1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
|
|
67 | } |
|
|
68 | |
|
|
69 | return pl; |
76 | } |
70 | } |
|
|
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
77 | return pl; |
73 | return 0; |
78 | } |
74 | } |
79 | |
75 | |
80 | /** |
76 | /** |
81 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
… | |
… | |
90 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
91 | op->invisible = 1; |
87 | op->invisible = 1; |
92 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
93 | op->map->players++; |
89 | op->map->players++; |
94 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
95 | if (!silent_dm) |
92 | if (!silent_dm) |
96 | { |
|
|
97 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
98 | } |
|
|
99 | } |
94 | } |
100 | else |
95 | else |
101 | { |
96 | { |
102 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
103 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
104 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
105 | if (!silent_dm) |
101 | if (!silent_dm) |
106 | { |
|
|
107 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
108 | } |
103 | |
109 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
110 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
111 | } |
106 | } |
112 | } |
107 | } |
113 | |
108 | |
… | |
… | |
177 | |
172 | |
178 | become_follower (ob, god); |
173 | become_follower (ob, god); |
179 | return 1; |
174 | return 1; |
180 | } |
175 | } |
181 | |
176 | |
182 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
183 | * Add player's IP to ban_file and kick them off the server |
|
|
184 | * I know most people have dynamic IPs but this is more of a short term |
|
|
185 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
186 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
187 | * The action is logged with a ! for easy searching. -tm |
|
|
188 | */ |
|
|
189 | int |
|
|
190 | command_banish (object *op, char *params) |
|
|
191 | { |
|
|
192 | player *pl; |
|
|
193 | FILE *banishfile; |
|
|
194 | char buf[MAX_BUF]; |
|
|
195 | time_t now; |
|
|
196 | |
|
|
197 | if (!params) |
|
|
198 | { |
|
|
199 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
200 | return 1; |
|
|
201 | } |
|
|
202 | |
|
|
203 | pl = get_other_player_from_name (op, params); |
|
|
204 | if (!pl) |
|
|
205 | return 1; |
|
|
206 | |
|
|
207 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
208 | |
|
|
209 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
210 | { |
|
|
211 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
212 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
213 | return 0; |
|
|
214 | } |
|
|
215 | |
|
|
216 | now = time (NULL); |
|
|
217 | /* |
|
|
218 | * Record this as a comment - then we don't have to worry about changing |
|
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219 | * the parsing code. |
|
|
220 | */ |
|
|
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
222 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
223 | fclose (banishfile); |
|
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224 | |
|
|
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
228 | command_kick (op, (char *) &pl->ob->name); |
|
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229 | return 1; |
|
|
230 | } |
|
|
231 | |
|
|
232 | int |
178 | int |
233 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
234 | { |
180 | { |
235 | for (player *pl = first_player; pl; pl = pl->next) |
181 | for_all_players (pl) |
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
237 | { |
183 | { |
238 | object *op = pl->ob; |
184 | object *op = pl->ob; |
239 | |
185 | |
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
241 | { |
187 | { |
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
243 | strcpy (op->contr->killer, "kicked"); |
189 | strcpy (op->contr->killer, "kicked"); |
244 | } |
190 | } |
245 | |
191 | |
246 | pl->socket.status = Ns_Dead; |
192 | pl->ns->destroy (); |
247 | } |
193 | } |
248 | |
194 | |
249 | return 1; |
195 | return 1; |
250 | } |
196 | } |
251 | |
197 | |
|
|
198 | //TODO |
|
|
199 | #if 0 |
252 | int |
200 | int |
253 | command_save_overlay (object *op, char *params) |
201 | command_save_overlay (object *op, char *params) |
254 | { |
202 | { |
255 | if (!op) |
203 | if (!op) |
256 | return 0; |
204 | return 0; |
… | |
… | |
267 | |
215 | |
268 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
269 | |
217 | |
270 | return 1; |
218 | return 1; |
271 | } |
219 | } |
272 | |
220 | #endif |
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
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275 | { |
|
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276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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277 | { |
|
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278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (); |
|
|
283 | /* not reached */ |
|
|
284 | return 1; |
|
|
285 | } |
|
|
286 | |
221 | |
287 | int |
222 | int |
288 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
289 | { |
224 | { |
290 | int ticks; |
225 | int ticks; |
… | |
… | |
326 | object *dummy; |
261 | object *dummy; |
327 | player *pl; |
262 | player *pl; |
328 | |
263 | |
329 | if (!op) |
264 | if (!op) |
330 | return 0; |
265 | return 0; |
|
|
266 | |
331 | if (params == NULL) |
267 | if (params == NULL) |
332 | { |
268 | { |
333 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
269 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | return 1; |
270 | return 1; |
335 | } |
271 | } |
|
|
272 | |
336 | pl = get_other_player_from_name (op, params); |
273 | pl = get_other_player_from_name (op, params); |
337 | if (!pl) |
274 | if (!pl) |
338 | return 1; |
275 | return 1; |
|
|
276 | |
339 | dummy = get_jail_exit (pl->ob); |
277 | dummy = get_jail_exit (pl->ob); |
340 | if (!dummy) |
278 | if (!dummy) |
341 | { |
279 | { |
342 | /* we have nowhere to send the prisoner.... */ |
280 | /* we have nowhere to send the prisoner.... */ |
343 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
344 | return 0; |
282 | return 0; |
345 | } |
283 | } |
346 | enter_exit (pl->ob, dummy); |
284 | |
347 | free_object (dummy); |
285 | pl->ob->enter_exit (dummy); |
|
|
286 | dummy->destroy (); |
348 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
349 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
350 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
351 | return 1; |
290 | return 1; |
352 | } |
291 | } |
… | |
… | |
376 | { |
315 | { |
377 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
378 | return 1; |
317 | return 1; |
379 | } |
318 | } |
380 | |
319 | |
381 | dummy = get_object (); |
320 | dummy = object::create (); |
382 | EXIT_PATH (dummy) = op->map->path; |
321 | EXIT_PATH (dummy) = op->map->path; |
383 | EXIT_X (dummy) = op->x + freearr_x[i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
384 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
385 | enter_exit (pl->ob, dummy); |
324 | pl->ob->enter_exit (dummy); |
386 | free_object (dummy); |
325 | dummy->destroy (); |
387 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
388 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
389 | |
328 | |
390 | return 1; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /** |
|
|
394 | * Teleport next to target player. |
|
|
395 | */ |
|
|
396 | |
|
|
397 | /* mids 01/16/2002 */ |
|
|
398 | int |
|
|
399 | command_teleport (object *op, char *params) |
|
|
400 | { |
|
|
401 | int i; |
|
|
402 | object *dummy; |
|
|
403 | player *pl; |
|
|
404 | |
|
|
405 | if (!op) |
|
|
406 | return 0; |
|
|
407 | |
|
|
408 | if (params == NULL) |
|
|
409 | { |
|
|
410 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
411 | return 1; |
|
|
412 | } |
|
|
413 | |
|
|
414 | pl = get_other_player_from_name (op, params); |
|
|
415 | if (!pl) |
|
|
416 | return 1; |
|
|
417 | |
|
|
418 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
419 | if (i == -1) |
|
|
420 | { |
|
|
421 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
422 | return 1; |
|
|
423 | } |
|
|
424 | |
|
|
425 | dummy = get_object (); |
|
|
426 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
427 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
428 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
429 | enter_exit (op, dummy); |
|
|
430 | free_object (dummy); |
|
|
431 | if (!op->contr->hidden) |
|
|
432 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
433 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
434 | return 1; |
329 | return 1; |
435 | } |
330 | } |
436 | |
331 | |
437 | /** |
332 | /** |
438 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
… | |
… | |
532 | at_spell = archetype::find (cp); |
427 | at_spell = archetype::find (cp); |
533 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->clone.type != SPELL) |
534 | at_spell = find_archetype_by_object_name (cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
430 | if (!at_spell || at_spell->clone.type != SPELL) |
536 | { |
431 | { |
537 | strcpy (spell_name, cp); |
432 | assign (spell_name, cp); |
538 | fsp = strchr (spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
539 | if (fsp) |
434 | if (fsp) |
540 | { |
435 | { |
541 | *fsp = 0; |
436 | *fsp = 0; |
542 | fsp++; |
437 | fsp++; |
… | |
… | |
722 | * so just copying it over should be fine. |
617 | * so just copying it over should be fine. |
723 | */ |
618 | */ |
724 | if (!head) |
619 | if (!head) |
725 | { |
620 | { |
726 | head = dup; |
621 | head = dup; |
727 | copy_object (tmp, dup); |
622 | tmp->copy_to (dup); |
728 | } |
623 | } |
729 | |
624 | |
730 | if (settings.real_wiz == FALSE) |
625 | if (settings.real_wiz == FALSE) |
731 | SET_FLAG (dup, FLAG_WAS_WIZ); |
626 | SET_FLAG (dup, FLAG_WAS_WIZ); |
732 | |
627 | |
… | |
… | |
759 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
654 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
760 | { |
655 | { |
761 | if (head->x < size_x || head->y < size_y) |
656 | if (head->x < size_x || head->y < size_y) |
762 | { |
657 | { |
763 | dm_stack_pop (op->contr); |
658 | dm_stack_pop (op->contr); |
764 | free_object (head); |
659 | head->destroy (); |
765 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
660 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
766 | free_object (tmp); |
661 | tmp->destroy (); |
767 | return 1; |
662 | return 1; |
768 | } |
663 | } |
769 | |
664 | |
770 | check = head; |
665 | check = head; |
771 | |
666 | |
… | |
… | |
793 | |
688 | |
794 | esrv_send_item (op, head); |
689 | esrv_send_item (op, head); |
795 | } |
690 | } |
796 | |
691 | |
797 | /* free the one we used to copy */ |
692 | /* free the one we used to copy */ |
798 | free_object (tmp); |
693 | tmp->destroy (); |
799 | } |
694 | } |
800 | |
695 | |
801 | return 1; |
696 | return 1; |
802 | } |
697 | } |
803 | |
698 | |
… | |
… | |
852 | free (dump); |
747 | free (dump); |
853 | |
748 | |
854 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
749 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
750 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
856 | |
751 | |
857 | return 1; |
|
|
858 | } |
|
|
859 | |
|
|
860 | /** |
|
|
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
862 | * better motion. |
|
|
863 | */ |
|
|
864 | int |
|
|
865 | command_mon_aggr (object *op, char *params) |
|
|
866 | { |
|
|
867 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
868 | { |
|
|
869 | op->enemy = NULL; |
|
|
870 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
871 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { |
|
|
875 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
876 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
877 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
878 | } |
|
|
879 | |
|
|
880 | return 1; |
|
|
881 | } |
|
|
882 | |
|
|
883 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
884 | * a given monster, is actually the player it controls. This allows a DM |
|
|
885 | * to inhabit a monster's body, and run around the game with it. |
|
|
886 | * This function is severely broken - it has tons of hardcoded values, |
|
|
887 | */ |
|
|
888 | int |
|
|
889 | command_possess (object *op, char *params) |
|
|
890 | { |
|
|
891 | object *victim, *curinv, *nextinv; |
|
|
892 | player *pl; |
|
|
893 | int i; |
|
|
894 | char buf[MAX_BUF]; |
|
|
895 | |
|
|
896 | victim = NULL; |
|
|
897 | if (params != NULL) |
|
|
898 | { |
|
|
899 | if (sscanf (params, "%d", &i)) |
|
|
900 | victim = find_object (i); |
|
|
901 | else if (sscanf (params, "%s", buf)) |
|
|
902 | victim = find_object_name (buf); |
|
|
903 | } |
|
|
904 | if (victim == NULL) |
|
|
905 | { |
|
|
906 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
907 | return 1; |
|
|
908 | } |
|
|
909 | |
|
|
910 | if (victim == op) |
|
|
911 | { |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
913 | return 1; |
|
|
914 | } |
|
|
915 | |
|
|
916 | /* clear out the old inventory */ |
|
|
917 | curinv = op->inv; |
|
|
918 | while (curinv != NULL) |
|
|
919 | { |
|
|
920 | nextinv = curinv->below; |
|
|
921 | esrv_del_item (op->contr, curinv->count); |
|
|
922 | curinv = nextinv; |
|
|
923 | } |
|
|
924 | |
|
|
925 | /* make the switch */ |
|
|
926 | pl = op->contr; |
|
|
927 | victim->contr = pl; |
|
|
928 | pl->ob = victim; |
|
|
929 | victim->type = PLAYER; |
|
|
930 | SET_FLAG (victim, FLAG_WIZ); |
|
|
931 | |
|
|
932 | /* send the inventory to the client */ |
|
|
933 | curinv = victim->inv; |
|
|
934 | while (curinv != NULL) |
|
|
935 | { |
|
|
936 | nextinv = curinv->below; |
|
|
937 | esrv_send_item (victim, curinv); |
|
|
938 | curinv = nextinv; |
|
|
939 | } |
|
|
940 | /* basic patchup */ |
|
|
941 | /* The use of hard coded values is terrible. Note |
|
|
942 | * that really, to be fair, this shouldn't get changed at |
|
|
943 | * all - if you are possessing a kobold, you should have the |
|
|
944 | * same limitations. As it is, as more body locations are added, |
|
|
945 | * this will give this player more locations than perhaps |
|
|
946 | * they should be allowed. |
|
|
947 | */ |
|
|
948 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
949 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
950 | victim->body_info[i] = 2; |
|
|
951 | else |
|
|
952 | victim->body_info[i] = 1; |
|
|
953 | |
|
|
954 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
955 | esrv_send_inventory (victim, victim); |
|
|
956 | |
|
|
957 | fix_player (victim); |
|
|
958 | |
|
|
959 | do_some_living (victim); |
|
|
960 | return 1; |
752 | return 1; |
961 | } |
753 | } |
962 | |
754 | |
963 | int |
755 | int |
964 | command_patch (object *op, char *params) |
756 | command_patch (object *op, char *params) |
… | |
… | |
1023 | dm_stack_pop (op->contr); |
815 | dm_stack_pop (op->contr); |
1024 | |
816 | |
1025 | /* Always work on the head - otherwise object will get in odd state */ |
817 | /* Always work on the head - otherwise object will get in odd state */ |
1026 | if (tmp->head) |
818 | if (tmp->head) |
1027 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1028 | remove_ob (tmp); |
820 | tmp->remove (); |
1029 | return 1; |
821 | return 1; |
1030 | } |
822 | } |
1031 | |
823 | |
1032 | int |
824 | int |
1033 | command_free (object *op, char *params) |
825 | command_free (object *op, char *params) |
… | |
… | |
1045 | |
837 | |
1046 | if (from != STACK_FROM_STACK) |
838 | if (from != STACK_FROM_STACK) |
1047 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
839 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1048 | dm_stack_pop (op->contr); |
840 | dm_stack_pop (op->contr); |
1049 | |
841 | |
1050 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1051 | { |
|
|
1052 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1053 | remove_ob (tmp); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | if (tmp->head) |
842 | if (tmp->head) |
1057 | tmp = tmp->head; |
843 | tmp = tmp->head; |
1058 | free_object (tmp); |
844 | |
|
|
845 | tmp->destroy (); |
1059 | return 1; |
846 | return 1; |
1060 | } |
847 | } |
1061 | |
848 | |
1062 | /** |
849 | /** |
1063 | * This adds exp to a player. We now allow adding to a specific skill. |
850 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1066 | command_addexp (object *op, char *params) |
853 | command_addexp (object *op, char *params) |
1067 | { |
854 | { |
1068 | char buf[MAX_BUF], skill[MAX_BUF]; |
855 | char buf[MAX_BUF], skill[MAX_BUF]; |
1069 | int i, q; |
856 | int i, q; |
1070 | object *skillob = NULL; |
857 | object *skillob = NULL; |
1071 | player *pl; |
|
|
1072 | |
858 | |
1073 | skill[0] = '\0'; |
859 | skill[0] = '\0'; |
1074 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
860 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1075 | { |
861 | { |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
862 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1077 | return 1; |
863 | return 1; |
1078 | } |
864 | } |
1079 | |
865 | |
1080 | for (pl = first_player; pl != NULL; pl = pl->next) |
866 | for_all_players (pl) |
1081 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
867 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1082 | break; |
|
|
1083 | |
|
|
1084 | if (pl == NULL) |
|
|
1085 | { |
868 | { |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1087 | return 1; |
|
|
1088 | } |
|
|
1089 | |
|
|
1090 | if (q >= 3) |
869 | if (q >= 3) |
1091 | { |
870 | { |
1092 | skillob = find_skill_by_name (pl->ob, skill); |
871 | skillob = find_skill_by_name (pl->ob, skill); |
1093 | if (!skillob) |
872 | if (!skillob) |
1094 | { |
873 | { |
1095 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
874 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
875 | return 1; |
|
|
876 | } |
|
|
877 | |
|
|
878 | i = check_exp_adjust (skillob, i); |
|
|
879 | skillob->stats.exp += i; |
|
|
880 | calc_perm_exp (skillob); |
|
|
881 | player_lvl_adj (pl->ob, skillob); |
|
|
882 | } |
|
|
883 | |
|
|
884 | pl->ob->stats.exp += i; |
|
|
885 | calc_perm_exp (pl->ob); |
|
|
886 | player_lvl_adj (pl->ob, NULL); |
|
|
887 | |
|
|
888 | if (settings.real_wiz == FALSE) |
|
|
889 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
890 | |
1096 | return 1; |
891 | return 1; |
1097 | } |
892 | } |
1098 | |
893 | |
1099 | i = check_exp_adjust (skillob, i); |
894 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1100 | skillob->stats.exp += i; |
|
|
1101 | calc_perm_exp (skillob); |
|
|
1102 | player_lvl_adj (pl->ob, skillob); |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | pl->ob->stats.exp += i; |
|
|
1106 | calc_perm_exp (pl->ob); |
|
|
1107 | player_lvl_adj (pl->ob, NULL); |
|
|
1108 | |
|
|
1109 | if (settings.real_wiz == FALSE) |
|
|
1110 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1111 | return 1; |
895 | return 1; |
1112 | } |
896 | } |
1113 | |
897 | |
1114 | /**************************************************************************/ |
898 | /**************************************************************************/ |
1115 | |
899 | |
… | |
… | |
1121 | |
905 | |
1122 | int |
906 | int |
1123 | command_stats (object *op, char *params) |
907 | command_stats (object *op, char *params) |
1124 | { |
908 | { |
1125 | char thing[20]; |
909 | char thing[20]; |
1126 | player *pl; |
|
|
1127 | char buf[MAX_BUF]; |
910 | char buf[MAX_BUF]; |
1128 | |
911 | |
1129 | thing[0] = '\0'; |
912 | thing[0] = '\0'; |
1130 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
913 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1131 | { |
914 | { |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
915 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1133 | return 1; |
916 | return 1; |
1134 | } |
917 | } |
1135 | |
918 | |
1136 | for (pl = first_player; pl != NULL; pl = pl->next) |
919 | for_all_players (pl) |
1137 | if (!strcmp (pl->ob->name, thing)) |
920 | if (!strcmp (pl->ob->name, thing)) |
1138 | { |
921 | { |
1139 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
922 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
923 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1141 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
924 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
925 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1143 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
926 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
927 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1145 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
928 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
929 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1147 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
930 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
931 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
932 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
933 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
934 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
935 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1153 | break; |
936 | return 1; |
1154 | } |
937 | } |
1155 | if (pl == NULL) |
938 | |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
939 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1157 | return 1; |
940 | return 1; |
1158 | } |
941 | } |
1159 | |
942 | |
1160 | int |
943 | int |
1161 | command_abil (object *op, char *params) |
944 | command_abil (object *op, char *params) |
1162 | { |
945 | { |
1163 | char thing[20], thing2[20]; |
946 | char thing[20], thing2[20]; |
1164 | int iii; |
947 | int iii; |
1165 | player *pl; |
|
|
1166 | char buf[MAX_BUF]; |
948 | char buf[MAX_BUF]; |
1167 | |
949 | |
1168 | iii = 0; |
950 | iii = 0; |
1169 | thing[0] = '\0'; |
951 | thing[0] = '\0'; |
1170 | thing2[0] = '\0'; |
952 | thing2[0] = '\0'; |
… | |
… | |
1184 | { |
966 | { |
1185 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
967 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1186 | return 1; |
968 | return 1; |
1187 | } |
969 | } |
1188 | |
970 | |
1189 | for (pl = first_player; pl != NULL; pl = pl->next) |
971 | for_all_players (pl) |
1190 | { |
972 | { |
1191 | if (!strcmp (pl->ob->name, thing)) |
973 | if (!strcmp (pl->ob->name, thing)) |
1192 | { |
974 | { |
1193 | if (settings.real_wiz == FALSE) |
975 | if (settings.real_wiz == FALSE) |
1194 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
976 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
… | |
… | |
1206 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
988 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1207 | if (!strcmp ("pow", thing2)) |
989 | if (!strcmp ("pow", thing2)) |
1208 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
990 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1209 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
991 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1210 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
992 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1211 | fix_player (pl->ob); |
993 | pl->ob->update_stats (); |
1212 | return 1; |
994 | return 1; |
1213 | } |
995 | } |
1214 | } |
996 | } |
1215 | |
997 | |
1216 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
998 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1217 | return 1; |
999 | return 1; |
1218 | } |
1000 | } |
1219 | |
1001 | |
1220 | int |
1002 | int |
1221 | command_reset (object *op, char *params) |
|
|
1222 | { |
|
|
1223 | maptile *m; |
|
|
1224 | object *dummy = NULL, *tmp = NULL; |
|
|
1225 | |
|
|
1226 | if (params == NULL) |
|
|
1227 | { |
|
|
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1229 | return 1; |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | if (strcmp (params, ".") == 0) |
|
|
1233 | params = op->map->path; |
|
|
1234 | |
|
|
1235 | m = has_been_loaded (params); |
|
|
1236 | if (m == NULL) |
|
|
1237 | { |
|
|
1238 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1239 | return 1; |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | if (m->in_memory != MAP_SWAPPED) |
|
|
1243 | { |
|
|
1244 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1245 | { |
|
|
1246 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | /* |
|
|
1251 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1252 | * players or wiz's. |
|
|
1253 | */ |
|
|
1254 | if (op->map == m) |
|
|
1255 | { |
|
|
1256 | dummy = get_object (); |
|
|
1257 | dummy->map = NULL; |
|
|
1258 | EXIT_X (dummy) = op->x; |
|
|
1259 | EXIT_Y (dummy) = op->y; |
|
|
1260 | EXIT_PATH (dummy) = op->map->path; |
|
|
1261 | remove_ob (op); |
|
|
1262 | op->map = NULL; |
|
|
1263 | tmp = op; |
|
|
1264 | } |
|
|
1265 | swap_map (m); |
|
|
1266 | } |
|
|
1267 | |
|
|
1268 | if (m->in_memory == MAP_SWAPPED) |
|
|
1269 | { |
|
|
1270 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1271 | |
|
|
1272 | /* setting this effectively causes an immediate reload */ |
|
|
1273 | m->reset_time = 1; |
|
|
1274 | flush_old_maps (); |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1276 | if (tmp) |
|
|
1277 | { |
|
|
1278 | enter_exit (tmp, dummy); |
|
|
1279 | free_object (dummy); |
|
|
1280 | } |
|
|
1281 | return 1; |
|
|
1282 | } |
|
|
1283 | else |
|
|
1284 | { |
|
|
1285 | player *pl; |
|
|
1286 | int playercount = 0; |
|
|
1287 | |
|
|
1288 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1289 | if (tmp) |
|
|
1290 | { |
|
|
1291 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1292 | free_object (dummy); |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1296 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1297 | { |
|
|
1298 | if (pl->ob->map == m && pl->ob != op) |
|
|
1299 | { |
|
|
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1301 | playercount++; |
|
|
1302 | } |
|
|
1303 | } |
|
|
1304 | if (!playercount) |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1306 | return 1; |
|
|
1307 | } |
|
|
1308 | } |
|
|
1309 | |
|
|
1310 | int |
|
|
1311 | command_nowiz (object *op, char *params) |
1003 | command_nowiz (object *op, char *params) |
1312 | { /* 'noadm' is alias */ |
1004 | { /* 'nodm' is alias */ |
1313 | CLEAR_FLAG (op, FLAG_WIZ); |
1005 | CLEAR_FLAG (op, FLAG_WIZ); |
1314 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1006 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1315 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1007 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1316 | |
1008 | |
1317 | if (settings.real_wiz == TRUE) |
1009 | if (settings.real_wiz == TRUE) |
… | |
… | |
1382 | { |
1074 | { |
1383 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1075 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1384 | return 0; |
1076 | return 0; |
1385 | } |
1077 | } |
1386 | |
1078 | |
1387 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1079 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1388 | { |
1080 | { |
1389 | SET_FLAG (op, FLAG_WIZ); |
1081 | SET_FLAG (op, FLAG_WIZ); |
1390 | SET_FLAG (op, FLAG_WAS_WIZ); |
1082 | SET_FLAG (op, FLAG_WAS_WIZ); |
1391 | SET_FLAG (op, FLAG_WIZPASS); |
1083 | SET_FLAG (op, FLAG_WIZPASS); |
1392 | SET_FLAG (op, FLAG_WIZCAST); |
1084 | SET_FLAG (op, FLAG_WIZCAST); |
… | |
… | |
1432 | command_invisible (object *op, char *params) |
1124 | command_invisible (object *op, char *params) |
1433 | { |
1125 | { |
1434 | if (op) |
1126 | if (op) |
1435 | { |
1127 | { |
1436 | op->invisible += 100; |
1128 | op->invisible += 100; |
1437 | update_object (op, UP_OBJ_FACE); |
1129 | update_object (op, UP_OBJ_CHANGE); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1130 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1439 | } |
1131 | } |
1440 | |
1132 | |
1441 | return 0; |
1133 | return 0; |
1442 | } |
1134 | } |
… | |
… | |
1563 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1564 | return 0; |
1256 | return 0; |
1565 | } |
1257 | } |
1566 | |
1258 | |
1567 | do_learn_spell (op, tmp, special_prayer); |
1259 | do_learn_spell (op, tmp, special_prayer); |
1568 | free_object (tmp); |
1260 | tmp->destroy (); |
1569 | return 1; |
1261 | return 1; |
1570 | } |
1262 | } |
1571 | |
1263 | |
1572 | int |
1264 | int |
1573 | command_learn_spell (object *op, char *params) |
1265 | command_learn_spell (object *op, char *params) |
… | |
… | |
1985 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1677 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1986 | return 0; |
1678 | return 0; |
1987 | } |
1679 | } |
1988 | |
1680 | |
1989 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1681 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1990 | remove_ob (right); |
1682 | right->remove (); |
1991 | inserted = insert_ob_in_ob (right, left); |
1683 | inserted = insert_ob_in_ob (right, left); |
1992 | if (left->type == PLAYER) |
1684 | if (left->type == PLAYER) |
1993 | if (inserted == right) |
1685 | if (inserted == right) |
1994 | esrv_send_item (left, right); |
1686 | esrv_send_item (left, right); |
1995 | else |
1687 | else |