ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
Revision: 1.57
Committed: Sun May 4 15:30:40 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_53
Changes since 1.56: +1 -1 lines
Log Message:
fix arrest

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <spells.h>
27 #include <treasure.h>
28 #include <skills.h>
29
30 /** Defines for DM item stack **/
31 #define STACK_SIZE 50 /* Stack size, static */
32
33 /* Values for 'from' field of get_dm_object */
34 #define STACK_FROM_NONE 0 /* Item was not found */
35 #define STACK_FROM_TOP 1 /* Item is stack top */
36 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 /**
76 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered.
79 */
80 void
81 do_wizard_hide (object *op, int silent_dm)
82 {
83 if (op->contr->hidden)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm)
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 else
95 {
96 op->contr->hidden = 1;
97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98 op->map->players--;
99
100 if (!silent_dm)
101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102
103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 }
106 }
107
108 int
109 command_hide (object *op, char *params)
110 {
111 do_wizard_hide (op, 0);
112 return 1;
113 }
114
115 /**
116 * This finds and returns the object which matches the name or
117 * object nubmer (specified via num #whatever).
118 */
119 static object *
120 find_object_both (char *params)
121 {
122 if (!params)
123 return NULL;
124
125 if (params[0] == '#')
126 return find_object (atol (params + 1));
127 else
128 return find_object_name (params);
129 }
130
131 /**
132 * Sets the god for some objects. params should contain two values -
133 * first the object to change, followed by the god to change it to.
134 */
135 int
136 command_setgod (object *op, char *params)
137 {
138 object *ob, *god;
139 char *str;
140
141 if (!params || !(str = strchr (params, ' ')))
142 {
143 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144 return 0;
145 }
146
147 /* kill the space, and set string to the next param */
148 *str++ = '\0';
149 if (!(ob = find_object_both (params)))
150 {
151 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152 return 1;
153 }
154
155 /*
156 * Perhaps this is overly restrictive? Should we perhaps be able
157 * to rebless altars and the like?
158 */
159 if (ob->type != PLAYER)
160 {
161 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162 return 1;
163 }
164
165 god = find_god (str);
166 if (god == NULL)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1;
170 }
171
172 become_follower (ob, god);
173 return 1;
174 }
175
176 // TODO: Rewrite banish in perl and get rid of the following two functions
177 int
178 command_kick (object *op, char *params)
179 {
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *plop = pl->ob;
184
185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
188 plop->contr->killer = op;
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195 }
196
197 //TODO
198 #if 0
199 int
200 command_save_overlay (object *op, char *params)
201 {
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218 }
219 #endif
220
221 int
222 command_freeze (object *op, char *params)
223 {
224 int ticks;
225 player *pl;
226
227 if (!params)
228 {
229 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230 return 1;
231 }
232
233 ticks = atoi (params);
234 if (ticks)
235 {
236 while ((isdigit (*params) || isspace (*params)) && *params != 0)
237 params++;
238 if (*params == 0)
239 {
240 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241 return 1;
242 }
243 }
244 else
245 ticks = 100;
246
247 pl = get_other_player_from_name (op, params);
248 if (!pl)
249 return 1;
250
251 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253 pl->ob->speed_left = -(pl->ob->speed * ticks);
254 return 0;
255 }
256
257 int
258 command_arrest (object *op, char *params)
259 {
260 object *dummy;
261 player *pl;
262
263 if (!op)
264 return 0;
265
266 if (params == NULL)
267 {
268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269 return 1;
270 }
271
272 pl = get_other_player_from_name (op, params);
273 if (!pl)
274 return 1;
275
276 dummy = get_jail_exit (pl->ob);
277 if (!dummy)
278 {
279 /* we have nowhere to send the prisoner.... */
280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281 return 0;
282 }
283
284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 dummy->destroy ();
286 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289 return 1;
290 }
291
292 int
293 command_summon (object *op, char *params)
294 {
295 int i;
296 object *dummy;
297 player *pl;
298
299 if (!op)
300 return 0;
301
302 if (params == NULL)
303 {
304 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
305 return 1;
306 }
307
308 pl = get_other_player_from_name (op, params);
309 if (!pl)
310 return 1;
311
312 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
313 if (i == -1)
314 {
315 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316 return 1;
317 }
318
319 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
320 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
321 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
322
323 return 1;
324 }
325
326 /**
327 * This function is a real mess, because we're stucking getting
328 * the entire item description in one block of text, so we just
329 * can't simply parse it - we need to look for double quotes
330 * for example. This could actually get much simpler with just a
331 * little help from the client - if we could get line breaks, it
332 * makes parsing much easier, eg, something like:
333 * arch dragon
334 * name big nasty creature
335 * hp 5
336 * sp 30
337 * Is much easier to parse than
338 * dragon name "big nasty creature" hp 5 sp 30
339 * for example.
340 */
341 int
342 command_create (object *op, char *params)
343 {
344 object *tmp = NULL;
345 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
346 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
347 archetype *at, *at_spell = NULL;
348 artifact *art = NULL;
349
350 if (!op)
351 return 0;
352
353 if (params == NULL)
354 {
355 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
356 return 1;
357 }
358
359 bp = params;
360
361 /* We need to know where the line ends */
362 endline = bp + strlen (bp);
363
364 if (sscanf (bp, "%d ", &nrof))
365 {
366 if ((bp = strchr (params, ' ')) == NULL)
367 {
368 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
369 return 1;
370 }
371 bp++;
372 set_nrof = 1;
373 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
374 }
375
376 if (sscanf (bp, "%d ", &magic))
377 {
378 if ((bp = strchr (bp, ' ')) == NULL)
379 {
380 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
381 return 1;
382 }
383
384 bp++;
385 set_magic = 1;
386 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
387 }
388
389 if ((cp = strstr (bp, " of ")) != NULL)
390 {
391 *cp = '\0';
392 cp += 4;
393 }
394
395 for (bp2 = bp; *bp2; bp2++)
396 {
397 if (*bp2 == ' ')
398 {
399 *bp2 = '\0';
400 bp2++;
401 break;
402 }
403 }
404
405 if ((at = archetype::find (bp)) == NULL)
406 {
407 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
408 return 1;
409 }
410
411 if (cp)
412 {
413 char spell_name[MAX_BUF], *fsp = NULL;
414
415 /*
416 * Try to find a spell object for this. Note that
417 * we also set up spell_name which is only
418 * the first word.
419 */
420
421 at_spell = archetype::find (cp);
422 if (!at_spell || at_spell->type != SPELL)
423 at_spell = find_archetype_by_object_name (cp);
424 if (!at_spell || at_spell->type != SPELL)
425 {
426 assign (spell_name, cp);
427 fsp = strchr (spell_name, ' ');
428 if (fsp)
429 {
430 *fsp = 0;
431 fsp++;
432 at_spell = archetype::find (spell_name);
433
434 /* Got a spell, update the first string pointer */
435 if (at_spell && at_spell->type == SPELL)
436 bp2 = cp + strlen (spell_name) + 1;
437 else
438 at_spell = NULL;
439 }
440 }
441
442 /* OK - we didn't find a spell - presume the 'of'
443 * in this case means its an artifact.
444 */
445 if (!at_spell)
446 {
447 if (find_artifactlist (at->type) == NULL)
448 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
449 else
450 {
451 art = find_artifactlist (at->type)->items;
452
453 while (art)
454 {
455 if (!strcmp (art->item->name, cp))
456 break;
457
458 art = art->next;
459 }
460
461 if (!art)
462 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
463 }
464
465 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
466 }
467 } /* if cp */
468
469 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
470 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
471 {
472 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
473 return 1;
474 }
475
476 /*
477 * Rather than have two different blocks with a lot of similar code,
478 * just create one object, do all the processing, and then determine
479 * if that one object should be inserted or if we need to make copies.
480 */
481 tmp = arch_to_object (at);
482
483 if (set_magic)
484 set_abs_magic (tmp, magic);
485
486 if (art)
487 give_artifact_abilities (tmp, art->item);
488
489 if (need_identify (tmp))
490 {
491 SET_FLAG (tmp, FLAG_IDENTIFIED);
492 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
493 }
494
495 /*
496 * This entire block here tries to find variable pairings,
497 * eg, 'hp 4' or the like. The mess here is that values
498 * can be quoted (eg "my cool sword"); So the basic logic
499 * is we want to find two spaces, but if we got a quote,
500 * any spaces there don't count.
501 */
502 while (*bp2 && bp2 <= endline)
503 {
504 bp4 = NULL;
505 gotspace = 0;
506 gotquote = 0;
507
508 /* find the first quote */
509 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
510 {
511
512 /* Found a quote - now lets find the second one */
513 if (*bp3 == '"')
514 {
515 *bp3 = ' ';
516 bp2 = bp3 + 1; /* Update start of string */
517 bp3++;
518 gotquote++;
519 while (*bp3)
520 {
521 if (*bp3 == '"')
522 {
523 *bp3 = '\0';
524 gotquote++;
525 }
526 else
527 bp3++;
528 }
529 }
530 else if (*bp3 == ' ')
531 gotspace++;
532 }
533
534 /*
535 * If we got two spaces, send the second one to null.
536 * if we've reached the end of the line, increase gotspace -
537 * this is perfectly valid for the list entry listed.
538 */
539 if (gotspace == 2 || gotquote == 2)
540 {
541 bp3--; /* Undo the extra increment */
542 *bp3 = '\0';
543 }
544 else if (*bp3 == '\0')
545 gotspace++;
546
547 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
548 {
549 /*
550 * Unfortunately, we've clobbered lots of values, so printing
551 * out what we have probably isn't useful. Break out, because
552 * trying to recover is probably won't get anything useful
553 * anyways, and we'd be confused about end of line pointers
554 * anyways.
555 */
556 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
557 break;
558 }
559
560 /* bp2 should still point to the start of this line,
561 * with bp3 pointing to the end
562 */
563 if (set_variable (tmp, bp2) == -1)
564 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
565 else
566 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
567
568 bp2 = bp3 + 1;
569 }
570
571 if (at->nrof)
572 {
573 if (at_spell)
574 tmp->insert (arch_to_object (at_spell));
575
576 tmp->x = op->x;
577 tmp->y = op->y;
578 tmp->map = op->map;
579
580 if (set_nrof)
581 tmp->nrof = nrof;
582
583 op->insert (tmp);
584
585 /* Let's put this created item on stack so dm can access it easily. */
586 dm_stack_push (op->contr, tmp->count);
587
588 return 1;
589 }
590 else
591 {
592 for (i = 0; i < (set_nrof ? nrof : 1); i++)
593 {
594 object *prev = 0, *head = 0;
595
596 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
597 {
598 object *dup = arch_to_object (atmp);
599
600 if (at_spell)
601 insert_ob_in_ob (arch_to_object (at_spell), dup);
602
603 /*
604 * The head is what contains all the important bits,
605 * so just copying it over should be fine.
606 */
607 if (!head)
608 {
609 head = dup;
610 tmp->copy_to (dup);
611 }
612
613 dup->x = op->x + dup->arch->x;
614 dup->y = op->y + dup->arch->y;
615 dup->map = op->map;
616
617 if (head != dup)
618 {
619 dup->head = head;
620 prev->more = dup;
621 }
622
623 prev = dup;
624 }
625
626 if (QUERY_FLAG (head, FLAG_ALIVE))
627 {
628 object *check = head;
629 int size_x = 0;
630 int size_y = 0;
631
632 while (check)
633 {
634 size_x = MAX (size_x, check->arch->x);
635 size_y = MAX (size_y, check->arch->y);
636 check = check->more;
637 }
638
639 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
640 {
641 if (head->x < size_x || head->y < size_y)
642 {
643 dm_stack_pop (op->contr);
644 head->destroy ();
645 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
646 tmp->destroy ();
647 return 1;
648 }
649
650 check = head;
651
652 while (check)
653 {
654 check->x -= size_x;
655 check->y -= size_y;
656 check = check->more;
657 }
658 }
659
660 insert_ob_in_map (head, op->map, op, 0);
661 }
662 else
663 head = insert_ob_in_ob (head, op);
664
665 /* Let's put this created item on stack so dm can access it easily. */
666 /* Wonder if we really want to push all of these, but since
667 * things like rods have nrof 0, we want to cover those.
668 */
669 dm_stack_push (op->contr, head->count);
670
671 if (at->randomitems && !at_spell)
672 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
673 }
674
675 /* free the one we used to copy */
676 tmp->destroy ();
677 }
678
679 return 1;
680 }
681
682 /*
683 * Now follows dm-commands which are also acceptable from sockets
684 */
685
686 int
687 command_inventory (object *op, char *params)
688 {
689 int i;
690 object *tmp;
691
692 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
693 {
694 op->contr->failmsg ("Inventory of what object (nr)?");
695 return 1;
696 }
697
698 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
699
700 return 1;
701 }
702
703 /* just show player's their skills for now. Dm's can
704 * already see skills w/ inventory command - b.t.
705 */
706
707 int
708 command_skills (object *op, char *params)
709 {
710 show_skills (op, params);
711 return 0;
712 }
713
714 int
715 command_dump (object *op, char *params)
716 {
717 object *tmp;
718
719 tmp = get_dm_object (op->contr, &params, NULL);
720 if (!tmp)
721 return 1;
722
723 char *dump = dump_object (tmp);
724 new_draw_info (NDI_UNIQUE, 0, op, dump);
725 free (dump);
726
727 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
728 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
729
730 return 1;
731 }
732
733 int
734 command_patch (object *op, char *params)
735 {
736 char *arg, *arg2;
737 object *tmp;
738
739 tmp = get_dm_object (op->contr, &params, NULL);
740 if (!tmp)
741 /* Player already informed of failure */
742 return 1;
743
744 /* params set to first value by get_dm_default */
745 arg = params;
746 if (arg == NULL)
747 {
748 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
749 return 1;
750 }
751
752 if ((arg2 = strchr (arg, ' ')))
753 arg2++;
754
755 if (set_variable (tmp, arg) == -1)
756 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
757 else
758 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
759
760 return 1;
761 }
762
763 int
764 command_remove (object *op, char *params)
765 {
766 object *tmp;
767 int from;
768
769 tmp = get_dm_object (op->contr, &params, &from);
770 if (!tmp)
771 {
772 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
773 return 1;
774 }
775
776 if (tmp->type == PLAYER)
777 {
778 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
779 return 1;
780 }
781
782 if (QUERY_FLAG (tmp, FLAG_REMOVED))
783 {
784 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
785 return 1;
786 }
787
788 if (from != STACK_FROM_STACK)
789 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
790 dm_stack_pop (op->contr);
791
792 /* Always work on the head - otherwise object will get in odd state */
793 if (tmp->head)
794 tmp = tmp->head;
795 tmp->remove ();
796 return 1;
797 }
798
799 int
800 command_free (object *op, char *params)
801 {
802 object *tmp;
803 int from;
804
805 tmp = get_dm_object (op->contr, &params, &from);
806
807 if (!tmp)
808 {
809 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
810 return 1;
811 }
812
813 if (from != STACK_FROM_STACK)
814 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
815 dm_stack_pop (op->contr);
816
817 if (tmp->head)
818 tmp = tmp->head;
819
820 tmp->destroy ();
821 return 1;
822 }
823
824 /**
825 * This adds exp to a player. We now allow adding to a specific skill.
826 */
827 int
828 command_addexp (object *op, char *params)
829 {
830 char buf[MAX_BUF], skill[MAX_BUF];
831 int q;
832 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
833 object *skillob = NULL;
834
835 skill[0] = '\0';
836 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
837 {
838 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
839 return 1;
840 }
841
842 for_all_players (pl)
843 if (!strncmp (pl->ob->name, buf, MAX_NAME))
844 {
845 if (q >= 3)
846 {
847 skillob = find_skill_by_name (pl->ob, skill);
848 if (!skillob)
849 {
850 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
851 return 1;
852 }
853
854 i = check_exp_adjust (skillob, i);
855 skillob->stats.exp += i;
856 calc_perm_exp (skillob);
857 player_lvl_adj (pl->ob, skillob);
858 }
859
860 pl->ob->stats.exp += i;
861 calc_perm_exp (pl->ob);
862 player_lvl_adj (pl->ob, NULL);
863
864 return 1;
865 }
866
867 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
868 return 1;
869 }
870
871 /**************************************************************************/
872
873 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
874
875 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
876
877 /**************************************************************************/
878
879 int
880 command_stats (object *op, char *params)
881 {
882 char thing[20];
883 char buf[MAX_BUF];
884
885 thing[0] = '\0';
886 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
887 {
888 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
889 return 1;
890 }
891
892 for_all_players (pl)
893 if (!strcmp (pl->ob->name, thing))
894 {
895 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
896 new_draw_info (NDI_UNIQUE, 0, op, buf);
897 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
898 new_draw_info (NDI_UNIQUE, 0, op, buf);
899 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
900 new_draw_info (NDI_UNIQUE, 0, op, buf);
901 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
902 new_draw_info (NDI_UNIQUE, 0, op, buf);
903 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
904 new_draw_info (NDI_UNIQUE, 0, op, buf);
905 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
906 new_draw_info (NDI_UNIQUE, 0, op, buf);
907 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
908 new_draw_info (NDI_UNIQUE, 0, op, buf);
909 return 1;
910 }
911
912 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
913 return 1;
914 }
915
916 int
917 command_abil (object *op, char *params)
918 {
919 char thing[20], thing2[20];
920 int iii;
921 char buf[MAX_BUF];
922
923 iii = 0;
924 thing[0] = '\0';
925 thing2[0] = '\0';
926 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
927 {
928 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
929 return 1;
930 }
931
932 if (thing2 == NULL)
933 {
934 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
935 return 1;
936 }
937
938 if (iii < MIN_STAT || iii > MAX_STAT)
939 {
940 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
941 return 1;
942 }
943
944 for_all_players (pl)
945 {
946 if (!strcmp (pl->ob->name, thing))
947 {
948 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
949 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
950 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
951 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
952 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
953 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
954 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
955
956 sprintf (buf, "%s has been altered.", &pl->ob->name);
957 new_draw_info (NDI_UNIQUE, 0, op, buf);
958 pl->ob->update_stats ();
959 return 1;
960 }
961 }
962
963 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
964 return 1;
965 }
966
967 int
968 command_nowiz (object *op, char *params)
969 { /* 'nodm' is alias */
970 CLEAR_FLAG (op, FLAG_WIZ);
971 CLEAR_FLAG (op, FLAG_WIZPASS);
972 CLEAR_FLAG (op, FLAG_WIZCAST);
973
974 if (op->contr->hidden)
975 {
976 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
977 op->map->players++;
978 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
979 op->contr->hidden = 0;
980 op->invisible = 1;
981 }
982 else
983 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
984 return 1;
985 }
986
987 /**
988 * object *op is trying to become dm.
989 * pl_name is name supplied by player. Restrictive DM will make it harder
990 * for socket users to become DM - in that case, it will check for the players
991 * character name.
992 */
993 static int
994 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
995 {
996 FILE *dmfile;
997 char buf[MAX_BUF];
998 char line_buf[160], name[160], passwd[160], host[160];
999
1000 #ifdef RESTRICTIVE_DM
1001 *pl_name = op->name ? op->name : "*";
1002 #endif
1003
1004 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1005 if ((dmfile = fopen (buf, "r")) == NULL)
1006 {
1007 LOG (llevDebug, "Could not find DM file.\n");
1008 return 0;
1009 }
1010
1011 while (fgets (line_buf, 160, dmfile) != NULL)
1012 {
1013 if (line_buf[0] == '#')
1014 continue;
1015 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1016 {
1017 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1018 }
1019 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1020 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1021 {
1022 fclose (dmfile);
1023 return (1);
1024 }
1025 }
1026 fclose (dmfile);
1027 return (0);
1028 }
1029
1030 int
1031 do_wizard_dm (object *op, char *params, int silent)
1032 {
1033 if (!op->contr)
1034 return 0;
1035
1036 if (QUERY_FLAG (op, FLAG_WIZ))
1037 {
1038 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1039 return 0;
1040 }
1041
1042 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1043 {
1044 SET_FLAG (op, FLAG_WIZ);
1045 SET_FLAG (op, FLAG_WIZPASS);
1046 SET_FLAG (op, FLAG_WIZCAST);
1047
1048 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1049 /*
1050 * Remove setting flying here - that won't work, because next
1051 * fix_player() is called that will get cleared - proper solution
1052 * is probably something like a wiz_force which gives that and any
1053 * other desired abilities.
1054 */
1055 clear_los (op->contr);
1056 op->contr->write_buf[0] = '\0';
1057
1058 if (!silent)
1059 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1060
1061 return 1;
1062 }
1063 else
1064 {
1065 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1066 op->contr->write_buf[0] = '\0';
1067 return 0;
1068 }
1069 }
1070
1071 /*
1072 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1073 * - allow people on sockets to become dm, and allow better dm file
1074 */
1075 int
1076 command_dm (object *op, char *params)
1077 {
1078 if (!op->contr)
1079 return 0;
1080
1081 do_wizard_dm (op, params, 0);
1082
1083 return 1;
1084 }
1085
1086 int
1087 command_invisible (object *op, char *params)
1088 {
1089 if (op)
1090 {
1091 op->invisible += 100;
1092 update_object (op, UP_OBJ_CHANGE);
1093 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1094 }
1095
1096 return 0;
1097 }
1098
1099 /**
1100 * Returns spell object (from archetypes) by name.
1101 * Returns NULL if 0 or more than one spell matches.
1102 * Used for wizard's learn spell/prayer.
1103 *
1104 * op is the player issuing the command.
1105 *
1106 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1107 * anymore (but may still be present in some player's inventories and thus
1108 * cannot be removed). We have to ignore them here since they have the same
1109 * name than other "spell_xxx" archetypes and would always conflict.
1110 */
1111 static object *
1112 get_spell_by_name (object *op, const char *spell_name)
1113 {
1114 archetype *at;
1115 archetype *found;
1116 int conflict_found;
1117 size_t spell_name_length;
1118
1119 /* First check for full name matches. */
1120 conflict_found = 0;
1121 found = NULL;
1122 for_all_archetypes (at)
1123 {
1124 if (at->type != SPELL)
1125 continue;
1126
1127 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1128 continue;
1129
1130 if (strcmp (at->object::name, spell_name) != 0)
1131 continue;
1132
1133 if (found != NULL)
1134 {
1135 if (!conflict_found)
1136 {
1137 conflict_found = 1;
1138 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1139 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1140 }
1141
1142 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1143 continue;
1144 }
1145
1146 found = at;
1147 }
1148
1149 /* No match if more more than one archetype matches. */
1150 if (conflict_found)
1151 return NULL;
1152
1153 /* Return if exactly one archetype matches. */
1154 if (found != NULL)
1155 return arch_to_object (found);
1156
1157 /* No full match found: now check for partial matches. */
1158 spell_name_length = strlen (spell_name);
1159 conflict_found = 0;
1160 found = NULL;
1161 for_all_archetypes (at)
1162 {
1163 if (at->type != SPELL)
1164 continue;
1165
1166 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1167 continue;
1168
1169 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1170 continue;
1171
1172 if (found != NULL)
1173 {
1174 if (!conflict_found)
1175 {
1176 conflict_found = 1;
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1179 }
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1181 continue;
1182 }
1183
1184 found = at;
1185 }
1186
1187 /* No match if more more than one archetype matches. */
1188 if (conflict_found)
1189 return NULL;
1190
1191 /* Return if exactly one archetype matches. */
1192 if (found != NULL)
1193 return arch_to_object (found);
1194
1195 /* No spell found: just print an error message. */
1196 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1197 return NULL;
1198 }
1199
1200 static int
1201 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1202 {
1203 object *tmp;
1204
1205 if (op->contr == NULL || params == NULL)
1206 {
1207 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1208 return 0;
1209 }
1210
1211 tmp = get_spell_by_name (op, params);
1212 if (tmp == NULL)
1213 {
1214 return 0;
1215 }
1216
1217 if (check_spell_known (op, tmp->name))
1218 {
1219 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1220 return 0;
1221 }
1222
1223 do_learn_spell (op, tmp, special_prayer);
1224 tmp->destroy ();
1225 return 1;
1226 }
1227
1228 int
1229 command_learn_spell (object *op, char *params)
1230 {
1231 return command_learn_spell_or_prayer (op, params, 0);
1232 }
1233
1234 int
1235 command_learn_special_prayer (object *op, char *params)
1236 {
1237 return command_learn_spell_or_prayer (op, params, 1);
1238 }
1239
1240 int
1241 command_forget_spell (object *op, char *params)
1242 {
1243 object *spell;
1244
1245 if (op->contr == NULL || params == NULL)
1246 {
1247 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1248 return 0;
1249 }
1250
1251 spell = lookup_spell_by_name (op, params);
1252 if (spell == NULL)
1253 {
1254 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1255 return 0;
1256 }
1257
1258 do_forget_spell (op, spell->name);
1259 return 1;
1260 }
1261
1262 /**
1263 * A players wants to become DM and hide.
1264 * Let's see if that's authorized.
1265 * Make sure to not tell anything to anyone.
1266 */
1267 int
1268 command_dmhide (object *op, char *params)
1269 {
1270 if (!do_wizard_dm (op, params, 1))
1271 return 0;
1272
1273 do_wizard_hide (op, 1);
1274
1275 return 1;
1276 }
1277
1278 void
1279 dm_stack_pop (player *pl)
1280 {
1281 if (!pl->stack_items || !pl->stack_position)
1282 {
1283 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1284 return;
1285 }
1286
1287 pl->stack_position--;
1288 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1289 }
1290
1291 /**
1292 * Get current stack top item for player.
1293 * Returns NULL if no stacked item.
1294 * If stacked item disappeared (freed), remove it.
1295 *
1296 * Ryo, august 2004
1297 */
1298 object *
1299 dm_stack_peek (player *pl)
1300 {
1301 object *ob;
1302
1303 if (!pl->stack_position)
1304 {
1305 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1306 return NULL;
1307 }
1308
1309 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1310 if (!ob)
1311 {
1312 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1313 dm_stack_pop (pl);
1314 return NULL;
1315 }
1316
1317 return ob;
1318 }
1319
1320 /**
1321 * Push specified item on player stack.
1322 * Inform player of position.
1323 * Initializes variables if needed.
1324 */
1325 void
1326 dm_stack_push (player *pl, tag_t item)
1327 {
1328 if (!pl->stack_items)
1329 {
1330 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1331 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1332 }
1333
1334 if (pl->stack_position == STACK_SIZE)
1335 {
1336 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1337 return;
1338 }
1339
1340 pl->stack_items[pl->stack_position] = item;
1341 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1342 pl->stack_position++;
1343 }
1344
1345 /**
1346 * Checks 'params' for object code.
1347 *
1348 * Can be:
1349 * * empty => get current object stack top for player
1350 * * number => get item with that tag, stack it for future use
1351 * * $number => get specified stack item
1352 * * "me" => player himself
1353 *
1354 * At function exit, params points to first non-object char
1355 *
1356 * 'from', if not NULL, contains at exit:
1357 * * STACK_FROM_NONE => object not found
1358 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1359 * * STACK_FROM_STACK => item from somewhere in the stack
1360 * * STACK_FROM_NUMBER => item by number, pushed on stack
1361 *
1362 * Ryo, august 2004
1363 */
1364 object *
1365 get_dm_object (player *pl, char **params, int *from)
1366 {
1367 int item_tag, item_position;
1368 object *ob;
1369
1370 if (!pl)
1371 return NULL;
1372
1373 if (!params || !*params || **params == '\0')
1374 {
1375 if (from)
1376 *from = STACK_FROM_TOP;
1377 /* No parameter => get stack item */
1378 return dm_stack_peek (pl);
1379 }
1380
1381 /* Let's clean white spaces */
1382 while (**params == ' ')
1383 (*params)++;
1384
1385 /* Next case: number => item tag */
1386 if (sscanf (*params, "%d", &item_tag))
1387 {
1388 /* Move parameter to next item */
1389 while (isdigit (**params))
1390 (*params)++;
1391
1392 /* And skip blanks, too */
1393 while (**params == ' ')
1394 (*params)++;
1395
1396 /* Get item */
1397 ob = find_object (item_tag);
1398 if (!ob)
1399 {
1400 if (from)
1401 *from = STACK_FROM_NONE;
1402 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1403 return NULL;
1404 }
1405
1406 /* Got one, let's push it on stack */
1407 dm_stack_push (pl, item_tag);
1408 if (from)
1409 *from = STACK_FROM_NUMBER;
1410 return ob;
1411 }
1412
1413 /* Next case: $number => stack item */
1414 if (sscanf (*params, "$%d", &item_position))
1415 {
1416 /* Move parameter to next item */
1417 (*params)++;
1418
1419 while (isdigit (**params))
1420 (*params)++;
1421 while (**params == ' ')
1422 (*params)++;
1423
1424 if (item_position >= pl->stack_position)
1425 {
1426 if (from)
1427 *from = STACK_FROM_NONE;
1428 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1429 return NULL;
1430 }
1431
1432 ob = find_object (pl->stack_items[item_position]);
1433 if (!ob)
1434 {
1435 if (from)
1436 *from = STACK_FROM_NONE;
1437 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1438 return NULL;
1439 }
1440
1441 if (from)
1442 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1443 return ob;
1444 }
1445
1446 /* Next case: 'me' => return pl->ob */
1447 if (!strncmp (*params, "me", 2))
1448 {
1449 if (from)
1450 *from = STACK_FROM_NUMBER;
1451 dm_stack_push (pl, pl->ob->count);
1452
1453 /* Skip to next token */
1454 (*params) += 2;
1455 while (**params == ' ')
1456 (*params)++;
1457
1458 return pl->ob;
1459 }
1460
1461 /* Last case: get stack top */
1462 if (from)
1463 *from = STACK_FROM_TOP;
1464 return dm_stack_peek (pl);
1465 }
1466
1467 /**
1468 * Pop the stack top.
1469 */
1470 int
1471 command_stack_pop (object *op, char *params)
1472 {
1473 dm_stack_pop (op->contr);
1474 return 0;
1475 }
1476
1477 /**
1478 * Push specified item on stack.
1479 */
1480 int
1481 command_stack_push (object *op, char *params)
1482 {
1483 object *ob;
1484 int from;
1485
1486 ob = get_dm_object (op->contr, &params, &from);
1487
1488 if (ob && from != STACK_FROM_NUMBER)
1489 /* Object was from stack, need to push it again */
1490 dm_stack_push (op->contr, ob->count);
1491
1492 return 0;
1493 }
1494
1495 /**
1496 * Displays stack contents.
1497 */
1498 int
1499 command_stack_list (object *op, char *params)
1500 {
1501 int item;
1502 object *display;
1503 player *pl = op->contr;
1504
1505 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1506
1507 for (item = 0; item < pl->stack_position; item++)
1508 {
1509 display = find_object (pl->stack_items[item]);
1510 if (display)
1511 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1512 else
1513 /* Item was freed */
1514 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1515 }
1516
1517 return 0;
1518 }
1519
1520 /**
1521 * Empty DM item stack.
1522 */
1523 int
1524 command_stack_clear (object *op, char *params)
1525 {
1526 op->contr->stack_position = 0;
1527 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1528 return 0;
1529 }
1530
1531 int
1532 command_insert_into (object *op, char *params)
1533 {
1534 object *left, *right, *inserted;
1535 int left_from, right_from;
1536
1537 left = get_dm_object (op->contr, &params, &left_from);
1538 if (!left)
1539 {
1540 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1541 return 0;
1542 }
1543
1544 if (left_from == STACK_FROM_NUMBER)
1545 /* Item was stacked, remove it else right will be the same... */
1546 dm_stack_pop (op->contr);
1547
1548 right = get_dm_object (op->contr, &params, &right_from);
1549
1550 if (!right)
1551 {
1552 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1553 return 0;
1554 }
1555
1556 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1557 {
1558 /*
1559 * Special case: both items were taken from stack top.
1560 * Override the behaviour, taking left as item just below top, if exists.
1561 * See function description for why.
1562 * Besides, can't insert an item into itself.
1563 */
1564 if (op->contr->stack_position > 1)
1565 {
1566 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1567 if (left)
1568 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1569 else
1570 /* Stupid case: item under top was freed, fallback to stack top */
1571 left = right;
1572 }
1573 }
1574
1575 if (left == right)
1576 {
1577 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1578 return 0;
1579 }
1580
1581 if (right->type == PLAYER)
1582 {
1583 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1584 return 0;
1585 }
1586
1587 if (!QUERY_FLAG (right, FLAG_REMOVED))
1588 right->remove ();
1589
1590 insert_ob_in_ob (right, left);
1591
1592 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1593
1594 return 0;
1595
1596 }