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/cvs/deliantra/server/server/c_wiz.C
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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.13 by root, Fri Sep 15 23:31:34 2006 UTC vs.
Revision 1.27 by root, Sat Dec 23 13:56:25 2006 UTC

47 * other player, or NULL otherwise. 47 * other player, or NULL otherwise.
48 */ 48 */
49static player * 49static player *
50get_other_player_from_name (object *op, char *name) 50get_other_player_from_name (object *op, char *name)
51{ 51{
52 player *pl;
53
54 if (!name) 52 if (!name)
55 return NULL; 53 return NULL;
56 54
57 for (pl = first_player; pl != NULL; pl = pl->next) 55 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 56 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 57 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 58 if (pl->ob == op)
68 { 59 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 60 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 61 return NULL;
71 } 62 }
63
72 if (pl->state != ST_PLAYING) 64 if (pl->ns->state != ST_PLAYING)
73 { 65 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 66 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 67 return NULL;
76 }
77 return pl;
78}
79
80/**
81 * This command will stress server.
82 */
83int
84command_loadtest (object *op, char *params)
85{
86 uint32 x, y;
87 char buf[1024];
88
89 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
90 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
91 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
92 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
93 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
94 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
95
96 if (!params)
97 return 0;
98
99 if (strncmp (params, "TRUE", 4))
100 return 0;
101
102 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
103
104 for (x = 0; x < settings.worldmaptilesx; x++)
105 {
106 for (y = 0; y < settings.worldmaptilesy; y++)
107 {
108 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
109 command_goto (op, buf);
110 } 68 }
69
70 return pl;
111 } 71 }
112 72
73 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
113 return 0; 74 return 0;
114} 75}
115 76
116/** 77/**
117 * Actually hides specified player (obviously a DM). 78 * Actually hides specified player (obviously a DM).
252 now = time (NULL); 213 now = time (NULL);
253 /* 214 /*
254 * Record this as a comment - then we don't have to worry about changing 215 * Record this as a comment - then we don't have to worry about changing
255 * the parsing code. 216 * the parsing code.
256 */ 217 */
257 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); 218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
258 fprintf (banishfile, "*@%s\n", pl->socket.host); 219 fprintf (banishfile, "*@%s\n", pl->ns->host);
259 fclose (banishfile); 220 fclose (banishfile);
260 221
261 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); 222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
262 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); 223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
263 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); 224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
264 command_kick (op, (char *) &pl->ob->name); 225 command_kick (op, (char *) &pl->ob->name);
265 return 1; 226 return 1;
266} 227}
267 228
268int 229int
269command_kick (object *op, char *params) 230command_kick (object *op, char *params)
270{ 231{
271 struct pl *pl; 232 for_all_players (pl)
272
273 for (pl = first_player; pl != NULL; pl = pl->next)
274 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
275 { 234 {
276 object *op = pl->ob; 235 object *op = pl->ob;
277 236
278 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
279 { 238 {
280 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
281 strcpy (op->contr->killer, "kicked"); 240 strcpy (op->contr->killer, "kicked");
282 } 241 }
283 242
284 pl->socket.status = Ns_Dead; 243 pl->ns->destroy ();
285 } 244 }
286 245
287 return 1; 246 return 1;
288} 247}
289 248
309} 268}
310 269
311int 270int
312command_shutdown (object *op, char *params) 271command_shutdown (object *op, char *params)
313{ 272{
314 struct pl *pl;
315
316 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) 273 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
317 { 274 {
318 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); 275 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
319 return 1; 276 return 1;
320 } 277 }
321 278
322 cleanup (); 279 cleanup ();
323 /* not reached */ 280 /* not reached */
324 return 1;
325}
326
327int
328command_goto (object *op, char *params)
329{
330 char *name;
331 object *dummy;
332
333 if (!op)
334 return 0;
335
336 if (params == NULL)
337 {
338 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
339 return 1;
340 }
341
342 name = params;
343 dummy = get_object ();
344 dummy->map = op->map;
345 EXIT_PATH (dummy) = name;
346 dummy->name = name;
347
348 enter_exit (op, dummy);
349 free_object (dummy);
350 if (op->contr->loading == NULL)
351 {
352 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
353 }
354
355 return 1;
356}
357
358/* is this function called from somewhere ? -Tero */
359int
360command_generate (object *op, char *params)
361{
362 object *tmp;
363 int nr = 1, i, retry;
364
365 if (!op)
366 return 0;
367
368 if (params != NULL)
369 sscanf (params, "%d", &nr);
370 for (i = 0; i < nr; i++)
371 {
372 retry = 50;
373 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
374 ;
375 if (tmp != NULL)
376 {
377 tmp = insert_ob_in_ob (tmp, op);
378 if (op->type == PLAYER)
379 esrv_send_item (op, tmp);
380 }
381 }
382
383 return 1; 281 return 1;
384} 282}
385 283
386int 284int
387command_freeze (object *op, char *params) 285command_freeze (object *op, char *params)
441 /* we have nowhere to send the prisoner.... */ 339 /* we have nowhere to send the prisoner.... */
442 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 340 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
443 return 0; 341 return 0;
444 } 342 }
445 enter_exit (pl->ob, dummy); 343 enter_exit (pl->ob, dummy);
446 free_object (dummy); 344 dummy->destroy ();
447 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
448 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 346 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
449 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 347 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
450 return 1; 348 return 1;
451} 349}
475 { 373 {
476 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 374 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
477 return 1; 375 return 1;
478 } 376 }
479 377
480 dummy = get_object (); 378 dummy = object::create ();
481 EXIT_PATH (dummy) = op->map->path; 379 EXIT_PATH (dummy) = op->map->path;
482 EXIT_X (dummy) = op->x + freearr_x[i]; 380 EXIT_X (dummy) = op->x + freearr_x[i];
483 EXIT_Y (dummy) = op->y + freearr_y[i]; 381 EXIT_Y (dummy) = op->y + freearr_y[i];
484 enter_exit (pl->ob, dummy); 382 enter_exit (pl->ob, dummy);
485 free_object (dummy); 383 dummy->destroy ();
486 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
487 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 385 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
488 386
489 return 1; 387 return 1;
490} 388}
519 { 417 {
520 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); 418 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
521 return 1; 419 return 1;
522 } 420 }
523 421
524 dummy = get_object (); 422 dummy = object::create ();
525 EXIT_PATH (dummy) = pl->ob->map->path; 423 EXIT_PATH (dummy) = pl->ob->map->path;
526 EXIT_X (dummy) = pl->ob->x + freearr_x[i]; 424 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
527 EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; 425 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
528 enter_exit (op, dummy); 426 enter_exit (op, dummy);
529 free_object (dummy); 427 dummy->destroy ();
530 if (!op->contr->hidden) 428 if (!op->contr->hidden)
531 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); 429 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
532 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 430 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
533 return 1; 431 return 1;
534} 432}
821 * so just copying it over should be fine. 719 * so just copying it over should be fine.
822 */ 720 */
823 if (!head) 721 if (!head)
824 { 722 {
825 head = dup; 723 head = dup;
826 copy_object (tmp, dup); 724 tmp->copy_to (dup);
827 } 725 }
828 726
829 if (settings.real_wiz == FALSE) 727 if (settings.real_wiz == FALSE)
830 SET_FLAG (dup, FLAG_WAS_WIZ); 728 SET_FLAG (dup, FLAG_WAS_WIZ);
831 729
858 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 756 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
859 { 757 {
860 if (head->x < size_x || head->y < size_y) 758 if (head->x < size_x || head->y < size_y)
861 { 759 {
862 dm_stack_pop (op->contr); 760 dm_stack_pop (op->contr);
863 free_object (head); 761 head->destroy ();
864 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 762 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
865 free_object (tmp); 763 tmp->destroy ();
866 return 1; 764 return 1;
867 } 765 }
868 766
869 check = head; 767 check = head;
870 768
892 790
893 esrv_send_item (op, head); 791 esrv_send_item (op, head);
894 } 792 }
895 793
896 /* free the one we used to copy */ 794 /* free the one we used to copy */
897 free_object (tmp); 795 tmp->destroy ();
898 } 796 }
899 797
900 return 1; 798 return 1;
901} 799}
902 800
944 842
945 tmp = get_dm_object (op->contr, &params, NULL); 843 tmp = get_dm_object (op->contr, &params, NULL);
946 if (!tmp) 844 if (!tmp)
947 return 1; 845 return 1;
948 846
949 dump_object (tmp); 847 char *dump = dump_object (tmp);
950 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 848 new_draw_info (NDI_UNIQUE, 0, op, dump);
849 free (dump);
850
951 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 851 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
952 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 852 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
853
953 return 1; 854 return 1;
954} 855}
955 856
956/** 857/**
957 * When DM is possessing a monster, flip aggression on and off, to allow 858 * When DM is possessing a monster, flip aggression on and off, to allow
1048 victim->body_info[i] = 1; 949 victim->body_info[i] = 1;
1049 950
1050 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ 951 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1051 esrv_send_inventory (victim, victim); 952 esrv_send_inventory (victim, victim);
1052 953
1053 fix_player (victim); 954 victim->update_stats ();
1054 955
1055 do_some_living (victim); 956 do_some_living (victim);
1056 return 1; 957 return 1;
1057} 958}
1058 959
1119 dm_stack_pop (op->contr); 1020 dm_stack_pop (op->contr);
1120 1021
1121 /* Always work on the head - otherwise object will get in odd state */ 1022 /* Always work on the head - otherwise object will get in odd state */
1122 if (tmp->head) 1023 if (tmp->head)
1123 tmp = tmp->head; 1024 tmp = tmp->head;
1124 remove_ob (tmp); 1025 tmp->remove ();
1125 return 1; 1026 return 1;
1126} 1027}
1127 1028
1128int 1029int
1129command_free (object *op, char *params) 1030command_free (object *op, char *params)
1144 dm_stack_pop (op->contr); 1045 dm_stack_pop (op->contr);
1145 1046
1146 if (!QUERY_FLAG (tmp, FLAG_REMOVED)) 1047 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1147 { 1048 {
1148 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); 1049 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1149 remove_ob (tmp); 1050 tmp->remove ();
1150 } 1051 }
1151 1052
1152 if (tmp->head) 1053 if (tmp->head)
1153 tmp = tmp->head; 1054 tmp = tmp->head;
1154 free_object (tmp); 1055
1056 tmp->destroy ();
1155 return 1; 1057 return 1;
1156} 1058}
1157 1059
1158/** 1060/**
1159 * This adds exp to a player. We now allow adding to a specific skill. 1061 * This adds exp to a player. We now allow adding to a specific skill.
1162command_addexp (object *op, char *params) 1064command_addexp (object *op, char *params)
1163{ 1065{
1164 char buf[MAX_BUF], skill[MAX_BUF]; 1066 char buf[MAX_BUF], skill[MAX_BUF];
1165 int i, q; 1067 int i, q;
1166 object *skillob = NULL; 1068 object *skillob = NULL;
1167 player *pl;
1168 1069
1169 skill[0] = '\0'; 1070 skill[0] = '\0';
1170 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 1071 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1171 { 1072 {
1172 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1073 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1173 return 1; 1074 return 1;
1174 } 1075 }
1175 1076
1176 for (pl = first_player; pl != NULL; pl = pl->next) 1077 for_all_players (pl)
1177 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 1078 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1178 break;
1179
1180 if (pl == NULL)
1181 { 1079 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1183 return 1;
1184 }
1185
1186 if (q >= 3) 1080 if (q >= 3)
1187 { 1081 {
1188 skillob = find_skill_by_name (pl->ob, skill); 1082 skillob = find_skill_by_name (pl->ob, skill);
1189 if (!skillob) 1083 if (!skillob)
1190 { 1084 {
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1085 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1086 return 1;
1087 }
1088
1089 i = check_exp_adjust (skillob, i);
1090 skillob->stats.exp += i;
1091 calc_perm_exp (skillob);
1092 player_lvl_adj (pl->ob, skillob);
1093 }
1094
1095 pl->ob->stats.exp += i;
1096 calc_perm_exp (pl->ob);
1097 player_lvl_adj (pl->ob, NULL);
1098
1099 if (settings.real_wiz == FALSE)
1100 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1101
1192 return 1; 1102 return 1;
1193 } 1103 }
1194 1104
1195 i = check_exp_adjust (skillob, i); 1105 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1196 skillob->stats.exp += i;
1197 calc_perm_exp (skillob);
1198 player_lvl_adj (pl->ob, skillob);
1199 }
1200
1201 pl->ob->stats.exp += i;
1202 calc_perm_exp (pl->ob);
1203 player_lvl_adj (pl->ob, NULL);
1204
1205 if (settings.real_wiz == FALSE)
1206 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1207 return 1; 1106 return 1;
1208} 1107}
1209 1108
1210/**************************************************************************/ 1109/**************************************************************************/
1211 1110
1217 1116
1218int 1117int
1219command_stats (object *op, char *params) 1118command_stats (object *op, char *params)
1220{ 1119{
1221 char thing[20]; 1120 char thing[20];
1222 player *pl;
1223 char buf[MAX_BUF]; 1121 char buf[MAX_BUF];
1224 1122
1225 thing[0] = '\0'; 1123 thing[0] = '\0';
1226 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 1124 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1227 { 1125 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1126 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1229 return 1; 1127 return 1;
1230 } 1128 }
1231 1129
1232 for (pl = first_player; pl != NULL; pl = pl->next) 1130 for_all_players (pl)
1233 if (!strcmp (pl->ob->name, thing)) 1131 if (!strcmp (pl->ob->name, thing))
1234 { 1132 {
1235 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1133 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1236 new_draw_info (NDI_UNIQUE, 0, op, buf); 1134 new_draw_info (NDI_UNIQUE, 0, op, buf);
1237 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1135 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1238 new_draw_info (NDI_UNIQUE, 0, op, buf); 1136 new_draw_info (NDI_UNIQUE, 0, op, buf);
1239 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 1137 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1240 new_draw_info (NDI_UNIQUE, 0, op, buf); 1138 new_draw_info (NDI_UNIQUE, 0, op, buf);
1241 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 1139 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1242 new_draw_info (NDI_UNIQUE, 0, op, buf); 1140 new_draw_info (NDI_UNIQUE, 0, op, buf);
1243 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 1141 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1244 new_draw_info (NDI_UNIQUE, 0, op, buf); 1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1245 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1143 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1246 new_draw_info (NDI_UNIQUE, 0, op, buf); 1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1247 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1145 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1248 new_draw_info (NDI_UNIQUE, 0, op, buf); 1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1249 break; 1147 return 1;
1250 } 1148 }
1251 if (pl == NULL) 1149
1252 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1150 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1253 return 1; 1151 return 1;
1254} 1152}
1255 1153
1256int 1154int
1257command_abil (object *op, char *params) 1155command_abil (object *op, char *params)
1280 { 1178 {
1281 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1282 return 1; 1180 return 1;
1283 } 1181 }
1284 1182
1285 for (pl = first_player; pl != NULL; pl = pl->next) 1183 for_all_players (pl)
1286 { 1184 {
1287 if (!strcmp (pl->ob->name, thing)) 1185 if (!strcmp (pl->ob->name, thing))
1288 { 1186 {
1289 if (settings.real_wiz == FALSE) 1187 if (settings.real_wiz == FALSE)
1290 SET_FLAG (pl->ob, FLAG_WAS_WIZ); 1188 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1302 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1200 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1303 if (!strcmp ("pow", thing2)) 1201 if (!strcmp ("pow", thing2))
1304 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1202 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1305 sprintf (buf, "%s has been altered.", &pl->ob->name); 1203 sprintf (buf, "%s has been altered.", &pl->ob->name);
1306 new_draw_info (NDI_UNIQUE, 0, op, buf); 1204 new_draw_info (NDI_UNIQUE, 0, op, buf);
1307 fix_player (pl->ob); 1205 pl->ob->update_stats ();
1308 return 1; 1206 return 1;
1309 } 1207 }
1310 } 1208 }
1311 1209
1312 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1210 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1314} 1212}
1315 1213
1316int 1214int
1317command_reset (object *op, char *params) 1215command_reset (object *op, char *params)
1318{ 1216{
1319 mapstruct *m; 1217 maptile *m;
1320 object *dummy = NULL, *tmp = NULL; 1218 object *dummy = NULL, *tmp = NULL;
1321 1219
1322 if (params == NULL) 1220 if (params == NULL)
1323 { 1221 {
1324 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); 1222 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1325 return 1; 1223 return 1;
1326 } 1224 }
1327 1225
1328 if (strcmp (params, ".") == 0) 1226 if (strcmp (params, ".") == 0)
1329 params = op->map->path; 1227 params = op->map->path;
1228
1330 m = has_been_loaded (params); 1229 m = has_been_loaded (params);
1331 if (m == NULL) 1230 if (m == NULL)
1332 { 1231 {
1333 new_draw_info (NDI_UNIQUE, 0, op, "No such map."); 1232 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1334 return 1; 1233 return 1;
1346 * Only attempt to remove the player that is doing the reset, and not other 1245 * Only attempt to remove the player that is doing the reset, and not other
1347 * players or wiz's. 1246 * players or wiz's.
1348 */ 1247 */
1349 if (op->map == m) 1248 if (op->map == m)
1350 { 1249 {
1351 dummy = get_object (); 1250 dummy = object::create ();
1352 dummy->map = NULL; 1251 dummy->map = NULL;
1353 EXIT_X (dummy) = op->x; 1252 EXIT_X (dummy) = op->x;
1354 EXIT_Y (dummy) = op->y; 1253 EXIT_Y (dummy) = op->y;
1355 EXIT_PATH (dummy) = op->map->path; 1254 EXIT_PATH (dummy) = op->map->path;
1356 remove_ob (op); 1255 op->remove ();
1357 op->map = NULL; 1256 op->map = NULL;
1358 tmp = op; 1257 tmp = op;
1359 } 1258 }
1360 swap_map (m); 1259 swap_map (m);
1361 } 1260 }
1366 1265
1367 /* setting this effectively causes an immediate reload */ 1266 /* setting this effectively causes an immediate reload */
1368 m->reset_time = 1; 1267 m->reset_time = 1;
1369 flush_old_maps (); 1268 flush_old_maps ();
1370 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 1269 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1270
1371 if (tmp) 1271 if (tmp)
1372 { 1272 {
1373 enter_exit (tmp, dummy); 1273 enter_exit (tmp, dummy);
1374 free_object (dummy); 1274 dummy->destroy ();
1375 } 1275 }
1276
1376 return 1; 1277 return 1;
1377 } 1278 }
1378 else 1279 else
1379 { 1280 {
1380 player *pl; 1281 player *pl;
1382 1283
1383 /* Need to re-insert player if swap failed for some reason */ 1284 /* Need to re-insert player if swap failed for some reason */
1384 if (tmp) 1285 if (tmp)
1385 { 1286 {
1386 insert_ob_in_map (op, m, NULL, 0); 1287 insert_ob_in_map (op, m, NULL, 0);
1387 free_object (dummy); 1288 dummy->destroy ();
1388 } 1289 }
1389 1290
1390 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); 1291 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1391 for (pl = first_player; pl != NULL; pl = pl->next) 1292
1392 { 1293 for_all_players (pl)
1393 if (pl->ob->map == m && pl->ob != op) 1294 if (pl->ob->map == m && pl->ob != op)
1394 { 1295 {
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); 1296 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1396 playercount++; 1297 playercount++;
1397 } 1298 }
1398 } 1299
1399 if (!playercount) 1300 if (!playercount)
1400 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); 1301 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1401 return 1; 1302 return 1;
1402 } 1303 }
1403} 1304}
1477 { 1378 {
1478 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1379 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1479 return 0; 1380 return 0;
1480 } 1381 }
1481 1382
1482 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1383 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1483 { 1384 {
1484 SET_FLAG (op, FLAG_WIZ); 1385 SET_FLAG (op, FLAG_WIZ);
1485 SET_FLAG (op, FLAG_WAS_WIZ); 1386 SET_FLAG (op, FLAG_WAS_WIZ);
1486 SET_FLAG (op, FLAG_WIZPASS); 1387 SET_FLAG (op, FLAG_WIZPASS);
1487 SET_FLAG (op, FLAG_WIZCAST); 1388 SET_FLAG (op, FLAG_WIZCAST);
1658 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1559 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1659 return 0; 1560 return 0;
1660 } 1561 }
1661 1562
1662 do_learn_spell (op, tmp, special_prayer); 1563 do_learn_spell (op, tmp, special_prayer);
1663 free_object (tmp); 1564 tmp->destroy ();
1664 return 1; 1565 return 1;
1665} 1566}
1666 1567
1667int 1568int
1668command_learn_spell (object *op, char *params) 1569command_learn_spell (object *op, char *params)
2080 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1981 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2081 return 0; 1982 return 0;
2082 } 1983 }
2083 1984
2084 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1985 if (!QUERY_FLAG (right, FLAG_REMOVED))
2085 remove_ob (right); 1986 right->remove ();
2086 inserted = insert_ob_in_ob (right, left); 1987 inserted = insert_ob_in_ob (right, left);
2087 if (left->type == PLAYER) 1988 if (left->type == PLAYER)
2088 if (inserted == right) 1989 if (inserted == right)
2089 esrv_send_item (left, right); 1990 esrv_send_item (left, right);
2090 else 1991 else

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