… | |
… | |
279 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | return 0; |
281 | return 0; |
282 | } |
282 | } |
283 | |
283 | |
284 | op->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
285 | dummy->destroy (); |
285 | dummy->destroy (); |
286 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
286 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
287 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
288 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | return 1; |
289 | return 1; |