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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.37
Committed: Fri Mar 2 13:32:52 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.36: +21 -20 lines
Log Message:
kick in perl

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100
101 if (!silent_dm)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 // TODO: Rewrite banish in perl and get rid of the following two functions
178 int
179 command_kick (object *op, char *params)
180 {
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196 }
197
198 /**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205 int
206 command_banish (object *op, char *params)
207 {
208 player *pl;
209 FILE *banishfile;
210 char buf[MAX_BUF];
211 time_t now;
212
213 if (!params)
214 {
215 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
216 return 1;
217 }
218
219 pl = get_other_player_from_name (op, params);
220 if (!pl)
221 return 1;
222
223 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
224
225 if ((banishfile = fopen (buf, "a")) == NULL)
226 {
227 LOG (llevDebug, "Could not find file banish_file.\n");
228 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
229 return 0;
230 }
231
232 now = time (NULL);
233 /*
234 * Record this as a comment - then we don't have to worry about changing
235 * the parsing code.
236 */
237 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
238 fprintf (banishfile, "*@%s\n", pl->ns->host);
239 fclose (banishfile);
240
241 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
242 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
243 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
244 command_kick (op, (char *) &pl->ob->name);
245 return 1;
246 }
247
248 //TODO
249 #if 0
250 int
251 command_save_overlay (object *op, char *params)
252 {
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269 }
270 #endif
271
272 int
273 command_shutdown (object *op, char *params)
274 {
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285 }
286
287 int
288 command_freeze (object *op, char *params)
289 {
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
315 return 1;
316
317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319 pl->ob->speed_left = -(pl->ob->speed * ticks);
320 return 0;
321 }
322
323 int
324 command_arrest (object *op, char *params)
325 {
326 object *dummy;
327 player *pl;
328
329 if (!op)
330 return 0;
331
332 if (params == NULL)
333 {
334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
335 return 1;
336 }
337
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341
342 dummy = get_jail_exit (pl->ob);
343 if (!dummy)
344 {
345 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0;
348 }
349
350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1;
356 }
357
358 int
359 command_summon (object *op, char *params)
360 {
361 int i;
362 object *dummy;
363 player *pl;
364
365 if (!op)
366 return 0;
367
368 if (params == NULL)
369 {
370 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
371 return 1;
372 }
373
374 pl = get_other_player_from_name (op, params);
375 if (!pl)
376 return 1;
377
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
379 if (i == -1)
380 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1;
383 }
384
385 dummy = object::create ();
386 EXIT_PATH (dummy) = op->map->path;
387 EXIT_X (dummy) = op->x + freearr_x[i];
388 EXIT_Y (dummy) = op->y + freearr_y[i];
389 pl->ob->enter_exit (dummy);
390 dummy->destroy ();
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393
394 return 1;
395 }
396
397 /**
398 * This function is a real mess, because we're stucking getting
399 * the entire item description in one block of text, so we just
400 * can't simply parse it - we need to look for double quotes
401 * for example. This could actually get much simpler with just a
402 * little help from the client - if we could get line breaks, it
403 * makes parsing much easier, eg, something like:
404 * arch dragon
405 * name big nasty creature
406 * hp 5
407 * sp 30
408 * Is much easier to parse than
409 * dragon name "big nasty creature" hp 5 sp 30
410 * for example.
411 */
412 int
413 command_create (object *op, char *params)
414 {
415 object *tmp = NULL;
416 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
417 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
418 archetype *at, *at_spell = NULL;
419 artifact *art = NULL;
420
421 if (!op)
422 return 0;
423
424 if (params == NULL)
425 {
426 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
427 return 1;
428 }
429
430 bp = params;
431
432 /* We need to know where the line ends */
433 endline = bp + strlen (bp);
434
435 if (sscanf (bp, "%d ", &nrof))
436 {
437 if ((bp = strchr (params, ' ')) == NULL)
438 {
439 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
440 return 1;
441 }
442 bp++;
443 set_nrof = 1;
444 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
445 }
446
447 if (sscanf (bp, "%d ", &magic))
448 {
449 if ((bp = strchr (bp, ' ')) == NULL)
450 {
451 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
452 return 1;
453 }
454
455 bp++;
456 set_magic = 1;
457 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
458 }
459
460 if ((cp = strstr (bp, " of ")) != NULL)
461 {
462 *cp = '\0';
463 cp += 4;
464 }
465
466 for (bp2 = bp; *bp2; bp2++)
467 {
468 if (*bp2 == ' ')
469 {
470 *bp2 = '\0';
471 bp2++;
472 break;
473 }
474 }
475
476 if ((at = archetype::find (bp)) == NULL)
477 {
478 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
479 return 1;
480 }
481
482 if (cp)
483 {
484 char spell_name[MAX_BUF], *fsp = NULL;
485
486 /*
487 * Try to find a spell object for this. Note that
488 * we also set up spell_name which is only
489 * the first word.
490 */
491
492 at_spell = archetype::find (cp);
493 if (!at_spell || at_spell->clone.type != SPELL)
494 at_spell = find_archetype_by_object_name (cp);
495 if (!at_spell || at_spell->clone.type != SPELL)
496 {
497 assign (spell_name, cp);
498 fsp = strchr (spell_name, ' ');
499 if (fsp)
500 {
501 *fsp = 0;
502 fsp++;
503 at_spell = archetype::find (spell_name);
504
505 /* Got a spell, update the first string pointer */
506 if (at_spell && at_spell->clone.type == SPELL)
507 bp2 = cp + strlen (spell_name) + 1;
508 else
509 at_spell = NULL;
510 }
511 }
512
513 /* OK - we didn't find a spell - presume the 'of'
514 * in this case means its an artifact.
515 */
516 if (!at_spell)
517 {
518 if (find_artifactlist (at->clone.type) == NULL)
519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
520 else
521 {
522 art = find_artifactlist (at->clone.type)->items;
523
524 do
525 {
526 if (!strcmp (art->item->name, cp))
527 break;
528 art = art->next;
529 }
530 while (art != NULL);
531
532 if (!art)
533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
534 }
535
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 }
538 } /* if cp */
539
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
542 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1;
545 }
546
547 /*
548 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies.
551 */
552 tmp = arch_to_object (at);
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556
557 if (set_magic)
558 set_abs_magic (tmp, magic);
559
560 if (art)
561 give_artifact_abilities (tmp, art->item);
562
563 if (need_identify (tmp))
564 {
565 SET_FLAG (tmp, FLAG_IDENTIFIED);
566 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
567 }
568
569 /*
570 * This entire block here tries to find variable pairings,
571 * eg, 'hp 4' or the like. The mess here is that values
572 * can be quoted (eg "my cool sword"); So the basic logic
573 * is we want to find two spaces, but if we got a quote,
574 * any spaces there don't count.
575 */
576 while (*bp2 && bp2 <= endline)
577 {
578 bp4 = NULL;
579 gotspace = 0;
580 gotquote = 0;
581
582 /* find the first quote */
583 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
584 {
585
586 /* Found a quote - now lets find the second one */
587 if (*bp3 == '"')
588 {
589 *bp3 = ' ';
590 bp2 = bp3 + 1; /* Update start of string */
591 bp3++;
592 gotquote++;
593 while (*bp3)
594 {
595 if (*bp3 == '"')
596 {
597 *bp3 = '\0';
598 gotquote++;
599 }
600 else
601 bp3++;
602 }
603 }
604 else if (*bp3 == ' ')
605 gotspace++;
606 }
607
608 /*
609 * If we got two spaces, send the second one to null.
610 * if we've reached the end of the line, increase gotspace -
611 * this is perfectly valid for the list entry listed.
612 */
613 if (gotspace == 2 || gotquote == 2)
614 {
615 bp3--; /* Undo the extra increment */
616 *bp3 = '\0';
617 }
618 else if (*bp3 == '\0')
619 gotspace++;
620
621 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
622 {
623 /*
624 * Unfortunately, we've clobbered lots of values, so printing
625 * out what we have probably isn't useful. Break out, because
626 * trying to recover is probably won't get anything useful
627 * anyways, and we'd be confused about end of line pointers
628 * anyways.
629 */
630 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
631 break;
632 }
633
634 /* bp2 should still point to the start of this line,
635 * with bp3 pointing to the end
636 */
637 if (set_variable (tmp, bp2) == -1)
638 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
639 else
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641
642 bp2 = bp3 + 1;
643 }
644
645 if (at->clone.nrof)
646 {
647 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp);
649
650 tmp->x = op->x;
651 tmp->y = op->y;
652
653 if (set_nrof)
654 tmp->nrof = nrof;
655
656 tmp->map = op->map;
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660
661 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count);
663
664 return 1;
665 }
666 else
667 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 {
670 archetype *atmp;
671 object *prev = 0, *head = 0;
672
673 for (atmp = at; atmp; atmp = atmp->more)
674 {
675 object *dup = arch_to_object (atmp);
676
677 if (at_spell)
678 insert_ob_in_ob (arch_to_object (at_spell), dup);
679
680 /*
681 * The head is what contains all the important bits,
682 * so just copying it over should be fine.
683 */
684 if (!head)
685 {
686 head = dup;
687 tmp->copy_to (dup);
688 }
689
690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x;
694 dup->y = op->y + dup->arch->clone.y;
695 dup->map = op->map;
696
697 if (head != dup)
698 {
699 dup->head = head;
700 prev->more = dup;
701 }
702
703 prev = dup;
704 }
705
706 if (QUERY_FLAG (head, FLAG_ALIVE))
707 {
708 object *check = head;
709 int size_x = 0;
710 int size_y = 0;
711
712 while (check)
713 {
714 size_x = MAX (size_x, check->arch->clone.x);
715 size_y = MAX (size_y, check->arch->clone.y);
716 check = check->more;
717 }
718
719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720 {
721 if (head->x < size_x || head->y < size_y)
722 {
723 dm_stack_pop (op->contr);
724 head->destroy ();
725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
726 tmp->destroy ();
727 return 1;
728 }
729
730 check = head;
731
732 while (check)
733 {
734 check->x -= size_x;
735 check->y -= size_y;
736 check = check->more;
737 }
738 }
739
740 insert_ob_in_map (head, op->map, op, 0);
741 }
742 else
743 head = insert_ob_in_ob (head, op);
744
745 /* Let's put this created item on stack so dm can access it easily. */
746 /* Wonder if we really want to push all of these, but since
747 * things like rods have nrof 0, we want to cover those.
748 */
749 dm_stack_push (op->contr, head->count);
750
751 if (at->clone.randomitems != NULL && !at_spell)
752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
753
754 esrv_send_item (op, head);
755 }
756
757 /* free the one we used to copy */
758 tmp->destroy ();
759 }
760
761 return 1;
762 }
763
764 /*
765 * Now follows dm-commands which are also acceptable from sockets
766 */
767
768 int
769 command_inventory (object *op, char *params)
770 {
771 object *tmp;
772 int i;
773
774 if (!params)
775 {
776 inventory (op, NULL);
777 return 0;
778 }
779
780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 {
782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783 return 1;
784 }
785
786 inventory (op, tmp);
787 return 1;
788 }
789
790 /* just show player's their skills for now. Dm's can
791 * already see skills w/ inventory command - b.t.
792 */
793
794 int
795 command_skills (object *op, char *params)
796 {
797 show_skills (op, params);
798 return 0;
799 }
800
801 int
802 command_dump (object *op, char *params)
803 {
804 object *tmp;
805
806 tmp = get_dm_object (op->contr, &params, NULL);
807 if (!tmp)
808 return 1;
809
810 char *dump = dump_object (tmp);
811 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump);
813
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816
817 return 1;
818 }
819
820 /**
821 * When DM is possessing a monster, flip aggression on and off, to allow
822 * better motion.
823 */
824 int
825 command_mon_aggr (object *op, char *params)
826 {
827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
829 op->enemy = NULL;
830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832 }
833 else
834 {
835 CLEAR_FLAG (op, FLAG_FRIENDLY);
836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 }
839
840 return 1;
841 }
842
843 /** DM can possess a monster. Basically, this tricks the client into thinking
844 * a given monster, is actually the player it controls. This allows a DM
845 * to inhabit a monster's body, and run around the game with it.
846 * This function is severely broken - it has tons of hardcoded values,
847 */
848 int
849 command_possess (object *op, char *params)
850 {
851 object *victim, *curinv, *nextinv;
852 player *pl;
853 int i;
854 char buf[MAX_BUF];
855
856 victim = NULL;
857 if (params != NULL)
858 {
859 if (sscanf (params, "%d", &i))
860 victim = find_object (i);
861 else if (sscanf (params, "%s", buf))
862 victim = find_object_name (buf);
863 }
864 if (victim == NULL)
865 {
866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1;
921 }
922
923 int
924 command_patch (object *op, char *params)
925 {
926 char *arg, *arg2;
927 object *tmp;
928
929 tmp = get_dm_object (op->contr, &params, NULL);
930 if (!tmp)
931 /* Player already informed of failure */
932 return 1;
933
934 /* params set to first value by get_dm_default */
935 arg = params;
936 if (arg == NULL)
937 {
938 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
939 return 1;
940 }
941
942 if ((arg2 = strchr (arg, ' ')))
943 arg2++;
944 if (settings.real_wiz == FALSE)
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952
953 return 1;
954 }
955
956 int
957 command_remove (object *op, char *params)
958 {
959 object *tmp;
960 int from;
961
962 tmp = get_dm_object (op->contr, &params, &from);
963 if (!tmp)
964 {
965 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
966 return 1;
967 }
968
969 if (tmp->type == PLAYER)
970 {
971 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972 return 1;
973 }
974
975 if (QUERY_FLAG (tmp, FLAG_REMOVED))
976 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978 return 1;
979 }
980
981 if (from != STACK_FROM_STACK)
982 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
983 dm_stack_pop (op->contr);
984
985 /* Always work on the head - otherwise object will get in odd state */
986 if (tmp->head)
987 tmp = tmp->head;
988 tmp->remove ();
989 return 1;
990 }
991
992 int
993 command_free (object *op, char *params)
994 {
995 object *tmp;
996 int from;
997
998 tmp = get_dm_object (op->contr, &params, &from);
999
1000 if (!tmp)
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1003 return 1;
1004 }
1005
1006 if (from != STACK_FROM_STACK)
1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1008 dm_stack_pop (op->contr);
1009
1010 if (tmp->head)
1011 tmp = tmp->head;
1012
1013 tmp->destroy ();
1014 return 1;
1015 }
1016
1017 /**
1018 * This adds exp to a player. We now allow adding to a specific skill.
1019 */
1020 int
1021 command_addexp (object *op, char *params)
1022 {
1023 char buf[MAX_BUF], skill[MAX_BUF];
1024 int i, q;
1025 object *skillob = NULL;
1026
1027 skill[0] = '\0';
1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1029 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031 return 1;
1032 }
1033
1034 for_all_players (pl)
1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1036 {
1037 if (q >= 3)
1038 {
1039 skillob = find_skill_by_name (pl->ob, skill);
1040 if (!skillob)
1041 {
1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1059 return 1;
1060 }
1061
1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1063 return 1;
1064 }
1065
1066 /**************************************************************************/
1067
1068 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1069
1070 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1071
1072 /**************************************************************************/
1073
1074 int
1075 command_stats (object *op, char *params)
1076 {
1077 char thing[20];
1078 char buf[MAX_BUF];
1079
1080 thing[0] = '\0';
1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1082 {
1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1084 return 1;
1085 }
1086
1087 for_all_players (pl)
1088 if (!strcmp (pl->ob->name, thing))
1089 {
1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
1104 return 1;
1105 }
1106
1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1108 return 1;
1109 }
1110
1111 int
1112 command_abil (object *op, char *params)
1113 {
1114 char thing[20], thing2[20];
1115 int iii;
1116 char buf[MAX_BUF];
1117
1118 iii = 0;
1119 thing[0] = '\0';
1120 thing2[0] = '\0';
1121 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1122 {
1123 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1124 return 1;
1125 }
1126
1127 if (thing2 == NULL)
1128 {
1129 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1130 return 1;
1131 }
1132
1133 if (iii < MIN_STAT || iii > MAX_STAT)
1134 {
1135 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1136 return 1;
1137 }
1138
1139 for_all_players (pl)
1140 {
1141 if (!strcmp (pl->ob->name, thing))
1142 {
1143 if (settings.real_wiz == FALSE)
1144 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1145 if (!strcmp ("str", thing2))
1146 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1147 if (!strcmp ("dex", thing2))
1148 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1149 if (!strcmp ("con", thing2))
1150 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1151 if (!strcmp ("wis", thing2))
1152 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1153 if (!strcmp ("cha", thing2))
1154 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1155 if (!strcmp ("int", thing2))
1156 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1157 if (!strcmp ("pow", thing2))
1158 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1159 sprintf (buf, "%s has been altered.", &pl->ob->name);
1160 new_draw_info (NDI_UNIQUE, 0, op, buf);
1161 pl->ob->update_stats ();
1162 return 1;
1163 }
1164 }
1165
1166 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1167 return 1;
1168 }
1169
1170 int
1171 command_nowiz (object *op, char *params)
1172 { /* 'noadm' is alias */
1173 CLEAR_FLAG (op, FLAG_WIZ);
1174 CLEAR_FLAG (op, FLAG_WIZPASS);
1175 CLEAR_FLAG (op, FLAG_WIZCAST);
1176
1177 if (settings.real_wiz == TRUE)
1178 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1179 if (op->contr->hidden)
1180 {
1181 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1182 op->map->players++;
1183 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1184 op->contr->hidden = 0;
1185 op->invisible = 1;
1186 }
1187 else
1188 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1189 return 1;
1190 }
1191
1192 /**
1193 * object *op is trying to become dm.
1194 * pl_name is name supplied by player. Restrictive DM will make it harder
1195 * for socket users to become DM - in that case, it will check for the players
1196 * character name.
1197 */
1198 static int
1199 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1200 {
1201 FILE *dmfile;
1202 char buf[MAX_BUF];
1203 char line_buf[160], name[160], passwd[160], host[160];
1204
1205 #ifdef RESTRICTIVE_DM
1206 *pl_name = op->name ? op->name : "*";
1207 #endif
1208
1209 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1210 if ((dmfile = fopen (buf, "r")) == NULL)
1211 {
1212 LOG (llevDebug, "Could not find DM file.\n");
1213 return 0;
1214 }
1215
1216 while (fgets (line_buf, 160, dmfile) != NULL)
1217 {
1218 if (line_buf[0] == '#')
1219 continue;
1220 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1221 {
1222 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1223 }
1224 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1225 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1226 {
1227 fclose (dmfile);
1228 return (1);
1229 }
1230 }
1231 fclose (dmfile);
1232 return (0);
1233 }
1234
1235 int
1236 do_wizard_dm (object *op, char *params, int silent)
1237 {
1238 if (!op->contr)
1239 return 0;
1240
1241 if (QUERY_FLAG (op, FLAG_WIZ))
1242 {
1243 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1244 return 0;
1245 }
1246
1247 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1248 {
1249 SET_FLAG (op, FLAG_WIZ);
1250 SET_FLAG (op, FLAG_WAS_WIZ);
1251 SET_FLAG (op, FLAG_WIZPASS);
1252 SET_FLAG (op, FLAG_WIZCAST);
1253 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1254 /*
1255 * Remove setting flying here - that won't work, because next
1256 * fix_player() is called that will get cleared - proper solution
1257 * is probably something like a wiz_force which gives that and any
1258 * other desired abilities.
1259 */
1260 clear_los (op);
1261 op->contr->write_buf[0] = '\0';
1262
1263 if (!silent)
1264 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1265
1266 return 1;
1267 }
1268 else
1269 {
1270 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1271 op->contr->write_buf[0] = '\0';
1272 return 0;
1273 }
1274 }
1275
1276 /*
1277 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1278 * - allow people on sockets to become dm, and allow better dm file
1279 */
1280 int
1281 command_dm (object *op, char *params)
1282 {
1283 if (!op->contr)
1284 return 0;
1285
1286 do_wizard_dm (op, params, 0);
1287
1288 return 1;
1289 }
1290
1291 int
1292 command_invisible (object *op, char *params)
1293 {
1294 if (op)
1295 {
1296 op->invisible += 100;
1297 update_object (op, UP_OBJ_FACE);
1298 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1299 }
1300
1301 return 0;
1302 }
1303
1304 /**
1305 * Returns spell object (from archetypes) by name.
1306 * Returns NULL if 0 or more than one spell matches.
1307 * Used for wizard's learn spell/prayer.
1308 *
1309 * op is the player issuing the command.
1310 *
1311 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1312 * anymore (but may still be present in some player's inventories and thus
1313 * cannot be removed). We have to ignore them here since they have the same
1314 * name than other "spell_xxx" archetypes and would always conflict.
1315 */
1316 static object *
1317 get_spell_by_name (object *op, const char *spell_name)
1318 {
1319 archetype *ar;
1320 archetype *found;
1321 int conflict_found;
1322 size_t spell_name_length;
1323
1324 /* First check for full name matches. */
1325 conflict_found = 0;
1326 found = NULL;
1327 for (ar = first_archetype; ar != NULL; ar = ar->next)
1328 {
1329 if (ar->clone.type != SPELL)
1330 continue;
1331
1332 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1333 continue;
1334
1335 if (strcmp (ar->clone.name, spell_name) != 0)
1336 continue;
1337
1338 if (found != NULL)
1339 {
1340 if (!conflict_found)
1341 {
1342 conflict_found = 1;
1343 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1344 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1345 }
1346 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1347 continue;
1348 }
1349
1350 found = ar;
1351 }
1352
1353 /* No match if more more than one archetype matches. */
1354 if (conflict_found)
1355 return NULL;
1356
1357 /* Return if exactly one archetype matches. */
1358 if (found != NULL)
1359 return arch_to_object (found);
1360
1361 /* No full match found: now check for partial matches. */
1362 spell_name_length = strlen (spell_name);
1363 conflict_found = 0;
1364 found = NULL;
1365 for (ar = first_archetype; ar != NULL; ar = ar->next)
1366 {
1367 if (ar->clone.type != SPELL)
1368 continue;
1369
1370 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1371 continue;
1372
1373 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1374 continue;
1375
1376 if (found != NULL)
1377 {
1378 if (!conflict_found)
1379 {
1380 conflict_found = 1;
1381 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1382 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1383 }
1384 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1385 continue;
1386 }
1387
1388 found = ar;
1389 }
1390
1391 /* No match if more more than one archetype matches. */
1392 if (conflict_found)
1393 return NULL;
1394
1395 /* Return if exactly one archetype matches. */
1396 if (found != NULL)
1397 return arch_to_object (found);
1398
1399 /* No spell found: just print an error message. */
1400 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1401 return NULL;
1402 }
1403
1404 static int
1405 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1406 {
1407 object *tmp;
1408
1409 if (op->contr == NULL || params == NULL)
1410 {
1411 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1412 return 0;
1413 }
1414
1415 tmp = get_spell_by_name (op, params);
1416 if (tmp == NULL)
1417 {
1418 return 0;
1419 }
1420
1421 if (check_spell_known (op, tmp->name))
1422 {
1423 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1424 return 0;
1425 }
1426
1427 do_learn_spell (op, tmp, special_prayer);
1428 tmp->destroy ();
1429 return 1;
1430 }
1431
1432 int
1433 command_learn_spell (object *op, char *params)
1434 {
1435 return command_learn_spell_or_prayer (op, params, 0);
1436 }
1437
1438 int
1439 command_learn_special_prayer (object *op, char *params)
1440 {
1441 return command_learn_spell_or_prayer (op, params, 1);
1442 }
1443
1444 int
1445 command_forget_spell (object *op, char *params)
1446 {
1447 object *spell;
1448
1449 if (op->contr == NULL || params == NULL)
1450 {
1451 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1452 return 0;
1453 }
1454
1455 spell = lookup_spell_by_name (op, params);
1456 if (spell == NULL)
1457 {
1458 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1459 return 0;
1460 }
1461
1462 do_forget_spell (op, spell->name);
1463 return 1;
1464 }
1465
1466 /**
1467 * Lists all plugins currently loaded with their IDs and full names.
1468 */
1469 int
1470 command_listplugins (object *op, char *params)
1471 {
1472 plugins_display_list (op);
1473 return 1;
1474 }
1475
1476 /**
1477 * Loads the given plugin. The DM specifies the name of the library to load (no
1478 * pathname is needed). Do not ever attempt to load the same plugin more than
1479 * once at a time, or bad things could happen.
1480 */
1481 int
1482 command_loadplugin (object *op, char *params)
1483 {
1484 char buf[MAX_BUF];
1485
1486 if (params == NULL)
1487 {
1488 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1489 return 1;
1490 }
1491
1492 strcpy (buf, LIBDIR);
1493 strcat (buf, "/plugins/");
1494 strcat (buf, params);
1495 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1496 if (plugins_init_plugin (buf) == 0)
1497 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1498 else
1499 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1500 return 1;
1501 }
1502
1503 /**
1504 * Unloads the given plugin. The DM specified the ID of the library to unload.
1505 * Note that some things may behave strangely if the correct plugins are not
1506 * loaded.
1507 */
1508 int
1509 command_unloadplugin (object *op, char *params)
1510 {
1511 if (params == NULL)
1512 {
1513 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1514 return 1;
1515 }
1516
1517 if (plugins_remove_plugin (params) == 0)
1518 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1519 else
1520 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1521 return 1;
1522 }
1523
1524 /**
1525 * A players wants to become DM and hide.
1526 * Let's see if that's authorized.
1527 * Make sure to not tell anything to anyone.
1528 */
1529 int
1530 command_dmhide (object *op, char *params)
1531 {
1532 if (!do_wizard_dm (op, params, 1))
1533 return 0;
1534
1535 do_wizard_hide (op, 1);
1536
1537 return 1;
1538 }
1539
1540 void
1541 dm_stack_pop (player *pl)
1542 {
1543 if (!pl->stack_items || !pl->stack_position)
1544 {
1545 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1546 return;
1547 }
1548
1549 pl->stack_position--;
1550 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1551 }
1552
1553 /**
1554 * Get current stack top item for player.
1555 * Returns NULL if no stacked item.
1556 * If stacked item disappeared (freed), remove it.
1557 *
1558 * Ryo, august 2004
1559 */
1560 object *
1561 dm_stack_peek (player *pl)
1562 {
1563 object *ob;
1564
1565 if (!pl->stack_position)
1566 {
1567 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1568 return NULL;
1569 }
1570
1571 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1572 if (!ob)
1573 {
1574 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1575 dm_stack_pop (pl);
1576 return NULL;
1577 }
1578
1579 return ob;
1580 }
1581
1582 /**
1583 * Push specified item on player stack.
1584 * Inform player of position.
1585 * Initializes variables if needed.
1586 */
1587 void
1588 dm_stack_push (player *pl, tag_t item)
1589 {
1590 if (!pl->stack_items)
1591 {
1592 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1593 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1594 }
1595
1596 if (pl->stack_position == STACK_SIZE)
1597 {
1598 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1599 return;
1600 }
1601
1602 pl->stack_items[pl->stack_position] = item;
1603 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1604 pl->stack_position++;
1605 }
1606
1607 /**
1608 * Checks 'params' for object code.
1609 *
1610 * Can be:
1611 * * empty => get current object stack top for player
1612 * * number => get item with that tag, stack it for future use
1613 * * $number => get specified stack item
1614 * * "me" => player himself
1615 *
1616 * At function exit, params points to first non-object char
1617 *
1618 * 'from', if not NULL, contains at exit:
1619 * * STACK_FROM_NONE => object not found
1620 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1621 * * STACK_FROM_STACK => item from somewhere in the stack
1622 * * STACK_FROM_NUMBER => item by number, pushed on stack
1623 *
1624 * Ryo, august 2004
1625 */
1626 object *
1627 get_dm_object (player *pl, char **params, int *from)
1628 {
1629 int item_tag, item_position;
1630 object *ob;
1631
1632 if (!pl)
1633 return NULL;
1634
1635 if (!params || !*params || **params == '\0')
1636 {
1637 if (from)
1638 *from = STACK_FROM_TOP;
1639 /* No parameter => get stack item */
1640 return dm_stack_peek (pl);
1641 }
1642
1643 /* Let's clean white spaces */
1644 while (**params == ' ')
1645 (*params)++;
1646
1647 /* Next case: number => item tag */
1648 if (sscanf (*params, "%d", &item_tag))
1649 {
1650 /* Move parameter to next item */
1651 while (isdigit (**params))
1652 (*params)++;
1653
1654 /* And skip blanks, too */
1655 while (**params == ' ')
1656 (*params)++;
1657
1658 /* Get item */
1659 ob = find_object (item_tag);
1660 if (!ob)
1661 {
1662 if (from)
1663 *from = STACK_FROM_NONE;
1664 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1665 return NULL;
1666 }
1667
1668 /* Got one, let's push it on stack */
1669 dm_stack_push (pl, item_tag);
1670 if (from)
1671 *from = STACK_FROM_NUMBER;
1672 return ob;
1673 }
1674
1675 /* Next case: $number => stack item */
1676 if (sscanf (*params, "$%d", &item_position))
1677 {
1678 /* Move parameter to next item */
1679 (*params)++;
1680
1681 while (isdigit (**params))
1682 (*params)++;
1683 while (**params == ' ')
1684 (*params)++;
1685
1686 if (item_position >= pl->stack_position)
1687 {
1688 if (from)
1689 *from = STACK_FROM_NONE;
1690 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1691 return NULL;
1692 }
1693
1694 ob = find_object (pl->stack_items[item_position]);
1695 if (!ob)
1696 {
1697 if (from)
1698 *from = STACK_FROM_NONE;
1699 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1700 return NULL;
1701 }
1702
1703 if (from)
1704 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1705 return ob;
1706 }
1707
1708 /* Next case: 'me' => return pl->ob */
1709 if (!strncmp (*params, "me", 2))
1710 {
1711 if (from)
1712 *from = STACK_FROM_NUMBER;
1713 dm_stack_push (pl, pl->ob->count);
1714
1715 /* Skip to next token */
1716 (*params) += 2;
1717 while (**params == ' ')
1718 (*params)++;
1719
1720 return pl->ob;
1721 }
1722
1723 /* Last case: get stack top */
1724 if (from)
1725 *from = STACK_FROM_TOP;
1726 return dm_stack_peek (pl);
1727 }
1728
1729 /**
1730 * Pop the stack top.
1731 */
1732 int
1733 command_stack_pop (object *op, char *params)
1734 {
1735 dm_stack_pop (op->contr);
1736 return 0;
1737 }
1738
1739 /**
1740 * Push specified item on stack.
1741 */
1742 int
1743 command_stack_push (object *op, char *params)
1744 {
1745 object *ob;
1746 int from;
1747
1748 ob = get_dm_object (op->contr, &params, &from);
1749
1750 if (ob && from != STACK_FROM_NUMBER)
1751 /* Object was from stack, need to push it again */
1752 dm_stack_push (op->contr, ob->count);
1753
1754 return 0;
1755 }
1756
1757 /**
1758 * Displays stack contents.
1759 */
1760 int
1761 command_stack_list (object *op, char *params)
1762 {
1763 int item;
1764 object *display;
1765 player *pl = op->contr;
1766
1767 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1768
1769 for (item = 0; item < pl->stack_position; item++)
1770 {
1771 display = find_object (pl->stack_items[item]);
1772 if (display)
1773 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1774 else
1775 /* Item was freed */
1776 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1777 }
1778
1779 return 0;
1780 }
1781
1782 /**
1783 * Empty DM item stack.
1784 */
1785 int
1786 command_stack_clear (object *op, char *params)
1787 {
1788 op->contr->stack_position = 0;
1789 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1790 return 0;
1791 }
1792
1793 int
1794 command_insert_into (object *op, char *params)
1795 {
1796 object *left, *right, *inserted;
1797 int left_from, right_from;
1798
1799 left = get_dm_object (op->contr, &params, &left_from);
1800 if (!left)
1801 {
1802 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1803 return 0;
1804 }
1805
1806 if (left_from == STACK_FROM_NUMBER)
1807 /* Item was stacked, remove it else right will be the same... */
1808 dm_stack_pop (op->contr);
1809
1810 right = get_dm_object (op->contr, &params, &right_from);
1811
1812 if (!right)
1813 {
1814 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1815 return 0;
1816 }
1817
1818 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1819 {
1820 /*
1821 * Special case: both items were taken from stack top.
1822 * Override the behaviour, taking left as item just below top, if exists.
1823 * See function description for why.
1824 * Besides, can't insert an item into itself.
1825 */
1826 if (op->contr->stack_position > 1)
1827 {
1828 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1829 if (left)
1830 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1831 else
1832 /* Stupid case: item under top was freed, fallback to stack top */
1833 left = right;
1834 }
1835 }
1836
1837 if (left == right)
1838 {
1839 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1840 return 0;
1841 }
1842
1843 if (right->type == PLAYER)
1844 {
1845 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1846 return 0;
1847 }
1848
1849 if (!QUERY_FLAG (right, FLAG_REMOVED))
1850 right->remove ();
1851 inserted = insert_ob_in_ob (right, left);
1852 if (left->type == PLAYER)
1853 if (inserted == right)
1854 esrv_send_item (left, right);
1855 else
1856 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1857
1858 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1859
1860 return 0;
1861
1862 }