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Revision: 1.25
Committed: Thu Dec 21 23:37:06 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +8 -6 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72
73 if (pl->ns->state != ST_PLAYING)
74 {
75 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
76 return NULL;
77 }
78
79 return pl;
80 }
81
82 /**
83 * Actually hides specified player (obviously a DM).
84 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
85 * else they just think someone left/entered.
86 */
87 void
88 do_wizard_hide (object *op, int silent_dm)
89 {
90 if (op->contr->hidden)
91 {
92 op->contr->hidden = 0;
93 op->invisible = 1;
94 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
95 op->map->players++;
96 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
97 if (!silent_dm)
98 {
99 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
100 }
101 }
102 else
103 {
104 op->contr->hidden = 1;
105 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
106 op->map->players--;
107 if (!silent_dm)
108 {
109 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
110 }
111 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
112 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
113 }
114 }
115
116 int
117 command_hide (object *op, char *params)
118 {
119 do_wizard_hide (op, 0);
120 return 1;
121 }
122
123 /**
124 * This finds and returns the object which matches the name or
125 * object nubmer (specified via num #whatever).
126 */
127 static object *
128 find_object_both (char *params)
129 {
130 if (!params)
131 return NULL;
132
133 if (params[0] == '#')
134 return find_object (atol (params + 1));
135 else
136 return find_object_name (params);
137 }
138
139 /**
140 * Sets the god for some objects. params should contain two values -
141 * first the object to change, followed by the god to change it to.
142 */
143 int
144 command_setgod (object *op, char *params)
145 {
146 object *ob, *god;
147 char *str;
148
149 if (!params || !(str = strchr (params, ' ')))
150 {
151 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
152 return 0;
153 }
154
155 /* kill the space, and set string to the next param */
156 *str++ = '\0';
157 if (!(ob = find_object_both (params)))
158 {
159 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
160 return 1;
161 }
162
163 /*
164 * Perhaps this is overly restrictive? Should we perhaps be able
165 * to rebless altars and the like?
166 */
167 if (ob->type != PLAYER)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
170 return 1;
171 }
172
173 god = find_god (str);
174 if (god == NULL)
175 {
176 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
177 return 1;
178 }
179
180 become_follower (ob, god);
181 return 1;
182 }
183
184 /**
185 * Add player's IP to ban_file and kick them off the server
186 * I know most people have dynamic IPs but this is more of a short term
187 * solution if they have to get a new IP to play maybe they'll calm down.
188 * This uses the banish_file in the local directory *not* the ban_file
189 * The action is logged with a ! for easy searching. -tm
190 */
191 int
192 command_banish (object *op, char *params)
193 {
194 player *pl;
195 FILE *banishfile;
196 char buf[MAX_BUF];
197 time_t now;
198
199 if (!params)
200 {
201 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
202 return 1;
203 }
204
205 pl = get_other_player_from_name (op, params);
206 if (!pl)
207 return 1;
208
209 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
210
211 if ((banishfile = fopen (buf, "a")) == NULL)
212 {
213 LOG (llevDebug, "Could not find file banish_file.\n");
214 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
215 return 0;
216 }
217
218 now = time (NULL);
219 /*
220 * Record this as a comment - then we don't have to worry about changing
221 * the parsing code.
222 */
223 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
224 fprintf (banishfile, "*@%s\n", pl->ns->host);
225 fclose (banishfile);
226
227 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
228 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
229 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
230 command_kick (op, (char *) &pl->ob->name);
231 return 1;
232 }
233
234 int
235 command_kick (object *op, char *params)
236 {
237 for (player *pl = first_player; pl; pl = pl->next)
238 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
239 {
240 object *op = pl->ob;
241
242 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
243 {
244 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
245 strcpy (op->contr->killer, "kicked");
246 }
247
248 pl->ns->destroy ();
249 }
250
251 return 1;
252 }
253
254 int
255 command_save_overlay (object *op, char *params)
256 {
257 if (!op)
258 return 0;
259
260 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
261 {
262 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
263 return 1;
264 }
265
266 new_save_map (op->map, 2);
267 new_save_map (op->map, 0);
268 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
269
270 ready_map_name (op->map->path, 0);
271
272 return 1;
273 }
274
275 int
276 command_shutdown (object *op, char *params)
277 {
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1;
282 }
283
284 cleanup ();
285 /* not reached */
286 return 1;
287 }
288
289 int
290 command_freeze (object *op, char *params)
291 {
292 int ticks;
293 player *pl;
294
295 if (!params)
296 {
297 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298 return 1;
299 }
300
301 ticks = atoi (params);
302 if (ticks)
303 {
304 while ((isdigit (*params) || isspace (*params)) && *params != 0)
305 params++;
306 if (*params == 0)
307 {
308 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309 return 1;
310 }
311 }
312 else
313 ticks = 100;
314
315 pl = get_other_player_from_name (op, params);
316 if (!pl)
317 return 1;
318
319 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321 pl->ob->speed_left = -(pl->ob->speed * ticks);
322 return 0;
323 }
324
325 int
326 command_arrest (object *op, char *params)
327 {
328 object *dummy;
329 player *pl;
330
331 if (!op)
332 return 0;
333 if (params == NULL)
334 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1;
337 }
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341 dummy = get_jail_exit (pl->ob);
342 if (!dummy)
343 {
344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0;
347 }
348 enter_exit (pl->ob, dummy);
349 dummy->destroy ();
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1;
354 }
355
356 int
357 command_summon (object *op, char *params)
358 {
359 int i;
360 object *dummy;
361 player *pl;
362
363 if (!op)
364 return 0;
365
366 if (params == NULL)
367 {
368 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369 return 1;
370 }
371
372 pl = get_other_player_from_name (op, params);
373 if (!pl)
374 return 1;
375
376 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377 if (i == -1)
378 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1;
381 }
382
383 dummy = object::create ();
384 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy);
388 dummy->destroy ();
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391
392 return 1;
393 }
394
395 /**
396 * Teleport next to target player.
397 */
398
399 /* mids 01/16/2002 */
400 int
401 command_teleport (object *op, char *params)
402 {
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = object::create ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 dummy->destroy ();
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1;
437 }
438
439 /**
440 * This function is a real mess, because we're stucking getting
441 * the entire item description in one block of text, so we just
442 * can't simply parse it - we need to look for double quotes
443 * for example. This could actually get much simpler with just a
444 * little help from the client - if we could get line breaks, it
445 * makes parsing much easier, eg, something like:
446 * arch dragon
447 * name big nasty creature
448 * hp 5
449 * sp 30
450 * Is much easier to parse than
451 * dragon name "big nasty creature" hp 5 sp 30
452 * for example.
453 */
454 int
455 command_create (object *op, char *params)
456 {
457 object *tmp = NULL;
458 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460 archetype *at, *at_spell = NULL;
461 artifact *art = NULL;
462
463 if (!op)
464 return 0;
465
466 if (params == NULL)
467 {
468 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469 return 1;
470 }
471
472 bp = params;
473
474 /* We need to know where the line ends */
475 endline = bp + strlen (bp);
476
477 if (sscanf (bp, "%d ", &nrof))
478 {
479 if ((bp = strchr (params, ' ')) == NULL)
480 {
481 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482 return 1;
483 }
484 bp++;
485 set_nrof = 1;
486 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487 }
488
489 if (sscanf (bp, "%d ", &magic))
490 {
491 if ((bp = strchr (bp, ' ')) == NULL)
492 {
493 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494 return 1;
495 }
496
497 bp++;
498 set_magic = 1;
499 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500 }
501
502 if ((cp = strstr (bp, " of ")) != NULL)
503 {
504 *cp = '\0';
505 cp += 4;
506 }
507
508 for (bp2 = bp; *bp2; bp2++)
509 {
510 if (*bp2 == ' ')
511 {
512 *bp2 = '\0';
513 bp2++;
514 break;
515 }
516 }
517
518 if ((at = archetype::find (bp)) == NULL)
519 {
520 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521 return 1;
522 }
523
524 if (cp)
525 {
526 char spell_name[MAX_BUF], *fsp = NULL;
527
528 /*
529 * Try to find a spell object for this. Note that
530 * we also set up spell_name which is only
531 * the first word.
532 */
533
534 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL)
536 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL)
538 {
539 strcpy (spell_name, cp);
540 fsp = strchr (spell_name, ' ');
541 if (fsp)
542 {
543 *fsp = 0;
544 fsp++;
545 at_spell = archetype::find (spell_name);
546
547 /* Got a spell, update the first string pointer */
548 if (at_spell && at_spell->clone.type == SPELL)
549 bp2 = cp + strlen (spell_name) + 1;
550 else
551 at_spell = NULL;
552 }
553 }
554
555 /* OK - we didn't find a spell - presume the 'of'
556 * in this case means its an artifact.
557 */
558 if (!at_spell)
559 {
560 if (find_artifactlist (at->clone.type) == NULL)
561 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 else
563 {
564 art = find_artifactlist (at->clone.type)->items;
565
566 do
567 {
568 if (!strcmp (art->item->name, cp))
569 break;
570 art = art->next;
571 }
572 while (art != NULL);
573
574 if (!art)
575 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 }
577
578 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 }
580 } /* if cp */
581
582 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584 {
585 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586 return 1;
587 }
588
589 /*
590 * Rather than have two different blocks with a lot of similar code,
591 * just create one object, do all the processing, and then determine
592 * if that one object should be inserted or if we need to make copies.
593 */
594 tmp = arch_to_object (at);
595
596 if (settings.real_wiz == FALSE)
597 SET_FLAG (tmp, FLAG_WAS_WIZ);
598
599 if (set_magic)
600 set_abs_magic (tmp, magic);
601
602 if (art)
603 give_artifact_abilities (tmp, art->item);
604
605 if (need_identify (tmp))
606 {
607 SET_FLAG (tmp, FLAG_IDENTIFIED);
608 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609 }
610
611 /*
612 * This entire block here tries to find variable pairings,
613 * eg, 'hp 4' or the like. The mess here is that values
614 * can be quoted (eg "my cool sword"); So the basic logic
615 * is we want to find two spaces, but if we got a quote,
616 * any spaces there don't count.
617 */
618 while (*bp2 && bp2 <= endline)
619 {
620 bp4 = NULL;
621 gotspace = 0;
622 gotquote = 0;
623
624 /* find the first quote */
625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626 {
627
628 /* Found a quote - now lets find the second one */
629 if (*bp3 == '"')
630 {
631 *bp3 = ' ';
632 bp2 = bp3 + 1; /* Update start of string */
633 bp3++;
634 gotquote++;
635 while (*bp3)
636 {
637 if (*bp3 == '"')
638 {
639 *bp3 = '\0';
640 gotquote++;
641 }
642 else
643 bp3++;
644 }
645 }
646 else if (*bp3 == ' ')
647 gotspace++;
648 }
649
650 /*
651 * If we got two spaces, send the second one to null.
652 * if we've reached the end of the line, increase gotspace -
653 * this is perfectly valid for the list entry listed.
654 */
655 if (gotspace == 2 || gotquote == 2)
656 {
657 bp3--; /* Undo the extra increment */
658 *bp3 = '\0';
659 }
660 else if (*bp3 == '\0')
661 gotspace++;
662
663 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664 {
665 /*
666 * Unfortunately, we've clobbered lots of values, so printing
667 * out what we have probably isn't useful. Break out, because
668 * trying to recover is probably won't get anything useful
669 * anyways, and we'd be confused about end of line pointers
670 * anyways.
671 */
672 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673 break;
674 }
675
676 /* bp2 should still point to the start of this line,
677 * with bp3 pointing to the end
678 */
679 if (set_variable (tmp, bp2) == -1)
680 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681 else
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683
684 bp2 = bp3 + 1;
685 }
686
687 if (at->clone.nrof)
688 {
689 if (at_spell)
690 insert_ob_in_ob (arch_to_object (at_spell), tmp);
691
692 tmp->x = op->x;
693 tmp->y = op->y;
694
695 if (set_nrof)
696 tmp->nrof = nrof;
697
698 tmp->map = op->map;
699
700 tmp = insert_ob_in_ob (tmp, op);
701 esrv_send_item (op, tmp);
702
703 /* Let's put this created item on stack so dm can access it easily. */
704 dm_stack_push (op->contr, tmp->count);
705
706 return 1;
707 }
708 else
709 {
710 for (i = 0; i < (set_nrof ? nrof : 1); i++)
711 {
712 archetype *atmp;
713 object *prev = 0, *head = 0;
714
715 for (atmp = at; atmp; atmp = atmp->more)
716 {
717 object *dup = arch_to_object (atmp);
718
719 if (at_spell)
720 insert_ob_in_ob (arch_to_object (at_spell), dup);
721
722 /*
723 * The head is what contains all the important bits,
724 * so just copying it over should be fine.
725 */
726 if (!head)
727 {
728 head = dup;
729 tmp->copy_to (dup);
730 }
731
732 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ);
734
735 dup->x = op->x + dup->arch->clone.x;
736 dup->y = op->y + dup->arch->clone.y;
737 dup->map = op->map;
738
739 if (head != dup)
740 {
741 dup->head = head;
742 prev->more = dup;
743 }
744
745 prev = dup;
746 }
747
748 if (QUERY_FLAG (head, FLAG_ALIVE))
749 {
750 object *check = head;
751 int size_x = 0;
752 int size_y = 0;
753
754 while (check)
755 {
756 size_x = MAX (size_x, check->arch->clone.x);
757 size_y = MAX (size_y, check->arch->clone.y);
758 check = check->more;
759 }
760
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 {
763 if (head->x < size_x || head->y < size_y)
764 {
765 dm_stack_pop (op->contr);
766 head->destroy ();
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 tmp->destroy ();
769 return 1;
770 }
771
772 check = head;
773
774 while (check)
775 {
776 check->x -= size_x;
777 check->y -= size_y;
778 check = check->more;
779 }
780 }
781
782 insert_ob_in_map (head, op->map, op, 0);
783 }
784 else
785 head = insert_ob_in_ob (head, op);
786
787 /* Let's put this created item on stack so dm can access it easily. */
788 /* Wonder if we really want to push all of these, but since
789 * things like rods have nrof 0, we want to cover those.
790 */
791 dm_stack_push (op->contr, head->count);
792
793 if (at->clone.randomitems != NULL && !at_spell)
794 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795
796 esrv_send_item (op, head);
797 }
798
799 /* free the one we used to copy */
800 tmp->destroy ();
801 }
802
803 return 1;
804 }
805
806 /*
807 * Now follows dm-commands which are also acceptable from sockets
808 */
809
810 int
811 command_inventory (object *op, char *params)
812 {
813 object *tmp;
814 int i;
815
816 if (!params)
817 {
818 inventory (op, NULL);
819 return 0;
820 }
821
822 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823 {
824 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825 return 1;
826 }
827
828 inventory (op, tmp);
829 return 1;
830 }
831
832 /* just show player's their skills for now. Dm's can
833 * already see skills w/ inventory command - b.t.
834 */
835
836 int
837 command_skills (object *op, char *params)
838 {
839 show_skills (op, params);
840 return 0;
841 }
842
843 int
844 command_dump (object *op, char *params)
845 {
846 object *tmp;
847
848 tmp = get_dm_object (op->contr, &params, NULL);
849 if (!tmp)
850 return 1;
851
852 char *dump = dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, dump);
854 free (dump);
855
856 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
857 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858
859 return 1;
860 }
861
862 /**
863 * When DM is possessing a monster, flip aggression on and off, to allow
864 * better motion.
865 */
866 int
867 command_mon_aggr (object *op, char *params)
868 {
869 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870 {
871 op->enemy = NULL;
872 SET_FLAG (op, FLAG_UNAGGRESSIVE);
873 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874 }
875 else
876 {
877 CLEAR_FLAG (op, FLAG_FRIENDLY);
878 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 }
881
882 return 1;
883 }
884
885 /** DM can possess a monster. Basically, this tricks the client into thinking
886 * a given monster, is actually the player it controls. This allows a DM
887 * to inhabit a monster's body, and run around the game with it.
888 * This function is severely broken - it has tons of hardcoded values,
889 */
890 int
891 command_possess (object *op, char *params)
892 {
893 object *victim, *curinv, *nextinv;
894 player *pl;
895 int i;
896 char buf[MAX_BUF];
897
898 victim = NULL;
899 if (params != NULL)
900 {
901 if (sscanf (params, "%d", &i))
902 victim = find_object (i);
903 else if (sscanf (params, "%s", buf))
904 victim = find_object_name (buf);
905 }
906 if (victim == NULL)
907 {
908 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909 return 1;
910 }
911
912 if (victim == op)
913 {
914 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915 return 1;
916 }
917
918 /* clear out the old inventory */
919 curinv = op->inv;
920 while (curinv != NULL)
921 {
922 nextinv = curinv->below;
923 esrv_del_item (op->contr, curinv->count);
924 curinv = nextinv;
925 }
926
927 /* make the switch */
928 pl = op->contr;
929 victim->contr = pl;
930 pl->ob = victim;
931 victim->type = PLAYER;
932 SET_FLAG (victim, FLAG_WIZ);
933
934 /* send the inventory to the client */
935 curinv = victim->inv;
936 while (curinv != NULL)
937 {
938 nextinv = curinv->below;
939 esrv_send_item (victim, curinv);
940 curinv = nextinv;
941 }
942 /* basic patchup */
943 /* The use of hard coded values is terrible. Note
944 * that really, to be fair, this shouldn't get changed at
945 * all - if you are possessing a kobold, you should have the
946 * same limitations. As it is, as more body locations are added,
947 * this will give this player more locations than perhaps
948 * they should be allowed.
949 */
950 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951 if (i == 1 || i == 6 || i == 8 || i == 9)
952 victim->body_info[i] = 2;
953 else
954 victim->body_info[i] = 1;
955
956 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957 esrv_send_inventory (victim, victim);
958
959 fix_player (victim);
960
961 do_some_living (victim);
962 return 1;
963 }
964
965 int
966 command_patch (object *op, char *params)
967 {
968 char *arg, *arg2;
969 object *tmp;
970
971 tmp = get_dm_object (op->contr, &params, NULL);
972 if (!tmp)
973 /* Player already informed of failure */
974 return 1;
975
976 /* params set to first value by get_dm_default */
977 arg = params;
978 if (arg == NULL)
979 {
980 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
981 return 1;
982 }
983
984 if ((arg2 = strchr (arg, ' ')))
985 arg2++;
986 if (settings.real_wiz == FALSE)
987 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988 if (set_variable (tmp, arg) == -1)
989 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990 else
991 {
992 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 }
994
995 return 1;
996 }
997
998 int
999 command_remove (object *op, char *params)
1000 {
1001 object *tmp;
1002 int from;
1003
1004 tmp = get_dm_object (op->contr, &params, &from);
1005 if (!tmp)
1006 {
1007 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1008 return 1;
1009 }
1010
1011 if (tmp->type == PLAYER)
1012 {
1013 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014 return 1;
1015 }
1016
1017 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1018 {
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020 return 1;
1021 }
1022
1023 if (from != STACK_FROM_STACK)
1024 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1025 dm_stack_pop (op->contr);
1026
1027 /* Always work on the head - otherwise object will get in odd state */
1028 if (tmp->head)
1029 tmp = tmp->head;
1030 tmp->remove ();
1031 return 1;
1032 }
1033
1034 int
1035 command_free (object *op, char *params)
1036 {
1037 object *tmp;
1038 int from;
1039
1040 tmp = get_dm_object (op->contr, &params, &from);
1041
1042 if (!tmp)
1043 {
1044 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1045 return 1;
1046 }
1047
1048 if (from != STACK_FROM_STACK)
1049 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050 dm_stack_pop (op->contr);
1051
1052 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053 {
1054 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055 tmp->remove ();
1056 }
1057
1058 if (tmp->head)
1059 tmp = tmp->head;
1060
1061 tmp->destroy ();
1062 return 1;
1063 }
1064
1065 /**
1066 * This adds exp to a player. We now allow adding to a specific skill.
1067 */
1068 int
1069 command_addexp (object *op, char *params)
1070 {
1071 char buf[MAX_BUF], skill[MAX_BUF];
1072 int i, q;
1073 object *skillob = NULL;
1074 player *pl;
1075
1076 skill[0] = '\0';
1077 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1078 {
1079 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1080 return 1;
1081 }
1082
1083 for (pl = first_player; pl != NULL; pl = pl->next)
1084 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1085 break;
1086
1087 if (pl == NULL)
1088 {
1089 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1090 return 1;
1091 }
1092
1093 if (q >= 3)
1094 {
1095 skillob = find_skill_by_name (pl->ob, skill);
1096 if (!skillob)
1097 {
1098 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1099 return 1;
1100 }
1101
1102 i = check_exp_adjust (skillob, i);
1103 skillob->stats.exp += i;
1104 calc_perm_exp (skillob);
1105 player_lvl_adj (pl->ob, skillob);
1106 }
1107
1108 pl->ob->stats.exp += i;
1109 calc_perm_exp (pl->ob);
1110 player_lvl_adj (pl->ob, NULL);
1111
1112 if (settings.real_wiz == FALSE)
1113 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1114 return 1;
1115 }
1116
1117 /**************************************************************************/
1118
1119 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1120
1121 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1122
1123 /**************************************************************************/
1124
1125 int
1126 command_stats (object *op, char *params)
1127 {
1128 char thing[20];
1129 player *pl;
1130 char buf[MAX_BUF];
1131
1132 thing[0] = '\0';
1133 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1134 {
1135 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1136 return 1;
1137 }
1138
1139 for (pl = first_player; pl != NULL; pl = pl->next)
1140 if (!strcmp (pl->ob->name, thing))
1141 {
1142 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1153 new_draw_info (NDI_UNIQUE, 0, op, buf);
1154 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1155 new_draw_info (NDI_UNIQUE, 0, op, buf);
1156 break;
1157 }
1158 if (pl == NULL)
1159 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1160 return 1;
1161 }
1162
1163 int
1164 command_abil (object *op, char *params)
1165 {
1166 char thing[20], thing2[20];
1167 int iii;
1168 player *pl;
1169 char buf[MAX_BUF];
1170
1171 iii = 0;
1172 thing[0] = '\0';
1173 thing2[0] = '\0';
1174 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1175 {
1176 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1177 return 1;
1178 }
1179
1180 if (thing2 == NULL)
1181 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1183 return 1;
1184 }
1185
1186 if (iii < MIN_STAT || iii > MAX_STAT)
1187 {
1188 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1189 return 1;
1190 }
1191
1192 for (pl = first_player; pl != NULL; pl = pl->next)
1193 {
1194 if (!strcmp (pl->ob->name, thing))
1195 {
1196 if (settings.real_wiz == FALSE)
1197 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1198 if (!strcmp ("str", thing2))
1199 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1200 if (!strcmp ("dex", thing2))
1201 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1202 if (!strcmp ("con", thing2))
1203 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1204 if (!strcmp ("wis", thing2))
1205 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1206 if (!strcmp ("cha", thing2))
1207 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1208 if (!strcmp ("int", thing2))
1209 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1210 if (!strcmp ("pow", thing2))
1211 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1212 sprintf (buf, "%s has been altered.", &pl->ob->name);
1213 new_draw_info (NDI_UNIQUE, 0, op, buf);
1214 fix_player (pl->ob);
1215 return 1;
1216 }
1217 }
1218
1219 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1220 return 1;
1221 }
1222
1223 int
1224 command_reset (object *op, char *params)
1225 {
1226 maptile *m;
1227 object *dummy = NULL, *tmp = NULL;
1228
1229 if (params == NULL)
1230 {
1231 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1232 return 1;
1233 }
1234
1235 if (strcmp (params, ".") == 0)
1236 params = op->map->path;
1237
1238 m = has_been_loaded (params);
1239 if (m == NULL)
1240 {
1241 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1242 return 1;
1243 }
1244
1245 if (m->in_memory != MAP_SWAPPED)
1246 {
1247 if (m->in_memory != MAP_IN_MEMORY)
1248 {
1249 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1250 return 0;
1251 }
1252
1253 /*
1254 * Only attempt to remove the player that is doing the reset, and not other
1255 * players or wiz's.
1256 */
1257 if (op->map == m)
1258 {
1259 dummy = object::create ();
1260 dummy->map = NULL;
1261 EXIT_X (dummy) = op->x;
1262 EXIT_Y (dummy) = op->y;
1263 EXIT_PATH (dummy) = op->map->path;
1264 op->remove ();
1265 op->map = NULL;
1266 tmp = op;
1267 }
1268 swap_map (m);
1269 }
1270
1271 if (m->in_memory == MAP_SWAPPED)
1272 {
1273 LOG (llevDebug, "Resetting map %s.\n", m->path);
1274
1275 /* setting this effectively causes an immediate reload */
1276 m->reset_time = 1;
1277 flush_old_maps ();
1278 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1279
1280 if (tmp)
1281 {
1282 enter_exit (tmp, dummy);
1283 dummy->destroy ();
1284 }
1285
1286 return 1;
1287 }
1288 else
1289 {
1290 player *pl;
1291 int playercount = 0;
1292
1293 /* Need to re-insert player if swap failed for some reason */
1294 if (tmp)
1295 {
1296 insert_ob_in_map (op, m, NULL, 0);
1297 dummy->destroy ();
1298 }
1299
1300 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1301 for (pl = first_player; pl != NULL; pl = pl->next)
1302 {
1303 if (pl->ob->map == m && pl->ob != op)
1304 {
1305 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1306 playercount++;
1307 }
1308 }
1309 if (!playercount)
1310 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1311 return 1;
1312 }
1313 }
1314
1315 int
1316 command_nowiz (object *op, char *params)
1317 { /* 'noadm' is alias */
1318 CLEAR_FLAG (op, FLAG_WIZ);
1319 CLEAR_FLAG (op, FLAG_WIZPASS);
1320 CLEAR_FLAG (op, FLAG_WIZCAST);
1321
1322 if (settings.real_wiz == TRUE)
1323 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1324 if (op->contr->hidden)
1325 {
1326 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1327 op->map->players++;
1328 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1329 op->contr->hidden = 0;
1330 op->invisible = 1;
1331 }
1332 else
1333 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1334 return 1;
1335 }
1336
1337 /**
1338 * object *op is trying to become dm.
1339 * pl_name is name supplied by player. Restrictive DM will make it harder
1340 * for socket users to become DM - in that case, it will check for the players
1341 * character name.
1342 */
1343 static int
1344 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1345 {
1346 FILE *dmfile;
1347 char buf[MAX_BUF];
1348 char line_buf[160], name[160], passwd[160], host[160];
1349
1350 #ifdef RESTRICTIVE_DM
1351 *pl_name = op->name ? op->name : "*";
1352 #endif
1353
1354 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1355 if ((dmfile = fopen (buf, "r")) == NULL)
1356 {
1357 LOG (llevDebug, "Could not find DM file.\n");
1358 return 0;
1359 }
1360
1361 while (fgets (line_buf, 160, dmfile) != NULL)
1362 {
1363 if (line_buf[0] == '#')
1364 continue;
1365 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1366 {
1367 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1368 }
1369 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1370 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1371 {
1372 fclose (dmfile);
1373 return (1);
1374 }
1375 }
1376 fclose (dmfile);
1377 return (0);
1378 }
1379
1380 int
1381 do_wizard_dm (object *op, char *params, int silent)
1382 {
1383 if (!op->contr)
1384 return 0;
1385
1386 if (QUERY_FLAG (op, FLAG_WIZ))
1387 {
1388 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1389 return 0;
1390 }
1391
1392 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1393 {
1394 SET_FLAG (op, FLAG_WIZ);
1395 SET_FLAG (op, FLAG_WAS_WIZ);
1396 SET_FLAG (op, FLAG_WIZPASS);
1397 SET_FLAG (op, FLAG_WIZCAST);
1398 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1399 /*
1400 * Remove setting flying here - that won't work, because next
1401 * fix_player() is called that will get cleared - proper solution
1402 * is probably something like a wiz_force which gives that and any
1403 * other desired abilities.
1404 */
1405 clear_los (op);
1406 op->contr->write_buf[0] = '\0';
1407
1408 if (!silent)
1409 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1410
1411 return 1;
1412 }
1413 else
1414 {
1415 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1416 op->contr->write_buf[0] = '\0';
1417 return 0;
1418 }
1419 }
1420
1421 /*
1422 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1423 * - allow people on sockets to become dm, and allow better dm file
1424 */
1425 int
1426 command_dm (object *op, char *params)
1427 {
1428 if (!op->contr)
1429 return 0;
1430
1431 do_wizard_dm (op, params, 0);
1432
1433 return 1;
1434 }
1435
1436 int
1437 command_invisible (object *op, char *params)
1438 {
1439 if (op)
1440 {
1441 op->invisible += 100;
1442 update_object (op, UP_OBJ_FACE);
1443 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1444 }
1445
1446 return 0;
1447 }
1448
1449 /**
1450 * Returns spell object (from archetypes) by name.
1451 * Returns NULL if 0 or more than one spell matches.
1452 * Used for wizard's learn spell/prayer.
1453 *
1454 * op is the player issuing the command.
1455 *
1456 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1457 * anymore (but may still be present in some player's inventories and thus
1458 * cannot be removed). We have to ignore them here since they have the same
1459 * name than other "spell_xxx" archetypes and would always conflict.
1460 */
1461 static object *
1462 get_spell_by_name (object *op, const char *spell_name)
1463 {
1464 archetype *ar;
1465 archetype *found;
1466 int conflict_found;
1467 size_t spell_name_length;
1468
1469 /* First check for full name matches. */
1470 conflict_found = 0;
1471 found = NULL;
1472 for (ar = first_archetype; ar != NULL; ar = ar->next)
1473 {
1474 if (ar->clone.type != SPELL)
1475 continue;
1476
1477 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1478 continue;
1479
1480 if (strcmp (ar->clone.name, spell_name) != 0)
1481 continue;
1482
1483 if (found != NULL)
1484 {
1485 if (!conflict_found)
1486 {
1487 conflict_found = 1;
1488 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1489 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1490 }
1491 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1492 continue;
1493 }
1494
1495 found = ar;
1496 }
1497
1498 /* No match if more more than one archetype matches. */
1499 if (conflict_found)
1500 return NULL;
1501
1502 /* Return if exactly one archetype matches. */
1503 if (found != NULL)
1504 return arch_to_object (found);
1505
1506 /* No full match found: now check for partial matches. */
1507 spell_name_length = strlen (spell_name);
1508 conflict_found = 0;
1509 found = NULL;
1510 for (ar = first_archetype; ar != NULL; ar = ar->next)
1511 {
1512 if (ar->clone.type != SPELL)
1513 continue;
1514
1515 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1516 continue;
1517
1518 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1519 continue;
1520
1521 if (found != NULL)
1522 {
1523 if (!conflict_found)
1524 {
1525 conflict_found = 1;
1526 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1527 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1528 }
1529 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1530 continue;
1531 }
1532
1533 found = ar;
1534 }
1535
1536 /* No match if more more than one archetype matches. */
1537 if (conflict_found)
1538 return NULL;
1539
1540 /* Return if exactly one archetype matches. */
1541 if (found != NULL)
1542 return arch_to_object (found);
1543
1544 /* No spell found: just print an error message. */
1545 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1546 return NULL;
1547 }
1548
1549 static int
1550 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1551 {
1552 object *tmp;
1553
1554 if (op->contr == NULL || params == NULL)
1555 {
1556 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1557 return 0;
1558 }
1559
1560 tmp = get_spell_by_name (op, params);
1561 if (tmp == NULL)
1562 {
1563 return 0;
1564 }
1565
1566 if (check_spell_known (op, tmp->name))
1567 {
1568 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1569 return 0;
1570 }
1571
1572 do_learn_spell (op, tmp, special_prayer);
1573 tmp->destroy ();
1574 return 1;
1575 }
1576
1577 int
1578 command_learn_spell (object *op, char *params)
1579 {
1580 return command_learn_spell_or_prayer (op, params, 0);
1581 }
1582
1583 int
1584 command_learn_special_prayer (object *op, char *params)
1585 {
1586 return command_learn_spell_or_prayer (op, params, 1);
1587 }
1588
1589 int
1590 command_forget_spell (object *op, char *params)
1591 {
1592 object *spell;
1593
1594 if (op->contr == NULL || params == NULL)
1595 {
1596 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1597 return 0;
1598 }
1599
1600 spell = lookup_spell_by_name (op, params);
1601 if (spell == NULL)
1602 {
1603 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1604 return 0;
1605 }
1606
1607 do_forget_spell (op, spell->name);
1608 return 1;
1609 }
1610
1611 /**
1612 * Lists all plugins currently loaded with their IDs and full names.
1613 */
1614 int
1615 command_listplugins (object *op, char *params)
1616 {
1617 plugins_display_list (op);
1618 return 1;
1619 }
1620
1621 /**
1622 * Loads the given plugin. The DM specifies the name of the library to load (no
1623 * pathname is needed). Do not ever attempt to load the same plugin more than
1624 * once at a time, or bad things could happen.
1625 */
1626 int
1627 command_loadplugin (object *op, char *params)
1628 {
1629 char buf[MAX_BUF];
1630
1631 if (params == NULL)
1632 {
1633 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1634 return 1;
1635 }
1636
1637 strcpy (buf, LIBDIR);
1638 strcat (buf, "/plugins/");
1639 strcat (buf, params);
1640 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1641 if (plugins_init_plugin (buf) == 0)
1642 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1643 else
1644 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1645 return 1;
1646 }
1647
1648 /**
1649 * Unloads the given plugin. The DM specified the ID of the library to unload.
1650 * Note that some things may behave strangely if the correct plugins are not
1651 * loaded.
1652 */
1653 int
1654 command_unloadplugin (object *op, char *params)
1655 {
1656 if (params == NULL)
1657 {
1658 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1659 return 1;
1660 }
1661
1662 if (plugins_remove_plugin (params) == 0)
1663 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1664 else
1665 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1666 return 1;
1667 }
1668
1669 /**
1670 * A players wants to become DM and hide.
1671 * Let's see if that's authorized.
1672 * Make sure to not tell anything to anyone.
1673 */
1674 int
1675 command_dmhide (object *op, char *params)
1676 {
1677 if (!do_wizard_dm (op, params, 1))
1678 return 0;
1679
1680 do_wizard_hide (op, 1);
1681
1682 return 1;
1683 }
1684
1685 void
1686 dm_stack_pop (player *pl)
1687 {
1688 if (!pl->stack_items || !pl->stack_position)
1689 {
1690 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1691 return;
1692 }
1693
1694 pl->stack_position--;
1695 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1696 }
1697
1698 /**
1699 * Get current stack top item for player.
1700 * Returns NULL if no stacked item.
1701 * If stacked item disappeared (freed), remove it.
1702 *
1703 * Ryo, august 2004
1704 */
1705 object *
1706 dm_stack_peek (player *pl)
1707 {
1708 object *ob;
1709
1710 if (!pl->stack_position)
1711 {
1712 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1713 return NULL;
1714 }
1715
1716 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1717 if (!ob)
1718 {
1719 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1720 dm_stack_pop (pl);
1721 return NULL;
1722 }
1723
1724 return ob;
1725 }
1726
1727 /**
1728 * Push specified item on player stack.
1729 * Inform player of position.
1730 * Initializes variables if needed.
1731 */
1732 void
1733 dm_stack_push (player *pl, tag_t item)
1734 {
1735 if (!pl->stack_items)
1736 {
1737 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1738 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1739 }
1740
1741 if (pl->stack_position == STACK_SIZE)
1742 {
1743 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1744 return;
1745 }
1746
1747 pl->stack_items[pl->stack_position] = item;
1748 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1749 pl->stack_position++;
1750 }
1751
1752 /**
1753 * Checks 'params' for object code.
1754 *
1755 * Can be:
1756 * * empty => get current object stack top for player
1757 * * number => get item with that tag, stack it for future use
1758 * * $number => get specified stack item
1759 * * "me" => player himself
1760 *
1761 * At function exit, params points to first non-object char
1762 *
1763 * 'from', if not NULL, contains at exit:
1764 * * STACK_FROM_NONE => object not found
1765 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1766 * * STACK_FROM_STACK => item from somewhere in the stack
1767 * * STACK_FROM_NUMBER => item by number, pushed on stack
1768 *
1769 * Ryo, august 2004
1770 */
1771 object *
1772 get_dm_object (player *pl, char **params, int *from)
1773 {
1774 int item_tag, item_position;
1775 object *ob;
1776
1777 if (!pl)
1778 return NULL;
1779
1780 if (!params || !*params || **params == '\0')
1781 {
1782 if (from)
1783 *from = STACK_FROM_TOP;
1784 /* No parameter => get stack item */
1785 return dm_stack_peek (pl);
1786 }
1787
1788 /* Let's clean white spaces */
1789 while (**params == ' ')
1790 (*params)++;
1791
1792 /* Next case: number => item tag */
1793 if (sscanf (*params, "%d", &item_tag))
1794 {
1795 /* Move parameter to next item */
1796 while (isdigit (**params))
1797 (*params)++;
1798
1799 /* And skip blanks, too */
1800 while (**params == ' ')
1801 (*params)++;
1802
1803 /* Get item */
1804 ob = find_object (item_tag);
1805 if (!ob)
1806 {
1807 if (from)
1808 *from = STACK_FROM_NONE;
1809 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1810 return NULL;
1811 }
1812
1813 /* Got one, let's push it on stack */
1814 dm_stack_push (pl, item_tag);
1815 if (from)
1816 *from = STACK_FROM_NUMBER;
1817 return ob;
1818 }
1819
1820 /* Next case: $number => stack item */
1821 if (sscanf (*params, "$%d", &item_position))
1822 {
1823 /* Move parameter to next item */
1824 (*params)++;
1825
1826 while (isdigit (**params))
1827 (*params)++;
1828 while (**params == ' ')
1829 (*params)++;
1830
1831 if (item_position >= pl->stack_position)
1832 {
1833 if (from)
1834 *from = STACK_FROM_NONE;
1835 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1836 return NULL;
1837 }
1838
1839 ob = find_object (pl->stack_items[item_position]);
1840 if (!ob)
1841 {
1842 if (from)
1843 *from = STACK_FROM_NONE;
1844 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1845 return NULL;
1846 }
1847
1848 if (from)
1849 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1850 return ob;
1851 }
1852
1853 /* Next case: 'me' => return pl->ob */
1854 if (!strncmp (*params, "me", 2))
1855 {
1856 if (from)
1857 *from = STACK_FROM_NUMBER;
1858 dm_stack_push (pl, pl->ob->count);
1859
1860 /* Skip to next token */
1861 (*params) += 2;
1862 while (**params == ' ')
1863 (*params)++;
1864
1865 return pl->ob;
1866 }
1867
1868 /* Last case: get stack top */
1869 if (from)
1870 *from = STACK_FROM_TOP;
1871 return dm_stack_peek (pl);
1872 }
1873
1874 /**
1875 * Pop the stack top.
1876 */
1877 int
1878 command_stack_pop (object *op, char *params)
1879 {
1880 dm_stack_pop (op->contr);
1881 return 0;
1882 }
1883
1884 /**
1885 * Push specified item on stack.
1886 */
1887 int
1888 command_stack_push (object *op, char *params)
1889 {
1890 object *ob;
1891 int from;
1892
1893 ob = get_dm_object (op->contr, &params, &from);
1894
1895 if (ob && from != STACK_FROM_NUMBER)
1896 /* Object was from stack, need to push it again */
1897 dm_stack_push (op->contr, ob->count);
1898
1899 return 0;
1900 }
1901
1902 /**
1903 * Displays stack contents.
1904 */
1905 int
1906 command_stack_list (object *op, char *params)
1907 {
1908 int item;
1909 object *display;
1910 player *pl = op->contr;
1911
1912 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1913
1914 for (item = 0; item < pl->stack_position; item++)
1915 {
1916 display = find_object (pl->stack_items[item]);
1917 if (display)
1918 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1919 else
1920 /* Item was freed */
1921 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1922 }
1923
1924 return 0;
1925 }
1926
1927 /**
1928 * Empty DM item stack.
1929 */
1930 int
1931 command_stack_clear (object *op, char *params)
1932 {
1933 op->contr->stack_position = 0;
1934 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1935 return 0;
1936 }
1937
1938 int
1939 command_insert_into (object *op, char *params)
1940 {
1941 object *left, *right, *inserted;
1942 int left_from, right_from;
1943
1944 left = get_dm_object (op->contr, &params, &left_from);
1945 if (!left)
1946 {
1947 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1948 return 0;
1949 }
1950
1951 if (left_from == STACK_FROM_NUMBER)
1952 /* Item was stacked, remove it else right will be the same... */
1953 dm_stack_pop (op->contr);
1954
1955 right = get_dm_object (op->contr, &params, &right_from);
1956
1957 if (!right)
1958 {
1959 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1960 return 0;
1961 }
1962
1963 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1964 {
1965 /*
1966 * Special case: both items were taken from stack top.
1967 * Override the behaviour, taking left as item just below top, if exists.
1968 * See function description for why.
1969 * Besides, can't insert an item into itself.
1970 */
1971 if (op->contr->stack_position > 1)
1972 {
1973 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1974 if (left)
1975 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1976 else
1977 /* Stupid case: item under top was freed, fallback to stack top */
1978 left = right;
1979 }
1980 }
1981
1982 if (left == right)
1983 {
1984 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1985 return 0;
1986 }
1987
1988 if (right->type == PLAYER)
1989 {
1990 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1991 return 0;
1992 }
1993
1994 if (!QUERY_FLAG (right, FLAG_REMOVED))
1995 right->remove ();
1996 inserted = insert_ob_in_ob (right, left);
1997 if (left->type == PLAYER)
1998 if (inserted == right)
1999 esrv_send_item (left, right);
2000 else
2001 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2002
2003 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2004
2005 return 0;
2006
2007 }