1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
87 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
88 | op->invisible = 1; |
87 | op->invisible = 1; |
89 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
90 | op->map->players++; |
89 | op->map->players++; |
91 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
92 | if (!silent_dm) |
92 | if (!silent_dm) |
93 | { |
|
|
94 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
95 | } |
|
|
96 | } |
94 | } |
97 | else |
95 | else |
98 | { |
96 | { |
99 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
101 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
102 | if (!silent_dm) |
101 | if (!silent_dm) |
103 | { |
|
|
104 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
105 | } |
103 | |
106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
107 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
108 | } |
106 | } |
109 | } |
107 | } |
110 | |
108 | |
… | |
… | |
174 | |
172 | |
175 | become_follower (ob, god); |
173 | become_follower (ob, god); |
176 | return 1; |
174 | return 1; |
177 | } |
175 | } |
178 | |
176 | |
179 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
180 | * Add player's IP to ban_file and kick them off the server |
|
|
181 | * I know most people have dynamic IPs but this is more of a short term |
|
|
182 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
183 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
184 | * The action is logged with a ! for easy searching. -tm |
|
|
185 | */ |
|
|
186 | int |
|
|
187 | command_banish (object *op, char *params) |
|
|
188 | { |
|
|
189 | player *pl; |
|
|
190 | FILE *banishfile; |
|
|
191 | char buf[MAX_BUF]; |
|
|
192 | time_t now; |
|
|
193 | |
|
|
194 | if (!params) |
|
|
195 | { |
|
|
196 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
197 | return 1; |
|
|
198 | } |
|
|
199 | |
|
|
200 | pl = get_other_player_from_name (op, params); |
|
|
201 | if (!pl) |
|
|
202 | return 1; |
|
|
203 | |
|
|
204 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
205 | |
|
|
206 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
207 | { |
|
|
208 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
209 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
210 | return 0; |
|
|
211 | } |
|
|
212 | |
|
|
213 | now = time (NULL); |
|
|
214 | /* |
|
|
215 | * Record this as a comment - then we don't have to worry about changing |
|
|
216 | * the parsing code. |
|
|
217 | */ |
|
|
218 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
219 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
220 | fclose (banishfile); |
|
|
221 | |
|
|
222 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
223 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
224 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
225 | command_kick (op, (char *) &pl->ob->name); |
|
|
226 | return 1; |
|
|
227 | } |
|
|
228 | |
|
|
229 | int |
178 | int |
230 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
231 | { |
180 | { |
232 | for_all_players (pl) |
181 | for_all_players (pl) |
233 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
… | |
… | |
267 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
268 | |
217 | |
269 | return 1; |
218 | return 1; |
270 | } |
219 | } |
271 | #endif |
220 | #endif |
272 | |
|
|
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
|
275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
|
|
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (0); |
|
|
283 | |
|
|
284 | /* not reached */ |
|
|
285 | return 1; |
|
|
286 | } |
|
|
287 | |
221 | |
288 | int |
222 | int |
289 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
290 | { |
224 | { |
291 | int ticks; |
225 | int ticks; |
… | |
… | |
390 | pl->ob->enter_exit (dummy); |
324 | pl->ob->enter_exit (dummy); |
391 | dummy->destroy (); |
325 | dummy->destroy (); |
392 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
393 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
394 | |
328 | |
395 | return 1; |
|
|
396 | } |
|
|
397 | |
|
|
398 | /** |
|
|
399 | * Teleport next to target player. |
|
|
400 | */ |
|
|
401 | |
|
|
402 | /* mids 01/16/2002 */ |
|
|
403 | int |
|
|
404 | command_teleport (object *op, char *params) |
|
|
405 | { |
|
|
406 | int i; |
|
|
407 | object *dummy; |
|
|
408 | player *pl; |
|
|
409 | |
|
|
410 | if (!op) |
|
|
411 | return 0; |
|
|
412 | |
|
|
413 | if (params == NULL) |
|
|
414 | { |
|
|
415 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
416 | return 1; |
|
|
417 | } |
|
|
418 | |
|
|
419 | pl = get_other_player_from_name (op, params); |
|
|
420 | if (!pl) |
|
|
421 | return 1; |
|
|
422 | |
|
|
423 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
424 | if (i == -1) |
|
|
425 | { |
|
|
426 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
427 | return 1; |
|
|
428 | } |
|
|
429 | |
|
|
430 | dummy = object::create (); |
|
|
431 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
432 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
433 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
434 | op->enter_exit (dummy); |
|
|
435 | dummy->destroy (); |
|
|
436 | if (!op->contr->hidden) |
|
|
437 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
438 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
439 | return 1; |
329 | return 1; |
440 | } |
330 | } |
441 | |
331 | |
442 | /** |
332 | /** |
443 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
… | |
… | |
533 | * we also set up spell_name which is only |
423 | * we also set up spell_name which is only |
534 | * the first word. |
424 | * the first word. |
535 | */ |
425 | */ |
536 | |
426 | |
537 | at_spell = archetype::find (cp); |
427 | at_spell = archetype::find (cp); |
538 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->type != SPELL) |
539 | at_spell = find_archetype_by_object_name (cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
540 | if (!at_spell || at_spell->clone.type != SPELL) |
430 | if (!at_spell || at_spell->type != SPELL) |
541 | { |
431 | { |
542 | strcpy (spell_name, cp); |
432 | assign (spell_name, cp); |
543 | fsp = strchr (spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
544 | if (fsp) |
434 | if (fsp) |
545 | { |
435 | { |
546 | *fsp = 0; |
436 | *fsp = 0; |
547 | fsp++; |
437 | fsp++; |
548 | at_spell = archetype::find (spell_name); |
438 | at_spell = archetype::find (spell_name); |
549 | |
439 | |
550 | /* Got a spell, update the first string pointer */ |
440 | /* Got a spell, update the first string pointer */ |
551 | if (at_spell && at_spell->clone.type == SPELL) |
441 | if (at_spell && at_spell->type == SPELL) |
552 | bp2 = cp + strlen (spell_name) + 1; |
442 | bp2 = cp + strlen (spell_name) + 1; |
553 | else |
443 | else |
554 | at_spell = NULL; |
444 | at_spell = NULL; |
555 | } |
445 | } |
556 | } |
446 | } |
… | |
… | |
558 | /* OK - we didn't find a spell - presume the 'of' |
448 | /* OK - we didn't find a spell - presume the 'of' |
559 | * in this case means its an artifact. |
449 | * in this case means its an artifact. |
560 | */ |
450 | */ |
561 | if (!at_spell) |
451 | if (!at_spell) |
562 | { |
452 | { |
563 | if (find_artifactlist (at->clone.type) == NULL) |
453 | if (find_artifactlist (at->type) == NULL) |
564 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
565 | else |
455 | else |
566 | { |
456 | { |
567 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->type)->items; |
568 | |
458 | |
569 | do |
459 | while (art) |
570 | { |
460 | { |
571 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
572 | break; |
462 | break; |
|
|
463 | |
573 | art = art->next; |
464 | art = art->next; |
574 | } |
465 | } |
575 | while (art != NULL); |
|
|
576 | |
466 | |
577 | if (!art) |
467 | if (!art) |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
579 | } |
469 | } |
580 | |
470 | |
581 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
471 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
582 | } |
472 | } |
583 | } /* if cp */ |
473 | } /* if cp */ |
584 | |
474 | |
585 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
475 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
586 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
476 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
587 | { |
477 | { |
588 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
589 | return 1; |
479 | return 1; |
590 | } |
480 | } |
591 | |
481 | |
… | |
… | |
593 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
594 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
595 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
596 | */ |
486 | */ |
597 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
598 | |
|
|
599 | if (settings.real_wiz == FALSE) |
|
|
600 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
601 | |
488 | |
602 | if (set_magic) |
489 | if (set_magic) |
603 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
604 | |
491 | |
605 | if (art) |
492 | if (art) |
… | |
… | |
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
686 | |
573 | |
687 | bp2 = bp3 + 1; |
574 | bp2 = bp3 + 1; |
688 | } |
575 | } |
689 | |
576 | |
690 | if (at->clone.nrof) |
577 | if (at->nrof) |
691 | { |
578 | { |
692 | if (at_spell) |
579 | if (at_spell) |
693 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
580 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
694 | |
581 | |
695 | tmp->x = op->x; |
582 | tmp->x = op->x; |
… | |
… | |
730 | { |
617 | { |
731 | head = dup; |
618 | head = dup; |
732 | tmp->copy_to (dup); |
619 | tmp->copy_to (dup); |
733 | } |
620 | } |
734 | |
621 | |
735 | if (settings.real_wiz == FALSE) |
|
|
736 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
737 | |
|
|
738 | dup->x = op->x + dup->arch->clone.x; |
622 | dup->x = op->x + dup->arch->x; |
739 | dup->y = op->y + dup->arch->clone.y; |
623 | dup->y = op->y + dup->arch->y; |
740 | dup->map = op->map; |
624 | dup->map = op->map; |
741 | |
625 | |
742 | if (head != dup) |
626 | if (head != dup) |
743 | { |
627 | { |
744 | dup->head = head; |
628 | dup->head = head; |
… | |
… | |
754 | int size_x = 0; |
638 | int size_x = 0; |
755 | int size_y = 0; |
639 | int size_y = 0; |
756 | |
640 | |
757 | while (check) |
641 | while (check) |
758 | { |
642 | { |
759 | size_x = MAX (size_x, check->arch->clone.x); |
643 | size_x = MAX (size_x, check->arch->x); |
760 | size_y = MAX (size_y, check->arch->clone.y); |
644 | size_y = MAX (size_y, check->arch->y); |
761 | check = check->more; |
645 | check = check->more; |
762 | } |
646 | } |
763 | |
647 | |
764 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
648 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
765 | { |
649 | { |
… | |
… | |
791 | /* Wonder if we really want to push all of these, but since |
675 | /* Wonder if we really want to push all of these, but since |
792 | * things like rods have nrof 0, we want to cover those. |
676 | * things like rods have nrof 0, we want to cover those. |
793 | */ |
677 | */ |
794 | dm_stack_push (op->contr, head->count); |
678 | dm_stack_push (op->contr, head->count); |
795 | |
679 | |
796 | if (at->clone.randomitems != NULL && !at_spell) |
680 | if (at->randomitems != NULL && !at_spell) |
797 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
681 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
798 | |
682 | |
799 | esrv_send_item (op, head); |
683 | esrv_send_item (op, head); |
800 | } |
684 | } |
801 | |
685 | |
802 | /* free the one we used to copy */ |
686 | /* free the one we used to copy */ |
… | |
… | |
857 | free (dump); |
741 | free (dump); |
858 | |
742 | |
859 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
743 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
861 | |
745 | |
862 | return 1; |
|
|
863 | } |
|
|
864 | |
|
|
865 | /** |
|
|
866 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
867 | * better motion. |
|
|
868 | */ |
|
|
869 | int |
|
|
870 | command_mon_aggr (object *op, char *params) |
|
|
871 | { |
|
|
872 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
873 | { |
|
|
874 | op->enemy = NULL; |
|
|
875 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
876 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
877 | } |
|
|
878 | else |
|
|
879 | { |
|
|
880 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
881 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
882 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
883 | } |
|
|
884 | |
|
|
885 | return 1; |
|
|
886 | } |
|
|
887 | |
|
|
888 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
889 | * a given monster, is actually the player it controls. This allows a DM |
|
|
890 | * to inhabit a monster's body, and run around the game with it. |
|
|
891 | * This function is severely broken - it has tons of hardcoded values, |
|
|
892 | */ |
|
|
893 | int |
|
|
894 | command_possess (object *op, char *params) |
|
|
895 | { |
|
|
896 | object *victim, *curinv, *nextinv; |
|
|
897 | player *pl; |
|
|
898 | int i; |
|
|
899 | char buf[MAX_BUF]; |
|
|
900 | |
|
|
901 | victim = NULL; |
|
|
902 | if (params != NULL) |
|
|
903 | { |
|
|
904 | if (sscanf (params, "%d", &i)) |
|
|
905 | victim = find_object (i); |
|
|
906 | else if (sscanf (params, "%s", buf)) |
|
|
907 | victim = find_object_name (buf); |
|
|
908 | } |
|
|
909 | if (victim == NULL) |
|
|
910 | { |
|
|
911 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
912 | return 1; |
|
|
913 | } |
|
|
914 | |
|
|
915 | if (victim == op) |
|
|
916 | { |
|
|
917 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
918 | return 1; |
|
|
919 | } |
|
|
920 | |
|
|
921 | /* clear out the old inventory */ |
|
|
922 | curinv = op->inv; |
|
|
923 | while (curinv != NULL) |
|
|
924 | { |
|
|
925 | nextinv = curinv->below; |
|
|
926 | esrv_del_item (op->contr, curinv->count); |
|
|
927 | curinv = nextinv; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* make the switch */ |
|
|
931 | pl = op->contr; |
|
|
932 | victim->contr = pl; |
|
|
933 | pl->ob = victim; |
|
|
934 | victim->type = PLAYER; |
|
|
935 | SET_FLAG (victim, FLAG_WIZ); |
|
|
936 | |
|
|
937 | /* send the inventory to the client */ |
|
|
938 | curinv = victim->inv; |
|
|
939 | while (curinv != NULL) |
|
|
940 | { |
|
|
941 | nextinv = curinv->below; |
|
|
942 | esrv_send_item (victim, curinv); |
|
|
943 | curinv = nextinv; |
|
|
944 | } |
|
|
945 | /* basic patchup */ |
|
|
946 | /* The use of hard coded values is terrible. Note |
|
|
947 | * that really, to be fair, this shouldn't get changed at |
|
|
948 | * all - if you are possessing a kobold, you should have the |
|
|
949 | * same limitations. As it is, as more body locations are added, |
|
|
950 | * this will give this player more locations than perhaps |
|
|
951 | * they should be allowed. |
|
|
952 | */ |
|
|
953 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
954 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
955 | victim->body_info[i] = 2; |
|
|
956 | else |
|
|
957 | victim->body_info[i] = 1; |
|
|
958 | |
|
|
959 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
960 | esrv_send_inventory (victim, victim); |
|
|
961 | |
|
|
962 | victim->update_stats (); |
|
|
963 | |
|
|
964 | do_some_living (victim); |
|
|
965 | return 1; |
746 | return 1; |
966 | } |
747 | } |
967 | |
748 | |
968 | int |
749 | int |
969 | command_patch (object *op, char *params) |
750 | command_patch (object *op, char *params) |
… | |
… | |
984 | return 1; |
765 | return 1; |
985 | } |
766 | } |
986 | |
767 | |
987 | if ((arg2 = strchr (arg, ' '))) |
768 | if ((arg2 = strchr (arg, ' '))) |
988 | arg2++; |
769 | arg2++; |
989 | if (settings.real_wiz == FALSE) |
770 | |
990 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
991 | if (set_variable (tmp, arg) == -1) |
771 | if (set_variable (tmp, arg) == -1) |
992 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
993 | else |
773 | else |
994 | { |
|
|
995 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
774 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
996 | } |
|
|
997 | |
775 | |
998 | return 1; |
776 | return 1; |
999 | } |
777 | } |
1000 | |
778 | |
1001 | int |
779 | int |
… | |
… | |
1049 | } |
827 | } |
1050 | |
828 | |
1051 | if (from != STACK_FROM_STACK) |
829 | if (from != STACK_FROM_STACK) |
1052 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
830 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1053 | dm_stack_pop (op->contr); |
831 | dm_stack_pop (op->contr); |
1054 | |
|
|
1055 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1056 | { |
|
|
1057 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1058 | tmp->remove (); |
|
|
1059 | } |
|
|
1060 | |
832 | |
1061 | if (tmp->head) |
833 | if (tmp->head) |
1062 | tmp = tmp->head; |
834 | tmp = tmp->head; |
1063 | |
835 | |
1064 | tmp->destroy (); |
836 | tmp->destroy (); |
… | |
… | |
1101 | } |
873 | } |
1102 | |
874 | |
1103 | pl->ob->stats.exp += i; |
875 | pl->ob->stats.exp += i; |
1104 | calc_perm_exp (pl->ob); |
876 | calc_perm_exp (pl->ob); |
1105 | player_lvl_adj (pl->ob, NULL); |
877 | player_lvl_adj (pl->ob, NULL); |
1106 | |
|
|
1107 | if (settings.real_wiz == FALSE) |
|
|
1108 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1109 | |
878 | |
1110 | return 1; |
879 | return 1; |
1111 | } |
880 | } |
1112 | |
881 | |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
… | |
… | |
1162 | int |
931 | int |
1163 | command_abil (object *op, char *params) |
932 | command_abil (object *op, char *params) |
1164 | { |
933 | { |
1165 | char thing[20], thing2[20]; |
934 | char thing[20], thing2[20]; |
1166 | int iii; |
935 | int iii; |
1167 | player *pl; |
|
|
1168 | char buf[MAX_BUF]; |
936 | char buf[MAX_BUF]; |
1169 | |
937 | |
1170 | iii = 0; |
938 | iii = 0; |
1171 | thing[0] = '\0'; |
939 | thing[0] = '\0'; |
1172 | thing2[0] = '\0'; |
940 | thing2[0] = '\0'; |
… | |
… | |
1190 | |
958 | |
1191 | for_all_players (pl) |
959 | for_all_players (pl) |
1192 | { |
960 | { |
1193 | if (!strcmp (pl->ob->name, thing)) |
961 | if (!strcmp (pl->ob->name, thing)) |
1194 | { |
962 | { |
1195 | if (settings.real_wiz == FALSE) |
|
|
1196 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1197 | if (!strcmp ("str", thing2)) |
|
|
1198 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1199 | if (!strcmp ("dex", thing2)) |
|
|
1200 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1201 | if (!strcmp ("con", thing2)) |
|
|
1202 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1203 | if (!strcmp ("wis", thing2)) |
|
|
1204 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1205 | if (!strcmp ("cha", thing2)) |
|
|
1206 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
967 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1207 | if (!strcmp ("int", thing2)) |
|
|
1208 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
968 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1209 | if (!strcmp ("pow", thing2)) |
|
|
1210 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
969 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
970 | |
1211 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
971 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1213 | pl->ob->update_stats (); |
973 | pl->ob->update_stats (); |
1214 | return 1; |
974 | return 1; |
1215 | } |
975 | } |
… | |
… | |
1219 | return 1; |
979 | return 1; |
1220 | } |
980 | } |
1221 | |
981 | |
1222 | int |
982 | int |
1223 | command_nowiz (object *op, char *params) |
983 | command_nowiz (object *op, char *params) |
1224 | { /* 'noadm' is alias */ |
984 | { /* 'nodm' is alias */ |
1225 | CLEAR_FLAG (op, FLAG_WIZ); |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1226 | CLEAR_FLAG (op, FLAG_WIZPASS); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1227 | CLEAR_FLAG (op, FLAG_WIZCAST); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1228 | |
988 | |
1229 | if (settings.real_wiz == TRUE) |
|
|
1230 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1231 | if (op->contr->hidden) |
989 | if (op->contr->hidden) |
1232 | { |
990 | { |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1234 | op->map->players++; |
992 | op->map->players++; |
1235 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
993 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1297 | } |
1055 | } |
1298 | |
1056 | |
1299 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1300 | { |
1058 | { |
1301 | SET_FLAG (op, FLAG_WIZ); |
1059 | SET_FLAG (op, FLAG_WIZ); |
1302 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1303 | SET_FLAG (op, FLAG_WIZPASS); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1304 | SET_FLAG (op, FLAG_WIZCAST); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1062 | |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1306 | /* |
1064 | /* |
1307 | * Remove setting flying here - that won't work, because next |
1065 | * Remove setting flying here - that won't work, because next |
1308 | * fix_player() is called that will get cleared - proper solution |
1066 | * fix_player() is called that will get cleared - proper solution |
1309 | * is probably something like a wiz_force which gives that and any |
1067 | * is probably something like a wiz_force which gives that and any |
1310 | * other desired abilities. |
1068 | * other desired abilities. |
1311 | */ |
1069 | */ |
1312 | clear_los (op); |
1070 | clear_los (op->contr); |
1313 | op->contr->write_buf[0] = '\0'; |
1071 | op->contr->write_buf[0] = '\0'; |
1314 | |
1072 | |
1315 | if (!silent) |
1073 | if (!silent) |
1316 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1074 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1317 | |
1075 | |
… | |
… | |
1344 | command_invisible (object *op, char *params) |
1102 | command_invisible (object *op, char *params) |
1345 | { |
1103 | { |
1346 | if (op) |
1104 | if (op) |
1347 | { |
1105 | { |
1348 | op->invisible += 100; |
1106 | op->invisible += 100; |
1349 | update_object (op, UP_OBJ_FACE); |
1107 | update_object (op, UP_OBJ_CHANGE); |
1350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1351 | } |
1109 | } |
1352 | |
1110 | |
1353 | return 0; |
1111 | return 0; |
1354 | } |
1112 | } |
… | |
… | |
1366 | * name than other "spell_xxx" archetypes and would always conflict. |
1124 | * name than other "spell_xxx" archetypes and would always conflict. |
1367 | */ |
1125 | */ |
1368 | static object * |
1126 | static object * |
1369 | get_spell_by_name (object *op, const char *spell_name) |
1127 | get_spell_by_name (object *op, const char *spell_name) |
1370 | { |
1128 | { |
1371 | archetype *ar; |
1129 | archetype *at; |
1372 | archetype *found; |
1130 | archetype *found; |
1373 | int conflict_found; |
1131 | int conflict_found; |
1374 | size_t spell_name_length; |
1132 | size_t spell_name_length; |
1375 | |
1133 | |
1376 | /* First check for full name matches. */ |
1134 | /* First check for full name matches. */ |
1377 | conflict_found = 0; |
1135 | conflict_found = 0; |
1378 | found = NULL; |
1136 | found = NULL; |
1379 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1137 | for_all_archetypes (at) |
1380 | { |
1138 | { |
1381 | if (ar->clone.type != SPELL) |
1139 | if (at->type != SPELL) |
1382 | continue; |
1140 | continue; |
1383 | |
1141 | |
1384 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1142 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1385 | continue; |
1143 | continue; |
1386 | |
1144 | |
1387 | if (strcmp (ar->clone.name, spell_name) != 0) |
1145 | if (strcmp (at->object::name, spell_name) != 0) |
1388 | continue; |
1146 | continue; |
1389 | |
1147 | |
1390 | if (found != NULL) |
1148 | if (found != NULL) |
1391 | { |
1149 | { |
1392 | if (!conflict_found) |
1150 | if (!conflict_found) |
1393 | { |
1151 | { |
1394 | conflict_found = 1; |
1152 | conflict_found = 1; |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1153 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1396 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1154 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1397 | } |
1155 | } |
|
|
1156 | |
1398 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1157 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1399 | continue; |
1158 | continue; |
1400 | } |
1159 | } |
1401 | |
1160 | |
1402 | found = ar; |
1161 | found = at; |
1403 | } |
1162 | } |
1404 | |
1163 | |
1405 | /* No match if more more than one archetype matches. */ |
1164 | /* No match if more more than one archetype matches. */ |
1406 | if (conflict_found) |
1165 | if (conflict_found) |
1407 | return NULL; |
1166 | return NULL; |
… | |
… | |
1412 | |
1171 | |
1413 | /* No full match found: now check for partial matches. */ |
1172 | /* No full match found: now check for partial matches. */ |
1414 | spell_name_length = strlen (spell_name); |
1173 | spell_name_length = strlen (spell_name); |
1415 | conflict_found = 0; |
1174 | conflict_found = 0; |
1416 | found = NULL; |
1175 | found = NULL; |
1417 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1176 | for_all_archetypes (at) |
1418 | { |
1177 | { |
1419 | if (ar->clone.type != SPELL) |
1178 | if (at->type != SPELL) |
1420 | continue; |
1179 | continue; |
1421 | |
1180 | |
1422 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1181 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1423 | continue; |
1182 | continue; |
1424 | |
1183 | |
1425 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1184 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1426 | continue; |
1185 | continue; |
1427 | |
1186 | |
1428 | if (found != NULL) |
1187 | if (found != NULL) |
1429 | { |
1188 | { |
1430 | if (!conflict_found) |
1189 | if (!conflict_found) |
1431 | { |
1190 | { |
1432 | conflict_found = 1; |
1191 | conflict_found = 1; |
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1192 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1434 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1193 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1435 | } |
1194 | } |
1436 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1195 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1437 | continue; |
1196 | continue; |
1438 | } |
1197 | } |
1439 | |
1198 | |
1440 | found = ar; |
1199 | found = at; |
1441 | } |
1200 | } |
1442 | |
1201 | |
1443 | /* No match if more more than one archetype matches. */ |
1202 | /* No match if more more than one archetype matches. */ |
1444 | if (conflict_found) |
1203 | if (conflict_found) |
1445 | return NULL; |
1204 | return NULL; |