1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
20 | |
21 | |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
72 | |
62 | |
73 | if (pl->ns->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
74 | { |
64 | { |
75 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
76 | return NULL; |
66 | return NULL; |
|
|
67 | } |
|
|
68 | |
|
|
69 | return pl; |
77 | } |
70 | } |
78 | |
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
79 | return pl; |
73 | return 0; |
80 | } |
74 | } |
81 | |
75 | |
82 | /** |
76 | /** |
83 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
84 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
… | |
… | |
232 | } |
226 | } |
233 | |
227 | |
234 | int |
228 | int |
235 | command_kick (object *op, char *params) |
229 | command_kick (object *op, char *params) |
236 | { |
230 | { |
237 | for (player *pl = first_player; pl; pl = pl->next) |
231 | for_all_players (pl) |
238 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
239 | { |
233 | { |
240 | object *op = pl->ob; |
234 | object *op = pl->ob; |
241 | |
235 | |
242 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
249 | } |
243 | } |
250 | |
244 | |
251 | return 1; |
245 | return 1; |
252 | } |
246 | } |
253 | |
247 | |
|
|
248 | //TODO |
|
|
249 | #if 0 |
254 | int |
250 | int |
255 | command_save_overlay (object *op, char *params) |
251 | command_save_overlay (object *op, char *params) |
256 | { |
252 | { |
257 | if (!op) |
253 | if (!op) |
258 | return 0; |
254 | return 0; |
… | |
… | |
269 | |
265 | |
270 | ready_map_name (op->map->path, 0); |
266 | ready_map_name (op->map->path, 0); |
271 | |
267 | |
272 | return 1; |
268 | return 1; |
273 | } |
269 | } |
|
|
270 | #endif |
274 | |
271 | |
275 | int |
272 | int |
276 | command_shutdown (object *op, char *params) |
273 | command_shutdown (object *op, char *params) |
277 | { |
274 | { |
278 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
279 | { |
276 | { |
280 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
281 | return 1; |
278 | return 1; |
282 | } |
279 | } |
283 | |
280 | |
284 | cleanup (); |
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
285 | /* not reached */ |
283 | /* not reached */ |
286 | return 1; |
284 | return 1; |
287 | } |
285 | } |
288 | |
286 | |
289 | int |
287 | int |
… | |
… | |
328 | object *dummy; |
326 | object *dummy; |
329 | player *pl; |
327 | player *pl; |
330 | |
328 | |
331 | if (!op) |
329 | if (!op) |
332 | return 0; |
330 | return 0; |
|
|
331 | |
333 | if (params == NULL) |
332 | if (params == NULL) |
334 | { |
333 | { |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
336 | return 1; |
335 | return 1; |
337 | } |
336 | } |
|
|
337 | |
338 | pl = get_other_player_from_name (op, params); |
338 | pl = get_other_player_from_name (op, params); |
339 | if (!pl) |
339 | if (!pl) |
340 | return 1; |
340 | return 1; |
|
|
341 | |
341 | dummy = get_jail_exit (pl->ob); |
342 | dummy = get_jail_exit (pl->ob); |
342 | if (!dummy) |
343 | if (!dummy) |
343 | { |
344 | { |
344 | /* we have nowhere to send the prisoner.... */ |
345 | /* we have nowhere to send the prisoner.... */ |
345 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | return 0; |
347 | return 0; |
347 | } |
348 | } |
348 | enter_exit (pl->ob, dummy); |
349 | |
|
|
350 | pl->ob->enter_exit (dummy); |
349 | dummy->destroy (); |
351 | dummy->destroy (); |
350 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
351 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
352 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
353 | return 1; |
355 | return 1; |
… | |
… | |
382 | |
384 | |
383 | dummy = object::create (); |
385 | dummy = object::create (); |
384 | EXIT_PATH (dummy) = op->map->path; |
386 | EXIT_PATH (dummy) = op->map->path; |
385 | EXIT_X (dummy) = op->x + freearr_x[i]; |
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
386 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
387 | enter_exit (pl->ob, dummy); |
389 | pl->ob->enter_exit (dummy); |
388 | dummy->destroy (); |
390 | dummy->destroy (); |
389 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
390 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
391 | |
393 | |
392 | return 1; |
394 | return 1; |
… | |
… | |
426 | |
428 | |
427 | dummy = object::create (); |
429 | dummy = object::create (); |
428 | EXIT_PATH (dummy) = pl->ob->map->path; |
430 | EXIT_PATH (dummy) = pl->ob->map->path; |
429 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
431 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
430 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
432 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
431 | enter_exit (op, dummy); |
433 | op->enter_exit (dummy); |
432 | dummy->destroy (); |
434 | dummy->destroy (); |
433 | if (!op->contr->hidden) |
435 | if (!op->contr->hidden) |
434 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
436 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
435 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
437 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
436 | return 1; |
438 | return 1; |
… | |
… | |
954 | victim->body_info[i] = 1; |
956 | victim->body_info[i] = 1; |
955 | |
957 | |
956 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
958 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
957 | esrv_send_inventory (victim, victim); |
959 | esrv_send_inventory (victim, victim); |
958 | |
960 | |
959 | fix_player (victim); |
961 | victim->update_stats (); |
960 | |
962 | |
961 | do_some_living (victim); |
963 | do_some_living (victim); |
962 | return 1; |
964 | return 1; |
963 | } |
965 | } |
964 | |
966 | |
… | |
… | |
1069 | command_addexp (object *op, char *params) |
1071 | command_addexp (object *op, char *params) |
1070 | { |
1072 | { |
1071 | char buf[MAX_BUF], skill[MAX_BUF]; |
1073 | char buf[MAX_BUF], skill[MAX_BUF]; |
1072 | int i, q; |
1074 | int i, q; |
1073 | object *skillob = NULL; |
1075 | object *skillob = NULL; |
1074 | player *pl; |
|
|
1075 | |
1076 | |
1076 | skill[0] = '\0'; |
1077 | skill[0] = '\0'; |
1077 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1078 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1078 | { |
1079 | { |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1080 | return 1; |
1081 | return 1; |
1081 | } |
1082 | } |
1082 | |
1083 | |
1083 | for (pl = first_player; pl != NULL; pl = pl->next) |
1084 | for_all_players (pl) |
1084 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1085 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1085 | break; |
|
|
1086 | |
|
|
1087 | if (pl == NULL) |
|
|
1088 | { |
1086 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1090 | return 1; |
|
|
1091 | } |
|
|
1092 | |
|
|
1093 | if (q >= 3) |
1087 | if (q >= 3) |
1094 | { |
1088 | { |
1095 | skillob = find_skill_by_name (pl->ob, skill); |
1089 | skillob = find_skill_by_name (pl->ob, skill); |
1096 | if (!skillob) |
1090 | if (!skillob) |
1097 | { |
1091 | { |
1098 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1092 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1093 | return 1; |
|
|
1094 | } |
|
|
1095 | |
|
|
1096 | i = check_exp_adjust (skillob, i); |
|
|
1097 | skillob->stats.exp += i; |
|
|
1098 | calc_perm_exp (skillob); |
|
|
1099 | player_lvl_adj (pl->ob, skillob); |
|
|
1100 | } |
|
|
1101 | |
|
|
1102 | pl->ob->stats.exp += i; |
|
|
1103 | calc_perm_exp (pl->ob); |
|
|
1104 | player_lvl_adj (pl->ob, NULL); |
|
|
1105 | |
|
|
1106 | if (settings.real_wiz == FALSE) |
|
|
1107 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1108 | |
1099 | return 1; |
1109 | return 1; |
1100 | } |
1110 | } |
1101 | |
1111 | |
1102 | i = check_exp_adjust (skillob, i); |
1112 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1103 | skillob->stats.exp += i; |
|
|
1104 | calc_perm_exp (skillob); |
|
|
1105 | player_lvl_adj (pl->ob, skillob); |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | pl->ob->stats.exp += i; |
|
|
1109 | calc_perm_exp (pl->ob); |
|
|
1110 | player_lvl_adj (pl->ob, NULL); |
|
|
1111 | |
|
|
1112 | if (settings.real_wiz == FALSE) |
|
|
1113 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1114 | return 1; |
1113 | return 1; |
1115 | } |
1114 | } |
1116 | |
1115 | |
1117 | /**************************************************************************/ |
1116 | /**************************************************************************/ |
1118 | |
1117 | |
… | |
… | |
1124 | |
1123 | |
1125 | int |
1124 | int |
1126 | command_stats (object *op, char *params) |
1125 | command_stats (object *op, char *params) |
1127 | { |
1126 | { |
1128 | char thing[20]; |
1127 | char thing[20]; |
1129 | player *pl; |
|
|
1130 | char buf[MAX_BUF]; |
1128 | char buf[MAX_BUF]; |
1131 | |
1129 | |
1132 | thing[0] = '\0'; |
1130 | thing[0] = '\0'; |
1133 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1131 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1134 | { |
1132 | { |
1135 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1136 | return 1; |
1134 | return 1; |
1137 | } |
1135 | } |
1138 | |
1136 | |
1139 | for (pl = first_player; pl != NULL; pl = pl->next) |
1137 | for_all_players (pl) |
1140 | if (!strcmp (pl->ob->name, thing)) |
1138 | if (!strcmp (pl->ob->name, thing)) |
1141 | { |
1139 | { |
1142 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1140 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1142 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
… | |
… | |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1150 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1154 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1152 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1155 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1156 | break; |
1154 | return 1; |
1157 | } |
1155 | } |
1158 | if (pl == NULL) |
1156 | |
1159 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1160 | return 1; |
1158 | return 1; |
1161 | } |
1159 | } |
1162 | |
1160 | |
1163 | int |
1161 | int |
1164 | command_abil (object *op, char *params) |
1162 | command_abil (object *op, char *params) |
… | |
… | |
1187 | { |
1185 | { |
1188 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1189 | return 1; |
1187 | return 1; |
1190 | } |
1188 | } |
1191 | |
1189 | |
1192 | for (pl = first_player; pl != NULL; pl = pl->next) |
1190 | for_all_players (pl) |
1193 | { |
1191 | { |
1194 | if (!strcmp (pl->ob->name, thing)) |
1192 | if (!strcmp (pl->ob->name, thing)) |
1195 | { |
1193 | { |
1196 | if (settings.real_wiz == FALSE) |
1194 | if (settings.real_wiz == FALSE) |
1197 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1195 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
… | |
… | |
1209 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1207 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1210 | if (!strcmp ("pow", thing2)) |
1208 | if (!strcmp ("pow", thing2)) |
1211 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1209 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1212 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1210 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1213 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1214 | fix_player (pl->ob); |
1212 | pl->ob->update_stats (); |
1215 | return 1; |
1213 | return 1; |
1216 | } |
1214 | } |
1217 | } |
1215 | } |
1218 | |
1216 | |
1219 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1217 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1220 | return 1; |
1218 | return 1; |
1221 | } |
|
|
1222 | |
|
|
1223 | int |
|
|
1224 | command_reset (object *op, char *params) |
|
|
1225 | { |
|
|
1226 | maptile *m; |
|
|
1227 | object *dummy = NULL, *tmp = NULL; |
|
|
1228 | |
|
|
1229 | if (params == NULL) |
|
|
1230 | { |
|
|
1231 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1232 | return 1; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | if (strcmp (params, ".") == 0) |
|
|
1236 | params = op->map->path; |
|
|
1237 | |
|
|
1238 | m = has_been_loaded (params); |
|
|
1239 | if (m == NULL) |
|
|
1240 | { |
|
|
1241 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1242 | return 1; |
|
|
1243 | } |
|
|
1244 | |
|
|
1245 | if (m->in_memory != MAP_SWAPPED) |
|
|
1246 | { |
|
|
1247 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1248 | { |
|
|
1249 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1250 | return 0; |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | /* |
|
|
1254 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1255 | * players or wiz's. |
|
|
1256 | */ |
|
|
1257 | if (op->map == m) |
|
|
1258 | { |
|
|
1259 | dummy = object::create (); |
|
|
1260 | dummy->map = NULL; |
|
|
1261 | EXIT_X (dummy) = op->x; |
|
|
1262 | EXIT_Y (dummy) = op->y; |
|
|
1263 | EXIT_PATH (dummy) = op->map->path; |
|
|
1264 | op->remove (); |
|
|
1265 | op->map = NULL; |
|
|
1266 | tmp = op; |
|
|
1267 | } |
|
|
1268 | swap_map (m); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | if (m->in_memory == MAP_SWAPPED) |
|
|
1272 | { |
|
|
1273 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1274 | |
|
|
1275 | /* setting this effectively causes an immediate reload */ |
|
|
1276 | m->reset_time = 1; |
|
|
1277 | flush_old_maps (); |
|
|
1278 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1279 | |
|
|
1280 | if (tmp) |
|
|
1281 | { |
|
|
1282 | enter_exit (tmp, dummy); |
|
|
1283 | dummy->destroy (); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | return 1; |
|
|
1287 | } |
|
|
1288 | else |
|
|
1289 | { |
|
|
1290 | player *pl; |
|
|
1291 | int playercount = 0; |
|
|
1292 | |
|
|
1293 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1294 | if (tmp) |
|
|
1295 | { |
|
|
1296 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1297 | dummy->destroy (); |
|
|
1298 | } |
|
|
1299 | |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1301 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1302 | { |
|
|
1303 | if (pl->ob->map == m && pl->ob != op) |
|
|
1304 | { |
|
|
1305 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1306 | playercount++; |
|
|
1307 | } |
|
|
1308 | } |
|
|
1309 | if (!playercount) |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1311 | return 1; |
|
|
1312 | } |
|
|
1313 | } |
1219 | } |
1314 | |
1220 | |
1315 | int |
1221 | int |
1316 | command_nowiz (object *op, char *params) |
1222 | command_nowiz (object *op, char *params) |
1317 | { /* 'noadm' is alias */ |
1223 | { /* 'noadm' is alias */ |