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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.45
Committed: Sun Jun 3 17:42:39 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.44: +1 -1 lines
Log Message:
its never working on first try

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40
41 /**
42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This
45 * prints diagnostics messages, and returns the
46 * other player, or NULL otherwise.
47 */
48 static player *
49 get_other_player_from_name (object *op, char *name)
50 {
51 if (!name)
52 return NULL;
53
54 for_all_players (pl)
55 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 {
57 if (pl->ob == op)
58 {
59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60 return NULL;
61 }
62
63 if (pl->ns->state != ST_PLAYING)
64 {
65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66 return NULL;
67 }
68
69 return pl;
70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0;
74 }
75
76 /**
77 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered.
80 */
81 void
82 do_wizard_hide (object *op, int silent_dm)
83 {
84 if (op->contr->hidden)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100
101 if (!silent_dm)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 // TODO: Rewrite banish in perl and get rid of the following two functions
178 int
179 command_kick (object *op, char *params)
180 {
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196 }
197
198 //TODO
199 #if 0
200 int
201 command_save_overlay (object *op, char *params)
202 {
203 if (!op)
204 return 0;
205
206 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207 {
208 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209 return 1;
210 }
211
212 new_save_map (op->map, 2);
213 new_save_map (op->map, 0);
214 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215
216 ready_map_name (op->map->path, 0);
217
218 return 1;
219 }
220 #endif
221
222 int
223 command_freeze (object *op, char *params)
224 {
225 int ticks;
226 player *pl;
227
228 if (!params)
229 {
230 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
231 return 1;
232 }
233
234 ticks = atoi (params);
235 if (ticks)
236 {
237 while ((isdigit (*params) || isspace (*params)) && *params != 0)
238 params++;
239 if (*params == 0)
240 {
241 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
242 return 1;
243 }
244 }
245 else
246 ticks = 100;
247
248 pl = get_other_player_from_name (op, params);
249 if (!pl)
250 return 1;
251
252 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
253 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
254 pl->ob->speed_left = -(pl->ob->speed * ticks);
255 return 0;
256 }
257
258 int
259 command_arrest (object *op, char *params)
260 {
261 object *dummy;
262 player *pl;
263
264 if (!op)
265 return 0;
266
267 if (params == NULL)
268 {
269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
270 return 1;
271 }
272
273 pl = get_other_player_from_name (op, params);
274 if (!pl)
275 return 1;
276
277 dummy = get_jail_exit (pl->ob);
278 if (!dummy)
279 {
280 /* we have nowhere to send the prisoner.... */
281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282 return 0;
283 }
284
285 pl->ob->enter_exit (dummy);
286 dummy->destroy ();
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1;
291 }
292
293 int
294 command_summon (object *op, char *params)
295 {
296 int i;
297 object *dummy;
298 player *pl;
299
300 if (!op)
301 return 0;
302
303 if (params == NULL)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306 return 1;
307 }
308
309 pl = get_other_player_from_name (op, params);
310 if (!pl)
311 return 1;
312
313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314 if (i == -1)
315 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1;
318 }
319
320 dummy = object::create ();
321 EXIT_PATH (dummy) = op->map->path;
322 EXIT_X (dummy) = op->x + freearr_x[i];
323 EXIT_Y (dummy) = op->y + freearr_y[i];
324 pl->ob->enter_exit (dummy);
325 dummy->destroy ();
326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328
329 return 1;
330 }
331
332 /**
333 * This function is a real mess, because we're stucking getting
334 * the entire item description in one block of text, so we just
335 * can't simply parse it - we need to look for double quotes
336 * for example. This could actually get much simpler with just a
337 * little help from the client - if we could get line breaks, it
338 * makes parsing much easier, eg, something like:
339 * arch dragon
340 * name big nasty creature
341 * hp 5
342 * sp 30
343 * Is much easier to parse than
344 * dragon name "big nasty creature" hp 5 sp 30
345 * for example.
346 */
347 int
348 command_create (object *op, char *params)
349 {
350 object *tmp = NULL;
351 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
352 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
353 archetype *at, *at_spell = NULL;
354 artifact *art = NULL;
355
356 if (!op)
357 return 0;
358
359 if (params == NULL)
360 {
361 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
362 return 1;
363 }
364
365 bp = params;
366
367 /* We need to know where the line ends */
368 endline = bp + strlen (bp);
369
370 if (sscanf (bp, "%d ", &nrof))
371 {
372 if ((bp = strchr (params, ' ')) == NULL)
373 {
374 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
375 return 1;
376 }
377 bp++;
378 set_nrof = 1;
379 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
380 }
381
382 if (sscanf (bp, "%d ", &magic))
383 {
384 if ((bp = strchr (bp, ' ')) == NULL)
385 {
386 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
387 return 1;
388 }
389
390 bp++;
391 set_magic = 1;
392 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
393 }
394
395 if ((cp = strstr (bp, " of ")) != NULL)
396 {
397 *cp = '\0';
398 cp += 4;
399 }
400
401 for (bp2 = bp; *bp2; bp2++)
402 {
403 if (*bp2 == ' ')
404 {
405 *bp2 = '\0';
406 bp2++;
407 break;
408 }
409 }
410
411 if ((at = archetype::find (bp)) == NULL)
412 {
413 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
414 return 1;
415 }
416
417 if (cp)
418 {
419 char spell_name[MAX_BUF], *fsp = NULL;
420
421 /*
422 * Try to find a spell object for this. Note that
423 * we also set up spell_name which is only
424 * the first word.
425 */
426
427 at_spell = archetype::find (cp);
428 if (!at_spell || at_spell->clone.type != SPELL)
429 at_spell = find_archetype_by_object_name (cp);
430 if (!at_spell || at_spell->clone.type != SPELL)
431 {
432 assign (spell_name, cp);
433 fsp = strchr (spell_name, ' ');
434 if (fsp)
435 {
436 *fsp = 0;
437 fsp++;
438 at_spell = archetype::find (spell_name);
439
440 /* Got a spell, update the first string pointer */
441 if (at_spell && at_spell->clone.type == SPELL)
442 bp2 = cp + strlen (spell_name) + 1;
443 else
444 at_spell = NULL;
445 }
446 }
447
448 /* OK - we didn't find a spell - presume the 'of'
449 * in this case means its an artifact.
450 */
451 if (!at_spell)
452 {
453 if (find_artifactlist (at->clone.type) == NULL)
454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
455 else
456 {
457 art = find_artifactlist (at->clone.type)->items;
458
459 while (art)
460 {
461 if (!strcmp (art->item->name, cp))
462 break;
463
464 art = art->next;
465 }
466
467 if (!art)
468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
469 }
470
471 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
472 }
473 } /* if cp */
474
475 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
476 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
477 {
478 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
479 return 1;
480 }
481
482 /*
483 * Rather than have two different blocks with a lot of similar code,
484 * just create one object, do all the processing, and then determine
485 * if that one object should be inserted or if we need to make copies.
486 */
487 tmp = arch_to_object (at);
488
489 if (set_magic)
490 set_abs_magic (tmp, magic);
491
492 if (art)
493 give_artifact_abilities (tmp, art->item);
494
495 if (need_identify (tmp))
496 {
497 SET_FLAG (tmp, FLAG_IDENTIFIED);
498 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
499 }
500
501 /*
502 * This entire block here tries to find variable pairings,
503 * eg, 'hp 4' or the like. The mess here is that values
504 * can be quoted (eg "my cool sword"); So the basic logic
505 * is we want to find two spaces, but if we got a quote,
506 * any spaces there don't count.
507 */
508 while (*bp2 && bp2 <= endline)
509 {
510 bp4 = NULL;
511 gotspace = 0;
512 gotquote = 0;
513
514 /* find the first quote */
515 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
516 {
517
518 /* Found a quote - now lets find the second one */
519 if (*bp3 == '"')
520 {
521 *bp3 = ' ';
522 bp2 = bp3 + 1; /* Update start of string */
523 bp3++;
524 gotquote++;
525 while (*bp3)
526 {
527 if (*bp3 == '"')
528 {
529 *bp3 = '\0';
530 gotquote++;
531 }
532 else
533 bp3++;
534 }
535 }
536 else if (*bp3 == ' ')
537 gotspace++;
538 }
539
540 /*
541 * If we got two spaces, send the second one to null.
542 * if we've reached the end of the line, increase gotspace -
543 * this is perfectly valid for the list entry listed.
544 */
545 if (gotspace == 2 || gotquote == 2)
546 {
547 bp3--; /* Undo the extra increment */
548 *bp3 = '\0';
549 }
550 else if (*bp3 == '\0')
551 gotspace++;
552
553 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
554 {
555 /*
556 * Unfortunately, we've clobbered lots of values, so printing
557 * out what we have probably isn't useful. Break out, because
558 * trying to recover is probably won't get anything useful
559 * anyways, and we'd be confused about end of line pointers
560 * anyways.
561 */
562 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
563 break;
564 }
565
566 /* bp2 should still point to the start of this line,
567 * with bp3 pointing to the end
568 */
569 if (set_variable (tmp, bp2) == -1)
570 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
571 else
572 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
573
574 bp2 = bp3 + 1;
575 }
576
577 if (at->clone.nrof)
578 {
579 if (at_spell)
580 insert_ob_in_ob (arch_to_object (at_spell), tmp);
581
582 tmp->x = op->x;
583 tmp->y = op->y;
584
585 if (set_nrof)
586 tmp->nrof = nrof;
587
588 tmp->map = op->map;
589
590 tmp = insert_ob_in_ob (tmp, op);
591 esrv_send_item (op, tmp);
592
593 /* Let's put this created item on stack so dm can access it easily. */
594 dm_stack_push (op->contr, tmp->count);
595
596 return 1;
597 }
598 else
599 {
600 for (i = 0; i < (set_nrof ? nrof : 1); i++)
601 {
602 archetype *atmp;
603 object *prev = 0, *head = 0;
604
605 for (atmp = at; atmp; atmp = atmp->more)
606 {
607 object *dup = arch_to_object (atmp);
608
609 if (at_spell)
610 insert_ob_in_ob (arch_to_object (at_spell), dup);
611
612 /*
613 * The head is what contains all the important bits,
614 * so just copying it over should be fine.
615 */
616 if (!head)
617 {
618 head = dup;
619 tmp->copy_to (dup);
620 }
621
622 dup->x = op->x + dup->arch->clone.x;
623 dup->y = op->y + dup->arch->clone.y;
624 dup->map = op->map;
625
626 if (head != dup)
627 {
628 dup->head = head;
629 prev->more = dup;
630 }
631
632 prev = dup;
633 }
634
635 if (QUERY_FLAG (head, FLAG_ALIVE))
636 {
637 object *check = head;
638 int size_x = 0;
639 int size_y = 0;
640
641 while (check)
642 {
643 size_x = MAX (size_x, check->arch->clone.x);
644 size_y = MAX (size_y, check->arch->clone.y);
645 check = check->more;
646 }
647
648 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
649 {
650 if (head->x < size_x || head->y < size_y)
651 {
652 dm_stack_pop (op->contr);
653 head->destroy ();
654 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
655 tmp->destroy ();
656 return 1;
657 }
658
659 check = head;
660
661 while (check)
662 {
663 check->x -= size_x;
664 check->y -= size_y;
665 check = check->more;
666 }
667 }
668
669 insert_ob_in_map (head, op->map, op, 0);
670 }
671 else
672 head = insert_ob_in_ob (head, op);
673
674 /* Let's put this created item on stack so dm can access it easily. */
675 /* Wonder if we really want to push all of these, but since
676 * things like rods have nrof 0, we want to cover those.
677 */
678 dm_stack_push (op->contr, head->count);
679
680 if (at->clone.randomitems != NULL && !at_spell)
681 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
682
683 esrv_send_item (op, head);
684 }
685
686 /* free the one we used to copy */
687 tmp->destroy ();
688 }
689
690 return 1;
691 }
692
693 /*
694 * Now follows dm-commands which are also acceptable from sockets
695 */
696
697 int
698 command_inventory (object *op, char *params)
699 {
700 object *tmp;
701 int i;
702
703 if (!params)
704 {
705 inventory (op, NULL);
706 return 0;
707 }
708
709 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
710 {
711 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
712 return 1;
713 }
714
715 inventory (op, tmp);
716 return 1;
717 }
718
719 /* just show player's their skills for now. Dm's can
720 * already see skills w/ inventory command - b.t.
721 */
722
723 int
724 command_skills (object *op, char *params)
725 {
726 show_skills (op, params);
727 return 0;
728 }
729
730 int
731 command_dump (object *op, char *params)
732 {
733 object *tmp;
734
735 tmp = get_dm_object (op->contr, &params, NULL);
736 if (!tmp)
737 return 1;
738
739 char *dump = dump_object (tmp);
740 new_draw_info (NDI_UNIQUE, 0, op, dump);
741 free (dump);
742
743 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
744 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
745
746 return 1;
747 }
748
749 int
750 command_patch (object *op, char *params)
751 {
752 char *arg, *arg2;
753 object *tmp;
754
755 tmp = get_dm_object (op->contr, &params, NULL);
756 if (!tmp)
757 /* Player already informed of failure */
758 return 1;
759
760 /* params set to first value by get_dm_default */
761 arg = params;
762 if (arg == NULL)
763 {
764 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
765 return 1;
766 }
767
768 if ((arg2 = strchr (arg, ' ')))
769 arg2++;
770
771 if (set_variable (tmp, arg) == -1)
772 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
773 else
774 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
775
776 return 1;
777 }
778
779 int
780 command_remove (object *op, char *params)
781 {
782 object *tmp;
783 int from;
784
785 tmp = get_dm_object (op->contr, &params, &from);
786 if (!tmp)
787 {
788 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
789 return 1;
790 }
791
792 if (tmp->type == PLAYER)
793 {
794 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
795 return 1;
796 }
797
798 if (QUERY_FLAG (tmp, FLAG_REMOVED))
799 {
800 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
801 return 1;
802 }
803
804 if (from != STACK_FROM_STACK)
805 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
806 dm_stack_pop (op->contr);
807
808 /* Always work on the head - otherwise object will get in odd state */
809 if (tmp->head)
810 tmp = tmp->head;
811 tmp->remove ();
812 return 1;
813 }
814
815 int
816 command_free (object *op, char *params)
817 {
818 object *tmp;
819 int from;
820
821 tmp = get_dm_object (op->contr, &params, &from);
822
823 if (!tmp)
824 {
825 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
826 return 1;
827 }
828
829 if (from != STACK_FROM_STACK)
830 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
831 dm_stack_pop (op->contr);
832
833 if (tmp->head)
834 tmp = tmp->head;
835
836 tmp->destroy ();
837 return 1;
838 }
839
840 /**
841 * This adds exp to a player. We now allow adding to a specific skill.
842 */
843 int
844 command_addexp (object *op, char *params)
845 {
846 char buf[MAX_BUF], skill[MAX_BUF];
847 int i, q;
848 object *skillob = NULL;
849
850 skill[0] = '\0';
851 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
852 {
853 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
854 return 1;
855 }
856
857 for_all_players (pl)
858 if (!strncmp (pl->ob->name, buf, MAX_NAME))
859 {
860 if (q >= 3)
861 {
862 skillob = find_skill_by_name (pl->ob, skill);
863 if (!skillob)
864 {
865 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
866 return 1;
867 }
868
869 i = check_exp_adjust (skillob, i);
870 skillob->stats.exp += i;
871 calc_perm_exp (skillob);
872 player_lvl_adj (pl->ob, skillob);
873 }
874
875 pl->ob->stats.exp += i;
876 calc_perm_exp (pl->ob);
877 player_lvl_adj (pl->ob, NULL);
878
879 return 1;
880 }
881
882 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
883 return 1;
884 }
885
886 /**************************************************************************/
887
888 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
889
890 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
891
892 /**************************************************************************/
893
894 int
895 command_stats (object *op, char *params)
896 {
897 char thing[20];
898 char buf[MAX_BUF];
899
900 thing[0] = '\0';
901 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
902 {
903 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
904 return 1;
905 }
906
907 for_all_players (pl)
908 if (!strcmp (pl->ob->name, thing))
909 {
910 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
911 new_draw_info (NDI_UNIQUE, 0, op, buf);
912 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
913 new_draw_info (NDI_UNIQUE, 0, op, buf);
914 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
915 new_draw_info (NDI_UNIQUE, 0, op, buf);
916 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
917 new_draw_info (NDI_UNIQUE, 0, op, buf);
918 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
919 new_draw_info (NDI_UNIQUE, 0, op, buf);
920 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
921 new_draw_info (NDI_UNIQUE, 0, op, buf);
922 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
923 new_draw_info (NDI_UNIQUE, 0, op, buf);
924 return 1;
925 }
926
927 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
928 return 1;
929 }
930
931 int
932 command_abil (object *op, char *params)
933 {
934 char thing[20], thing2[20];
935 int iii;
936 char buf[MAX_BUF];
937
938 iii = 0;
939 thing[0] = '\0';
940 thing2[0] = '\0';
941 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
942 {
943 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
944 return 1;
945 }
946
947 if (thing2 == NULL)
948 {
949 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
950 return 1;
951 }
952
953 if (iii < MIN_STAT || iii > MAX_STAT)
954 {
955 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
956 return 1;
957 }
958
959 for_all_players (pl)
960 {
961 if (!strcmp (pl->ob->name, thing))
962 {
963 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
964 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
965 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
966 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
967 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
968 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
969 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970
971 sprintf (buf, "%s has been altered.", &pl->ob->name);
972 new_draw_info (NDI_UNIQUE, 0, op, buf);
973 pl->ob->update_stats ();
974 return 1;
975 }
976 }
977
978 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
979 return 1;
980 }
981
982 int
983 command_nowiz (object *op, char *params)
984 { /* 'nodm' is alias */
985 CLEAR_FLAG (op, FLAG_WIZ);
986 CLEAR_FLAG (op, FLAG_WIZPASS);
987 CLEAR_FLAG (op, FLAG_WIZCAST);
988
989 if (op->contr->hidden)
990 {
991 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
992 op->map->players++;
993 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
994 op->contr->hidden = 0;
995 op->invisible = 1;
996 }
997 else
998 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
999 return 1;
1000 }
1001
1002 /**
1003 * object *op is trying to become dm.
1004 * pl_name is name supplied by player. Restrictive DM will make it harder
1005 * for socket users to become DM - in that case, it will check for the players
1006 * character name.
1007 */
1008 static int
1009 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1010 {
1011 FILE *dmfile;
1012 char buf[MAX_BUF];
1013 char line_buf[160], name[160], passwd[160], host[160];
1014
1015 #ifdef RESTRICTIVE_DM
1016 *pl_name = op->name ? op->name : "*";
1017 #endif
1018
1019 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1020 if ((dmfile = fopen (buf, "r")) == NULL)
1021 {
1022 LOG (llevDebug, "Could not find DM file.\n");
1023 return 0;
1024 }
1025
1026 while (fgets (line_buf, 160, dmfile) != NULL)
1027 {
1028 if (line_buf[0] == '#')
1029 continue;
1030 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1031 {
1032 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1033 }
1034 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1035 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1036 {
1037 fclose (dmfile);
1038 return (1);
1039 }
1040 }
1041 fclose (dmfile);
1042 return (0);
1043 }
1044
1045 int
1046 do_wizard_dm (object *op, char *params, int silent)
1047 {
1048 if (!op->contr)
1049 return 0;
1050
1051 if (QUERY_FLAG (op, FLAG_WIZ))
1052 {
1053 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1054 return 0;
1055 }
1056
1057 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1058 {
1059 SET_FLAG (op, FLAG_WIZ);
1060 SET_FLAG (op, FLAG_WIZPASS);
1061 SET_FLAG (op, FLAG_WIZCAST);
1062
1063 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1064 /*
1065 * Remove setting flying here - that won't work, because next
1066 * fix_player() is called that will get cleared - proper solution
1067 * is probably something like a wiz_force which gives that and any
1068 * other desired abilities.
1069 */
1070 clear_los (op->contr);
1071 op->contr->write_buf[0] = '\0';
1072
1073 if (!silent)
1074 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1075
1076 return 1;
1077 }
1078 else
1079 {
1080 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1081 op->contr->write_buf[0] = '\0';
1082 return 0;
1083 }
1084 }
1085
1086 /*
1087 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1088 * - allow people on sockets to become dm, and allow better dm file
1089 */
1090 int
1091 command_dm (object *op, char *params)
1092 {
1093 if (!op->contr)
1094 return 0;
1095
1096 do_wizard_dm (op, params, 0);
1097
1098 return 1;
1099 }
1100
1101 int
1102 command_invisible (object *op, char *params)
1103 {
1104 if (op)
1105 {
1106 op->invisible += 100;
1107 update_object (op, UP_OBJ_CHANGE);
1108 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1109 }
1110
1111 return 0;
1112 }
1113
1114 /**
1115 * Returns spell object (from archetypes) by name.
1116 * Returns NULL if 0 or more than one spell matches.
1117 * Used for wizard's learn spell/prayer.
1118 *
1119 * op is the player issuing the command.
1120 *
1121 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1122 * anymore (but may still be present in some player's inventories and thus
1123 * cannot be removed). We have to ignore them here since they have the same
1124 * name than other "spell_xxx" archetypes and would always conflict.
1125 */
1126 static object *
1127 get_spell_by_name (object *op, const char *spell_name)
1128 {
1129 archetype *ar;
1130 archetype *found;
1131 int conflict_found;
1132 size_t spell_name_length;
1133
1134 /* First check for full name matches. */
1135 conflict_found = 0;
1136 found = NULL;
1137 for (ar = first_archetype; ar != NULL; ar = ar->next)
1138 {
1139 if (ar->clone.type != SPELL)
1140 continue;
1141
1142 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1143 continue;
1144
1145 if (strcmp (ar->clone.name, spell_name) != 0)
1146 continue;
1147
1148 if (found != NULL)
1149 {
1150 if (!conflict_found)
1151 {
1152 conflict_found = 1;
1153 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1154 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1155 }
1156 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1157 continue;
1158 }
1159
1160 found = ar;
1161 }
1162
1163 /* No match if more more than one archetype matches. */
1164 if (conflict_found)
1165 return NULL;
1166
1167 /* Return if exactly one archetype matches. */
1168 if (found != NULL)
1169 return arch_to_object (found);
1170
1171 /* No full match found: now check for partial matches. */
1172 spell_name_length = strlen (spell_name);
1173 conflict_found = 0;
1174 found = NULL;
1175 for (ar = first_archetype; ar != NULL; ar = ar->next)
1176 {
1177 if (ar->clone.type != SPELL)
1178 continue;
1179
1180 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1181 continue;
1182
1183 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1184 continue;
1185
1186 if (found != NULL)
1187 {
1188 if (!conflict_found)
1189 {
1190 conflict_found = 1;
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1193 }
1194 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1195 continue;
1196 }
1197
1198 found = ar;
1199 }
1200
1201 /* No match if more more than one archetype matches. */
1202 if (conflict_found)
1203 return NULL;
1204
1205 /* Return if exactly one archetype matches. */
1206 if (found != NULL)
1207 return arch_to_object (found);
1208
1209 /* No spell found: just print an error message. */
1210 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1211 return NULL;
1212 }
1213
1214 static int
1215 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1216 {
1217 object *tmp;
1218
1219 if (op->contr == NULL || params == NULL)
1220 {
1221 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1222 return 0;
1223 }
1224
1225 tmp = get_spell_by_name (op, params);
1226 if (tmp == NULL)
1227 {
1228 return 0;
1229 }
1230
1231 if (check_spell_known (op, tmp->name))
1232 {
1233 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1234 return 0;
1235 }
1236
1237 do_learn_spell (op, tmp, special_prayer);
1238 tmp->destroy ();
1239 return 1;
1240 }
1241
1242 int
1243 command_learn_spell (object *op, char *params)
1244 {
1245 return command_learn_spell_or_prayer (op, params, 0);
1246 }
1247
1248 int
1249 command_learn_special_prayer (object *op, char *params)
1250 {
1251 return command_learn_spell_or_prayer (op, params, 1);
1252 }
1253
1254 int
1255 command_forget_spell (object *op, char *params)
1256 {
1257 object *spell;
1258
1259 if (op->contr == NULL || params == NULL)
1260 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1262 return 0;
1263 }
1264
1265 spell = lookup_spell_by_name (op, params);
1266 if (spell == NULL)
1267 {
1268 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1269 return 0;
1270 }
1271
1272 do_forget_spell (op, spell->name);
1273 return 1;
1274 }
1275
1276 /**
1277 * Lists all plugins currently loaded with their IDs and full names.
1278 */
1279 int
1280 command_listplugins (object *op, char *params)
1281 {
1282 plugins_display_list (op);
1283 return 1;
1284 }
1285
1286 /**
1287 * Loads the given plugin. The DM specifies the name of the library to load (no
1288 * pathname is needed). Do not ever attempt to load the same plugin more than
1289 * once at a time, or bad things could happen.
1290 */
1291 int
1292 command_loadplugin (object *op, char *params)
1293 {
1294 char buf[MAX_BUF];
1295
1296 if (params == NULL)
1297 {
1298 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1299 return 1;
1300 }
1301
1302 strcpy (buf, LIBDIR);
1303 strcat (buf, "/plugins/");
1304 strcat (buf, params);
1305 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1306 if (plugins_init_plugin (buf) == 0)
1307 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1308 else
1309 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1310 return 1;
1311 }
1312
1313 /**
1314 * Unloads the given plugin. The DM specified the ID of the library to unload.
1315 * Note that some things may behave strangely if the correct plugins are not
1316 * loaded.
1317 */
1318 int
1319 command_unloadplugin (object *op, char *params)
1320 {
1321 if (params == NULL)
1322 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1324 return 1;
1325 }
1326
1327 if (plugins_remove_plugin (params) == 0)
1328 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1329 else
1330 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1331 return 1;
1332 }
1333
1334 /**
1335 * A players wants to become DM and hide.
1336 * Let's see if that's authorized.
1337 * Make sure to not tell anything to anyone.
1338 */
1339 int
1340 command_dmhide (object *op, char *params)
1341 {
1342 if (!do_wizard_dm (op, params, 1))
1343 return 0;
1344
1345 do_wizard_hide (op, 1);
1346
1347 return 1;
1348 }
1349
1350 void
1351 dm_stack_pop (player *pl)
1352 {
1353 if (!pl->stack_items || !pl->stack_position)
1354 {
1355 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1356 return;
1357 }
1358
1359 pl->stack_position--;
1360 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1361 }
1362
1363 /**
1364 * Get current stack top item for player.
1365 * Returns NULL if no stacked item.
1366 * If stacked item disappeared (freed), remove it.
1367 *
1368 * Ryo, august 2004
1369 */
1370 object *
1371 dm_stack_peek (player *pl)
1372 {
1373 object *ob;
1374
1375 if (!pl->stack_position)
1376 {
1377 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378 return NULL;
1379 }
1380
1381 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1382 if (!ob)
1383 {
1384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1385 dm_stack_pop (pl);
1386 return NULL;
1387 }
1388
1389 return ob;
1390 }
1391
1392 /**
1393 * Push specified item on player stack.
1394 * Inform player of position.
1395 * Initializes variables if needed.
1396 */
1397 void
1398 dm_stack_push (player *pl, tag_t item)
1399 {
1400 if (!pl->stack_items)
1401 {
1402 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1403 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1404 }
1405
1406 if (pl->stack_position == STACK_SIZE)
1407 {
1408 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1409 return;
1410 }
1411
1412 pl->stack_items[pl->stack_position] = item;
1413 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1414 pl->stack_position++;
1415 }
1416
1417 /**
1418 * Checks 'params' for object code.
1419 *
1420 * Can be:
1421 * * empty => get current object stack top for player
1422 * * number => get item with that tag, stack it for future use
1423 * * $number => get specified stack item
1424 * * "me" => player himself
1425 *
1426 * At function exit, params points to first non-object char
1427 *
1428 * 'from', if not NULL, contains at exit:
1429 * * STACK_FROM_NONE => object not found
1430 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1431 * * STACK_FROM_STACK => item from somewhere in the stack
1432 * * STACK_FROM_NUMBER => item by number, pushed on stack
1433 *
1434 * Ryo, august 2004
1435 */
1436 object *
1437 get_dm_object (player *pl, char **params, int *from)
1438 {
1439 int item_tag, item_position;
1440 object *ob;
1441
1442 if (!pl)
1443 return NULL;
1444
1445 if (!params || !*params || **params == '\0')
1446 {
1447 if (from)
1448 *from = STACK_FROM_TOP;
1449 /* No parameter => get stack item */
1450 return dm_stack_peek (pl);
1451 }
1452
1453 /* Let's clean white spaces */
1454 while (**params == ' ')
1455 (*params)++;
1456
1457 /* Next case: number => item tag */
1458 if (sscanf (*params, "%d", &item_tag))
1459 {
1460 /* Move parameter to next item */
1461 while (isdigit (**params))
1462 (*params)++;
1463
1464 /* And skip blanks, too */
1465 while (**params == ' ')
1466 (*params)++;
1467
1468 /* Get item */
1469 ob = find_object (item_tag);
1470 if (!ob)
1471 {
1472 if (from)
1473 *from = STACK_FROM_NONE;
1474 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1475 return NULL;
1476 }
1477
1478 /* Got one, let's push it on stack */
1479 dm_stack_push (pl, item_tag);
1480 if (from)
1481 *from = STACK_FROM_NUMBER;
1482 return ob;
1483 }
1484
1485 /* Next case: $number => stack item */
1486 if (sscanf (*params, "$%d", &item_position))
1487 {
1488 /* Move parameter to next item */
1489 (*params)++;
1490
1491 while (isdigit (**params))
1492 (*params)++;
1493 while (**params == ' ')
1494 (*params)++;
1495
1496 if (item_position >= pl->stack_position)
1497 {
1498 if (from)
1499 *from = STACK_FROM_NONE;
1500 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1501 return NULL;
1502 }
1503
1504 ob = find_object (pl->stack_items[item_position]);
1505 if (!ob)
1506 {
1507 if (from)
1508 *from = STACK_FROM_NONE;
1509 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1510 return NULL;
1511 }
1512
1513 if (from)
1514 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1515 return ob;
1516 }
1517
1518 /* Next case: 'me' => return pl->ob */
1519 if (!strncmp (*params, "me", 2))
1520 {
1521 if (from)
1522 *from = STACK_FROM_NUMBER;
1523 dm_stack_push (pl, pl->ob->count);
1524
1525 /* Skip to next token */
1526 (*params) += 2;
1527 while (**params == ' ')
1528 (*params)++;
1529
1530 return pl->ob;
1531 }
1532
1533 /* Last case: get stack top */
1534 if (from)
1535 *from = STACK_FROM_TOP;
1536 return dm_stack_peek (pl);
1537 }
1538
1539 /**
1540 * Pop the stack top.
1541 */
1542 int
1543 command_stack_pop (object *op, char *params)
1544 {
1545 dm_stack_pop (op->contr);
1546 return 0;
1547 }
1548
1549 /**
1550 * Push specified item on stack.
1551 */
1552 int
1553 command_stack_push (object *op, char *params)
1554 {
1555 object *ob;
1556 int from;
1557
1558 ob = get_dm_object (op->contr, &params, &from);
1559
1560 if (ob && from != STACK_FROM_NUMBER)
1561 /* Object was from stack, need to push it again */
1562 dm_stack_push (op->contr, ob->count);
1563
1564 return 0;
1565 }
1566
1567 /**
1568 * Displays stack contents.
1569 */
1570 int
1571 command_stack_list (object *op, char *params)
1572 {
1573 int item;
1574 object *display;
1575 player *pl = op->contr;
1576
1577 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1578
1579 for (item = 0; item < pl->stack_position; item++)
1580 {
1581 display = find_object (pl->stack_items[item]);
1582 if (display)
1583 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1584 else
1585 /* Item was freed */
1586 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1587 }
1588
1589 return 0;
1590 }
1591
1592 /**
1593 * Empty DM item stack.
1594 */
1595 int
1596 command_stack_clear (object *op, char *params)
1597 {
1598 op->contr->stack_position = 0;
1599 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1600 return 0;
1601 }
1602
1603 int
1604 command_insert_into (object *op, char *params)
1605 {
1606 object *left, *right, *inserted;
1607 int left_from, right_from;
1608
1609 left = get_dm_object (op->contr, &params, &left_from);
1610 if (!left)
1611 {
1612 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1613 return 0;
1614 }
1615
1616 if (left_from == STACK_FROM_NUMBER)
1617 /* Item was stacked, remove it else right will be the same... */
1618 dm_stack_pop (op->contr);
1619
1620 right = get_dm_object (op->contr, &params, &right_from);
1621
1622 if (!right)
1623 {
1624 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1625 return 0;
1626 }
1627
1628 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1629 {
1630 /*
1631 * Special case: both items were taken from stack top.
1632 * Override the behaviour, taking left as item just below top, if exists.
1633 * See function description for why.
1634 * Besides, can't insert an item into itself.
1635 */
1636 if (op->contr->stack_position > 1)
1637 {
1638 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1639 if (left)
1640 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1641 else
1642 /* Stupid case: item under top was freed, fallback to stack top */
1643 left = right;
1644 }
1645 }
1646
1647 if (left == right)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1650 return 0;
1651 }
1652
1653 if (right->type == PLAYER)
1654 {
1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1656 return 0;
1657 }
1658
1659 if (!QUERY_FLAG (right, FLAG_REMOVED))
1660 right->remove ();
1661 inserted = insert_ob_in_ob (right, left);
1662 if (left->type == PLAYER)
1663 if (inserted == right)
1664 esrv_send_item (left, right);
1665 else
1666 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1667
1668 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1669
1670 return 0;
1671
1672 }