1 | /* |
|
|
2 | * static char *rcsid_c_wiz_c = |
|
|
3 | * "$Id: c_wiz.C,v 1.2 2006/08/24 13:13:49 root Exp $"; |
|
|
4 | */ |
|
|
5 | |
|
|
6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
31 | #include <sproto.h> |
26 | # include <sproto.h> |
32 | #endif |
27 | #endif |
33 | #include <spells.h> |
28 | #include <spells.h> |
34 | #include <treasure.h> |
29 | #include <treasure.h> |
35 | #include <skills.h> |
30 | #include <skills.h> |
36 | |
31 | |
37 | /** Defines for DM item stack **/ |
32 | /** Defines for DM item stack **/ |
38 | #define STACK_SIZE 50 /* Stack size, static */ |
33 | #define STACK_SIZE 50 /* Stack size, static */ |
|
|
34 | |
39 | /* Values for 'from' field of get_dm_object */ |
35 | /* Values for 'from' field of get_dm_object */ |
40 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
41 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
42 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
43 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
… | |
… | |
48 | * it out to a seperate function. name is the person |
44 | * it out to a seperate function. name is the person |
49 | * being saught, rq is who is looking for them. This |
45 | * being saught, rq is who is looking for them. This |
50 | * prints diagnostics messages, and returns the |
46 | * prints diagnostics messages, and returns the |
51 | * other player, or NULL otherwise. |
47 | * other player, or NULL otherwise. |
52 | */ |
48 | */ |
|
|
49 | static player * |
53 | static player *get_other_player_from_name(object *op, char *name) { |
50 | get_other_player_from_name (object *op, char *name) |
|
|
51 | { |
54 | player *pl; |
52 | player *pl; |
55 | |
53 | |
56 | if (!name) |
54 | if (!name) |
57 | return NULL; |
55 | return NULL; |
58 | |
56 | |
59 | for (pl = first_player; pl != NULL; pl = pl->next) |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
60 | if (!strncmp(pl->ob->name, name, MAX_NAME)) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
61 | break; |
59 | break; |
62 | |
60 | |
63 | if (pl == NULL) { |
61 | if (pl == NULL) |
|
|
62 | { |
64 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
65 | return NULL; |
64 | return NULL; |
66 | } |
65 | } |
67 | |
66 | |
68 | if (pl->ob == op) { |
67 | if (pl->ob == op) |
|
|
68 | { |
69 | new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
70 | return NULL; |
71 | } |
71 | } |
72 | if (pl->state != ST_PLAYING) { |
72 | if (pl->state != ST_PLAYING) |
|
|
73 | { |
73 | new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
74 | return NULL; |
75 | return NULL; |
75 | } |
76 | } |
76 | return pl; |
77 | return pl; |
77 | } |
|
|
78 | |
|
|
79 | /** |
|
|
80 | * This command will stress server. |
|
|
81 | */ |
|
|
82 | int command_loadtest(object *op, char *params) { |
|
|
83 | uint32 x, y; |
|
|
84 | char buf[1024]; |
|
|
85 | |
|
|
86 | new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
87 | new_draw_info(NDI_UNIQUE, 0, op, "at different map places."); |
|
|
88 | new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
89 | new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
90 | new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
91 | new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
92 | if (!params) |
|
|
93 | return 0; |
|
|
94 | if (strncmp (params, "TRUE", 4)) |
|
|
95 | return 0; |
|
|
96 | |
|
|
97 | new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo"); |
|
|
98 | for (x = 0; x < settings.worldmaptilesx; x++) { |
|
|
99 | for (y = 0; y < settings.worldmaptilesy; y++) { |
|
|
100 | sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty); |
|
|
101 | command_goto(op, buf); |
|
|
102 | } |
|
|
103 | } |
|
|
104 | |
|
|
105 | return 0; |
|
|
106 | } |
78 | } |
107 | |
79 | |
108 | /** |
80 | /** |
109 | * Actually hides specified player (obviously a DM). |
81 | * Actually hides specified player (obviously a DM). |
110 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
111 | * else they just think someone left/entered. |
83 | * else they just think someone left/entered. |
112 | */ |
84 | */ |
|
|
85 | void |
113 | void do_wizard_hide(object *op, int silent_dm) { |
86 | do_wizard_hide (object *op, int silent_dm) |
|
|
87 | { |
114 | if (op->contr->hidden) { |
88 | if (op->contr->hidden) |
|
|
89 | { |
115 | op->contr->hidden = 0; |
90 | op->contr->hidden = 0; |
116 | op->invisible = 1; |
91 | op->invisible = 1; |
117 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
118 | op->map->players++; |
93 | op->map->players++; |
119 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
94 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
120 | "%s has entered the game.", op->name); |
|
|
121 | if (!silent_dm) { |
95 | if (!silent_dm) |
122 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
|
|
123 | "The Dungeon Master has arrived!"); |
|
|
124 | } |
96 | { |
125 | } else { |
97 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
|
|
98 | } |
|
|
99 | } |
|
|
100 | else |
|
|
101 | { |
126 | op->contr->hidden = 1; |
102 | op->contr->hidden = 1; |
127 | new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
128 | op->map->players--; |
104 | op->map->players--; |
129 | if (!silent_dm) { |
105 | if (!silent_dm) |
130 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
|
|
131 | "The Dungeon Master is gone.."); |
|
|
132 | } |
106 | { |
|
|
107 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
108 | } |
|
|
109 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
133 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
110 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
134 | "%s leaves the game.", op->name); |
|
|
135 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
|
|
136 | "%s left the game.", op->name); |
|
|
137 | } |
111 | } |
138 | } |
112 | } |
139 | |
113 | |
|
|
114 | int |
140 | int command_hide(object *op, char *params) |
115 | command_hide (object *op, char *params) |
141 | { |
116 | { |
142 | do_wizard_hide(op, 0); |
117 | do_wizard_hide (op, 0); |
143 | return 1; |
118 | return 1; |
144 | } |
119 | } |
145 | |
120 | |
146 | /** |
121 | /** |
147 | * This finds and returns the object which matches the name or |
122 | * This finds and returns the object which matches the name or |
148 | * object nubmer (specified via num #whatever). |
123 | * object nubmer (specified via num #whatever). |
149 | */ |
124 | */ |
|
|
125 | static object * |
150 | static object *find_object_both(char *params) { |
126 | find_object_both (char *params) |
|
|
127 | { |
151 | if (!params) |
128 | if (!params) |
152 | return NULL; |
129 | return NULL; |
|
|
130 | |
153 | if (params[0] == '#') |
131 | if (params[0] == '#') |
154 | return find_object(atol(params+1)); |
132 | return find_object (atol (params + 1)); |
155 | else |
133 | else |
156 | return find_object_name(params); |
134 | return find_object_name (params); |
157 | } |
135 | } |
158 | |
136 | |
159 | /** |
137 | /** |
160 | * Sets the god for some objects. params should contain two values - |
138 | * Sets the god for some objects. params should contain two values - |
161 | * first the object to change, followed by the god to change it to. |
139 | * first the object to change, followed by the god to change it to. |
162 | */ |
140 | */ |
|
|
141 | int |
163 | int command_setgod(object *op, char *params) { |
142 | command_setgod (object *op, char *params) |
|
|
143 | { |
164 | object *ob, *god; |
144 | object *ob, *god; |
165 | char *str; |
145 | char *str; |
166 | |
146 | |
167 | if (!params || !(str = strchr(params, ' '))) { |
147 | if (!params || !(str = strchr (params, ' '))) |
|
|
148 | { |
168 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
149 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
169 | return 0; |
150 | return 0; |
170 | } |
151 | } |
171 | |
152 | |
172 | /* kill the space, and set string to the next param */ |
153 | /* kill the space, and set string to the next param */ |
173 | *str++ = '\0'; |
154 | *str++ = '\0'; |
174 | if (!(ob = find_object_both(params))) { |
155 | if (!(ob = find_object_both (params))) |
|
|
156 | { |
175 | new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
157 | new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
176 | return 1; |
158 | return 1; |
177 | } |
159 | } |
178 | |
160 | |
179 | /* |
161 | /* |
180 | * Perhaps this is overly restrictive? Should we perhaps be able |
162 | * Perhaps this is overly restrictive? Should we perhaps be able |
181 | * to rebless altars and the like? |
163 | * to rebless altars and the like? |
182 | */ |
164 | */ |
183 | if (ob->type != PLAYER) { |
165 | if (ob->type != PLAYER) |
|
|
166 | { |
184 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name); |
167 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
185 | return 1; |
168 | return 1; |
186 | } |
169 | } |
187 | |
170 | |
188 | god = find_god(str); |
171 | god = find_god (str); |
189 | if (god==NULL) { |
172 | if (god == NULL) |
|
|
173 | { |
190 | new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); |
174 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
191 | return 1; |
175 | return 1; |
192 | } |
176 | } |
193 | |
177 | |
194 | become_follower(ob, god); |
178 | become_follower (ob, god); |
195 | return 1; |
179 | return 1; |
196 | } |
180 | } |
197 | |
181 | |
198 | /** |
182 | /** |
199 | * Add player's IP to ban_file and kick them off the server |
183 | * Add player's IP to ban_file and kick them off the server |
200 | * I know most people have dynamic IPs but this is more of a short term |
184 | * I know most people have dynamic IPs but this is more of a short term |
201 | * solution if they have to get a new IP to play maybe they'll calm down. |
185 | * solution if they have to get a new IP to play maybe they'll calm down. |
202 | * This uses the banish_file in the local directory *not* the ban_file |
186 | * This uses the banish_file in the local directory *not* the ban_file |
203 | * The action is logged with a ! for easy searching. -tm |
187 | * The action is logged with a ! for easy searching. -tm |
204 | */ |
188 | */ |
|
|
189 | int |
205 | int command_banish(object *op, char *params) { |
190 | command_banish (object *op, char *params) |
|
|
191 | { |
206 | player *pl; |
192 | player *pl; |
207 | FILE *banishfile; |
193 | FILE *banishfile; |
208 | char buf[MAX_BUF]; |
194 | char buf[MAX_BUF]; |
209 | time_t now; |
195 | time_t now; |
210 | |
196 | |
211 | if (!params) { |
197 | if (!params) |
|
|
198 | { |
212 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
199 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
213 | return 1; |
200 | return 1; |
214 | } |
201 | } |
215 | |
202 | |
216 | pl = get_other_player_from_name(op, params); |
203 | pl = get_other_player_from_name (op, params); |
217 | if (!pl) |
204 | if (!pl) |
218 | return 1; |
|
|
219 | |
|
|
220 | sprintf(buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
221 | |
|
|
222 | if ((banishfile = fopen(buf, "a")) == NULL) { |
|
|
223 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
224 | new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
225 | return 0; |
|
|
226 | } |
|
|
227 | |
|
|
228 | now = time(NULL); |
|
|
229 | /* |
|
|
230 | * Record this as a comment - then we don't have to worry about changing |
|
|
231 | * the parsing code. |
|
|
232 | */ |
|
|
233 | fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name, |
|
|
234 | pl->socket.host, op->name, ctime(&now)); |
|
|
235 | fprintf(banishfile, "*@%s\n", pl->socket.host); |
|
|
236 | fclose(banishfile); |
|
|
237 | |
|
|
238 | LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host); |
|
|
239 | new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name); |
|
|
240 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op, |
|
|
241 | "%s banishes %s from the land!", op->name, pl->ob->name); |
|
|
242 | command_kick(op, (char *) pl->ob->name); |
|
|
243 | return 1; |
205 | return 1; |
244 | } |
|
|
245 | |
206 | |
|
|
207 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
208 | |
|
|
209 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
210 | { |
|
|
211 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
212 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
213 | return 0; |
|
|
214 | } |
|
|
215 | |
|
|
216 | now = time (NULL); |
|
|
217 | /* |
|
|
218 | * Record this as a comment - then we don't have to worry about changing |
|
|
219 | * the parsing code. |
|
|
220 | */ |
|
|
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
222 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
223 | fclose (banishfile); |
|
|
224 | |
|
|
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
228 | command_kick (op, (char *) &pl->ob->name); |
|
|
229 | return 1; |
|
|
230 | } |
|
|
231 | |
|
|
232 | int |
246 | int command_kick (object *op, char *params) { |
233 | command_kick (object *op, char *params) |
247 | struct pl *pl; |
234 | { |
248 | |
|
|
249 | for (pl = first_player; pl != NULL; pl = pl->next) |
235 | for (player *pl = first_player; pl; pl = pl->next) |
250 | if (params == NULL || !strcmp (pl->ob->name, params)) |
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
251 | { |
237 | { |
252 | object *op = pl->ob; |
238 | object *op = pl->ob; |
253 | |
239 | |
254 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
255 | { |
241 | { |
256 | /* Avion : Here we handle the KICK global event */ |
|
|
257 | execute_global_event (EVENT_KICK, op, params); |
|
|
258 | |
|
|
259 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, |
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
260 | "%s is kicked out of the game.", |
|
|
261 | op->name); |
|
|
262 | strcpy (op->contr->killer, "kicked"); |
243 | strcpy (op->contr->killer, "kicked"); |
263 | } |
244 | } |
264 | |
245 | |
265 | pl->socket.status = Ns_Dead; |
246 | pl->socket.status = Ns_Dead; |
266 | } |
247 | } |
267 | |
248 | |
268 | return 1; |
249 | return 1; |
269 | } |
250 | } |
270 | |
251 | |
|
|
252 | int |
271 | int command_save_overlay(object *op, char *params) { |
253 | command_save_overlay (object *op, char *params) |
|
|
254 | { |
272 | if (!op) |
255 | if (!op) |
273 | return 0; |
|
|
274 | |
|
|
275 | if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { |
|
|
276 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
277 | "Sorry, you can't force an overlay save."); |
|
|
278 | return 1; |
|
|
279 | } |
|
|
280 | |
|
|
281 | new_save_map(op->map, 2); |
|
|
282 | new_save_map(op->map, 0); |
|
|
283 | new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an" |
|
|
284 | " overlay."); |
|
|
285 | |
|
|
286 | ready_map_name(op->map->path, 0); |
|
|
287 | |
|
|
288 | return 1; |
256 | return 0; |
289 | } |
|
|
290 | |
|
|
291 | /* |
|
|
292 | * A simple toggle for the no_shout field. |
|
|
293 | * AKA the MUZZLE command |
|
|
294 | */ |
|
|
295 | int command_toggle_shout(object *op, char *params) { |
|
|
296 | player *pl; |
|
|
297 | |
|
|
298 | if (!params) { |
|
|
299 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>."); |
|
|
300 | return 1; |
|
|
301 | } |
|
|
302 | |
|
|
303 | pl = get_other_player_from_name(op, params); |
|
|
304 | if (!pl) |
|
|
305 | return 1; |
|
|
306 | |
|
|
307 | if (pl->ob->contr->no_shout == 0) { |
|
|
308 | pl->ob->contr->no_shout = 1; |
|
|
309 | |
|
|
310 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!"); |
|
|
311 | new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name); |
|
|
312 | |
|
|
313 | /* Avion : Here we handle the MUZZLE global event */ |
|
|
314 | execute_global_event(EVENT_MUZZLE, pl->ob, params); |
|
|
315 | |
|
|
316 | return 1; |
|
|
317 | } else { |
|
|
318 | pl->ob->contr->no_shout = 0; |
|
|
319 | new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob, |
|
|
320 | "You are allowed to shout and chat again."); |
|
|
321 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
322 | "You remove %s's muzzle.", pl->ob->name); |
|
|
323 | return 1; |
|
|
324 | } |
|
|
325 | } |
|
|
326 | |
|
|
327 | int |
|
|
328 | command_shutdown (object * op, char *params) |
|
|
329 | { |
|
|
330 | struct pl *pl; |
|
|
331 | |
257 | |
332 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
258 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
333 | { |
259 | { |
|
|
260 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
|
261 | return 1; |
|
|
262 | } |
|
|
263 | |
|
|
264 | new_save_map (op->map, 2); |
|
|
265 | new_save_map (op->map, 0); |
|
|
266 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
|
267 | |
|
|
268 | ready_map_name (op->map->path, 0); |
|
|
269 | |
|
|
270 | return 1; |
|
|
271 | } |
|
|
272 | |
|
|
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
|
275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
334 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
335 | return 1; |
279 | return 1; |
336 | } |
280 | } |
337 | |
|
|
338 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
339 | save_player (pl->ob, 0); |
|
|
340 | |
|
|
341 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
342 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
343 | leave_map (pl->ob); |
|
|
344 | |
281 | |
345 | cleanup (); |
282 | cleanup (); |
346 | /* not reached */ |
283 | /* not reached */ |
347 | return 1; |
284 | return 1; |
348 | } |
285 | } |
349 | |
286 | |
|
|
287 | int |
350 | int command_goto(object *op, char *params) |
288 | command_freeze (object *op, char *params) |
351 | { |
289 | { |
352 | char *name; |
290 | int ticks; |
353 | object *dummy; |
291 | player *pl; |
354 | |
292 | |
355 | if (!op) |
293 | if (!params) |
|
|
294 | { |
|
|
295 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
356 | return 0; |
296 | return 1; |
|
|
297 | } |
357 | |
298 | |
|
|
299 | ticks = atoi (params); |
|
|
300 | if (ticks) |
|
|
301 | { |
|
|
302 | while ((isdigit (*params) || isspace (*params)) && *params != 0) |
|
|
303 | params++; |
358 | if (params == NULL) { |
304 | if (*params == 0) |
359 | new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?"); |
305 | { |
|
|
306 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
360 | return 1; |
307 | return 1; |
|
|
308 | } |
361 | } |
309 | } |
|
|
310 | else |
|
|
311 | ticks = 100; |
362 | |
312 | |
363 | name = params; |
313 | pl = get_other_player_from_name (op, params); |
364 | dummy=get_object(); |
314 | if (!pl) |
365 | dummy->map = op->map; |
|
|
366 | EXIT_PATH(dummy) = add_string (name); |
|
|
367 | dummy->name = add_string(name); |
|
|
368 | |
|
|
369 | enter_exit(op, dummy); |
|
|
370 | free_object(dummy); |
|
|
371 | if (op->contr->loading == NULL) { |
|
|
372 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
373 | "Difficulty: %d.", op->map->difficulty); |
|
|
374 | } |
|
|
375 | |
|
|
376 | return 1; |
315 | return 1; |
377 | } |
|
|
378 | |
316 | |
379 | /* is this function called from somewhere ? -Tero */ |
317 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
|
|
318 | new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
|
|
319 | pl->ob->speed_left = -(pl->ob->speed * ticks); |
|
|
320 | return 0; |
|
|
321 | } |
|
|
322 | |
|
|
323 | int |
380 | int command_generate (object *op, char *params) |
324 | command_arrest (object *op, char *params) |
381 | { |
325 | { |
382 | object *tmp; |
326 | object *dummy; |
383 | int nr = 1, i, retry; |
327 | player *pl; |
384 | |
328 | |
385 | if (!op) |
329 | if (!op) |
386 | return 0; |
330 | return 0; |
387 | |
|
|
388 | if (params != NULL) |
331 | if (params == NULL) |
389 | sscanf(params, "%d", &nr); |
|
|
390 | for (i = 0; i < nr; i++) { |
|
|
391 | retry = 50; |
|
|
392 | while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry) |
|
|
393 | ; |
|
|
394 | if (tmp != NULL) { |
|
|
395 | tmp = insert_ob_in_ob(tmp, op); |
|
|
396 | if (op->type == PLAYER) |
|
|
397 | esrv_send_item(op, tmp); |
|
|
398 | } |
|
|
399 | } |
332 | { |
400 | |
333 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
|
|
334 | return 1; |
|
|
335 | } |
|
|
336 | pl = get_other_player_from_name (op, params); |
|
|
337 | if (!pl) |
401 | return 1; |
338 | return 1; |
|
|
339 | dummy = get_jail_exit (pl->ob); |
|
|
340 | if (!dummy) |
|
|
341 | { |
|
|
342 | /* we have nowhere to send the prisoner.... */ |
|
|
343 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
|
|
344 | return 0; |
|
|
345 | } |
|
|
346 | enter_exit (pl->ob, dummy); |
|
|
347 | free_object (dummy); |
|
|
348 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
|
|
349 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
350 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
351 | return 1; |
402 | } |
352 | } |
403 | |
353 | |
|
|
354 | int |
404 | int command_freeze(object *op, char *params) { |
355 | command_summon (object *op, char *params) |
405 | int ticks; |
356 | { |
|
|
357 | int i; |
|
|
358 | object *dummy; |
406 | player *pl; |
359 | player *pl; |
407 | |
360 | |
408 | if (!params) { |
|
|
409 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
410 | return 1; |
|
|
411 | } |
|
|
412 | |
|
|
413 | ticks = atoi(params); |
|
|
414 | if (ticks) { |
|
|
415 | while ((isdigit(*params) || isspace(*params)) && *params != 0) |
|
|
416 | params++; |
|
|
417 | if (*params == 0) { |
|
|
418 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
419 | return 1; |
|
|
420 | } |
|
|
421 | } else |
|
|
422 | ticks = 100; |
|
|
423 | |
|
|
424 | pl = get_other_player_from_name(op, params); |
|
|
425 | if (!pl) |
361 | if (!op) |
426 | return 1; |
|
|
427 | |
|
|
428 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
|
|
429 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
430 | "You freeze %s for %d ticks", pl->ob->name, ticks); |
|
|
431 | pl->ob->speed_left = -(pl->ob->speed*ticks); |
|
|
432 | return 0; |
362 | return 0; |
433 | } |
|
|
434 | |
363 | |
435 | int command_arrest(object *op, char *params) { |
|
|
436 | object *dummy; |
|
|
437 | player *pl; |
|
|
438 | if (!op) return 0; |
|
|
439 | if(params==NULL) { |
364 | if (params == NULL) |
|
|
365 | { |
440 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>."); |
366 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
441 | return 1; |
367 | return 1; |
442 | } |
368 | } |
|
|
369 | |
443 | pl = get_other_player_from_name(op, params); |
370 | pl = get_other_player_from_name (op, params); |
444 | if (!pl) return 1; |
371 | if (!pl) |
445 | dummy=get_jail_exit(pl->ob); |
|
|
446 | if (!dummy) { |
|
|
447 | /* we have nowhere to send the prisoner....*/ |
|
|
448 | new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them"); |
|
|
449 | return 0; |
|
|
450 | } |
|
|
451 | enter_exit(pl->ob, dummy); |
|
|
452 | free_object(dummy); |
|
|
453 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested."); |
|
|
454 | new_draw_info(NDI_UNIQUE, 0,op,"OK."); |
|
|
455 | LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name); |
|
|
456 | return 1; |
372 | return 1; |
457 | } |
|
|
458 | |
373 | |
459 | int command_summon(object *op, char *params) { |
|
|
460 | int i; |
|
|
461 | object *dummy; |
|
|
462 | player *pl; |
|
|
463 | |
|
|
464 | if (!op) |
|
|
465 | return 0; |
|
|
466 | |
|
|
467 | if (params == NULL) { |
|
|
468 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
469 | return 1; |
|
|
470 | } |
|
|
471 | |
|
|
472 | pl = get_other_player_from_name(op, params); |
|
|
473 | if (!pl) |
|
|
474 | return 1; |
|
|
475 | |
|
|
476 | i = find_free_spot(op, op->map, op->x, op->y, 1, 9); |
374 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
477 | if (i == -1) { |
375 | if (i == -1) |
|
|
376 | { |
478 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
377 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
479 | return 1; |
378 | return 1; |
480 | } |
379 | } |
481 | |
380 | |
482 | dummy = get_object(); |
381 | dummy = get_object (); |
483 | EXIT_PATH(dummy) = add_string(op->map->path); |
382 | EXIT_PATH (dummy) = op->map->path; |
484 | EXIT_X(dummy) = op->x+freearr_x[i]; |
383 | EXIT_X (dummy) = op->x + freearr_x[i]; |
485 | EXIT_Y(dummy) = op->y+freearr_y[i]; |
384 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
486 | enter_exit(pl->ob, dummy); |
385 | enter_exit (pl->ob, dummy); |
487 | free_object(dummy); |
386 | free_object (dummy); |
488 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
387 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
489 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
388 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
490 | |
389 | |
|
|
390 | return 1; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /** |
|
|
394 | * Teleport next to target player. |
|
|
395 | */ |
|
|
396 | |
|
|
397 | /* mids 01/16/2002 */ |
|
|
398 | int |
|
|
399 | command_teleport (object *op, char *params) |
|
|
400 | { |
|
|
401 | int i; |
|
|
402 | object *dummy; |
|
|
403 | player *pl; |
|
|
404 | |
|
|
405 | if (!op) |
|
|
406 | return 0; |
|
|
407 | |
|
|
408 | if (params == NULL) |
|
|
409 | { |
|
|
410 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
411 | return 1; |
|
|
412 | } |
|
|
413 | |
|
|
414 | pl = get_other_player_from_name (op, params); |
|
|
415 | if (!pl) |
491 | return 1; |
416 | return 1; |
492 | } |
|
|
493 | |
417 | |
494 | /** |
|
|
495 | * Teleport next to target player. |
|
|
496 | */ |
|
|
497 | /* mids 01/16/2002 */ |
|
|
498 | int command_teleport(object *op, char *params) { |
|
|
499 | int i; |
|
|
500 | object *dummy; |
|
|
501 | player *pl; |
|
|
502 | |
|
|
503 | if (!op) |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | if (params == NULL) { |
|
|
507 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
508 | return 1; |
|
|
509 | } |
|
|
510 | |
|
|
511 | pl = get_other_player_from_name(op, params); |
|
|
512 | if (!pl) |
|
|
513 | return 1; |
|
|
514 | |
|
|
515 | i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
418 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
516 | if (i == -1) { |
419 | if (i == -1) |
|
|
420 | { |
517 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
421 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
518 | return 1; |
422 | return 1; |
519 | } |
423 | } |
520 | |
424 | |
521 | dummy = get_object(); |
425 | dummy = get_object (); |
522 | EXIT_PATH(dummy) = add_string(pl->ob->map->path); |
426 | EXIT_PATH (dummy) = pl->ob->map->path; |
523 | EXIT_X(dummy) = pl->ob->x + freearr_x[i]; |
427 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
524 | EXIT_Y(dummy) = pl->ob->y + freearr_y[i]; |
428 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
525 | enter_exit(op, dummy); |
429 | enter_exit (op, dummy); |
526 | free_object(dummy); |
430 | free_object (dummy); |
527 | if (!op->contr->hidden) |
431 | if (!op->contr->hidden) |
528 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
432 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
529 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
433 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
530 | return 1; |
434 | return 1; |
531 | } |
435 | } |
532 | |
436 | |
533 | /** |
437 | /** |
534 | * This function is a real mess, because we're stucking getting |
438 | * This function is a real mess, because we're stucking getting |
535 | * the entire item description in one block of text, so we just |
439 | * the entire item description in one block of text, so we just |
… | |
… | |
543 | * sp 30 |
447 | * sp 30 |
544 | * Is much easier to parse than |
448 | * Is much easier to parse than |
545 | * dragon name "big nasty creature" hp 5 sp 30 |
449 | * dragon name "big nasty creature" hp 5 sp 30 |
546 | * for example. |
450 | * for example. |
547 | */ |
451 | */ |
|
|
452 | int |
548 | int command_create(object *op, char *params) { |
453 | command_create (object *op, char *params) |
|
|
454 | { |
549 | object *tmp = NULL; |
455 | object *tmp = NULL; |
550 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
456 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
551 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
457 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
552 | archetype *at, *at_spell = NULL; |
458 | archetype *at, *at_spell = NULL; |
553 | artifact *art = NULL; |
459 | artifact *art = NULL; |
554 | |
460 | |
555 | if (!op) |
461 | if (!op) |
556 | return 0; |
462 | return 0; |
557 | |
463 | |
558 | if (params == NULL) { |
464 | if (params == NULL) |
559 | new_draw_info(NDI_UNIQUE, 0, op, |
465 | { |
560 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
466 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
561 | " [variable_to_patch setting]"); |
|
|
562 | return 1; |
467 | return 1; |
563 | } |
468 | } |
|
|
469 | |
564 | bp = params; |
470 | bp = params; |
565 | |
471 | |
566 | /* We need to know where the line ends */ |
472 | /* We need to know where the line ends */ |
567 | endline = bp+strlen(bp); |
473 | endline = bp + strlen (bp); |
568 | |
474 | |
569 | if (sscanf(bp, "%d ", &nrof)) { |
475 | if (sscanf (bp, "%d ", &nrof)) |
|
|
476 | { |
570 | if ((bp = strchr(params, ' ')) == NULL) { |
477 | if ((bp = strchr (params, ' ')) == NULL) |
571 | new_draw_info(NDI_UNIQUE, 0, op, |
478 | { |
572 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
479 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
573 | " [variable_to_patch setting]"); |
|
|
574 | return 1; |
480 | return 1; |
575 | } |
481 | } |
576 | bp++; |
482 | bp++; |
577 | set_nrof = 1; |
483 | set_nrof = 1; |
578 | LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp); |
484 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
579 | } |
485 | } |
|
|
486 | |
580 | if (sscanf(bp, "%d ", &magic)) { |
487 | if (sscanf (bp, "%d ", &magic)) |
|
|
488 | { |
581 | if ((bp = strchr(bp, ' ')) == NULL) { |
489 | if ((bp = strchr (bp, ' ')) == NULL) |
582 | new_draw_info(NDI_UNIQUE, 0, op, |
490 | { |
583 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
491 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
584 | " [variable_to_patch setting]"); |
|
|
585 | return 1; |
492 | return 1; |
586 | } |
493 | } |
|
|
494 | |
587 | bp++; |
495 | bp++; |
588 | set_magic = 1; |
496 | set_magic = 1; |
589 | LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp); |
497 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
590 | } |
498 | } |
|
|
499 | |
591 | if ((cp = strstr(bp, " of ")) != NULL) { |
500 | if ((cp = strstr (bp, " of ")) != NULL) |
|
|
501 | { |
592 | *cp = '\0'; |
502 | *cp = '\0'; |
593 | cp += 4; |
503 | cp += 4; |
594 | } |
504 | } |
|
|
505 | |
595 | for (bp2 = bp; *bp2; bp2++) { |
506 | for (bp2 = bp; *bp2; bp2++) |
|
|
507 | { |
596 | if (*bp2 == ' ') { |
508 | if (*bp2 == ' ') |
|
|
509 | { |
597 | *bp2 = '\0'; |
510 | *bp2 = '\0'; |
598 | bp2++; |
511 | bp2++; |
599 | break; |
512 | break; |
600 | } |
513 | } |
601 | } |
514 | } |
602 | |
515 | |
603 | if ((at = find_archetype(bp)) == NULL) { |
516 | if ((at = archetype::find (bp)) == NULL) |
|
|
517 | { |
604 | new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); |
518 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
605 | return 1; |
519 | return 1; |
606 | } |
520 | } |
607 | |
521 | |
608 | if (cp) { |
522 | if (cp) |
|
|
523 | { |
609 | char spell_name[MAX_BUF], *fsp = NULL; |
524 | char spell_name[MAX_BUF], *fsp = NULL; |
610 | |
525 | |
611 | /* |
526 | /* |
612 | * Try to find a spell object for this. Note that |
527 | * Try to find a spell object for this. Note that |
613 | * we also set up spell_name which is only |
528 | * we also set up spell_name which is only |
614 | * the first word. |
529 | * the first word. |
615 | */ |
530 | */ |
616 | |
531 | |
617 | at_spell = find_archetype(cp); |
532 | at_spell = archetype::find (cp); |
618 | if (!at_spell || at_spell->clone.type != SPELL) |
533 | if (!at_spell || at_spell->clone.type != SPELL) |
619 | at_spell = find_archetype_by_object_name(cp); |
534 | at_spell = find_archetype_by_object_name (cp); |
620 | if (!at_spell || at_spell->clone.type != SPELL) { |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
|
|
536 | { |
621 | strcpy(spell_name, cp); |
537 | strcpy (spell_name, cp); |
622 | fsp = strchr(spell_name, ' '); |
538 | fsp = strchr (spell_name, ' '); |
623 | if (fsp) { |
539 | if (fsp) |
|
|
540 | { |
624 | *fsp = 0; |
541 | *fsp = 0; |
625 | fsp++; |
542 | fsp++; |
626 | at_spell = find_archetype(spell_name); |
543 | at_spell = archetype::find (spell_name); |
627 | |
544 | |
628 | /* Got a spell, update the first string pointer */ |
545 | /* Got a spell, update the first string pointer */ |
629 | if (at_spell && at_spell->clone.type == SPELL) |
546 | if (at_spell && at_spell->clone.type == SPELL) |
630 | bp2 = cp+strlen(spell_name)+1; |
547 | bp2 = cp + strlen (spell_name) + 1; |
631 | else |
548 | else |
632 | at_spell = NULL; |
549 | at_spell = NULL; |
633 | } |
550 | } |
634 | } |
551 | } |
635 | |
552 | |
636 | /* OK - we didn't find a spell - presume the 'of' |
553 | /* OK - we didn't find a spell - presume the 'of' |
637 | * in this case means its an artifact. |
554 | * in this case means its an artifact. |
638 | */ |
555 | */ |
639 | if (!at_spell) { |
556 | if (!at_spell) |
|
|
557 | { |
640 | if (find_artifactlist(at->clone.type) == NULL) { |
558 | if (find_artifactlist (at->clone.type) == NULL) |
641 | new_draw_info_format(NDI_UNIQUE, 0, op, |
559 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
642 | "No artifact list for type %d\n", at->clone.type); |
|
|
643 | } else { |
560 | else |
|
|
561 | { |
644 | art = find_artifactlist(at->clone.type)->items; |
562 | art = find_artifactlist (at->clone.type)->items; |
645 | |
563 | |
|
|
564 | do |
646 | do { |
565 | { |
647 | if (!strcmp(art->item->name, cp)) |
566 | if (!strcmp (art->item->name, cp)) |
648 | break; |
567 | break; |
649 | art = art->next; |
568 | art = art->next; |
|
|
569 | } |
650 | } while (art != NULL); |
570 | while (art != NULL); |
|
|
571 | |
651 | if (!art) { |
572 | if (!art) |
652 | new_draw_info_format(NDI_UNIQUE, 0, op, |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
653 | "No such artifact ([%d] of %s)", at->clone.type, cp); |
574 | } |
|
|
575 | |
|
|
576 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
|
|
577 | } |
|
|
578 | } /* if cp */ |
|
|
579 | |
|
|
580 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
|
|
581 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
|
|
582 | { |
|
|
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
|
|
584 | return 1; |
|
|
585 | } |
|
|
586 | |
|
|
587 | /* |
|
|
588 | * Rather than have two different blocks with a lot of similar code, |
|
|
589 | * just create one object, do all the processing, and then determine |
|
|
590 | * if that one object should be inserted or if we need to make copies. |
|
|
591 | */ |
|
|
592 | tmp = arch_to_object (at); |
|
|
593 | |
|
|
594 | if (settings.real_wiz == FALSE) |
|
|
595 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
596 | |
|
|
597 | if (set_magic) |
|
|
598 | set_abs_magic (tmp, magic); |
|
|
599 | |
|
|
600 | if (art) |
|
|
601 | give_artifact_abilities (tmp, art->item); |
|
|
602 | |
|
|
603 | if (need_identify (tmp)) |
|
|
604 | { |
|
|
605 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
606 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
607 | } |
|
|
608 | |
|
|
609 | /* |
|
|
610 | * This entire block here tries to find variable pairings, |
|
|
611 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
612 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
613 | * is we want to find two spaces, but if we got a quote, |
|
|
614 | * any spaces there don't count. |
|
|
615 | */ |
|
|
616 | while (*bp2 && bp2 <= endline) |
|
|
617 | { |
|
|
618 | bp4 = NULL; |
|
|
619 | gotspace = 0; |
|
|
620 | gotquote = 0; |
|
|
621 | |
|
|
622 | /* find the first quote */ |
|
|
623 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
|
|
624 | { |
|
|
625 | |
|
|
626 | /* Found a quote - now lets find the second one */ |
|
|
627 | if (*bp3 == '"') |
|
|
628 | { |
|
|
629 | *bp3 = ' '; |
|
|
630 | bp2 = bp3 + 1; /* Update start of string */ |
|
|
631 | bp3++; |
|
|
632 | gotquote++; |
|
|
633 | while (*bp3) |
|
|
634 | { |
|
|
635 | if (*bp3 == '"') |
|
|
636 | { |
|
|
637 | *bp3 = '\0'; |
|
|
638 | gotquote++; |
|
|
639 | } |
|
|
640 | else |
|
|
641 | bp3++; |
654 | } |
642 | } |
655 | } |
643 | } |
656 | LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name, |
644 | else if (*bp3 == ' ') |
657 | set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
645 | gotspace++; |
|
|
646 | } |
|
|
647 | |
|
|
648 | /* |
|
|
649 | * If we got two spaces, send the second one to null. |
|
|
650 | * if we've reached the end of the line, increase gotspace - |
|
|
651 | * this is perfectly valid for the list entry listed. |
|
|
652 | */ |
|
|
653 | if (gotspace == 2 || gotquote == 2) |
658 | } |
654 | { |
659 | } /* if cp */ |
655 | bp3--; /* Undo the extra increment */ |
|
|
656 | *bp3 = '\0'; |
|
|
657 | } |
|
|
658 | else if (*bp3 == '\0') |
|
|
659 | gotspace++; |
660 | |
660 | |
661 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
661 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
662 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { |
662 | { |
663 | new_draw_info_format(NDI_UNIQUE, 0, op, |
663 | /* |
664 | "Unable to find spell %s for object that needs it, or it is of wrong type", |
664 | * Unfortunately, we've clobbered lots of values, so printing |
|
|
665 | * out what we have probably isn't useful. Break out, because |
|
|
666 | * trying to recover is probably won't get anything useful |
|
|
667 | * anyways, and we'd be confused about end of line pointers |
|
|
668 | * anyways. |
665 | cp); |
669 | */ |
|
|
670 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
|
|
671 | break; |
|
|
672 | } |
|
|
673 | |
|
|
674 | /* bp2 should still point to the start of this line, |
|
|
675 | * with bp3 pointing to the end |
|
|
676 | */ |
|
|
677 | if (set_variable (tmp, bp2) == -1) |
|
|
678 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
|
|
679 | else |
|
|
680 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
681 | |
|
|
682 | bp2 = bp3 + 1; |
|
|
683 | } |
|
|
684 | |
|
|
685 | if (at->clone.nrof) |
|
|
686 | { |
|
|
687 | if (at_spell) |
|
|
688 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
|
|
689 | |
|
|
690 | tmp->x = op->x; |
|
|
691 | tmp->y = op->y; |
|
|
692 | |
|
|
693 | if (set_nrof) |
|
|
694 | tmp->nrof = nrof; |
|
|
695 | |
|
|
696 | tmp->map = op->map; |
|
|
697 | |
|
|
698 | tmp = insert_ob_in_ob (tmp, op); |
|
|
699 | esrv_send_item (op, tmp); |
|
|
700 | |
|
|
701 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
702 | dm_stack_push (op->contr, tmp->count); |
|
|
703 | |
666 | return 1; |
704 | return 1; |
|
|
705 | } |
|
|
706 | else |
667 | } |
707 | { |
|
|
708 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
|
|
709 | { |
|
|
710 | archetype *atmp; |
|
|
711 | object *prev = 0, *head = 0; |
668 | |
712 | |
669 | /* |
713 | for (atmp = at; atmp; atmp = atmp->more) |
670 | * Rather than have two different blocks with a lot of similar code, |
714 | { |
671 | * just create one object, do all the processing, and then determine |
715 | object *dup = arch_to_object (atmp); |
672 | * if that one object should be inserted or if we need to make copies. |
|
|
673 | */ |
|
|
674 | tmp = arch_to_object(at); |
|
|
675 | if (settings.real_wiz == FALSE) |
|
|
676 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
|
|
677 | if (set_magic) |
|
|
678 | set_abs_magic(tmp, magic); |
|
|
679 | if (art) |
|
|
680 | give_artifact_abilities(tmp, art->item); |
|
|
681 | if (need_identify(tmp)) { |
|
|
682 | SET_FLAG(tmp, FLAG_IDENTIFIED); |
|
|
683 | CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL); |
|
|
684 | } |
|
|
685 | |
716 | |
686 | /* |
717 | if (at_spell) |
687 | * This entire block here tries to find variable pairings, |
718 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
688 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
689 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
690 | * is we want to find two spaces, but if we got a quote, |
|
|
691 | * any spaces there don't count. |
|
|
692 | */ |
|
|
693 | while (*bp2 && bp2 <= endline) { |
|
|
694 | bp4 = NULL; |
|
|
695 | gotspace = 0; |
|
|
696 | gotquote = 0; |
|
|
697 | /* find the first quote */ |
|
|
698 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) { |
|
|
699 | |
719 | |
700 | /* Found a quote - now lets find the second one */ |
720 | /* |
701 | if (*bp3 == '"') { |
721 | * The head is what contains all the important bits, |
702 | *bp3 = ' '; |
722 | * so just copying it over should be fine. |
703 | bp2 = bp3+1; /* Update start of string */ |
723 | */ |
|
|
724 | if (!head) |
704 | bp3++; |
725 | { |
705 | gotquote++; |
726 | head = dup; |
706 | while (*bp3) { |
727 | copy_object (tmp, dup); |
707 | if (*bp3 == '"') { |
|
|
708 | *bp3 = '\0'; |
|
|
709 | gotquote++; |
|
|
710 | } else |
|
|
711 | bp3++; |
|
|
712 | } |
728 | } |
713 | } else if (*bp3==' ') { |
729 | |
714 | gotspace++; |
730 | if (settings.real_wiz == FALSE) |
|
|
731 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
732 | |
|
|
733 | dup->x = op->x + dup->arch->clone.x; |
|
|
734 | dup->y = op->y + dup->arch->clone.y; |
|
|
735 | dup->map = op->map; |
|
|
736 | |
|
|
737 | if (head != dup) |
|
|
738 | { |
|
|
739 | dup->head = head; |
|
|
740 | prev->more = dup; |
|
|
741 | } |
|
|
742 | |
|
|
743 | prev = dup; |
715 | } |
744 | } |
716 | } |
|
|
717 | |
745 | |
718 | /* |
746 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
719 | * If we got two spaces, send the second one to null. |
|
|
720 | * if we've reached the end of the line, increase gotspace - |
|
|
721 | * this is perfectly valid for the list entry listed. |
|
|
722 | */ |
|
|
723 | if (gotspace == 2 || gotquote == 2) { |
|
|
724 | bp3--; /* Undo the extra increment */ |
|
|
725 | *bp3 = '\0'; |
|
|
726 | } else if (*bp3=='\0') |
|
|
727 | gotspace++; |
|
|
728 | |
|
|
729 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) { |
|
|
730 | /* |
747 | { |
731 | * Unfortunately, we've clobbered lots of values, so printing |
748 | object *check = head; |
732 | * out what we have probably isn't useful. Break out, because |
749 | int size_x = 0; |
733 | * trying to recover is probably won't get anything useful |
750 | int size_y = 0; |
734 | * anyways, and we'd be confused about end of line pointers |
|
|
735 | * anyways. |
|
|
736 | */ |
|
|
737 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
738 | "Malformed create line: %s", bp2); |
|
|
739 | break; |
|
|
740 | } |
|
|
741 | /* bp2 should still point to the start of this line, |
|
|
742 | * with bp3 pointing to the end |
|
|
743 | */ |
|
|
744 | if (set_variable(tmp, bp2) == -1) |
|
|
745 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
746 | "Unknown variable %s", bp2); |
|
|
747 | else |
|
|
748 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
749 | "(%s#%d)->%s", tmp->name, tmp->count, bp2); |
|
|
750 | bp2 = bp3+1; |
|
|
751 | } |
|
|
752 | |
751 | |
753 | if (at->clone.nrof) { |
752 | while (check) |
754 | if (at_spell) |
|
|
755 | insert_ob_in_ob(arch_to_object(at_spell), tmp); |
|
|
756 | |
|
|
757 | tmp->x = op->x; |
|
|
758 | tmp->y = op->y; |
|
|
759 | if (set_nrof) |
|
|
760 | tmp->nrof = nrof; |
|
|
761 | tmp->map = op->map; |
|
|
762 | |
|
|
763 | tmp = insert_ob_in_ob(tmp, op); |
|
|
764 | esrv_send_item(op, tmp); |
|
|
765 | |
|
|
766 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
767 | dm_stack_push(op->contr, tmp->count); |
|
|
768 | |
|
|
769 | return 1; |
|
|
770 | } else { |
|
|
771 | for (i = 0 ; i < (set_nrof ? nrof : 1); i++) { |
|
|
772 | archetype *atmp; |
|
|
773 | object *prev = NULL, *head = NULL, *dup; |
|
|
774 | |
|
|
775 | for (atmp = at; atmp != NULL; atmp = atmp->more) { |
|
|
776 | dup = arch_to_object(atmp); |
|
|
777 | |
|
|
778 | if (at_spell) |
|
|
779 | insert_ob_in_ob(arch_to_object(at_spell), dup); |
|
|
780 | |
|
|
781 | /* |
753 | { |
782 | * The head is what contains all the important bits, |
754 | size_x = MAX (size_x, check->arch->clone.x); |
783 | * so just copying it over should be fine. |
755 | size_y = MAX (size_y, check->arch->clone.y); |
784 | */ |
756 | check = check->more; |
785 | if (head == NULL) { |
|
|
786 | head=dup; |
|
|
787 | copy_object(tmp, dup); |
|
|
788 | } |
757 | } |
789 | if (settings.real_wiz == FALSE) |
|
|
790 | SET_FLAG(dup, FLAG_WAS_WIZ); |
|
|
791 | dup->x = op->x+dup->arch->clone.x; |
|
|
792 | dup->y = op->y+dup->arch->clone.y; |
|
|
793 | dup->map = op->map; |
|
|
794 | |
758 | |
795 | if (head != dup) { |
759 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
796 | dup->head = head; |
|
|
797 | prev->more = dup; |
|
|
798 | } |
760 | { |
799 | prev = dup; |
|
|
800 | } |
|
|
801 | |
|
|
802 | if (QUERY_FLAG(head, FLAG_ALIVE)) { |
|
|
803 | object *check = head; |
|
|
804 | int size_x = 0; |
|
|
805 | int size_y = 0; |
|
|
806 | |
|
|
807 | while (check) { |
|
|
808 | size_x = MAX(size_x, check->arch->clone.x); |
|
|
809 | size_y = MAX(size_y, check->arch->clone.y); |
|
|
810 | check = check->more; |
|
|
811 | } |
|
|
812 | |
|
|
813 | if (out_of_map(op->map, head->x+size_x, head->y+size_y)) { |
|
|
814 | if (head->x < size_x || head->y < size_y) { |
761 | if (head->x < size_x || head->y < size_y) |
|
|
762 | { |
815 | dm_stack_pop(op->contr); |
763 | dm_stack_pop (op->contr); |
816 | free_object(head); |
764 | free_object (head); |
817 | new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
765 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
818 | free_object(tmp); |
766 | free_object (tmp); |
819 | return 1; |
767 | return 1; |
820 | } |
768 | } |
821 | |
769 | |
822 | check = head; |
770 | check = head; |
|
|
771 | |
823 | while (check) { |
772 | while (check) |
|
|
773 | { |
824 | check->x -= size_x; |
774 | check->x -= size_x; |
825 | check->y -= size_y; |
775 | check->y -= size_y; |
826 | check = check->more; |
776 | check = check->more; |
827 | } |
777 | } |
828 | } |
778 | } |
829 | |
779 | |
830 | insert_ob_in_map(head, op->map, op, 0); |
780 | insert_ob_in_map (head, op->map, op, 0); |
|
|
781 | } |
831 | } else |
782 | else |
832 | head = insert_ob_in_ob(head, op); |
783 | head = insert_ob_in_ob (head, op); |
833 | |
784 | |
834 | /* Let's put this created item on stack so dm can access it easily. */ |
785 | /* Let's put this created item on stack so dm can access it easily. */ |
835 | /* Wonder if we really want to push all of these, but since |
786 | /* Wonder if we really want to push all of these, but since |
836 | * things like rods have nrof 0, we want to cover those. |
787 | * things like rods have nrof 0, we want to cover those. |
837 | */ |
788 | */ |
838 | dm_stack_push(op->contr, head->count); |
789 | dm_stack_push (op->contr, head->count); |
839 | |
790 | |
840 | if (at->clone.randomitems != NULL && !at_spell) |
791 | if (at->clone.randomitems != NULL && !at_spell) |
841 | create_treasure(at->clone.randomitems, head, GT_APPLY, |
792 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
842 | op->map->difficulty, 0); |
793 | |
843 | esrv_send_item(op, head); |
794 | esrv_send_item (op, head); |
844 | } |
795 | } |
845 | |
796 | |
846 | /* free the one we used to copy */ |
797 | /* free the one we used to copy */ |
847 | free_object(tmp); |
798 | free_object (tmp); |
848 | } |
799 | } |
849 | |
800 | |
850 | return 1; |
801 | return 1; |
851 | } |
802 | } |
852 | |
803 | |
853 | /* |
804 | /* |
854 | * Now follows dm-commands which are also acceptable from sockets |
805 | * Now follows dm-commands which are also acceptable from sockets |
855 | */ |
806 | */ |
856 | |
807 | |
|
|
808 | int |
857 | int command_inventory(object *op, char *params) { |
809 | command_inventory (object *op, char *params) |
|
|
810 | { |
858 | object *tmp; |
811 | object *tmp; |
859 | int i; |
812 | int i; |
860 | |
813 | |
861 | if (!params) { |
814 | if (!params) |
|
|
815 | { |
862 | inventory(op, NULL); |
816 | inventory (op, NULL); |
863 | return 0; |
817 | return 0; |
864 | } |
818 | } |
865 | |
819 | |
866 | if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { |
820 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
821 | { |
867 | new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
822 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
868 | return 1; |
823 | return 1; |
869 | } |
824 | } |
870 | |
825 | |
871 | inventory(op, tmp); |
826 | inventory (op, tmp); |
872 | return 1; |
827 | return 1; |
873 | } |
828 | } |
874 | |
829 | |
875 | /* just show player's their skills for now. Dm's can |
830 | /* just show player's their skills for now. Dm's can |
876 | * already see skills w/ inventory command - b.t. |
831 | * already see skills w/ inventory command - b.t. |
877 | */ |
832 | */ |
878 | |
833 | |
|
|
834 | int |
879 | int command_skills (object *op, char *params) { |
835 | command_skills (object *op, char *params) |
|
|
836 | { |
880 | show_skills(op, params); |
837 | show_skills (op, params); |
881 | return 0; |
838 | return 0; |
882 | } |
839 | } |
883 | |
840 | |
|
|
841 | int |
884 | int command_dump (object *op, char *params) { |
842 | command_dump (object *op, char *params) |
|
|
843 | { |
885 | object *tmp; |
844 | object *tmp; |
886 | |
845 | |
887 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
846 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
888 | if (!tmp) |
847 | if (!tmp) |
889 | return 1; |
|
|
890 | |
|
|
891 | dump_object(tmp); |
|
|
892 | new_draw_info(NDI_UNIQUE, 0, op, errmsg); |
|
|
893 | if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL)) |
|
|
894 | new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
895 | return 1; |
848 | return 1; |
|
|
849 | |
|
|
850 | char *dump = dump_object (tmp); |
|
|
851 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
852 | free (dump); |
|
|
853 | |
|
|
854 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
|
|
855 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
856 | |
|
|
857 | return 1; |
896 | } |
858 | } |
897 | |
859 | |
898 | /** |
860 | /** |
899 | * When DM is possessing a monster, flip aggression on and off, to allow |
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
900 | * better motion. |
862 | * better motion. |
901 | */ |
863 | */ |
|
|
864 | int |
902 | int command_mon_aggr(object *op, char *params) { |
865 | command_mon_aggr (object *op, char *params) |
|
|
866 | { |
903 | if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { |
867 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
868 | { |
904 | op->enemy = NULL; |
869 | op->enemy = NULL; |
905 | SET_FLAG(op, FLAG_UNAGGRESSIVE); |
870 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
906 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
871 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
907 | } else { |
872 | } |
|
|
873 | else |
|
|
874 | { |
908 | CLEAR_FLAG(op, FLAG_FRIENDLY); |
875 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
909 | CLEAR_FLAG(op, FLAG_UNAGGRESSIVE); |
876 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
910 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON"); |
877 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
911 | } |
878 | } |
912 | |
879 | |
913 | return 1; |
880 | return 1; |
914 | } |
881 | } |
915 | |
882 | |
916 | /** DM can possess a monster. Basically, this tricks the client into thinking |
883 | /** DM can possess a monster. Basically, this tricks the client into thinking |
917 | * a given monster, is actually the player it controls. This allows a DM |
884 | * a given monster, is actually the player it controls. This allows a DM |
918 | * to inhabit a monster's body, and run around the game with it. |
885 | * to inhabit a monster's body, and run around the game with it. |
919 | * This function is severely broken - it has tons of hardcoded values, |
886 | * This function is severely broken - it has tons of hardcoded values, |
920 | */ |
887 | */ |
|
|
888 | int |
921 | int command_possess(object *op, char *params) { |
889 | command_possess (object *op, char *params) |
|
|
890 | { |
922 | object *victim, *curinv, *nextinv; |
891 | object *victim, *curinv, *nextinv; |
923 | player *pl; |
892 | player *pl; |
924 | int i; |
893 | int i; |
925 | char buf[MAX_BUF]; |
894 | char buf[MAX_BUF]; |
926 | |
895 | |
927 | victim = NULL; |
896 | victim = NULL; |
928 | if (params != NULL) { |
897 | if (params != NULL) |
|
|
898 | { |
929 | if (sscanf(params, "%d", &i)) |
899 | if (sscanf (params, "%d", &i)) |
930 | victim = find_object(i); |
900 | victim = find_object (i); |
931 | else if (sscanf(params, "%s", buf)) |
901 | else if (sscanf (params, "%s", buf)) |
932 | victim = find_object_name(buf); |
902 | victim = find_object_name (buf); |
933 | } |
903 | } |
934 | if (victim == NULL) { |
904 | if (victim == NULL) |
|
|
905 | { |
935 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
906 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
936 | return 1; |
907 | return 1; |
937 | } |
908 | } |
938 | |
909 | |
939 | if (victim == op) { |
910 | if (victim == op) |
|
|
911 | { |
940 | new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot " |
912 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
941 | "allow you to possess yourself."); |
|
|
942 | return 1; |
913 | return 1; |
943 | } |
914 | } |
944 | |
915 | |
945 | /* clear out the old inventory */ |
916 | /* clear out the old inventory */ |
946 | curinv = op->inv; |
917 | curinv = op->inv; |
947 | while (curinv != NULL) { |
918 | while (curinv != NULL) |
|
|
919 | { |
948 | nextinv = curinv->below; |
920 | nextinv = curinv->below; |
949 | esrv_del_item(op->contr, curinv->count); |
921 | esrv_del_item (op->contr, curinv->count); |
950 | curinv = nextinv; |
922 | curinv = nextinv; |
951 | } |
923 | } |
952 | |
924 | |
953 | /* make the switch */ |
925 | /* make the switch */ |
954 | pl = op->contr; |
926 | pl = op->contr; |
955 | victim->contr = pl; |
927 | victim->contr = pl; |
956 | pl->ob = victim; |
928 | pl->ob = victim; |
957 | victim->type = PLAYER; |
929 | victim->type = PLAYER; |
958 | SET_FLAG(victim, FLAG_WIZ); |
930 | SET_FLAG (victim, FLAG_WIZ); |
959 | |
931 | |
960 | /* send the inventory to the client */ |
932 | /* send the inventory to the client */ |
961 | curinv = victim->inv; |
933 | curinv = victim->inv; |
962 | while (curinv != NULL) { |
934 | while (curinv != NULL) |
|
|
935 | { |
963 | nextinv = curinv->below; |
936 | nextinv = curinv->below; |
964 | esrv_send_item(victim, curinv); |
937 | esrv_send_item (victim, curinv); |
965 | curinv = nextinv; |
938 | curinv = nextinv; |
966 | } |
939 | } |
967 | /* basic patchup */ |
940 | /* basic patchup */ |
968 | /* The use of hard coded values is terrible. Note |
941 | /* The use of hard coded values is terrible. Note |
969 | * that really, to be fair, this shouldn't get changed at |
942 | * that really, to be fair, this shouldn't get changed at |
970 | * all - if you are possessing a kobold, you should have the |
943 | * all - if you are possessing a kobold, you should have the |
971 | * same limitations. As it is, as more body locations are added, |
944 | * same limitations. As it is, as more body locations are added, |
972 | * this will give this player more locations than perhaps |
945 | * this will give this player more locations than perhaps |
973 | * they should be allowed. |
946 | * they should be allowed. |
974 | */ |
947 | */ |
975 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
948 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
976 | if (i == 1 || i == 6 || i == 8 || i == 9) |
949 | if (i == 1 || i == 6 || i == 8 || i == 9) |
977 | victim->body_info[i] = 2; |
950 | victim->body_info[i] = 2; |
978 | else |
951 | else |
979 | victim->body_info[i] = 1; |
952 | victim->body_info[i] = 1; |
980 | |
953 | |
981 | esrv_new_player(pl, 80); /* just pick a wieght, we don't care */ |
954 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
982 | esrv_send_inventory(victim, victim); |
955 | esrv_send_inventory (victim, victim); |
983 | |
956 | |
984 | fix_player(victim); |
957 | fix_player (victim); |
985 | |
958 | |
986 | do_some_living(victim); |
959 | do_some_living (victim); |
|
|
960 | return 1; |
|
|
961 | } |
|
|
962 | |
|
|
963 | int |
|
|
964 | command_patch (object *op, char *params) |
|
|
965 | { |
|
|
966 | char *arg, *arg2; |
|
|
967 | object *tmp; |
|
|
968 | |
|
|
969 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
|
|
970 | if (!tmp) |
|
|
971 | /* Player already informed of failure */ |
987 | return 1; |
972 | return 1; |
988 | } |
|
|
989 | |
973 | |
990 | int command_patch(object *op, char *params) { |
|
|
991 | char *arg, *arg2; |
|
|
992 | object *tmp; |
|
|
993 | |
|
|
994 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
|
|
995 | if (!tmp) |
|
|
996 | /* Player already informed of failure */ |
|
|
997 | return 1; |
|
|
998 | |
|
|
999 | /* params set to first value by get_dm_default */ |
974 | /* params set to first value by get_dm_default */ |
1000 | arg = params; |
975 | arg = params; |
1001 | if (arg == NULL) { |
976 | if (arg == NULL) |
|
|
977 | { |
1002 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?"); |
978 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
1003 | return 1; |
979 | return 1; |
1004 | } |
980 | } |
1005 | |
981 | |
1006 | if ((arg2 = strchr(arg, ' '))) |
982 | if ((arg2 = strchr (arg, ' '))) |
1007 | arg2++; |
983 | arg2++; |
1008 | if (settings.real_wiz == FALSE) |
984 | if (settings.real_wiz == FALSE) |
1009 | SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
985 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
1010 | if (set_variable(tmp, arg) == -1) |
986 | if (set_variable (tmp, arg) == -1) |
1011 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
987 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1012 | else { |
988 | else |
1013 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
1014 | "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2); |
|
|
1015 | } |
989 | { |
|
|
990 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
|
|
991 | } |
1016 | |
992 | |
1017 | return 1; |
993 | return 1; |
1018 | } |
994 | } |
1019 | |
995 | |
|
|
996 | int |
1020 | int command_remove (object *op, char *params) { |
997 | command_remove (object *op, char *params) |
|
|
998 | { |
1021 | object *tmp; |
999 | object *tmp; |
1022 | int from; |
1000 | int from; |
1023 | |
1001 | |
1024 | tmp = get_dm_object(op->contr, ¶ms, &from); |
1002 | tmp = get_dm_object (op->contr, ¶ms, &from); |
1025 | if (!tmp) { |
1003 | if (!tmp) |
|
|
1004 | { |
1026 | new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1027 | return 1; |
1006 | return 1; |
1028 | } |
1007 | } |
1029 | |
1008 | |
1030 | if (tmp->type == PLAYER) { |
1009 | if (tmp->type == PLAYER) |
|
|
1010 | { |
1031 | new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1011 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1032 | return 1; |
1012 | return 1; |
1033 | } |
1013 | } |
1034 | |
1014 | |
1035 | if (QUERY_FLAG(tmp, FLAG_REMOVED)) { |
1015 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1016 | { |
1036 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!", |
1017 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1037 | query_name(tmp)); |
|
|
1038 | return 1; |
1018 | return 1; |
1039 | } |
1019 | } |
1040 | |
1020 | |
1041 | if (from != STACK_FROM_STACK) |
1021 | if (from != STACK_FROM_STACK) |
1042 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1022 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1043 | dm_stack_pop(op->contr); |
1023 | dm_stack_pop (op->contr); |
1044 | |
1024 | |
1045 | /* Always work on the head - otherwise object will get in odd state */ |
1025 | /* Always work on the head - otherwise object will get in odd state */ |
1046 | if (tmp->head) |
1026 | if (tmp->head) |
1047 | tmp = tmp->head; |
1027 | tmp = tmp->head; |
1048 | remove_ob(tmp); |
1028 | remove_ob (tmp); |
1049 | return 1; |
1029 | return 1; |
1050 | } |
1030 | } |
1051 | |
1031 | |
|
|
1032 | int |
1052 | int command_free(object *op, char *params) { |
1033 | command_free (object *op, char *params) |
|
|
1034 | { |
1053 | object *tmp; |
1035 | object *tmp; |
1054 | int from; |
1036 | int from; |
1055 | |
1037 | |
1056 | tmp = get_dm_object(op->contr, ¶ms, &from); |
1038 | tmp = get_dm_object (op->contr, ¶ms, &from); |
1057 | |
1039 | |
1058 | if (!tmp) { |
1040 | if (!tmp) |
|
|
1041 | { |
1059 | new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1060 | return 1; |
1043 | return 1; |
1061 | } |
1044 | } |
1062 | |
1045 | |
1063 | if (from != STACK_FROM_STACK) |
1046 | if (from != STACK_FROM_STACK) |
1064 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1047 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1065 | dm_stack_pop(op->contr); |
1048 | dm_stack_pop (op->contr); |
1066 | |
1049 | |
1067 | if (!QUERY_FLAG(tmp, FLAG_REMOVED)) { |
1050 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1051 | { |
1068 | new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1069 | remove_ob(tmp); |
1053 | remove_ob (tmp); |
1070 | } |
1054 | } |
1071 | |
1055 | |
1072 | if (tmp->head) |
1056 | if (tmp->head) |
1073 | tmp = tmp->head; |
1057 | tmp = tmp->head; |
1074 | free_object(tmp); |
1058 | free_object (tmp); |
1075 | return 1; |
1059 | return 1; |
1076 | } |
1060 | } |
1077 | |
1061 | |
1078 | /** |
1062 | /** |
1079 | * This adds exp to a player. We now allow adding to a specific skill. |
1063 | * This adds exp to a player. We now allow adding to a specific skill. |
1080 | */ |
1064 | */ |
|
|
1065 | int |
1081 | int command_addexp(object *op, char *params) { |
1066 | command_addexp (object *op, char *params) |
|
|
1067 | { |
1082 | char buf[MAX_BUF], skill[MAX_BUF]; |
1068 | char buf[MAX_BUF], skill[MAX_BUF]; |
1083 | int i, q; |
1069 | int i, q; |
1084 | object *skillob = NULL; |
1070 | object *skillob = NULL; |
1085 | player *pl; |
1071 | player *pl; |
1086 | |
1072 | |
1087 | skill[0] = '\0'; |
1073 | skill[0] = '\0'; |
1088 | if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) { |
1074 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
|
|
1075 | { |
1089 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1090 | return 1; |
1077 | return 1; |
1091 | } |
1078 | } |
1092 | |
1079 | |
1093 | for (pl = first_player; pl != NULL; pl = pl->next) |
1080 | for (pl = first_player; pl != NULL; pl = pl->next) |
1094 | if (!strncmp(pl->ob->name, buf, MAX_NAME)) |
1081 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1095 | break; |
1082 | break; |
1096 | |
1083 | |
1097 | if (pl == NULL) { |
1084 | if (pl == NULL) |
|
|
1085 | { |
1098 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1099 | return 1; |
1087 | return 1; |
1100 | } |
1088 | } |
1101 | |
1089 | |
1102 | if (q >= 3) { |
1090 | if (q >= 3) |
|
|
1091 | { |
1103 | skillob = find_skill_by_name(pl->ob, skill); |
1092 | skillob = find_skill_by_name (pl->ob, skill); |
1104 | if (!skillob) { |
1093 | if (!skillob) |
|
|
1094 | { |
1105 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1095 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1106 | return 1; |
1096 | return 1; |
1107 | } |
1097 | } |
1108 | |
1098 | |
1109 | i = check_exp_adjust(skillob, i); |
1099 | i = check_exp_adjust (skillob, i); |
1110 | skillob->stats.exp += i; |
1100 | skillob->stats.exp += i; |
1111 | calc_perm_exp(skillob); |
1101 | calc_perm_exp (skillob); |
1112 | player_lvl_adj(pl->ob, skillob); |
1102 | player_lvl_adj (pl->ob, skillob); |
1113 | } |
1103 | } |
1114 | |
1104 | |
1115 | pl->ob->stats.exp += i; |
1105 | pl->ob->stats.exp += i; |
1116 | calc_perm_exp(pl->ob); |
1106 | calc_perm_exp (pl->ob); |
1117 | player_lvl_adj(pl->ob, NULL); |
1107 | player_lvl_adj (pl->ob, NULL); |
1118 | |
1108 | |
1119 | if (settings.real_wiz == FALSE) |
1109 | if (settings.real_wiz == FALSE) |
1120 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
1110 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1121 | return 1; |
1111 | return 1; |
1122 | } |
1112 | } |
1123 | |
1113 | |
1124 | /**************************************************************************/ |
1114 | /**************************************************************************/ |
|
|
1115 | |
1125 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1116 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
1117 | |
1126 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1118 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
1119 | |
1127 | /**************************************************************************/ |
1120 | /**************************************************************************/ |
1128 | |
1121 | |
|
|
1122 | int |
1129 | int command_stats(object *op, char *params) { |
1123 | command_stats (object *op, char *params) |
|
|
1124 | { |
1130 | char thing[20]; |
1125 | char thing[20]; |
1131 | player *pl; |
1126 | player *pl; |
1132 | char buf[MAX_BUF]; |
1127 | char buf[MAX_BUF]; |
1133 | |
1128 | |
1134 | thing[0] = '\0'; |
1129 | thing[0] = '\0'; |
1135 | if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { |
1130 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
1131 | { |
1136 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1137 | return 1; |
1133 | return 1; |
1138 | } |
1134 | } |
1139 | |
1135 | |
1140 | for (pl = first_player; pl != NULL; pl = pl->next) |
1136 | for (pl = first_player; pl != NULL; pl = pl->next) |
1141 | if (!strcmp(pl->ob->name, thing)) { |
1137 | if (!strcmp (pl->ob->name, thing)) |
1142 | sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d", |
1138 | { |
1143 | pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1139 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1144 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1145 | sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d", |
1141 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1146 | pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
1147 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1148 | sprintf(buf, "Con : %-2d AC : %-4d WC : %d", |
1143 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1149 | pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ; |
|
|
1150 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | sprintf(buf, "Int : %-2d Damage : %d", |
1145 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1152 | pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
1153 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1154 | #ifndef WIN32 |
1147 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1155 | sprintf(buf, "Wis : %-2d EXP : %lld", |
|
|
1156 | pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
1157 | #else |
|
|
1158 | sprintf(buf, "Wis : %-2d EXP : %I64d", |
|
|
1159 | pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
1160 | #endif |
|
|
1161 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1162 | sprintf(buf, "Pow : %-2d Grace : %d", |
1149 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1163 | pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
1164 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1165 | sprintf(buf, "Cha : %-2d Food : %d", |
1151 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1166 | pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
1167 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1168 | break; |
1153 | break; |
1169 | } |
1154 | } |
1170 | if (pl == NULL) |
1155 | if (pl == NULL) |
1171 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
|
1172 | return 1; |
|
|
1173 | } |
|
|
1174 | |
|
|
1175 | int command_abil(object *op, char *params) { |
|
|
1176 | char thing[20], thing2[20]; |
|
|
1177 | int iii; |
|
|
1178 | player *pl; |
|
|
1179 | char buf[MAX_BUF]; |
|
|
1180 | |
|
|
1181 | iii = 0; |
|
|
1182 | thing[0] = '\0'; |
|
|
1183 | thing2[0] = '\0'; |
|
|
1184 | if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) || |
|
|
1185 | thing==NULL) { |
|
|
1186 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
|
|
1187 | return 1; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | if (thing2 == NULL){ |
|
|
1191 | new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); |
|
|
1192 | return 1; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | if (iii < MIN_STAT || iii > MAX_STAT) { |
|
|
1196 | new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
|
|
1197 | return 1; |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1201 | if (!strcmp(pl->ob->name, thing)) { |
|
|
1202 | if (settings.real_wiz == FALSE) |
|
|
1203 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1204 | if (!strcmp("str", thing2)) |
|
|
1205 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
|
|
1206 | if (!strcmp("dex", thing2)) |
|
|
1207 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
|
|
1208 | if (!strcmp("con", thing2)) |
|
|
1209 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
|
|
1210 | if (!strcmp("wis", thing2)) |
|
|
1211 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
|
|
1212 | if (!strcmp("cha", thing2)) |
|
|
1213 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
|
|
1214 | if (!strcmp("int", thing2)) |
|
|
1215 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
|
|
1216 | if (!strcmp("pow", thing2)) |
|
|
1217 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1218 | sprintf(buf, "%s has been altered.", pl->ob->name); |
|
|
1219 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1220 | fix_player(pl->ob); |
|
|
1221 | return 1; |
|
|
1222 | } |
|
|
1223 | } |
|
|
1224 | |
|
|
1225 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1157 | return 1; |
|
|
1158 | } |
|
|
1159 | |
|
|
1160 | int |
|
|
1161 | command_abil (object *op, char *params) |
|
|
1162 | { |
|
|
1163 | char thing[20], thing2[20]; |
|
|
1164 | int iii; |
|
|
1165 | player *pl; |
|
|
1166 | char buf[MAX_BUF]; |
|
|
1167 | |
|
|
1168 | iii = 0; |
|
|
1169 | thing[0] = '\0'; |
|
|
1170 | thing2[0] = '\0'; |
|
|
1171 | if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
|
|
1172 | { |
|
|
1173 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1226 | return 1; |
1174 | return 1; |
1227 | } |
1175 | } |
1228 | |
1176 | |
|
|
1177 | if (thing2 == NULL) |
|
|
1178 | { |
|
|
1179 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
|
|
1180 | return 1; |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | if (iii < MIN_STAT || iii > MAX_STAT) |
|
|
1184 | { |
|
|
1185 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
|
|
1186 | return 1; |
|
|
1187 | } |
|
|
1188 | |
|
|
1189 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1190 | { |
|
|
1191 | if (!strcmp (pl->ob->name, thing)) |
|
|
1192 | { |
|
|
1193 | if (settings.real_wiz == FALSE) |
|
|
1194 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1195 | if (!strcmp ("str", thing2)) |
|
|
1196 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
|
|
1197 | if (!strcmp ("dex", thing2)) |
|
|
1198 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
|
|
1199 | if (!strcmp ("con", thing2)) |
|
|
1200 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
|
|
1201 | if (!strcmp ("wis", thing2)) |
|
|
1202 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
|
|
1203 | if (!strcmp ("cha", thing2)) |
|
|
1204 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
|
|
1205 | if (!strcmp ("int", thing2)) |
|
|
1206 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
|
|
1207 | if (!strcmp ("pow", thing2)) |
|
|
1208 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1209 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
|
|
1210 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1211 | fix_player (pl->ob); |
|
|
1212 | return 1; |
|
|
1213 | } |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1217 | return 1; |
|
|
1218 | } |
|
|
1219 | |
|
|
1220 | int |
1229 | int command_reset (object *op, char *params) { |
1221 | command_reset (object *op, char *params) |
1230 | mapstruct *m; |
1222 | { |
|
|
1223 | maptile *m; |
1231 | object *dummy = NULL, *tmp = NULL; |
1224 | object *dummy = NULL, *tmp = NULL; |
1232 | |
1225 | |
1233 | if (params == NULL) { |
1226 | if (params == NULL) |
|
|
1227 | { |
1234 | new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
1235 | return 1; |
1229 | return 1; |
1236 | } |
1230 | } |
1237 | |
1231 | |
1238 | if (strcmp(params, ".") == 0) |
1232 | if (strcmp (params, ".") == 0) |
1239 | params = op->map->path; |
1233 | params = op->map->path; |
|
|
1234 | |
1240 | m = has_been_loaded(params); |
1235 | m = has_been_loaded (params); |
1241 | if (m == NULL) { |
1236 | if (m == NULL) |
|
|
1237 | { |
1242 | new_draw_info(NDI_UNIQUE, 0, op, "No such map."); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
1243 | return 1; |
1239 | return 1; |
1244 | } |
1240 | } |
1245 | |
1241 | |
1246 | if (m->in_memory != MAP_SWAPPED) { |
1242 | if (m->in_memory != MAP_SWAPPED) |
|
|
1243 | { |
1247 | if (m->in_memory != MAP_IN_MEMORY) { |
1244 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1245 | { |
1248 | LOG(llevError, "Tried to swap out map which was not in memory.\n"); |
1246 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
1249 | return 0; |
1247 | return 0; |
1250 | } |
1248 | } |
1251 | |
1249 | |
1252 | /* |
1250 | /* |
1253 | * Only attempt to remove the player that is doing the reset, and not other |
1251 | * Only attempt to remove the player that is doing the reset, and not other |
1254 | * players or wiz's. |
1252 | * players or wiz's. |
1255 | */ |
1253 | */ |
1256 | if (op->map == m) { |
1254 | if (op->map == m) |
|
|
1255 | { |
1257 | dummy = get_object(); |
1256 | dummy = get_object (); |
1258 | dummy->map = NULL; |
1257 | dummy->map = NULL; |
1259 | EXIT_X(dummy) = op->x; |
1258 | EXIT_X (dummy) = op->x; |
1260 | EXIT_Y(dummy) = op->y; |
1259 | EXIT_Y (dummy) = op->y; |
1261 | EXIT_PATH(dummy) = add_string(op->map->path); |
1260 | EXIT_PATH (dummy) = op->map->path; |
1262 | remove_ob(op); |
1261 | remove_ob (op); |
1263 | op->map = NULL; |
1262 | op->map = NULL; |
1264 | tmp = op; |
1263 | tmp = op; |
1265 | } |
1264 | } |
1266 | swap_map(m); |
1265 | swap_map (m); |
1267 | } |
1266 | } |
1268 | |
1267 | |
1269 | if (m->in_memory == MAP_SWAPPED) { |
1268 | if (m->in_memory == MAP_SWAPPED) |
|
|
1269 | { |
1270 | LOG(llevDebug, "Resetting map %s.\n", m->path); |
1270 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
1271 | |
1271 | |
1272 | /* setting this effectively causes an immediate reload */ |
1272 | /* setting this effectively causes an immediate reload */ |
1273 | m->reset_time = 1; |
1273 | m->reset_time = 1; |
1274 | flush_old_maps(); |
1274 | flush_old_maps (); |
1275 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
1275 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
1276 | if (tmp) { |
1276 | if (tmp) |
|
|
1277 | { |
1277 | enter_exit(tmp, dummy); |
1278 | enter_exit (tmp, dummy); |
1278 | free_object(dummy); |
1279 | free_object (dummy); |
1279 | } |
1280 | } |
1280 | return 1; |
1281 | return 1; |
1281 | } else { |
1282 | } |
|
|
1283 | else |
|
|
1284 | { |
1282 | player *pl; |
1285 | player *pl; |
1283 | int playercount = 0; |
1286 | int playercount = 0; |
1284 | |
1287 | |
1285 | /* Need to re-insert player if swap failed for some reason */ |
1288 | /* Need to re-insert player if swap failed for some reason */ |
1286 | if (tmp) { |
1289 | if (tmp) |
|
|
1290 | { |
1287 | insert_ob_in_map(op, m, NULL, 0); |
1291 | insert_ob_in_map (op, m, NULL, 0); |
1288 | free_object(dummy); |
1292 | free_object (dummy); |
1289 | } |
1293 | } |
1290 | |
1294 | |
1291 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1292 | "Reset failed, couldn't swap map, the following players are on it:"); |
1295 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
1293 | for (pl = first_player; pl != NULL; pl = pl->next) { |
1296 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1297 | { |
1294 | if (pl->ob->map == m && pl->ob != op) { |
1298 | if (pl->ob->map == m && pl->ob != op) |
|
|
1299 | { |
1295 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name); |
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
1296 | playercount++; |
1301 | playercount++; |
1297 | } |
1302 | } |
1298 | } |
1303 | } |
1299 | if (!playercount) |
1304 | if (!playercount) |
1300 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1301 | "hmm, I don't see any other players on this map, something else is the problem."); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
1302 | return 1; |
1306 | return 1; |
1303 | } |
1307 | } |
1304 | } |
1308 | } |
1305 | |
1309 | |
1306 | int command_nowiz(object *op, char *params) { /* 'noadm' is alias */ |
1310 | int |
|
|
1311 | command_nowiz (object *op, char *params) |
|
|
1312 | { /* 'noadm' is alias */ |
1307 | CLEAR_FLAG(op, FLAG_WIZ); |
1313 | CLEAR_FLAG (op, FLAG_WIZ); |
1308 | CLEAR_FLAG(op, FLAG_WIZPASS); |
1314 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1309 | CLEAR_FLAG(op, FLAG_WIZCAST); |
1315 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1310 | |
1316 | |
1311 | if (settings.real_wiz == TRUE) |
1317 | if (settings.real_wiz == TRUE) |
1312 | CLEAR_FLAG(op, FLAG_WAS_WIZ); |
1318 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1313 | if (op->contr->hidden) { |
1319 | if (op->contr->hidden) |
|
|
1320 | { |
1314 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1321 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1315 | op->map->players++; |
1322 | op->map->players++; |
1316 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
1323 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1317 | "%s has entered the game.", op->name); |
|
|
1318 | op->contr->hidden = 0; |
1324 | op->contr->hidden = 0; |
1319 | op->invisible = 1; |
1325 | op->invisible = 1; |
|
|
1326 | } |
1320 | } else |
1327 | else |
1321 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1328 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1322 | return 1; |
1329 | return 1; |
1323 | } |
1330 | } |
1324 | |
1331 | |
1325 | /** |
1332 | /** |
1326 | * object *op is trying to become dm. |
1333 | * object *op is trying to become dm. |
1327 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1334 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1328 | * for socket users to become DM - in that case, it will check for the players |
1335 | * for socket users to become DM - in that case, it will check for the players |
1329 | * character name. |
1336 | * character name. |
1330 | */ |
1337 | */ |
|
|
1338 | static int |
1331 | static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1339 | checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1332 | { |
1340 | { |
1333 | FILE *dmfile; |
1341 | FILE *dmfile; |
1334 | char buf[MAX_BUF]; |
1342 | char buf[MAX_BUF]; |
1335 | char line_buf[160], name[160], passwd[160], host[160]; |
1343 | char line_buf[160], name[160], passwd[160], host[160]; |
1336 | |
1344 | |
1337 | #ifdef RESTRICTIVE_DM |
1345 | #ifdef RESTRICTIVE_DM |
1338 | *pl_name = op->name ? op->name : "*"; |
1346 | *pl_name = op->name ? op->name : "*"; |
1339 | #endif |
1347 | #endif |
1340 | |
1348 | |
1341 | sprintf(buf, "%s/%s", settings.confdir, DMFILE); |
1349 | sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1342 | if ((dmfile = fopen(buf, "r")) == NULL) { |
1350 | if ((dmfile = fopen (buf, "r")) == NULL) |
|
|
1351 | { |
1343 | LOG(llevDebug, "Could not find DM file.\n"); |
1352 | LOG (llevDebug, "Could not find DM file.\n"); |
1344 | return 0; |
1353 | return 0; |
1345 | } |
1354 | } |
1346 | |
1355 | |
1347 | while (fgets(line_buf, 160, dmfile) != NULL) { |
1356 | while (fgets (line_buf, 160, dmfile) != NULL) |
|
|
1357 | { |
1348 | if (line_buf[0] == '#') |
1358 | if (line_buf[0] == '#') |
1349 | continue; |
1359 | continue; |
1350 | if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { |
1360 | if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
|
|
1361 | { |
1351 | LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1362 | LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
|
|
1363 | } |
1352 | } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) |
1364 | else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1353 | && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && |
1365 | && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1354 | (!strcmp(host, "*") || !strcmp(host, pl_host))) { |
1366 | { |
1355 | fclose(dmfile); |
1367 | fclose (dmfile); |
1356 | return (1); |
1368 | return (1); |
1357 | } |
1369 | } |
1358 | } |
1370 | } |
1359 | fclose(dmfile); |
1371 | fclose (dmfile); |
1360 | return (0); |
1372 | return (0); |
1361 | } |
1373 | } |
1362 | |
1374 | |
|
|
1375 | int |
1363 | int do_wizard_dm(object *op, char *params, int silent) { |
1376 | do_wizard_dm (object *op, char *params, int silent) |
|
|
1377 | { |
1364 | if (!op->contr) |
1378 | if (!op->contr) |
1365 | return 0; |
1379 | return 0; |
1366 | |
1380 | |
1367 | if (QUERY_FLAG(op, FLAG_WIZ)) { |
1381 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1382 | { |
1368 | new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1383 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1369 | return 0; |
1384 | return 0; |
|
|
1385 | } |
|
|
1386 | |
|
|
1387 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1370 | } |
1388 | { |
1371 | |
|
|
1372 | if (checkdm(op, op->name, |
|
|
1373 | (params ? params : "*"), op->contr->socket.host)) { |
|
|
1374 | SET_FLAG(op, FLAG_WIZ); |
1389 | SET_FLAG (op, FLAG_WIZ); |
1375 | SET_FLAG(op, FLAG_WAS_WIZ); |
1390 | SET_FLAG (op, FLAG_WAS_WIZ); |
1376 | SET_FLAG(op, FLAG_WIZPASS); |
1391 | SET_FLAG (op, FLAG_WIZPASS); |
1377 | SET_FLAG(op, FLAG_WIZCAST); |
1392 | SET_FLAG (op, FLAG_WIZCAST); |
1378 | new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1393 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1379 | /* |
1394 | /* |
1380 | * Remove setting flying here - that won't work, because next |
1395 | * Remove setting flying here - that won't work, because next |
1381 | * fix_player() is called that will get cleared - proper solution |
1396 | * fix_player() is called that will get cleared - proper solution |
1382 | * is probably something like a wiz_force which gives that and any |
1397 | * is probably something like a wiz_force which gives that and any |
1383 | * other desired abilities. |
1398 | * other desired abilities. |
1384 | */ |
1399 | */ |
1385 | clear_los(op); |
1400 | clear_los (op); |
1386 | op->contr->write_buf[0] ='\0'; |
1401 | op->contr->write_buf[0] = '\0'; |
1387 | |
1402 | |
1388 | if (!silent) |
1403 | if (!silent) |
1389 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
1404 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1390 | "The Dungeon Master has arrived!"); |
|
|
1391 | |
1405 | |
1392 | return 1; |
1406 | return 1; |
1393 | } else { |
1407 | } |
|
|
1408 | else |
|
|
1409 | { |
1394 | new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1395 | op->contr->write_buf[0] ='\0'; |
1411 | op->contr->write_buf[0] = '\0'; |
1396 | return 0; |
1412 | return 0; |
1397 | } |
1413 | } |
1398 | } |
1414 | } |
1399 | |
1415 | |
1400 | /* |
1416 | /* |
1401 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1417 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1402 | * - allow people on sockets to become dm, and allow better dm file |
1418 | * - allow people on sockets to become dm, and allow better dm file |
1403 | */ |
1419 | */ |
|
|
1420 | int |
1404 | int command_dm(object *op, char *params) { |
1421 | command_dm (object *op, char *params) |
|
|
1422 | { |
1405 | if (!op->contr) |
1423 | if (!op->contr) |
1406 | return 0; |
|
|
1407 | |
|
|
1408 | do_wizard_dm(op, params, 0); |
|
|
1409 | |
|
|
1410 | return 1; |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | int command_invisible(object *op, char *params) { |
|
|
1414 | if (op) { |
|
|
1415 | op->invisible += 100; |
|
|
1416 | update_object(op, UP_OBJ_FACE); |
|
|
1417 | new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1418 | } |
|
|
1419 | |
|
|
1420 | return 0; |
1424 | return 0; |
|
|
1425 | |
|
|
1426 | do_wizard_dm (op, params, 0); |
|
|
1427 | |
|
|
1428 | return 1; |
|
|
1429 | } |
|
|
1430 | |
|
|
1431 | int |
|
|
1432 | command_invisible (object *op, char *params) |
|
|
1433 | { |
|
|
1434 | if (op) |
|
|
1435 | { |
|
|
1436 | op->invisible += 100; |
|
|
1437 | update_object (op, UP_OBJ_FACE); |
|
|
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1439 | } |
|
|
1440 | |
|
|
1441 | return 0; |
1421 | } |
1442 | } |
1422 | |
1443 | |
1423 | /** |
1444 | /** |
1424 | * Returns spell object (from archetypes) by name. |
1445 | * Returns spell object (from archetypes) by name. |
1425 | * Returns NULL if 0 or more than one spell matches. |
1446 | * Returns NULL if 0 or more than one spell matches. |
… | |
… | |
1430 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1451 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1431 | * anymore (but may still be present in some player's inventories and thus |
1452 | * anymore (but may still be present in some player's inventories and thus |
1432 | * cannot be removed). We have to ignore them here since they have the same |
1453 | * cannot be removed). We have to ignore them here since they have the same |
1433 | * name than other "spell_xxx" archetypes and would always conflict. |
1454 | * name than other "spell_xxx" archetypes and would always conflict. |
1434 | */ |
1455 | */ |
|
|
1456 | static object * |
1435 | static object *get_spell_by_name(object *op, const char *spell_name) { |
1457 | get_spell_by_name (object *op, const char *spell_name) |
|
|
1458 | { |
1436 | archetype *ar; |
1459 | archetype *ar; |
1437 | archetype *found; |
1460 | archetype *found; |
1438 | int conflict_found; |
1461 | int conflict_found; |
1439 | size_t spell_name_length; |
1462 | size_t spell_name_length; |
1440 | |
1463 | |
1441 | /* First check for full name matches. */ |
1464 | /* First check for full name matches. */ |
1442 | conflict_found = 0; |
1465 | conflict_found = 0; |
1443 | found = NULL; |
1466 | found = NULL; |
1444 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1467 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1468 | { |
1445 | if (ar->clone.type != SPELL) |
1469 | if (ar->clone.type != SPELL) |
1446 | continue; |
1470 | continue; |
1447 | |
1471 | |
1448 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1472 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1449 | continue; |
1473 | continue; |
1450 | |
1474 | |
1451 | if (strcmp(ar->clone.name, spell_name) != 0) |
1475 | if (strcmp (ar->clone.name, spell_name) != 0) |
1452 | continue; |
1476 | continue; |
1453 | |
1477 | |
1454 | if (found != NULL) { |
1478 | if (found != NULL) |
|
|
1479 | { |
1455 | if (!conflict_found) { |
1480 | if (!conflict_found) |
|
|
1481 | { |
1456 | conflict_found = 1; |
1482 | conflict_found = 1; |
1457 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1483 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1458 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name); |
1484 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1459 | } |
1485 | } |
1460 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name); |
1486 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1461 | continue; |
1487 | continue; |
1462 | } |
1488 | } |
1463 | |
1489 | |
1464 | found = ar; |
1490 | found = ar; |
1465 | } |
1491 | } |
1466 | |
1492 | |
1467 | /* No match if more more than one archetype matches. */ |
1493 | /* No match if more more than one archetype matches. */ |
1468 | if (conflict_found) |
1494 | if (conflict_found) |
1469 | return NULL; |
1495 | return NULL; |
1470 | |
1496 | |
1471 | /* Return if exactly one archetype matches. */ |
1497 | /* Return if exactly one archetype matches. */ |
1472 | if (found != NULL) |
1498 | if (found != NULL) |
1473 | return arch_to_object(found); |
1499 | return arch_to_object (found); |
1474 | |
1500 | |
1475 | /* No full match found: now check for partial matches. */ |
1501 | /* No full match found: now check for partial matches. */ |
1476 | spell_name_length = strlen(spell_name); |
1502 | spell_name_length = strlen (spell_name); |
1477 | conflict_found = 0; |
1503 | conflict_found = 0; |
1478 | found = NULL; |
1504 | found = NULL; |
1479 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1505 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1506 | { |
1480 | if (ar->clone.type != SPELL) |
1507 | if (ar->clone.type != SPELL) |
1481 | continue; |
1508 | continue; |
1482 | |
1509 | |
1483 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1510 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1484 | continue; |
1511 | continue; |
1485 | |
1512 | |
1486 | if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) |
1513 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1487 | continue; |
1514 | continue; |
1488 | |
1515 | |
1489 | if (found != NULL) { |
1516 | if (found != NULL) |
|
|
1517 | { |
1490 | if (!conflict_found) { |
1518 | if (!conflict_found) |
|
|
1519 | { |
1491 | conflict_found = 1; |
1520 | conflict_found = 1; |
1492 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1521 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1493 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name); |
1522 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1494 | } |
1523 | } |
1495 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name); |
1524 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1496 | continue; |
1525 | continue; |
1497 | } |
1526 | } |
1498 | |
1527 | |
1499 | found = ar; |
1528 | found = ar; |
1500 | } |
1529 | } |
1501 | |
1530 | |
1502 | /* No match if more more than one archetype matches. */ |
1531 | /* No match if more more than one archetype matches. */ |
1503 | if (conflict_found) |
1532 | if (conflict_found) |
1504 | return NULL; |
|
|
1505 | |
|
|
1506 | /* Return if exactly one archetype matches. */ |
|
|
1507 | if (found != NULL) |
|
|
1508 | return arch_to_object(found); |
|
|
1509 | |
|
|
1510 | /* No spell found: just print an error message. */ |
|
|
1511 | new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1512 | return NULL; |
1533 | return NULL; |
1513 | } |
|
|
1514 | |
1534 | |
|
|
1535 | /* Return if exactly one archetype matches. */ |
|
|
1536 | if (found != NULL) |
|
|
1537 | return arch_to_object (found); |
|
|
1538 | |
|
|
1539 | /* No spell found: just print an error message. */ |
|
|
1540 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1541 | return NULL; |
|
|
1542 | } |
|
|
1543 | |
|
|
1544 | static int |
1515 | static int command_learn_spell_or_prayer(object *op, char *params, |
1545 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1516 | int special_prayer) { |
1546 | { |
1517 | object *tmp; |
1547 | object *tmp; |
1518 | |
1548 | |
1519 | if (op->contr == NULL || params == NULL) { |
1549 | if (op->contr == NULL || params == NULL) |
|
|
1550 | { |
1520 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1521 | return 0; |
1552 | return 0; |
1522 | } |
1553 | } |
1523 | |
1554 | |
1524 | tmp = get_spell_by_name(op, params); |
1555 | tmp = get_spell_by_name (op, params); |
1525 | if (tmp == NULL) { |
1556 | if (tmp == NULL) |
|
|
1557 | { |
1526 | return 0; |
1558 | return 0; |
1527 | } |
1559 | } |
1528 | |
1560 | |
1529 | if (check_spell_known(op, tmp->name)) { |
1561 | if (check_spell_known (op, tmp->name)) |
|
|
1562 | { |
1530 | new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name); |
1563 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1531 | return 0; |
1564 | return 0; |
1532 | } |
1565 | } |
1533 | |
1566 | |
1534 | do_learn_spell(op, tmp, special_prayer); |
1567 | do_learn_spell (op, tmp, special_prayer); |
1535 | free_object(tmp); |
1568 | free_object (tmp); |
1536 | return 1; |
1569 | return 1; |
1537 | } |
1570 | } |
1538 | |
1571 | |
|
|
1572 | int |
1539 | int command_learn_spell(object *op, char *params) { |
1573 | command_learn_spell (object *op, char *params) |
|
|
1574 | { |
1540 | return command_learn_spell_or_prayer(op, params, 0); |
1575 | return command_learn_spell_or_prayer (op, params, 0); |
1541 | } |
1576 | } |
1542 | |
1577 | |
|
|
1578 | int |
1543 | int command_learn_special_prayer(object *op, char *params) |
1579 | command_learn_special_prayer (object *op, char *params) |
1544 | { |
1580 | { |
1545 | return command_learn_spell_or_prayer(op, params, 1); |
1581 | return command_learn_spell_or_prayer (op, params, 1); |
1546 | } |
1582 | } |
1547 | |
1583 | |
|
|
1584 | int |
1548 | int command_forget_spell(object *op, char *params) |
1585 | command_forget_spell (object *op, char *params) |
1549 | { |
1586 | { |
1550 | object *spell; |
1587 | object *spell; |
1551 | |
1588 | |
1552 | if (op->contr == NULL || params == NULL) { |
1589 | if (op->contr == NULL || params == NULL) |
|
|
1590 | { |
1553 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1591 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1554 | return 0; |
1592 | return 0; |
1555 | } |
1593 | } |
1556 | |
1594 | |
1557 | spell = lookup_spell_by_name(op, params); |
1595 | spell = lookup_spell_by_name (op, params); |
1558 | if (spell == NULL) { |
1596 | if (spell == NULL) |
|
|
1597 | { |
1559 | new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1598 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1560 | return 0; |
1599 | return 0; |
1561 | } |
1600 | } |
1562 | |
1601 | |
1563 | do_forget_spell(op, spell->name); |
1602 | do_forget_spell (op, spell->name); |
1564 | return 1; |
1603 | return 1; |
1565 | } |
1604 | } |
1566 | |
1605 | |
1567 | /** |
1606 | /** |
1568 | * Lists all plugins currently loaded with their IDs and full names. |
1607 | * Lists all plugins currently loaded with their IDs and full names. |
1569 | */ |
1608 | */ |
|
|
1609 | int |
1570 | int command_listplugins(object *op, char *params) |
1610 | command_listplugins (object *op, char *params) |
1571 | { |
1611 | { |
1572 | plugins_display_list(op); |
1612 | plugins_display_list (op); |
1573 | return 1; |
1613 | return 1; |
1574 | } |
1614 | } |
1575 | |
1615 | |
1576 | /** |
1616 | /** |
1577 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1617 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1578 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1618 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1579 | * once at a time, or bad things could happen. |
1619 | * once at a time, or bad things could happen. |
1580 | */ |
1620 | */ |
|
|
1621 | int |
1581 | int command_loadplugin(object *op, char *params) { |
1622 | command_loadplugin (object *op, char *params) |
|
|
1623 | { |
1582 | char buf[MAX_BUF]; |
1624 | char buf[MAX_BUF]; |
1583 | |
1625 | |
1584 | if (params == NULL) { |
1626 | if (params == NULL) |
|
|
1627 | { |
1585 | new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?"); |
1628 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1586 | return 1; |
1629 | return 1; |
1587 | } |
1630 | } |
1588 | |
1631 | |
1589 | strcpy(buf, LIBDIR); |
1632 | strcpy (buf, LIBDIR); |
1590 | strcat(buf, "/plugins/"); |
1633 | strcat (buf, "/plugins/"); |
1591 | strcat(buf, params); |
1634 | strcat (buf, params); |
1592 | LOG(llevDebug, "Requested plugin file is %s\n", buf); |
1635 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1593 | if (plugins_init_plugin(buf) == 0) |
1636 | if (plugins_init_plugin (buf) == 0) |
1594 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1637 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1595 | else |
1638 | else |
1596 | new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin."); |
1639 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1597 | return 1; |
1640 | return 1; |
1598 | } |
1641 | } |
1599 | |
1642 | |
1600 | /** |
1643 | /** |
1601 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1644 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1602 | * Note that some things may behave strangely if the correct plugins are not |
1645 | * Note that some things may behave strangely if the correct plugins are not |
1603 | * loaded. |
1646 | * loaded. |
1604 | */ |
1647 | */ |
|
|
1648 | int |
1605 | int command_unloadplugin(object *op, char *params) |
1649 | command_unloadplugin (object *op, char *params) |
1606 | { |
1650 | { |
1607 | if (params == NULL) { |
1651 | if (params == NULL) |
|
|
1652 | { |
1608 | new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1653 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1609 | return 1; |
1654 | return 1; |
1610 | } |
1655 | } |
1611 | |
1656 | |
1612 | if (plugins_remove_plugin(params) == 0) |
1657 | if (plugins_remove_plugin (params) == 0) |
1613 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1658 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1614 | else |
1659 | else |
1615 | new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1660 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1616 | return 1; |
1661 | return 1; |
1617 | } |
1662 | } |
1618 | |
1663 | |
1619 | /** |
1664 | /** |
1620 | * A players wants to become DM and hide. |
1665 | * A players wants to become DM and hide. |
1621 | * Let's see if that's authorized. |
1666 | * Let's see if that's authorized. |
1622 | * Make sure to not tell anything to anyone. |
1667 | * Make sure to not tell anything to anyone. |
1623 | */ |
1668 | */ |
|
|
1669 | int |
1624 | int command_dmhide(object *op, char *params) { |
1670 | command_dmhide (object *op, char *params) |
|
|
1671 | { |
1625 | if (!do_wizard_dm(op, params, 1)) |
1672 | if (!do_wizard_dm (op, params, 1)) |
1626 | return 0; |
1673 | return 0; |
1627 | |
1674 | |
1628 | do_wizard_hide(op, 1); |
1675 | do_wizard_hide (op, 1); |
1629 | |
1676 | |
1630 | return 1; |
1677 | return 1; |
1631 | } |
1678 | } |
1632 | |
1679 | |
|
|
1680 | void |
1633 | void dm_stack_pop(player *pl) { |
1681 | dm_stack_pop (player *pl) |
|
|
1682 | { |
1634 | if (!pl->stack_items || !pl->stack_position) { |
1683 | if (!pl->stack_items || !pl->stack_position) |
|
|
1684 | { |
1635 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1685 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1636 | return; |
1686 | return; |
1637 | } |
1687 | } |
1638 | |
1688 | |
1639 | pl->stack_position--; |
1689 | pl->stack_position--; |
1640 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1690 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1641 | } |
1691 | } |
1642 | |
1692 | |
1643 | /** |
1693 | /** |
1644 | * Get current stack top item for player. |
1694 | * Get current stack top item for player. |
1645 | * Returns NULL if no stacked item. |
1695 | * Returns NULL if no stacked item. |
1646 | * If stacked item disappeared (freed), remove it. |
1696 | * If stacked item disappeared (freed), remove it. |
1647 | * |
1697 | * |
1648 | * Ryo, august 2004 |
1698 | * Ryo, august 2004 |
1649 | */ |
1699 | */ |
|
|
1700 | object * |
1650 | object *dm_stack_peek(player *pl) { |
1701 | dm_stack_peek (player *pl) |
|
|
1702 | { |
1651 | object* ob; |
1703 | object *ob; |
1652 | |
1704 | |
1653 | if (!pl->stack_position) { |
1705 | if (!pl->stack_position) |
|
|
1706 | { |
1654 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1707 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1655 | return NULL; |
1708 | return NULL; |
1656 | } |
1709 | } |
1657 | |
1710 | |
1658 | ob = find_object(pl->stack_items[pl->stack_position-1]); |
1711 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1659 | if (!ob) { |
1712 | if (!ob) |
|
|
1713 | { |
1660 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1714 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1661 | dm_stack_pop(pl); |
1715 | dm_stack_pop (pl); |
1662 | return NULL; |
1716 | return NULL; |
1663 | } |
1717 | } |
1664 | |
1718 | |
1665 | return ob; |
1719 | return ob; |
1666 | } |
1720 | } |
1667 | |
1721 | |
1668 | /** |
1722 | /** |
1669 | * Push specified item on player stack. |
1723 | * Push specified item on player stack. |
1670 | * Inform player of position. |
1724 | * Inform player of position. |
1671 | * Initializes variables if needed. |
1725 | * Initializes variables if needed. |
1672 | */ |
1726 | */ |
|
|
1727 | void |
1673 | void dm_stack_push(player *pl, tag_t item) { |
1728 | dm_stack_push (player *pl, tag_t item) |
|
|
1729 | { |
1674 | if (!pl->stack_items) { |
1730 | if (!pl->stack_items) |
|
|
1731 | { |
1675 | pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); |
1732 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1676 | memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); |
1733 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1677 | } |
1734 | } |
1678 | |
1735 | |
1679 | if (pl->stack_position == STACK_SIZE) { |
1736 | if (pl->stack_position == STACK_SIZE) |
|
|
1737 | { |
1680 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1738 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1681 | return; |
1739 | return; |
1682 | } |
1740 | } |
1683 | |
1741 | |
1684 | pl->stack_items[pl->stack_position] = item; |
1742 | pl->stack_items[pl->stack_position] = item; |
1685 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1743 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1686 | pl->stack_position++; |
1744 | pl->stack_position++; |
1687 | } |
1745 | } |
1688 | |
1746 | |
1689 | /** |
1747 | /** |
1690 | * Checks 'params' for object code. |
1748 | * Checks 'params' for object code. |
1691 | * |
1749 | * |
… | |
… | |
1703 | * * STACK_FROM_STACK => item from somewhere in the stack |
1761 | * * STACK_FROM_STACK => item from somewhere in the stack |
1704 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1762 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1705 | * |
1763 | * |
1706 | * Ryo, august 2004 |
1764 | * Ryo, august 2004 |
1707 | */ |
1765 | */ |
|
|
1766 | object * |
1708 | object *get_dm_object(player *pl, char **params, int *from) { |
1767 | get_dm_object (player *pl, char **params, int *from) |
|
|
1768 | { |
1709 | int item_tag, item_position; |
1769 | int item_tag, item_position; |
1710 | object *ob; |
1770 | object *ob; |
1711 | |
1771 | |
1712 | if (!pl) |
1772 | if (!pl) |
1713 | return NULL; |
1773 | return NULL; |
1714 | |
1774 | |
1715 | if (!params || !*params || **params == '\0') { |
1775 | if (!params || !*params || **params == '\0') |
|
|
1776 | { |
1716 | if (from) |
1777 | if (from) |
1717 | *from = STACK_FROM_TOP; |
1778 | *from = STACK_FROM_TOP; |
1718 | /* No parameter => get stack item */ |
1779 | /* No parameter => get stack item */ |
1719 | return dm_stack_peek(pl); |
1780 | return dm_stack_peek (pl); |
1720 | } |
1781 | } |
1721 | |
1782 | |
1722 | /* Let's clean white spaces */ |
1783 | /* Let's clean white spaces */ |
1723 | while (**params == ' ') |
1784 | while (**params == ' ') |
|
|
1785 | (*params)++; |
|
|
1786 | |
|
|
1787 | /* Next case: number => item tag */ |
|
|
1788 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1789 | { |
|
|
1790 | /* Move parameter to next item */ |
|
|
1791 | while (isdigit (**params)) |
1724 | (*params)++; |
1792 | (*params)++; |
1725 | |
1793 | |
1726 | /* Next case: number => item tag */ |
|
|
1727 | if (sscanf(*params, "%d", &item_tag)) { |
|
|
1728 | /* Move parameter to next item */ |
|
|
1729 | while (isdigit(**params)) |
|
|
1730 | (*params)++; |
|
|
1731 | |
|
|
1732 | /* And skip blanks, too */ |
1794 | /* And skip blanks, too */ |
1733 | while (**params == ' ') |
1795 | while (**params == ' ') |
1734 | (*params)++; |
|
|
1735 | |
|
|
1736 | /* Get item */ |
|
|
1737 | ob = find_object(item_tag); |
|
|
1738 | if (!ob) { |
|
|
1739 | if (from) |
|
|
1740 | *from = STACK_FROM_NONE; |
|
|
1741 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1742 | return NULL; |
|
|
1743 | } |
|
|
1744 | |
|
|
1745 | /* Got one, let's push it on stack */ |
|
|
1746 | dm_stack_push(pl, item_tag); |
|
|
1747 | if (from) |
|
|
1748 | *from = STACK_FROM_NUMBER; |
|
|
1749 | return ob; |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | /* Next case: $number => stack item */ |
|
|
1753 | if (sscanf(*params, "$%d", &item_position)) { |
|
|
1754 | /* Move parameter to next item */ |
|
|
1755 | (*params)++; |
1796 | (*params)++; |
1756 | |
1797 | |
|
|
1798 | /* Get item */ |
|
|
1799 | ob = find_object (item_tag); |
|
|
1800 | if (!ob) |
|
|
1801 | { |
|
|
1802 | if (from) |
|
|
1803 | *from = STACK_FROM_NONE; |
|
|
1804 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1805 | return NULL; |
|
|
1806 | } |
|
|
1807 | |
|
|
1808 | /* Got one, let's push it on stack */ |
|
|
1809 | dm_stack_push (pl, item_tag); |
|
|
1810 | if (from) |
|
|
1811 | *from = STACK_FROM_NUMBER; |
|
|
1812 | return ob; |
|
|
1813 | } |
|
|
1814 | |
|
|
1815 | /* Next case: $number => stack item */ |
|
|
1816 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1817 | { |
|
|
1818 | /* Move parameter to next item */ |
|
|
1819 | (*params)++; |
|
|
1820 | |
1757 | while (isdigit(**params)) |
1821 | while (isdigit (**params)) |
1758 | (*params)++; |
1822 | (*params)++; |
1759 | while (**params == ' ') |
1823 | while (**params == ' ') |
1760 | (*params)++; |
1824 | (*params)++; |
1761 | |
1825 | |
1762 | if (item_position >= pl->stack_position) { |
1826 | if (item_position >= pl->stack_position) |
|
|
1827 | { |
1763 | if (from) |
1828 | if (from) |
1764 | *from = STACK_FROM_NONE; |
1829 | *from = STACK_FROM_NONE; |
1765 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1830 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1766 | return NULL; |
1831 | return NULL; |
1767 | } |
1832 | } |
1768 | |
1833 | |
1769 | ob = find_object(pl->stack_items[item_position]); |
1834 | ob = find_object (pl->stack_items[item_position]); |
1770 | if (!ob) { |
1835 | if (!ob) |
|
|
1836 | { |
1771 | if (from) |
1837 | if (from) |
1772 | *from = STACK_FROM_NONE; |
1838 | *from = STACK_FROM_NONE; |
1773 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1839 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1774 | return NULL; |
1840 | return NULL; |
1775 | } |
1841 | } |
1776 | |
1842 | |
1777 | if (from) |
1843 | if (from) |
1778 | *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1844 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1779 | return ob; |
1845 | return ob; |
1780 | } |
1846 | } |
1781 | |
1847 | |
1782 | /* Next case: 'me' => return pl->ob */ |
1848 | /* Next case: 'me' => return pl->ob */ |
1783 | if (!strncmp(*params, "me", 2)) { |
1849 | if (!strncmp (*params, "me", 2)) |
|
|
1850 | { |
1784 | if (from) |
1851 | if (from) |
1785 | *from = STACK_FROM_NUMBER; |
1852 | *from = STACK_FROM_NUMBER; |
1786 | dm_stack_push(pl, pl->ob->count); |
1853 | dm_stack_push (pl, pl->ob->count); |
1787 | |
1854 | |
1788 | /* Skip to next token */ |
1855 | /* Skip to next token */ |
1789 | (*params) += 2; |
1856 | (*params) += 2; |
1790 | while (**params == ' ') |
1857 | while (**params == ' ') |
1791 | (*params)++; |
1858 | (*params)++; |
1792 | |
1859 | |
1793 | return pl->ob; |
1860 | return pl->ob; |
1794 | } |
1861 | } |
1795 | |
1862 | |
1796 | /* Last case: get stack top */ |
1863 | /* Last case: get stack top */ |
1797 | if (from) |
1864 | if (from) |
1798 | *from = STACK_FROM_TOP; |
1865 | *from = STACK_FROM_TOP; |
1799 | return dm_stack_peek(pl); |
1866 | return dm_stack_peek (pl); |
1800 | } |
1867 | } |
1801 | |
1868 | |
1802 | /** |
1869 | /** |
1803 | * Pop the stack top. |
1870 | * Pop the stack top. |
1804 | */ |
1871 | */ |
|
|
1872 | int |
1805 | int command_stack_pop(object *op, char *params) { |
1873 | command_stack_pop (object *op, char *params) |
|
|
1874 | { |
1806 | dm_stack_pop(op->contr); |
1875 | dm_stack_pop (op->contr); |
1807 | return 0; |
1876 | return 0; |
1808 | } |
1877 | } |
1809 | |
1878 | |
1810 | /** |
1879 | /** |
1811 | * Push specified item on stack. |
1880 | * Push specified item on stack. |
1812 | */ |
1881 | */ |
|
|
1882 | int |
1813 | int command_stack_push(object *op, char *params) { |
1883 | command_stack_push (object *op, char *params) |
|
|
1884 | { |
1814 | object *ob; |
1885 | object *ob; |
1815 | int from; |
1886 | int from; |
|
|
1887 | |
1816 | ob = get_dm_object(op->contr, ¶ms, &from); |
1888 | ob = get_dm_object (op->contr, ¶ms, &from); |
1817 | |
1889 | |
1818 | if (ob && from != STACK_FROM_NUMBER) |
1890 | if (ob && from != STACK_FROM_NUMBER) |
1819 | /* Object was from stack, need to push it again */ |
1891 | /* Object was from stack, need to push it again */ |
1820 | dm_stack_push(op->contr, ob->count); |
1892 | dm_stack_push (op->contr, ob->count); |
1821 | |
1893 | |
1822 | return 0; |
1894 | return 0; |
1823 | } |
1895 | } |
1824 | |
1896 | |
1825 | /** |
1897 | /** |
1826 | * Displays stack contents. |
1898 | * Displays stack contents. |
1827 | */ |
1899 | */ |
|
|
1900 | int |
1828 | int command_stack_list(object *op, char *params) { |
1901 | command_stack_list (object *op, char *params) |
|
|
1902 | { |
1829 | int item; |
1903 | int item; |
1830 | object *display; |
1904 | object *display; |
1831 | player *pl = op->contr; |
1905 | player *pl = op->contr; |
1832 | |
1906 | |
1833 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); |
1907 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1834 | |
1908 | |
1835 | for (item = 0; item < pl->stack_position; item++) { |
1909 | for (item = 0; item < pl->stack_position; item++) |
|
|
1910 | { |
1836 | display = find_object(pl->stack_items[item]); |
1911 | display = find_object (pl->stack_items[item]); |
1837 | if (display) |
1912 | if (display) |
1838 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count); |
1913 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1839 | else |
1914 | else |
1840 | /* Item was freed */ |
1915 | /* Item was freed */ |
1841 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1916 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1842 | } |
1917 | } |
1843 | |
1918 | |
1844 | return 0; |
1919 | return 0; |
1845 | } |
1920 | } |
1846 | |
1921 | |
1847 | /** |
1922 | /** |
1848 | * Empty DM item stack. |
1923 | * Empty DM item stack. |
1849 | */ |
1924 | */ |
|
|
1925 | int |
1850 | int command_stack_clear(object *op, char *params) { |
1926 | command_stack_clear (object *op, char *params) |
|
|
1927 | { |
1851 | op->contr->stack_position = 0; |
1928 | op->contr->stack_position = 0; |
1852 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); |
1929 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1853 | return 0; |
1930 | return 0; |
1854 | } |
1931 | } |
1855 | |
1932 | |
1856 | /** |
1933 | int |
1857 | * Get a diff of specified items. |
|
|
1858 | * Second item is compared to first, and differences displayed. |
|
|
1859 | * Note: get_ob_diff works the opposite way (first compared to 2nd), |
|
|
1860 | * but it's easier with stack functions to do it this way, so you can do: |
|
|
1861 | * * stack_push <base> |
|
|
1862 | * * stack_push <object to be compared> |
|
|
1863 | * * diff |
|
|
1864 | * * patch xxx <---- applies to object compared to base, easier :) |
|
|
1865 | * |
|
|
1866 | * Ryo, august 2004 |
|
|
1867 | */ |
|
|
1868 | int command_diff(object *op, char *params) { |
1934 | command_insert_into (object *op, char *params) |
|
|
1935 | { |
1869 | object *left, *right, *top; |
1936 | object *left, *right, *inserted; |
1870 | const char *diff; |
|
|
1871 | int left_from, right_from; |
1937 | int left_from, right_from; |
1872 | |
1938 | |
1873 | top = NULL; |
|
|
1874 | |
|
|
1875 | left = get_dm_object(op->contr, ¶ms, &left_from); |
1939 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1876 | if (!left) { |
1940 | if (!left) |
1877 | new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?"); |
|
|
1878 | return 0; |
|
|
1879 | } |
1941 | { |
1880 | |
|
|
1881 | if (left_from == STACK_FROM_NUMBER) |
|
|
1882 | /* Item was stacked, remove it else right will be the same... */ |
|
|
1883 | dm_stack_pop(op->contr); |
|
|
1884 | |
|
|
1885 | right = get_dm_object(op->contr, ¶ms, &right_from); |
|
|
1886 | |
|
|
1887 | if (!right) { |
|
|
1888 | new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?"); |
|
|
1889 | return 0; |
|
|
1890 | } |
|
|
1891 | |
|
|
1892 | new_draw_info(NDI_UNIQUE, 0, op, "Item difference:"); |
|
|
1893 | |
|
|
1894 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
|
|
1895 | /* |
|
|
1896 | * Special case: both items were taken from stack top. |
|
|
1897 | * Override the behaviour, taking left as item just below top, if exists. |
|
|
1898 | * See function description for why. |
|
|
1899 | * Besides, if we don't do anything, compare an item to itself, not really useful. |
|
|
1900 | */ |
|
|
1901 | if (op->contr->stack_position > 1) { |
|
|
1902 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
|
|
1903 | if (left) |
|
|
1904 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)"); |
|
|
1905 | else |
|
|
1906 | /* Stupid case: item under top was freed, fallback to stack top */ |
|
|
1907 | left = right; |
|
|
1908 | } |
|
|
1909 | } |
|
|
1910 | |
|
|
1911 | diff = get_ob_diff(left, right); |
|
|
1912 | |
|
|
1913 | if (!diff) { |
|
|
1914 | new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same."); |
|
|
1915 | return 0; |
|
|
1916 | } |
|
|
1917 | |
|
|
1918 | new_draw_info(NDI_UNIQUE, 0, op, diff); |
|
|
1919 | return 0; |
|
|
1920 | } |
|
|
1921 | |
|
|
1922 | int command_insert_into(object* op, char *params) |
|
|
1923 | { |
|
|
1924 | object *left, *right, *inserted; |
|
|
1925 | const char *diff; |
|
|
1926 | int left_from, right_from; |
|
|
1927 | |
|
|
1928 | left = get_dm_object(op->contr, ¶ms, &left_from); |
|
|
1929 | if (!left) { |
|
|
1930 | new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); |
1942 | new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1931 | return 0; |
1943 | return 0; |
1932 | } |
1944 | } |
1933 | |
1945 | |
1934 | if (left_from == STACK_FROM_NUMBER) |
1946 | if (left_from == STACK_FROM_NUMBER) |
1935 | /* Item was stacked, remove it else right will be the same... */ |
1947 | /* Item was stacked, remove it else right will be the same... */ |
1936 | dm_stack_pop(op->contr); |
1948 | dm_stack_pop (op->contr); |
1937 | |
1949 | |
1938 | right = get_dm_object(op->contr, ¶ms, &right_from); |
1950 | right = get_dm_object (op->contr, ¶ms, &right_from); |
1939 | |
1951 | |
1940 | if (!right) { |
1952 | if (!right) |
|
|
1953 | { |
1941 | new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); |
1954 | new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1942 | return 0; |
1955 | return 0; |
1943 | } |
1956 | } |
1944 | |
1957 | |
1945 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
1958 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
|
|
1959 | { |
1946 | /* |
1960 | /* |
1947 | * Special case: both items were taken from stack top. |
1961 | * Special case: both items were taken from stack top. |
1948 | * Override the behaviour, taking left as item just below top, if exists. |
1962 | * Override the behaviour, taking left as item just below top, if exists. |
1949 | * See function description for why. |
1963 | * See function description for why. |
1950 | * Besides, can't insert an item into itself. |
1964 | * Besides, can't insert an item into itself. |
1951 | */ |
1965 | */ |
1952 | if (op->contr->stack_position > 1) { |
1966 | if (op->contr->stack_position > 1) |
|
|
1967 | { |
1953 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
1968 | left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1954 | if (left) |
1969 | if (left) |
1955 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1970 | new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1956 | else |
1971 | else |
1957 | /* Stupid case: item under top was freed, fallback to stack top */ |
1972 | /* Stupid case: item under top was freed, fallback to stack top */ |
1958 | left = right; |
1973 | left = right; |
1959 | } |
1974 | } |
1960 | } |
1975 | } |
1961 | |
1976 | |
1962 | if (left == right) |
1977 | if (left == right) |
1963 | { |
1978 | { |
1964 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1979 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1965 | return 0; |
1980 | return 0; |
1966 | } |
1981 | } |
1967 | |
1982 | |
1968 | if (right->type == PLAYER) |
1983 | if (right->type == PLAYER) |
1969 | { |
1984 | { |
1970 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1985 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1971 | return 0; |
1986 | return 0; |
1972 | } |
1987 | } |
1973 | |
1988 | |
1974 | if (!QUERY_FLAG(right,FLAG_REMOVED)) |
1989 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1975 | remove_ob(right); |
1990 | remove_ob (right); |
1976 | inserted = insert_ob_in_ob(right,left); |
1991 | inserted = insert_ob_in_ob (right, left); |
1977 | if (left->type == PLAYER) |
1992 | if (left->type == PLAYER) |
1978 | if (inserted == right) |
1993 | if (inserted == right) |
1979 | esrv_send_item(left,right); |
1994 | esrv_send_item (left, right); |
1980 | else |
1995 | else |
1981 | esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted); |
1996 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1982 | |
1997 | |
1983 | new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); |
1998 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1984 | |
1999 | |
1985 | return 0; |
2000 | return 0; |
1986 | |
2001 | |
1987 | } |
2002 | } |