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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.33
Committed: Fri Jan 26 22:07:10 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +0 -6 lines
Log Message:
pff, why should anybody care

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 if (!silent_dm)
92 {
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 }
96 else
97 {
98 op->contr->hidden = 1;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--;
101 if (!silent_dm)
102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 }
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 }
108 }
109
110 int
111 command_hide (object *op, char *params)
112 {
113 do_wizard_hide (op, 0);
114 return 1;
115 }
116
117 /**
118 * This finds and returns the object which matches the name or
119 * object nubmer (specified via num #whatever).
120 */
121 static object *
122 find_object_both (char *params)
123 {
124 if (!params)
125 return NULL;
126
127 if (params[0] == '#')
128 return find_object (atol (params + 1));
129 else
130 return find_object_name (params);
131 }
132
133 /**
134 * Sets the god for some objects. params should contain two values -
135 * first the object to change, followed by the god to change it to.
136 */
137 int
138 command_setgod (object *op, char *params)
139 {
140 object *ob, *god;
141 char *str;
142
143 if (!params || !(str = strchr (params, ' ')))
144 {
145 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
146 return 0;
147 }
148
149 /* kill the space, and set string to the next param */
150 *str++ = '\0';
151 if (!(ob = find_object_both (params)))
152 {
153 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
154 return 1;
155 }
156
157 /*
158 * Perhaps this is overly restrictive? Should we perhaps be able
159 * to rebless altars and the like?
160 */
161 if (ob->type != PLAYER)
162 {
163 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
164 return 1;
165 }
166
167 god = find_god (str);
168 if (god == NULL)
169 {
170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171 return 1;
172 }
173
174 become_follower (ob, god);
175 return 1;
176 }
177
178 /**
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185 int
186 command_banish (object *op, char *params)
187 {
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226 }
227
228 int
229 command_kick (object *op, char *params)
230 {
231 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 {
234 object *op = pl->ob;
235
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 strcpy (op->contr->killer, "kicked");
240 }
241
242 pl->ns->destroy ();
243 }
244
245 return 1;
246 }
247
248 //TODO
249 #if 0
250 int
251 command_save_overlay (object *op, char *params)
252 {
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269 }
270 #endif
271
272 int
273 command_shutdown (object *op, char *params)
274 {
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285 }
286
287 int
288 command_freeze (object *op, char *params)
289 {
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
315 return 1;
316
317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319 pl->ob->speed_left = -(pl->ob->speed * ticks);
320 return 0;
321 }
322
323 int
324 command_arrest (object *op, char *params)
325 {
326 object *dummy;
327 player *pl;
328
329 if (!op)
330 return 0;
331
332 if (params == NULL)
333 {
334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
335 return 1;
336 }
337
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341
342 dummy = get_jail_exit (pl->ob);
343 if (!dummy)
344 {
345 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0;
348 }
349
350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1;
356 }
357
358 int
359 command_summon (object *op, char *params)
360 {
361 int i;
362 object *dummy;
363 player *pl;
364
365 if (!op)
366 return 0;
367
368 if (params == NULL)
369 {
370 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
371 return 1;
372 }
373
374 pl = get_other_player_from_name (op, params);
375 if (!pl)
376 return 1;
377
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
379 if (i == -1)
380 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1;
383 }
384
385 dummy = object::create ();
386 EXIT_PATH (dummy) = op->map->path;
387 EXIT_X (dummy) = op->x + freearr_x[i];
388 EXIT_Y (dummy) = op->y + freearr_y[i];
389 pl->ob->enter_exit (dummy);
390 dummy->destroy ();
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393
394 return 1;
395 }
396
397 /**
398 * This function is a real mess, because we're stucking getting
399 * the entire item description in one block of text, so we just
400 * can't simply parse it - we need to look for double quotes
401 * for example. This could actually get much simpler with just a
402 * little help from the client - if we could get line breaks, it
403 * makes parsing much easier, eg, something like:
404 * arch dragon
405 * name big nasty creature
406 * hp 5
407 * sp 30
408 * Is much easier to parse than
409 * dragon name "big nasty creature" hp 5 sp 30
410 * for example.
411 */
412 int
413 command_create (object *op, char *params)
414 {
415 object *tmp = NULL;
416 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
417 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
418 archetype *at, *at_spell = NULL;
419 artifact *art = NULL;
420
421 if (!op)
422 return 0;
423
424 if (params == NULL)
425 {
426 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
427 return 1;
428 }
429
430 bp = params;
431
432 /* We need to know where the line ends */
433 endline = bp + strlen (bp);
434
435 if (sscanf (bp, "%d ", &nrof))
436 {
437 if ((bp = strchr (params, ' ')) == NULL)
438 {
439 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
440 return 1;
441 }
442 bp++;
443 set_nrof = 1;
444 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
445 }
446
447 if (sscanf (bp, "%d ", &magic))
448 {
449 if ((bp = strchr (bp, ' ')) == NULL)
450 {
451 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
452 return 1;
453 }
454
455 bp++;
456 set_magic = 1;
457 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
458 }
459
460 if ((cp = strstr (bp, " of ")) != NULL)
461 {
462 *cp = '\0';
463 cp += 4;
464 }
465
466 for (bp2 = bp; *bp2; bp2++)
467 {
468 if (*bp2 == ' ')
469 {
470 *bp2 = '\0';
471 bp2++;
472 break;
473 }
474 }
475
476 if ((at = archetype::find (bp)) == NULL)
477 {
478 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
479 return 1;
480 }
481
482 if (cp)
483 {
484 char spell_name[MAX_BUF], *fsp = NULL;
485
486 /*
487 * Try to find a spell object for this. Note that
488 * we also set up spell_name which is only
489 * the first word.
490 */
491
492 at_spell = archetype::find (cp);
493 if (!at_spell || at_spell->clone.type != SPELL)
494 at_spell = find_archetype_by_object_name (cp);
495 if (!at_spell || at_spell->clone.type != SPELL)
496 {
497 strcpy (spell_name, cp);
498 fsp = strchr (spell_name, ' ');
499 if (fsp)
500 {
501 *fsp = 0;
502 fsp++;
503 at_spell = archetype::find (spell_name);
504
505 /* Got a spell, update the first string pointer */
506 if (at_spell && at_spell->clone.type == SPELL)
507 bp2 = cp + strlen (spell_name) + 1;
508 else
509 at_spell = NULL;
510 }
511 }
512
513 /* OK - we didn't find a spell - presume the 'of'
514 * in this case means its an artifact.
515 */
516 if (!at_spell)
517 {
518 if (find_artifactlist (at->clone.type) == NULL)
519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
520 else
521 {
522 art = find_artifactlist (at->clone.type)->items;
523
524 do
525 {
526 if (!strcmp (art->item->name, cp))
527 break;
528 art = art->next;
529 }
530 while (art != NULL);
531
532 if (!art)
533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
534 }
535
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 }
538 } /* if cp */
539
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
542 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1;
545 }
546
547 /*
548 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies.
551 */
552 tmp = arch_to_object (at);
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556
557 if (set_magic)
558 set_abs_magic (tmp, magic);
559
560 if (art)
561 give_artifact_abilities (tmp, art->item);
562
563 if (need_identify (tmp))
564 {
565 SET_FLAG (tmp, FLAG_IDENTIFIED);
566 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
567 }
568
569 /*
570 * This entire block here tries to find variable pairings,
571 * eg, 'hp 4' or the like. The mess here is that values
572 * can be quoted (eg "my cool sword"); So the basic logic
573 * is we want to find two spaces, but if we got a quote,
574 * any spaces there don't count.
575 */
576 while (*bp2 && bp2 <= endline)
577 {
578 bp4 = NULL;
579 gotspace = 0;
580 gotquote = 0;
581
582 /* find the first quote */
583 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
584 {
585
586 /* Found a quote - now lets find the second one */
587 if (*bp3 == '"')
588 {
589 *bp3 = ' ';
590 bp2 = bp3 + 1; /* Update start of string */
591 bp3++;
592 gotquote++;
593 while (*bp3)
594 {
595 if (*bp3 == '"')
596 {
597 *bp3 = '\0';
598 gotquote++;
599 }
600 else
601 bp3++;
602 }
603 }
604 else if (*bp3 == ' ')
605 gotspace++;
606 }
607
608 /*
609 * If we got two spaces, send the second one to null.
610 * if we've reached the end of the line, increase gotspace -
611 * this is perfectly valid for the list entry listed.
612 */
613 if (gotspace == 2 || gotquote == 2)
614 {
615 bp3--; /* Undo the extra increment */
616 *bp3 = '\0';
617 }
618 else if (*bp3 == '\0')
619 gotspace++;
620
621 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
622 {
623 /*
624 * Unfortunately, we've clobbered lots of values, so printing
625 * out what we have probably isn't useful. Break out, because
626 * trying to recover is probably won't get anything useful
627 * anyways, and we'd be confused about end of line pointers
628 * anyways.
629 */
630 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
631 break;
632 }
633
634 /* bp2 should still point to the start of this line,
635 * with bp3 pointing to the end
636 */
637 if (set_variable (tmp, bp2) == -1)
638 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
639 else
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641
642 bp2 = bp3 + 1;
643 }
644
645 if (at->clone.nrof)
646 {
647 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp);
649
650 tmp->x = op->x;
651 tmp->y = op->y;
652
653 if (set_nrof)
654 tmp->nrof = nrof;
655
656 tmp->map = op->map;
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660
661 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count);
663
664 return 1;
665 }
666 else
667 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 {
670 archetype *atmp;
671 object *prev = 0, *head = 0;
672
673 for (atmp = at; atmp; atmp = atmp->more)
674 {
675 object *dup = arch_to_object (atmp);
676
677 if (at_spell)
678 insert_ob_in_ob (arch_to_object (at_spell), dup);
679
680 /*
681 * The head is what contains all the important bits,
682 * so just copying it over should be fine.
683 */
684 if (!head)
685 {
686 head = dup;
687 tmp->copy_to (dup);
688 }
689
690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x;
694 dup->y = op->y + dup->arch->clone.y;
695 dup->map = op->map;
696
697 if (head != dup)
698 {
699 dup->head = head;
700 prev->more = dup;
701 }
702
703 prev = dup;
704 }
705
706 if (QUERY_FLAG (head, FLAG_ALIVE))
707 {
708 object *check = head;
709 int size_x = 0;
710 int size_y = 0;
711
712 while (check)
713 {
714 size_x = MAX (size_x, check->arch->clone.x);
715 size_y = MAX (size_y, check->arch->clone.y);
716 check = check->more;
717 }
718
719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720 {
721 if (head->x < size_x || head->y < size_y)
722 {
723 dm_stack_pop (op->contr);
724 head->destroy ();
725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
726 tmp->destroy ();
727 return 1;
728 }
729
730 check = head;
731
732 while (check)
733 {
734 check->x -= size_x;
735 check->y -= size_y;
736 check = check->more;
737 }
738 }
739
740 insert_ob_in_map (head, op->map, op, 0);
741 }
742 else
743 head = insert_ob_in_ob (head, op);
744
745 /* Let's put this created item on stack so dm can access it easily. */
746 /* Wonder if we really want to push all of these, but since
747 * things like rods have nrof 0, we want to cover those.
748 */
749 dm_stack_push (op->contr, head->count);
750
751 if (at->clone.randomitems != NULL && !at_spell)
752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
753
754 esrv_send_item (op, head);
755 }
756
757 /* free the one we used to copy */
758 tmp->destroy ();
759 }
760
761 return 1;
762 }
763
764 /*
765 * Now follows dm-commands which are also acceptable from sockets
766 */
767
768 int
769 command_inventory (object *op, char *params)
770 {
771 object *tmp;
772 int i;
773
774 if (!params)
775 {
776 inventory (op, NULL);
777 return 0;
778 }
779
780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 {
782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783 return 1;
784 }
785
786 inventory (op, tmp);
787 return 1;
788 }
789
790 /* just show player's their skills for now. Dm's can
791 * already see skills w/ inventory command - b.t.
792 */
793
794 int
795 command_skills (object *op, char *params)
796 {
797 show_skills (op, params);
798 return 0;
799 }
800
801 int
802 command_dump (object *op, char *params)
803 {
804 object *tmp;
805
806 tmp = get_dm_object (op->contr, &params, NULL);
807 if (!tmp)
808 return 1;
809
810 char *dump = dump_object (tmp);
811 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump);
813
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816
817 return 1;
818 }
819
820 /**
821 * When DM is possessing a monster, flip aggression on and off, to allow
822 * better motion.
823 */
824 int
825 command_mon_aggr (object *op, char *params)
826 {
827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
829 op->enemy = NULL;
830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832 }
833 else
834 {
835 CLEAR_FLAG (op, FLAG_FRIENDLY);
836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 }
839
840 return 1;
841 }
842
843 /** DM can possess a monster. Basically, this tricks the client into thinking
844 * a given monster, is actually the player it controls. This allows a DM
845 * to inhabit a monster's body, and run around the game with it.
846 * This function is severely broken - it has tons of hardcoded values,
847 */
848 int
849 command_possess (object *op, char *params)
850 {
851 object *victim, *curinv, *nextinv;
852 player *pl;
853 int i;
854 char buf[MAX_BUF];
855
856 victim = NULL;
857 if (params != NULL)
858 {
859 if (sscanf (params, "%d", &i))
860 victim = find_object (i);
861 else if (sscanf (params, "%s", buf))
862 victim = find_object_name (buf);
863 }
864 if (victim == NULL)
865 {
866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1;
921 }
922
923 int
924 command_patch (object *op, char *params)
925 {
926 char *arg, *arg2;
927 object *tmp;
928
929 tmp = get_dm_object (op->contr, &params, NULL);
930 if (!tmp)
931 /* Player already informed of failure */
932 return 1;
933
934 /* params set to first value by get_dm_default */
935 arg = params;
936 if (arg == NULL)
937 {
938 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
939 return 1;
940 }
941
942 if ((arg2 = strchr (arg, ' ')))
943 arg2++;
944 if (settings.real_wiz == FALSE)
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952
953 return 1;
954 }
955
956 int
957 command_remove (object *op, char *params)
958 {
959 object *tmp;
960 int from;
961
962 tmp = get_dm_object (op->contr, &params, &from);
963 if (!tmp)
964 {
965 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
966 return 1;
967 }
968
969 if (tmp->type == PLAYER)
970 {
971 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972 return 1;
973 }
974
975 if (QUERY_FLAG (tmp, FLAG_REMOVED))
976 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978 return 1;
979 }
980
981 if (from != STACK_FROM_STACK)
982 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
983 dm_stack_pop (op->contr);
984
985 /* Always work on the head - otherwise object will get in odd state */
986 if (tmp->head)
987 tmp = tmp->head;
988 tmp->remove ();
989 return 1;
990 }
991
992 int
993 command_free (object *op, char *params)
994 {
995 object *tmp;
996 int from;
997
998 tmp = get_dm_object (op->contr, &params, &from);
999
1000 if (!tmp)
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1003 return 1;
1004 }
1005
1006 if (from != STACK_FROM_STACK)
1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1008 dm_stack_pop (op->contr);
1009
1010 if (tmp->head)
1011 tmp = tmp->head;
1012
1013 tmp->destroy ();
1014 return 1;
1015 }
1016
1017 /**
1018 * This adds exp to a player. We now allow adding to a specific skill.
1019 */
1020 int
1021 command_addexp (object *op, char *params)
1022 {
1023 char buf[MAX_BUF], skill[MAX_BUF];
1024 int i, q;
1025 object *skillob = NULL;
1026
1027 skill[0] = '\0';
1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1029 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031 return 1;
1032 }
1033
1034 for_all_players (pl)
1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1036 {
1037 if (q >= 3)
1038 {
1039 skillob = find_skill_by_name (pl->ob, skill);
1040 if (!skillob)
1041 {
1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1059 return 1;
1060 }
1061
1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1063 return 1;
1064 }
1065
1066 /**************************************************************************/
1067
1068 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1069
1070 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1071
1072 /**************************************************************************/
1073
1074 int
1075 command_stats (object *op, char *params)
1076 {
1077 char thing[20];
1078 char buf[MAX_BUF];
1079
1080 thing[0] = '\0';
1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1082 {
1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1084 return 1;
1085 }
1086
1087 for_all_players (pl)
1088 if (!strcmp (pl->ob->name, thing))
1089 {
1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
1104 return 1;
1105 }
1106
1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1108 return 1;
1109 }
1110
1111 int
1112 command_abil (object *op, char *params)
1113 {
1114 char thing[20], thing2[20];
1115 int iii;
1116 player *pl;
1117 char buf[MAX_BUF];
1118
1119 iii = 0;
1120 thing[0] = '\0';
1121 thing2[0] = '\0';
1122 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1123 {
1124 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1125 return 1;
1126 }
1127
1128 if (thing2 == NULL)
1129 {
1130 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1131 return 1;
1132 }
1133
1134 if (iii < MIN_STAT || iii > MAX_STAT)
1135 {
1136 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1137 return 1;
1138 }
1139
1140 for_all_players (pl)
1141 {
1142 if (!strcmp (pl->ob->name, thing))
1143 {
1144 if (settings.real_wiz == FALSE)
1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1146 if (!strcmp ("str", thing2))
1147 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1148 if (!strcmp ("dex", thing2))
1149 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1150 if (!strcmp ("con", thing2))
1151 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1152 if (!strcmp ("wis", thing2))
1153 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1154 if (!strcmp ("cha", thing2))
1155 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1156 if (!strcmp ("int", thing2))
1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1158 if (!strcmp ("pow", thing2))
1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1160 sprintf (buf, "%s has been altered.", &pl->ob->name);
1161 new_draw_info (NDI_UNIQUE, 0, op, buf);
1162 pl->ob->update_stats ();
1163 return 1;
1164 }
1165 }
1166
1167 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1168 return 1;
1169 }
1170
1171 int
1172 command_nowiz (object *op, char *params)
1173 { /* 'noadm' is alias */
1174 CLEAR_FLAG (op, FLAG_WIZ);
1175 CLEAR_FLAG (op, FLAG_WIZPASS);
1176 CLEAR_FLAG (op, FLAG_WIZCAST);
1177
1178 if (settings.real_wiz == TRUE)
1179 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1180 if (op->contr->hidden)
1181 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1183 op->map->players++;
1184 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1185 op->contr->hidden = 0;
1186 op->invisible = 1;
1187 }
1188 else
1189 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1190 return 1;
1191 }
1192
1193 /**
1194 * object *op is trying to become dm.
1195 * pl_name is name supplied by player. Restrictive DM will make it harder
1196 * for socket users to become DM - in that case, it will check for the players
1197 * character name.
1198 */
1199 static int
1200 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1201 {
1202 FILE *dmfile;
1203 char buf[MAX_BUF];
1204 char line_buf[160], name[160], passwd[160], host[160];
1205
1206 #ifdef RESTRICTIVE_DM
1207 *pl_name = op->name ? op->name : "*";
1208 #endif
1209
1210 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1211 if ((dmfile = fopen (buf, "r")) == NULL)
1212 {
1213 LOG (llevDebug, "Could not find DM file.\n");
1214 return 0;
1215 }
1216
1217 while (fgets (line_buf, 160, dmfile) != NULL)
1218 {
1219 if (line_buf[0] == '#')
1220 continue;
1221 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1222 {
1223 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1224 }
1225 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1226 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1227 {
1228 fclose (dmfile);
1229 return (1);
1230 }
1231 }
1232 fclose (dmfile);
1233 return (0);
1234 }
1235
1236 int
1237 do_wizard_dm (object *op, char *params, int silent)
1238 {
1239 if (!op->contr)
1240 return 0;
1241
1242 if (QUERY_FLAG (op, FLAG_WIZ))
1243 {
1244 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1245 return 0;
1246 }
1247
1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1249 {
1250 SET_FLAG (op, FLAG_WIZ);
1251 SET_FLAG (op, FLAG_WAS_WIZ);
1252 SET_FLAG (op, FLAG_WIZPASS);
1253 SET_FLAG (op, FLAG_WIZCAST);
1254 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1255 /*
1256 * Remove setting flying here - that won't work, because next
1257 * fix_player() is called that will get cleared - proper solution
1258 * is probably something like a wiz_force which gives that and any
1259 * other desired abilities.
1260 */
1261 clear_los (op);
1262 op->contr->write_buf[0] = '\0';
1263
1264 if (!silent)
1265 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1266
1267 return 1;
1268 }
1269 else
1270 {
1271 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1272 op->contr->write_buf[0] = '\0';
1273 return 0;
1274 }
1275 }
1276
1277 /*
1278 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1279 * - allow people on sockets to become dm, and allow better dm file
1280 */
1281 int
1282 command_dm (object *op, char *params)
1283 {
1284 if (!op->contr)
1285 return 0;
1286
1287 do_wizard_dm (op, params, 0);
1288
1289 return 1;
1290 }
1291
1292 int
1293 command_invisible (object *op, char *params)
1294 {
1295 if (op)
1296 {
1297 op->invisible += 100;
1298 update_object (op, UP_OBJ_FACE);
1299 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1300 }
1301
1302 return 0;
1303 }
1304
1305 /**
1306 * Returns spell object (from archetypes) by name.
1307 * Returns NULL if 0 or more than one spell matches.
1308 * Used for wizard's learn spell/prayer.
1309 *
1310 * op is the player issuing the command.
1311 *
1312 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1313 * anymore (but may still be present in some player's inventories and thus
1314 * cannot be removed). We have to ignore them here since they have the same
1315 * name than other "spell_xxx" archetypes and would always conflict.
1316 */
1317 static object *
1318 get_spell_by_name (object *op, const char *spell_name)
1319 {
1320 archetype *ar;
1321 archetype *found;
1322 int conflict_found;
1323 size_t spell_name_length;
1324
1325 /* First check for full name matches. */
1326 conflict_found = 0;
1327 found = NULL;
1328 for (ar = first_archetype; ar != NULL; ar = ar->next)
1329 {
1330 if (ar->clone.type != SPELL)
1331 continue;
1332
1333 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1334 continue;
1335
1336 if (strcmp (ar->clone.name, spell_name) != 0)
1337 continue;
1338
1339 if (found != NULL)
1340 {
1341 if (!conflict_found)
1342 {
1343 conflict_found = 1;
1344 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1345 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1346 }
1347 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1348 continue;
1349 }
1350
1351 found = ar;
1352 }
1353
1354 /* No match if more more than one archetype matches. */
1355 if (conflict_found)
1356 return NULL;
1357
1358 /* Return if exactly one archetype matches. */
1359 if (found != NULL)
1360 return arch_to_object (found);
1361
1362 /* No full match found: now check for partial matches. */
1363 spell_name_length = strlen (spell_name);
1364 conflict_found = 0;
1365 found = NULL;
1366 for (ar = first_archetype; ar != NULL; ar = ar->next)
1367 {
1368 if (ar->clone.type != SPELL)
1369 continue;
1370
1371 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1372 continue;
1373
1374 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1375 continue;
1376
1377 if (found != NULL)
1378 {
1379 if (!conflict_found)
1380 {
1381 conflict_found = 1;
1382 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1383 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1384 }
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1386 continue;
1387 }
1388
1389 found = ar;
1390 }
1391
1392 /* No match if more more than one archetype matches. */
1393 if (conflict_found)
1394 return NULL;
1395
1396 /* Return if exactly one archetype matches. */
1397 if (found != NULL)
1398 return arch_to_object (found);
1399
1400 /* No spell found: just print an error message. */
1401 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1402 return NULL;
1403 }
1404
1405 static int
1406 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1407 {
1408 object *tmp;
1409
1410 if (op->contr == NULL || params == NULL)
1411 {
1412 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1413 return 0;
1414 }
1415
1416 tmp = get_spell_by_name (op, params);
1417 if (tmp == NULL)
1418 {
1419 return 0;
1420 }
1421
1422 if (check_spell_known (op, tmp->name))
1423 {
1424 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1425 return 0;
1426 }
1427
1428 do_learn_spell (op, tmp, special_prayer);
1429 tmp->destroy ();
1430 return 1;
1431 }
1432
1433 int
1434 command_learn_spell (object *op, char *params)
1435 {
1436 return command_learn_spell_or_prayer (op, params, 0);
1437 }
1438
1439 int
1440 command_learn_special_prayer (object *op, char *params)
1441 {
1442 return command_learn_spell_or_prayer (op, params, 1);
1443 }
1444
1445 int
1446 command_forget_spell (object *op, char *params)
1447 {
1448 object *spell;
1449
1450 if (op->contr == NULL || params == NULL)
1451 {
1452 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1453 return 0;
1454 }
1455
1456 spell = lookup_spell_by_name (op, params);
1457 if (spell == NULL)
1458 {
1459 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1460 return 0;
1461 }
1462
1463 do_forget_spell (op, spell->name);
1464 return 1;
1465 }
1466
1467 /**
1468 * Lists all plugins currently loaded with their IDs and full names.
1469 */
1470 int
1471 command_listplugins (object *op, char *params)
1472 {
1473 plugins_display_list (op);
1474 return 1;
1475 }
1476
1477 /**
1478 * Loads the given plugin. The DM specifies the name of the library to load (no
1479 * pathname is needed). Do not ever attempt to load the same plugin more than
1480 * once at a time, or bad things could happen.
1481 */
1482 int
1483 command_loadplugin (object *op, char *params)
1484 {
1485 char buf[MAX_BUF];
1486
1487 if (params == NULL)
1488 {
1489 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1490 return 1;
1491 }
1492
1493 strcpy (buf, LIBDIR);
1494 strcat (buf, "/plugins/");
1495 strcat (buf, params);
1496 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1497 if (plugins_init_plugin (buf) == 0)
1498 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1499 else
1500 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1501 return 1;
1502 }
1503
1504 /**
1505 * Unloads the given plugin. The DM specified the ID of the library to unload.
1506 * Note that some things may behave strangely if the correct plugins are not
1507 * loaded.
1508 */
1509 int
1510 command_unloadplugin (object *op, char *params)
1511 {
1512 if (params == NULL)
1513 {
1514 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1515 return 1;
1516 }
1517
1518 if (plugins_remove_plugin (params) == 0)
1519 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1520 else
1521 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1522 return 1;
1523 }
1524
1525 /**
1526 * A players wants to become DM and hide.
1527 * Let's see if that's authorized.
1528 * Make sure to not tell anything to anyone.
1529 */
1530 int
1531 command_dmhide (object *op, char *params)
1532 {
1533 if (!do_wizard_dm (op, params, 1))
1534 return 0;
1535
1536 do_wizard_hide (op, 1);
1537
1538 return 1;
1539 }
1540
1541 void
1542 dm_stack_pop (player *pl)
1543 {
1544 if (!pl->stack_items || !pl->stack_position)
1545 {
1546 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1547 return;
1548 }
1549
1550 pl->stack_position--;
1551 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1552 }
1553
1554 /**
1555 * Get current stack top item for player.
1556 * Returns NULL if no stacked item.
1557 * If stacked item disappeared (freed), remove it.
1558 *
1559 * Ryo, august 2004
1560 */
1561 object *
1562 dm_stack_peek (player *pl)
1563 {
1564 object *ob;
1565
1566 if (!pl->stack_position)
1567 {
1568 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1569 return NULL;
1570 }
1571
1572 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1573 if (!ob)
1574 {
1575 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1576 dm_stack_pop (pl);
1577 return NULL;
1578 }
1579
1580 return ob;
1581 }
1582
1583 /**
1584 * Push specified item on player stack.
1585 * Inform player of position.
1586 * Initializes variables if needed.
1587 */
1588 void
1589 dm_stack_push (player *pl, tag_t item)
1590 {
1591 if (!pl->stack_items)
1592 {
1593 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1594 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1595 }
1596
1597 if (pl->stack_position == STACK_SIZE)
1598 {
1599 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1600 return;
1601 }
1602
1603 pl->stack_items[pl->stack_position] = item;
1604 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1605 pl->stack_position++;
1606 }
1607
1608 /**
1609 * Checks 'params' for object code.
1610 *
1611 * Can be:
1612 * * empty => get current object stack top for player
1613 * * number => get item with that tag, stack it for future use
1614 * * $number => get specified stack item
1615 * * "me" => player himself
1616 *
1617 * At function exit, params points to first non-object char
1618 *
1619 * 'from', if not NULL, contains at exit:
1620 * * STACK_FROM_NONE => object not found
1621 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1622 * * STACK_FROM_STACK => item from somewhere in the stack
1623 * * STACK_FROM_NUMBER => item by number, pushed on stack
1624 *
1625 * Ryo, august 2004
1626 */
1627 object *
1628 get_dm_object (player *pl, char **params, int *from)
1629 {
1630 int item_tag, item_position;
1631 object *ob;
1632
1633 if (!pl)
1634 return NULL;
1635
1636 if (!params || !*params || **params == '\0')
1637 {
1638 if (from)
1639 *from = STACK_FROM_TOP;
1640 /* No parameter => get stack item */
1641 return dm_stack_peek (pl);
1642 }
1643
1644 /* Let's clean white spaces */
1645 while (**params == ' ')
1646 (*params)++;
1647
1648 /* Next case: number => item tag */
1649 if (sscanf (*params, "%d", &item_tag))
1650 {
1651 /* Move parameter to next item */
1652 while (isdigit (**params))
1653 (*params)++;
1654
1655 /* And skip blanks, too */
1656 while (**params == ' ')
1657 (*params)++;
1658
1659 /* Get item */
1660 ob = find_object (item_tag);
1661 if (!ob)
1662 {
1663 if (from)
1664 *from = STACK_FROM_NONE;
1665 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1666 return NULL;
1667 }
1668
1669 /* Got one, let's push it on stack */
1670 dm_stack_push (pl, item_tag);
1671 if (from)
1672 *from = STACK_FROM_NUMBER;
1673 return ob;
1674 }
1675
1676 /* Next case: $number => stack item */
1677 if (sscanf (*params, "$%d", &item_position))
1678 {
1679 /* Move parameter to next item */
1680 (*params)++;
1681
1682 while (isdigit (**params))
1683 (*params)++;
1684 while (**params == ' ')
1685 (*params)++;
1686
1687 if (item_position >= pl->stack_position)
1688 {
1689 if (from)
1690 *from = STACK_FROM_NONE;
1691 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1692 return NULL;
1693 }
1694
1695 ob = find_object (pl->stack_items[item_position]);
1696 if (!ob)
1697 {
1698 if (from)
1699 *from = STACK_FROM_NONE;
1700 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1701 return NULL;
1702 }
1703
1704 if (from)
1705 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1706 return ob;
1707 }
1708
1709 /* Next case: 'me' => return pl->ob */
1710 if (!strncmp (*params, "me", 2))
1711 {
1712 if (from)
1713 *from = STACK_FROM_NUMBER;
1714 dm_stack_push (pl, pl->ob->count);
1715
1716 /* Skip to next token */
1717 (*params) += 2;
1718 while (**params == ' ')
1719 (*params)++;
1720
1721 return pl->ob;
1722 }
1723
1724 /* Last case: get stack top */
1725 if (from)
1726 *from = STACK_FROM_TOP;
1727 return dm_stack_peek (pl);
1728 }
1729
1730 /**
1731 * Pop the stack top.
1732 */
1733 int
1734 command_stack_pop (object *op, char *params)
1735 {
1736 dm_stack_pop (op->contr);
1737 return 0;
1738 }
1739
1740 /**
1741 * Push specified item on stack.
1742 */
1743 int
1744 command_stack_push (object *op, char *params)
1745 {
1746 object *ob;
1747 int from;
1748
1749 ob = get_dm_object (op->contr, &params, &from);
1750
1751 if (ob && from != STACK_FROM_NUMBER)
1752 /* Object was from stack, need to push it again */
1753 dm_stack_push (op->contr, ob->count);
1754
1755 return 0;
1756 }
1757
1758 /**
1759 * Displays stack contents.
1760 */
1761 int
1762 command_stack_list (object *op, char *params)
1763 {
1764 int item;
1765 object *display;
1766 player *pl = op->contr;
1767
1768 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1769
1770 for (item = 0; item < pl->stack_position; item++)
1771 {
1772 display = find_object (pl->stack_items[item]);
1773 if (display)
1774 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1775 else
1776 /* Item was freed */
1777 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1778 }
1779
1780 return 0;
1781 }
1782
1783 /**
1784 * Empty DM item stack.
1785 */
1786 int
1787 command_stack_clear (object *op, char *params)
1788 {
1789 op->contr->stack_position = 0;
1790 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1791 return 0;
1792 }
1793
1794 int
1795 command_insert_into (object *op, char *params)
1796 {
1797 object *left, *right, *inserted;
1798 int left_from, right_from;
1799
1800 left = get_dm_object (op->contr, &params, &left_from);
1801 if (!left)
1802 {
1803 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1804 return 0;
1805 }
1806
1807 if (left_from == STACK_FROM_NUMBER)
1808 /* Item was stacked, remove it else right will be the same... */
1809 dm_stack_pop (op->contr);
1810
1811 right = get_dm_object (op->contr, &params, &right_from);
1812
1813 if (!right)
1814 {
1815 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1816 return 0;
1817 }
1818
1819 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1820 {
1821 /*
1822 * Special case: both items were taken from stack top.
1823 * Override the behaviour, taking left as item just below top, if exists.
1824 * See function description for why.
1825 * Besides, can't insert an item into itself.
1826 */
1827 if (op->contr->stack_position > 1)
1828 {
1829 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1830 if (left)
1831 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1832 else
1833 /* Stupid case: item under top was freed, fallback to stack top */
1834 left = right;
1835 }
1836 }
1837
1838 if (left == right)
1839 {
1840 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1841 return 0;
1842 }
1843
1844 if (right->type == PLAYER)
1845 {
1846 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1847 return 0;
1848 }
1849
1850 if (!QUERY_FLAG (right, FLAG_REMOVED))
1851 right->remove ();
1852 inserted = insert_ob_in_ob (right, left);
1853 if (left->type == PLAYER)
1854 if (inserted == right)
1855 esrv_send_item (left, right);
1856 else
1857 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1858
1859 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1860
1861 return 0;
1862
1863 }