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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.18 by pippijn, Sat Dec 9 17:28:37 2006 UTC vs.
Revision 1.37 by pippijn, Fri Mar 2 13:32:52 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
48 */ 47 */
49static player * 48static player *
50get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
51{ 50{
52 player *pl;
53
54 if (!name) 51 if (!name)
55 return NULL; 52 return NULL;
56 53
57 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 56 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 57 if (pl->ob == op)
68 { 58 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
62
72 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
73 { 64 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 66 return NULL;
67 }
68
69 return pl;
76 } 70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
77 return pl; 73 return 0;
78} 74}
79 75
80/** 76/**
81 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
90 op->contr->hidden = 0; 86 op->contr->hidden = 0;
91 op->invisible = 1; 87 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++; 89 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
95 if (!silent_dm) 92 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 } 94 }
100 else 95 else
101 { 96 {
102 op->contr->hidden = 1; 97 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--; 99 op->map->players--;
100
105 if (!silent_dm) 101 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 } 103
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 } 106 }
112} 107}
113 108
177 172
178 become_follower (ob, god); 173 become_follower (ob, god);
179 return 1; 174 return 1;
180} 175}
181 176
177// TODO: Rewrite banish in perl and get rid of the following two functions
178int
179command_kick (object *op, char *params)
180{
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196}
197
182/** 198/**
183 * Add player's IP to ban_file and kick them off the server 199 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term 200 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down. 201 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file 202 * This uses the banish_file in the local directory *not* the ban_file
216 now = time (NULL); 232 now = time (NULL);
217 /* 233 /*
218 * Record this as a comment - then we don't have to worry about changing 234 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code. 235 * the parsing code.
220 */ 236 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); 237 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host); 238 fprintf (banishfile, "*@%s\n", pl->ns->host);
223 fclose (banishfile); 239 fclose (banishfile);
224 240
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); 241 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); 242 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); 243 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name); 244 command_kick (op, (char *) &pl->ob->name);
229 return 1; 245 return 1;
230} 246}
231 247
232int 248//TODO
233command_kick (object *op, char *params) 249#if 0
234{
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket.status = Ns_Dead;
247 }
248
249 return 1;
250}
251
252int 250int
253command_save_overlay (object *op, char *params) 251command_save_overlay (object *op, char *params)
254{ 252{
255 if (!op) 253 if (!op)
256 return 0; 254 return 0;
267 265
268 ready_map_name (op->map->path, 0); 266 ready_map_name (op->map->path, 0);
269 267
270 return 1; 268 return 1;
271} 269}
270#endif
272 271
273int 272int
274command_shutdown (object *op, char *params) 273command_shutdown (object *op, char *params)
275{ 274{
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) 275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
277 { 276 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); 277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1; 278 return 1;
280 } 279 }
281 280
282 cleanup (); 281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */ 283 /* not reached */
284 return 1; 284 return 1;
285} 285}
286 286
287int 287int
326 object *dummy; 326 object *dummy;
327 player *pl; 327 player *pl;
328 328
329 if (!op) 329 if (!op)
330 return 0; 330 return 0;
331
331 if (params == NULL) 332 if (params == NULL)
332 { 333 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1; 335 return 1;
335 } 336 }
337
336 pl = get_other_player_from_name (op, params); 338 pl = get_other_player_from_name (op, params);
337 if (!pl) 339 if (!pl)
338 return 1; 340 return 1;
341
339 dummy = get_jail_exit (pl->ob); 342 dummy = get_jail_exit (pl->ob);
340 if (!dummy) 343 if (!dummy)
341 { 344 {
342 /* we have nowhere to send the prisoner.... */ 345 /* we have nowhere to send the prisoner.... */
343 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
344 return 0; 347 return 0;
345 } 348 }
346 enter_exit (pl->ob, dummy); 349
347 free_object (dummy); 350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
348 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
349 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
350 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
351 return 1; 355 return 1;
352} 356}
376 { 380 {
377 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
378 return 1; 382 return 1;
379 } 383 }
380 384
381 dummy = get_object (); 385 dummy = object::create ();
382 EXIT_PATH (dummy) = op->map->path; 386 EXIT_PATH (dummy) = op->map->path;
383 EXIT_X (dummy) = op->x + freearr_x[i]; 387 EXIT_X (dummy) = op->x + freearr_x[i];
384 EXIT_Y (dummy) = op->y + freearr_y[i]; 388 EXIT_Y (dummy) = op->y + freearr_y[i];
385 enter_exit (pl->ob, dummy); 389 pl->ob->enter_exit (dummy);
386 free_object (dummy); 390 dummy->destroy ();
387 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
388 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
389 393
390 return 1;
391}
392
393/**
394 * Teleport next to target player.
395 */
396
397/* mids 01/16/2002 */
398int
399command_teleport (object *op, char *params)
400{
401 int i;
402 object *dummy;
403 player *pl;
404
405 if (!op)
406 return 0;
407
408 if (params == NULL)
409 {
410 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
411 return 1;
412 }
413
414 pl = get_other_player_from_name (op, params);
415 if (!pl)
416 return 1;
417
418 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
419 if (i == -1)
420 {
421 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
422 return 1;
423 }
424
425 dummy = get_object ();
426 EXIT_PATH (dummy) = pl->ob->map->path;
427 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
428 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
429 enter_exit (op, dummy);
430 free_object (dummy);
431 if (!op->contr->hidden)
432 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
433 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
434 return 1; 394 return 1;
435} 395}
436 396
437/** 397/**
438 * This function is a real mess, because we're stucking getting 398 * This function is a real mess, because we're stucking getting
532 at_spell = archetype::find (cp); 492 at_spell = archetype::find (cp);
533 if (!at_spell || at_spell->clone.type != SPELL) 493 if (!at_spell || at_spell->clone.type != SPELL)
534 at_spell = find_archetype_by_object_name (cp); 494 at_spell = find_archetype_by_object_name (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 495 if (!at_spell || at_spell->clone.type != SPELL)
536 { 496 {
537 strcpy (spell_name, cp); 497 assign (spell_name, cp);
538 fsp = strchr (spell_name, ' '); 498 fsp = strchr (spell_name, ' ');
539 if (fsp) 499 if (fsp)
540 { 500 {
541 *fsp = 0; 501 *fsp = 0;
542 fsp++; 502 fsp++;
722 * so just copying it over should be fine. 682 * so just copying it over should be fine.
723 */ 683 */
724 if (!head) 684 if (!head)
725 { 685 {
726 head = dup; 686 head = dup;
727 copy_object (tmp, dup); 687 tmp->copy_to (dup);
728 } 688 }
729 689
730 if (settings.real_wiz == FALSE) 690 if (settings.real_wiz == FALSE)
731 SET_FLAG (dup, FLAG_WAS_WIZ); 691 SET_FLAG (dup, FLAG_WAS_WIZ);
732 692
759 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
760 { 720 {
761 if (head->x < size_x || head->y < size_y) 721 if (head->x < size_x || head->y < size_y)
762 { 722 {
763 dm_stack_pop (op->contr); 723 dm_stack_pop (op->contr);
764 free_object (head); 724 head->destroy ();
765 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
766 free_object (tmp); 726 tmp->destroy ();
767 return 1; 727 return 1;
768 } 728 }
769 729
770 check = head; 730 check = head;
771 731
793 753
794 esrv_send_item (op, head); 754 esrv_send_item (op, head);
795 } 755 }
796 756
797 /* free the one we used to copy */ 757 /* free the one we used to copy */
798 free_object (tmp); 758 tmp->destroy ();
799 } 759 }
800 760
801 return 1; 761 return 1;
802} 762}
803 763
952 victim->body_info[i] = 1; 912 victim->body_info[i] = 1;
953 913
954 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ 914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
955 esrv_send_inventory (victim, victim); 915 esrv_send_inventory (victim, victim);
956 916
957 fix_player (victim); 917 victim->update_stats ();
958 918
959 do_some_living (victim); 919 do_some_living (victim);
960 return 1; 920 return 1;
961} 921}
962 922
1023 dm_stack_pop (op->contr); 983 dm_stack_pop (op->contr);
1024 984
1025 /* Always work on the head - otherwise object will get in odd state */ 985 /* Always work on the head - otherwise object will get in odd state */
1026 if (tmp->head) 986 if (tmp->head)
1027 tmp = tmp->head; 987 tmp = tmp->head;
1028 remove_ob (tmp); 988 tmp->remove ();
1029 return 1; 989 return 1;
1030} 990}
1031 991
1032int 992int
1033command_free (object *op, char *params) 993command_free (object *op, char *params)
1045 1005
1046 if (from != STACK_FROM_STACK) 1006 if (from != STACK_FROM_STACK)
1047 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1048 dm_stack_pop (op->contr); 1008 dm_stack_pop (op->contr);
1049 1009
1050 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1053 remove_ob (tmp);
1054 }
1055
1056 if (tmp->head) 1010 if (tmp->head)
1057 tmp = tmp->head; 1011 tmp = tmp->head;
1058 free_object (tmp); 1012
1013 tmp->destroy ();
1059 return 1; 1014 return 1;
1060} 1015}
1061 1016
1062/** 1017/**
1063 * This adds exp to a player. We now allow adding to a specific skill. 1018 * This adds exp to a player. We now allow adding to a specific skill.
1066command_addexp (object *op, char *params) 1021command_addexp (object *op, char *params)
1067{ 1022{
1068 char buf[MAX_BUF], skill[MAX_BUF]; 1023 char buf[MAX_BUF], skill[MAX_BUF];
1069 int i, q; 1024 int i, q;
1070 object *skillob = NULL; 1025 object *skillob = NULL;
1071 player *pl;
1072 1026
1073 skill[0] = '\0'; 1027 skill[0] = '\0';
1074 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1075 { 1029 {
1076 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1077 return 1; 1031 return 1;
1078 } 1032 }
1079 1033
1080 for (pl = first_player; pl != NULL; pl = pl->next) 1034 for_all_players (pl)
1081 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1082 break;
1083
1084 if (pl == NULL)
1085 { 1036 {
1086 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1087 return 1;
1088 }
1089
1090 if (q >= 3) 1037 if (q >= 3)
1091 { 1038 {
1092 skillob = find_skill_by_name (pl->ob, skill); 1039 skillob = find_skill_by_name (pl->ob, skill);
1093 if (!skillob) 1040 if (!skillob)
1094 { 1041 {
1095 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1096 return 1; 1059 return 1;
1097 } 1060 }
1098 1061
1099 i = check_exp_adjust (skillob, i); 1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1100 skillob->stats.exp += i;
1101 calc_perm_exp (skillob);
1102 player_lvl_adj (pl->ob, skillob);
1103 }
1104
1105 pl->ob->stats.exp += i;
1106 calc_perm_exp (pl->ob);
1107 player_lvl_adj (pl->ob, NULL);
1108
1109 if (settings.real_wiz == FALSE)
1110 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1111 return 1; 1063 return 1;
1112} 1064}
1113 1065
1114/**************************************************************************/ 1066/**************************************************************************/
1115 1067
1121 1073
1122int 1074int
1123command_stats (object *op, char *params) 1075command_stats (object *op, char *params)
1124{ 1076{
1125 char thing[20]; 1077 char thing[20];
1126 player *pl;
1127 char buf[MAX_BUF]; 1078 char buf[MAX_BUF];
1128 1079
1129 thing[0] = '\0'; 1080 thing[0] = '\0';
1130 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131 { 1082 {
1132 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133 return 1; 1084 return 1;
1134 } 1085 }
1135 1086
1136 for (pl = first_player; pl != NULL; pl = pl->next) 1087 for_all_players (pl)
1137 if (!strcmp (pl->ob->name, thing)) 1088 if (!strcmp (pl->ob->name, thing))
1138 { 1089 {
1139 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140 new_draw_info (NDI_UNIQUE, 0, op, buf); 1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1141 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf); 1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf); 1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf); 1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf); 1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf); 1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf); 1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 break; 1104 return 1;
1154 } 1105 }
1155 if (pl == NULL) 1106
1156 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157 return 1; 1108 return 1;
1158} 1109}
1159 1110
1160int 1111int
1161command_abil (object *op, char *params) 1112command_abil (object *op, char *params)
1162{ 1113{
1163 char thing[20], thing2[20]; 1114 char thing[20], thing2[20];
1164 int iii; 1115 int iii;
1165 player *pl;
1166 char buf[MAX_BUF]; 1116 char buf[MAX_BUF];
1167 1117
1168 iii = 0; 1118 iii = 0;
1169 thing[0] = '\0'; 1119 thing[0] = '\0';
1170 thing2[0] = '\0'; 1120 thing2[0] = '\0';
1184 { 1134 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1135 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186 return 1; 1136 return 1;
1187 } 1137 }
1188 1138
1189 for (pl = first_player; pl != NULL; pl = pl->next) 1139 for_all_players (pl)
1190 { 1140 {
1191 if (!strcmp (pl->ob->name, thing)) 1141 if (!strcmp (pl->ob->name, thing))
1192 { 1142 {
1193 if (settings.real_wiz == FALSE) 1143 if (settings.real_wiz == FALSE)
1194 SET_FLAG (pl->ob, FLAG_WAS_WIZ); 1144 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1206 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1156 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207 if (!strcmp ("pow", thing2)) 1157 if (!strcmp ("pow", thing2))
1208 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1158 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1209 sprintf (buf, "%s has been altered.", &pl->ob->name); 1159 sprintf (buf, "%s has been altered.", &pl->ob->name);
1210 new_draw_info (NDI_UNIQUE, 0, op, buf); 1160 new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 fix_player (pl->ob); 1161 pl->ob->update_stats ();
1212 return 1; 1162 return 1;
1213 } 1163 }
1214 } 1164 }
1215 1165
1216 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1166 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217 return 1; 1167 return 1;
1218}
1219
1220int
1221command_reset (object *op, char *params)
1222{
1223 maptile *m;
1224 object *dummy = NULL, *tmp = NULL;
1225
1226 if (params == NULL)
1227 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1229 return 1;
1230 }
1231
1232 if (strcmp (params, ".") == 0)
1233 params = op->map->path;
1234
1235 m = has_been_loaded (params);
1236 if (m == NULL)
1237 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1239 return 1;
1240 }
1241
1242 if (m->in_memory != MAP_SWAPPED)
1243 {
1244 if (m->in_memory != MAP_IN_MEMORY)
1245 {
1246 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1247 return 0;
1248 }
1249
1250 /*
1251 * Only attempt to remove the player that is doing the reset, and not other
1252 * players or wiz's.
1253 */
1254 if (op->map == m)
1255 {
1256 dummy = get_object ();
1257 dummy->map = NULL;
1258 EXIT_X (dummy) = op->x;
1259 EXIT_Y (dummy) = op->y;
1260 EXIT_PATH (dummy) = op->map->path;
1261 remove_ob (op);
1262 op->map = NULL;
1263 tmp = op;
1264 }
1265 swap_map (m);
1266 }
1267
1268 if (m->in_memory == MAP_SWAPPED)
1269 {
1270 LOG (llevDebug, "Resetting map %s.\n", m->path);
1271
1272 /* setting this effectively causes an immediate reload */
1273 m->reset_time = 1;
1274 flush_old_maps ();
1275 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1276 if (tmp)
1277 {
1278 enter_exit (tmp, dummy);
1279 free_object (dummy);
1280 }
1281 return 1;
1282 }
1283 else
1284 {
1285 player *pl;
1286 int playercount = 0;
1287
1288 /* Need to re-insert player if swap failed for some reason */
1289 if (tmp)
1290 {
1291 insert_ob_in_map (op, m, NULL, 0);
1292 free_object (dummy);
1293 }
1294
1295 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1296 for (pl = first_player; pl != NULL; pl = pl->next)
1297 {
1298 if (pl->ob->map == m && pl->ob != op)
1299 {
1300 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1301 playercount++;
1302 }
1303 }
1304 if (!playercount)
1305 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1306 return 1;
1307 }
1308} 1168}
1309 1169
1310int 1170int
1311command_nowiz (object *op, char *params) 1171command_nowiz (object *op, char *params)
1312{ /* 'noadm' is alias */ 1172{ /* 'noadm' is alias */
1382 { 1242 {
1383 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1243 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384 return 0; 1244 return 0;
1385 } 1245 }
1386 1246
1387 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1247 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1388 { 1248 {
1389 SET_FLAG (op, FLAG_WIZ); 1249 SET_FLAG (op, FLAG_WIZ);
1390 SET_FLAG (op, FLAG_WAS_WIZ); 1250 SET_FLAG (op, FLAG_WAS_WIZ);
1391 SET_FLAG (op, FLAG_WIZPASS); 1251 SET_FLAG (op, FLAG_WIZPASS);
1392 SET_FLAG (op, FLAG_WIZCAST); 1252 SET_FLAG (op, FLAG_WIZCAST);
1563 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1423 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1564 return 0; 1424 return 0;
1565 } 1425 }
1566 1426
1567 do_learn_spell (op, tmp, special_prayer); 1427 do_learn_spell (op, tmp, special_prayer);
1568 free_object (tmp); 1428 tmp->destroy ();
1569 return 1; 1429 return 1;
1570} 1430}
1571 1431
1572int 1432int
1573command_learn_spell (object *op, char *params) 1433command_learn_spell (object *op, char *params)
1985 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1845 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986 return 0; 1846 return 0;
1987 } 1847 }
1988 1848
1989 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1849 if (!QUERY_FLAG (right, FLAG_REMOVED))
1990 remove_ob (right); 1850 right->remove ();
1991 inserted = insert_ob_in_ob (right, left); 1851 inserted = insert_ob_in_ob (right, left);
1992 if (left->type == PLAYER) 1852 if (left->type == PLAYER)
1993 if (inserted == right) 1853 if (inserted == right)
1994 esrv_send_item (left, right); 1854 esrv_send_item (left, right);
1995 else 1855 else

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