1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
35 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 | |
|
|
41 | |
39 | |
42 | /** |
40 | /** |
43 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
44 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
45 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
47 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
48 | */ |
46 | */ |
49 | static player * |
47 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
51 | { |
49 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
50 | if (!name) |
55 | return NULL; |
51 | return NULL; |
56 | |
52 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
55 | { |
|
|
56 | if (pl->ob == op) |
|
|
57 | { |
|
|
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
|
|
59 | return NULL; |
|
|
60 | } |
|
|
61 | |
|
|
62 | if (pl->ns->state != ST_PLAYING) |
|
|
63 | { |
|
|
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
|
|
65 | return NULL; |
|
|
66 | } |
|
|
67 | |
|
|
68 | return pl; |
|
|
69 | } |
|
|
70 | |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
72 | return 0; |
|
|
73 | } |
|
|
74 | |
|
|
75 | static void |
|
|
76 | dm_stack_pop (player *pl) |
|
|
77 | { |
|
|
78 | if (!pl->stack_items || !pl->stack_position) |
|
|
79 | { |
|
|
80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
|
83 | |
|
|
84 | pl->stack_position--; |
|
|
85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
86 | } |
|
|
87 | |
|
|
88 | /** |
|
|
89 | * Get current stack top item for player. |
|
|
90 | * Returns NULL if no stacked item. |
|
|
91 | * If stacked item disappeared (freed), remove it. |
|
|
92 | * |
|
|
93 | * Ryo, august 2004 |
|
|
94 | */ |
|
|
95 | static object * |
|
|
96 | dm_stack_peek (player *pl) |
|
|
97 | { |
|
|
98 | object *ob; |
|
|
99 | |
|
|
100 | if (!pl->stack_position) |
|
|
101 | { |
|
|
102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
64 | return NULL; |
103 | return NULL; |
65 | } |
104 | } |
66 | |
105 | |
67 | if (pl->ob == op) |
106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
107 | if (!ob) |
68 | { |
108 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
110 | dm_stack_pop (pl); |
70 | return NULL; |
111 | return NULL; |
71 | } |
112 | } |
72 | if (pl->state != ST_PLAYING) |
113 | |
|
|
114 | return ob; |
|
|
115 | } |
|
|
116 | |
|
|
117 | /** |
|
|
118 | * Push specified item on player stack. |
|
|
119 | * Inform player of position. |
|
|
120 | * Initializes variables if needed. |
|
|
121 | */ |
|
|
122 | void |
|
|
123 | dm_stack_push (player *pl, tag_t item) |
|
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124 | { |
|
|
125 | if (!pl->stack_items) |
|
|
126 | { |
|
|
127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
73 | { |
129 | } |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
130 | |
|
|
131 | if (pl->stack_position == STACK_SIZE) |
|
|
132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
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135 | } |
|
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136 | |
|
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
|
140 | } |
|
|
141 | |
|
|
142 | /** |
|
|
143 | * Checks 'params' for object code. |
|
|
144 | * |
|
|
145 | * Can be: |
|
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146 | * * empty => get current object stack top for player |
|
|
147 | * * number => get item with that tag, stack it for future use |
|
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148 | * * $number => get specified stack item |
|
|
149 | * * "me" => player himself |
|
|
150 | * |
|
|
151 | * At function exit, params points to first non-object char |
|
|
152 | * |
|
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153 | * 'from', if not NULL, contains at exit: |
|
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154 | * * STACK_FROM_NONE => object not found |
|
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
156 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
158 | * |
|
|
159 | * Ryo, august 2004 |
|
|
160 | */ |
|
|
161 | static object * |
|
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162 | get_dm_object (player *pl, char **params, int *from) |
|
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163 | { |
|
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164 | int item_tag, item_position; |
|
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165 | object *ob; |
|
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166 | |
|
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167 | if (!pl) |
75 | return NULL; |
168 | return NULL; |
|
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169 | |
|
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170 | if (!params || !*params || **params == '\0') |
76 | } |
171 | { |
|
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172 | if (from) |
|
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173 | *from = STACK_FROM_TOP; |
|
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174 | /* No parameter => get stack item */ |
|
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175 | return dm_stack_peek (pl); |
|
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176 | } |
|
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177 | |
|
|
178 | /* Let's clean white spaces */ |
|
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179 | while (**params == ' ') |
|
|
180 | (*params)++; |
|
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181 | |
|
|
182 | /* Next case: number => item tag */ |
|
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183 | if (sscanf (*params, "%d", &item_tag)) |
|
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184 | { |
|
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185 | /* Move parameter to next item */ |
|
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186 | while (isdigit (**params)) |
|
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187 | (*params)++; |
|
|
188 | |
|
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189 | /* And skip blanks, too */ |
|
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190 | while (**params == ' ') |
|
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191 | (*params)++; |
|
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192 | |
|
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193 | /* Get item */ |
|
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194 | ob = find_object (item_tag); |
|
|
195 | if (!ob) |
|
|
196 | { |
|
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197 | if (from) |
|
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198 | *from = STACK_FROM_NONE; |
|
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
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200 | return NULL; |
|
|
201 | } |
|
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202 | |
|
|
203 | /* Got one, let's push it on stack */ |
|
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204 | dm_stack_push (pl, item_tag); |
|
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205 | if (from) |
|
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206 | *from = STACK_FROM_NUMBER; |
|
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207 | return ob; |
|
|
208 | } |
|
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209 | |
|
|
210 | /* Next case: $number => stack item */ |
|
|
211 | if (sscanf (*params, "$%d", &item_position)) |
|
|
212 | { |
|
|
213 | /* Move parameter to next item */ |
|
|
214 | (*params)++; |
|
|
215 | |
|
|
216 | while (isdigit (**params)) |
|
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217 | (*params)++; |
|
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218 | while (**params == ' ') |
|
|
219 | (*params)++; |
|
|
220 | |
|
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221 | if (item_position >= pl->stack_position) |
|
|
222 | { |
|
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223 | if (from) |
|
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224 | *from = STACK_FROM_NONE; |
|
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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226 | return NULL; |
|
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227 | } |
|
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228 | |
|
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229 | ob = find_object (pl->stack_items[item_position]); |
|
|
230 | if (!ob) |
|
|
231 | { |
|
|
232 | if (from) |
|
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233 | *from = STACK_FROM_NONE; |
|
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
235 | return NULL; |
|
|
236 | } |
|
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237 | |
|
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238 | if (from) |
|
|
239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
240 | return ob; |
|
|
241 | } |
|
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242 | |
|
|
243 | /* Next case: 'me' => return pl->ob */ |
|
|
244 | if (!strncmp (*params, "me", 2)) |
|
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245 | { |
|
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246 | if (from) |
|
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247 | *from = STACK_FROM_NUMBER; |
|
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248 | dm_stack_push (pl, pl->ob->count); |
|
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249 | |
|
|
250 | /* Skip to next token */ |
|
|
251 | (*params) += 2; |
|
|
252 | while (**params == ' ') |
|
|
253 | (*params)++; |
|
|
254 | |
77 | return pl; |
255 | return pl->ob; |
|
|
256 | } |
|
|
257 | |
|
|
258 | /* Last case: get stack top */ |
|
|
259 | if (from) |
|
|
260 | *from = STACK_FROM_TOP; |
|
|
261 | return dm_stack_peek (pl); |
78 | } |
262 | } |
79 | |
263 | |
80 | /** |
264 | /** |
81 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
83 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
84 | */ |
268 | */ |
85 | void |
269 | static void |
86 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
87 | { |
271 | { |
88 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
89 | { |
273 | { |
90 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
91 | op->invisible = 1; |
275 | op->invisible = 1; |
92 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
93 | op->map->players++; |
277 | op->map->players++; |
94 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
278 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
279 | |
95 | if (!silent_dm) |
280 | if (!silent_dm) |
96 | { |
|
|
97 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
281 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
98 | } |
|
|
99 | } |
282 | } |
100 | else |
283 | else |
101 | { |
284 | { |
102 | op->contr->hidden = 1; |
285 | op->contr->hidden = 1; |
103 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
286 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
104 | op->map->players--; |
287 | op->map->players--; |
|
|
288 | |
105 | if (!silent_dm) |
289 | if (!silent_dm) |
106 | { |
|
|
107 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
290 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
108 | } |
291 | |
109 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
292 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
110 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
293 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
111 | } |
294 | } |
112 | } |
295 | } |
113 | |
296 | |
… | |
… | |
177 | |
360 | |
178 | become_follower (ob, god); |
361 | become_follower (ob, god); |
179 | return 1; |
362 | return 1; |
180 | } |
363 | } |
181 | |
364 | |
182 | /** |
365 | // TODO: Rewrite banish in perl and get rid of the following two functions |
183 | * Add player's IP to ban_file and kick them off the server |
|
|
184 | * I know most people have dynamic IPs but this is more of a short term |
|
|
185 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
186 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
187 | * The action is logged with a ! for easy searching. -tm |
|
|
188 | */ |
|
|
189 | int |
|
|
190 | command_banish (object *op, char *params) |
|
|
191 | { |
|
|
192 | player *pl; |
|
|
193 | FILE *banishfile; |
|
|
194 | char buf[MAX_BUF]; |
|
|
195 | time_t now; |
|
|
196 | |
|
|
197 | if (!params) |
|
|
198 | { |
|
|
199 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
200 | return 1; |
|
|
201 | } |
|
|
202 | |
|
|
203 | pl = get_other_player_from_name (op, params); |
|
|
204 | if (!pl) |
|
|
205 | return 1; |
|
|
206 | |
|
|
207 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
208 | |
|
|
209 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
210 | { |
|
|
211 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
212 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
213 | return 0; |
|
|
214 | } |
|
|
215 | |
|
|
216 | now = time (NULL); |
|
|
217 | /* |
|
|
218 | * Record this as a comment - then we don't have to worry about changing |
|
|
219 | * the parsing code. |
|
|
220 | */ |
|
|
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
222 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
223 | fclose (banishfile); |
|
|
224 | |
|
|
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
228 | command_kick (op, (char *) &pl->ob->name); |
|
|
229 | return 1; |
|
|
230 | } |
|
|
231 | |
|
|
232 | int |
366 | int |
233 | command_kick (object *op, char *params) |
367 | command_kick (object *op, char *params) |
234 | { |
368 | { |
235 | for (player *pl = first_player; pl; pl = pl->next) |
369 | for_all_players (pl) |
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
370 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
237 | { |
371 | { |
238 | object *op = pl->ob; |
372 | object *plop = pl->ob; |
239 | |
373 | |
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
374 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
241 | { |
375 | { |
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
376 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
243 | strcpy (op->contr->killer, "kicked"); |
377 | plop->contr->killer = op; |
244 | } |
378 | } |
245 | |
379 | |
246 | pl->socket.status = Ns_Dead; |
380 | pl->ns->destroy (); |
247 | } |
381 | } |
248 | |
382 | |
249 | return 1; |
383 | return 1; |
250 | } |
384 | } |
251 | |
385 | |
|
|
386 | //TODO |
|
|
387 | #if 0 |
252 | int |
388 | int |
253 | command_save_overlay (object *op, char *params) |
389 | command_save_overlay (object *op, char *params) |
254 | { |
390 | { |
255 | if (!op) |
391 | if (!op) |
256 | return 0; |
392 | return 0; |
… | |
… | |
267 | |
403 | |
268 | ready_map_name (op->map->path, 0); |
404 | ready_map_name (op->map->path, 0); |
269 | |
405 | |
270 | return 1; |
406 | return 1; |
271 | } |
407 | } |
272 | |
408 | #endif |
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
|
275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
|
|
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (); |
|
|
283 | /* not reached */ |
|
|
284 | return 1; |
|
|
285 | } |
|
|
286 | |
409 | |
287 | int |
410 | int |
288 | command_freeze (object *op, char *params) |
411 | command_freeze (object *op, char *params) |
289 | { |
412 | { |
290 | int ticks; |
413 | int ticks; |
… | |
… | |
326 | object *dummy; |
449 | object *dummy; |
327 | player *pl; |
450 | player *pl; |
328 | |
451 | |
329 | if (!op) |
452 | if (!op) |
330 | return 0; |
453 | return 0; |
|
|
454 | |
331 | if (params == NULL) |
455 | if (params == NULL) |
332 | { |
456 | { |
333 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
457 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | return 1; |
458 | return 1; |
335 | } |
459 | } |
|
|
460 | |
336 | pl = get_other_player_from_name (op, params); |
461 | pl = get_other_player_from_name (op, params); |
337 | if (!pl) |
462 | if (!pl) |
338 | return 1; |
463 | return 1; |
|
|
464 | |
339 | dummy = get_jail_exit (pl->ob); |
465 | dummy = get_jail_exit (pl->ob); |
340 | if (!dummy) |
466 | if (!dummy) |
341 | { |
467 | { |
342 | /* we have nowhere to send the prisoner.... */ |
468 | /* we have nowhere to send the prisoner.... */ |
343 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
469 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
344 | return 0; |
470 | return 0; |
345 | } |
471 | } |
346 | enter_exit (pl->ob, dummy); |
472 | |
347 | free_object (dummy); |
473 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
474 | dummy->destroy (); |
|
|
475 | |
348 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
476 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
349 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
477 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
350 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
478 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
351 | return 1; |
479 | return 1; |
352 | } |
480 | } |
… | |
… | |
376 | { |
504 | { |
377 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
505 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
378 | return 1; |
506 | return 1; |
379 | } |
507 | } |
380 | |
508 | |
381 | dummy = get_object (); |
509 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
382 | EXIT_PATH (dummy) = op->map->path; |
|
|
383 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
384 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
385 | enter_exit (pl->ob, dummy); |
|
|
386 | free_object (dummy); |
|
|
387 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
510 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
388 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
511 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
389 | |
512 | |
390 | return 1; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /** |
|
|
394 | * Teleport next to target player. |
|
|
395 | */ |
|
|
396 | |
|
|
397 | /* mids 01/16/2002 */ |
|
|
398 | int |
|
|
399 | command_teleport (object *op, char *params) |
|
|
400 | { |
|
|
401 | int i; |
|
|
402 | object *dummy; |
|
|
403 | player *pl; |
|
|
404 | |
|
|
405 | if (!op) |
|
|
406 | return 0; |
|
|
407 | |
|
|
408 | if (params == NULL) |
|
|
409 | { |
|
|
410 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
411 | return 1; |
|
|
412 | } |
|
|
413 | |
|
|
414 | pl = get_other_player_from_name (op, params); |
|
|
415 | if (!pl) |
|
|
416 | return 1; |
|
|
417 | |
|
|
418 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
419 | if (i == -1) |
|
|
420 | { |
|
|
421 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
422 | return 1; |
|
|
423 | } |
|
|
424 | |
|
|
425 | dummy = get_object (); |
|
|
426 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
427 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
428 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
429 | enter_exit (op, dummy); |
|
|
430 | free_object (dummy); |
|
|
431 | if (!op->contr->hidden) |
|
|
432 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
433 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
434 | return 1; |
513 | return 1; |
435 | } |
514 | } |
436 | |
515 | |
437 | /** |
516 | /** |
438 | * This function is a real mess, because we're stucking getting |
517 | * This function is a real mess, because we're stucking getting |
… | |
… | |
528 | * we also set up spell_name which is only |
607 | * we also set up spell_name which is only |
529 | * the first word. |
608 | * the first word. |
530 | */ |
609 | */ |
531 | |
610 | |
532 | at_spell = archetype::find (cp); |
611 | at_spell = archetype::find (cp); |
533 | if (!at_spell || at_spell->clone.type != SPELL) |
612 | if (!at_spell || at_spell->type != SPELL) |
534 | at_spell = find_archetype_by_object_name (cp); |
613 | at_spell = find_archetype_by_object_name (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
614 | if (!at_spell || at_spell->type != SPELL) |
536 | { |
615 | { |
537 | strcpy (spell_name, cp); |
616 | assign (spell_name, cp); |
538 | fsp = strchr (spell_name, ' '); |
617 | fsp = strchr (spell_name, ' '); |
539 | if (fsp) |
618 | if (fsp) |
540 | { |
619 | { |
541 | *fsp = 0; |
620 | *fsp = 0; |
542 | fsp++; |
621 | fsp++; |
543 | at_spell = archetype::find (spell_name); |
622 | at_spell = archetype::find (spell_name); |
544 | |
623 | |
545 | /* Got a spell, update the first string pointer */ |
624 | /* Got a spell, update the first string pointer */ |
546 | if (at_spell && at_spell->clone.type == SPELL) |
625 | if (at_spell && at_spell->type == SPELL) |
547 | bp2 = cp + strlen (spell_name) + 1; |
626 | bp2 = cp + strlen (spell_name) + 1; |
548 | else |
627 | else |
549 | at_spell = NULL; |
628 | at_spell = NULL; |
550 | } |
629 | } |
551 | } |
630 | } |
… | |
… | |
553 | /* OK - we didn't find a spell - presume the 'of' |
632 | /* OK - we didn't find a spell - presume the 'of' |
554 | * in this case means its an artifact. |
633 | * in this case means its an artifact. |
555 | */ |
634 | */ |
556 | if (!at_spell) |
635 | if (!at_spell) |
557 | { |
636 | { |
558 | if (find_artifactlist (at->clone.type) == NULL) |
637 | if (find_artifactlist (at->type) == NULL) |
559 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
638 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
560 | else |
639 | else |
561 | { |
640 | { |
562 | art = find_artifactlist (at->clone.type)->items; |
641 | art = find_artifactlist (at->type)->items; |
563 | |
642 | |
564 | do |
643 | while (art) |
565 | { |
644 | { |
566 | if (!strcmp (art->item->name, cp)) |
645 | if (!strcmp (&art->item->name, cp)) |
567 | break; |
646 | break; |
|
|
647 | |
568 | art = art->next; |
648 | art = art->next; |
569 | } |
649 | } |
570 | while (art != NULL); |
|
|
571 | |
650 | |
572 | if (!art) |
651 | if (!art) |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
652 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
574 | } |
653 | } |
575 | |
654 | |
576 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
655 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
577 | } |
656 | } |
578 | } /* if cp */ |
657 | } /* if cp */ |
579 | |
658 | |
580 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
659 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
581 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
660 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
582 | { |
661 | { |
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
662 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
584 | return 1; |
663 | return 1; |
585 | } |
664 | } |
586 | |
665 | |
… | |
… | |
588 | * Rather than have two different blocks with a lot of similar code, |
667 | * Rather than have two different blocks with a lot of similar code, |
589 | * just create one object, do all the processing, and then determine |
668 | * just create one object, do all the processing, and then determine |
590 | * if that one object should be inserted or if we need to make copies. |
669 | * if that one object should be inserted or if we need to make copies. |
591 | */ |
670 | */ |
592 | tmp = arch_to_object (at); |
671 | tmp = arch_to_object (at); |
593 | |
|
|
594 | if (settings.real_wiz == FALSE) |
|
|
595 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
596 | |
672 | |
597 | if (set_magic) |
673 | if (set_magic) |
598 | set_abs_magic (tmp, magic); |
674 | set_abs_magic (tmp, magic); |
599 | |
675 | |
600 | if (art) |
676 | if (art) |
… | |
… | |
680 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
756 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
681 | |
757 | |
682 | bp2 = bp3 + 1; |
758 | bp2 = bp3 + 1; |
683 | } |
759 | } |
684 | |
760 | |
685 | if (at->clone.nrof) |
761 | if (at->nrof) |
686 | { |
762 | { |
687 | if (at_spell) |
763 | if (at_spell) |
688 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
764 | tmp->insert (arch_to_object (at_spell)); |
689 | |
765 | |
690 | tmp->x = op->x; |
766 | tmp->x = op->x; |
691 | tmp->y = op->y; |
767 | tmp->y = op->y; |
|
|
768 | tmp->map = op->map; |
692 | |
769 | |
693 | if (set_nrof) |
770 | if (set_nrof) |
694 | tmp->nrof = nrof; |
771 | tmp->nrof = nrof; |
695 | |
772 | |
696 | tmp->map = op->map; |
773 | op->insert (tmp); |
697 | |
|
|
698 | tmp = insert_ob_in_ob (tmp, op); |
|
|
699 | esrv_send_item (op, tmp); |
|
|
700 | |
774 | |
701 | /* Let's put this created item on stack so dm can access it easily. */ |
775 | /* Let's put this created item on stack so dm can access it easily. */ |
702 | dm_stack_push (op->contr, tmp->count); |
776 | dm_stack_push (op->contr, tmp->count); |
703 | |
777 | |
704 | return 1; |
778 | return 1; |
705 | } |
779 | } |
706 | else |
780 | else |
707 | { |
781 | { |
708 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
782 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
709 | { |
783 | { |
710 | archetype *atmp; |
|
|
711 | object *prev = 0, *head = 0; |
784 | object *prev = 0, *head = 0; |
712 | |
785 | |
713 | for (atmp = at; atmp; atmp = atmp->more) |
786 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
714 | { |
787 | { |
715 | object *dup = arch_to_object (atmp); |
788 | object *dup = arch_to_object (atmp); |
716 | |
789 | |
717 | if (at_spell) |
790 | if (at_spell) |
718 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
791 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
… | |
… | |
722 | * so just copying it over should be fine. |
795 | * so just copying it over should be fine. |
723 | */ |
796 | */ |
724 | if (!head) |
797 | if (!head) |
725 | { |
798 | { |
726 | head = dup; |
799 | head = dup; |
727 | copy_object (tmp, dup); |
800 | tmp->copy_to (dup); |
728 | } |
801 | } |
729 | |
802 | |
730 | if (settings.real_wiz == FALSE) |
|
|
731 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
732 | |
|
|
733 | dup->x = op->x + dup->arch->clone.x; |
803 | dup->x = op->x + dup->arch->x; |
734 | dup->y = op->y + dup->arch->clone.y; |
804 | dup->y = op->y + dup->arch->y; |
735 | dup->map = op->map; |
805 | dup->map = op->map; |
736 | |
806 | |
737 | if (head != dup) |
807 | if (head != dup) |
738 | { |
808 | { |
739 | dup->head = head; |
809 | dup->head = head; |
… | |
… | |
749 | int size_x = 0; |
819 | int size_x = 0; |
750 | int size_y = 0; |
820 | int size_y = 0; |
751 | |
821 | |
752 | while (check) |
822 | while (check) |
753 | { |
823 | { |
754 | size_x = MAX (size_x, check->arch->clone.x); |
824 | size_x = MAX (size_x, check->arch->x); |
755 | size_y = MAX (size_y, check->arch->clone.y); |
825 | size_y = MAX (size_y, check->arch->y); |
756 | check = check->more; |
826 | check = check->more; |
757 | } |
827 | } |
758 | |
828 | |
759 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
829 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
760 | { |
830 | { |
761 | if (head->x < size_x || head->y < size_y) |
831 | if (head->x < size_x || head->y < size_y) |
762 | { |
832 | { |
763 | dm_stack_pop (op->contr); |
833 | dm_stack_pop (op->contr); |
764 | free_object (head); |
834 | head->destroy (); |
765 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
835 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
766 | free_object (tmp); |
836 | tmp->destroy (); |
767 | return 1; |
837 | return 1; |
768 | } |
838 | } |
769 | |
839 | |
770 | check = head; |
840 | check = head; |
771 | |
841 | |
… | |
… | |
786 | /* Wonder if we really want to push all of these, but since |
856 | /* Wonder if we really want to push all of these, but since |
787 | * things like rods have nrof 0, we want to cover those. |
857 | * things like rods have nrof 0, we want to cover those. |
788 | */ |
858 | */ |
789 | dm_stack_push (op->contr, head->count); |
859 | dm_stack_push (op->contr, head->count); |
790 | |
860 | |
791 | if (at->clone.randomitems != NULL && !at_spell) |
861 | if (at->randomitems && !at_spell) |
792 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
862 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
793 | |
|
|
794 | esrv_send_item (op, head); |
|
|
795 | } |
863 | } |
796 | |
864 | |
797 | /* free the one we used to copy */ |
865 | /* free the one we used to copy */ |
798 | free_object (tmp); |
866 | tmp->destroy (); |
799 | } |
867 | } |
800 | |
868 | |
801 | return 1; |
869 | return 1; |
802 | } |
870 | } |
803 | |
871 | |
… | |
… | |
806 | */ |
874 | */ |
807 | |
875 | |
808 | int |
876 | int |
809 | command_inventory (object *op, char *params) |
877 | command_inventory (object *op, char *params) |
810 | { |
878 | { |
|
|
879 | int i; |
811 | object *tmp; |
880 | object *tmp; |
812 | int i; |
|
|
813 | |
881 | |
814 | if (!params) |
882 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
815 | { |
883 | { |
816 | inventory (op, NULL); |
884 | op->contr->failmsg ("Inventory of what object (nr)?"); |
817 | return 0; |
885 | return 1; |
818 | } |
|
|
819 | |
|
|
820 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
821 | { |
886 | } |
822 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
823 | return 1; |
|
|
824 | } |
|
|
825 | |
887 | |
826 | inventory (op, tmp); |
888 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
889 | |
827 | return 1; |
890 | return 1; |
828 | } |
891 | } |
829 | |
892 | |
830 | /* just show player's their skills for now. Dm's can |
893 | /* just show player's their skills for now. Dm's can |
831 | * already see skills w/ inventory command - b.t. |
894 | * already see skills w/ inventory command - b.t. |
… | |
… | |
852 | free (dump); |
915 | free (dump); |
853 | |
916 | |
854 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
917 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
918 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
856 | |
919 | |
857 | return 1; |
|
|
858 | } |
|
|
859 | |
|
|
860 | /** |
|
|
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
862 | * better motion. |
|
|
863 | */ |
|
|
864 | int |
|
|
865 | command_mon_aggr (object *op, char *params) |
|
|
866 | { |
|
|
867 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
868 | { |
|
|
869 | op->enemy = NULL; |
|
|
870 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
871 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { |
|
|
875 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
876 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
877 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
878 | } |
|
|
879 | |
|
|
880 | return 1; |
|
|
881 | } |
|
|
882 | |
|
|
883 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
884 | * a given monster, is actually the player it controls. This allows a DM |
|
|
885 | * to inhabit a monster's body, and run around the game with it. |
|
|
886 | * This function is severely broken - it has tons of hardcoded values, |
|
|
887 | */ |
|
|
888 | int |
|
|
889 | command_possess (object *op, char *params) |
|
|
890 | { |
|
|
891 | object *victim, *curinv, *nextinv; |
|
|
892 | player *pl; |
|
|
893 | int i; |
|
|
894 | char buf[MAX_BUF]; |
|
|
895 | |
|
|
896 | victim = NULL; |
|
|
897 | if (params != NULL) |
|
|
898 | { |
|
|
899 | if (sscanf (params, "%d", &i)) |
|
|
900 | victim = find_object (i); |
|
|
901 | else if (sscanf (params, "%s", buf)) |
|
|
902 | victim = find_object_name (buf); |
|
|
903 | } |
|
|
904 | if (victim == NULL) |
|
|
905 | { |
|
|
906 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
907 | return 1; |
|
|
908 | } |
|
|
909 | |
|
|
910 | if (victim == op) |
|
|
911 | { |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
913 | return 1; |
|
|
914 | } |
|
|
915 | |
|
|
916 | /* clear out the old inventory */ |
|
|
917 | curinv = op->inv; |
|
|
918 | while (curinv != NULL) |
|
|
919 | { |
|
|
920 | nextinv = curinv->below; |
|
|
921 | esrv_del_item (op->contr, curinv->count); |
|
|
922 | curinv = nextinv; |
|
|
923 | } |
|
|
924 | |
|
|
925 | /* make the switch */ |
|
|
926 | pl = op->contr; |
|
|
927 | victim->contr = pl; |
|
|
928 | pl->ob = victim; |
|
|
929 | victim->type = PLAYER; |
|
|
930 | SET_FLAG (victim, FLAG_WIZ); |
|
|
931 | |
|
|
932 | /* send the inventory to the client */ |
|
|
933 | curinv = victim->inv; |
|
|
934 | while (curinv != NULL) |
|
|
935 | { |
|
|
936 | nextinv = curinv->below; |
|
|
937 | esrv_send_item (victim, curinv); |
|
|
938 | curinv = nextinv; |
|
|
939 | } |
|
|
940 | /* basic patchup */ |
|
|
941 | /* The use of hard coded values is terrible. Note |
|
|
942 | * that really, to be fair, this shouldn't get changed at |
|
|
943 | * all - if you are possessing a kobold, you should have the |
|
|
944 | * same limitations. As it is, as more body locations are added, |
|
|
945 | * this will give this player more locations than perhaps |
|
|
946 | * they should be allowed. |
|
|
947 | */ |
|
|
948 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
949 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
950 | victim->body_info[i] = 2; |
|
|
951 | else |
|
|
952 | victim->body_info[i] = 1; |
|
|
953 | |
|
|
954 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
955 | esrv_send_inventory (victim, victim); |
|
|
956 | |
|
|
957 | fix_player (victim); |
|
|
958 | |
|
|
959 | do_some_living (victim); |
|
|
960 | return 1; |
920 | return 1; |
961 | } |
921 | } |
962 | |
922 | |
963 | int |
923 | int |
964 | command_patch (object *op, char *params) |
924 | command_patch (object *op, char *params) |
… | |
… | |
979 | return 1; |
939 | return 1; |
980 | } |
940 | } |
981 | |
941 | |
982 | if ((arg2 = strchr (arg, ' '))) |
942 | if ((arg2 = strchr (arg, ' '))) |
983 | arg2++; |
943 | arg2++; |
984 | if (settings.real_wiz == FALSE) |
944 | |
985 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
986 | if (set_variable (tmp, arg) == -1) |
945 | if (set_variable (tmp, arg) == -1) |
987 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
946 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
988 | else |
947 | else |
989 | { |
|
|
990 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
948 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
991 | } |
|
|
992 | |
949 | |
993 | return 1; |
950 | return 1; |
994 | } |
951 | } |
995 | |
952 | |
996 | int |
953 | int |
… | |
… | |
1023 | dm_stack_pop (op->contr); |
980 | dm_stack_pop (op->contr); |
1024 | |
981 | |
1025 | /* Always work on the head - otherwise object will get in odd state */ |
982 | /* Always work on the head - otherwise object will get in odd state */ |
1026 | if (tmp->head) |
983 | if (tmp->head) |
1027 | tmp = tmp->head; |
984 | tmp = tmp->head; |
1028 | remove_ob (tmp); |
985 | tmp->remove (); |
1029 | return 1; |
986 | return 1; |
1030 | } |
987 | } |
1031 | |
988 | |
1032 | int |
989 | int |
1033 | command_free (object *op, char *params) |
990 | command_free (object *op, char *params) |
… | |
… | |
1045 | |
1002 | |
1046 | if (from != STACK_FROM_STACK) |
1003 | if (from != STACK_FROM_STACK) |
1047 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1004 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1048 | dm_stack_pop (op->contr); |
1005 | dm_stack_pop (op->contr); |
1049 | |
1006 | |
1050 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1051 | { |
|
|
1052 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1053 | remove_ob (tmp); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | if (tmp->head) |
1007 | if (tmp->head) |
1057 | tmp = tmp->head; |
1008 | tmp = tmp->head; |
1058 | free_object (tmp); |
1009 | |
|
|
1010 | tmp->destroy (); |
1059 | return 1; |
1011 | return 1; |
1060 | } |
1012 | } |
1061 | |
1013 | |
1062 | /** |
1014 | /** |
1063 | * This adds exp to a player. We now allow adding to a specific skill. |
1015 | * This adds exp to a player. We now allow adding to a specific skill. |
1064 | */ |
1016 | */ |
1065 | int |
1017 | int |
1066 | command_addexp (object *op, char *params) |
1018 | command_addexp (object *op, char *params) |
1067 | { |
1019 | { |
1068 | char buf[MAX_BUF], skill[MAX_BUF]; |
1020 | char buf[MAX_BUF], skill[MAX_BUF]; |
1069 | int i, q; |
1021 | int q; |
|
|
1022 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1070 | object *skillob = NULL; |
1023 | object *skillob = NULL; |
1071 | player *pl; |
|
|
1072 | |
1024 | |
1073 | skill[0] = '\0'; |
1025 | skill[0] = '\0'; |
1074 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1026 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1075 | { |
1027 | { |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1028 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1077 | return 1; |
1029 | return 1; |
1078 | } |
1030 | } |
1079 | |
1031 | |
1080 | for (pl = first_player; pl != NULL; pl = pl->next) |
1032 | for_all_players (pl) |
1081 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1033 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1082 | break; |
|
|
1083 | |
|
|
1084 | if (pl == NULL) |
|
|
1085 | { |
1034 | { |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1087 | return 1; |
|
|
1088 | } |
|
|
1089 | |
|
|
1090 | if (q >= 3) |
1035 | if (q >= 3) |
1091 | { |
1036 | { |
1092 | skillob = find_skill_by_name (pl->ob, skill); |
1037 | skillob = find_skill_by_name (pl->ob, skill); |
1093 | if (!skillob) |
1038 | if (!skillob) |
1094 | { |
1039 | { |
1095 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1040 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1041 | return 1; |
|
|
1042 | } |
|
|
1043 | |
|
|
1044 | i = check_exp_adjust (skillob, i); |
|
|
1045 | skillob->stats.exp += i; |
|
|
1046 | calc_perm_exp (skillob); |
|
|
1047 | player_lvl_adj (pl->ob, skillob); |
|
|
1048 | } |
|
|
1049 | |
|
|
1050 | pl->ob->stats.exp += i; |
|
|
1051 | calc_perm_exp (pl->ob); |
|
|
1052 | player_lvl_adj (pl->ob, NULL); |
|
|
1053 | |
1096 | return 1; |
1054 | return 1; |
1097 | } |
1055 | } |
1098 | |
1056 | |
1099 | i = check_exp_adjust (skillob, i); |
1057 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1100 | skillob->stats.exp += i; |
|
|
1101 | calc_perm_exp (skillob); |
|
|
1102 | player_lvl_adj (pl->ob, skillob); |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | pl->ob->stats.exp += i; |
|
|
1106 | calc_perm_exp (pl->ob); |
|
|
1107 | player_lvl_adj (pl->ob, NULL); |
|
|
1108 | |
|
|
1109 | if (settings.real_wiz == FALSE) |
|
|
1110 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1111 | return 1; |
1058 | return 1; |
1112 | } |
1059 | } |
1113 | |
1060 | |
1114 | /**************************************************************************/ |
1061 | /**************************************************************************/ |
1115 | |
1062 | |
… | |
… | |
1121 | |
1068 | |
1122 | int |
1069 | int |
1123 | command_stats (object *op, char *params) |
1070 | command_stats (object *op, char *params) |
1124 | { |
1071 | { |
1125 | char thing[20]; |
1072 | char thing[20]; |
1126 | player *pl; |
|
|
1127 | char buf[MAX_BUF]; |
1073 | char buf[MAX_BUF]; |
1128 | |
1074 | |
1129 | thing[0] = '\0'; |
1075 | thing[0] = '\0'; |
1130 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1076 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1131 | { |
1077 | { |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1078 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1133 | return 1; |
1079 | return 1; |
1134 | } |
1080 | } |
1135 | |
1081 | |
1136 | for (pl = first_player; pl != NULL; pl = pl->next) |
1082 | for_all_players (pl) |
1137 | if (!strcmp (pl->ob->name, thing)) |
1083 | if (!strcmp (&pl->ob->name, thing)) |
1138 | { |
1084 | { |
1139 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1085 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1141 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1087 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1088 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1143 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1089 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1090 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1145 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1091 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1092 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1147 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1093 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1095 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1096 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1097 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1098 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1153 | break; |
1099 | return 1; |
1154 | } |
1100 | } |
1155 | if (pl == NULL) |
1101 | |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1102 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1157 | return 1; |
1103 | return 1; |
1158 | } |
1104 | } |
1159 | |
1105 | |
1160 | int |
1106 | int |
1161 | command_abil (object *op, char *params) |
1107 | command_abil (object *op, char *params) |
1162 | { |
1108 | { |
1163 | char thing[20], thing2[20]; |
1109 | char thing[20], thing2[20]; |
1164 | int iii; |
1110 | int iii; |
1165 | player *pl; |
|
|
1166 | char buf[MAX_BUF]; |
1111 | char buf[MAX_BUF]; |
1167 | |
1112 | |
1168 | iii = 0; |
1113 | iii = 0; |
1169 | thing[0] = '\0'; |
1114 | thing[0] = '\0'; |
1170 | thing2[0] = '\0'; |
1115 | thing2[0] = '\0'; |
… | |
… | |
1184 | { |
1129 | { |
1185 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1130 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1186 | return 1; |
1131 | return 1; |
1187 | } |
1132 | } |
1188 | |
1133 | |
1189 | for (pl = first_player; pl != NULL; pl = pl->next) |
1134 | for_all_players (pl) |
1190 | { |
1135 | { |
1191 | if (!strcmp (pl->ob->name, thing)) |
1136 | if (!strcmp (&pl->ob->name, thing)) |
1192 | { |
1137 | { |
1193 | if (settings.real_wiz == FALSE) |
|
|
1194 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1195 | if (!strcmp ("str", thing2)) |
|
|
1196 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1138 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1197 | if (!strcmp ("dex", thing2)) |
|
|
1198 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1139 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1199 | if (!strcmp ("con", thing2)) |
|
|
1200 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1140 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1201 | if (!strcmp ("wis", thing2)) |
|
|
1202 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1141 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1203 | if (!strcmp ("cha", thing2)) |
|
|
1204 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1142 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1205 | if (!strcmp ("int", thing2)) |
|
|
1206 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1143 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1207 | if (!strcmp ("pow", thing2)) |
|
|
1208 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1144 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1145 | |
1209 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1146 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1210 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1147 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1211 | fix_player (pl->ob); |
1148 | pl->ob->update_stats (); |
1212 | return 1; |
1149 | return 1; |
1213 | } |
1150 | } |
1214 | } |
1151 | } |
1215 | |
1152 | |
1216 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1217 | return 1; |
1154 | return 1; |
1218 | } |
1155 | } |
1219 | |
1156 | |
1220 | int |
1157 | int |
1221 | command_reset (object *op, char *params) |
|
|
1222 | { |
|
|
1223 | maptile *m; |
|
|
1224 | object *dummy = NULL, *tmp = NULL; |
|
|
1225 | |
|
|
1226 | if (params == NULL) |
|
|
1227 | { |
|
|
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1229 | return 1; |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | if (strcmp (params, ".") == 0) |
|
|
1233 | params = op->map->path; |
|
|
1234 | |
|
|
1235 | m = has_been_loaded (params); |
|
|
1236 | if (m == NULL) |
|
|
1237 | { |
|
|
1238 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1239 | return 1; |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | if (m->in_memory != MAP_SWAPPED) |
|
|
1243 | { |
|
|
1244 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1245 | { |
|
|
1246 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | /* |
|
|
1251 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1252 | * players or wiz's. |
|
|
1253 | */ |
|
|
1254 | if (op->map == m) |
|
|
1255 | { |
|
|
1256 | dummy = get_object (); |
|
|
1257 | dummy->map = NULL; |
|
|
1258 | EXIT_X (dummy) = op->x; |
|
|
1259 | EXIT_Y (dummy) = op->y; |
|
|
1260 | EXIT_PATH (dummy) = op->map->path; |
|
|
1261 | remove_ob (op); |
|
|
1262 | op->map = NULL; |
|
|
1263 | tmp = op; |
|
|
1264 | } |
|
|
1265 | swap_map (m); |
|
|
1266 | } |
|
|
1267 | |
|
|
1268 | if (m->in_memory == MAP_SWAPPED) |
|
|
1269 | { |
|
|
1270 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1271 | |
|
|
1272 | /* setting this effectively causes an immediate reload */ |
|
|
1273 | m->reset_time = 1; |
|
|
1274 | flush_old_maps (); |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1276 | if (tmp) |
|
|
1277 | { |
|
|
1278 | enter_exit (tmp, dummy); |
|
|
1279 | free_object (dummy); |
|
|
1280 | } |
|
|
1281 | return 1; |
|
|
1282 | } |
|
|
1283 | else |
|
|
1284 | { |
|
|
1285 | player *pl; |
|
|
1286 | int playercount = 0; |
|
|
1287 | |
|
|
1288 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1289 | if (tmp) |
|
|
1290 | { |
|
|
1291 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1292 | free_object (dummy); |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1296 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1297 | { |
|
|
1298 | if (pl->ob->map == m && pl->ob != op) |
|
|
1299 | { |
|
|
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1301 | playercount++; |
|
|
1302 | } |
|
|
1303 | } |
|
|
1304 | if (!playercount) |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1306 | return 1; |
|
|
1307 | } |
|
|
1308 | } |
|
|
1309 | |
|
|
1310 | int |
|
|
1311 | command_nowiz (object *op, char *params) |
1158 | command_nowiz (object *op, char *params) |
1312 | { /* 'noadm' is alias */ |
1159 | { /* 'nodm' is alias */ |
1313 | CLEAR_FLAG (op, FLAG_WIZ); |
1160 | CLEAR_FLAG (op, FLAG_WIZ); |
1314 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1161 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1315 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1162 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1316 | |
|
|
1317 | if (settings.real_wiz == TRUE) |
|
|
1318 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1163 | CLEAR_FLAG (op, FLAG_WIZLOOK); |
|
|
1164 | op->contr->do_los = 1; |
|
|
1165 | |
1319 | if (op->contr->hidden) |
1166 | if (op->contr->hidden) |
1320 | { |
1167 | { |
1321 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1168 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1322 | op->map->players++; |
1169 | op->map->players++; |
1323 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1170 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1324 | op->contr->hidden = 0; |
1171 | op->contr->hidden = 0; |
1325 | op->invisible = 1; |
1172 | op->invisible = 1; |
1326 | } |
1173 | } |
1327 | else |
1174 | else |
1328 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1175 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1176 | |
1329 | return 1; |
1177 | return 1; |
1330 | } |
1178 | } |
1331 | |
1179 | |
1332 | /** |
1180 | /** |
1333 | * object *op is trying to become dm. |
1181 | * object *op is trying to become dm. |
… | |
… | |
1382 | { |
1230 | { |
1383 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1231 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1384 | return 0; |
1232 | return 0; |
1385 | } |
1233 | } |
1386 | |
1234 | |
1387 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1235 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1388 | { |
1236 | { |
1389 | SET_FLAG (op, FLAG_WIZ); |
1237 | SET_FLAG (op, FLAG_WIZ); |
1390 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1391 | SET_FLAG (op, FLAG_WIZPASS); |
1238 | SET_FLAG (op, FLAG_WIZPASS); |
1392 | SET_FLAG (op, FLAG_WIZCAST); |
1239 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1240 | SET_FLAG (op, FLAG_WIZLOOK); |
|
|
1241 | op->contr->do_los = 1; |
|
|
1242 | |
1393 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1243 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1394 | /* |
|
|
1395 | * Remove setting flying here - that won't work, because next |
|
|
1396 | * fix_player() is called that will get cleared - proper solution |
|
|
1397 | * is probably something like a wiz_force which gives that and any |
|
|
1398 | * other desired abilities. |
|
|
1399 | */ |
|
|
1400 | clear_los (op); |
|
|
1401 | op->contr->write_buf[0] = '\0'; |
1244 | op->contr->write_buf[0] = '\0'; |
1402 | |
1245 | |
1403 | if (!silent) |
1246 | if (!silent) |
1404 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1247 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1405 | |
1248 | |
… | |
… | |
1432 | command_invisible (object *op, char *params) |
1275 | command_invisible (object *op, char *params) |
1433 | { |
1276 | { |
1434 | if (op) |
1277 | if (op) |
1435 | { |
1278 | { |
1436 | op->invisible += 100; |
1279 | op->invisible += 100; |
1437 | update_object (op, UP_OBJ_FACE); |
1280 | update_object (op, UP_OBJ_CHANGE); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1281 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1439 | } |
1282 | } |
1440 | |
1283 | |
1441 | return 0; |
1284 | return 0; |
1442 | } |
1285 | } |
… | |
… | |
1445 | * Returns spell object (from archetypes) by name. |
1288 | * Returns spell object (from archetypes) by name. |
1446 | * Returns NULL if 0 or more than one spell matches. |
1289 | * Returns NULL if 0 or more than one spell matches. |
1447 | * Used for wizard's learn spell/prayer. |
1290 | * Used for wizard's learn spell/prayer. |
1448 | * |
1291 | * |
1449 | * op is the player issuing the command. |
1292 | * op is the player issuing the command. |
1450 | * |
|
|
1451 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1452 | * anymore (but may still be present in some player's inventories and thus |
|
|
1453 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1454 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1455 | */ |
1293 | */ |
1456 | static object * |
1294 | static object * |
1457 | get_spell_by_name (object *op, const char *spell_name) |
1295 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1458 | { |
1296 | { |
1459 | archetype *ar; |
1297 | /* First check for full name matches. */ |
|
|
1298 | int conflict_found = 0; |
1460 | archetype *found; |
1299 | archetype *found; |
1461 | int conflict_found; |
1300 | for_all_archetypes (at) |
1462 | size_t spell_name_length; |
|
|
1463 | |
|
|
1464 | /* First check for full name matches. */ |
|
|
1465 | conflict_found = 0; |
|
|
1466 | found = NULL; |
|
|
1467 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1468 | { |
1301 | { |
1469 | if (ar->clone.type != SPELL) |
1302 | if (at->type != SPELL) |
1470 | continue; |
1303 | continue; |
1471 | |
1304 | |
1472 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1305 | if (at->object::name != spell_name) |
1473 | continue; |
1306 | continue; |
1474 | |
1307 | |
1475 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1476 | continue; |
|
|
1477 | |
|
|
1478 | if (found != NULL) |
1308 | if (found) |
1479 | { |
1309 | { |
1480 | if (!conflict_found) |
1310 | if (!conflict_found) |
1481 | { |
1311 | { |
1482 | conflict_found = 1; |
1312 | conflict_found = 1; |
1483 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1313 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1484 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1314 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1485 | } |
1315 | } |
|
|
1316 | |
1486 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1317 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1487 | continue; |
1318 | return 0; |
1488 | } |
1319 | } |
1489 | |
1320 | |
1490 | found = ar; |
1321 | found = at; |
1491 | } |
1322 | } |
1492 | |
|
|
1493 | /* No match if more more than one archetype matches. */ |
|
|
1494 | if (conflict_found) |
|
|
1495 | return NULL; |
|
|
1496 | |
1323 | |
1497 | /* Return if exactly one archetype matches. */ |
1324 | /* Return if exactly one archetype matches. */ |
1498 | if (found != NULL) |
1325 | if (found) |
1499 | return arch_to_object (found); |
1326 | return arch_to_object (found); |
1500 | |
1327 | |
1501 | /* No full match found: now check for partial matches. */ |
|
|
1502 | spell_name_length = strlen (spell_name); |
|
|
1503 | conflict_found = 0; |
|
|
1504 | found = NULL; |
|
|
1505 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1506 | { |
|
|
1507 | if (ar->clone.type != SPELL) |
|
|
1508 | continue; |
|
|
1509 | |
|
|
1510 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1511 | continue; |
|
|
1512 | |
|
|
1513 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1514 | continue; |
|
|
1515 | |
|
|
1516 | if (found != NULL) |
|
|
1517 | { |
|
|
1518 | if (!conflict_found) |
|
|
1519 | { |
|
|
1520 | conflict_found = 1; |
|
|
1521 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1522 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1523 | } |
|
|
1524 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1525 | continue; |
|
|
1526 | } |
|
|
1527 | |
|
|
1528 | found = ar; |
|
|
1529 | } |
|
|
1530 | |
|
|
1531 | /* No match if more more than one archetype matches. */ |
|
|
1532 | if (conflict_found) |
|
|
1533 | return NULL; |
|
|
1534 | |
|
|
1535 | /* Return if exactly one archetype matches. */ |
|
|
1536 | if (found != NULL) |
|
|
1537 | return arch_to_object (found); |
|
|
1538 | |
|
|
1539 | /* No spell found: just print an error message. */ |
1328 | /* No spell found: just print an error message. */ |
1540 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1329 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1330 | |
1541 | return NULL; |
1331 | return 0; |
1542 | } |
1332 | } |
1543 | |
1333 | |
1544 | static int |
1334 | static int |
1545 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1335 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1546 | { |
1336 | { |
… | |
… | |
1563 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1353 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1564 | return 0; |
1354 | return 0; |
1565 | } |
1355 | } |
1566 | |
1356 | |
1567 | do_learn_spell (op, tmp, special_prayer); |
1357 | do_learn_spell (op, tmp, special_prayer); |
1568 | free_object (tmp); |
1358 | tmp->destroy (); |
1569 | return 1; |
1359 | return 1; |
1570 | } |
1360 | } |
1571 | |
1361 | |
1572 | int |
1362 | int |
1573 | command_learn_spell (object *op, char *params) |
1363 | command_learn_spell (object *op, char *params) |
… | |
… | |
1598 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1388 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1599 | return 0; |
1389 | return 0; |
1600 | } |
1390 | } |
1601 | |
1391 | |
1602 | do_forget_spell (op, spell->name); |
1392 | do_forget_spell (op, spell->name); |
1603 | return 1; |
|
|
1604 | } |
|
|
1605 | |
|
|
1606 | /** |
|
|
1607 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1608 | */ |
|
|
1609 | int |
|
|
1610 | command_listplugins (object *op, char *params) |
|
|
1611 | { |
|
|
1612 | plugins_display_list (op); |
|
|
1613 | return 1; |
|
|
1614 | } |
|
|
1615 | |
|
|
1616 | /** |
|
|
1617 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1618 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1619 | * once at a time, or bad things could happen. |
|
|
1620 | */ |
|
|
1621 | int |
|
|
1622 | command_loadplugin (object *op, char *params) |
|
|
1623 | { |
|
|
1624 | char buf[MAX_BUF]; |
|
|
1625 | |
|
|
1626 | if (params == NULL) |
|
|
1627 | { |
|
|
1628 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1629 | return 1; |
|
|
1630 | } |
|
|
1631 | |
|
|
1632 | strcpy (buf, LIBDIR); |
|
|
1633 | strcat (buf, "/plugins/"); |
|
|
1634 | strcat (buf, params); |
|
|
1635 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1636 | if (plugins_init_plugin (buf) == 0) |
|
|
1637 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1638 | else |
|
|
1639 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1640 | return 1; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | /** |
|
|
1644 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1645 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1646 | * loaded. |
|
|
1647 | */ |
|
|
1648 | int |
|
|
1649 | command_unloadplugin (object *op, char *params) |
|
|
1650 | { |
|
|
1651 | if (params == NULL) |
|
|
1652 | { |
|
|
1653 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1654 | return 1; |
|
|
1655 | } |
|
|
1656 | |
|
|
1657 | if (plugins_remove_plugin (params) == 0) |
|
|
1658 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1659 | else |
|
|
1660 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1661 | return 1; |
1393 | return 1; |
1662 | } |
1394 | } |
1663 | |
1395 | |
1664 | /** |
1396 | /** |
1665 | * A players wants to become DM and hide. |
1397 | * A players wants to become DM and hide. |
… | |
… | |
1673 | return 0; |
1405 | return 0; |
1674 | |
1406 | |
1675 | do_wizard_hide (op, 1); |
1407 | do_wizard_hide (op, 1); |
1676 | |
1408 | |
1677 | return 1; |
1409 | return 1; |
1678 | } |
|
|
1679 | |
|
|
1680 | void |
|
|
1681 | dm_stack_pop (player *pl) |
|
|
1682 | { |
|
|
1683 | if (!pl->stack_items || !pl->stack_position) |
|
|
1684 | { |
|
|
1685 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1686 | return; |
|
|
1687 | } |
|
|
1688 | |
|
|
1689 | pl->stack_position--; |
|
|
1690 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1691 | } |
|
|
1692 | |
|
|
1693 | /** |
|
|
1694 | * Get current stack top item for player. |
|
|
1695 | * Returns NULL if no stacked item. |
|
|
1696 | * If stacked item disappeared (freed), remove it. |
|
|
1697 | * |
|
|
1698 | * Ryo, august 2004 |
|
|
1699 | */ |
|
|
1700 | object * |
|
|
1701 | dm_stack_peek (player *pl) |
|
|
1702 | { |
|
|
1703 | object *ob; |
|
|
1704 | |
|
|
1705 | if (!pl->stack_position) |
|
|
1706 | { |
|
|
1707 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1708 | return NULL; |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1712 | if (!ob) |
|
|
1713 | { |
|
|
1714 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1715 | dm_stack_pop (pl); |
|
|
1716 | return NULL; |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | return ob; |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | /** |
|
|
1723 | * Push specified item on player stack. |
|
|
1724 | * Inform player of position. |
|
|
1725 | * Initializes variables if needed. |
|
|
1726 | */ |
|
|
1727 | void |
|
|
1728 | dm_stack_push (player *pl, tag_t item) |
|
|
1729 | { |
|
|
1730 | if (!pl->stack_items) |
|
|
1731 | { |
|
|
1732 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1733 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1734 | } |
|
|
1735 | |
|
|
1736 | if (pl->stack_position == STACK_SIZE) |
|
|
1737 | { |
|
|
1738 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1739 | return; |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | pl->stack_items[pl->stack_position] = item; |
|
|
1743 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1744 | pl->stack_position++; |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | /** |
|
|
1748 | * Checks 'params' for object code. |
|
|
1749 | * |
|
|
1750 | * Can be: |
|
|
1751 | * * empty => get current object stack top for player |
|
|
1752 | * * number => get item with that tag, stack it for future use |
|
|
1753 | * * $number => get specified stack item |
|
|
1754 | * * "me" => player himself |
|
|
1755 | * |
|
|
1756 | * At function exit, params points to first non-object char |
|
|
1757 | * |
|
|
1758 | * 'from', if not NULL, contains at exit: |
|
|
1759 | * * STACK_FROM_NONE => object not found |
|
|
1760 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1761 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1762 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1763 | * |
|
|
1764 | * Ryo, august 2004 |
|
|
1765 | */ |
|
|
1766 | object * |
|
|
1767 | get_dm_object (player *pl, char **params, int *from) |
|
|
1768 | { |
|
|
1769 | int item_tag, item_position; |
|
|
1770 | object *ob; |
|
|
1771 | |
|
|
1772 | if (!pl) |
|
|
1773 | return NULL; |
|
|
1774 | |
|
|
1775 | if (!params || !*params || **params == '\0') |
|
|
1776 | { |
|
|
1777 | if (from) |
|
|
1778 | *from = STACK_FROM_TOP; |
|
|
1779 | /* No parameter => get stack item */ |
|
|
1780 | return dm_stack_peek (pl); |
|
|
1781 | } |
|
|
1782 | |
|
|
1783 | /* Let's clean white spaces */ |
|
|
1784 | while (**params == ' ') |
|
|
1785 | (*params)++; |
|
|
1786 | |
|
|
1787 | /* Next case: number => item tag */ |
|
|
1788 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1789 | { |
|
|
1790 | /* Move parameter to next item */ |
|
|
1791 | while (isdigit (**params)) |
|
|
1792 | (*params)++; |
|
|
1793 | |
|
|
1794 | /* And skip blanks, too */ |
|
|
1795 | while (**params == ' ') |
|
|
1796 | (*params)++; |
|
|
1797 | |
|
|
1798 | /* Get item */ |
|
|
1799 | ob = find_object (item_tag); |
|
|
1800 | if (!ob) |
|
|
1801 | { |
|
|
1802 | if (from) |
|
|
1803 | *from = STACK_FROM_NONE; |
|
|
1804 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1805 | return NULL; |
|
|
1806 | } |
|
|
1807 | |
|
|
1808 | /* Got one, let's push it on stack */ |
|
|
1809 | dm_stack_push (pl, item_tag); |
|
|
1810 | if (from) |
|
|
1811 | *from = STACK_FROM_NUMBER; |
|
|
1812 | return ob; |
|
|
1813 | } |
|
|
1814 | |
|
|
1815 | /* Next case: $number => stack item */ |
|
|
1816 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1817 | { |
|
|
1818 | /* Move parameter to next item */ |
|
|
1819 | (*params)++; |
|
|
1820 | |
|
|
1821 | while (isdigit (**params)) |
|
|
1822 | (*params)++; |
|
|
1823 | while (**params == ' ') |
|
|
1824 | (*params)++; |
|
|
1825 | |
|
|
1826 | if (item_position >= pl->stack_position) |
|
|
1827 | { |
|
|
1828 | if (from) |
|
|
1829 | *from = STACK_FROM_NONE; |
|
|
1830 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1831 | return NULL; |
|
|
1832 | } |
|
|
1833 | |
|
|
1834 | ob = find_object (pl->stack_items[item_position]); |
|
|
1835 | if (!ob) |
|
|
1836 | { |
|
|
1837 | if (from) |
|
|
1838 | *from = STACK_FROM_NONE; |
|
|
1839 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1840 | return NULL; |
|
|
1841 | } |
|
|
1842 | |
|
|
1843 | if (from) |
|
|
1844 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1845 | return ob; |
|
|
1846 | } |
|
|
1847 | |
|
|
1848 | /* Next case: 'me' => return pl->ob */ |
|
|
1849 | if (!strncmp (*params, "me", 2)) |
|
|
1850 | { |
|
|
1851 | if (from) |
|
|
1852 | *from = STACK_FROM_NUMBER; |
|
|
1853 | dm_stack_push (pl, pl->ob->count); |
|
|
1854 | |
|
|
1855 | /* Skip to next token */ |
|
|
1856 | (*params) += 2; |
|
|
1857 | while (**params == ' ') |
|
|
1858 | (*params)++; |
|
|
1859 | |
|
|
1860 | return pl->ob; |
|
|
1861 | } |
|
|
1862 | |
|
|
1863 | /* Last case: get stack top */ |
|
|
1864 | if (from) |
|
|
1865 | *from = STACK_FROM_TOP; |
|
|
1866 | return dm_stack_peek (pl); |
|
|
1867 | } |
1410 | } |
1868 | |
1411 | |
1869 | /** |
1412 | /** |
1870 | * Pop the stack top. |
1413 | * Pop the stack top. |
1871 | */ |
1414 | */ |
… | |
… | |
1985 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1528 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1986 | return 0; |
1529 | return 0; |
1987 | } |
1530 | } |
1988 | |
1531 | |
1989 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1532 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1990 | remove_ob (right); |
1533 | right->remove (); |
|
|
1534 | |
1991 | inserted = insert_ob_in_ob (right, left); |
1535 | insert_ob_in_ob (right, left); |
1992 | if (left->type == PLAYER) |
|
|
1993 | if (inserted == right) |
|
|
1994 | esrv_send_item (left, right); |
|
|
1995 | else |
|
|
1996 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1997 | |
1536 | |
1998 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1537 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1999 | |
1538 | |
2000 | return 0; |
1539 | return 0; |
2001 | |
1540 | |