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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.25 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.35 by root, Mon Feb 5 01:32:58 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
48 */ 47 */
49static player * 48static player *
50get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
51{ 50{
52 player *pl;
53
54 if (!name) 51 if (!name)
55 return NULL; 52 return NULL;
56 53
57 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 56 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 57 if (pl->ob == op)
68 { 58 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
72 62
73 if (pl->ns->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
74 { 64 {
75 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
76 return NULL; 66 return NULL;
67 }
68
69 return pl;
77 } 70 }
78 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
79 return pl; 73 return 0;
80} 74}
81 75
82/** 76/**
83 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
84 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
92 op->contr->hidden = 0; 86 op->contr->hidden = 0;
93 op->invisible = 1; 87 op->invisible = 1;
94 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
95 op->map->players++; 89 op->map->players++;
96 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
97 if (!silent_dm) 92 if (!silent_dm)
98 {
99 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
100 }
101 } 94 }
102 else 95 else
103 { 96 {
104 op->contr->hidden = 1; 97 op->contr->hidden = 1;
105 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
106 op->map->players--; 99 op->map->players--;
100
107 if (!silent_dm) 101 if (!silent_dm)
108 {
109 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
110 } 103
111 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
112 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
113 } 106 }
114} 107}
115 108
232} 225}
233 226
234int 227int
235command_kick (object *op, char *params) 228command_kick (object *op, char *params)
236{ 229{
237 for (player *pl = first_player; pl; pl = pl->next) 230 for_all_players (pl)
238 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 231 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
239 { 232 {
240 object *op = pl->ob; 233 object *op = pl->ob;
241 234
242 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 235 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
249 } 242 }
250 243
251 return 1; 244 return 1;
252} 245}
253 246
247//TODO
248#if 0
254int 249int
255command_save_overlay (object *op, char *params) 250command_save_overlay (object *op, char *params)
256{ 251{
257 if (!op) 252 if (!op)
258 return 0; 253 return 0;
269 264
270 ready_map_name (op->map->path, 0); 265 ready_map_name (op->map->path, 0);
271 266
272 return 1; 267 return 1;
273} 268}
269#endif
274 270
275int 271int
276command_shutdown (object *op, char *params) 272command_shutdown (object *op, char *params)
277{ 273{
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) 274 if (op && !QUERY_FLAG (op, FLAG_WIZ))
279 { 275 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); 276 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1; 277 return 1;
282 } 278 }
283 279
284 cleanup (); 280 cleanup ("dm initiated shutdown", 0);
281
285 /* not reached */ 282 /* not reached */
286 return 1; 283 return 1;
287} 284}
288 285
289int 286int
328 object *dummy; 325 object *dummy;
329 player *pl; 326 player *pl;
330 327
331 if (!op) 328 if (!op)
332 return 0; 329 return 0;
330
333 if (params == NULL) 331 if (params == NULL)
334 { 332 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1; 334 return 1;
337 } 335 }
336
338 pl = get_other_player_from_name (op, params); 337 pl = get_other_player_from_name (op, params);
339 if (!pl) 338 if (!pl)
340 return 1; 339 return 1;
340
341 dummy = get_jail_exit (pl->ob); 341 dummy = get_jail_exit (pl->ob);
342 if (!dummy) 342 if (!dummy)
343 { 343 {
344 /* we have nowhere to send the prisoner.... */ 344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0; 346 return 0;
347 } 347 }
348 enter_exit (pl->ob, dummy); 348
349 pl->ob->enter_exit (dummy);
349 dummy->destroy (); 350 dummy->destroy ();
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 351 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 352 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 353 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1; 354 return 1;
382 383
383 dummy = object::create (); 384 dummy = object::create ();
384 EXIT_PATH (dummy) = op->map->path; 385 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i]; 386 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i]; 387 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy); 388 pl->ob->enter_exit (dummy);
388 dummy->destroy (); 389 dummy->destroy ();
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 390 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 391 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 392
392 return 1;
393}
394
395/**
396 * Teleport next to target player.
397 */
398
399/* mids 01/16/2002 */
400int
401command_teleport (object *op, char *params)
402{
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = object::create ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 dummy->destroy ();
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1; 393 return 1;
437} 394}
438 395
439/** 396/**
440 * This function is a real mess, because we're stucking getting 397 * This function is a real mess, because we're stucking getting
534 at_spell = archetype::find (cp); 491 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 492 if (!at_spell || at_spell->clone.type != SPELL)
536 at_spell = find_archetype_by_object_name (cp); 493 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 494 if (!at_spell || at_spell->clone.type != SPELL)
538 { 495 {
539 strcpy (spell_name, cp); 496 assign (spell_name, cp);
540 fsp = strchr (spell_name, ' '); 497 fsp = strchr (spell_name, ' ');
541 if (fsp) 498 if (fsp)
542 { 499 {
543 *fsp = 0; 500 *fsp = 0;
544 fsp++; 501 fsp++;
954 victim->body_info[i] = 1; 911 victim->body_info[i] = 1;
955 912
956 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ 913 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957 esrv_send_inventory (victim, victim); 914 esrv_send_inventory (victim, victim);
958 915
959 fix_player (victim); 916 victim->update_stats ();
960 917
961 do_some_living (victim); 918 do_some_living (victim);
962 return 1; 919 return 1;
963} 920}
964 921
1047 1004
1048 if (from != STACK_FROM_STACK) 1005 if (from != STACK_FROM_STACK)
1049 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 1006 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050 dm_stack_pop (op->contr); 1007 dm_stack_pop (op->contr);
1051 1008
1052 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053 {
1054 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055 tmp->remove ();
1056 }
1057
1058 if (tmp->head) 1009 if (tmp->head)
1059 tmp = tmp->head; 1010 tmp = tmp->head;
1060 1011
1061 tmp->destroy (); 1012 tmp->destroy ();
1062 return 1; 1013 return 1;
1069command_addexp (object *op, char *params) 1020command_addexp (object *op, char *params)
1070{ 1021{
1071 char buf[MAX_BUF], skill[MAX_BUF]; 1022 char buf[MAX_BUF], skill[MAX_BUF];
1072 int i, q; 1023 int i, q;
1073 object *skillob = NULL; 1024 object *skillob = NULL;
1074 player *pl;
1075 1025
1076 skill[0] = '\0'; 1026 skill[0] = '\0';
1077 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 1027 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1078 { 1028 {
1079 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1029 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1080 return 1; 1030 return 1;
1081 } 1031 }
1082 1032
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1033 for_all_players (pl)
1084 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 1034 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1085 break;
1086
1087 if (pl == NULL)
1088 { 1035 {
1089 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1090 return 1;
1091 }
1092
1093 if (q >= 3) 1036 if (q >= 3)
1094 { 1037 {
1095 skillob = find_skill_by_name (pl->ob, skill); 1038 skillob = find_skill_by_name (pl->ob, skill);
1096 if (!skillob) 1039 if (!skillob)
1097 { 1040 {
1098 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1041 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1042 return 1;
1043 }
1044
1045 i = check_exp_adjust (skillob, i);
1046 skillob->stats.exp += i;
1047 calc_perm_exp (skillob);
1048 player_lvl_adj (pl->ob, skillob);
1049 }
1050
1051 pl->ob->stats.exp += i;
1052 calc_perm_exp (pl->ob);
1053 player_lvl_adj (pl->ob, NULL);
1054
1055 if (settings.real_wiz == FALSE)
1056 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1057
1099 return 1; 1058 return 1;
1100 } 1059 }
1101 1060
1102 i = check_exp_adjust (skillob, i); 1061 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1103 skillob->stats.exp += i;
1104 calc_perm_exp (skillob);
1105 player_lvl_adj (pl->ob, skillob);
1106 }
1107
1108 pl->ob->stats.exp += i;
1109 calc_perm_exp (pl->ob);
1110 player_lvl_adj (pl->ob, NULL);
1111
1112 if (settings.real_wiz == FALSE)
1113 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1114 return 1; 1062 return 1;
1115} 1063}
1116 1064
1117/**************************************************************************/ 1065/**************************************************************************/
1118 1066
1124 1072
1125int 1073int
1126command_stats (object *op, char *params) 1074command_stats (object *op, char *params)
1127{ 1075{
1128 char thing[20]; 1076 char thing[20];
1129 player *pl;
1130 char buf[MAX_BUF]; 1077 char buf[MAX_BUF];
1131 1078
1132 thing[0] = '\0'; 1079 thing[0] = '\0';
1133 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 1080 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1134 { 1081 {
1135 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1082 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1136 return 1; 1083 return 1;
1137 } 1084 }
1138 1085
1139 for (pl = first_player; pl != NULL; pl = pl->next) 1086 for_all_players (pl)
1140 if (!strcmp (pl->ob->name, thing)) 1087 if (!strcmp (pl->ob->name, thing))
1141 { 1088 {
1142 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1089 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf); 1090 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1091 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf); 1098 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1099 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1153 new_draw_info (NDI_UNIQUE, 0, op, buf); 1100 new_draw_info (NDI_UNIQUE, 0, op, buf);
1154 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1101 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1155 new_draw_info (NDI_UNIQUE, 0, op, buf); 1102 new_draw_info (NDI_UNIQUE, 0, op, buf);
1156 break; 1103 return 1;
1157 } 1104 }
1158 if (pl == NULL) 1105
1159 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1106 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1160 return 1; 1107 return 1;
1161} 1108}
1162 1109
1163int 1110int
1164command_abil (object *op, char *params) 1111command_abil (object *op, char *params)
1187 { 1134 {
1188 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1135 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1189 return 1; 1136 return 1;
1190 } 1137 }
1191 1138
1192 for (pl = first_player; pl != NULL; pl = pl->next) 1139 for_all_players (pl)
1193 { 1140 {
1194 if (!strcmp (pl->ob->name, thing)) 1141 if (!strcmp (pl->ob->name, thing))
1195 { 1142 {
1196 if (settings.real_wiz == FALSE) 1143 if (settings.real_wiz == FALSE)
1197 SET_FLAG (pl->ob, FLAG_WAS_WIZ); 1144 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1209 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1156 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1210 if (!strcmp ("pow", thing2)) 1157 if (!strcmp ("pow", thing2))
1211 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1158 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1212 sprintf (buf, "%s has been altered.", &pl->ob->name); 1159 sprintf (buf, "%s has been altered.", &pl->ob->name);
1213 new_draw_info (NDI_UNIQUE, 0, op, buf); 1160 new_draw_info (NDI_UNIQUE, 0, op, buf);
1214 fix_player (pl->ob); 1161 pl->ob->update_stats ();
1215 return 1; 1162 return 1;
1216 } 1163 }
1217 } 1164 }
1218 1165
1219 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1166 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1220 return 1; 1167 return 1;
1221}
1222
1223int
1224command_reset (object *op, char *params)
1225{
1226 maptile *m;
1227 object *dummy = NULL, *tmp = NULL;
1228
1229 if (params == NULL)
1230 {
1231 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1232 return 1;
1233 }
1234
1235 if (strcmp (params, ".") == 0)
1236 params = op->map->path;
1237
1238 m = has_been_loaded (params);
1239 if (m == NULL)
1240 {
1241 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1242 return 1;
1243 }
1244
1245 if (m->in_memory != MAP_SWAPPED)
1246 {
1247 if (m->in_memory != MAP_IN_MEMORY)
1248 {
1249 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1250 return 0;
1251 }
1252
1253 /*
1254 * Only attempt to remove the player that is doing the reset, and not other
1255 * players or wiz's.
1256 */
1257 if (op->map == m)
1258 {
1259 dummy = object::create ();
1260 dummy->map = NULL;
1261 EXIT_X (dummy) = op->x;
1262 EXIT_Y (dummy) = op->y;
1263 EXIT_PATH (dummy) = op->map->path;
1264 op->remove ();
1265 op->map = NULL;
1266 tmp = op;
1267 }
1268 swap_map (m);
1269 }
1270
1271 if (m->in_memory == MAP_SWAPPED)
1272 {
1273 LOG (llevDebug, "Resetting map %s.\n", m->path);
1274
1275 /* setting this effectively causes an immediate reload */
1276 m->reset_time = 1;
1277 flush_old_maps ();
1278 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1279
1280 if (tmp)
1281 {
1282 enter_exit (tmp, dummy);
1283 dummy->destroy ();
1284 }
1285
1286 return 1;
1287 }
1288 else
1289 {
1290 player *pl;
1291 int playercount = 0;
1292
1293 /* Need to re-insert player if swap failed for some reason */
1294 if (tmp)
1295 {
1296 insert_ob_in_map (op, m, NULL, 0);
1297 dummy->destroy ();
1298 }
1299
1300 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1301 for (pl = first_player; pl != NULL; pl = pl->next)
1302 {
1303 if (pl->ob->map == m && pl->ob != op)
1304 {
1305 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1306 playercount++;
1307 }
1308 }
1309 if (!playercount)
1310 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1311 return 1;
1312 }
1313} 1168}
1314 1169
1315int 1170int
1316command_nowiz (object *op, char *params) 1171command_nowiz (object *op, char *params)
1317{ /* 'noadm' is alias */ 1172{ /* 'noadm' is alias */

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