… | |
… | |
244 | } |
244 | } |
245 | |
245 | |
246 | return 1; |
246 | return 1; |
247 | } |
247 | } |
248 | |
248 | |
|
|
249 | //TODO |
|
|
250 | #if 0 |
249 | int |
251 | int |
250 | command_save_overlay (object *op, char *params) |
252 | command_save_overlay (object *op, char *params) |
251 | { |
253 | { |
252 | if (!op) |
254 | if (!op) |
253 | return 0; |
255 | return 0; |
… | |
… | |
264 | |
266 | |
265 | ready_map_name (op->map->path, 0); |
267 | ready_map_name (op->map->path, 0); |
266 | |
268 | |
267 | return 1; |
269 | return 1; |
268 | } |
270 | } |
|
|
271 | #endif |
269 | |
272 | |
270 | int |
273 | int |
271 | command_shutdown (object *op, char *params) |
274 | command_shutdown (object *op, char *params) |
272 | { |
275 | { |
273 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
274 | { |
277 | { |
275 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
276 | return 1; |
279 | return 1; |
277 | } |
280 | } |
278 | |
281 | |
279 | cleanup (); |
282 | cleanup (0); |
|
|
283 | |
280 | /* not reached */ |
284 | /* not reached */ |
281 | return 1; |
285 | return 1; |
282 | } |
286 | } |
283 | |
287 | |
284 | int |
288 | int |
… | |
… | |
323 | object *dummy; |
327 | object *dummy; |
324 | player *pl; |
328 | player *pl; |
325 | |
329 | |
326 | if (!op) |
330 | if (!op) |
327 | return 0; |
331 | return 0; |
|
|
332 | |
328 | if (params == NULL) |
333 | if (params == NULL) |
329 | { |
334 | { |
330 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
331 | return 1; |
336 | return 1; |
332 | } |
337 | } |
|
|
338 | |
333 | pl = get_other_player_from_name (op, params); |
339 | pl = get_other_player_from_name (op, params); |
334 | if (!pl) |
340 | if (!pl) |
335 | return 1; |
341 | return 1; |
|
|
342 | |
336 | dummy = get_jail_exit (pl->ob); |
343 | dummy = get_jail_exit (pl->ob); |
337 | if (!dummy) |
344 | if (!dummy) |
338 | { |
345 | { |
339 | /* we have nowhere to send the prisoner.... */ |
346 | /* we have nowhere to send the prisoner.... */ |
340 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
347 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
341 | return 0; |
348 | return 0; |
342 | } |
349 | } |
343 | enter_exit (pl->ob, dummy); |
350 | |
|
|
351 | pl->ob->enter_exit (dummy); |
344 | dummy->destroy (); |
352 | dummy->destroy (); |
345 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
353 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
354 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
347 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
355 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
348 | return 1; |
356 | return 1; |
… | |
… | |
377 | |
385 | |
378 | dummy = object::create (); |
386 | dummy = object::create (); |
379 | EXIT_PATH (dummy) = op->map->path; |
387 | EXIT_PATH (dummy) = op->map->path; |
380 | EXIT_X (dummy) = op->x + freearr_x[i]; |
388 | EXIT_X (dummy) = op->x + freearr_x[i]; |
381 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
389 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
382 | enter_exit (pl->ob, dummy); |
390 | pl->ob->enter_exit (dummy); |
383 | dummy->destroy (); |
391 | dummy->destroy (); |
384 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
392 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
385 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
393 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
386 | |
394 | |
387 | return 1; |
395 | return 1; |
… | |
… | |
421 | |
429 | |
422 | dummy = object::create (); |
430 | dummy = object::create (); |
423 | EXIT_PATH (dummy) = pl->ob->map->path; |
431 | EXIT_PATH (dummy) = pl->ob->map->path; |
424 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
432 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
425 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
433 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
426 | enter_exit (op, dummy); |
434 | op->enter_exit (dummy); |
427 | dummy->destroy (); |
435 | dummy->destroy (); |
428 | if (!op->contr->hidden) |
436 | if (!op->contr->hidden) |
429 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
437 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
430 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
438 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
431 | return 1; |
439 | return 1; |
… | |
… | |
1210 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1218 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1211 | return 1; |
1219 | return 1; |
1212 | } |
1220 | } |
1213 | |
1221 | |
1214 | int |
1222 | int |
1215 | command_reset (object *op, char *params) |
|
|
1216 | { |
|
|
1217 | maptile *m; |
|
|
1218 | object *dummy = NULL, *tmp = NULL; |
|
|
1219 | |
|
|
1220 | if (params == NULL) |
|
|
1221 | { |
|
|
1222 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1223 | return 1; |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | if (strcmp (params, ".") == 0) |
|
|
1227 | params = op->map->path; |
|
|
1228 | |
|
|
1229 | m = has_been_loaded (params); |
|
|
1230 | if (m == NULL) |
|
|
1231 | { |
|
|
1232 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1233 | return 1; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | if (m->in_memory != MAP_SWAPPED) |
|
|
1237 | { |
|
|
1238 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1239 | { |
|
|
1240 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1241 | return 0; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | /* |
|
|
1245 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1246 | * players or wiz's. |
|
|
1247 | */ |
|
|
1248 | if (op->map == m) |
|
|
1249 | { |
|
|
1250 | dummy = object::create (); |
|
|
1251 | dummy->map = NULL; |
|
|
1252 | EXIT_X (dummy) = op->x; |
|
|
1253 | EXIT_Y (dummy) = op->y; |
|
|
1254 | EXIT_PATH (dummy) = op->map->path; |
|
|
1255 | op->remove (); |
|
|
1256 | op->map = NULL; |
|
|
1257 | tmp = op; |
|
|
1258 | } |
|
|
1259 | swap_map (m); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (m->in_memory == MAP_SWAPPED) |
|
|
1263 | { |
|
|
1264 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1265 | |
|
|
1266 | /* setting this effectively causes an immediate reload */ |
|
|
1267 | m->reset_time = 1; |
|
|
1268 | flush_old_maps (); |
|
|
1269 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1270 | |
|
|
1271 | if (tmp) |
|
|
1272 | { |
|
|
1273 | enter_exit (tmp, dummy); |
|
|
1274 | dummy->destroy (); |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | player *pl; |
|
|
1282 | int playercount = 0; |
|
|
1283 | |
|
|
1284 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1285 | if (tmp) |
|
|
1286 | { |
|
|
1287 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1288 | dummy->destroy (); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1292 | |
|
|
1293 | for_all_players (pl) |
|
|
1294 | if (pl->ob->map == m && pl->ob != op) |
|
|
1295 | { |
|
|
1296 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1297 | playercount++; |
|
|
1298 | } |
|
|
1299 | |
|
|
1300 | if (!playercount) |
|
|
1301 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1302 | return 1; |
|
|
1303 | } |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | int |
|
|
1307 | command_nowiz (object *op, char *params) |
1223 | command_nowiz (object *op, char *params) |
1308 | { /* 'noadm' is alias */ |
1224 | { /* 'noadm' is alias */ |
1309 | CLEAR_FLAG (op, FLAG_WIZ); |
1225 | CLEAR_FLAG (op, FLAG_WIZ); |
1310 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1226 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1311 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1227 | CLEAR_FLAG (op, FLAG_WIZCAST); |