ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
(Generate patch)

Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.13 by root, Fri Sep 15 23:31:34 2006 UTC vs.
Revision 1.44 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
48 */ 47 */
49static player * 48static player *
50get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
51{ 50{
52 player *pl;
53
54 if (!name) 51 if (!name)
55 return NULL; 52 return NULL;
56 53
57 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 56 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 57 if (pl->ob == op)
68 { 58 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
62
72 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
73 { 64 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 66 return NULL;
76 }
77 return pl;
78}
79
80/**
81 * This command will stress server.
82 */
83int
84command_loadtest (object *op, char *params)
85{
86 uint32 x, y;
87 char buf[1024];
88
89 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
90 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
91 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
92 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
93 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
94 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
95
96 if (!params)
97 return 0;
98
99 if (strncmp (params, "TRUE", 4))
100 return 0;
101
102 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
103
104 for (x = 0; x < settings.worldmaptilesx; x++)
105 {
106 for (y = 0; y < settings.worldmaptilesy; y++)
107 {
108 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
109 command_goto (op, buf);
110 } 67 }
68
69 return pl;
111 } 70 }
112 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
113 return 0; 73 return 0;
114} 74}
115 75
116/** 76/**
117 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
126 op->contr->hidden = 0; 86 op->contr->hidden = 0;
127 op->invisible = 1; 87 op->invisible = 1;
128 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
129 op->map->players++; 89 op->map->players++;
130 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
131 if (!silent_dm) 92 if (!silent_dm)
132 {
133 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
134 }
135 } 94 }
136 else 95 else
137 { 96 {
138 op->contr->hidden = 1; 97 op->contr->hidden = 1;
139 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
140 op->map->players--; 99 op->map->players--;
100
141 if (!silent_dm) 101 if (!silent_dm)
142 {
143 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
144 } 103
145 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
146 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
147 } 106 }
148} 107}
149 108
213 172
214 become_follower (ob, god); 173 become_follower (ob, god);
215 return 1; 174 return 1;
216} 175}
217 176
218/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
219 * Add player's IP to ban_file and kick them off the server
220 * I know most people have dynamic IPs but this is more of a short term
221 * solution if they have to get a new IP to play maybe they'll calm down.
222 * This uses the banish_file in the local directory *not* the ban_file
223 * The action is logged with a ! for easy searching. -tm
224 */
225int
226command_banish (object *op, char *params)
227{
228 player *pl;
229 FILE *banishfile;
230 char buf[MAX_BUF];
231 time_t now;
232
233 if (!params)
234 {
235 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
236 return 1;
237 }
238
239 pl = get_other_player_from_name (op, params);
240 if (!pl)
241 return 1;
242
243 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
244
245 if ((banishfile = fopen (buf, "a")) == NULL)
246 {
247 LOG (llevDebug, "Could not find file banish_file.\n");
248 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
249 return 0;
250 }
251
252 now = time (NULL);
253 /*
254 * Record this as a comment - then we don't have to worry about changing
255 * the parsing code.
256 */
257 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
258 fprintf (banishfile, "*@%s\n", pl->socket.host);
259 fclose (banishfile);
260
261 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
262 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
263 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
264 command_kick (op, (char *) &pl->ob->name);
265 return 1;
266}
267
268int 178int
269command_kick (object *op, char *params) 179command_kick (object *op, char *params)
270{ 180{
271 struct pl *pl; 181 for_all_players (pl)
272
273 for (pl = first_player; pl != NULL; pl = pl->next)
274 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
275 { 183 {
276 object *op = pl->ob; 184 object *op = pl->ob;
277 185
278 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
279 { 187 {
280 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
281 strcpy (op->contr->killer, "kicked"); 189 strcpy (op->contr->killer, "kicked");
282 } 190 }
283 191
284 pl->socket.status = Ns_Dead; 192 pl->ns->destroy ();
285 } 193 }
286 194
287 return 1; 195 return 1;
288} 196}
289 197
198//TODO
199#if 0
290int 200int
291command_save_overlay (object *op, char *params) 201command_save_overlay (object *op, char *params)
292{ 202{
293 if (!op) 203 if (!op)
294 return 0; 204 return 0;
305 215
306 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
307 217
308 return 1; 218 return 1;
309} 219}
310 220#endif
311int
312command_shutdown (object *op, char *params)
313{
314 struct pl *pl;
315
316 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
317 {
318 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
319 return 1;
320 }
321
322 cleanup ();
323 /* not reached */
324 return 1;
325}
326
327int
328command_goto (object *op, char *params)
329{
330 char *name;
331 object *dummy;
332
333 if (!op)
334 return 0;
335
336 if (params == NULL)
337 {
338 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
339 return 1;
340 }
341
342 name = params;
343 dummy = get_object ();
344 dummy->map = op->map;
345 EXIT_PATH (dummy) = name;
346 dummy->name = name;
347
348 enter_exit (op, dummy);
349 free_object (dummy);
350 if (op->contr->loading == NULL)
351 {
352 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
353 }
354
355 return 1;
356}
357
358/* is this function called from somewhere ? -Tero */
359int
360command_generate (object *op, char *params)
361{
362 object *tmp;
363 int nr = 1, i, retry;
364
365 if (!op)
366 return 0;
367
368 if (params != NULL)
369 sscanf (params, "%d", &nr);
370 for (i = 0; i < nr; i++)
371 {
372 retry = 50;
373 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
374 ;
375 if (tmp != NULL)
376 {
377 tmp = insert_ob_in_ob (tmp, op);
378 if (op->type == PLAYER)
379 esrv_send_item (op, tmp);
380 }
381 }
382
383 return 1;
384}
385 221
386int 222int
387command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
388{ 224{
389 int ticks; 225 int ticks;
425 object *dummy; 261 object *dummy;
426 player *pl; 262 player *pl;
427 263
428 if (!op) 264 if (!op)
429 return 0; 265 return 0;
266
430 if (params == NULL) 267 if (params == NULL)
431 { 268 {
432 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
433 return 1; 270 return 1;
434 } 271 }
272
435 pl = get_other_player_from_name (op, params); 273 pl = get_other_player_from_name (op, params);
436 if (!pl) 274 if (!pl)
437 return 1; 275 return 1;
276
438 dummy = get_jail_exit (pl->ob); 277 dummy = get_jail_exit (pl->ob);
439 if (!dummy) 278 if (!dummy)
440 { 279 {
441 /* we have nowhere to send the prisoner.... */ 280 /* we have nowhere to send the prisoner.... */
442 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
443 return 0; 282 return 0;
444 } 283 }
445 enter_exit (pl->ob, dummy); 284
446 free_object (dummy); 285 pl->ob->enter_exit (dummy);
286 dummy->destroy ();
447 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
448 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
449 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
450 return 1; 290 return 1;
451} 291}
475 { 315 {
476 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
477 return 1; 317 return 1;
478 } 318 }
479 319
480 dummy = get_object (); 320 dummy = object::create ();
481 EXIT_PATH (dummy) = op->map->path; 321 EXIT_PATH (dummy) = op->map->path;
482 EXIT_X (dummy) = op->x + freearr_x[i]; 322 EXIT_X (dummy) = op->x + freearr_x[i];
483 EXIT_Y (dummy) = op->y + freearr_y[i]; 323 EXIT_Y (dummy) = op->y + freearr_y[i];
484 enter_exit (pl->ob, dummy); 324 pl->ob->enter_exit (dummy);
485 free_object (dummy); 325 dummy->destroy ();
486 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
487 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
488 328
489 return 1;
490}
491
492/**
493 * Teleport next to target player.
494 */
495
496/* mids 01/16/2002 */
497int
498command_teleport (object *op, char *params)
499{
500 int i;
501 object *dummy;
502 player *pl;
503
504 if (!op)
505 return 0;
506
507 if (params == NULL)
508 {
509 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
510 return 1;
511 }
512
513 pl = get_other_player_from_name (op, params);
514 if (!pl)
515 return 1;
516
517 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
518 if (i == -1)
519 {
520 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
521 return 1;
522 }
523
524 dummy = get_object ();
525 EXIT_PATH (dummy) = pl->ob->map->path;
526 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
527 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
528 enter_exit (op, dummy);
529 free_object (dummy);
530 if (!op->contr->hidden)
531 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
532 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
533 return 1; 329 return 1;
534} 330}
535 331
536/** 332/**
537 * This function is a real mess, because we're stucking getting 333 * This function is a real mess, because we're stucking getting
631 at_spell = archetype::find (cp); 427 at_spell = archetype::find (cp);
632 if (!at_spell || at_spell->clone.type != SPELL) 428 if (!at_spell || at_spell->clone.type != SPELL)
633 at_spell = find_archetype_by_object_name (cp); 429 at_spell = find_archetype_by_object_name (cp);
634 if (!at_spell || at_spell->clone.type != SPELL) 430 if (!at_spell || at_spell->clone.type != SPELL)
635 { 431 {
636 strcpy (spell_name, cp); 432 assign (spell_name, cp);
637 fsp = strchr (spell_name, ' '); 433 fsp = strchr (spell_name, ' ');
638 if (fsp) 434 if (fsp)
639 { 435 {
640 *fsp = 0; 436 *fsp = 0;
641 fsp++; 437 fsp++;
658 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
659 else 455 else
660 { 456 {
661 art = find_artifactlist (at->clone.type)->items; 457 art = find_artifactlist (at->clone.type)->items;
662 458
663 do 459 while (art)
664 { 460 {
665 if (!strcmp (art->item->name, cp)) 461 if (!strcmp (art->item->name, cp))
666 break; 462 break;
463
667 art = art->next; 464 art = art->next;
668 } 465 }
669 while (art != NULL);
670 466
671 if (!art) 467 if (!art)
672 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
673 } 469 }
674 470
687 * Rather than have two different blocks with a lot of similar code, 483 * Rather than have two different blocks with a lot of similar code,
688 * just create one object, do all the processing, and then determine 484 * just create one object, do all the processing, and then determine
689 * if that one object should be inserted or if we need to make copies. 485 * if that one object should be inserted or if we need to make copies.
690 */ 486 */
691 tmp = arch_to_object (at); 487 tmp = arch_to_object (at);
692
693 if (settings.real_wiz == FALSE)
694 SET_FLAG (tmp, FLAG_WAS_WIZ);
695 488
696 if (set_magic) 489 if (set_magic)
697 set_abs_magic (tmp, magic); 490 set_abs_magic (tmp, magic);
698 491
699 if (art) 492 if (art)
821 * so just copying it over should be fine. 614 * so just copying it over should be fine.
822 */ 615 */
823 if (!head) 616 if (!head)
824 { 617 {
825 head = dup; 618 head = dup;
826 copy_object (tmp, dup); 619 tmp->copy_to (dup);
827 } 620 }
828
829 if (settings.real_wiz == FALSE)
830 SET_FLAG (dup, FLAG_WAS_WIZ);
831 621
832 dup->x = op->x + dup->arch->clone.x; 622 dup->x = op->x + dup->arch->clone.x;
833 dup->y = op->y + dup->arch->clone.y; 623 dup->y = op->y + dup->arch->clone.y;
834 dup->map = op->map; 624 dup->map = op->map;
835 625
858 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 648 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
859 { 649 {
860 if (head->x < size_x || head->y < size_y) 650 if (head->x < size_x || head->y < size_y)
861 { 651 {
862 dm_stack_pop (op->contr); 652 dm_stack_pop (op->contr);
863 free_object (head); 653 head->destroy ();
864 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 654 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
865 free_object (tmp); 655 tmp->destroy ();
866 return 1; 656 return 1;
867 } 657 }
868 658
869 check = head; 659 check = head;
870 660
892 682
893 esrv_send_item (op, head); 683 esrv_send_item (op, head);
894 } 684 }
895 685
896 /* free the one we used to copy */ 686 /* free the one we used to copy */
897 free_object (tmp); 687 tmp->destroy ();
898 } 688 }
899 689
900 return 1; 690 return 1;
901} 691}
902 692
944 734
945 tmp = get_dm_object (op->contr, &params, NULL); 735 tmp = get_dm_object (op->contr, &params, NULL);
946 if (!tmp) 736 if (!tmp)
947 return 1; 737 return 1;
948 738
949 dump_object (tmp); 739 char *dump = dump_object (tmp);
950 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 740 new_draw_info (NDI_UNIQUE, 0, op, dump);
741 free (dump);
742
951 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 743 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
952 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 744 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
953 return 1;
954}
955 745
956/**
957 * When DM is possessing a monster, flip aggression on and off, to allow
958 * better motion.
959 */
960int
961command_mon_aggr (object *op, char *params)
962{
963 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
964 {
965 op->enemy = NULL;
966 SET_FLAG (op, FLAG_UNAGGRESSIVE);
967 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
968 }
969 else
970 {
971 CLEAR_FLAG (op, FLAG_FRIENDLY);
972 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
973 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
974 }
975
976 return 1;
977}
978
979/** DM can possess a monster. Basically, this tricks the client into thinking
980 * a given monster, is actually the player it controls. This allows a DM
981 * to inhabit a monster's body, and run around the game with it.
982 * This function is severely broken - it has tons of hardcoded values,
983 */
984int
985command_possess (object *op, char *params)
986{
987 object *victim, *curinv, *nextinv;
988 player *pl;
989 int i;
990 char buf[MAX_BUF];
991
992 victim = NULL;
993 if (params != NULL)
994 {
995 if (sscanf (params, "%d", &i))
996 victim = find_object (i);
997 else if (sscanf (params, "%s", buf))
998 victim = find_object_name (buf);
999 }
1000 if (victim == NULL)
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
1003 return 1;
1004 }
1005
1006 if (victim == op)
1007 {
1008 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
1009 return 1;
1010 }
1011
1012 /* clear out the old inventory */
1013 curinv = op->inv;
1014 while (curinv != NULL)
1015 {
1016 nextinv = curinv->below;
1017 esrv_del_item (op->contr, curinv->count);
1018 curinv = nextinv;
1019 }
1020
1021 /* make the switch */
1022 pl = op->contr;
1023 victim->contr = pl;
1024 pl->ob = victim;
1025 victim->type = PLAYER;
1026 SET_FLAG (victim, FLAG_WIZ);
1027
1028 /* send the inventory to the client */
1029 curinv = victim->inv;
1030 while (curinv != NULL)
1031 {
1032 nextinv = curinv->below;
1033 esrv_send_item (victim, curinv);
1034 curinv = nextinv;
1035 }
1036 /* basic patchup */
1037 /* The use of hard coded values is terrible. Note
1038 * that really, to be fair, this shouldn't get changed at
1039 * all - if you are possessing a kobold, you should have the
1040 * same limitations. As it is, as more body locations are added,
1041 * this will give this player more locations than perhaps
1042 * they should be allowed.
1043 */
1044 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1045 if (i == 1 || i == 6 || i == 8 || i == 9)
1046 victim->body_info[i] = 2;
1047 else
1048 victim->body_info[i] = 1;
1049
1050 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1051 esrv_send_inventory (victim, victim);
1052
1053 fix_player (victim);
1054
1055 do_some_living (victim);
1056 return 1; 746 return 1;
1057} 747}
1058 748
1059int 749int
1060command_patch (object *op, char *params) 750command_patch (object *op, char *params)
1075 return 1; 765 return 1;
1076 } 766 }
1077 767
1078 if ((arg2 = strchr (arg, ' '))) 768 if ((arg2 = strchr (arg, ' ')))
1079 arg2++; 769 arg2++;
1080 if (settings.real_wiz == FALSE) 770
1081 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1082 if (set_variable (tmp, arg) == -1) 771 if (set_variable (tmp, arg) == -1)
1083 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 772 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1084 else 773 else
1085 {
1086 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 774 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
1087 }
1088 775
1089 return 1; 776 return 1;
1090} 777}
1091 778
1092int 779int
1119 dm_stack_pop (op->contr); 806 dm_stack_pop (op->contr);
1120 807
1121 /* Always work on the head - otherwise object will get in odd state */ 808 /* Always work on the head - otherwise object will get in odd state */
1122 if (tmp->head) 809 if (tmp->head)
1123 tmp = tmp->head; 810 tmp = tmp->head;
1124 remove_ob (tmp); 811 tmp->remove ();
1125 return 1; 812 return 1;
1126} 813}
1127 814
1128int 815int
1129command_free (object *op, char *params) 816command_free (object *op, char *params)
1141 828
1142 if (from != STACK_FROM_STACK) 829 if (from != STACK_FROM_STACK)
1143 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 830 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1144 dm_stack_pop (op->contr); 831 dm_stack_pop (op->contr);
1145 832
1146 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1147 {
1148 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1149 remove_ob (tmp);
1150 }
1151
1152 if (tmp->head) 833 if (tmp->head)
1153 tmp = tmp->head; 834 tmp = tmp->head;
1154 free_object (tmp); 835
836 tmp->destroy ();
1155 return 1; 837 return 1;
1156} 838}
1157 839
1158/** 840/**
1159 * This adds exp to a player. We now allow adding to a specific skill. 841 * This adds exp to a player. We now allow adding to a specific skill.
1162command_addexp (object *op, char *params) 844command_addexp (object *op, char *params)
1163{ 845{
1164 char buf[MAX_BUF], skill[MAX_BUF]; 846 char buf[MAX_BUF], skill[MAX_BUF];
1165 int i, q; 847 int i, q;
1166 object *skillob = NULL; 848 object *skillob = NULL;
1167 player *pl;
1168 849
1169 skill[0] = '\0'; 850 skill[0] = '\0';
1170 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 851 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1171 { 852 {
1172 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 853 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1173 return 1; 854 return 1;
1174 } 855 }
1175 856
1176 for (pl = first_player; pl != NULL; pl = pl->next) 857 for_all_players (pl)
1177 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 858 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1178 break;
1179
1180 if (pl == NULL)
1181 { 859 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1183 return 1;
1184 }
1185
1186 if (q >= 3) 860 if (q >= 3)
1187 { 861 {
1188 skillob = find_skill_by_name (pl->ob, skill); 862 skillob = find_skill_by_name (pl->ob, skill);
1189 if (!skillob) 863 if (!skillob)
1190 { 864 {
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 865 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
866 return 1;
867 }
868
869 i = check_exp_adjust (skillob, i);
870 skillob->stats.exp += i;
871 calc_perm_exp (skillob);
872 player_lvl_adj (pl->ob, skillob);
873 }
874
875 pl->ob->stats.exp += i;
876 calc_perm_exp (pl->ob);
877 player_lvl_adj (pl->ob, NULL);
878
1192 return 1; 879 return 1;
1193 } 880 }
1194 881
1195 i = check_exp_adjust (skillob, i); 882 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1196 skillob->stats.exp += i;
1197 calc_perm_exp (skillob);
1198 player_lvl_adj (pl->ob, skillob);
1199 }
1200
1201 pl->ob->stats.exp += i;
1202 calc_perm_exp (pl->ob);
1203 player_lvl_adj (pl->ob, NULL);
1204
1205 if (settings.real_wiz == FALSE)
1206 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1207 return 1; 883 return 1;
1208} 884}
1209 885
1210/**************************************************************************/ 886/**************************************************************************/
1211 887
1217 893
1218int 894int
1219command_stats (object *op, char *params) 895command_stats (object *op, char *params)
1220{ 896{
1221 char thing[20]; 897 char thing[20];
1222 player *pl;
1223 char buf[MAX_BUF]; 898 char buf[MAX_BUF];
1224 899
1225 thing[0] = '\0'; 900 thing[0] = '\0';
1226 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 901 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1227 { 902 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 903 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1229 return 1; 904 return 1;
1230 } 905 }
1231 906
1232 for (pl = first_player; pl != NULL; pl = pl->next) 907 for_all_players (pl)
1233 if (!strcmp (pl->ob->name, thing)) 908 if (!strcmp (pl->ob->name, thing))
1234 { 909 {
1235 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 910 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1236 new_draw_info (NDI_UNIQUE, 0, op, buf); 911 new_draw_info (NDI_UNIQUE, 0, op, buf);
1237 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 912 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1238 new_draw_info (NDI_UNIQUE, 0, op, buf); 913 new_draw_info (NDI_UNIQUE, 0, op, buf);
1239 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 914 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1240 new_draw_info (NDI_UNIQUE, 0, op, buf); 915 new_draw_info (NDI_UNIQUE, 0, op, buf);
1241 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 916 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1242 new_draw_info (NDI_UNIQUE, 0, op, buf); 917 new_draw_info (NDI_UNIQUE, 0, op, buf);
1243 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 918 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1244 new_draw_info (NDI_UNIQUE, 0, op, buf); 919 new_draw_info (NDI_UNIQUE, 0, op, buf);
1245 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 920 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1246 new_draw_info (NDI_UNIQUE, 0, op, buf); 921 new_draw_info (NDI_UNIQUE, 0, op, buf);
1247 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 922 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1248 new_draw_info (NDI_UNIQUE, 0, op, buf); 923 new_draw_info (NDI_UNIQUE, 0, op, buf);
1249 break; 924 return 1;
1250 } 925 }
1251 if (pl == NULL) 926
1252 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 927 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1253 return 1; 928 return 1;
1254} 929}
1255 930
1256int 931int
1257command_abil (object *op, char *params) 932command_abil (object *op, char *params)
1258{ 933{
1259 char thing[20], thing2[20]; 934 char thing[20], thing2[20];
1260 int iii; 935 int iii;
1261 player *pl;
1262 char buf[MAX_BUF]; 936 char buf[MAX_BUF];
1263 937
1264 iii = 0; 938 iii = 0;
1265 thing[0] = '\0'; 939 thing[0] = '\0';
1266 thing2[0] = '\0'; 940 thing2[0] = '\0';
1280 { 954 {
1281 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 955 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1282 return 1; 956 return 1;
1283 } 957 }
1284 958
1285 for (pl = first_player; pl != NULL; pl = pl->next) 959 for_all_players (pl)
1286 { 960 {
1287 if (!strcmp (pl->ob->name, thing)) 961 if (!strcmp (pl->ob->name, thing))
1288 { 962 {
1289 if (settings.real_wiz == FALSE)
1290 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1291 if (!strcmp ("str", thing2))
1292 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 963 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1293 if (!strcmp ("dex", thing2))
1294 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 964 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1295 if (!strcmp ("con", thing2))
1296 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 965 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1297 if (!strcmp ("wis", thing2))
1298 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 966 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1299 if (!strcmp ("cha", thing2))
1300 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 967 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1301 if (!strcmp ("int", thing2))
1302 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 968 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1303 if (!strcmp ("pow", thing2))
1304 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 969 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970
1305 sprintf (buf, "%s has been altered.", &pl->ob->name); 971 sprintf (buf, "%s has been altered.", &pl->ob->name);
1306 new_draw_info (NDI_UNIQUE, 0, op, buf); 972 new_draw_info (NDI_UNIQUE, 0, op, buf);
1307 fix_player (pl->ob); 973 pl->ob->update_stats ();
1308 return 1; 974 return 1;
1309 } 975 }
1310 } 976 }
1311 977
1312 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 978 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1313 return 1; 979 return 1;
1314} 980}
1315 981
1316int 982int
1317command_reset (object *op, char *params)
1318{
1319 mapstruct *m;
1320 object *dummy = NULL, *tmp = NULL;
1321
1322 if (params == NULL)
1323 {
1324 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1325 return 1;
1326 }
1327
1328 if (strcmp (params, ".") == 0)
1329 params = op->map->path;
1330 m = has_been_loaded (params);
1331 if (m == NULL)
1332 {
1333 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1334 return 1;
1335 }
1336
1337 if (m->in_memory != MAP_SWAPPED)
1338 {
1339 if (m->in_memory != MAP_IN_MEMORY)
1340 {
1341 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1342 return 0;
1343 }
1344
1345 /*
1346 * Only attempt to remove the player that is doing the reset, and not other
1347 * players or wiz's.
1348 */
1349 if (op->map == m)
1350 {
1351 dummy = get_object ();
1352 dummy->map = NULL;
1353 EXIT_X (dummy) = op->x;
1354 EXIT_Y (dummy) = op->y;
1355 EXIT_PATH (dummy) = op->map->path;
1356 remove_ob (op);
1357 op->map = NULL;
1358 tmp = op;
1359 }
1360 swap_map (m);
1361 }
1362
1363 if (m->in_memory == MAP_SWAPPED)
1364 {
1365 LOG (llevDebug, "Resetting map %s.\n", m->path);
1366
1367 /* setting this effectively causes an immediate reload */
1368 m->reset_time = 1;
1369 flush_old_maps ();
1370 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1371 if (tmp)
1372 {
1373 enter_exit (tmp, dummy);
1374 free_object (dummy);
1375 }
1376 return 1;
1377 }
1378 else
1379 {
1380 player *pl;
1381 int playercount = 0;
1382
1383 /* Need to re-insert player if swap failed for some reason */
1384 if (tmp)
1385 {
1386 insert_ob_in_map (op, m, NULL, 0);
1387 free_object (dummy);
1388 }
1389
1390 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1391 for (pl = first_player; pl != NULL; pl = pl->next)
1392 {
1393 if (pl->ob->map == m && pl->ob != op)
1394 {
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1396 playercount++;
1397 }
1398 }
1399 if (!playercount)
1400 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1401 return 1;
1402 }
1403}
1404
1405int
1406command_nowiz (object *op, char *params) 983command_nowiz (object *op, char *params)
1407{ /* 'noadm' is alias */ 984{ /* 'nodm' is alias */
1408 CLEAR_FLAG (op, FLAG_WIZ); 985 CLEAR_FLAG (op, FLAG_WIZ);
1409 CLEAR_FLAG (op, FLAG_WIZPASS); 986 CLEAR_FLAG (op, FLAG_WIZPASS);
1410 CLEAR_FLAG (op, FLAG_WIZCAST); 987 CLEAR_FLAG (op, FLAG_WIZCAST);
1411 988
1412 if (settings.real_wiz == TRUE)
1413 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1414 if (op->contr->hidden) 989 if (op->contr->hidden)
1415 { 990 {
1416 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 991 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1417 op->map->players++; 992 op->map->players++;
1418 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 993 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1477 { 1052 {
1478 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1053 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1479 return 0; 1054 return 0;
1480 } 1055 }
1481 1056
1482 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1057 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1483 { 1058 {
1484 SET_FLAG (op, FLAG_WIZ); 1059 SET_FLAG (op, FLAG_WIZ);
1485 SET_FLAG (op, FLAG_WAS_WIZ);
1486 SET_FLAG (op, FLAG_WIZPASS); 1060 SET_FLAG (op, FLAG_WIZPASS);
1487 SET_FLAG (op, FLAG_WIZCAST); 1061 SET_FLAG (op, FLAG_WIZCAST);
1062
1488 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1063 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1489 /* 1064 /*
1490 * Remove setting flying here - that won't work, because next 1065 * Remove setting flying here - that won't work, because next
1491 * fix_player() is called that will get cleared - proper solution 1066 * fix_player() is called that will get cleared - proper solution
1492 * is probably something like a wiz_force which gives that and any 1067 * is probably something like a wiz_force which gives that and any
1527command_invisible (object *op, char *params) 1102command_invisible (object *op, char *params)
1528{ 1103{
1529 if (op) 1104 if (op)
1530 { 1105 {
1531 op->invisible += 100; 1106 op->invisible += 100;
1532 update_object (op, UP_OBJ_FACE); 1107 update_object (op, UP_OBJ_CHANGE);
1533 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1108 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1534 } 1109 }
1535 1110
1536 return 0; 1111 return 0;
1537} 1112}
1658 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1233 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1659 return 0; 1234 return 0;
1660 } 1235 }
1661 1236
1662 do_learn_spell (op, tmp, special_prayer); 1237 do_learn_spell (op, tmp, special_prayer);
1663 free_object (tmp); 1238 tmp->destroy ();
1664 return 1; 1239 return 1;
1665} 1240}
1666 1241
1667int 1242int
1668command_learn_spell (object *op, char *params) 1243command_learn_spell (object *op, char *params)
2080 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2081 return 0; 1656 return 0;
2082 } 1657 }
2083 1658
2084 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1659 if (!QUERY_FLAG (right, FLAG_REMOVED))
2085 remove_ob (right); 1660 right->remove ();
2086 inserted = insert_ob_in_ob (right, left); 1661 inserted = insert_ob_in_ob (right, left);
2087 if (left->type == PLAYER) 1662 if (left->type == PLAYER)
2088 if (inserted == right) 1663 if (inserted == right)
2089 esrv_send_item (left, right); 1664 esrv_send_item (left, right);
2090 else 1665 else

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines