item */
1776 return dm_stack_peek (pl);
1777 }
1778
1779 /* Let's clean white spaces */
1780 while (**params == ' ')
1781 (*params)++;
1782
1783 /* Next case: number => item tag */
1784 if (sscanf (*params, "%d", &item_tag))
1785 {
1786 /* Move parameter to next item */
1787 while (isdigit (**params))
1788 (*params)++;
1789
1790 /* And skip blanks, too */
1791 while (**params == ' ')
1792 (*params)++;
1793
1794 /* Get item */
1795 ob = find_object (item_tag);
1796 if (!ob)
1797 {
1798 if (from)
1799 *from = STACK_FROM_NONE;
1800 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1801 return NULL;
1802 }
1803
1804 /* Got one, let's push it on stack */
1805 dm_stack_push (pl, item_tag);
1806 if (from)
1807 *from = STACK_FROM_NUMBER;
1808 return ob;
1809 }
1810
1811 /* Next case: $number => stack item */
1812 if (sscanf (*params, "$%d", &item_position))
1813 {
1814 /* Move parameter to next item */
1815 (*params)++;
1816
1817 while (isdigit (**params))
1818 (*params)++;
1819 while (**params == ' ')
1820 (*params)++;
1821
1822 if (item_position >= pl->stack_position)
1823 {
1824 if (from)
1825 *from = STACK_FROM_NONE;
1826 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1827 return NULL;
1828 }
1829
1830 ob = find_object (pl->stack_items[item_position]);
1831 if (!ob)
1832 {
1833 if (from)
1834 *from = STACK_FROM_NONE;
1835 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1836 return NULL;
1837 }
1838
1839 if (from)
1840 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1841 return ob;
1842 }
1843
1844 /* Next case: 'me' => return pl->ob */
1845 if (!strncmp (*params, "me", 2))
1846 {
1847 if (from)
1848 *from = STACK_FROM_NUMBER;
1849 dm_stack_push (pl, pl->ob->count);
1850
1851 /* Skip to next token */
1852 (*params) += 2;
1853 while (**params == ' ')
1854 (*params)++;
1855
1856 return pl->ob;
1857 }
1858
1859 /* Last case: get stack top */
1860 if (from)
1861 *from = STACK_FROM_TOP;
1862 return dm_stack_peek (pl);
1863 }
1864
1865 /**
1866 * Pop the stack top.
1867 */
1868 int
1869 command_stack_pop (object *op, char *params)
1870 {
1871 dm_stack_pop (op->contr);
1872 return 0;
1873 }
1874
1875 /**
1876 * Push specified item on stack.
1877 */
1878 int
1879 command_stack_push (object *op, char *params)
1880 {
1881 object *ob;
1882 int from;
1883
1884 ob = get_dm_object (op->contr, &params, &from);
1885
1886 if (ob && from != STACK_FROM_NUMBER)
1887 /* Object was from stack, need to push it again */
1888 dm_stack_push (op->contr, ob->count);
1889
1890 return 0;
1891 }
1892
1893 /**
1894 * Displays stack contents.
1895 */
1896 int
1897 command_stack_list (object *op, char *params)
1898 {
1899 int item;
1900 object *display;
1901 player *pl = op->contr;
1902
1903 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1904
1905 for (item = 0; item < pl->stack_position; item++)
1906 {
1907 display = find_object (pl->stack_items[item]);
1908 if (display)
1909 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1910 else
1911 /* Item was freed */
1912 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1913 }
1914
1915 return 0;
1916 }
1917
1918 /**
1919 * Empty DM item stack.
1920 */
1921 int
1922 command_stack_clear (object *op, char *params)
1923 {
1924 op->contr->stack_position = 0;
1925 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1926 return 0;
1927 }
1928
1929 int
1930 command_insert_into (object *op, char *params)
1931 {
1932 object *left, *right, *inserted;
1933 int left_from, right_from;
1934
1935 left = get_dm_object (op->contr, &params, &left_from);
1936 if (!left)
1937 {
1938 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1939 return 0;
1940 }
1941
1942 if (left_from == STACK_FROM_NUMBER)
1943 /* Item was stacked, remove it else right will be the same... */
1944 dm_stack_pop (op->contr);
1945
1946 right = get_dm_object (op->contr, &params, &right_from);
1947
1948 if (!right)
1949 {
1950 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1951 return 0;
1952 }
1953
1954 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1955 {
1956 /*
1957 * Special case: both items were taken from stack top.
1958 * Override the behaviour, taking left as item just below top, if exists.
1959 * See function description for why.
1960 * Besides, can't insert an item into itself.
1961 */
1962 if (op->contr->stack_position > 1)
1963 {
1964 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1965 if (left)
1966 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1967 else
1968 /* Stupid case: item under top was freed, fallback to stack top */
1969 left = right;
1970 }
1971 }
1972
1973 if (left == right)
1974 {
1975 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1976 return 0;
1977 }
1978
1979 if (right->type == PLAYER)
1980 {
1981 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1982 return 0;
1983 }
1984
1985 if (!QUERY_FLAG (right, FLAG_REMOVED))
1986 right->remove ();
1987 inserted = insert_ob_in_ob (right, left);
1988 if (left->type == PLAYER)
1989 if (inserted == right)
1990 esrv_send_item (left, right);
1991 else
1992 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1993
1994 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1995
1996 return 0;
1997
1998 }