1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
25 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
26 | #include <spells.h> |
29 | #include <treasure.h> |
27 | #include <treasure.h> |
30 | #include <skills.h> |
28 | #include <skills.h> |
31 | |
29 | |
32 | /** Defines for DM item stack **/ |
30 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
48 | */ |
46 | */ |
49 | static player * |
47 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
51 | { |
49 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
50 | if (!name) |
55 | return NULL; |
51 | return NULL; |
56 | |
52 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
55 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
56 | if (pl->ob == op) |
68 | { |
57 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
59 | return NULL; |
71 | } |
60 | } |
72 | |
61 | |
73 | if (pl->ns->state != ST_PLAYING) |
62 | if (pl->ns->state != ST_PLAYING) |
74 | { |
63 | { |
75 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
76 | return NULL; |
65 | return NULL; |
|
|
66 | } |
|
|
67 | |
|
|
68 | return pl; |
77 | } |
69 | } |
78 | |
70 | |
|
|
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
79 | return pl; |
72 | return 0; |
80 | } |
73 | } |
81 | |
74 | |
82 | /** |
75 | /** |
83 | * Actually hides specified player (obviously a DM). |
76 | * Actually hides specified player (obviously a DM). |
84 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
77 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
… | |
… | |
92 | op->contr->hidden = 0; |
85 | op->contr->hidden = 0; |
93 | op->invisible = 1; |
86 | op->invisible = 1; |
94 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
95 | op->map->players++; |
88 | op->map->players++; |
96 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
89 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
90 | |
97 | if (!silent_dm) |
91 | if (!silent_dm) |
98 | { |
|
|
99 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
92 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
100 | } |
|
|
101 | } |
93 | } |
102 | else |
94 | else |
103 | { |
95 | { |
104 | op->contr->hidden = 1; |
96 | op->contr->hidden = 1; |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
106 | op->map->players--; |
98 | op->map->players--; |
|
|
99 | |
107 | if (!silent_dm) |
100 | if (!silent_dm) |
108 | { |
|
|
109 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
101 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
110 | } |
102 | |
111 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
103 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
112 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
113 | } |
105 | } |
114 | } |
106 | } |
115 | |
107 | |
… | |
… | |
179 | |
171 | |
180 | become_follower (ob, god); |
172 | become_follower (ob, god); |
181 | return 1; |
173 | return 1; |
182 | } |
174 | } |
183 | |
175 | |
184 | /** |
176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
185 | * Add player's IP to ban_file and kick them off the server |
|
|
186 | * I know most people have dynamic IPs but this is more of a short term |
|
|
187 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
188 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
189 | * The action is logged with a ! for easy searching. -tm |
|
|
190 | */ |
|
|
191 | int |
|
|
192 | command_banish (object *op, char *params) |
|
|
193 | { |
|
|
194 | player *pl; |
|
|
195 | FILE *banishfile; |
|
|
196 | char buf[MAX_BUF]; |
|
|
197 | time_t now; |
|
|
198 | |
|
|
199 | if (!params) |
|
|
200 | { |
|
|
201 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
202 | return 1; |
|
|
203 | } |
|
|
204 | |
|
|
205 | pl = get_other_player_from_name (op, params); |
|
|
206 | if (!pl) |
|
|
207 | return 1; |
|
|
208 | |
|
|
209 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
210 | |
|
|
211 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
212 | { |
|
|
213 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
214 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
215 | return 0; |
|
|
216 | } |
|
|
217 | |
|
|
218 | now = time (NULL); |
|
|
219 | /* |
|
|
220 | * Record this as a comment - then we don't have to worry about changing |
|
|
221 | * the parsing code. |
|
|
222 | */ |
|
|
223 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
224 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
225 | fclose (banishfile); |
|
|
226 | |
|
|
227 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
228 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
229 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
230 | command_kick (op, (char *) &pl->ob->name); |
|
|
231 | return 1; |
|
|
232 | } |
|
|
233 | |
|
|
234 | int |
177 | int |
235 | command_kick (object *op, char *params) |
178 | command_kick (object *op, char *params) |
236 | { |
179 | { |
237 | for (player *pl = first_player; pl; pl = pl->next) |
180 | for_all_players (pl) |
238 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
239 | { |
182 | { |
240 | object *op = pl->ob; |
183 | object *plop = pl->ob; |
241 | |
184 | |
242 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
243 | { |
186 | { |
244 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
245 | strcpy (op->contr->killer, "kicked"); |
188 | plop->contr->killer = op; |
246 | } |
189 | } |
247 | |
190 | |
248 | pl->ns->destroy (); |
191 | pl->ns->destroy (); |
249 | } |
192 | } |
250 | |
193 | |
251 | return 1; |
194 | return 1; |
252 | } |
195 | } |
253 | |
196 | |
|
|
197 | //TODO |
|
|
198 | #if 0 |
254 | int |
199 | int |
255 | command_save_overlay (object *op, char *params) |
200 | command_save_overlay (object *op, char *params) |
256 | { |
201 | { |
257 | if (!op) |
202 | if (!op) |
258 | return 0; |
203 | return 0; |
… | |
… | |
269 | |
214 | |
270 | ready_map_name (op->map->path, 0); |
215 | ready_map_name (op->map->path, 0); |
271 | |
216 | |
272 | return 1; |
217 | return 1; |
273 | } |
218 | } |
274 | |
219 | #endif |
275 | int |
|
|
276 | command_shutdown (object *op, char *params) |
|
|
277 | { |
|
|
278 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
279 | { |
|
|
280 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
281 | return 1; |
|
|
282 | } |
|
|
283 | |
|
|
284 | cleanup (); |
|
|
285 | /* not reached */ |
|
|
286 | return 1; |
|
|
287 | } |
|
|
288 | |
220 | |
289 | int |
221 | int |
290 | command_freeze (object *op, char *params) |
222 | command_freeze (object *op, char *params) |
291 | { |
223 | { |
292 | int ticks; |
224 | int ticks; |
… | |
… | |
328 | object *dummy; |
260 | object *dummy; |
329 | player *pl; |
261 | player *pl; |
330 | |
262 | |
331 | if (!op) |
263 | if (!op) |
332 | return 0; |
264 | return 0; |
|
|
265 | |
333 | if (params == NULL) |
266 | if (params == NULL) |
334 | { |
267 | { |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
268 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
336 | return 1; |
269 | return 1; |
337 | } |
270 | } |
|
|
271 | |
338 | pl = get_other_player_from_name (op, params); |
272 | pl = get_other_player_from_name (op, params); |
339 | if (!pl) |
273 | if (!pl) |
340 | return 1; |
274 | return 1; |
|
|
275 | |
341 | dummy = get_jail_exit (pl->ob); |
276 | dummy = get_jail_exit (pl->ob); |
342 | if (!dummy) |
277 | if (!dummy) |
343 | { |
278 | { |
344 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
345 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | return 0; |
281 | return 0; |
347 | } |
282 | } |
348 | enter_exit (pl->ob, dummy); |
283 | |
|
|
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
349 | dummy->destroy (); |
285 | dummy->destroy (); |
|
|
286 | |
350 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
351 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
352 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
353 | return 1; |
290 | return 1; |
354 | } |
291 | } |
… | |
… | |
378 | { |
315 | { |
379 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
380 | return 1; |
317 | return 1; |
381 | } |
318 | } |
382 | |
319 | |
383 | dummy = object::create (); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
384 | EXIT_PATH (dummy) = op->map->path; |
|
|
385 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
386 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
387 | enter_exit (pl->ob, dummy); |
|
|
388 | dummy->destroy (); |
|
|
389 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
390 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
391 | |
323 | |
392 | return 1; |
|
|
393 | } |
|
|
394 | |
|
|
395 | /** |
|
|
396 | * Teleport next to target player. |
|
|
397 | */ |
|
|
398 | |
|
|
399 | /* mids 01/16/2002 */ |
|
|
400 | int |
|
|
401 | command_teleport (object *op, char *params) |
|
|
402 | { |
|
|
403 | int i; |
|
|
404 | object *dummy; |
|
|
405 | player *pl; |
|
|
406 | |
|
|
407 | if (!op) |
|
|
408 | return 0; |
|
|
409 | |
|
|
410 | if (params == NULL) |
|
|
411 | { |
|
|
412 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
413 | return 1; |
|
|
414 | } |
|
|
415 | |
|
|
416 | pl = get_other_player_from_name (op, params); |
|
|
417 | if (!pl) |
|
|
418 | return 1; |
|
|
419 | |
|
|
420 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
421 | if (i == -1) |
|
|
422 | { |
|
|
423 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
424 | return 1; |
|
|
425 | } |
|
|
426 | |
|
|
427 | dummy = object::create (); |
|
|
428 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
429 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
430 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
431 | enter_exit (op, dummy); |
|
|
432 | dummy->destroy (); |
|
|
433 | if (!op->contr->hidden) |
|
|
434 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
435 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
436 | return 1; |
324 | return 1; |
437 | } |
325 | } |
438 | |
326 | |
439 | /** |
327 | /** |
440 | * This function is a real mess, because we're stucking getting |
328 | * This function is a real mess, because we're stucking getting |
… | |
… | |
530 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
531 | * the first word. |
419 | * the first word. |
532 | */ |
420 | */ |
533 | |
421 | |
534 | at_spell = archetype::find (cp); |
422 | at_spell = archetype::find (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
536 | at_spell = find_archetype_by_object_name (cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
537 | if (!at_spell || at_spell->clone.type != SPELL) |
425 | if (!at_spell || at_spell->type != SPELL) |
538 | { |
426 | { |
539 | strcpy (spell_name, cp); |
427 | assign (spell_name, cp); |
540 | fsp = strchr (spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
541 | if (fsp) |
429 | if (fsp) |
542 | { |
430 | { |
543 | *fsp = 0; |
431 | *fsp = 0; |
544 | fsp++; |
432 | fsp++; |
545 | at_spell = archetype::find (spell_name); |
433 | at_spell = archetype::find (spell_name); |
546 | |
434 | |
547 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
548 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
549 | bp2 = cp + strlen (spell_name) + 1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
550 | else |
438 | else |
551 | at_spell = NULL; |
439 | at_spell = NULL; |
552 | } |
440 | } |
553 | } |
441 | } |
… | |
… | |
555 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
556 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
557 | */ |
445 | */ |
558 | if (!at_spell) |
446 | if (!at_spell) |
559 | { |
447 | { |
560 | if (find_artifactlist (at->clone.type) == NULL) |
448 | if (find_artifactlist (at->type) == NULL) |
561 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
562 | else |
450 | else |
563 | { |
451 | { |
564 | art = find_artifactlist (at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
565 | |
453 | |
566 | do |
454 | while (art) |
567 | { |
455 | { |
568 | if (!strcmp (art->item->name, cp)) |
456 | if (!strcmp (&art->item->name, cp)) |
569 | break; |
457 | break; |
|
|
458 | |
570 | art = art->next; |
459 | art = art->next; |
571 | } |
460 | } |
572 | while (art != NULL); |
|
|
573 | |
461 | |
574 | if (!art) |
462 | if (!art) |
575 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
576 | } |
464 | } |
577 | |
465 | |
578 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
579 | } |
467 | } |
580 | } /* if cp */ |
468 | } /* if cp */ |
581 | |
469 | |
582 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
583 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
584 | { |
472 | { |
585 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
586 | return 1; |
474 | return 1; |
587 | } |
475 | } |
588 | |
476 | |
… | |
… | |
590 | * Rather than have two different blocks with a lot of similar code, |
478 | * Rather than have two different blocks with a lot of similar code, |
591 | * just create one object, do all the processing, and then determine |
479 | * just create one object, do all the processing, and then determine |
592 | * if that one object should be inserted or if we need to make copies. |
480 | * if that one object should be inserted or if we need to make copies. |
593 | */ |
481 | */ |
594 | tmp = arch_to_object (at); |
482 | tmp = arch_to_object (at); |
595 | |
|
|
596 | if (settings.real_wiz == FALSE) |
|
|
597 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
598 | |
483 | |
599 | if (set_magic) |
484 | if (set_magic) |
600 | set_abs_magic (tmp, magic); |
485 | set_abs_magic (tmp, magic); |
601 | |
486 | |
602 | if (art) |
487 | if (art) |
… | |
… | |
682 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
683 | |
568 | |
684 | bp2 = bp3 + 1; |
569 | bp2 = bp3 + 1; |
685 | } |
570 | } |
686 | |
571 | |
687 | if (at->clone.nrof) |
572 | if (at->nrof) |
688 | { |
573 | { |
689 | if (at_spell) |
574 | if (at_spell) |
690 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
575 | tmp->insert (arch_to_object (at_spell)); |
691 | |
576 | |
692 | tmp->x = op->x; |
577 | tmp->x = op->x; |
693 | tmp->y = op->y; |
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
694 | |
580 | |
695 | if (set_nrof) |
581 | if (set_nrof) |
696 | tmp->nrof = nrof; |
582 | tmp->nrof = nrof; |
697 | |
583 | |
698 | tmp->map = op->map; |
584 | op->insert (tmp); |
699 | |
|
|
700 | tmp = insert_ob_in_ob (tmp, op); |
|
|
701 | esrv_send_item (op, tmp); |
|
|
702 | |
585 | |
703 | /* Let's put this created item on stack so dm can access it easily. */ |
586 | /* Let's put this created item on stack so dm can access it easily. */ |
704 | dm_stack_push (op->contr, tmp->count); |
587 | dm_stack_push (op->contr, tmp->count); |
705 | |
588 | |
706 | return 1; |
589 | return 1; |
707 | } |
590 | } |
708 | else |
591 | else |
709 | { |
592 | { |
710 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
711 | { |
594 | { |
712 | archetype *atmp; |
|
|
713 | object *prev = 0, *head = 0; |
595 | object *prev = 0, *head = 0; |
714 | |
596 | |
715 | for (atmp = at; atmp; atmp = atmp->more) |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
716 | { |
598 | { |
717 | object *dup = arch_to_object (atmp); |
599 | object *dup = arch_to_object (atmp); |
718 | |
600 | |
719 | if (at_spell) |
601 | if (at_spell) |
720 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
… | |
… | |
727 | { |
609 | { |
728 | head = dup; |
610 | head = dup; |
729 | tmp->copy_to (dup); |
611 | tmp->copy_to (dup); |
730 | } |
612 | } |
731 | |
613 | |
732 | if (settings.real_wiz == FALSE) |
|
|
733 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
734 | |
|
|
735 | dup->x = op->x + dup->arch->clone.x; |
614 | dup->x = op->x + dup->arch->x; |
736 | dup->y = op->y + dup->arch->clone.y; |
615 | dup->y = op->y + dup->arch->y; |
737 | dup->map = op->map; |
616 | dup->map = op->map; |
738 | |
617 | |
739 | if (head != dup) |
618 | if (head != dup) |
740 | { |
619 | { |
741 | dup->head = head; |
620 | dup->head = head; |
… | |
… | |
751 | int size_x = 0; |
630 | int size_x = 0; |
752 | int size_y = 0; |
631 | int size_y = 0; |
753 | |
632 | |
754 | while (check) |
633 | while (check) |
755 | { |
634 | { |
756 | size_x = MAX (size_x, check->arch->clone.x); |
635 | size_x = MAX (size_x, check->arch->x); |
757 | size_y = MAX (size_y, check->arch->clone.y); |
636 | size_y = MAX (size_y, check->arch->y); |
758 | check = check->more; |
637 | check = check->more; |
759 | } |
638 | } |
760 | |
639 | |
761 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
762 | { |
641 | { |
… | |
… | |
788 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
789 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
790 | */ |
669 | */ |
791 | dm_stack_push (op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
792 | |
671 | |
793 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
794 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
795 | |
|
|
796 | esrv_send_item (op, head); |
|
|
797 | } |
674 | } |
798 | |
675 | |
799 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
800 | tmp->destroy (); |
677 | tmp->destroy (); |
801 | } |
678 | } |
… | |
… | |
808 | */ |
685 | */ |
809 | |
686 | |
810 | int |
687 | int |
811 | command_inventory (object *op, char *params) |
688 | command_inventory (object *op, char *params) |
812 | { |
689 | { |
|
|
690 | int i; |
813 | object *tmp; |
691 | object *tmp; |
814 | int i; |
|
|
815 | |
692 | |
816 | if (!params) |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
817 | { |
694 | { |
818 | inventory (op, NULL); |
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
819 | return 0; |
696 | return 1; |
820 | } |
|
|
821 | |
|
|
822 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
823 | { |
697 | } |
824 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
825 | return 1; |
|
|
826 | } |
|
|
827 | |
698 | |
828 | inventory (op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
829 | return 1; |
701 | return 1; |
830 | } |
702 | } |
831 | |
703 | |
832 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
833 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
… | |
… | |
854 | free (dump); |
726 | free (dump); |
855 | |
727 | |
856 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
857 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
858 | |
730 | |
859 | return 1; |
|
|
860 | } |
|
|
861 | |
|
|
862 | /** |
|
|
863 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
864 | * better motion. |
|
|
865 | */ |
|
|
866 | int |
|
|
867 | command_mon_aggr (object *op, char *params) |
|
|
868 | { |
|
|
869 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
870 | { |
|
|
871 | op->enemy = NULL; |
|
|
872 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
873 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
874 | } |
|
|
875 | else |
|
|
876 | { |
|
|
877 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
878 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
879 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
880 | } |
|
|
881 | |
|
|
882 | return 1; |
|
|
883 | } |
|
|
884 | |
|
|
885 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
886 | * a given monster, is actually the player it controls. This allows a DM |
|
|
887 | * to inhabit a monster's body, and run around the game with it. |
|
|
888 | * This function is severely broken - it has tons of hardcoded values, |
|
|
889 | */ |
|
|
890 | int |
|
|
891 | command_possess (object *op, char *params) |
|
|
892 | { |
|
|
893 | object *victim, *curinv, *nextinv; |
|
|
894 | player *pl; |
|
|
895 | int i; |
|
|
896 | char buf[MAX_BUF]; |
|
|
897 | |
|
|
898 | victim = NULL; |
|
|
899 | if (params != NULL) |
|
|
900 | { |
|
|
901 | if (sscanf (params, "%d", &i)) |
|
|
902 | victim = find_object (i); |
|
|
903 | else if (sscanf (params, "%s", buf)) |
|
|
904 | victim = find_object_name (buf); |
|
|
905 | } |
|
|
906 | if (victim == NULL) |
|
|
907 | { |
|
|
908 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
909 | return 1; |
|
|
910 | } |
|
|
911 | |
|
|
912 | if (victim == op) |
|
|
913 | { |
|
|
914 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
915 | return 1; |
|
|
916 | } |
|
|
917 | |
|
|
918 | /* clear out the old inventory */ |
|
|
919 | curinv = op->inv; |
|
|
920 | while (curinv != NULL) |
|
|
921 | { |
|
|
922 | nextinv = curinv->below; |
|
|
923 | esrv_del_item (op->contr, curinv->count); |
|
|
924 | curinv = nextinv; |
|
|
925 | } |
|
|
926 | |
|
|
927 | /* make the switch */ |
|
|
928 | pl = op->contr; |
|
|
929 | victim->contr = pl; |
|
|
930 | pl->ob = victim; |
|
|
931 | victim->type = PLAYER; |
|
|
932 | SET_FLAG (victim, FLAG_WIZ); |
|
|
933 | |
|
|
934 | /* send the inventory to the client */ |
|
|
935 | curinv = victim->inv; |
|
|
936 | while (curinv != NULL) |
|
|
937 | { |
|
|
938 | nextinv = curinv->below; |
|
|
939 | esrv_send_item (victim, curinv); |
|
|
940 | curinv = nextinv; |
|
|
941 | } |
|
|
942 | /* basic patchup */ |
|
|
943 | /* The use of hard coded values is terrible. Note |
|
|
944 | * that really, to be fair, this shouldn't get changed at |
|
|
945 | * all - if you are possessing a kobold, you should have the |
|
|
946 | * same limitations. As it is, as more body locations are added, |
|
|
947 | * this will give this player more locations than perhaps |
|
|
948 | * they should be allowed. |
|
|
949 | */ |
|
|
950 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
951 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
952 | victim->body_info[i] = 2; |
|
|
953 | else |
|
|
954 | victim->body_info[i] = 1; |
|
|
955 | |
|
|
956 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
957 | esrv_send_inventory (victim, victim); |
|
|
958 | |
|
|
959 | fix_player (victim); |
|
|
960 | |
|
|
961 | do_some_living (victim); |
|
|
962 | return 1; |
731 | return 1; |
963 | } |
732 | } |
964 | |
733 | |
965 | int |
734 | int |
966 | command_patch (object *op, char *params) |
735 | command_patch (object *op, char *params) |
… | |
… | |
981 | return 1; |
750 | return 1; |
982 | } |
751 | } |
983 | |
752 | |
984 | if ((arg2 = strchr (arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
985 | arg2++; |
754 | arg2++; |
986 | if (settings.real_wiz == FALSE) |
755 | |
987 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
988 | if (set_variable (tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
989 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
990 | else |
758 | else |
991 | { |
|
|
992 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
993 | } |
|
|
994 | |
760 | |
995 | return 1; |
761 | return 1; |
996 | } |
762 | } |
997 | |
763 | |
998 | int |
764 | int |
… | |
… | |
1047 | |
813 | |
1048 | if (from != STACK_FROM_STACK) |
814 | if (from != STACK_FROM_STACK) |
1049 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
815 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1050 | dm_stack_pop (op->contr); |
816 | dm_stack_pop (op->contr); |
1051 | |
817 | |
1052 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1053 | { |
|
|
1054 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1055 | tmp->remove (); |
|
|
1056 | } |
|
|
1057 | |
|
|
1058 | if (tmp->head) |
818 | if (tmp->head) |
1059 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1060 | |
820 | |
1061 | tmp->destroy (); |
821 | tmp->destroy (); |
1062 | return 1; |
822 | return 1; |
… | |
… | |
1067 | */ |
827 | */ |
1068 | int |
828 | int |
1069 | command_addexp (object *op, char *params) |
829 | command_addexp (object *op, char *params) |
1070 | { |
830 | { |
1071 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1072 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1073 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1074 | player *pl; |
|
|
1075 | |
835 | |
1076 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1077 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
1078 | { |
838 | { |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1080 | return 1; |
840 | return 1; |
1081 | } |
841 | } |
1082 | |
842 | |
1083 | for (pl = first_player; pl != NULL; pl = pl->next) |
843 | for_all_players (pl) |
1084 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
844 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1085 | break; |
|
|
1086 | |
|
|
1087 | if (pl == NULL) |
|
|
1088 | { |
845 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1090 | return 1; |
|
|
1091 | } |
|
|
1092 | |
|
|
1093 | if (q >= 3) |
846 | if (q >= 3) |
1094 | { |
847 | { |
1095 | skillob = find_skill_by_name (pl->ob, skill); |
848 | skillob = find_skill_by_name (pl->ob, skill); |
1096 | if (!skillob) |
849 | if (!skillob) |
1097 | { |
850 | { |
1098 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
851 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | i = check_exp_adjust (skillob, i); |
|
|
856 | skillob->stats.exp += i; |
|
|
857 | calc_perm_exp (skillob); |
|
|
858 | player_lvl_adj (pl->ob, skillob); |
|
|
859 | } |
|
|
860 | |
|
|
861 | pl->ob->stats.exp += i; |
|
|
862 | calc_perm_exp (pl->ob); |
|
|
863 | player_lvl_adj (pl->ob, NULL); |
|
|
864 | |
1099 | return 1; |
865 | return 1; |
1100 | } |
866 | } |
1101 | |
867 | |
1102 | i = check_exp_adjust (skillob, i); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1103 | skillob->stats.exp += i; |
|
|
1104 | calc_perm_exp (skillob); |
|
|
1105 | player_lvl_adj (pl->ob, skillob); |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | pl->ob->stats.exp += i; |
|
|
1109 | calc_perm_exp (pl->ob); |
|
|
1110 | player_lvl_adj (pl->ob, NULL); |
|
|
1111 | |
|
|
1112 | if (settings.real_wiz == FALSE) |
|
|
1113 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1114 | return 1; |
869 | return 1; |
1115 | } |
870 | } |
1116 | |
871 | |
1117 | /**************************************************************************/ |
872 | /**************************************************************************/ |
1118 | |
873 | |
… | |
… | |
1124 | |
879 | |
1125 | int |
880 | int |
1126 | command_stats (object *op, char *params) |
881 | command_stats (object *op, char *params) |
1127 | { |
882 | { |
1128 | char thing[20]; |
883 | char thing[20]; |
1129 | player *pl; |
|
|
1130 | char buf[MAX_BUF]; |
884 | char buf[MAX_BUF]; |
1131 | |
885 | |
1132 | thing[0] = '\0'; |
886 | thing[0] = '\0'; |
1133 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
887 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1134 | { |
888 | { |
1135 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
889 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1136 | return 1; |
890 | return 1; |
1137 | } |
891 | } |
1138 | |
892 | |
1139 | for (pl = first_player; pl != NULL; pl = pl->next) |
893 | for_all_players (pl) |
1140 | if (!strcmp (pl->ob->name, thing)) |
894 | if (!strcmp (&pl->ob->name, thing)) |
1141 | { |
895 | { |
1142 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
896 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
897 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
898 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
899 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
905 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
906 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
907 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1154 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
908 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1155 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
909 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1156 | break; |
910 | return 1; |
1157 | } |
911 | } |
1158 | if (pl == NULL) |
912 | |
1159 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
913 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1160 | return 1; |
914 | return 1; |
1161 | } |
915 | } |
1162 | |
916 | |
1163 | int |
917 | int |
1164 | command_abil (object *op, char *params) |
918 | command_abil (object *op, char *params) |
1165 | { |
919 | { |
1166 | char thing[20], thing2[20]; |
920 | char thing[20], thing2[20]; |
1167 | int iii; |
921 | int iii; |
1168 | player *pl; |
|
|
1169 | char buf[MAX_BUF]; |
922 | char buf[MAX_BUF]; |
1170 | |
923 | |
1171 | iii = 0; |
924 | iii = 0; |
1172 | thing[0] = '\0'; |
925 | thing[0] = '\0'; |
1173 | thing2[0] = '\0'; |
926 | thing2[0] = '\0'; |
… | |
… | |
1187 | { |
940 | { |
1188 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
941 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1189 | return 1; |
942 | return 1; |
1190 | } |
943 | } |
1191 | |
944 | |
1192 | for (pl = first_player; pl != NULL; pl = pl->next) |
945 | for_all_players (pl) |
1193 | { |
946 | { |
1194 | if (!strcmp (pl->ob->name, thing)) |
947 | if (!strcmp (&pl->ob->name, thing)) |
1195 | { |
948 | { |
1196 | if (settings.real_wiz == FALSE) |
|
|
1197 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1198 | if (!strcmp ("str", thing2)) |
|
|
1199 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1200 | if (!strcmp ("dex", thing2)) |
|
|
1201 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1202 | if (!strcmp ("con", thing2)) |
|
|
1203 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1204 | if (!strcmp ("wis", thing2)) |
|
|
1205 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1206 | if (!strcmp ("cha", thing2)) |
|
|
1207 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1208 | if (!strcmp ("int", thing2)) |
|
|
1209 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1210 | if (!strcmp ("pow", thing2)) |
|
|
1211 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1212 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1213 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1214 | fix_player (pl->ob); |
959 | pl->ob->update_stats (); |
1215 | return 1; |
960 | return 1; |
1216 | } |
961 | } |
1217 | } |
962 | } |
1218 | |
963 | |
1219 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1220 | return 1; |
965 | return 1; |
1221 | } |
966 | } |
1222 | |
967 | |
1223 | int |
968 | int |
1224 | command_reset (object *op, char *params) |
|
|
1225 | { |
|
|
1226 | maptile *m; |
|
|
1227 | object *dummy = NULL, *tmp = NULL; |
|
|
1228 | |
|
|
1229 | if (params == NULL) |
|
|
1230 | { |
|
|
1231 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1232 | return 1; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | if (strcmp (params, ".") == 0) |
|
|
1236 | params = op->map->path; |
|
|
1237 | |
|
|
1238 | m = has_been_loaded (params); |
|
|
1239 | if (m == NULL) |
|
|
1240 | { |
|
|
1241 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1242 | return 1; |
|
|
1243 | } |
|
|
1244 | |
|
|
1245 | if (m->in_memory != MAP_SWAPPED) |
|
|
1246 | { |
|
|
1247 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1248 | { |
|
|
1249 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1250 | return 0; |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | /* |
|
|
1254 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1255 | * players or wiz's. |
|
|
1256 | */ |
|
|
1257 | if (op->map == m) |
|
|
1258 | { |
|
|
1259 | dummy = object::create (); |
|
|
1260 | dummy->map = NULL; |
|
|
1261 | EXIT_X (dummy) = op->x; |
|
|
1262 | EXIT_Y (dummy) = op->y; |
|
|
1263 | EXIT_PATH (dummy) = op->map->path; |
|
|
1264 | op->remove (); |
|
|
1265 | op->map = NULL; |
|
|
1266 | tmp = op; |
|
|
1267 | } |
|
|
1268 | swap_map (m); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | if (m->in_memory == MAP_SWAPPED) |
|
|
1272 | { |
|
|
1273 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1274 | |
|
|
1275 | /* setting this effectively causes an immediate reload */ |
|
|
1276 | m->reset_time = 1; |
|
|
1277 | flush_old_maps (); |
|
|
1278 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1279 | |
|
|
1280 | if (tmp) |
|
|
1281 | { |
|
|
1282 | enter_exit (tmp, dummy); |
|
|
1283 | dummy->destroy (); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | return 1; |
|
|
1287 | } |
|
|
1288 | else |
|
|
1289 | { |
|
|
1290 | player *pl; |
|
|
1291 | int playercount = 0; |
|
|
1292 | |
|
|
1293 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1294 | if (tmp) |
|
|
1295 | { |
|
|
1296 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1297 | dummy->destroy (); |
|
|
1298 | } |
|
|
1299 | |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1301 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1302 | { |
|
|
1303 | if (pl->ob->map == m && pl->ob != op) |
|
|
1304 | { |
|
|
1305 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1306 | playercount++; |
|
|
1307 | } |
|
|
1308 | } |
|
|
1309 | if (!playercount) |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1311 | return 1; |
|
|
1312 | } |
|
|
1313 | } |
|
|
1314 | |
|
|
1315 | int |
|
|
1316 | command_nowiz (object *op, char *params) |
969 | command_nowiz (object *op, char *params) |
1317 | { /* 'noadm' is alias */ |
970 | { /* 'nodm' is alias */ |
1318 | CLEAR_FLAG (op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1319 | CLEAR_FLAG (op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1320 | CLEAR_FLAG (op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1321 | |
|
|
1322 | if (settings.real_wiz == TRUE) |
|
|
1323 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
974 | CLEAR_FLAG (op, FLAG_WIZLOOK); |
|
|
975 | op->contr->do_los = 1; |
|
|
976 | |
1324 | if (op->contr->hidden) |
977 | if (op->contr->hidden) |
1325 | { |
978 | { |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
979 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1327 | op->map->players++; |
980 | op->map->players++; |
1328 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
981 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1329 | op->contr->hidden = 0; |
982 | op->contr->hidden = 0; |
1330 | op->invisible = 1; |
983 | op->invisible = 1; |
1331 | } |
984 | } |
1332 | else |
985 | else |
1333 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
986 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
987 | |
1334 | return 1; |
988 | return 1; |
1335 | } |
989 | } |
1336 | |
990 | |
1337 | /** |
991 | /** |
1338 | * object *op is trying to become dm. |
992 | * object *op is trying to become dm. |
… | |
… | |
1390 | } |
1044 | } |
1391 | |
1045 | |
1392 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1046 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1393 | { |
1047 | { |
1394 | SET_FLAG (op, FLAG_WIZ); |
1048 | SET_FLAG (op, FLAG_WIZ); |
1395 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1396 | SET_FLAG (op, FLAG_WIZPASS); |
1049 | SET_FLAG (op, FLAG_WIZPASS); |
1397 | SET_FLAG (op, FLAG_WIZCAST); |
1050 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1051 | SET_FLAG (op, FLAG_WIZLOOK); |
|
|
1052 | op->contr->do_los = 1; |
|
|
1053 | |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1054 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1399 | /* |
|
|
1400 | * Remove setting flying here - that won't work, because next |
|
|
1401 | * fix_player() is called that will get cleared - proper solution |
|
|
1402 | * is probably something like a wiz_force which gives that and any |
|
|
1403 | * other desired abilities. |
|
|
1404 | */ |
|
|
1405 | clear_los (op); |
|
|
1406 | op->contr->write_buf[0] = '\0'; |
1055 | op->contr->write_buf[0] = '\0'; |
1407 | |
1056 | |
1408 | if (!silent) |
1057 | if (!silent) |
1409 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1058 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1410 | |
1059 | |
… | |
… | |
1437 | command_invisible (object *op, char *params) |
1086 | command_invisible (object *op, char *params) |
1438 | { |
1087 | { |
1439 | if (op) |
1088 | if (op) |
1440 | { |
1089 | { |
1441 | op->invisible += 100; |
1090 | op->invisible += 100; |
1442 | update_object (op, UP_OBJ_FACE); |
1091 | update_object (op, UP_OBJ_CHANGE); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1092 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1444 | } |
1093 | } |
1445 | |
1094 | |
1446 | return 0; |
1095 | return 0; |
1447 | } |
1096 | } |
… | |
… | |
1450 | * Returns spell object (from archetypes) by name. |
1099 | * Returns spell object (from archetypes) by name. |
1451 | * Returns NULL if 0 or more than one spell matches. |
1100 | * Returns NULL if 0 or more than one spell matches. |
1452 | * Used for wizard's learn spell/prayer. |
1101 | * Used for wizard's learn spell/prayer. |
1453 | * |
1102 | * |
1454 | * op is the player issuing the command. |
1103 | * op is the player issuing the command. |
1455 | * |
|
|
1456 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1457 | * anymore (but may still be present in some player's inventories and thus |
|
|
1458 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1459 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1460 | */ |
1104 | */ |
1461 | static object * |
1105 | static object * |
1462 | get_spell_by_name (object *op, const char *spell_name) |
1106 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1463 | { |
1107 | { |
1464 | archetype *ar; |
1108 | archetype *at; |
1465 | archetype *found; |
1109 | archetype *found; |
1466 | int conflict_found; |
1110 | int conflict_found; |
1467 | size_t spell_name_length; |
|
|
1468 | |
1111 | |
1469 | /* First check for full name matches. */ |
1112 | /* First check for full name matches. */ |
1470 | conflict_found = 0; |
1113 | conflict_found = 0; |
1471 | found = NULL; |
1114 | found = NULL; |
1472 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1115 | for_all_archetypes (at) |
1473 | { |
1116 | { |
1474 | if (ar->clone.type != SPELL) |
1117 | if (at->type != SPELL) |
1475 | continue; |
1118 | continue; |
1476 | |
1119 | |
1477 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1120 | if (at->object::name != spell_name) |
1478 | continue; |
1121 | continue; |
1479 | |
1122 | |
1480 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1481 | continue; |
|
|
1482 | |
|
|
1483 | if (found != NULL) |
1123 | if (found) |
1484 | { |
1124 | { |
1485 | if (!conflict_found) |
1125 | if (!conflict_found) |
1486 | { |
1126 | { |
1487 | conflict_found = 1; |
1127 | conflict_found = 1; |
1488 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1128 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1489 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1490 | } |
1130 | } |
|
|
1131 | |
1491 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1132 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1492 | continue; |
1133 | continue; |
1493 | } |
1134 | } |
1494 | |
1135 | |
1495 | found = ar; |
1136 | found = at; |
1496 | } |
1137 | } |
1497 | |
1138 | |
1498 | /* No match if more more than one archetype matches. */ |
1139 | /* No match if more more than one archetype matches. */ |
1499 | if (conflict_found) |
1140 | if (conflict_found) |
1500 | return NULL; |
1141 | return NULL; |
1501 | |
1142 | |
1502 | /* Return if exactly one archetype matches. */ |
1143 | /* Return if exactly one archetype matches. */ |
1503 | if (found != NULL) |
1144 | if (found) |
1504 | return arch_to_object (found); |
1145 | return arch_to_object (found); |
1505 | |
1146 | |
1506 | /* No full match found: now check for partial matches. */ |
1147 | /* No full match found: now check for partial matches. */ |
1507 | spell_name_length = strlen (spell_name); |
|
|
1508 | conflict_found = 0; |
1148 | conflict_found = 0; |
1509 | found = NULL; |
1149 | found = NULL; |
1510 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1150 | for_all_archetypes (at) |
1511 | { |
1151 | { |
1512 | if (ar->clone.type != SPELL) |
1152 | if (at->type != SPELL) |
1513 | continue; |
1153 | continue; |
1514 | |
1154 | |
1515 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1155 | if (at->object::name != spell_name) |
1516 | continue; |
1156 | continue; |
1517 | |
1157 | |
1518 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1158 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1519 | continue; |
1159 | continue; |
1520 | |
1160 | |
1521 | if (found != NULL) |
1161 | if (found) |
1522 | { |
1162 | { |
1523 | if (!conflict_found) |
1163 | if (!conflict_found) |
1524 | { |
1164 | { |
1525 | conflict_found = 1; |
1165 | conflict_found = 1; |
1526 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1166 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", &spell_name); |
1527 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1167 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1528 | } |
1168 | } |
|
|
1169 | |
1529 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1170 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1530 | continue; |
1171 | continue; |
1531 | } |
1172 | } |
1532 | |
1173 | |
1533 | found = ar; |
1174 | found = at; |
1534 | } |
1175 | } |
1535 | |
1176 | |
1536 | /* No match if more more than one archetype matches. */ |
1177 | /* No match if more more than one archetype matches. */ |
1537 | if (conflict_found) |
1178 | if (conflict_found) |
1538 | return NULL; |
1179 | return NULL; |
1539 | |
1180 | |
1540 | /* Return if exactly one archetype matches. */ |
1181 | /* Return if exactly one archetype matches. */ |
1541 | if (found != NULL) |
1182 | if (found) |
1542 | return arch_to_object (found); |
1183 | return arch_to_object (found); |
1543 | |
1184 | |
1544 | /* No spell found: just print an error message. */ |
1185 | /* No spell found: just print an error message. */ |
1545 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1186 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", &spell_name); |
|
|
1187 | |
1546 | return NULL; |
1188 | return NULL; |
1547 | } |
1189 | } |
1548 | |
1190 | |
1549 | static int |
1191 | static int |
1550 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1192 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
… | |
… | |
1603 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1604 | return 0; |
1246 | return 0; |
1605 | } |
1247 | } |
1606 | |
1248 | |
1607 | do_forget_spell (op, spell->name); |
1249 | do_forget_spell (op, spell->name); |
1608 | return 1; |
|
|
1609 | } |
|
|
1610 | |
|
|
1611 | /** |
|
|
1612 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1613 | */ |
|
|
1614 | int |
|
|
1615 | command_listplugins (object *op, char *params) |
|
|
1616 | { |
|
|
1617 | plugins_display_list (op); |
|
|
1618 | return 1; |
|
|
1619 | } |
|
|
1620 | |
|
|
1621 | /** |
|
|
1622 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1623 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1624 | * once at a time, or bad things could happen. |
|
|
1625 | */ |
|
|
1626 | int |
|
|
1627 | command_loadplugin (object *op, char *params) |
|
|
1628 | { |
|
|
1629 | char buf[MAX_BUF]; |
|
|
1630 | |
|
|
1631 | if (params == NULL) |
|
|
1632 | { |
|
|
1633 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1634 | return 1; |
|
|
1635 | } |
|
|
1636 | |
|
|
1637 | strcpy (buf, LIBDIR); |
|
|
1638 | strcat (buf, "/plugins/"); |
|
|
1639 | strcat (buf, params); |
|
|
1640 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1641 | if (plugins_init_plugin (buf) == 0) |
|
|
1642 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1643 | else |
|
|
1644 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1645 | return 1; |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | /** |
|
|
1649 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1650 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1651 | * loaded. |
|
|
1652 | */ |
|
|
1653 | int |
|
|
1654 | command_unloadplugin (object *op, char *params) |
|
|
1655 | { |
|
|
1656 | if (params == NULL) |
|
|
1657 | { |
|
|
1658 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1659 | return 1; |
|
|
1660 | } |
|
|
1661 | |
|
|
1662 | if (plugins_remove_plugin (params) == 0) |
|
|
1663 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1664 | else |
|
|
1665 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1666 | return 1; |
1250 | return 1; |
1667 | } |
1251 | } |
1668 | |
1252 | |
1669 | /** |
1253 | /** |
1670 | * A players wants to become DM and hide. |
1254 | * A players wants to become DM and hide. |
… | |
… | |
1991 | return 0; |
1575 | return 0; |
1992 | } |
1576 | } |
1993 | |
1577 | |
1994 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1578 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1995 | right->remove (); |
1579 | right->remove (); |
|
|
1580 | |
1996 | inserted = insert_ob_in_ob (right, left); |
1581 | insert_ob_in_ob (right, left); |
1997 | if (left->type == PLAYER) |
|
|
1998 | if (inserted == right) |
|
|
1999 | esrv_send_item (left, right); |
|
|
2000 | else |
|
|
2001 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2002 | |
1582 | |
2003 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1583 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2004 | |
1584 | |
2005 | return 0; |
1585 | return 0; |
2006 | |
1586 | |