1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
76 | } |
|
|
77 | return pl; |
|
|
78 | } |
|
|
79 | |
|
|
80 | /** |
|
|
81 | * This command will stress server. |
|
|
82 | */ |
|
|
83 | int |
|
|
84 | command_loadtest (object *op, char *params) |
|
|
85 | { |
|
|
86 | uint32 x, y; |
|
|
87 | char buf[1024]; |
|
|
88 | |
|
|
89 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
90 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
91 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
92 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
93 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
94 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
95 | |
|
|
96 | if (!params) |
|
|
97 | return 0; |
|
|
98 | |
|
|
99 | if (strncmp (params, "TRUE", 4)) |
|
|
100 | return 0; |
|
|
101 | |
|
|
102 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
103 | |
|
|
104 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
|
105 | { |
|
|
106 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
|
107 | { |
|
|
108 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
|
109 | command_goto (op, buf); |
|
|
110 | } |
67 | } |
|
|
68 | |
|
|
69 | return pl; |
111 | } |
70 | } |
112 | |
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
113 | return 0; |
73 | return 0; |
114 | } |
74 | } |
115 | |
75 | |
116 | /** |
76 | /** |
117 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
… | |
… | |
126 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
127 | op->invisible = 1; |
87 | op->invisible = 1; |
128 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
129 | op->map->players++; |
89 | op->map->players++; |
130 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
131 | if (!silent_dm) |
92 | if (!silent_dm) |
132 | { |
|
|
133 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
134 | } |
|
|
135 | } |
94 | } |
136 | else |
95 | else |
137 | { |
96 | { |
138 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
139 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
141 | if (!silent_dm) |
101 | if (!silent_dm) |
142 | { |
|
|
143 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 | } |
103 | |
145 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
146 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 | } |
106 | } |
148 | } |
107 | } |
149 | |
108 | |
… | |
… | |
213 | |
172 | |
214 | become_follower (ob, god); |
173 | become_follower (ob, god); |
215 | return 1; |
174 | return 1; |
216 | } |
175 | } |
217 | |
176 | |
218 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
219 | * Add player's IP to ban_file and kick them off the server |
|
|
220 | * I know most people have dynamic IPs but this is more of a short term |
|
|
221 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
222 | * This uses the banish_file in the local directory *not* the ban_file |
|
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223 | * The action is logged with a ! for easy searching. -tm |
|
|
224 | */ |
|
|
225 | int |
|
|
226 | command_banish (object *op, char *params) |
|
|
227 | { |
|
|
228 | player *pl; |
|
|
229 | FILE *banishfile; |
|
|
230 | char buf[MAX_BUF]; |
|
|
231 | time_t now; |
|
|
232 | |
|
|
233 | if (!params) |
|
|
234 | { |
|
|
235 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
236 | return 1; |
|
|
237 | } |
|
|
238 | |
|
|
239 | pl = get_other_player_from_name (op, params); |
|
|
240 | if (!pl) |
|
|
241 | return 1; |
|
|
242 | |
|
|
243 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
244 | |
|
|
245 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
246 | { |
|
|
247 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
249 | return 0; |
|
|
250 | } |
|
|
251 | |
|
|
252 | now = time (NULL); |
|
|
253 | /* |
|
|
254 | * Record this as a comment - then we don't have to worry about changing |
|
|
255 | * the parsing code. |
|
|
256 | */ |
|
|
257 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
258 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
259 | fclose (banishfile); |
|
|
260 | |
|
|
261 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
262 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
263 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
264 | command_kick (op, (char *) &pl->ob->name); |
|
|
265 | return 1; |
|
|
266 | } |
|
|
267 | |
|
|
268 | int |
178 | int |
269 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
270 | { |
180 | { |
271 | struct pl *pl; |
181 | for_all_players (pl) |
272 | |
|
|
273 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
274 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
275 | { |
183 | { |
276 | object *op = pl->ob; |
184 | object *op = pl->ob; |
277 | |
185 | |
278 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
279 | { |
187 | { |
280 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
281 | strcpy (op->contr->killer, "kicked"); |
189 | strcpy (op->contr->killer, "kicked"); |
282 | } |
190 | } |
283 | |
191 | |
284 | pl->socket.status = Ns_Dead; |
192 | pl->ns->destroy (); |
285 | } |
193 | } |
286 | |
194 | |
287 | return 1; |
195 | return 1; |
288 | } |
196 | } |
289 | |
197 | |
|
|
198 | //TODO |
|
|
199 | #if 0 |
290 | int |
200 | int |
291 | command_save_overlay (object *op, char *params) |
201 | command_save_overlay (object *op, char *params) |
292 | { |
202 | { |
293 | if (!op) |
203 | if (!op) |
294 | return 0; |
204 | return 0; |
… | |
… | |
305 | |
215 | |
306 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
307 | |
217 | |
308 | return 1; |
218 | return 1; |
309 | } |
219 | } |
310 | |
220 | #endif |
311 | int |
|
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312 | command_shutdown (object *op, char *params) |
|
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313 | { |
|
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314 | struct pl *pl; |
|
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315 | |
|
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316 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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317 | { |
|
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318 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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319 | return 1; |
|
|
320 | } |
|
|
321 | |
|
|
322 | cleanup (); |
|
|
323 | /* not reached */ |
|
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324 | return 1; |
|
|
325 | } |
|
|
326 | |
|
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327 | int |
|
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328 | command_goto (object *op, char *params) |
|
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329 | { |
|
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330 | char *name; |
|
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331 | object *dummy; |
|
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332 | |
|
|
333 | if (!op) |
|
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334 | return 0; |
|
|
335 | |
|
|
336 | if (params == NULL) |
|
|
337 | { |
|
|
338 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
339 | return 1; |
|
|
340 | } |
|
|
341 | |
|
|
342 | name = params; |
|
|
343 | dummy = get_object (); |
|
|
344 | dummy->map = op->map; |
|
|
345 | EXIT_PATH (dummy) = name; |
|
|
346 | dummy->name = name; |
|
|
347 | |
|
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348 | enter_exit (op, dummy); |
|
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349 | free_object (dummy); |
|
|
350 | if (op->contr->loading == NULL) |
|
|
351 | { |
|
|
352 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
353 | } |
|
|
354 | |
|
|
355 | return 1; |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* is this function called from somewhere ? -Tero */ |
|
|
359 | int |
|
|
360 | command_generate (object *op, char *params) |
|
|
361 | { |
|
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362 | object *tmp; |
|
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363 | int nr = 1, i, retry; |
|
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364 | |
|
|
365 | if (!op) |
|
|
366 | return 0; |
|
|
367 | |
|
|
368 | if (params != NULL) |
|
|
369 | sscanf (params, "%d", &nr); |
|
|
370 | for (i = 0; i < nr; i++) |
|
|
371 | { |
|
|
372 | retry = 50; |
|
|
373 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
374 | ; |
|
|
375 | if (tmp != NULL) |
|
|
376 | { |
|
|
377 | tmp = insert_ob_in_ob (tmp, op); |
|
|
378 | if (op->type == PLAYER) |
|
|
379 | esrv_send_item (op, tmp); |
|
|
380 | } |
|
|
381 | } |
|
|
382 | |
|
|
383 | return 1; |
|
|
384 | } |
|
|
385 | |
221 | |
386 | int |
222 | int |
387 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
388 | { |
224 | { |
389 | int ticks; |
225 | int ticks; |
… | |
… | |
425 | object *dummy; |
261 | object *dummy; |
426 | player *pl; |
262 | player *pl; |
427 | |
263 | |
428 | if (!op) |
264 | if (!op) |
429 | return 0; |
265 | return 0; |
|
|
266 | |
430 | if (params == NULL) |
267 | if (params == NULL) |
431 | { |
268 | { |
432 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
269 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
433 | return 1; |
270 | return 1; |
434 | } |
271 | } |
|
|
272 | |
435 | pl = get_other_player_from_name (op, params); |
273 | pl = get_other_player_from_name (op, params); |
436 | if (!pl) |
274 | if (!pl) |
437 | return 1; |
275 | return 1; |
|
|
276 | |
438 | dummy = get_jail_exit (pl->ob); |
277 | dummy = get_jail_exit (pl->ob); |
439 | if (!dummy) |
278 | if (!dummy) |
440 | { |
279 | { |
441 | /* we have nowhere to send the prisoner.... */ |
280 | /* we have nowhere to send the prisoner.... */ |
442 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
443 | return 0; |
282 | return 0; |
444 | } |
283 | } |
445 | enter_exit (pl->ob, dummy); |
284 | |
446 | free_object (dummy); |
285 | pl->ob->enter_exit (dummy); |
|
|
286 | dummy->destroy (); |
447 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
448 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
449 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
450 | return 1; |
290 | return 1; |
451 | } |
291 | } |
… | |
… | |
475 | { |
315 | { |
476 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
477 | return 1; |
317 | return 1; |
478 | } |
318 | } |
479 | |
319 | |
480 | dummy = get_object (); |
320 | dummy = object::create (); |
481 | EXIT_PATH (dummy) = op->map->path; |
321 | EXIT_PATH (dummy) = op->map->path; |
482 | EXIT_X (dummy) = op->x + freearr_x[i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
483 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
484 | enter_exit (pl->ob, dummy); |
324 | pl->ob->enter_exit (dummy); |
485 | free_object (dummy); |
325 | dummy->destroy (); |
486 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
487 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
488 | |
328 | |
489 | return 1; |
|
|
490 | } |
|
|
491 | |
|
|
492 | /** |
|
|
493 | * Teleport next to target player. |
|
|
494 | */ |
|
|
495 | |
|
|
496 | /* mids 01/16/2002 */ |
|
|
497 | int |
|
|
498 | command_teleport (object *op, char *params) |
|
|
499 | { |
|
|
500 | int i; |
|
|
501 | object *dummy; |
|
|
502 | player *pl; |
|
|
503 | |
|
|
504 | if (!op) |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | if (params == NULL) |
|
|
508 | { |
|
|
509 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
510 | return 1; |
|
|
511 | } |
|
|
512 | |
|
|
513 | pl = get_other_player_from_name (op, params); |
|
|
514 | if (!pl) |
|
|
515 | return 1; |
|
|
516 | |
|
|
517 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
518 | if (i == -1) |
|
|
519 | { |
|
|
520 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
521 | return 1; |
|
|
522 | } |
|
|
523 | |
|
|
524 | dummy = get_object (); |
|
|
525 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
526 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
527 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
528 | enter_exit (op, dummy); |
|
|
529 | free_object (dummy); |
|
|
530 | if (!op->contr->hidden) |
|
|
531 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
532 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
533 | return 1; |
329 | return 1; |
534 | } |
330 | } |
535 | |
331 | |
536 | /** |
332 | /** |
537 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
… | |
… | |
631 | at_spell = archetype::find (cp); |
427 | at_spell = archetype::find (cp); |
632 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->clone.type != SPELL) |
633 | at_spell = find_archetype_by_object_name (cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
634 | if (!at_spell || at_spell->clone.type != SPELL) |
430 | if (!at_spell || at_spell->clone.type != SPELL) |
635 | { |
431 | { |
636 | strcpy (spell_name, cp); |
432 | assign (spell_name, cp); |
637 | fsp = strchr (spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
638 | if (fsp) |
434 | if (fsp) |
639 | { |
435 | { |
640 | *fsp = 0; |
436 | *fsp = 0; |
641 | fsp++; |
437 | fsp++; |
… | |
… | |
658 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
659 | else |
455 | else |
660 | { |
456 | { |
661 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->clone.type)->items; |
662 | |
458 | |
663 | do |
459 | while (art) |
664 | { |
460 | { |
665 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
666 | break; |
462 | break; |
|
|
463 | |
667 | art = art->next; |
464 | art = art->next; |
668 | } |
465 | } |
669 | while (art != NULL); |
|
|
670 | |
466 | |
671 | if (!art) |
467 | if (!art) |
672 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
673 | } |
469 | } |
674 | |
470 | |
… | |
… | |
687 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
688 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
689 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
690 | */ |
486 | */ |
691 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
692 | |
|
|
693 | if (settings.real_wiz == FALSE) |
|
|
694 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
695 | |
488 | |
696 | if (set_magic) |
489 | if (set_magic) |
697 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
698 | |
491 | |
699 | if (art) |
492 | if (art) |
… | |
… | |
821 | * so just copying it over should be fine. |
614 | * so just copying it over should be fine. |
822 | */ |
615 | */ |
823 | if (!head) |
616 | if (!head) |
824 | { |
617 | { |
825 | head = dup; |
618 | head = dup; |
826 | copy_object (tmp, dup); |
619 | tmp->copy_to (dup); |
827 | } |
620 | } |
828 | |
|
|
829 | if (settings.real_wiz == FALSE) |
|
|
830 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
831 | |
621 | |
832 | dup->x = op->x + dup->arch->clone.x; |
622 | dup->x = op->x + dup->arch->clone.x; |
833 | dup->y = op->y + dup->arch->clone.y; |
623 | dup->y = op->y + dup->arch->clone.y; |
834 | dup->map = op->map; |
624 | dup->map = op->map; |
835 | |
625 | |
… | |
… | |
858 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
648 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
859 | { |
649 | { |
860 | if (head->x < size_x || head->y < size_y) |
650 | if (head->x < size_x || head->y < size_y) |
861 | { |
651 | { |
862 | dm_stack_pop (op->contr); |
652 | dm_stack_pop (op->contr); |
863 | free_object (head); |
653 | head->destroy (); |
864 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
654 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
865 | free_object (tmp); |
655 | tmp->destroy (); |
866 | return 1; |
656 | return 1; |
867 | } |
657 | } |
868 | |
658 | |
869 | check = head; |
659 | check = head; |
870 | |
660 | |
… | |
… | |
892 | |
682 | |
893 | esrv_send_item (op, head); |
683 | esrv_send_item (op, head); |
894 | } |
684 | } |
895 | |
685 | |
896 | /* free the one we used to copy */ |
686 | /* free the one we used to copy */ |
897 | free_object (tmp); |
687 | tmp->destroy (); |
898 | } |
688 | } |
899 | |
689 | |
900 | return 1; |
690 | return 1; |
901 | } |
691 | } |
902 | |
692 | |
… | |
… | |
944 | |
734 | |
945 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
735 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
946 | if (!tmp) |
736 | if (!tmp) |
947 | return 1; |
737 | return 1; |
948 | |
738 | |
949 | dump_object (tmp); |
739 | char *dump = dump_object (tmp); |
950 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
740 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
741 | free (dump); |
|
|
742 | |
951 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
743 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
952 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
953 | return 1; |
|
|
954 | } |
|
|
955 | |
745 | |
956 | /** |
|
|
957 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
958 | * better motion. |
|
|
959 | */ |
|
|
960 | int |
|
|
961 | command_mon_aggr (object *op, char *params) |
|
|
962 | { |
|
|
963 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
964 | { |
|
|
965 | op->enemy = NULL; |
|
|
966 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
967 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
968 | } |
|
|
969 | else |
|
|
970 | { |
|
|
971 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
972 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
973 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
974 | } |
|
|
975 | |
|
|
976 | return 1; |
|
|
977 | } |
|
|
978 | |
|
|
979 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
980 | * a given monster, is actually the player it controls. This allows a DM |
|
|
981 | * to inhabit a monster's body, and run around the game with it. |
|
|
982 | * This function is severely broken - it has tons of hardcoded values, |
|
|
983 | */ |
|
|
984 | int |
|
|
985 | command_possess (object *op, char *params) |
|
|
986 | { |
|
|
987 | object *victim, *curinv, *nextinv; |
|
|
988 | player *pl; |
|
|
989 | int i; |
|
|
990 | char buf[MAX_BUF]; |
|
|
991 | |
|
|
992 | victim = NULL; |
|
|
993 | if (params != NULL) |
|
|
994 | { |
|
|
995 | if (sscanf (params, "%d", &i)) |
|
|
996 | victim = find_object (i); |
|
|
997 | else if (sscanf (params, "%s", buf)) |
|
|
998 | victim = find_object_name (buf); |
|
|
999 | } |
|
|
1000 | if (victim == NULL) |
|
|
1001 | { |
|
|
1002 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
1003 | return 1; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | if (victim == op) |
|
|
1007 | { |
|
|
1008 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1009 | return 1; |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | /* clear out the old inventory */ |
|
|
1013 | curinv = op->inv; |
|
|
1014 | while (curinv != NULL) |
|
|
1015 | { |
|
|
1016 | nextinv = curinv->below; |
|
|
1017 | esrv_del_item (op->contr, curinv->count); |
|
|
1018 | curinv = nextinv; |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | /* make the switch */ |
|
|
1022 | pl = op->contr; |
|
|
1023 | victim->contr = pl; |
|
|
1024 | pl->ob = victim; |
|
|
1025 | victim->type = PLAYER; |
|
|
1026 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1027 | |
|
|
1028 | /* send the inventory to the client */ |
|
|
1029 | curinv = victim->inv; |
|
|
1030 | while (curinv != NULL) |
|
|
1031 | { |
|
|
1032 | nextinv = curinv->below; |
|
|
1033 | esrv_send_item (victim, curinv); |
|
|
1034 | curinv = nextinv; |
|
|
1035 | } |
|
|
1036 | /* basic patchup */ |
|
|
1037 | /* The use of hard coded values is terrible. Note |
|
|
1038 | * that really, to be fair, this shouldn't get changed at |
|
|
1039 | * all - if you are possessing a kobold, you should have the |
|
|
1040 | * same limitations. As it is, as more body locations are added, |
|
|
1041 | * this will give this player more locations than perhaps |
|
|
1042 | * they should be allowed. |
|
|
1043 | */ |
|
|
1044 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1045 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1046 | victim->body_info[i] = 2; |
|
|
1047 | else |
|
|
1048 | victim->body_info[i] = 1; |
|
|
1049 | |
|
|
1050 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1051 | esrv_send_inventory (victim, victim); |
|
|
1052 | |
|
|
1053 | fix_player (victim); |
|
|
1054 | |
|
|
1055 | do_some_living (victim); |
|
|
1056 | return 1; |
746 | return 1; |
1057 | } |
747 | } |
1058 | |
748 | |
1059 | int |
749 | int |
1060 | command_patch (object *op, char *params) |
750 | command_patch (object *op, char *params) |
… | |
… | |
1075 | return 1; |
765 | return 1; |
1076 | } |
766 | } |
1077 | |
767 | |
1078 | if ((arg2 = strchr (arg, ' '))) |
768 | if ((arg2 = strchr (arg, ' '))) |
1079 | arg2++; |
769 | arg2++; |
1080 | if (settings.real_wiz == FALSE) |
770 | |
1081 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1082 | if (set_variable (tmp, arg) == -1) |
771 | if (set_variable (tmp, arg) == -1) |
1083 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1084 | else |
773 | else |
1085 | { |
|
|
1086 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
774 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1087 | } |
|
|
1088 | |
775 | |
1089 | return 1; |
776 | return 1; |
1090 | } |
777 | } |
1091 | |
778 | |
1092 | int |
779 | int |
… | |
… | |
1119 | dm_stack_pop (op->contr); |
806 | dm_stack_pop (op->contr); |
1120 | |
807 | |
1121 | /* Always work on the head - otherwise object will get in odd state */ |
808 | /* Always work on the head - otherwise object will get in odd state */ |
1122 | if (tmp->head) |
809 | if (tmp->head) |
1123 | tmp = tmp->head; |
810 | tmp = tmp->head; |
1124 | remove_ob (tmp); |
811 | tmp->remove (); |
1125 | return 1; |
812 | return 1; |
1126 | } |
813 | } |
1127 | |
814 | |
1128 | int |
815 | int |
1129 | command_free (object *op, char *params) |
816 | command_free (object *op, char *params) |
… | |
… | |
1141 | |
828 | |
1142 | if (from != STACK_FROM_STACK) |
829 | if (from != STACK_FROM_STACK) |
1143 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
830 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1144 | dm_stack_pop (op->contr); |
831 | dm_stack_pop (op->contr); |
1145 | |
832 | |
1146 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1147 | { |
|
|
1148 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1149 | remove_ob (tmp); |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | if (tmp->head) |
833 | if (tmp->head) |
1153 | tmp = tmp->head; |
834 | tmp = tmp->head; |
1154 | free_object (tmp); |
835 | |
|
|
836 | tmp->destroy (); |
1155 | return 1; |
837 | return 1; |
1156 | } |
838 | } |
1157 | |
839 | |
1158 | /** |
840 | /** |
1159 | * This adds exp to a player. We now allow adding to a specific skill. |
841 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1162 | command_addexp (object *op, char *params) |
844 | command_addexp (object *op, char *params) |
1163 | { |
845 | { |
1164 | char buf[MAX_BUF], skill[MAX_BUF]; |
846 | char buf[MAX_BUF], skill[MAX_BUF]; |
1165 | int i, q; |
847 | int i, q; |
1166 | object *skillob = NULL; |
848 | object *skillob = NULL; |
1167 | player *pl; |
|
|
1168 | |
849 | |
1169 | skill[0] = '\0'; |
850 | skill[0] = '\0'; |
1170 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
851 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1171 | { |
852 | { |
1172 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1173 | return 1; |
854 | return 1; |
1174 | } |
855 | } |
1175 | |
856 | |
1176 | for (pl = first_player; pl != NULL; pl = pl->next) |
857 | for_all_players (pl) |
1177 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
858 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1178 | break; |
|
|
1179 | |
|
|
1180 | if (pl == NULL) |
|
|
1181 | { |
859 | { |
1182 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1183 | return 1; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (q >= 3) |
860 | if (q >= 3) |
1187 | { |
861 | { |
1188 | skillob = find_skill_by_name (pl->ob, skill); |
862 | skillob = find_skill_by_name (pl->ob, skill); |
1189 | if (!skillob) |
863 | if (!skillob) |
1190 | { |
864 | { |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
865 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
866 | return 1; |
|
|
867 | } |
|
|
868 | |
|
|
869 | i = check_exp_adjust (skillob, i); |
|
|
870 | skillob->stats.exp += i; |
|
|
871 | calc_perm_exp (skillob); |
|
|
872 | player_lvl_adj (pl->ob, skillob); |
|
|
873 | } |
|
|
874 | |
|
|
875 | pl->ob->stats.exp += i; |
|
|
876 | calc_perm_exp (pl->ob); |
|
|
877 | player_lvl_adj (pl->ob, NULL); |
|
|
878 | |
1192 | return 1; |
879 | return 1; |
1193 | } |
880 | } |
1194 | |
881 | |
1195 | i = check_exp_adjust (skillob, i); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1196 | skillob->stats.exp += i; |
|
|
1197 | calc_perm_exp (skillob); |
|
|
1198 | player_lvl_adj (pl->ob, skillob); |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | pl->ob->stats.exp += i; |
|
|
1202 | calc_perm_exp (pl->ob); |
|
|
1203 | player_lvl_adj (pl->ob, NULL); |
|
|
1204 | |
|
|
1205 | if (settings.real_wiz == FALSE) |
|
|
1206 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1207 | return 1; |
883 | return 1; |
1208 | } |
884 | } |
1209 | |
885 | |
1210 | /**************************************************************************/ |
886 | /**************************************************************************/ |
1211 | |
887 | |
… | |
… | |
1217 | |
893 | |
1218 | int |
894 | int |
1219 | command_stats (object *op, char *params) |
895 | command_stats (object *op, char *params) |
1220 | { |
896 | { |
1221 | char thing[20]; |
897 | char thing[20]; |
1222 | player *pl; |
|
|
1223 | char buf[MAX_BUF]; |
898 | char buf[MAX_BUF]; |
1224 | |
899 | |
1225 | thing[0] = '\0'; |
900 | thing[0] = '\0'; |
1226 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
901 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1227 | { |
902 | { |
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
903 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1229 | return 1; |
904 | return 1; |
1230 | } |
905 | } |
1231 | |
906 | |
1232 | for (pl = first_player; pl != NULL; pl = pl->next) |
907 | for_all_players (pl) |
1233 | if (!strcmp (pl->ob->name, thing)) |
908 | if (!strcmp (pl->ob->name, thing)) |
1234 | { |
909 | { |
1235 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
910 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
911 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
912 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
913 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
914 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
915 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
916 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
917 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
918 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
919 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1245 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
920 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1246 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
921 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1247 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
922 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1248 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
923 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1249 | break; |
924 | return 1; |
1250 | } |
925 | } |
1251 | if (pl == NULL) |
926 | |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1253 | return 1; |
928 | return 1; |
1254 | } |
929 | } |
1255 | |
930 | |
1256 | int |
931 | int |
1257 | command_abil (object *op, char *params) |
932 | command_abil (object *op, char *params) |
1258 | { |
933 | { |
1259 | char thing[20], thing2[20]; |
934 | char thing[20], thing2[20]; |
1260 | int iii; |
935 | int iii; |
1261 | player *pl; |
|
|
1262 | char buf[MAX_BUF]; |
936 | char buf[MAX_BUF]; |
1263 | |
937 | |
1264 | iii = 0; |
938 | iii = 0; |
1265 | thing[0] = '\0'; |
939 | thing[0] = '\0'; |
1266 | thing2[0] = '\0'; |
940 | thing2[0] = '\0'; |
… | |
… | |
1280 | { |
954 | { |
1281 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
955 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1282 | return 1; |
956 | return 1; |
1283 | } |
957 | } |
1284 | |
958 | |
1285 | for (pl = first_player; pl != NULL; pl = pl->next) |
959 | for_all_players (pl) |
1286 | { |
960 | { |
1287 | if (!strcmp (pl->ob->name, thing)) |
961 | if (!strcmp (pl->ob->name, thing)) |
1288 | { |
962 | { |
1289 | if (settings.real_wiz == FALSE) |
|
|
1290 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1291 | if (!strcmp ("str", thing2)) |
|
|
1292 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1293 | if (!strcmp ("dex", thing2)) |
|
|
1294 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1295 | if (!strcmp ("con", thing2)) |
|
|
1296 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1297 | if (!strcmp ("wis", thing2)) |
|
|
1298 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1299 | if (!strcmp ("cha", thing2)) |
|
|
1300 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
967 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1301 | if (!strcmp ("int", thing2)) |
|
|
1302 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
968 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1303 | if (!strcmp ("pow", thing2)) |
|
|
1304 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
969 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
970 | |
1305 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
971 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1306 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1307 | fix_player (pl->ob); |
973 | pl->ob->update_stats (); |
1308 | return 1; |
974 | return 1; |
1309 | } |
975 | } |
1310 | } |
976 | } |
1311 | |
977 | |
1312 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
978 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1313 | return 1; |
979 | return 1; |
1314 | } |
980 | } |
1315 | |
981 | |
1316 | int |
982 | int |
1317 | command_reset (object *op, char *params) |
|
|
1318 | { |
|
|
1319 | mapstruct *m; |
|
|
1320 | object *dummy = NULL, *tmp = NULL; |
|
|
1321 | |
|
|
1322 | if (params == NULL) |
|
|
1323 | { |
|
|
1324 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1325 | return 1; |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | if (strcmp (params, ".") == 0) |
|
|
1329 | params = op->map->path; |
|
|
1330 | m = has_been_loaded (params); |
|
|
1331 | if (m == NULL) |
|
|
1332 | { |
|
|
1333 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1334 | return 1; |
|
|
1335 | } |
|
|
1336 | |
|
|
1337 | if (m->in_memory != MAP_SWAPPED) |
|
|
1338 | { |
|
|
1339 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1340 | { |
|
|
1341 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1342 | return 0; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /* |
|
|
1346 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1347 | * players or wiz's. |
|
|
1348 | */ |
|
|
1349 | if (op->map == m) |
|
|
1350 | { |
|
|
1351 | dummy = get_object (); |
|
|
1352 | dummy->map = NULL; |
|
|
1353 | EXIT_X (dummy) = op->x; |
|
|
1354 | EXIT_Y (dummy) = op->y; |
|
|
1355 | EXIT_PATH (dummy) = op->map->path; |
|
|
1356 | remove_ob (op); |
|
|
1357 | op->map = NULL; |
|
|
1358 | tmp = op; |
|
|
1359 | } |
|
|
1360 | swap_map (m); |
|
|
1361 | } |
|
|
1362 | |
|
|
1363 | if (m->in_memory == MAP_SWAPPED) |
|
|
1364 | { |
|
|
1365 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1366 | |
|
|
1367 | /* setting this effectively causes an immediate reload */ |
|
|
1368 | m->reset_time = 1; |
|
|
1369 | flush_old_maps (); |
|
|
1370 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1371 | if (tmp) |
|
|
1372 | { |
|
|
1373 | enter_exit (tmp, dummy); |
|
|
1374 | free_object (dummy); |
|
|
1375 | } |
|
|
1376 | return 1; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | player *pl; |
|
|
1381 | int playercount = 0; |
|
|
1382 | |
|
|
1383 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1384 | if (tmp) |
|
|
1385 | { |
|
|
1386 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1387 | free_object (dummy); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1391 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1392 | { |
|
|
1393 | if (pl->ob->map == m && pl->ob != op) |
|
|
1394 | { |
|
|
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1396 | playercount++; |
|
|
1397 | } |
|
|
1398 | } |
|
|
1399 | if (!playercount) |
|
|
1400 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1401 | return 1; |
|
|
1402 | } |
|
|
1403 | } |
|
|
1404 | |
|
|
1405 | int |
|
|
1406 | command_nowiz (object *op, char *params) |
983 | command_nowiz (object *op, char *params) |
1407 | { /* 'noadm' is alias */ |
984 | { /* 'nodm' is alias */ |
1408 | CLEAR_FLAG (op, FLAG_WIZ); |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1409 | CLEAR_FLAG (op, FLAG_WIZPASS); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1410 | CLEAR_FLAG (op, FLAG_WIZCAST); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1411 | |
988 | |
1412 | if (settings.real_wiz == TRUE) |
|
|
1413 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1414 | if (op->contr->hidden) |
989 | if (op->contr->hidden) |
1415 | { |
990 | { |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1417 | op->map->players++; |
992 | op->map->players++; |
1418 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
993 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1477 | { |
1052 | { |
1478 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1053 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1479 | return 0; |
1054 | return 0; |
1480 | } |
1055 | } |
1481 | |
1056 | |
1482 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1483 | { |
1058 | { |
1484 | SET_FLAG (op, FLAG_WIZ); |
1059 | SET_FLAG (op, FLAG_WIZ); |
1485 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1486 | SET_FLAG (op, FLAG_WIZPASS); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1487 | SET_FLAG (op, FLAG_WIZCAST); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1062 | |
1488 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1489 | /* |
1064 | /* |
1490 | * Remove setting flying here - that won't work, because next |
1065 | * Remove setting flying here - that won't work, because next |
1491 | * fix_player() is called that will get cleared - proper solution |
1066 | * fix_player() is called that will get cleared - proper solution |
1492 | * is probably something like a wiz_force which gives that and any |
1067 | * is probably something like a wiz_force which gives that and any |
… | |
… | |
1527 | command_invisible (object *op, char *params) |
1102 | command_invisible (object *op, char *params) |
1528 | { |
1103 | { |
1529 | if (op) |
1104 | if (op) |
1530 | { |
1105 | { |
1531 | op->invisible += 100; |
1106 | op->invisible += 100; |
1532 | update_object (op, UP_OBJ_FACE); |
1107 | update_object (op, UP_OBJ_CHANGE); |
1533 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1534 | } |
1109 | } |
1535 | |
1110 | |
1536 | return 0; |
1111 | return 0; |
1537 | } |
1112 | } |
… | |
… | |
1658 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1233 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1659 | return 0; |
1234 | return 0; |
1660 | } |
1235 | } |
1661 | |
1236 | |
1662 | do_learn_spell (op, tmp, special_prayer); |
1237 | do_learn_spell (op, tmp, special_prayer); |
1663 | free_object (tmp); |
1238 | tmp->destroy (); |
1664 | return 1; |
1239 | return 1; |
1665 | } |
1240 | } |
1666 | |
1241 | |
1667 | int |
1242 | int |
1668 | command_learn_spell (object *op, char *params) |
1243 | command_learn_spell (object *op, char *params) |
… | |
… | |
2080 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1655 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2081 | return 0; |
1656 | return 0; |
2082 | } |
1657 | } |
2083 | |
1658 | |
2084 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1659 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2085 | remove_ob (right); |
1660 | right->remove (); |
2086 | inserted = insert_ob_in_ob (right, left); |
1661 | inserted = insert_ob_in_ob (right, left); |
2087 | if (left->type == PLAYER) |
1662 | if (left->type == PLAYER) |
2088 | if (inserted == right) |
1663 | if (inserted == right) |
2089 | esrv_send_item (left, right); |
1664 | esrv_send_item (left, right); |
2090 | else |
1665 | else |