1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 | |
39 | |
41 | |
|
|
42 | /** |
40 | /** |
43 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
44 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
45 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
46 | * prints diagnostics messages, and returns the |
44 | * prints diagnostics messages, and returns the |
47 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
48 | */ |
46 | */ |
49 | static player * |
47 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
51 | { |
49 | { |
52 | player *pl; |
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|
53 | |
|
|
54 | if (!name) |
50 | if (!name) |
55 | return NULL; |
51 | return NULL; |
56 | |
52 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
55 | { |
|
|
56 | if (pl->ob == op) |
|
|
57 | { |
|
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58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
|
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59 | return NULL; |
|
|
60 | } |
|
|
61 | |
|
|
62 | if (pl->ns->state != ST_PLAYING) |
|
|
63 | { |
|
|
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
|
|
65 | return NULL; |
|
|
66 | } |
|
|
67 | |
|
|
68 | return pl; |
|
|
69 | } |
|
|
70 | |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
72 | return 0; |
|
|
73 | } |
|
|
74 | |
|
|
75 | static void |
|
|
76 | dm_stack_pop (player *pl) |
|
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77 | { |
|
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78 | if (!pl->stack_items || !pl->stack_position) |
|
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79 | { |
|
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80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
|
83 | |
|
|
84 | pl->stack_position--; |
|
|
85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
86 | } |
|
|
87 | |
|
|
88 | /** |
|
|
89 | * Get current stack top item for player. |
|
|
90 | * Returns NULL if no stacked item. |
|
|
91 | * If stacked item disappeared (freed), remove it. |
|
|
92 | * |
|
|
93 | * Ryo, august 2004 |
|
|
94 | */ |
|
|
95 | static object * |
|
|
96 | dm_stack_peek (player *pl) |
|
|
97 | { |
|
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98 | object *ob; |
|
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99 | |
|
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100 | if (!pl->stack_position) |
|
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101 | { |
|
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102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
64 | return NULL; |
103 | return NULL; |
65 | } |
104 | } |
66 | |
105 | |
67 | if (pl->ob == op) |
106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
107 | if (!ob) |
68 | { |
108 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
110 | dm_stack_pop (pl); |
70 | return NULL; |
111 | return NULL; |
71 | } |
112 | } |
72 | if (pl->state != ST_PLAYING) |
113 | |
|
|
114 | return ob; |
|
|
115 | } |
|
|
116 | |
|
|
117 | /** |
|
|
118 | * Push specified item on player stack. |
|
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119 | * Inform player of position. |
|
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120 | * Initializes variables if needed. |
|
|
121 | */ |
|
|
122 | void |
|
|
123 | dm_stack_push (player *pl, tag_t item) |
|
|
124 | { |
|
|
125 | if (!pl->stack_items) |
|
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126 | { |
|
|
127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
73 | { |
129 | } |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
130 | |
|
|
131 | if (pl->stack_position == STACK_SIZE) |
|
|
132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
|
135 | } |
|
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136 | |
|
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
|
140 | } |
|
|
141 | |
|
|
142 | /** |
|
|
143 | * Checks 'params' for object code. |
|
|
144 | * |
|
|
145 | * Can be: |
|
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146 | * * empty => get current object stack top for player |
|
|
147 | * * number => get item with that tag, stack it for future use |
|
|
148 | * * $number => get specified stack item |
|
|
149 | * * "me" => player himself |
|
|
150 | * |
|
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151 | * At function exit, params points to first non-object char |
|
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152 | * |
|
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153 | * 'from', if not NULL, contains at exit: |
|
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154 | * * STACK_FROM_NONE => object not found |
|
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
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158 | * |
|
|
159 | * Ryo, august 2004 |
|
|
160 | */ |
|
|
161 | static object * |
|
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162 | get_dm_object (player *pl, char **params, int *from) |
|
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163 | { |
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164 | int item_tag, item_position; |
|
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165 | object *ob; |
|
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166 | |
|
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167 | if (!pl) |
75 | return NULL; |
168 | return NULL; |
|
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169 | |
|
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170 | if (!params || !*params || **params == '\0') |
76 | } |
171 | { |
77 | return pl; |
172 | if (from) |
78 | } |
173 | *from = STACK_FROM_TOP; |
79 | |
174 | /* No parameter => get stack item */ |
80 | /** |
175 | return dm_stack_peek (pl); |
81 | * This command will stress server. |
|
|
82 | */ |
|
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83 | int |
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84 | command_loadtest (object *op, char *params) |
|
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85 | { |
|
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86 | uint32 x, y; |
|
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87 | char buf[1024]; |
|
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88 | |
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89 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
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90 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
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91 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
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92 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
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93 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
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94 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
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95 | |
|
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96 | if (!params) |
|
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97 | return 0; |
|
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98 | |
|
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99 | if (strncmp (params, "TRUE", 4)) |
|
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100 | return 0; |
|
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101 | |
|
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102 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
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103 | |
|
|
104 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
|
105 | { |
176 | } |
106 | for (y = 0; y < settings.worldmaptilesy; y++) |
177 | |
107 | { |
178 | /* Let's clean white spaces */ |
108 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
179 | while (**params == ' ') |
109 | command_goto (op, buf); |
180 | (*params)++; |
|
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181 | |
|
|
182 | /* Next case: number => item tag */ |
|
|
183 | if (sscanf (*params, "%d", &item_tag)) |
|
|
184 | { |
|
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185 | /* Move parameter to next item */ |
|
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186 | while (isdigit (**params)) |
|
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187 | (*params)++; |
|
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188 | |
|
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189 | /* And skip blanks, too */ |
|
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190 | while (**params == ' ') |
|
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191 | (*params)++; |
|
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192 | |
|
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193 | /* Get item */ |
|
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194 | ob = find_object (item_tag); |
|
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195 | if (!ob) |
110 | } |
196 | { |
|
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197 | if (from) |
|
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198 | *from = STACK_FROM_NONE; |
|
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
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200 | return NULL; |
|
|
201 | } |
|
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202 | |
|
|
203 | /* Got one, let's push it on stack */ |
|
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204 | dm_stack_push (pl, item_tag); |
|
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205 | if (from) |
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206 | *from = STACK_FROM_NUMBER; |
|
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207 | return ob; |
|
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208 | } |
|
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209 | |
|
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210 | /* Next case: $number => stack item */ |
|
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211 | if (sscanf (*params, "$%d", &item_position)) |
111 | } |
212 | { |
|
|
213 | /* Move parameter to next item */ |
|
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214 | (*params)++; |
112 | |
215 | |
113 | return 0; |
216 | while (isdigit (**params)) |
|
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217 | (*params)++; |
|
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218 | while (**params == ' ') |
|
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219 | (*params)++; |
|
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220 | |
|
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221 | if (item_position >= pl->stack_position) |
|
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222 | { |
|
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223 | if (from) |
|
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224 | *from = STACK_FROM_NONE; |
|
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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226 | return NULL; |
|
|
227 | } |
|
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228 | |
|
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229 | ob = find_object (pl->stack_items[item_position]); |
|
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230 | if (!ob) |
|
|
231 | { |
|
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232 | if (from) |
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233 | *from = STACK_FROM_NONE; |
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
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235 | return NULL; |
|
|
236 | } |
|
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237 | |
|
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238 | if (from) |
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239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
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240 | return ob; |
|
|
241 | } |
|
|
242 | |
|
|
243 | /* Next case: 'me' => return pl->ob */ |
|
|
244 | if (!strncmp (*params, "me", 2)) |
|
|
245 | { |
|
|
246 | if (from) |
|
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247 | *from = STACK_FROM_NUMBER; |
|
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248 | dm_stack_push (pl, pl->ob->count); |
|
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249 | |
|
|
250 | /* Skip to next token */ |
|
|
251 | (*params) += 2; |
|
|
252 | while (**params == ' ') |
|
|
253 | (*params)++; |
|
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254 | |
|
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255 | return pl->ob; |
|
|
256 | } |
|
|
257 | |
|
|
258 | /* Last case: get stack top */ |
|
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259 | if (from) |
|
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260 | *from = STACK_FROM_TOP; |
|
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261 | return dm_stack_peek (pl); |
114 | } |
262 | } |
115 | |
263 | |
116 | /** |
264 | /** |
117 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
118 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
119 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
120 | */ |
268 | */ |
121 | void |
269 | static void |
122 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
123 | { |
271 | { |
124 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
125 | { |
273 | { |
126 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
127 | op->invisible = 1; |
275 | op->invisible = 1; |
128 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
129 | op->map->players++; |
277 | op->map->players++; |
130 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
278 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
279 | |
131 | if (!silent_dm) |
280 | if (!silent_dm) |
132 | { |
|
|
133 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
281 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
134 | } |
|
|
135 | } |
282 | } |
136 | else |
283 | else |
137 | { |
284 | { |
138 | op->contr->hidden = 1; |
285 | op->contr->hidden = 1; |
139 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
286 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 | op->map->players--; |
287 | op->map->players--; |
|
|
288 | |
141 | if (!silent_dm) |
289 | if (!silent_dm) |
142 | { |
|
|
143 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
290 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 | } |
291 | |
145 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
292 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
146 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
293 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 | } |
294 | } |
148 | } |
295 | } |
149 | |
296 | |
… | |
… | |
213 | |
360 | |
214 | become_follower (ob, god); |
361 | become_follower (ob, god); |
215 | return 1; |
362 | return 1; |
216 | } |
363 | } |
217 | |
364 | |
218 | /** |
|
|
219 | * Add player's IP to ban_file and kick them off the server |
|
|
220 | * I know most people have dynamic IPs but this is more of a short term |
|
|
221 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
222 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
223 | * The action is logged with a ! for easy searching. -tm |
|
|
224 | */ |
|
|
225 | int |
|
|
226 | command_banish (object *op, char *params) |
|
|
227 | { |
|
|
228 | player *pl; |
|
|
229 | FILE *banishfile; |
|
|
230 | char buf[MAX_BUF]; |
|
|
231 | time_t now; |
|
|
232 | |
|
|
233 | if (!params) |
|
|
234 | { |
|
|
235 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
236 | return 1; |
|
|
237 | } |
|
|
238 | |
|
|
239 | pl = get_other_player_from_name (op, params); |
|
|
240 | if (!pl) |
|
|
241 | return 1; |
|
|
242 | |
|
|
243 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
244 | |
|
|
245 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
246 | { |
|
|
247 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
249 | return 0; |
|
|
250 | } |
|
|
251 | |
|
|
252 | now = time (NULL); |
|
|
253 | /* |
|
|
254 | * Record this as a comment - then we don't have to worry about changing |
|
|
255 | * the parsing code. |
|
|
256 | */ |
|
|
257 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
258 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
259 | fclose (banishfile); |
|
|
260 | |
|
|
261 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
262 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
263 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
264 | command_kick (op, (char *) &pl->ob->name); |
|
|
265 | return 1; |
|
|
266 | } |
|
|
267 | |
|
|
268 | int |
|
|
269 | command_kick (object *op, char *params) |
|
|
270 | { |
|
|
271 | struct pl *pl; |
|
|
272 | |
|
|
273 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
274 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
|
275 | { |
|
|
276 | object *op = pl->ob; |
|
|
277 | |
|
|
278 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
|
279 | { |
|
|
280 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
|
281 | strcpy (op->contr->killer, "kicked"); |
|
|
282 | } |
|
|
283 | |
|
|
284 | pl->socket.status = Ns_Dead; |
|
|
285 | } |
|
|
286 | |
|
|
287 | return 1; |
|
|
288 | } |
|
|
289 | |
|
|
290 | int |
|
|
291 | command_save_overlay (object *op, char *params) |
|
|
292 | { |
|
|
293 | if (!op) |
|
|
294 | return 0; |
|
|
295 | |
|
|
296 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
297 | { |
|
|
298 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
|
299 | return 1; |
|
|
300 | } |
|
|
301 | |
|
|
302 | new_save_map (op->map, 2); |
|
|
303 | new_save_map (op->map, 0); |
|
|
304 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
|
305 | |
|
|
306 | ready_map_name (op->map->path, 0); |
|
|
307 | |
|
|
308 | return 1; |
|
|
309 | } |
|
|
310 | |
|
|
311 | int |
|
|
312 | command_shutdown (object *op, char *params) |
|
|
313 | { |
|
|
314 | struct pl *pl; |
|
|
315 | |
|
|
316 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
317 | { |
|
|
318 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
319 | return 1; |
|
|
320 | } |
|
|
321 | |
|
|
322 | cleanup (); |
|
|
323 | /* not reached */ |
|
|
324 | return 1; |
|
|
325 | } |
|
|
326 | |
|
|
327 | int |
|
|
328 | command_goto (object *op, char *params) |
|
|
329 | { |
|
|
330 | char *name; |
|
|
331 | object *dummy; |
|
|
332 | |
|
|
333 | if (!op) |
|
|
334 | return 0; |
|
|
335 | |
|
|
336 | if (params == NULL) |
|
|
337 | { |
|
|
338 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
339 | return 1; |
|
|
340 | } |
|
|
341 | |
|
|
342 | name = params; |
|
|
343 | dummy = get_object (); |
|
|
344 | dummy->map = op->map; |
|
|
345 | EXIT_PATH (dummy) = name; |
|
|
346 | dummy->name = name; |
|
|
347 | |
|
|
348 | enter_exit (op, dummy); |
|
|
349 | free_object (dummy); |
|
|
350 | if (op->contr->loading == NULL) |
|
|
351 | { |
|
|
352 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
353 | } |
|
|
354 | |
|
|
355 | return 1; |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* is this function called from somewhere ? -Tero */ |
|
|
359 | int |
|
|
360 | command_generate (object *op, char *params) |
|
|
361 | { |
|
|
362 | object *tmp; |
|
|
363 | int nr = 1, i, retry; |
|
|
364 | |
|
|
365 | if (!op) |
|
|
366 | return 0; |
|
|
367 | |
|
|
368 | if (params != NULL) |
|
|
369 | sscanf (params, "%d", &nr); |
|
|
370 | for (i = 0; i < nr; i++) |
|
|
371 | { |
|
|
372 | retry = 50; |
|
|
373 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
374 | ; |
|
|
375 | if (tmp != NULL) |
|
|
376 | { |
|
|
377 | tmp = insert_ob_in_ob (tmp, op); |
|
|
378 | if (op->type == PLAYER) |
|
|
379 | esrv_send_item (op, tmp); |
|
|
380 | } |
|
|
381 | } |
|
|
382 | |
|
|
383 | return 1; |
|
|
384 | } |
|
|
385 | |
|
|
386 | int |
365 | int |
387 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
388 | { |
367 | { |
389 | int ticks; |
368 | int ticks; |
390 | player *pl; |
369 | player *pl; |
… | |
… | |
425 | object *dummy; |
404 | object *dummy; |
426 | player *pl; |
405 | player *pl; |
427 | |
406 | |
428 | if (!op) |
407 | if (!op) |
429 | return 0; |
408 | return 0; |
|
|
409 | |
430 | if (params == NULL) |
410 | if (params == NULL) |
431 | { |
411 | { |
432 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
433 | return 1; |
413 | return 1; |
434 | } |
414 | } |
|
|
415 | |
435 | pl = get_other_player_from_name (op, params); |
416 | pl = get_other_player_from_name (op, params); |
436 | if (!pl) |
417 | if (!pl) |
437 | return 1; |
418 | return 1; |
|
|
419 | |
438 | dummy = get_jail_exit (pl->ob); |
420 | dummy = get_jail_exit (pl->ob); |
439 | if (!dummy) |
421 | if (!dummy) |
440 | { |
422 | { |
441 | /* we have nowhere to send the prisoner.... */ |
423 | /* we have nowhere to send the prisoner.... */ |
442 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
443 | return 0; |
425 | return 0; |
444 | } |
426 | } |
445 | enter_exit (pl->ob, dummy); |
427 | |
446 | free_object (dummy); |
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
429 | dummy->destroy (); |
|
|
430 | |
447 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
448 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
449 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
450 | return 1; |
434 | return 1; |
451 | } |
435 | } |
… | |
… | |
475 | { |
459 | { |
476 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
460 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
477 | return 1; |
461 | return 1; |
478 | } |
462 | } |
479 | |
463 | |
480 | dummy = get_object (); |
464 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
481 | EXIT_PATH (dummy) = op->map->path; |
|
|
482 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
483 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
484 | enter_exit (pl->ob, dummy); |
|
|
485 | free_object (dummy); |
|
|
486 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
465 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
487 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
466 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
488 | |
467 | |
489 | return 1; |
|
|
490 | } |
|
|
491 | |
|
|
492 | /** |
|
|
493 | * Teleport next to target player. |
|
|
494 | */ |
|
|
495 | |
|
|
496 | /* mids 01/16/2002 */ |
|
|
497 | int |
|
|
498 | command_teleport (object *op, char *params) |
|
|
499 | { |
|
|
500 | int i; |
|
|
501 | object *dummy; |
|
|
502 | player *pl; |
|
|
503 | |
|
|
504 | if (!op) |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | if (params == NULL) |
|
|
508 | { |
|
|
509 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
510 | return 1; |
|
|
511 | } |
|
|
512 | |
|
|
513 | pl = get_other_player_from_name (op, params); |
|
|
514 | if (!pl) |
|
|
515 | return 1; |
|
|
516 | |
|
|
517 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
518 | if (i == -1) |
|
|
519 | { |
|
|
520 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
521 | return 1; |
|
|
522 | } |
|
|
523 | |
|
|
524 | dummy = get_object (); |
|
|
525 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
526 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
527 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
528 | enter_exit (op, dummy); |
|
|
529 | free_object (dummy); |
|
|
530 | if (!op->contr->hidden) |
|
|
531 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
532 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
533 | return 1; |
468 | return 1; |
534 | } |
469 | } |
535 | |
470 | |
536 | /** |
471 | /** |
537 | * This function is a real mess, because we're stucking getting |
472 | * This function is a real mess, because we're stucking getting |
… | |
… | |
627 | * we also set up spell_name which is only |
562 | * we also set up spell_name which is only |
628 | * the first word. |
563 | * the first word. |
629 | */ |
564 | */ |
630 | |
565 | |
631 | at_spell = archetype::find (cp); |
566 | at_spell = archetype::find (cp); |
632 | if (!at_spell || at_spell->clone.type != SPELL) |
567 | if (!at_spell || at_spell->type != SPELL) |
633 | at_spell = find_archetype_by_object_name (cp); |
568 | at_spell = find_archetype_by_object_name (cp); |
634 | if (!at_spell || at_spell->clone.type != SPELL) |
569 | if (!at_spell || at_spell->type != SPELL) |
635 | { |
570 | { |
636 | strcpy (spell_name, cp); |
571 | assign (spell_name, cp); |
637 | fsp = strchr (spell_name, ' '); |
572 | fsp = strchr (spell_name, ' '); |
638 | if (fsp) |
573 | if (fsp) |
639 | { |
574 | { |
640 | *fsp = 0; |
575 | *fsp = 0; |
641 | fsp++; |
576 | fsp++; |
642 | at_spell = archetype::find (spell_name); |
577 | at_spell = archetype::find (spell_name); |
643 | |
578 | |
644 | /* Got a spell, update the first string pointer */ |
579 | /* Got a spell, update the first string pointer */ |
645 | if (at_spell && at_spell->clone.type == SPELL) |
580 | if (at_spell && at_spell->type == SPELL) |
646 | bp2 = cp + strlen (spell_name) + 1; |
581 | bp2 = cp + strlen (spell_name) + 1; |
647 | else |
582 | else |
648 | at_spell = NULL; |
583 | at_spell = NULL; |
649 | } |
584 | } |
650 | } |
585 | } |
… | |
… | |
652 | /* OK - we didn't find a spell - presume the 'of' |
587 | /* OK - we didn't find a spell - presume the 'of' |
653 | * in this case means its an artifact. |
588 | * in this case means its an artifact. |
654 | */ |
589 | */ |
655 | if (!at_spell) |
590 | if (!at_spell) |
656 | { |
591 | { |
657 | if (find_artifactlist (at->clone.type) == NULL) |
592 | if (find_artifactlist (at->type) == NULL) |
658 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
593 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
659 | else |
594 | else |
660 | { |
595 | { |
661 | art = find_artifactlist (at->clone.type)->items; |
596 | art = find_artifactlist (at->type)->items; |
662 | |
597 | |
663 | do |
598 | while (art) |
664 | { |
599 | { |
665 | if (!strcmp (art->item->name, cp)) |
600 | if (!strcmp (&art->item->name, cp)) |
666 | break; |
601 | break; |
|
|
602 | |
667 | art = art->next; |
603 | art = art->next; |
668 | } |
604 | } |
669 | while (art != NULL); |
|
|
670 | |
605 | |
671 | if (!art) |
606 | if (!art) |
672 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
607 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
673 | } |
608 | } |
674 | |
609 | |
675 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
610 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
676 | } |
611 | } |
677 | } /* if cp */ |
612 | } /* if cp */ |
678 | |
613 | |
679 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
614 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
680 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
615 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
681 | { |
616 | { |
682 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
683 | return 1; |
618 | return 1; |
684 | } |
619 | } |
685 | |
620 | |
686 | /* |
621 | /* |
687 | * Rather than have two different blocks with a lot of similar code, |
622 | * Rather than have two different blocks with a lot of similar code, |
688 | * just create one object, do all the processing, and then determine |
623 | * just create one object, do all the processing, and then determine |
689 | * if that one object should be inserted or if we need to make copies. |
624 | * if that one object should be inserted or if we need to make copies. |
690 | */ |
625 | */ |
691 | tmp = arch_to_object (at); |
626 | tmp = at->instance (); |
692 | |
|
|
693 | if (settings.real_wiz == FALSE) |
|
|
694 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
695 | |
627 | |
696 | if (set_magic) |
628 | if (set_magic) |
697 | set_abs_magic (tmp, magic); |
629 | set_abs_magic (tmp, magic); |
698 | |
630 | |
699 | if (art) |
631 | if (art) |
… | |
… | |
779 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
711 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
780 | |
712 | |
781 | bp2 = bp3 + 1; |
713 | bp2 = bp3 + 1; |
782 | } |
714 | } |
783 | |
715 | |
784 | if (at->clone.nrof) |
716 | if (at->nrof) |
785 | { |
717 | { |
786 | if (at_spell) |
718 | if (at_spell) |
787 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
719 | tmp->insert (at_spell->instance ()); |
788 | |
720 | |
789 | tmp->x = op->x; |
721 | tmp->x = op->x; |
790 | tmp->y = op->y; |
722 | tmp->y = op->y; |
|
|
723 | tmp->map = op->map; |
791 | |
724 | |
792 | if (set_nrof) |
725 | if (set_nrof) |
793 | tmp->nrof = nrof; |
726 | tmp->nrof = nrof; |
794 | |
727 | |
795 | tmp->map = op->map; |
728 | op->insert (tmp); |
796 | |
|
|
797 | tmp = insert_ob_in_ob (tmp, op); |
|
|
798 | esrv_send_item (op, tmp); |
|
|
799 | |
729 | |
800 | /* Let's put this created item on stack so dm can access it easily. */ |
730 | /* Let's put this created item on stack so dm can access it easily. */ |
801 | dm_stack_push (op->contr, tmp->count); |
731 | dm_stack_push (op->contr, tmp->count); |
802 | |
732 | |
803 | return 1; |
733 | return 1; |
804 | } |
734 | } |
805 | else |
735 | else |
806 | { |
736 | { |
807 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
737 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
808 | { |
738 | { |
809 | archetype *atmp; |
|
|
810 | object *prev = 0, *head = 0; |
739 | object *prev = 0, *head = 0; |
811 | |
740 | |
812 | for (atmp = at; atmp; atmp = atmp->more) |
741 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
813 | { |
742 | { |
814 | object *dup = arch_to_object (atmp); |
743 | object *dup = atmp->instance (); |
815 | |
744 | |
816 | if (at_spell) |
745 | if (at_spell) |
817 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
746 | insert_ob_in_ob (at_spell->instance (), dup); |
818 | |
747 | |
819 | /* |
748 | /* |
820 | * The head is what contains all the important bits, |
749 | * The head is what contains all the important bits, |
821 | * so just copying it over should be fine. |
750 | * so just copying it over should be fine. |
822 | */ |
751 | */ |
823 | if (!head) |
752 | if (!head) |
824 | { |
753 | { |
825 | head = dup; |
754 | head = dup; |
826 | copy_object (tmp, dup); |
755 | tmp->copy_to (dup); |
827 | } |
756 | } |
828 | |
757 | |
829 | if (settings.real_wiz == FALSE) |
|
|
830 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
831 | |
|
|
832 | dup->x = op->x + dup->arch->clone.x; |
758 | dup->x = op->x + dup->arch->x; |
833 | dup->y = op->y + dup->arch->clone.y; |
759 | dup->y = op->y + dup->arch->y; |
834 | dup->map = op->map; |
760 | dup->map = op->map; |
835 | |
761 | |
836 | if (head != dup) |
762 | if (head != dup) |
837 | { |
763 | { |
838 | dup->head = head; |
764 | dup->head = head; |
… | |
… | |
848 | int size_x = 0; |
774 | int size_x = 0; |
849 | int size_y = 0; |
775 | int size_y = 0; |
850 | |
776 | |
851 | while (check) |
777 | while (check) |
852 | { |
778 | { |
853 | size_x = MAX (size_x, check->arch->clone.x); |
779 | size_x = max (size_x, check->arch->x); |
854 | size_y = MAX (size_y, check->arch->clone.y); |
780 | size_y = max (size_y, check->arch->y); |
855 | check = check->more; |
781 | check = check->more; |
856 | } |
782 | } |
857 | |
783 | |
858 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
784 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
859 | { |
785 | { |
860 | if (head->x < size_x || head->y < size_y) |
786 | if (head->x < size_x || head->y < size_y) |
861 | { |
787 | { |
862 | dm_stack_pop (op->contr); |
788 | dm_stack_pop (op->contr); |
863 | free_object (head); |
789 | head->destroy (); |
864 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
865 | free_object (tmp); |
791 | tmp->destroy (); |
866 | return 1; |
792 | return 1; |
867 | } |
793 | } |
868 | |
794 | |
869 | check = head; |
795 | check = head; |
870 | |
796 | |
… | |
… | |
885 | /* Wonder if we really want to push all of these, but since |
811 | /* Wonder if we really want to push all of these, but since |
886 | * things like rods have nrof 0, we want to cover those. |
812 | * things like rods have nrof 0, we want to cover those. |
887 | */ |
813 | */ |
888 | dm_stack_push (op->contr, head->count); |
814 | dm_stack_push (op->contr, head->count); |
889 | |
815 | |
890 | if (at->clone.randomitems != NULL && !at_spell) |
816 | if (at->randomitems && !at_spell) |
891 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
817 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
892 | |
|
|
893 | esrv_send_item (op, head); |
|
|
894 | } |
818 | } |
895 | |
819 | |
896 | /* free the one we used to copy */ |
820 | /* free the one we used to copy */ |
897 | free_object (tmp); |
821 | tmp->destroy (); |
898 | } |
822 | } |
899 | |
823 | |
900 | return 1; |
824 | return 1; |
901 | } |
825 | } |
902 | |
826 | |
… | |
… | |
905 | */ |
829 | */ |
906 | |
830 | |
907 | int |
831 | int |
908 | command_inventory (object *op, char *params) |
832 | command_inventory (object *op, char *params) |
909 | { |
833 | { |
|
|
834 | int i; |
910 | object *tmp; |
835 | object *tmp; |
911 | int i; |
|
|
912 | |
836 | |
913 | if (!params) |
837 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
914 | { |
838 | { |
915 | inventory (op, NULL); |
839 | op->contr->failmsg ("Inventory of what object (nr)?"); |
916 | return 0; |
840 | return 1; |
917 | } |
|
|
918 | |
|
|
919 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
920 | { |
841 | } |
921 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
922 | return 1; |
|
|
923 | } |
|
|
924 | |
842 | |
925 | inventory (op, tmp); |
843 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
844 | |
926 | return 1; |
845 | return 1; |
927 | } |
846 | } |
928 | |
847 | |
929 | /* just show player's their skills for now. Dm's can |
848 | /* just show player's their skills for now. Dm's can |
930 | * already see skills w/ inventory command - b.t. |
849 | * already see skills w/ inventory command - b.t. |
… | |
… | |
944 | |
863 | |
945 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
864 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
946 | if (!tmp) |
865 | if (!tmp) |
947 | return 1; |
866 | return 1; |
948 | |
867 | |
949 | dump_object (tmp); |
868 | char *dump = dump_object (tmp); |
950 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
869 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
870 | free (dump); |
|
|
871 | |
951 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
872 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
952 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
873 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
953 | return 1; |
|
|
954 | } |
|
|
955 | |
874 | |
956 | /** |
|
|
957 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
958 | * better motion. |
|
|
959 | */ |
|
|
960 | int |
|
|
961 | command_mon_aggr (object *op, char *params) |
|
|
962 | { |
|
|
963 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
964 | { |
|
|
965 | op->enemy = NULL; |
|
|
966 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
967 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
968 | } |
|
|
969 | else |
|
|
970 | { |
|
|
971 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
972 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
973 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
974 | } |
|
|
975 | |
|
|
976 | return 1; |
|
|
977 | } |
|
|
978 | |
|
|
979 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
980 | * a given monster, is actually the player it controls. This allows a DM |
|
|
981 | * to inhabit a monster's body, and run around the game with it. |
|
|
982 | * This function is severely broken - it has tons of hardcoded values, |
|
|
983 | */ |
|
|
984 | int |
|
|
985 | command_possess (object *op, char *params) |
|
|
986 | { |
|
|
987 | object *victim, *curinv, *nextinv; |
|
|
988 | player *pl; |
|
|
989 | int i; |
|
|
990 | char buf[MAX_BUF]; |
|
|
991 | |
|
|
992 | victim = NULL; |
|
|
993 | if (params != NULL) |
|
|
994 | { |
|
|
995 | if (sscanf (params, "%d", &i)) |
|
|
996 | victim = find_object (i); |
|
|
997 | else if (sscanf (params, "%s", buf)) |
|
|
998 | victim = find_object_name (buf); |
|
|
999 | } |
|
|
1000 | if (victim == NULL) |
|
|
1001 | { |
|
|
1002 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
1003 | return 1; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | if (victim == op) |
|
|
1007 | { |
|
|
1008 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1009 | return 1; |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | /* clear out the old inventory */ |
|
|
1013 | curinv = op->inv; |
|
|
1014 | while (curinv != NULL) |
|
|
1015 | { |
|
|
1016 | nextinv = curinv->below; |
|
|
1017 | esrv_del_item (op->contr, curinv->count); |
|
|
1018 | curinv = nextinv; |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | /* make the switch */ |
|
|
1022 | pl = op->contr; |
|
|
1023 | victim->contr = pl; |
|
|
1024 | pl->ob = victim; |
|
|
1025 | victim->type = PLAYER; |
|
|
1026 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1027 | |
|
|
1028 | /* send the inventory to the client */ |
|
|
1029 | curinv = victim->inv; |
|
|
1030 | while (curinv != NULL) |
|
|
1031 | { |
|
|
1032 | nextinv = curinv->below; |
|
|
1033 | esrv_send_item (victim, curinv); |
|
|
1034 | curinv = nextinv; |
|
|
1035 | } |
|
|
1036 | /* basic patchup */ |
|
|
1037 | /* The use of hard coded values is terrible. Note |
|
|
1038 | * that really, to be fair, this shouldn't get changed at |
|
|
1039 | * all - if you are possessing a kobold, you should have the |
|
|
1040 | * same limitations. As it is, as more body locations are added, |
|
|
1041 | * this will give this player more locations than perhaps |
|
|
1042 | * they should be allowed. |
|
|
1043 | */ |
|
|
1044 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1045 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1046 | victim->body_info[i] = 2; |
|
|
1047 | else |
|
|
1048 | victim->body_info[i] = 1; |
|
|
1049 | |
|
|
1050 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1051 | esrv_send_inventory (victim, victim); |
|
|
1052 | |
|
|
1053 | fix_player (victim); |
|
|
1054 | |
|
|
1055 | do_some_living (victim); |
|
|
1056 | return 1; |
875 | return 1; |
1057 | } |
876 | } |
1058 | |
877 | |
1059 | int |
878 | int |
1060 | command_patch (object *op, char *params) |
879 | command_patch (object *op, char *params) |
… | |
… | |
1075 | return 1; |
894 | return 1; |
1076 | } |
895 | } |
1077 | |
896 | |
1078 | if ((arg2 = strchr (arg, ' '))) |
897 | if ((arg2 = strchr (arg, ' '))) |
1079 | arg2++; |
898 | arg2++; |
1080 | if (settings.real_wiz == FALSE) |
899 | |
1081 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1082 | if (set_variable (tmp, arg) == -1) |
900 | if (set_variable (tmp, arg) == -1) |
1083 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
901 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1084 | else |
902 | else |
1085 | { |
|
|
1086 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
903 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1087 | } |
|
|
1088 | |
904 | |
1089 | return 1; |
905 | return 1; |
1090 | } |
906 | } |
1091 | |
907 | |
1092 | int |
908 | int |
… | |
… | |
1119 | dm_stack_pop (op->contr); |
935 | dm_stack_pop (op->contr); |
1120 | |
936 | |
1121 | /* Always work on the head - otherwise object will get in odd state */ |
937 | /* Always work on the head - otherwise object will get in odd state */ |
1122 | if (tmp->head) |
938 | if (tmp->head) |
1123 | tmp = tmp->head; |
939 | tmp = tmp->head; |
1124 | remove_ob (tmp); |
940 | tmp->remove (); |
1125 | return 1; |
941 | return 1; |
1126 | } |
942 | } |
1127 | |
943 | |
1128 | int |
944 | int |
1129 | command_free (object *op, char *params) |
945 | command_free (object *op, char *params) |
… | |
… | |
1141 | |
957 | |
1142 | if (from != STACK_FROM_STACK) |
958 | if (from != STACK_FROM_STACK) |
1143 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
959 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1144 | dm_stack_pop (op->contr); |
960 | dm_stack_pop (op->contr); |
1145 | |
961 | |
1146 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1147 | { |
|
|
1148 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1149 | remove_ob (tmp); |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | if (tmp->head) |
962 | if (tmp->head) |
1153 | tmp = tmp->head; |
963 | tmp = tmp->head; |
1154 | free_object (tmp); |
964 | |
|
|
965 | tmp->destroy (); |
1155 | return 1; |
966 | return 1; |
1156 | } |
967 | } |
1157 | |
968 | |
1158 | /** |
969 | /** |
1159 | * This adds exp to a player. We now allow adding to a specific skill. |
970 | * This adds exp to a player. We now allow adding to a specific skill. |
1160 | */ |
971 | */ |
1161 | int |
972 | int |
1162 | command_addexp (object *op, char *params) |
973 | command_addexp (object *op, char *params) |
1163 | { |
974 | { |
1164 | char buf[MAX_BUF], skill[MAX_BUF]; |
975 | char buf[MAX_BUF], skill[MAX_BUF]; |
1165 | int i, q; |
976 | int q; |
|
|
977 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1166 | object *skillob = NULL; |
978 | object *skillob = NULL; |
1167 | player *pl; |
|
|
1168 | |
979 | |
1169 | skill[0] = '\0'; |
980 | skill[0] = '\0'; |
1170 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
981 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1171 | { |
982 | { |
1172 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
983 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1173 | return 1; |
984 | return 1; |
1174 | } |
985 | } |
1175 | |
986 | |
1176 | for (pl = first_player; pl != NULL; pl = pl->next) |
987 | for_all_players (pl) |
1177 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
988 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1178 | break; |
|
|
1179 | |
|
|
1180 | if (pl == NULL) |
|
|
1181 | { |
989 | { |
1182 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1183 | return 1; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (q >= 3) |
990 | if (q >= 3) |
1187 | { |
991 | { |
1188 | skillob = find_skill_by_name (pl->ob, skill); |
992 | skillob = find_skill_by_name (pl->ob, skill); |
1189 | if (!skillob) |
993 | if (!skillob) |
1190 | { |
994 | { |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
995 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
996 | return 1; |
|
|
997 | } |
|
|
998 | |
|
|
999 | i = check_exp_adjust (skillob, i); |
|
|
1000 | skillob->stats.exp += i; |
|
|
1001 | calc_perm_exp (skillob); |
|
|
1002 | player_lvl_adj (pl->ob, skillob); |
|
|
1003 | } |
|
|
1004 | |
|
|
1005 | pl->ob->stats.exp += i; |
|
|
1006 | calc_perm_exp (pl->ob); |
|
|
1007 | player_lvl_adj (pl->ob, NULL); |
|
|
1008 | |
1192 | return 1; |
1009 | return 1; |
1193 | } |
1010 | } |
1194 | |
1011 | |
1195 | i = check_exp_adjust (skillob, i); |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1196 | skillob->stats.exp += i; |
|
|
1197 | calc_perm_exp (skillob); |
|
|
1198 | player_lvl_adj (pl->ob, skillob); |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | pl->ob->stats.exp += i; |
|
|
1202 | calc_perm_exp (pl->ob); |
|
|
1203 | player_lvl_adj (pl->ob, NULL); |
|
|
1204 | |
|
|
1205 | if (settings.real_wiz == FALSE) |
|
|
1206 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1207 | return 1; |
1013 | return 1; |
1208 | } |
1014 | } |
1209 | |
1015 | |
1210 | /**************************************************************************/ |
1016 | /**************************************************************************/ |
1211 | |
1017 | |
… | |
… | |
1217 | |
1023 | |
1218 | int |
1024 | int |
1219 | command_stats (object *op, char *params) |
1025 | command_stats (object *op, char *params) |
1220 | { |
1026 | { |
1221 | char thing[20]; |
1027 | char thing[20]; |
1222 | player *pl; |
|
|
1223 | char buf[MAX_BUF]; |
1028 | char buf[MAX_BUF]; |
1224 | |
1029 | |
1225 | thing[0] = '\0'; |
1030 | thing[0] = '\0'; |
1226 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1031 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1227 | { |
1032 | { |
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1033 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1229 | return 1; |
1034 | return 1; |
1230 | } |
1035 | } |
1231 | |
1036 | |
1232 | for (pl = first_player; pl != NULL; pl = pl->next) |
1037 | for_all_players (pl) |
1233 | if (!strcmp (pl->ob->name, thing)) |
1038 | if (!strcmp (&pl->ob->name, thing)) |
1234 | { |
1039 | { |
1235 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1040 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1041 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1042 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1043 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1044 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1045 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1046 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1047 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1048 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1245 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1050 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1246 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1051 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1247 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1052 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1248 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1053 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1249 | break; |
1054 | return 1; |
1250 | } |
1055 | } |
1251 | if (pl == NULL) |
1056 | |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1057 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1253 | return 1; |
1058 | return 1; |
1254 | } |
1059 | } |
1255 | |
1060 | |
1256 | int |
1061 | int |
1257 | command_abil (object *op, char *params) |
1062 | command_abil (object *op, char *params) |
1258 | { |
1063 | { |
1259 | char thing[20], thing2[20]; |
1064 | char thing[20], thing2[20]; |
1260 | int iii; |
1065 | int iii; |
1261 | player *pl; |
|
|
1262 | char buf[MAX_BUF]; |
1066 | char buf[MAX_BUF]; |
1263 | |
1067 | |
1264 | iii = 0; |
1068 | iii = 0; |
1265 | thing[0] = '\0'; |
1069 | thing[0] = '\0'; |
1266 | thing2[0] = '\0'; |
1070 | thing2[0] = '\0'; |
… | |
… | |
1280 | { |
1084 | { |
1281 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1282 | return 1; |
1086 | return 1; |
1283 | } |
1087 | } |
1284 | |
1088 | |
1285 | for (pl = first_player; pl != NULL; pl = pl->next) |
1089 | for_all_players (pl) |
1286 | { |
1090 | { |
1287 | if (!strcmp (pl->ob->name, thing)) |
1091 | if (!strcmp (&pl->ob->name, thing)) |
1288 | { |
1092 | { |
1289 | if (settings.real_wiz == FALSE) |
|
|
1290 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1291 | if (!strcmp ("str", thing2)) |
|
|
1292 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1093 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1293 | if (!strcmp ("dex", thing2)) |
|
|
1294 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1094 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1295 | if (!strcmp ("con", thing2)) |
|
|
1296 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1095 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1297 | if (!strcmp ("wis", thing2)) |
|
|
1298 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1096 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1299 | if (!strcmp ("cha", thing2)) |
|
|
1300 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1097 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1301 | if (!strcmp ("int", thing2)) |
|
|
1302 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1098 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1303 | if (!strcmp ("pow", thing2)) |
|
|
1304 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1099 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1100 | |
1305 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1101 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1306 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1102 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1307 | fix_player (pl->ob); |
1103 | pl->ob->update_stats (); |
1308 | return 1; |
1104 | return 1; |
1309 | } |
1105 | } |
1310 | } |
1106 | } |
1311 | |
1107 | |
1312 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1313 | return 1; |
1109 | return 1; |
1314 | } |
1110 | } |
1315 | |
1111 | |
1316 | int |
1112 | int |
1317 | command_reset (object *op, char *params) |
|
|
1318 | { |
|
|
1319 | mapstruct *m; |
|
|
1320 | object *dummy = NULL, *tmp = NULL; |
|
|
1321 | |
|
|
1322 | if (params == NULL) |
|
|
1323 | { |
|
|
1324 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1325 | return 1; |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | if (strcmp (params, ".") == 0) |
|
|
1329 | params = op->map->path; |
|
|
1330 | m = has_been_loaded (params); |
|
|
1331 | if (m == NULL) |
|
|
1332 | { |
|
|
1333 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1334 | return 1; |
|
|
1335 | } |
|
|
1336 | |
|
|
1337 | if (m->in_memory != MAP_SWAPPED) |
|
|
1338 | { |
|
|
1339 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1340 | { |
|
|
1341 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1342 | return 0; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /* |
|
|
1346 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1347 | * players or wiz's. |
|
|
1348 | */ |
|
|
1349 | if (op->map == m) |
|
|
1350 | { |
|
|
1351 | dummy = get_object (); |
|
|
1352 | dummy->map = NULL; |
|
|
1353 | EXIT_X (dummy) = op->x; |
|
|
1354 | EXIT_Y (dummy) = op->y; |
|
|
1355 | EXIT_PATH (dummy) = op->map->path; |
|
|
1356 | remove_ob (op); |
|
|
1357 | op->map = NULL; |
|
|
1358 | tmp = op; |
|
|
1359 | } |
|
|
1360 | swap_map (m); |
|
|
1361 | } |
|
|
1362 | |
|
|
1363 | if (m->in_memory == MAP_SWAPPED) |
|
|
1364 | { |
|
|
1365 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1366 | |
|
|
1367 | /* setting this effectively causes an immediate reload */ |
|
|
1368 | m->reset_time = 1; |
|
|
1369 | flush_old_maps (); |
|
|
1370 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1371 | if (tmp) |
|
|
1372 | { |
|
|
1373 | enter_exit (tmp, dummy); |
|
|
1374 | free_object (dummy); |
|
|
1375 | } |
|
|
1376 | return 1; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | player *pl; |
|
|
1381 | int playercount = 0; |
|
|
1382 | |
|
|
1383 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1384 | if (tmp) |
|
|
1385 | { |
|
|
1386 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1387 | free_object (dummy); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1391 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1392 | { |
|
|
1393 | if (pl->ob->map == m && pl->ob != op) |
|
|
1394 | { |
|
|
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1396 | playercount++; |
|
|
1397 | } |
|
|
1398 | } |
|
|
1399 | if (!playercount) |
|
|
1400 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1401 | return 1; |
|
|
1402 | } |
|
|
1403 | } |
|
|
1404 | |
|
|
1405 | int |
|
|
1406 | command_nowiz (object *op, char *params) |
1113 | command_nowiz (object *op, char *params) |
1407 | { /* 'noadm' is alias */ |
1114 | { /* 'nodm' is alias */ |
1408 | CLEAR_FLAG (op, FLAG_WIZ); |
1115 | CLEAR_FLAG (op, FLAG_WIZ); |
1409 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1116 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1410 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1117 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1411 | |
|
|
1412 | if (settings.real_wiz == TRUE) |
|
|
1413 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1118 | CLEAR_FLAG (op, FLAG_WIZLOOK); |
|
|
1119 | op->contr->do_los = 1; |
|
|
1120 | |
1414 | if (op->contr->hidden) |
1121 | if (op->contr->hidden) |
1415 | { |
1122 | { |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1123 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1417 | op->map->players++; |
1124 | op->map->players++; |
1418 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1125 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1419 | op->contr->hidden = 0; |
1126 | op->contr->hidden = 0; |
1420 | op->invisible = 1; |
1127 | op->invisible = 1; |
1421 | } |
1128 | } |
1422 | else |
1129 | else |
1423 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1130 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1131 | |
1424 | return 1; |
1132 | return 1; |
1425 | } |
1133 | } |
1426 | |
1134 | |
1427 | /** |
1135 | /** |
1428 | * object *op is trying to become dm. |
1136 | * object *op is trying to become dm. |
… | |
… | |
1465 | } |
1173 | } |
1466 | fclose (dmfile); |
1174 | fclose (dmfile); |
1467 | return (0); |
1175 | return (0); |
1468 | } |
1176 | } |
1469 | |
1177 | |
1470 | int |
1178 | static int |
1471 | do_wizard_dm (object *op, char *params, int silent) |
1179 | do_wizard_dm (object *op, char *params, int silent) |
1472 | { |
1180 | { |
1473 | if (!op->contr) |
1181 | if (!op->contr) |
1474 | return 0; |
1182 | return 0; |
1475 | |
1183 | |
… | |
… | |
1477 | { |
1185 | { |
1478 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1479 | return 0; |
1187 | return 0; |
1480 | } |
1188 | } |
1481 | |
1189 | |
1482 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1190 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1483 | { |
1191 | { |
1484 | SET_FLAG (op, FLAG_WIZ); |
1192 | SET_FLAG (op, FLAG_WIZ); |
1485 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1486 | SET_FLAG (op, FLAG_WIZPASS); |
1193 | SET_FLAG (op, FLAG_WIZPASS); |
1487 | SET_FLAG (op, FLAG_WIZCAST); |
1194 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1195 | SET_FLAG (op, FLAG_WIZLOOK); |
|
|
1196 | op->contr->do_los = 1; |
|
|
1197 | |
1488 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1489 | /* |
|
|
1490 | * Remove setting flying here - that won't work, because next |
|
|
1491 | * fix_player() is called that will get cleared - proper solution |
|
|
1492 | * is probably something like a wiz_force which gives that and any |
|
|
1493 | * other desired abilities. |
|
|
1494 | */ |
|
|
1495 | clear_los (op); |
|
|
1496 | op->contr->write_buf[0] = '\0'; |
1199 | op->contr->write_buf[0] = '\0'; |
1497 | |
1200 | |
1498 | if (!silent) |
1201 | if (!silent) |
1499 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1202 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1500 | |
1203 | |
… | |
… | |
1527 | command_invisible (object *op, char *params) |
1230 | command_invisible (object *op, char *params) |
1528 | { |
1231 | { |
1529 | if (op) |
1232 | if (op) |
1530 | { |
1233 | { |
1531 | op->invisible += 100; |
1234 | op->invisible += 100; |
1532 | update_object (op, UP_OBJ_FACE); |
1235 | update_object (op, UP_OBJ_CHANGE); |
1533 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1534 | } |
1237 | } |
1535 | |
1238 | |
1536 | return 0; |
1239 | return 0; |
1537 | } |
1240 | } |
… | |
… | |
1540 | * Returns spell object (from archetypes) by name. |
1243 | * Returns spell object (from archetypes) by name. |
1541 | * Returns NULL if 0 or more than one spell matches. |
1244 | * Returns NULL if 0 or more than one spell matches. |
1542 | * Used for wizard's learn spell/prayer. |
1245 | * Used for wizard's learn spell/prayer. |
1543 | * |
1246 | * |
1544 | * op is the player issuing the command. |
1247 | * op is the player issuing the command. |
1545 | * |
|
|
1546 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1547 | * anymore (but may still be present in some player's inventories and thus |
|
|
1548 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1549 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1550 | */ |
1248 | */ |
1551 | static object * |
1249 | static object * |
1552 | get_spell_by_name (object *op, const char *spell_name) |
1250 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1553 | { |
1251 | { |
1554 | archetype *ar; |
|
|
1555 | archetype *found; |
|
|
1556 | int conflict_found; |
|
|
1557 | size_t spell_name_length; |
|
|
1558 | |
|
|
1559 | /* First check for full name matches. */ |
1252 | /* First check for full name matches. */ |
1560 | conflict_found = 0; |
1253 | int conflict_found = 0; |
1561 | found = NULL; |
1254 | archetype *found = 0; |
1562 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1255 | |
|
|
1256 | for_all_archetypes (at) |
1563 | { |
1257 | { |
1564 | if (ar->clone.type != SPELL) |
1258 | if (at->type != SPELL) |
1565 | continue; |
1259 | continue; |
1566 | |
1260 | |
1567 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1261 | if (at->object::name != spell_name) |
1568 | continue; |
1262 | continue; |
1569 | |
1263 | |
1570 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1571 | continue; |
|
|
1572 | |
|
|
1573 | if (found != NULL) |
1264 | if (found) |
1574 | { |
1265 | { |
1575 | if (!conflict_found) |
1266 | if (!conflict_found) |
1576 | { |
1267 | { |
1577 | conflict_found = 1; |
1268 | conflict_found = 1; |
1578 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1269 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1579 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1270 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1580 | } |
1271 | } |
|
|
1272 | |
1581 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1582 | continue; |
1274 | return 0; |
1583 | } |
1275 | } |
1584 | |
1276 | |
1585 | found = ar; |
1277 | found = at; |
1586 | } |
1278 | } |
1587 | |
|
|
1588 | /* No match if more more than one archetype matches. */ |
|
|
1589 | if (conflict_found) |
|
|
1590 | return NULL; |
|
|
1591 | |
1279 | |
1592 | /* Return if exactly one archetype matches. */ |
1280 | /* Return if exactly one archetype matches. */ |
1593 | if (found != NULL) |
1281 | if (found) |
1594 | return arch_to_object (found); |
1282 | return found->instance (); |
1595 | |
|
|
1596 | /* No full match found: now check for partial matches. */ |
|
|
1597 | spell_name_length = strlen (spell_name); |
|
|
1598 | conflict_found = 0; |
|
|
1599 | found = NULL; |
|
|
1600 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1601 | { |
|
|
1602 | if (ar->clone.type != SPELL) |
|
|
1603 | continue; |
|
|
1604 | |
|
|
1605 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1606 | continue; |
|
|
1607 | |
|
|
1608 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1609 | continue; |
|
|
1610 | |
|
|
1611 | if (found != NULL) |
|
|
1612 | { |
|
|
1613 | if (!conflict_found) |
|
|
1614 | { |
|
|
1615 | conflict_found = 1; |
|
|
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1617 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1618 | } |
|
|
1619 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1620 | continue; |
|
|
1621 | } |
|
|
1622 | |
|
|
1623 | found = ar; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | /* No match if more more than one archetype matches. */ |
|
|
1627 | if (conflict_found) |
|
|
1628 | return NULL; |
|
|
1629 | |
|
|
1630 | /* Return if exactly one archetype matches. */ |
|
|
1631 | if (found != NULL) |
|
|
1632 | return arch_to_object (found); |
|
|
1633 | |
1283 | |
1634 | /* No spell found: just print an error message. */ |
1284 | /* No spell found: just print an error message. */ |
1635 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1285 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1286 | |
1636 | return NULL; |
1287 | return 0; |
1637 | } |
1288 | } |
1638 | |
1289 | |
1639 | static int |
1290 | static int |
1640 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1291 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1641 | { |
1292 | { |
… | |
… | |
1658 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1309 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1659 | return 0; |
1310 | return 0; |
1660 | } |
1311 | } |
1661 | |
1312 | |
1662 | do_learn_spell (op, tmp, special_prayer); |
1313 | do_learn_spell (op, tmp, special_prayer); |
1663 | free_object (tmp); |
1314 | tmp->destroy (); |
1664 | return 1; |
1315 | return 1; |
1665 | } |
1316 | } |
1666 | |
1317 | |
1667 | int |
1318 | int |
1668 | command_learn_spell (object *op, char *params) |
1319 | command_learn_spell (object *op, char *params) |
… | |
… | |
1693 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1344 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1694 | return 0; |
1345 | return 0; |
1695 | } |
1346 | } |
1696 | |
1347 | |
1697 | do_forget_spell (op, spell->name); |
1348 | do_forget_spell (op, spell->name); |
1698 | return 1; |
|
|
1699 | } |
|
|
1700 | |
|
|
1701 | /** |
|
|
1702 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1703 | */ |
|
|
1704 | int |
|
|
1705 | command_listplugins (object *op, char *params) |
|
|
1706 | { |
|
|
1707 | plugins_display_list (op); |
|
|
1708 | return 1; |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | /** |
|
|
1712 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1713 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1714 | * once at a time, or bad things could happen. |
|
|
1715 | */ |
|
|
1716 | int |
|
|
1717 | command_loadplugin (object *op, char *params) |
|
|
1718 | { |
|
|
1719 | char buf[MAX_BUF]; |
|
|
1720 | |
|
|
1721 | if (params == NULL) |
|
|
1722 | { |
|
|
1723 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1724 | return 1; |
|
|
1725 | } |
|
|
1726 | |
|
|
1727 | strcpy (buf, LIBDIR); |
|
|
1728 | strcat (buf, "/plugins/"); |
|
|
1729 | strcat (buf, params); |
|
|
1730 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1731 | if (plugins_init_plugin (buf) == 0) |
|
|
1732 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1733 | else |
|
|
1734 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1735 | return 1; |
|
|
1736 | } |
|
|
1737 | |
|
|
1738 | /** |
|
|
1739 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1740 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1741 | * loaded. |
|
|
1742 | */ |
|
|
1743 | int |
|
|
1744 | command_unloadplugin (object *op, char *params) |
|
|
1745 | { |
|
|
1746 | if (params == NULL) |
|
|
1747 | { |
|
|
1748 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1749 | return 1; |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | if (plugins_remove_plugin (params) == 0) |
|
|
1753 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1754 | else |
|
|
1755 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1756 | return 1; |
1349 | return 1; |
1757 | } |
1350 | } |
1758 | |
1351 | |
1759 | /** |
1352 | /** |
1760 | * A players wants to become DM and hide. |
1353 | * A players wants to become DM and hide. |
… | |
… | |
1768 | return 0; |
1361 | return 0; |
1769 | |
1362 | |
1770 | do_wizard_hide (op, 1); |
1363 | do_wizard_hide (op, 1); |
1771 | |
1364 | |
1772 | return 1; |
1365 | return 1; |
1773 | } |
|
|
1774 | |
|
|
1775 | void |
|
|
1776 | dm_stack_pop (player *pl) |
|
|
1777 | { |
|
|
1778 | if (!pl->stack_items || !pl->stack_position) |
|
|
1779 | { |
|
|
1780 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1781 | return; |
|
|
1782 | } |
|
|
1783 | |
|
|
1784 | pl->stack_position--; |
|
|
1785 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1786 | } |
|
|
1787 | |
|
|
1788 | /** |
|
|
1789 | * Get current stack top item for player. |
|
|
1790 | * Returns NULL if no stacked item. |
|
|
1791 | * If stacked item disappeared (freed), remove it. |
|
|
1792 | * |
|
|
1793 | * Ryo, august 2004 |
|
|
1794 | */ |
|
|
1795 | object * |
|
|
1796 | dm_stack_peek (player *pl) |
|
|
1797 | { |
|
|
1798 | object *ob; |
|
|
1799 | |
|
|
1800 | if (!pl->stack_position) |
|
|
1801 | { |
|
|
1802 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1803 | return NULL; |
|
|
1804 | } |
|
|
1805 | |
|
|
1806 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1807 | if (!ob) |
|
|
1808 | { |
|
|
1809 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1810 | dm_stack_pop (pl); |
|
|
1811 | return NULL; |
|
|
1812 | } |
|
|
1813 | |
|
|
1814 | return ob; |
|
|
1815 | } |
|
|
1816 | |
|
|
1817 | /** |
|
|
1818 | * Push specified item on player stack. |
|
|
1819 | * Inform player of position. |
|
|
1820 | * Initializes variables if needed. |
|
|
1821 | */ |
|
|
1822 | void |
|
|
1823 | dm_stack_push (player *pl, tag_t item) |
|
|
1824 | { |
|
|
1825 | if (!pl->stack_items) |
|
|
1826 | { |
|
|
1827 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1828 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1829 | } |
|
|
1830 | |
|
|
1831 | if (pl->stack_position == STACK_SIZE) |
|
|
1832 | { |
|
|
1833 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1834 | return; |
|
|
1835 | } |
|
|
1836 | |
|
|
1837 | pl->stack_items[pl->stack_position] = item; |
|
|
1838 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1839 | pl->stack_position++; |
|
|
1840 | } |
|
|
1841 | |
|
|
1842 | /** |
|
|
1843 | * Checks 'params' for object code. |
|
|
1844 | * |
|
|
1845 | * Can be: |
|
|
1846 | * * empty => get current object stack top for player |
|
|
1847 | * * number => get item with that tag, stack it for future use |
|
|
1848 | * * $number => get specified stack item |
|
|
1849 | * * "me" => player himself |
|
|
1850 | * |
|
|
1851 | * At function exit, params points to first non-object char |
|
|
1852 | * |
|
|
1853 | * 'from', if not NULL, contains at exit: |
|
|
1854 | * * STACK_FROM_NONE => object not found |
|
|
1855 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1856 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1857 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1858 | * |
|
|
1859 | * Ryo, august 2004 |
|
|
1860 | */ |
|
|
1861 | object * |
|
|
1862 | get_dm_object (player *pl, char **params, int *from) |
|
|
1863 | { |
|
|
1864 | int item_tag, item_position; |
|
|
1865 | object *ob; |
|
|
1866 | |
|
|
1867 | if (!pl) |
|
|
1868 | return NULL; |
|
|
1869 | |
|
|
1870 | if (!params || !*params || **params == '\0') |
|
|
1871 | { |
|
|
1872 | if (from) |
|
|
1873 | *from = STACK_FROM_TOP; |
|
|
1874 | /* No parameter => get stack item */ |
|
|
1875 | return dm_stack_peek (pl); |
|
|
1876 | } |
|
|
1877 | |
|
|
1878 | /* Let's clean white spaces */ |
|
|
1879 | while (**params == ' ') |
|
|
1880 | (*params)++; |
|
|
1881 | |
|
|
1882 | /* Next case: number => item tag */ |
|
|
1883 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1884 | { |
|
|
1885 | /* Move parameter to next item */ |
|
|
1886 | while (isdigit (**params)) |
|
|
1887 | (*params)++; |
|
|
1888 | |
|
|
1889 | /* And skip blanks, too */ |
|
|
1890 | while (**params == ' ') |
|
|
1891 | (*params)++; |
|
|
1892 | |
|
|
1893 | /* Get item */ |
|
|
1894 | ob = find_object (item_tag); |
|
|
1895 | if (!ob) |
|
|
1896 | { |
|
|
1897 | if (from) |
|
|
1898 | *from = STACK_FROM_NONE; |
|
|
1899 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1900 | return NULL; |
|
|
1901 | } |
|
|
1902 | |
|
|
1903 | /* Got one, let's push it on stack */ |
|
|
1904 | dm_stack_push (pl, item_tag); |
|
|
1905 | if (from) |
|
|
1906 | *from = STACK_FROM_NUMBER; |
|
|
1907 | return ob; |
|
|
1908 | } |
|
|
1909 | |
|
|
1910 | /* Next case: $number => stack item */ |
|
|
1911 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1912 | { |
|
|
1913 | /* Move parameter to next item */ |
|
|
1914 | (*params)++; |
|
|
1915 | |
|
|
1916 | while (isdigit (**params)) |
|
|
1917 | (*params)++; |
|
|
1918 | while (**params == ' ') |
|
|
1919 | (*params)++; |
|
|
1920 | |
|
|
1921 | if (item_position >= pl->stack_position) |
|
|
1922 | { |
|
|
1923 | if (from) |
|
|
1924 | *from = STACK_FROM_NONE; |
|
|
1925 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1926 | return NULL; |
|
|
1927 | } |
|
|
1928 | |
|
|
1929 | ob = find_object (pl->stack_items[item_position]); |
|
|
1930 | if (!ob) |
|
|
1931 | { |
|
|
1932 | if (from) |
|
|
1933 | *from = STACK_FROM_NONE; |
|
|
1934 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1935 | return NULL; |
|
|
1936 | } |
|
|
1937 | |
|
|
1938 | if (from) |
|
|
1939 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1940 | return ob; |
|
|
1941 | } |
|
|
1942 | |
|
|
1943 | /* Next case: 'me' => return pl->ob */ |
|
|
1944 | if (!strncmp (*params, "me", 2)) |
|
|
1945 | { |
|
|
1946 | if (from) |
|
|
1947 | *from = STACK_FROM_NUMBER; |
|
|
1948 | dm_stack_push (pl, pl->ob->count); |
|
|
1949 | |
|
|
1950 | /* Skip to next token */ |
|
|
1951 | (*params) += 2; |
|
|
1952 | while (**params == ' ') |
|
|
1953 | (*params)++; |
|
|
1954 | |
|
|
1955 | return pl->ob; |
|
|
1956 | } |
|
|
1957 | |
|
|
1958 | /* Last case: get stack top */ |
|
|
1959 | if (from) |
|
|
1960 | *from = STACK_FROM_TOP; |
|
|
1961 | return dm_stack_peek (pl); |
|
|
1962 | } |
1366 | } |
1963 | |
1367 | |
1964 | /** |
1368 | /** |
1965 | * Pop the stack top. |
1369 | * Pop the stack top. |
1966 | */ |
1370 | */ |
… | |
… | |
2026 | } |
1430 | } |
2027 | |
1431 | |
2028 | int |
1432 | int |
2029 | command_insert_into (object *op, char *params) |
1433 | command_insert_into (object *op, char *params) |
2030 | { |
1434 | { |
2031 | object *left, *right, *inserted; |
1435 | object *left, *right; |
2032 | int left_from, right_from; |
1436 | int left_from, right_from; |
2033 | |
1437 | |
2034 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1438 | left = get_dm_object (op->contr, ¶ms, &left_from); |
2035 | if (!left) |
1439 | if (!left) |
2036 | { |
1440 | { |
… | |
… | |
2080 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1484 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2081 | return 0; |
1485 | return 0; |
2082 | } |
1486 | } |
2083 | |
1487 | |
2084 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1488 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2085 | remove_ob (right); |
1489 | right->remove (); |
|
|
1490 | |
2086 | inserted = insert_ob_in_ob (right, left); |
1491 | object *inserted = insert_ob_in_ob (right, left); |
2087 | if (left->type == PLAYER) |
|
|
2088 | if (inserted == right) |
|
|
2089 | esrv_send_item (left, right); |
|
|
2090 | else |
|
|
2091 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2092 | |
1492 | |
2093 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1493 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2094 | |
1494 | |
2095 | return 0; |
1495 | return 0; |
2096 | |
1496 | |