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Revision: 1.28
Committed: Sat Dec 30 10:16:11 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +12 -96 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 if (!name)
53 return NULL;
54
55 for_all_players (pl)
56 if (!strncmp (pl->ob->name, name, MAX_NAME))
57 {
58 if (pl->ob == op)
59 {
60 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
61 return NULL;
62 }
63
64 if (pl->ns->state != ST_PLAYING)
65 {
66 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
67 return NULL;
68 }
69
70 return pl;
71 }
72
73 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
74 return 0;
75 }
76
77 /**
78 * Actually hides specified player (obviously a DM).
79 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
80 * else they just think someone left/entered.
81 */
82 void
83 do_wizard_hide (object *op, int silent_dm)
84 {
85 if (op->contr->hidden)
86 {
87 op->contr->hidden = 0;
88 op->invisible = 1;
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
90 op->map->players++;
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
92 if (!silent_dm)
93 {
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
95 }
96 }
97 else
98 {
99 op->contr->hidden = 1;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--;
102 if (!silent_dm)
103 {
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
105 }
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
108 }
109 }
110
111 int
112 command_hide (object *op, char *params)
113 {
114 do_wizard_hide (op, 0);
115 return 1;
116 }
117
118 /**
119 * This finds and returns the object which matches the name or
120 * object nubmer (specified via num #whatever).
121 */
122 static object *
123 find_object_both (char *params)
124 {
125 if (!params)
126 return NULL;
127
128 if (params[0] == '#')
129 return find_object (atol (params + 1));
130 else
131 return find_object_name (params);
132 }
133
134 /**
135 * Sets the god for some objects. params should contain two values -
136 * first the object to change, followed by the god to change it to.
137 */
138 int
139 command_setgod (object *op, char *params)
140 {
141 object *ob, *god;
142 char *str;
143
144 if (!params || !(str = strchr (params, ' ')))
145 {
146 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
147 return 0;
148 }
149
150 /* kill the space, and set string to the next param */
151 *str++ = '\0';
152 if (!(ob = find_object_both (params)))
153 {
154 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
155 return 1;
156 }
157
158 /*
159 * Perhaps this is overly restrictive? Should we perhaps be able
160 * to rebless altars and the like?
161 */
162 if (ob->type != PLAYER)
163 {
164 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
165 return 1;
166 }
167
168 god = find_god (str);
169 if (god == NULL)
170 {
171 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
172 return 1;
173 }
174
175 become_follower (ob, god);
176 return 1;
177 }
178
179 /**
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186 int
187 command_banish (object *op, char *params)
188 {
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227 }
228
229 int
230 command_kick (object *op, char *params)
231 {
232 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
234 {
235 object *op = pl->ob;
236
237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
238 {
239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
240 strcpy (op->contr->killer, "kicked");
241 }
242
243 pl->ns->destroy ();
244 }
245
246 return 1;
247 }
248
249 //TODO
250 #if 0
251 int
252 command_save_overlay (object *op, char *params)
253 {
254 if (!op)
255 return 0;
256
257 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
258 {
259 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
260 return 1;
261 }
262
263 new_save_map (op->map, 2);
264 new_save_map (op->map, 0);
265 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
266
267 ready_map_name (op->map->path, 0);
268
269 return 1;
270 }
271 #endif
272
273 int
274 command_shutdown (object *op, char *params)
275 {
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup (0);
283
284 /* not reached */
285 return 1;
286 }
287
288 int
289 command_freeze (object *op, char *params)
290 {
291 int ticks;
292 player *pl;
293
294 if (!params)
295 {
296 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
297 return 1;
298 }
299
300 ticks = atoi (params);
301 if (ticks)
302 {
303 while ((isdigit (*params) || isspace (*params)) && *params != 0)
304 params++;
305 if (*params == 0)
306 {
307 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
308 return 1;
309 }
310 }
311 else
312 ticks = 100;
313
314 pl = get_other_player_from_name (op, params);
315 if (!pl)
316 return 1;
317
318 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
319 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
320 pl->ob->speed_left = -(pl->ob->speed * ticks);
321 return 0;
322 }
323
324 int
325 command_arrest (object *op, char *params)
326 {
327 object *dummy;
328 player *pl;
329
330 if (!op)
331 return 0;
332
333 if (params == NULL)
334 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1;
337 }
338
339 pl = get_other_player_from_name (op, params);
340 if (!pl)
341 return 1;
342
343 dummy = get_jail_exit (pl->ob);
344 if (!dummy)
345 {
346 /* we have nowhere to send the prisoner.... */
347 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
348 return 0;
349 }
350
351 pl->ob->enter_exit (dummy);
352 dummy->destroy ();
353 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
354 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
355 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
356 return 1;
357 }
358
359 int
360 command_summon (object *op, char *params)
361 {
362 int i;
363 object *dummy;
364 player *pl;
365
366 if (!op)
367 return 0;
368
369 if (params == NULL)
370 {
371 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
372 return 1;
373 }
374
375 pl = get_other_player_from_name (op, params);
376 if (!pl)
377 return 1;
378
379 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
380 if (i == -1)
381 {
382 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
383 return 1;
384 }
385
386 dummy = object::create ();
387 EXIT_PATH (dummy) = op->map->path;
388 EXIT_X (dummy) = op->x + freearr_x[i];
389 EXIT_Y (dummy) = op->y + freearr_y[i];
390 pl->ob->enter_exit (dummy);
391 dummy->destroy ();
392 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
393 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
394
395 return 1;
396 }
397
398 /**
399 * Teleport next to target player.
400 */
401
402 /* mids 01/16/2002 */
403 int
404 command_teleport (object *op, char *params)
405 {
406 int i;
407 object *dummy;
408 player *pl;
409
410 if (!op)
411 return 0;
412
413 if (params == NULL)
414 {
415 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
416 return 1;
417 }
418
419 pl = get_other_player_from_name (op, params);
420 if (!pl)
421 return 1;
422
423 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
424 if (i == -1)
425 {
426 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
427 return 1;
428 }
429
430 dummy = object::create ();
431 EXIT_PATH (dummy) = pl->ob->map->path;
432 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
433 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
434 op->enter_exit (dummy);
435 dummy->destroy ();
436 if (!op->contr->hidden)
437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
439 return 1;
440 }
441
442 /**
443 * This function is a real mess, because we're stucking getting
444 * the entire item description in one block of text, so we just
445 * can't simply parse it - we need to look for double quotes
446 * for example. This could actually get much simpler with just a
447 * little help from the client - if we could get line breaks, it
448 * makes parsing much easier, eg, something like:
449 * arch dragon
450 * name big nasty creature
451 * hp 5
452 * sp 30
453 * Is much easier to parse than
454 * dragon name "big nasty creature" hp 5 sp 30
455 * for example.
456 */
457 int
458 command_create (object *op, char *params)
459 {
460 object *tmp = NULL;
461 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
462 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
463 archetype *at, *at_spell = NULL;
464 artifact *art = NULL;
465
466 if (!op)
467 return 0;
468
469 if (params == NULL)
470 {
471 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
472 return 1;
473 }
474
475 bp = params;
476
477 /* We need to know where the line ends */
478 endline = bp + strlen (bp);
479
480 if (sscanf (bp, "%d ", &nrof))
481 {
482 if ((bp = strchr (params, ' ')) == NULL)
483 {
484 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
485 return 1;
486 }
487 bp++;
488 set_nrof = 1;
489 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
490 }
491
492 if (sscanf (bp, "%d ", &magic))
493 {
494 if ((bp = strchr (bp, ' ')) == NULL)
495 {
496 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
497 return 1;
498 }
499
500 bp++;
501 set_magic = 1;
502 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
503 }
504
505 if ((cp = strstr (bp, " of ")) != NULL)
506 {
507 *cp = '\0';
508 cp += 4;
509 }
510
511 for (bp2 = bp; *bp2; bp2++)
512 {
513 if (*bp2 == ' ')
514 {
515 *bp2 = '\0';
516 bp2++;
517 break;
518 }
519 }
520
521 if ((at = archetype::find (bp)) == NULL)
522 {
523 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
524 return 1;
525 }
526
527 if (cp)
528 {
529 char spell_name[MAX_BUF], *fsp = NULL;
530
531 /*
532 * Try to find a spell object for this. Note that
533 * we also set up spell_name which is only
534 * the first word.
535 */
536
537 at_spell = archetype::find (cp);
538 if (!at_spell || at_spell->clone.type != SPELL)
539 at_spell = find_archetype_by_object_name (cp);
540 if (!at_spell || at_spell->clone.type != SPELL)
541 {
542 strcpy (spell_name, cp);
543 fsp = strchr (spell_name, ' ');
544 if (fsp)
545 {
546 *fsp = 0;
547 fsp++;
548 at_spell = archetype::find (spell_name);
549
550 /* Got a spell, update the first string pointer */
551 if (at_spell && at_spell->clone.type == SPELL)
552 bp2 = cp + strlen (spell_name) + 1;
553 else
554 at_spell = NULL;
555 }
556 }
557
558 /* OK - we didn't find a spell - presume the 'of'
559 * in this case means its an artifact.
560 */
561 if (!at_spell)
562 {
563 if (find_artifactlist (at->clone.type) == NULL)
564 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
565 else
566 {
567 art = find_artifactlist (at->clone.type)->items;
568
569 do
570 {
571 if (!strcmp (art->item->name, cp))
572 break;
573 art = art->next;
574 }
575 while (art != NULL);
576
577 if (!art)
578 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
579 }
580
581 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
582 }
583 } /* if cp */
584
585 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
586 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
587 {
588 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
589 return 1;
590 }
591
592 /*
593 * Rather than have two different blocks with a lot of similar code,
594 * just create one object, do all the processing, and then determine
595 * if that one object should be inserted or if we need to make copies.
596 */
597 tmp = arch_to_object (at);
598
599 if (settings.real_wiz == FALSE)
600 SET_FLAG (tmp, FLAG_WAS_WIZ);
601
602 if (set_magic)
603 set_abs_magic (tmp, magic);
604
605 if (art)
606 give_artifact_abilities (tmp, art->item);
607
608 if (need_identify (tmp))
609 {
610 SET_FLAG (tmp, FLAG_IDENTIFIED);
611 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
612 }
613
614 /*
615 * This entire block here tries to find variable pairings,
616 * eg, 'hp 4' or the like. The mess here is that values
617 * can be quoted (eg "my cool sword"); So the basic logic
618 * is we want to find two spaces, but if we got a quote,
619 * any spaces there don't count.
620 */
621 while (*bp2 && bp2 <= endline)
622 {
623 bp4 = NULL;
624 gotspace = 0;
625 gotquote = 0;
626
627 /* find the first quote */
628 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
629 {
630
631 /* Found a quote - now lets find the second one */
632 if (*bp3 == '"')
633 {
634 *bp3 = ' ';
635 bp2 = bp3 + 1; /* Update start of string */
636 bp3++;
637 gotquote++;
638 while (*bp3)
639 {
640 if (*bp3 == '"')
641 {
642 *bp3 = '\0';
643 gotquote++;
644 }
645 else
646 bp3++;
647 }
648 }
649 else if (*bp3 == ' ')
650 gotspace++;
651 }
652
653 /*
654 * If we got two spaces, send the second one to null.
655 * if we've reached the end of the line, increase gotspace -
656 * this is perfectly valid for the list entry listed.
657 */
658 if (gotspace == 2 || gotquote == 2)
659 {
660 bp3--; /* Undo the extra increment */
661 *bp3 = '\0';
662 }
663 else if (*bp3 == '\0')
664 gotspace++;
665
666 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
667 {
668 /*
669 * Unfortunately, we've clobbered lots of values, so printing
670 * out what we have probably isn't useful. Break out, because
671 * trying to recover is probably won't get anything useful
672 * anyways, and we'd be confused about end of line pointers
673 * anyways.
674 */
675 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
676 break;
677 }
678
679 /* bp2 should still point to the start of this line,
680 * with bp3 pointing to the end
681 */
682 if (set_variable (tmp, bp2) == -1)
683 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
684 else
685 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
686
687 bp2 = bp3 + 1;
688 }
689
690 if (at->clone.nrof)
691 {
692 if (at_spell)
693 insert_ob_in_ob (arch_to_object (at_spell), tmp);
694
695 tmp->x = op->x;
696 tmp->y = op->y;
697
698 if (set_nrof)
699 tmp->nrof = nrof;
700
701 tmp->map = op->map;
702
703 tmp = insert_ob_in_ob (tmp, op);
704 esrv_send_item (op, tmp);
705
706 /* Let's put this created item on stack so dm can access it easily. */
707 dm_stack_push (op->contr, tmp->count);
708
709 return 1;
710 }
711 else
712 {
713 for (i = 0; i < (set_nrof ? nrof : 1); i++)
714 {
715 archetype *atmp;
716 object *prev = 0, *head = 0;
717
718 for (atmp = at; atmp; atmp = atmp->more)
719 {
720 object *dup = arch_to_object (atmp);
721
722 if (at_spell)
723 insert_ob_in_ob (arch_to_object (at_spell), dup);
724
725 /*
726 * The head is what contains all the important bits,
727 * so just copying it over should be fine.
728 */
729 if (!head)
730 {
731 head = dup;
732 tmp->copy_to (dup);
733 }
734
735 if (settings.real_wiz == FALSE)
736 SET_FLAG (dup, FLAG_WAS_WIZ);
737
738 dup->x = op->x + dup->arch->clone.x;
739 dup->y = op->y + dup->arch->clone.y;
740 dup->map = op->map;
741
742 if (head != dup)
743 {
744 dup->head = head;
745 prev->more = dup;
746 }
747
748 prev = dup;
749 }
750
751 if (QUERY_FLAG (head, FLAG_ALIVE))
752 {
753 object *check = head;
754 int size_x = 0;
755 int size_y = 0;
756
757 while (check)
758 {
759 size_x = MAX (size_x, check->arch->clone.x);
760 size_y = MAX (size_y, check->arch->clone.y);
761 check = check->more;
762 }
763
764 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
765 {
766 if (head->x < size_x || head->y < size_y)
767 {
768 dm_stack_pop (op->contr);
769 head->destroy ();
770 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
771 tmp->destroy ();
772 return 1;
773 }
774
775 check = head;
776
777 while (check)
778 {
779 check->x -= size_x;
780 check->y -= size_y;
781 check = check->more;
782 }
783 }
784
785 insert_ob_in_map (head, op->map, op, 0);
786 }
787 else
788 head = insert_ob_in_ob (head, op);
789
790 /* Let's put this created item on stack so dm can access it easily. */
791 /* Wonder if we really want to push all of these, but since
792 * things like rods have nrof 0, we want to cover those.
793 */
794 dm_stack_push (op->contr, head->count);
795
796 if (at->clone.randomitems != NULL && !at_spell)
797 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
798
799 esrv_send_item (op, head);
800 }
801
802 /* free the one we used to copy */
803 tmp->destroy ();
804 }
805
806 return 1;
807 }
808
809 /*
810 * Now follows dm-commands which are also acceptable from sockets
811 */
812
813 int
814 command_inventory (object *op, char *params)
815 {
816 object *tmp;
817 int i;
818
819 if (!params)
820 {
821 inventory (op, NULL);
822 return 0;
823 }
824
825 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
826 {
827 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
828 return 1;
829 }
830
831 inventory (op, tmp);
832 return 1;
833 }
834
835 /* just show player's their skills for now. Dm's can
836 * already see skills w/ inventory command - b.t.
837 */
838
839 int
840 command_skills (object *op, char *params)
841 {
842 show_skills (op, params);
843 return 0;
844 }
845
846 int
847 command_dump (object *op, char *params)
848 {
849 object *tmp;
850
851 tmp = get_dm_object (op->contr, &params, NULL);
852 if (!tmp)
853 return 1;
854
855 char *dump = dump_object (tmp);
856 new_draw_info (NDI_UNIQUE, 0, op, dump);
857 free (dump);
858
859 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
860 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
861
862 return 1;
863 }
864
865 /**
866 * When DM is possessing a monster, flip aggression on and off, to allow
867 * better motion.
868 */
869 int
870 command_mon_aggr (object *op, char *params)
871 {
872 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
873 {
874 op->enemy = NULL;
875 SET_FLAG (op, FLAG_UNAGGRESSIVE);
876 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
877 }
878 else
879 {
880 CLEAR_FLAG (op, FLAG_FRIENDLY);
881 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
882 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
883 }
884
885 return 1;
886 }
887
888 /** DM can possess a monster. Basically, this tricks the client into thinking
889 * a given monster, is actually the player it controls. This allows a DM
890 * to inhabit a monster's body, and run around the game with it.
891 * This function is severely broken - it has tons of hardcoded values,
892 */
893 int
894 command_possess (object *op, char *params)
895 {
896 object *victim, *curinv, *nextinv;
897 player *pl;
898 int i;
899 char buf[MAX_BUF];
900
901 victim = NULL;
902 if (params != NULL)
903 {
904 if (sscanf (params, "%d", &i))
905 victim = find_object (i);
906 else if (sscanf (params, "%s", buf))
907 victim = find_object_name (buf);
908 }
909 if (victim == NULL)
910 {
911 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
912 return 1;
913 }
914
915 if (victim == op)
916 {
917 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
918 return 1;
919 }
920
921 /* clear out the old inventory */
922 curinv = op->inv;
923 while (curinv != NULL)
924 {
925 nextinv = curinv->below;
926 esrv_del_item (op->contr, curinv->count);
927 curinv = nextinv;
928 }
929
930 /* make the switch */
931 pl = op->contr;
932 victim->contr = pl;
933 pl->ob = victim;
934 victim->type = PLAYER;
935 SET_FLAG (victim, FLAG_WIZ);
936
937 /* send the inventory to the client */
938 curinv = victim->inv;
939 while (curinv != NULL)
940 {
941 nextinv = curinv->below;
942 esrv_send_item (victim, curinv);
943 curinv = nextinv;
944 }
945 /* basic patchup */
946 /* The use of hard coded values is terrible. Note
947 * that really, to be fair, this shouldn't get changed at
948 * all - if you are possessing a kobold, you should have the
949 * same limitations. As it is, as more body locations are added,
950 * this will give this player more locations than perhaps
951 * they should be allowed.
952 */
953 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
954 if (i == 1 || i == 6 || i == 8 || i == 9)
955 victim->body_info[i] = 2;
956 else
957 victim->body_info[i] = 1;
958
959 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
960 esrv_send_inventory (victim, victim);
961
962 victim->update_stats ();
963
964 do_some_living (victim);
965 return 1;
966 }
967
968 int
969 command_patch (object *op, char *params)
970 {
971 char *arg, *arg2;
972 object *tmp;
973
974 tmp = get_dm_object (op->contr, &params, NULL);
975 if (!tmp)
976 /* Player already informed of failure */
977 return 1;
978
979 /* params set to first value by get_dm_default */
980 arg = params;
981 if (arg == NULL)
982 {
983 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
984 return 1;
985 }
986
987 if ((arg2 = strchr (arg, ' ')))
988 arg2++;
989 if (settings.real_wiz == FALSE)
990 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
991 if (set_variable (tmp, arg) == -1)
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
993 else
994 {
995 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
996 }
997
998 return 1;
999 }
1000
1001 int
1002 command_remove (object *op, char *params)
1003 {
1004 object *tmp;
1005 int from;
1006
1007 tmp = get_dm_object (op->contr, &params, &from);
1008 if (!tmp)
1009 {
1010 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1011 return 1;
1012 }
1013
1014 if (tmp->type == PLAYER)
1015 {
1016 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1017 return 1;
1018 }
1019
1020 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1021 {
1022 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1023 return 1;
1024 }
1025
1026 if (from != STACK_FROM_STACK)
1027 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1028 dm_stack_pop (op->contr);
1029
1030 /* Always work on the head - otherwise object will get in odd state */
1031 if (tmp->head)
1032 tmp = tmp->head;
1033 tmp->remove ();
1034 return 1;
1035 }
1036
1037 int
1038 command_free (object *op, char *params)
1039 {
1040 object *tmp;
1041 int from;
1042
1043 tmp = get_dm_object (op->contr, &params, &from);
1044
1045 if (!tmp)
1046 {
1047 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1048 return 1;
1049 }
1050
1051 if (from != STACK_FROM_STACK)
1052 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1053 dm_stack_pop (op->contr);
1054
1055 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1056 {
1057 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1058 tmp->remove ();
1059 }
1060
1061 if (tmp->head)
1062 tmp = tmp->head;
1063
1064 tmp->destroy ();
1065 return 1;
1066 }
1067
1068 /**
1069 * This adds exp to a player. We now allow adding to a specific skill.
1070 */
1071 int
1072 command_addexp (object *op, char *params)
1073 {
1074 char buf[MAX_BUF], skill[MAX_BUF];
1075 int i, q;
1076 object *skillob = NULL;
1077
1078 skill[0] = '\0';
1079 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1080 {
1081 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1082 return 1;
1083 }
1084
1085 for_all_players (pl)
1086 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1087 {
1088 if (q >= 3)
1089 {
1090 skillob = find_skill_by_name (pl->ob, skill);
1091 if (!skillob)
1092 {
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1094 return 1;
1095 }
1096
1097 i = check_exp_adjust (skillob, i);
1098 skillob->stats.exp += i;
1099 calc_perm_exp (skillob);
1100 player_lvl_adj (pl->ob, skillob);
1101 }
1102
1103 pl->ob->stats.exp += i;
1104 calc_perm_exp (pl->ob);
1105 player_lvl_adj (pl->ob, NULL);
1106
1107 if (settings.real_wiz == FALSE)
1108 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1109
1110 return 1;
1111 }
1112
1113 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1114 return 1;
1115 }
1116
1117 /**************************************************************************/
1118
1119 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1120
1121 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1122
1123 /**************************************************************************/
1124
1125 int
1126 command_stats (object *op, char *params)
1127 {
1128 char thing[20];
1129 char buf[MAX_BUF];
1130
1131 thing[0] = '\0';
1132 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135 return 1;
1136 }
1137
1138 for_all_players (pl)
1139 if (!strcmp (pl->ob->name, thing))
1140 {
1141 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1154 new_draw_info (NDI_UNIQUE, 0, op, buf);
1155 return 1;
1156 }
1157
1158 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1159 return 1;
1160 }
1161
1162 int
1163 command_abil (object *op, char *params)
1164 {
1165 char thing[20], thing2[20];
1166 int iii;
1167 player *pl;
1168 char buf[MAX_BUF];
1169
1170 iii = 0;
1171 thing[0] = '\0';
1172 thing2[0] = '\0';
1173 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1174 {
1175 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1176 return 1;
1177 }
1178
1179 if (thing2 == NULL)
1180 {
1181 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1182 return 1;
1183 }
1184
1185 if (iii < MIN_STAT || iii > MAX_STAT)
1186 {
1187 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1188 return 1;
1189 }
1190
1191 for_all_players (pl)
1192 {
1193 if (!strcmp (pl->ob->name, thing))
1194 {
1195 if (settings.real_wiz == FALSE)
1196 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197 if (!strcmp ("str", thing2))
1198 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199 if (!strcmp ("dex", thing2))
1200 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201 if (!strcmp ("con", thing2))
1202 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203 if (!strcmp ("wis", thing2))
1204 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205 if (!strcmp ("cha", thing2))
1206 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207 if (!strcmp ("int", thing2))
1208 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209 if (!strcmp ("pow", thing2))
1210 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1211 sprintf (buf, "%s has been altered.", &pl->ob->name);
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 pl->ob->update_stats ();
1214 return 1;
1215 }
1216 }
1217
1218 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219 return 1;
1220 }
1221
1222 int
1223 command_nowiz (object *op, char *params)
1224 { /* 'noadm' is alias */
1225 CLEAR_FLAG (op, FLAG_WIZ);
1226 CLEAR_FLAG (op, FLAG_WIZPASS);
1227 CLEAR_FLAG (op, FLAG_WIZCAST);
1228
1229 if (settings.real_wiz == TRUE)
1230 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1231 if (op->contr->hidden)
1232 {
1233 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1234 op->map->players++;
1235 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1236 op->contr->hidden = 0;
1237 op->invisible = 1;
1238 }
1239 else
1240 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1241 return 1;
1242 }
1243
1244 /**
1245 * object *op is trying to become dm.
1246 * pl_name is name supplied by player. Restrictive DM will make it harder
1247 * for socket users to become DM - in that case, it will check for the players
1248 * character name.
1249 */
1250 static int
1251 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1252 {
1253 FILE *dmfile;
1254 char buf[MAX_BUF];
1255 char line_buf[160], name[160], passwd[160], host[160];
1256
1257 #ifdef RESTRICTIVE_DM
1258 *pl_name = op->name ? op->name : "*";
1259 #endif
1260
1261 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1262 if ((dmfile = fopen (buf, "r")) == NULL)
1263 {
1264 LOG (llevDebug, "Could not find DM file.\n");
1265 return 0;
1266 }
1267
1268 while (fgets (line_buf, 160, dmfile) != NULL)
1269 {
1270 if (line_buf[0] == '#')
1271 continue;
1272 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1273 {
1274 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1275 }
1276 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1277 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1278 {
1279 fclose (dmfile);
1280 return (1);
1281 }
1282 }
1283 fclose (dmfile);
1284 return (0);
1285 }
1286
1287 int
1288 do_wizard_dm (object *op, char *params, int silent)
1289 {
1290 if (!op->contr)
1291 return 0;
1292
1293 if (QUERY_FLAG (op, FLAG_WIZ))
1294 {
1295 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1296 return 0;
1297 }
1298
1299 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1300 {
1301 SET_FLAG (op, FLAG_WIZ);
1302 SET_FLAG (op, FLAG_WAS_WIZ);
1303 SET_FLAG (op, FLAG_WIZPASS);
1304 SET_FLAG (op, FLAG_WIZCAST);
1305 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1306 /*
1307 * Remove setting flying here - that won't work, because next
1308 * fix_player() is called that will get cleared - proper solution
1309 * is probably something like a wiz_force which gives that and any
1310 * other desired abilities.
1311 */
1312 clear_los (op);
1313 op->contr->write_buf[0] = '\0';
1314
1315 if (!silent)
1316 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1317
1318 return 1;
1319 }
1320 else
1321 {
1322 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1323 op->contr->write_buf[0] = '\0';
1324 return 0;
1325 }
1326 }
1327
1328 /*
1329 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1330 * - allow people on sockets to become dm, and allow better dm file
1331 */
1332 int
1333 command_dm (object *op, char *params)
1334 {
1335 if (!op->contr)
1336 return 0;
1337
1338 do_wizard_dm (op, params, 0);
1339
1340 return 1;
1341 }
1342
1343 int
1344 command_invisible (object *op, char *params)
1345 {
1346 if (op)
1347 {
1348 op->invisible += 100;
1349 update_object (op, UP_OBJ_FACE);
1350 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1351 }
1352
1353 return 0;
1354 }
1355
1356 /**
1357 * Returns spell object (from archetypes) by name.
1358 * Returns NULL if 0 or more than one spell matches.
1359 * Used for wizard's learn spell/prayer.
1360 *
1361 * op is the player issuing the command.
1362 *
1363 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1364 * anymore (but may still be present in some player's inventories and thus
1365 * cannot be removed). We have to ignore them here since they have the same
1366 * name than other "spell_xxx" archetypes and would always conflict.
1367 */
1368 static object *
1369 get_spell_by_name (object *op, const char *spell_name)
1370 {
1371 archetype *ar;
1372 archetype *found;
1373 int conflict_found;
1374 size_t spell_name_length;
1375
1376 /* First check for full name matches. */
1377 conflict_found = 0;
1378 found = NULL;
1379 for (ar = first_archetype; ar != NULL; ar = ar->next)
1380 {
1381 if (ar->clone.type != SPELL)
1382 continue;
1383
1384 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1385 continue;
1386
1387 if (strcmp (ar->clone.name, spell_name) != 0)
1388 continue;
1389
1390 if (found != NULL)
1391 {
1392 if (!conflict_found)
1393 {
1394 conflict_found = 1;
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1396 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1397 }
1398 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1399 continue;
1400 }
1401
1402 found = ar;
1403 }
1404
1405 /* No match if more more than one archetype matches. */
1406 if (conflict_found)
1407 return NULL;
1408
1409 /* Return if exactly one archetype matches. */
1410 if (found != NULL)
1411 return arch_to_object (found);
1412
1413 /* No full match found: now check for partial matches. */
1414 spell_name_length = strlen (spell_name);
1415 conflict_found = 0;
1416 found = NULL;
1417 for (ar = first_archetype; ar != NULL; ar = ar->next)
1418 {
1419 if (ar->clone.type != SPELL)
1420 continue;
1421
1422 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1423 continue;
1424
1425 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1426 continue;
1427
1428 if (found != NULL)
1429 {
1430 if (!conflict_found)
1431 {
1432 conflict_found = 1;
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1434 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1435 }
1436 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1437 continue;
1438 }
1439
1440 found = ar;
1441 }
1442
1443 /* No match if more more than one archetype matches. */
1444 if (conflict_found)
1445 return NULL;
1446
1447 /* Return if exactly one archetype matches. */
1448 if (found != NULL)
1449 return arch_to_object (found);
1450
1451 /* No spell found: just print an error message. */
1452 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1453 return NULL;
1454 }
1455
1456 static int
1457 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1458 {
1459 object *tmp;
1460
1461 if (op->contr == NULL || params == NULL)
1462 {
1463 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1464 return 0;
1465 }
1466
1467 tmp = get_spell_by_name (op, params);
1468 if (tmp == NULL)
1469 {
1470 return 0;
1471 }
1472
1473 if (check_spell_known (op, tmp->name))
1474 {
1475 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1476 return 0;
1477 }
1478
1479 do_learn_spell (op, tmp, special_prayer);
1480 tmp->destroy ();
1481 return 1;
1482 }
1483
1484 int
1485 command_learn_spell (object *op, char *params)
1486 {
1487 return command_learn_spell_or_prayer (op, params, 0);
1488 }
1489
1490 int
1491 command_learn_special_prayer (object *op, char *params)
1492 {
1493 return command_learn_spell_or_prayer (op, params, 1);
1494 }
1495
1496 int
1497 command_forget_spell (object *op, char *params)
1498 {
1499 object *spell;
1500
1501 if (op->contr == NULL || params == NULL)
1502 {
1503 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1504 return 0;
1505 }
1506
1507 spell = lookup_spell_by_name (op, params);
1508 if (spell == NULL)
1509 {
1510 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1511 return 0;
1512 }
1513
1514 do_forget_spell (op, spell->name);
1515 return 1;
1516 }
1517
1518 /**
1519 * Lists all plugins currently loaded with their IDs and full names.
1520 */
1521 int
1522 command_listplugins (object *op, char *params)
1523 {
1524 plugins_display_list (op);
1525 return 1;
1526 }
1527
1528 /**
1529 * Loads the given plugin. The DM specifies the name of the library to load (no
1530 * pathname is needed). Do not ever attempt to load the same plugin more than
1531 * once at a time, or bad things could happen.
1532 */
1533 int
1534 command_loadplugin (object *op, char *params)
1535 {
1536 char buf[MAX_BUF];
1537
1538 if (params == NULL)
1539 {
1540 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1541 return 1;
1542 }
1543
1544 strcpy (buf, LIBDIR);
1545 strcat (buf, "/plugins/");
1546 strcat (buf, params);
1547 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1548 if (plugins_init_plugin (buf) == 0)
1549 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1550 else
1551 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1552 return 1;
1553 }
1554
1555 /**
1556 * Unloads the given plugin. The DM specified the ID of the library to unload.
1557 * Note that some things may behave strangely if the correct plugins are not
1558 * loaded.
1559 */
1560 int
1561 command_unloadplugin (object *op, char *params)
1562 {
1563 if (params == NULL)
1564 {
1565 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1566 return 1;
1567 }
1568
1569 if (plugins_remove_plugin (params) == 0)
1570 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1571 else
1572 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1573 return 1;
1574 }
1575
1576 /**
1577 * A players wants to become DM and hide.
1578 * Let's see if that's authorized.
1579 * Make sure to not tell anything to anyone.
1580 */
1581 int
1582 command_dmhide (object *op, char *params)
1583 {
1584 if (!do_wizard_dm (op, params, 1))
1585 return 0;
1586
1587 do_wizard_hide (op, 1);
1588
1589 return 1;
1590 }
1591
1592 void
1593 dm_stack_pop (player *pl)
1594 {
1595 if (!pl->stack_items || !pl->stack_position)
1596 {
1597 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1598 return;
1599 }
1600
1601 pl->stack_position--;
1602 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1603 }
1604
1605 /**
1606 * Get current stack top item for player.
1607 * Returns NULL if no stacked item.
1608 * If stacked item disappeared (freed), remove it.
1609 *
1610 * Ryo, august 2004
1611 */
1612 object *
1613 dm_stack_peek (player *pl)
1614 {
1615 object *ob;
1616
1617 if (!pl->stack_position)
1618 {
1619 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1620 return NULL;
1621 }
1622
1623 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1624 if (!ob)
1625 {
1626 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1627 dm_stack_pop (pl);
1628 return NULL;
1629 }
1630
1631 return ob;
1632 }
1633
1634 /**
1635 * Push specified item on player stack.
1636 * Inform player of position.
1637 * Initializes variables if needed.
1638 */
1639 void
1640 dm_stack_push (player *pl, tag_t item)
1641 {
1642 if (!pl->stack_items)
1643 {
1644 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1645 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1646 }
1647
1648 if (pl->stack_position == STACK_SIZE)
1649 {
1650 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1651 return;
1652 }
1653
1654 pl->stack_items[pl->stack_position] = item;
1655 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1656 pl->stack_position++;
1657 }
1658
1659 /**
1660 * Checks 'params' for object code.
1661 *
1662 * Can be:
1663 * * empty => get current object stack top for player
1664 * * number => get item with that tag, stack it for future use
1665 * * $number => get specified stack item
1666 * * "me" => player himself
1667 *
1668 * At function exit, params points to first non-object char
1669 *
1670 * 'from', if not NULL, contains at exit:
1671 * * STACK_FROM_NONE => object not found
1672 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1673 * * STACK_FROM_STACK => item from somewhere in the stack
1674 * * STACK_FROM_NUMBER => item by number, pushed on stack
1675 *
1676 * Ryo, august 2004
1677 */
1678 object *
1679 get_dm_object (player *pl, char **params, int *from)
1680 {
1681 int item_tag, item_position;
1682 object *ob;
1683
1684 if (!pl)
1685 return NULL;
1686
1687 if (!params || !*params || **params == '\0')
1688 {
1689 if (from)
1690 *from = STACK_FROM_TOP;
1691 /* No parameter => get stack item */
1692 return dm_stack_peek (pl);
1693 }
1694
1695 /* Let's clean white spaces */
1696 while (**params == ' ')
1697 (*params)++;
1698
1699 /* Next case: number => item tag */
1700 if (sscanf (*params, "%d", &item_tag))
1701 {
1702 /* Move parameter to next item */
1703 while (isdigit (**params))
1704 (*params)++;
1705
1706 /* And skip blanks, too */
1707 while (**params == ' ')
1708 (*params)++;
1709
1710 /* Get item */
1711 ob = find_object (item_tag);
1712 if (!ob)
1713 {
1714 if (from)
1715 *from = STACK_FROM_NONE;
1716 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1717 return NULL;
1718 }
1719
1720 /* Got one, let's push it on stack */
1721 dm_stack_push (pl, item_tag);
1722 if (from)
1723 *from = STACK_FROM_NUMBER;
1724 return ob;
1725 }
1726
1727 /* Next case: $number => stack item */
1728 if (sscanf (*params, "$%d", &item_position))
1729 {
1730 /* Move parameter to next item */
1731 (*params)++;
1732
1733 while (isdigit (**params))
1734 (*params)++;
1735 while (**params == ' ')
1736 (*params)++;
1737
1738 if (item_position >= pl->stack_position)
1739 {
1740 if (from)
1741 *from = STACK_FROM_NONE;
1742 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1743 return NULL;
1744 }
1745
1746 ob = find_object (pl->stack_items[item_position]);
1747 if (!ob)
1748 {
1749 if (from)
1750 *from = STACK_FROM_NONE;
1751 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1752 return NULL;
1753 }
1754
1755 if (from)
1756 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1757 return ob;
1758 }
1759
1760 /* Next case: 'me' => return pl->ob */
1761 if (!strncmp (*params, "me", 2))
1762 {
1763 if (from)
1764 *from = STACK_FROM_NUMBER;
1765 dm_stack_push (pl, pl->ob->count);
1766
1767 /* Skip to next token */
1768 (*params) += 2;
1769 while (**params == ' ')
1770 (*params)++;
1771
1772 return pl->ob;
1773 }
1774
1775 /* Last case: get stack top */
1776 if (from)
1777 *from = STACK_FROM_TOP;
1778 return dm_stack_peek (pl);
1779 }
1780
1781 /**
1782 * Pop the stack top.
1783 */
1784 int
1785 command_stack_pop (object *op, char *params)
1786 {
1787 dm_stack_pop (op->contr);
1788 return 0;
1789 }
1790
1791 /**
1792 * Push specified item on stack.
1793 */
1794 int
1795 command_stack_push (object *op, char *params)
1796 {
1797 object *ob;
1798 int from;
1799
1800 ob = get_dm_object (op->contr, &params, &from);
1801
1802 if (ob && from != STACK_FROM_NUMBER)
1803 /* Object was from stack, need to push it again */
1804 dm_stack_push (op->contr, ob->count);
1805
1806 return 0;
1807 }
1808
1809 /**
1810 * Displays stack contents.
1811 */
1812 int
1813 command_stack_list (object *op, char *params)
1814 {
1815 int item;
1816 object *display;
1817 player *pl = op->contr;
1818
1819 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1820
1821 for (item = 0; item < pl->stack_position; item++)
1822 {
1823 display = find_object (pl->stack_items[item]);
1824 if (display)
1825 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1826 else
1827 /* Item was freed */
1828 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1829 }
1830
1831 return 0;
1832 }
1833
1834 /**
1835 * Empty DM item stack.
1836 */
1837 int
1838 command_stack_clear (object *op, char *params)
1839 {
1840 op->contr->stack_position = 0;
1841 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1842 return 0;
1843 }
1844
1845 int
1846 command_insert_into (object *op, char *params)
1847 {
1848 object *left, *right, *inserted;
1849 int left_from, right_from;
1850
1851 left = get_dm_object (op->contr, &params, &left_from);
1852 if (!left)
1853 {
1854 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1855 return 0;
1856 }
1857
1858 if (left_from == STACK_FROM_NUMBER)
1859 /* Item was stacked, remove it else right will be the same... */
1860 dm_stack_pop (op->contr);
1861
1862 right = get_dm_object (op->contr, &params, &right_from);
1863
1864 if (!right)
1865 {
1866 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1867 return 0;
1868 }
1869
1870 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1871 {
1872 /*
1873 * Special case: both items were taken from stack top.
1874 * Override the behaviour, taking left as item just below top, if exists.
1875 * See function description for why.
1876 * Besides, can't insert an item into itself.
1877 */
1878 if (op->contr->stack_position > 1)
1879 {
1880 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1881 if (left)
1882 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1883 else
1884 /* Stupid case: item under top was freed, fallback to stack top */
1885 left = right;
1886 }
1887 }
1888
1889 if (left == right)
1890 {
1891 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1892 return 0;
1893 }
1894
1895 if (right->type == PLAYER)
1896 {
1897 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1898 return 0;
1899 }
1900
1901 if (!QUERY_FLAG (right, FLAG_REMOVED))
1902 right->remove ();
1903 inserted = insert_ob_in_ob (right, left);
1904 if (left->type == PLAYER)
1905 if (inserted == right)
1906 esrv_send_item (left, right);
1907 else
1908 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1909
1910 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1911
1912 return 0;
1913
1914 }