1 | /* |
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2 | * static char *rcsid_c_wiz_c = |
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3 | * "$Id: c_wiz.C,v 1.7 2006/09/07 10:01:57 pippijn Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
31 | #include <sproto.h> |
26 | # include <sproto.h> |
32 | #endif |
27 | #endif |
33 | #include <spells.h> |
28 | #include <spells.h> |
34 | #include <treasure.h> |
29 | #include <treasure.h> |
35 | #include <skills.h> |
30 | #include <skills.h> |
36 | |
31 | |
37 | /** Defines for DM item stack **/ |
32 | /** Defines for DM item stack **/ |
38 | #define STACK_SIZE 50 /* Stack size, static */ |
33 | #define STACK_SIZE 50 /* Stack size, static */ |
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34 | |
39 | /* Values for 'from' field of get_dm_object */ |
35 | /* Values for 'from' field of get_dm_object */ |
40 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
41 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
42 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
43 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
… | |
… | |
48 | * it out to a seperate function. name is the person |
44 | * it out to a seperate function. name is the person |
49 | * being saught, rq is who is looking for them. This |
45 | * being saught, rq is who is looking for them. This |
50 | * prints diagnostics messages, and returns the |
46 | * prints diagnostics messages, and returns the |
51 | * other player, or NULL otherwise. |
47 | * other player, or NULL otherwise. |
52 | */ |
48 | */ |
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49 | static player * |
53 | static player *get_other_player_from_name(object *op, char *name) { |
50 | get_other_player_from_name (object *op, char *name) |
54 | player *pl; |
51 | { |
55 | |
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56 | if (!name) |
52 | if (!name) |
57 | return NULL; |
53 | return NULL; |
58 | |
54 | |
59 | for (pl = first_player; pl != NULL; pl = pl->next) |
55 | for_all_players (pl) |
60 | if (!strncmp(pl->ob->name, name, MAX_NAME)) |
56 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
61 | break; |
57 | { |
62 | |
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63 | if (pl == NULL) { |
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64 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
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65 | return NULL; |
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66 | } |
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67 | |
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68 | if (pl->ob == op) { |
58 | if (pl->ob == op) |
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59 | { |
69 | new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
61 | return NULL; |
71 | } |
62 | } |
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63 | |
72 | if (pl->state != ST_PLAYING) { |
64 | if (pl->ns->state != ST_PLAYING) |
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65 | { |
73 | new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
66 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
74 | return NULL; |
67 | return NULL; |
75 | } |
68 | } |
76 | return pl; |
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77 | } |
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78 | |
69 | |
79 | /** |
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80 | * This command will stress server. |
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81 | */ |
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82 | int command_loadtest(object *op, char *params) { |
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83 | uint32 x, y; |
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84 | char buf[1024]; |
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85 | |
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86 | new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
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87 | new_draw_info(NDI_UNIQUE, 0, op, "at different map places."); |
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88 | new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks."); |
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89 | new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
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90 | new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
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91 | new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params); |
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92 | if (!params) |
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93 | return 0; |
70 | return pl; |
94 | if (strncmp (params, "TRUE", 4)) |
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95 | return 0; |
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96 | |
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97 | new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo"); |
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98 | for (x = 0; x < settings.worldmaptilesx; x++) { |
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99 | for (y = 0; y < settings.worldmaptilesy; y++) { |
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100 | sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty); |
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101 | command_goto(op, buf); |
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102 | } |
71 | } |
103 | } |
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104 | |
72 | |
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73 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
105 | return 0; |
74 | return 0; |
106 | } |
75 | } |
107 | |
76 | |
108 | /** |
77 | /** |
109 | * Actually hides specified player (obviously a DM). |
78 | * Actually hides specified player (obviously a DM). |
110 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
79 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
111 | * else they just think someone left/entered. |
80 | * else they just think someone left/entered. |
112 | */ |
81 | */ |
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82 | void |
113 | void do_wizard_hide(object *op, int silent_dm) { |
83 | do_wizard_hide (object *op, int silent_dm) |
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84 | { |
114 | if (op->contr->hidden) { |
85 | if (op->contr->hidden) |
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86 | { |
115 | op->contr->hidden = 0; |
87 | op->contr->hidden = 0; |
116 | op->invisible = 1; |
88 | op->invisible = 1; |
117 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
118 | op->map->players++; |
90 | op->map->players++; |
119 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
91 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
120 | "%s has entered the game.", &op->name); |
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121 | if (!silent_dm) { |
92 | if (!silent_dm) |
122 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
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123 | "The Dungeon Master has arrived!"); |
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124 | } |
93 | { |
125 | } else { |
94 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
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95 | } |
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96 | } |
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97 | else |
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98 | { |
126 | op->contr->hidden = 1; |
99 | op->contr->hidden = 1; |
127 | new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
128 | op->map->players--; |
101 | op->map->players--; |
129 | if (!silent_dm) { |
102 | if (!silent_dm) |
130 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
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131 | "The Dungeon Master is gone.."); |
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132 | } |
103 | { |
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104 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
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105 | } |
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106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
133 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
107 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
134 | "%s leaves the game.", &op->name); |
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135 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
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136 | "%s left the game.", &op->name); |
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137 | } |
108 | } |
138 | } |
109 | } |
139 | |
110 | |
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111 | int |
140 | int command_hide(object *op, char *params) |
112 | command_hide (object *op, char *params) |
141 | { |
113 | { |
142 | do_wizard_hide(op, 0); |
114 | do_wizard_hide (op, 0); |
143 | return 1; |
115 | return 1; |
144 | } |
116 | } |
145 | |
117 | |
146 | /** |
118 | /** |
147 | * This finds and returns the object which matches the name or |
119 | * This finds and returns the object which matches the name or |
148 | * object nubmer (specified via num #whatever). |
120 | * object nubmer (specified via num #whatever). |
149 | */ |
121 | */ |
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122 | static object * |
150 | static object *find_object_both(char *params) { |
123 | find_object_both (char *params) |
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124 | { |
151 | if (!params) |
125 | if (!params) |
152 | return NULL; |
126 | return NULL; |
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127 | |
153 | if (params[0] == '#') |
128 | if (params[0] == '#') |
154 | return find_object(atol(params+1)); |
129 | return find_object (atol (params + 1)); |
155 | else |
130 | else |
156 | return find_object_name(params); |
131 | return find_object_name (params); |
157 | } |
132 | } |
158 | |
133 | |
159 | /** |
134 | /** |
160 | * Sets the god for some objects. params should contain two values - |
135 | * Sets the god for some objects. params should contain two values - |
161 | * first the object to change, followed by the god to change it to. |
136 | * first the object to change, followed by the god to change it to. |
162 | */ |
137 | */ |
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138 | int |
163 | int command_setgod(object *op, char *params) { |
139 | command_setgod (object *op, char *params) |
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140 | { |
164 | object *ob, *god; |
141 | object *ob, *god; |
165 | char *str; |
142 | char *str; |
166 | |
143 | |
167 | if (!params || !(str = strchr(params, ' '))) { |
144 | if (!params || !(str = strchr (params, ' '))) |
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145 | { |
168 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
146 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
169 | return 0; |
147 | return 0; |
170 | } |
148 | } |
171 | |
149 | |
172 | /* kill the space, and set string to the next param */ |
150 | /* kill the space, and set string to the next param */ |
173 | *str++ = '\0'; |
151 | *str++ = '\0'; |
174 | if (!(ob = find_object_both(params))) { |
152 | if (!(ob = find_object_both (params))) |
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153 | { |
175 | new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
154 | new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
176 | return 1; |
155 | return 1; |
177 | } |
156 | } |
178 | |
157 | |
179 | /* |
158 | /* |
180 | * Perhaps this is overly restrictive? Should we perhaps be able |
159 | * Perhaps this is overly restrictive? Should we perhaps be able |
181 | * to rebless altars and the like? |
160 | * to rebless altars and the like? |
182 | */ |
161 | */ |
183 | if (ob->type != PLAYER) { |
162 | if (ob->type != PLAYER) |
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163 | { |
184 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
185 | return 1; |
165 | return 1; |
186 | } |
166 | } |
187 | |
167 | |
188 | god = find_god(str); |
168 | god = find_god (str); |
189 | if (god==NULL) { |
169 | if (god == NULL) |
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170 | { |
190 | new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
191 | return 1; |
172 | return 1; |
192 | } |
173 | } |
193 | |
174 | |
194 | become_follower(ob, god); |
175 | become_follower (ob, god); |
195 | return 1; |
176 | return 1; |
196 | } |
177 | } |
197 | |
178 | |
198 | /** |
179 | /** |
199 | * Add player's IP to ban_file and kick them off the server |
180 | * Add player's IP to ban_file and kick them off the server |
200 | * I know most people have dynamic IPs but this is more of a short term |
181 | * I know most people have dynamic IPs but this is more of a short term |
201 | * solution if they have to get a new IP to play maybe they'll calm down. |
182 | * solution if they have to get a new IP to play maybe they'll calm down. |
202 | * This uses the banish_file in the local directory *not* the ban_file |
183 | * This uses the banish_file in the local directory *not* the ban_file |
203 | * The action is logged with a ! for easy searching. -tm |
184 | * The action is logged with a ! for easy searching. -tm |
204 | */ |
185 | */ |
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186 | int |
205 | int command_banish(object *op, char *params) { |
187 | command_banish (object *op, char *params) |
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188 | { |
206 | player *pl; |
189 | player *pl; |
207 | FILE *banishfile; |
190 | FILE *banishfile; |
208 | char buf[MAX_BUF]; |
191 | char buf[MAX_BUF]; |
209 | time_t now; |
192 | time_t now; |
210 | |
193 | |
211 | if (!params) { |
194 | if (!params) |
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195 | { |
212 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
196 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
213 | return 1; |
197 | return 1; |
214 | } |
198 | } |
215 | |
199 | |
216 | pl = get_other_player_from_name(op, params); |
200 | pl = get_other_player_from_name (op, params); |
217 | if (!pl) |
201 | if (!pl) |
218 | return 1; |
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219 | |
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220 | sprintf(buf, "%s/%s", settings.localdir, BANISHFILE); |
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221 | |
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222 | if ((banishfile = fopen(buf, "a")) == NULL) { |
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223 | LOG (llevDebug, "Could not find file banish_file.\n"); |
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224 | new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file."); |
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225 | return 0; |
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226 | } |
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227 | |
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228 | now = time(NULL); |
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229 | /* |
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230 | * Record this as a comment - then we don't have to worry about changing |
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231 | * the parsing code. |
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232 | */ |
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233 | fprintf(banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, |
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234 | pl->socket.host, &op->name, ctime(&now)); |
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235 | fprintf(banishfile, "*@%s\n", pl->socket.host); |
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236 | fclose(banishfile); |
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237 | |
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238 | LOG(llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
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239 | new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
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240 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op, |
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241 | "%s banishes %s from the land!", &op->name, &pl->ob->name); |
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242 | command_kick(op, (char *) &pl->ob->name); |
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243 | return 1; |
202 | return 1; |
244 | } |
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245 | |
203 | |
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204 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
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205 | |
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206 | if ((banishfile = fopen (buf, "a")) == NULL) |
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207 | { |
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208 | LOG (llevDebug, "Could not find file banish_file.\n"); |
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209 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
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210 | return 0; |
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211 | } |
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212 | |
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213 | now = time (NULL); |
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214 | /* |
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215 | * Record this as a comment - then we don't have to worry about changing |
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216 | * the parsing code. |
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217 | */ |
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218 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
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219 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
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220 | fclose (banishfile); |
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221 | |
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222 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
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223 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
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224 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
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225 | command_kick (op, (char *) &pl->ob->name); |
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226 | return 1; |
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227 | } |
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228 | |
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229 | int |
246 | int command_kick (object *op, char *params) { |
230 | command_kick (object *op, char *params) |
247 | struct pl *pl; |
231 | { |
248 | |
232 | for_all_players (pl) |
249 | for (pl = first_player; pl != NULL; pl = pl->next) |
233 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
250 | if ((params == NULL || !strcmp (&pl->ob->name, params)) |
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251 | && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
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252 | { |
234 | { |
253 | object *op = pl->ob; |
235 | object *op = pl->ob; |
254 | |
236 | |
255 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
237 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
256 | { |
238 | { |
257 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, |
239 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
258 | "%s is kicked out of the game.", |
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259 | &op->name); |
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260 | strcpy (op->contr->killer, "kicked"); |
240 | strcpy (op->contr->killer, "kicked"); |
261 | } |
241 | } |
262 | |
242 | |
263 | pl->socket.status = Ns_Dead; |
243 | pl->ns->destroy (); |
264 | } |
244 | } |
265 | |
245 | |
266 | return 1; |
246 | return 1; |
267 | } |
247 | } |
268 | |
248 | |
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249 | //TODO |
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250 | #if 0 |
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251 | int |
269 | int command_save_overlay(object *op, char *params) { |
252 | command_save_overlay (object *op, char *params) |
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253 | { |
270 | if (!op) |
254 | if (!op) |
271 | return 0; |
255 | return 0; |
272 | |
256 | |
273 | if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { |
257 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
274 | new_draw_info(NDI_UNIQUE, 0, op, |
258 | { |
275 | "Sorry, you can't force an overlay save."); |
259 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
276 | return 1; |
260 | return 1; |
277 | } |
261 | } |
278 | |
262 | |
279 | new_save_map(op->map, 2); |
263 | new_save_map (op->map, 2); |
280 | new_save_map(op->map, 0); |
264 | new_save_map (op->map, 0); |
281 | new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an" |
265 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
282 | " overlay."); |
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283 | |
266 | |
284 | ready_map_name(op->map->path, 0); |
267 | ready_map_name (op->map->path, 0); |
285 | |
268 | |
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269 | return 1; |
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270 | } |
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271 | #endif |
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272 | |
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273 | int |
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274 | command_shutdown (object *op, char *params) |
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275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
|
|
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (0); |
|
|
283 | |
|
|
284 | /* not reached */ |
|
|
285 | return 1; |
|
|
286 | } |
|
|
287 | |
|
|
288 | int |
|
|
289 | command_freeze (object *op, char *params) |
|
|
290 | { |
|
|
291 | int ticks; |
|
|
292 | player *pl; |
|
|
293 | |
|
|
294 | if (!params) |
|
|
295 | { |
|
|
296 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
297 | return 1; |
|
|
298 | } |
|
|
299 | |
|
|
300 | ticks = atoi (params); |
|
|
301 | if (ticks) |
|
|
302 | { |
|
|
303 | while ((isdigit (*params) || isspace (*params)) && *params != 0) |
|
|
304 | params++; |
|
|
305 | if (*params == 0) |
|
|
306 | { |
|
|
307 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
308 | return 1; |
|
|
309 | } |
|
|
310 | } |
|
|
311 | else |
|
|
312 | ticks = 100; |
|
|
313 | |
|
|
314 | pl = get_other_player_from_name (op, params); |
|
|
315 | if (!pl) |
286 | return 1; |
316 | return 1; |
287 | } |
|
|
288 | |
317 | |
289 | int |
318 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
290 | command_shutdown (object * op, char *params) |
319 | new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
291 | { |
320 | pl->ob->speed_left = -(pl->ob->speed * ticks); |
292 | struct pl *pl; |
|
|
293 | |
|
|
294 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
295 | { |
|
|
296 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
297 | return 1; |
|
|
298 | } |
|
|
299 | |
|
|
300 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
301 | save_player (pl->ob, 0); |
|
|
302 | |
|
|
303 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
304 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
305 | leave_map (pl->ob); |
|
|
306 | |
|
|
307 | cleanup (); |
|
|
308 | /* not reached */ |
|
|
309 | return 1; |
321 | return 0; |
310 | } |
322 | } |
311 | |
323 | |
|
|
324 | int |
312 | int command_goto(object *op, char *params) |
325 | command_arrest (object *op, char *params) |
313 | { |
326 | { |
314 | char *name; |
|
|
315 | object *dummy; |
327 | object *dummy; |
|
|
328 | player *pl; |
316 | |
329 | |
317 | if (!op) |
330 | if (!op) |
318 | return 0; |
331 | return 0; |
319 | |
332 | |
320 | if (params == NULL) { |
333 | if (params == NULL) |
321 | new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?"); |
334 | { |
|
|
335 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
322 | return 1; |
336 | return 1; |
323 | } |
337 | } |
324 | |
338 | |
325 | name = params; |
339 | pl = get_other_player_from_name (op, params); |
326 | dummy=get_object(); |
340 | if (!pl) |
327 | dummy->map = op->map; |
|
|
328 | EXIT_PATH(dummy) = name; |
|
|
329 | dummy->name = name; |
|
|
330 | |
|
|
331 | enter_exit(op, dummy); |
|
|
332 | free_object(dummy); |
|
|
333 | if (op->contr->loading == NULL) { |
|
|
334 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
335 | "Difficulty: %d.", op->map->difficulty); |
|
|
336 | } |
|
|
337 | |
|
|
338 | return 1; |
341 | return 1; |
339 | } |
|
|
340 | |
342 | |
341 | /* is this function called from somewhere ? -Tero */ |
343 | dummy = get_jail_exit (pl->ob); |
342 | int command_generate (object *op, char *params) |
344 | if (!dummy) |
343 | { |
345 | { |
344 | object *tmp; |
346 | /* we have nowhere to send the prisoner.... */ |
345 | int nr = 1, i, retry; |
347 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | |
|
|
347 | if (!op) |
|
|
348 | return 0; |
348 | return 0; |
|
|
349 | } |
349 | |
350 | |
|
|
351 | pl->ob->enter_exit (dummy); |
|
|
352 | dummy->destroy (); |
|
|
353 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
|
|
354 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
355 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
356 | return 1; |
|
|
357 | } |
|
|
358 | |
|
|
359 | int |
|
|
360 | command_summon (object *op, char *params) |
|
|
361 | { |
|
|
362 | int i; |
|
|
363 | object *dummy; |
|
|
364 | player *pl; |
|
|
365 | |
|
|
366 | if (!op) |
|
|
367 | return 0; |
|
|
368 | |
350 | if (params != NULL) |
369 | if (params == NULL) |
351 | sscanf(params, "%d", &nr); |
|
|
352 | for (i = 0; i < nr; i++) { |
|
|
353 | retry = 50; |
|
|
354 | while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry) |
|
|
355 | ; |
|
|
356 | if (tmp != NULL) { |
|
|
357 | tmp = insert_ob_in_ob(tmp, op); |
|
|
358 | if (op->type == PLAYER) |
|
|
359 | esrv_send_item(op, tmp); |
|
|
360 | } |
|
|
361 | } |
370 | { |
|
|
371 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
372 | return 1; |
|
|
373 | } |
362 | |
374 | |
|
|
375 | pl = get_other_player_from_name (op, params); |
|
|
376 | if (!pl) |
363 | return 1; |
377 | return 1; |
364 | } |
|
|
365 | |
378 | |
366 | int command_freeze(object *op, char *params) { |
379 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
367 | int ticks; |
380 | if (i == -1) |
368 | player *pl; |
|
|
369 | |
|
|
370 | if (!params) { |
|
|
371 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
372 | return 1; |
|
|
373 | } |
381 | { |
374 | |
382 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
375 | ticks = atoi(params); |
|
|
376 | if (ticks) { |
|
|
377 | while ((isdigit(*params) || isspace(*params)) && *params != 0) |
|
|
378 | params++; |
|
|
379 | if (*params == 0) { |
|
|
380 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
381 | return 1; |
|
|
382 | } |
|
|
383 | } else |
|
|
384 | ticks = 100; |
|
|
385 | |
|
|
386 | pl = get_other_player_from_name(op, params); |
|
|
387 | if (!pl) |
|
|
388 | return 1; |
383 | return 1; |
|
|
384 | } |
389 | |
385 | |
390 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
386 | dummy = object::create (); |
|
|
387 | EXIT_PATH (dummy) = op->map->path; |
|
|
388 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
389 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
390 | pl->ob->enter_exit (dummy); |
|
|
391 | dummy->destroy (); |
|
|
392 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info_format(NDI_UNIQUE, 0, op, |
393 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | "You freeze %s for %d ticks", &pl->ob->name, ticks); |
394 | |
393 | pl->ob->speed_left = -(pl->ob->speed*ticks); |
395 | return 1; |
|
|
396 | } |
|
|
397 | |
|
|
398 | /** |
|
|
399 | * Teleport next to target player. |
|
|
400 | */ |
|
|
401 | |
|
|
402 | /* mids 01/16/2002 */ |
|
|
403 | int |
|
|
404 | command_teleport (object *op, char *params) |
|
|
405 | { |
|
|
406 | int i; |
|
|
407 | object *dummy; |
|
|
408 | player *pl; |
|
|
409 | |
|
|
410 | if (!op) |
394 | return 0; |
411 | return 0; |
395 | } |
|
|
396 | |
412 | |
397 | int command_arrest(object *op, char *params) { |
|
|
398 | object *dummy; |
|
|
399 | player *pl; |
|
|
400 | if (!op) return 0; |
|
|
401 | if(params==NULL) { |
413 | if (params == NULL) |
|
|
414 | { |
402 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>."); |
415 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
403 | return 1; |
416 | return 1; |
404 | } |
417 | } |
|
|
418 | |
405 | pl = get_other_player_from_name(op, params); |
419 | pl = get_other_player_from_name (op, params); |
406 | if (!pl) return 1; |
420 | if (!pl) |
407 | dummy=get_jail_exit(pl->ob); |
|
|
408 | if (!dummy) { |
|
|
409 | /* we have nowhere to send the prisoner....*/ |
|
|
410 | new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them"); |
|
|
411 | return 0; |
|
|
412 | } |
|
|
413 | enter_exit(pl->ob, dummy); |
|
|
414 | free_object(dummy); |
|
|
415 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested."); |
|
|
416 | new_draw_info(NDI_UNIQUE, 0,op,"OK."); |
|
|
417 | LOG(llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
418 | return 1; |
421 | return 1; |
419 | } |
|
|
420 | |
422 | |
421 | int command_summon(object *op, char *params) { |
|
|
422 | int i; |
|
|
423 | object *dummy; |
|
|
424 | player *pl; |
|
|
425 | |
|
|
426 | if (!op) |
|
|
427 | return 0; |
|
|
428 | |
|
|
429 | if (params == NULL) { |
|
|
430 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
431 | return 1; |
|
|
432 | } |
|
|
433 | |
|
|
434 | pl = get_other_player_from_name(op, params); |
|
|
435 | if (!pl) |
|
|
436 | return 1; |
|
|
437 | |
|
|
438 | i = find_free_spot(op, op->map, op->x, op->y, 1, 9); |
|
|
439 | if (i == -1) { |
|
|
440 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
441 | return 1; |
|
|
442 | } |
|
|
443 | |
|
|
444 | dummy = get_object(); |
|
|
445 | EXIT_PATH(dummy) = op->map->path; |
|
|
446 | EXIT_X(dummy) = op->x+freearr_x[i]; |
|
|
447 | EXIT_Y(dummy) = op->y+freearr_y[i]; |
|
|
448 | enter_exit(pl->ob, dummy); |
|
|
449 | free_object(dummy); |
|
|
450 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
|
|
451 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
452 | |
|
|
453 | return 1; |
|
|
454 | } |
|
|
455 | |
|
|
456 | /** |
|
|
457 | * Teleport next to target player. |
|
|
458 | */ |
|
|
459 | /* mids 01/16/2002 */ |
|
|
460 | int command_teleport(object *op, char *params) { |
|
|
461 | int i; |
|
|
462 | object *dummy; |
|
|
463 | player *pl; |
|
|
464 | |
|
|
465 | if (!op) |
|
|
466 | return 0; |
|
|
467 | |
|
|
468 | if (params == NULL) { |
|
|
469 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
470 | return 1; |
|
|
471 | } |
|
|
472 | |
|
|
473 | pl = get_other_player_from_name(op, params); |
|
|
474 | if (!pl) |
|
|
475 | return 1; |
|
|
476 | |
|
|
477 | i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
423 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
478 | if (i == -1) { |
424 | if (i == -1) |
|
|
425 | { |
479 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
426 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
480 | return 1; |
427 | return 1; |
481 | } |
428 | } |
482 | |
429 | |
483 | dummy = get_object(); |
430 | dummy = object::create (); |
484 | EXIT_PATH(dummy) = pl->ob->map->path; |
431 | EXIT_PATH (dummy) = pl->ob->map->path; |
485 | EXIT_X(dummy) = pl->ob->x + freearr_x[i]; |
432 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
486 | EXIT_Y(dummy) = pl->ob->y + freearr_y[i]; |
433 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
487 | enter_exit(op, dummy); |
434 | op->enter_exit (dummy); |
488 | free_object(dummy); |
435 | dummy->destroy (); |
489 | if (!op->contr->hidden) |
436 | if (!op->contr->hidden) |
490 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
437 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
491 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
438 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
492 | return 1; |
439 | return 1; |
493 | } |
440 | } |
494 | |
441 | |
495 | /** |
442 | /** |
496 | * This function is a real mess, because we're stucking getting |
443 | * This function is a real mess, because we're stucking getting |
497 | * the entire item description in one block of text, so we just |
444 | * the entire item description in one block of text, so we just |
… | |
… | |
505 | * sp 30 |
452 | * sp 30 |
506 | * Is much easier to parse than |
453 | * Is much easier to parse than |
507 | * dragon name "big nasty creature" hp 5 sp 30 |
454 | * dragon name "big nasty creature" hp 5 sp 30 |
508 | * for example. |
455 | * for example. |
509 | */ |
456 | */ |
|
|
457 | int |
510 | int command_create(object *op, char *params) { |
458 | command_create (object *op, char *params) |
|
|
459 | { |
511 | object *tmp = NULL; |
460 | object *tmp = NULL; |
512 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
461 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
513 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
462 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
514 | archetype *at, *at_spell = NULL; |
463 | archetype *at, *at_spell = NULL; |
515 | artifact *art = NULL; |
464 | artifact *art = NULL; |
516 | |
465 | |
517 | if (!op) |
466 | if (!op) |
518 | return 0; |
467 | return 0; |
519 | |
468 | |
520 | if (params == NULL) { |
469 | if (params == NULL) |
521 | new_draw_info(NDI_UNIQUE, 0, op, |
470 | { |
522 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
471 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
523 | " [variable_to_patch setting]"); |
|
|
524 | return 1; |
472 | return 1; |
525 | } |
473 | } |
|
|
474 | |
526 | bp = params; |
475 | bp = params; |
527 | |
476 | |
528 | /* We need to know where the line ends */ |
477 | /* We need to know where the line ends */ |
529 | endline = bp+strlen(bp); |
478 | endline = bp + strlen (bp); |
530 | |
479 | |
531 | if (sscanf(bp, "%d ", &nrof)) { |
480 | if (sscanf (bp, "%d ", &nrof)) |
|
|
481 | { |
532 | if ((bp = strchr(params, ' ')) == NULL) { |
482 | if ((bp = strchr (params, ' ')) == NULL) |
533 | new_draw_info(NDI_UNIQUE, 0, op, |
483 | { |
534 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
484 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
535 | " [variable_to_patch setting]"); |
|
|
536 | return 1; |
485 | return 1; |
537 | } |
486 | } |
538 | bp++; |
487 | bp++; |
539 | set_nrof = 1; |
488 | set_nrof = 1; |
540 | LOG(llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
489 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
541 | } |
490 | } |
|
|
491 | |
542 | if (sscanf(bp, "%d ", &magic)) { |
492 | if (sscanf (bp, "%d ", &magic)) |
|
|
493 | { |
543 | if ((bp = strchr(bp, ' ')) == NULL) { |
494 | if ((bp = strchr (bp, ' ')) == NULL) |
544 | new_draw_info(NDI_UNIQUE, 0, op, |
495 | { |
545 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
496 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
546 | " [variable_to_patch setting]"); |
|
|
547 | return 1; |
497 | return 1; |
548 | } |
498 | } |
|
|
499 | |
549 | bp++; |
500 | bp++; |
550 | set_magic = 1; |
501 | set_magic = 1; |
551 | LOG(llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
502 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
552 | } |
503 | } |
|
|
504 | |
553 | if ((cp = strstr(bp, " of ")) != NULL) { |
505 | if ((cp = strstr (bp, " of ")) != NULL) |
|
|
506 | { |
554 | *cp = '\0'; |
507 | *cp = '\0'; |
555 | cp += 4; |
508 | cp += 4; |
556 | } |
509 | } |
|
|
510 | |
557 | for (bp2 = bp; *bp2; bp2++) { |
511 | for (bp2 = bp; *bp2; bp2++) |
|
|
512 | { |
558 | if (*bp2 == ' ') { |
513 | if (*bp2 == ' ') |
|
|
514 | { |
559 | *bp2 = '\0'; |
515 | *bp2 = '\0'; |
560 | bp2++; |
516 | bp2++; |
561 | break; |
517 | break; |
562 | } |
518 | } |
563 | } |
519 | } |
564 | |
520 | |
565 | if ((at = find_archetype(bp)) == NULL) { |
521 | if ((at = archetype::find (bp)) == NULL) |
|
|
522 | { |
566 | new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); |
523 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
567 | return 1; |
524 | return 1; |
568 | } |
525 | } |
569 | |
526 | |
570 | if (cp) { |
527 | if (cp) |
|
|
528 | { |
571 | char spell_name[MAX_BUF], *fsp = NULL; |
529 | char spell_name[MAX_BUF], *fsp = NULL; |
572 | |
530 | |
573 | /* |
531 | /* |
574 | * Try to find a spell object for this. Note that |
532 | * Try to find a spell object for this. Note that |
575 | * we also set up spell_name which is only |
533 | * we also set up spell_name which is only |
576 | * the first word. |
534 | * the first word. |
577 | */ |
535 | */ |
578 | |
536 | |
579 | at_spell = find_archetype(cp); |
537 | at_spell = archetype::find (cp); |
580 | if (!at_spell || at_spell->clone.type != SPELL) |
538 | if (!at_spell || at_spell->clone.type != SPELL) |
581 | at_spell = find_archetype_by_object_name(cp); |
539 | at_spell = find_archetype_by_object_name (cp); |
582 | if (!at_spell || at_spell->clone.type != SPELL) { |
540 | if (!at_spell || at_spell->clone.type != SPELL) |
|
|
541 | { |
583 | strcpy(spell_name, cp); |
542 | strcpy (spell_name, cp); |
584 | fsp = strchr(spell_name, ' '); |
543 | fsp = strchr (spell_name, ' '); |
585 | if (fsp) { |
544 | if (fsp) |
|
|
545 | { |
586 | *fsp = 0; |
546 | *fsp = 0; |
587 | fsp++; |
547 | fsp++; |
588 | at_spell = find_archetype(spell_name); |
548 | at_spell = archetype::find (spell_name); |
589 | |
549 | |
590 | /* Got a spell, update the first string pointer */ |
550 | /* Got a spell, update the first string pointer */ |
591 | if (at_spell && at_spell->clone.type == SPELL) |
551 | if (at_spell && at_spell->clone.type == SPELL) |
592 | bp2 = cp+strlen(spell_name)+1; |
552 | bp2 = cp + strlen (spell_name) + 1; |
593 | else |
553 | else |
594 | at_spell = NULL; |
554 | at_spell = NULL; |
595 | } |
555 | } |
596 | } |
556 | } |
597 | |
557 | |
598 | /* OK - we didn't find a spell - presume the 'of' |
558 | /* OK - we didn't find a spell - presume the 'of' |
599 | * in this case means its an artifact. |
559 | * in this case means its an artifact. |
600 | */ |
560 | */ |
601 | if (!at_spell) { |
561 | if (!at_spell) |
|
|
562 | { |
602 | if (find_artifactlist(at->clone.type) == NULL) { |
563 | if (find_artifactlist (at->clone.type) == NULL) |
603 | new_draw_info_format(NDI_UNIQUE, 0, op, |
564 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
604 | "No artifact list for type %d\n", at->clone.type); |
|
|
605 | } else { |
565 | else |
|
|
566 | { |
606 | art = find_artifactlist(at->clone.type)->items; |
567 | art = find_artifactlist (at->clone.type)->items; |
607 | |
568 | |
|
|
569 | do |
608 | do { |
570 | { |
609 | if (!strcmp(art->item->name, cp)) |
571 | if (!strcmp (art->item->name, cp)) |
610 | break; |
572 | break; |
611 | art = art->next; |
573 | art = art->next; |
|
|
574 | } |
612 | } while (art != NULL); |
575 | while (art != NULL); |
|
|
576 | |
613 | if (!art) { |
577 | if (!art) |
614 | new_draw_info_format(NDI_UNIQUE, 0, op, |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
615 | "No such artifact ([%d] of %s)", at->clone.type, cp); |
579 | } |
|
|
580 | |
|
|
581 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
|
|
582 | } |
|
|
583 | } /* if cp */ |
|
|
584 | |
|
|
585 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
|
|
586 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
|
|
587 | { |
|
|
588 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
|
|
589 | return 1; |
|
|
590 | } |
|
|
591 | |
|
|
592 | /* |
|
|
593 | * Rather than have two different blocks with a lot of similar code, |
|
|
594 | * just create one object, do all the processing, and then determine |
|
|
595 | * if that one object should be inserted or if we need to make copies. |
|
|
596 | */ |
|
|
597 | tmp = arch_to_object (at); |
|
|
598 | |
|
|
599 | if (settings.real_wiz == FALSE) |
|
|
600 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
601 | |
|
|
602 | if (set_magic) |
|
|
603 | set_abs_magic (tmp, magic); |
|
|
604 | |
|
|
605 | if (art) |
|
|
606 | give_artifact_abilities (tmp, art->item); |
|
|
607 | |
|
|
608 | if (need_identify (tmp)) |
|
|
609 | { |
|
|
610 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
611 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
612 | } |
|
|
613 | |
|
|
614 | /* |
|
|
615 | * This entire block here tries to find variable pairings, |
|
|
616 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
617 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
618 | * is we want to find two spaces, but if we got a quote, |
|
|
619 | * any spaces there don't count. |
|
|
620 | */ |
|
|
621 | while (*bp2 && bp2 <= endline) |
|
|
622 | { |
|
|
623 | bp4 = NULL; |
|
|
624 | gotspace = 0; |
|
|
625 | gotquote = 0; |
|
|
626 | |
|
|
627 | /* find the first quote */ |
|
|
628 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
|
|
629 | { |
|
|
630 | |
|
|
631 | /* Found a quote - now lets find the second one */ |
|
|
632 | if (*bp3 == '"') |
|
|
633 | { |
|
|
634 | *bp3 = ' '; |
|
|
635 | bp2 = bp3 + 1; /* Update start of string */ |
|
|
636 | bp3++; |
|
|
637 | gotquote++; |
|
|
638 | while (*bp3) |
|
|
639 | { |
|
|
640 | if (*bp3 == '"') |
|
|
641 | { |
|
|
642 | *bp3 = '\0'; |
|
|
643 | gotquote++; |
|
|
644 | } |
|
|
645 | else |
|
|
646 | bp3++; |
616 | } |
647 | } |
617 | } |
648 | } |
618 | LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, |
649 | else if (*bp3 == ' ') |
619 | set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
650 | gotspace++; |
|
|
651 | } |
|
|
652 | |
|
|
653 | /* |
|
|
654 | * If we got two spaces, send the second one to null. |
|
|
655 | * if we've reached the end of the line, increase gotspace - |
|
|
656 | * this is perfectly valid for the list entry listed. |
|
|
657 | */ |
|
|
658 | if (gotspace == 2 || gotquote == 2) |
620 | } |
659 | { |
621 | } /* if cp */ |
660 | bp3--; /* Undo the extra increment */ |
|
|
661 | *bp3 = '\0'; |
|
|
662 | } |
|
|
663 | else if (*bp3 == '\0') |
|
|
664 | gotspace++; |
622 | |
665 | |
623 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
666 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
624 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { |
667 | { |
625 | new_draw_info_format(NDI_UNIQUE, 0, op, |
668 | /* |
626 | "Unable to find spell %s for object that needs it, or it is of wrong type", |
669 | * Unfortunately, we've clobbered lots of values, so printing |
|
|
670 | * out what we have probably isn't useful. Break out, because |
|
|
671 | * trying to recover is probably won't get anything useful |
|
|
672 | * anyways, and we'd be confused about end of line pointers |
|
|
673 | * anyways. |
627 | cp); |
674 | */ |
|
|
675 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
|
|
676 | break; |
|
|
677 | } |
|
|
678 | |
|
|
679 | /* bp2 should still point to the start of this line, |
|
|
680 | * with bp3 pointing to the end |
|
|
681 | */ |
|
|
682 | if (set_variable (tmp, bp2) == -1) |
|
|
683 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
|
|
684 | else |
|
|
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
686 | |
|
|
687 | bp2 = bp3 + 1; |
|
|
688 | } |
|
|
689 | |
|
|
690 | if (at->clone.nrof) |
|
|
691 | { |
|
|
692 | if (at_spell) |
|
|
693 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
|
|
694 | |
|
|
695 | tmp->x = op->x; |
|
|
696 | tmp->y = op->y; |
|
|
697 | |
|
|
698 | if (set_nrof) |
|
|
699 | tmp->nrof = nrof; |
|
|
700 | |
|
|
701 | tmp->map = op->map; |
|
|
702 | |
|
|
703 | tmp = insert_ob_in_ob (tmp, op); |
|
|
704 | esrv_send_item (op, tmp); |
|
|
705 | |
|
|
706 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
707 | dm_stack_push (op->contr, tmp->count); |
|
|
708 | |
628 | return 1; |
709 | return 1; |
|
|
710 | } |
|
|
711 | else |
629 | } |
712 | { |
|
|
713 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
|
|
714 | { |
|
|
715 | archetype *atmp; |
|
|
716 | object *prev = 0, *head = 0; |
630 | |
717 | |
631 | /* |
718 | for (atmp = at; atmp; atmp = atmp->more) |
632 | * Rather than have two different blocks with a lot of similar code, |
719 | { |
633 | * just create one object, do all the processing, and then determine |
720 | object *dup = arch_to_object (atmp); |
634 | * if that one object should be inserted or if we need to make copies. |
|
|
635 | */ |
|
|
636 | tmp = arch_to_object(at); |
|
|
637 | if (settings.real_wiz == FALSE) |
|
|
638 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
|
|
639 | if (set_magic) |
|
|
640 | set_abs_magic(tmp, magic); |
|
|
641 | if (art) |
|
|
642 | give_artifact_abilities(tmp, art->item); |
|
|
643 | if (need_identify(tmp)) { |
|
|
644 | SET_FLAG(tmp, FLAG_IDENTIFIED); |
|
|
645 | CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL); |
|
|
646 | } |
|
|
647 | |
721 | |
648 | /* |
722 | if (at_spell) |
649 | * This entire block here tries to find variable pairings, |
723 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
650 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
651 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
652 | * is we want to find two spaces, but if we got a quote, |
|
|
653 | * any spaces there don't count. |
|
|
654 | */ |
|
|
655 | while (*bp2 && bp2 <= endline) { |
|
|
656 | bp4 = NULL; |
|
|
657 | gotspace = 0; |
|
|
658 | gotquote = 0; |
|
|
659 | /* find the first quote */ |
|
|
660 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) { |
|
|
661 | |
724 | |
662 | /* Found a quote - now lets find the second one */ |
725 | /* |
663 | if (*bp3 == '"') { |
726 | * The head is what contains all the important bits, |
664 | *bp3 = ' '; |
727 | * so just copying it over should be fine. |
665 | bp2 = bp3+1; /* Update start of string */ |
728 | */ |
|
|
729 | if (!head) |
666 | bp3++; |
730 | { |
667 | gotquote++; |
731 | head = dup; |
668 | while (*bp3) { |
732 | tmp->copy_to (dup); |
669 | if (*bp3 == '"') { |
|
|
670 | *bp3 = '\0'; |
|
|
671 | gotquote++; |
|
|
672 | } else |
|
|
673 | bp3++; |
|
|
674 | } |
733 | } |
675 | } else if (*bp3==' ') { |
734 | |
676 | gotspace++; |
735 | if (settings.real_wiz == FALSE) |
|
|
736 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
737 | |
|
|
738 | dup->x = op->x + dup->arch->clone.x; |
|
|
739 | dup->y = op->y + dup->arch->clone.y; |
|
|
740 | dup->map = op->map; |
|
|
741 | |
|
|
742 | if (head != dup) |
|
|
743 | { |
|
|
744 | dup->head = head; |
|
|
745 | prev->more = dup; |
|
|
746 | } |
|
|
747 | |
|
|
748 | prev = dup; |
677 | } |
749 | } |
678 | } |
|
|
679 | |
750 | |
680 | /* |
751 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
681 | * If we got two spaces, send the second one to null. |
|
|
682 | * if we've reached the end of the line, increase gotspace - |
|
|
683 | * this is perfectly valid for the list entry listed. |
|
|
684 | */ |
|
|
685 | if (gotspace == 2 || gotquote == 2) { |
|
|
686 | bp3--; /* Undo the extra increment */ |
|
|
687 | *bp3 = '\0'; |
|
|
688 | } else if (*bp3=='\0') |
|
|
689 | gotspace++; |
|
|
690 | |
|
|
691 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) { |
|
|
692 | /* |
752 | { |
693 | * Unfortunately, we've clobbered lots of values, so printing |
753 | object *check = head; |
694 | * out what we have probably isn't useful. Break out, because |
754 | int size_x = 0; |
695 | * trying to recover is probably won't get anything useful |
755 | int size_y = 0; |
696 | * anyways, and we'd be confused about end of line pointers |
|
|
697 | * anyways. |
|
|
698 | */ |
|
|
699 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
700 | "Malformed create line: %s", bp2); |
|
|
701 | break; |
|
|
702 | } |
|
|
703 | /* bp2 should still point to the start of this line, |
|
|
704 | * with bp3 pointing to the end |
|
|
705 | */ |
|
|
706 | if (set_variable(tmp, bp2) == -1) |
|
|
707 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
708 | "Unknown variable %s", bp2); |
|
|
709 | else |
|
|
710 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
711 | "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
712 | bp2 = bp3+1; |
|
|
713 | } |
|
|
714 | |
756 | |
715 | if (at->clone.nrof) { |
757 | while (check) |
716 | if (at_spell) |
|
|
717 | insert_ob_in_ob(arch_to_object(at_spell), tmp); |
|
|
718 | |
|
|
719 | tmp->x = op->x; |
|
|
720 | tmp->y = op->y; |
|
|
721 | if (set_nrof) |
|
|
722 | tmp->nrof = nrof; |
|
|
723 | tmp->map = op->map; |
|
|
724 | |
|
|
725 | tmp = insert_ob_in_ob(tmp, op); |
|
|
726 | esrv_send_item(op, tmp); |
|
|
727 | |
|
|
728 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
729 | dm_stack_push(op->contr, tmp->count); |
|
|
730 | |
|
|
731 | return 1; |
|
|
732 | } else { |
|
|
733 | for (i = 0 ; i < (set_nrof ? nrof : 1); i++) { |
|
|
734 | archetype *atmp; |
|
|
735 | object *prev = NULL, *head = NULL, *dup; |
|
|
736 | |
|
|
737 | for (atmp = at; atmp != NULL; atmp = atmp->more) { |
|
|
738 | dup = arch_to_object(atmp); |
|
|
739 | |
|
|
740 | if (at_spell) |
|
|
741 | insert_ob_in_ob(arch_to_object(at_spell), dup); |
|
|
742 | |
|
|
743 | /* |
758 | { |
744 | * The head is what contains all the important bits, |
759 | size_x = MAX (size_x, check->arch->clone.x); |
745 | * so just copying it over should be fine. |
760 | size_y = MAX (size_y, check->arch->clone.y); |
746 | */ |
761 | check = check->more; |
747 | if (head == NULL) { |
|
|
748 | head=dup; |
|
|
749 | copy_object(tmp, dup); |
|
|
750 | } |
762 | } |
751 | if (settings.real_wiz == FALSE) |
|
|
752 | SET_FLAG(dup, FLAG_WAS_WIZ); |
|
|
753 | dup->x = op->x+dup->arch->clone.x; |
|
|
754 | dup->y = op->y+dup->arch->clone.y; |
|
|
755 | dup->map = op->map; |
|
|
756 | |
763 | |
757 | if (head != dup) { |
764 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
758 | dup->head = head; |
|
|
759 | prev->more = dup; |
|
|
760 | } |
765 | { |
761 | prev = dup; |
|
|
762 | } |
|
|
763 | |
|
|
764 | if (QUERY_FLAG(head, FLAG_ALIVE)) { |
|
|
765 | object *check = head; |
|
|
766 | int size_x = 0; |
|
|
767 | int size_y = 0; |
|
|
768 | |
|
|
769 | while (check) { |
|
|
770 | size_x = MAX(size_x, check->arch->clone.x); |
|
|
771 | size_y = MAX(size_y, check->arch->clone.y); |
|
|
772 | check = check->more; |
|
|
773 | } |
|
|
774 | |
|
|
775 | if (out_of_map(op->map, head->x+size_x, head->y+size_y)) { |
|
|
776 | if (head->x < size_x || head->y < size_y) { |
766 | if (head->x < size_x || head->y < size_y) |
|
|
767 | { |
777 | dm_stack_pop(op->contr); |
768 | dm_stack_pop (op->contr); |
778 | free_object(head); |
769 | head->destroy (); |
779 | new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
770 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
780 | free_object(tmp); |
771 | tmp->destroy (); |
781 | return 1; |
772 | return 1; |
782 | } |
773 | } |
783 | |
774 | |
784 | check = head; |
775 | check = head; |
|
|
776 | |
785 | while (check) { |
777 | while (check) |
|
|
778 | { |
786 | check->x -= size_x; |
779 | check->x -= size_x; |
787 | check->y -= size_y; |
780 | check->y -= size_y; |
788 | check = check->more; |
781 | check = check->more; |
789 | } |
782 | } |
790 | } |
783 | } |
791 | |
784 | |
792 | insert_ob_in_map(head, op->map, op, 0); |
785 | insert_ob_in_map (head, op->map, op, 0); |
|
|
786 | } |
793 | } else |
787 | else |
794 | head = insert_ob_in_ob(head, op); |
788 | head = insert_ob_in_ob (head, op); |
795 | |
789 | |
796 | /* Let's put this created item on stack so dm can access it easily. */ |
790 | /* Let's put this created item on stack so dm can access it easily. */ |
797 | /* Wonder if we really want to push all of these, but since |
791 | /* Wonder if we really want to push all of these, but since |
798 | * things like rods have nrof 0, we want to cover those. |
792 | * things like rods have nrof 0, we want to cover those. |
799 | */ |
793 | */ |
800 | dm_stack_push(op->contr, head->count); |
794 | dm_stack_push (op->contr, head->count); |
801 | |
795 | |
802 | if (at->clone.randomitems != NULL && !at_spell) |
796 | if (at->clone.randomitems != NULL && !at_spell) |
803 | create_treasure(at->clone.randomitems, head, GT_APPLY, |
797 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
804 | op->map->difficulty, 0); |
798 | |
805 | esrv_send_item(op, head); |
799 | esrv_send_item (op, head); |
806 | } |
800 | } |
807 | |
801 | |
808 | /* free the one we used to copy */ |
802 | /* free the one we used to copy */ |
809 | free_object(tmp); |
803 | tmp->destroy (); |
810 | } |
804 | } |
811 | |
805 | |
812 | return 1; |
806 | return 1; |
813 | } |
807 | } |
814 | |
808 | |
815 | /* |
809 | /* |
816 | * Now follows dm-commands which are also acceptable from sockets |
810 | * Now follows dm-commands which are also acceptable from sockets |
817 | */ |
811 | */ |
818 | |
812 | |
|
|
813 | int |
819 | int command_inventory(object *op, char *params) { |
814 | command_inventory (object *op, char *params) |
|
|
815 | { |
820 | object *tmp; |
816 | object *tmp; |
821 | int i; |
817 | int i; |
822 | |
818 | |
823 | if (!params) { |
819 | if (!params) |
|
|
820 | { |
824 | inventory(op, NULL); |
821 | inventory (op, NULL); |
825 | return 0; |
822 | return 0; |
826 | } |
823 | } |
827 | |
824 | |
828 | if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { |
825 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
826 | { |
829 | new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
830 | return 1; |
828 | return 1; |
831 | } |
829 | } |
832 | |
830 | |
833 | inventory(op, tmp); |
831 | inventory (op, tmp); |
834 | return 1; |
832 | return 1; |
835 | } |
833 | } |
836 | |
834 | |
837 | /* just show player's their skills for now. Dm's can |
835 | /* just show player's their skills for now. Dm's can |
838 | * already see skills w/ inventory command - b.t. |
836 | * already see skills w/ inventory command - b.t. |
839 | */ |
837 | */ |
840 | |
838 | |
|
|
839 | int |
841 | int command_skills (object *op, char *params) { |
840 | command_skills (object *op, char *params) |
|
|
841 | { |
842 | show_skills(op, params); |
842 | show_skills (op, params); |
843 | return 0; |
843 | return 0; |
844 | } |
844 | } |
845 | |
845 | |
|
|
846 | int |
846 | int command_dump (object *op, char *params) { |
847 | command_dump (object *op, char *params) |
|
|
848 | { |
847 | object *tmp; |
849 | object *tmp; |
848 | |
850 | |
849 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
851 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
850 | if (!tmp) |
852 | if (!tmp) |
851 | return 1; |
|
|
852 | |
|
|
853 | dump_object(tmp); |
|
|
854 | new_draw_info(NDI_UNIQUE, 0, op, errmsg); |
|
|
855 | if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL)) |
|
|
856 | new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
857 | return 1; |
853 | return 1; |
|
|
854 | |
|
|
855 | char *dump = dump_object (tmp); |
|
|
856 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
857 | free (dump); |
|
|
858 | |
|
|
859 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
|
|
860 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
861 | |
|
|
862 | return 1; |
858 | } |
863 | } |
859 | |
864 | |
860 | /** |
865 | /** |
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
866 | * When DM is possessing a monster, flip aggression on and off, to allow |
862 | * better motion. |
867 | * better motion. |
863 | */ |
868 | */ |
|
|
869 | int |
864 | int command_mon_aggr(object *op, char *params) { |
870 | command_mon_aggr (object *op, char *params) |
|
|
871 | { |
865 | if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { |
872 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
873 | { |
866 | op->enemy = NULL; |
874 | op->enemy = NULL; |
867 | SET_FLAG(op, FLAG_UNAGGRESSIVE); |
875 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
868 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
876 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
869 | } else { |
877 | } |
|
|
878 | else |
|
|
879 | { |
870 | CLEAR_FLAG(op, FLAG_FRIENDLY); |
880 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
871 | CLEAR_FLAG(op, FLAG_UNAGGRESSIVE); |
881 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
872 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON"); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
873 | } |
883 | } |
874 | |
884 | |
875 | return 1; |
885 | return 1; |
876 | } |
886 | } |
877 | |
887 | |
878 | /** DM can possess a monster. Basically, this tricks the client into thinking |
888 | /** DM can possess a monster. Basically, this tricks the client into thinking |
879 | * a given monster, is actually the player it controls. This allows a DM |
889 | * a given monster, is actually the player it controls. This allows a DM |
880 | * to inhabit a monster's body, and run around the game with it. |
890 | * to inhabit a monster's body, and run around the game with it. |
881 | * This function is severely broken - it has tons of hardcoded values, |
891 | * This function is severely broken - it has tons of hardcoded values, |
882 | */ |
892 | */ |
|
|
893 | int |
883 | int command_possess(object *op, char *params) { |
894 | command_possess (object *op, char *params) |
|
|
895 | { |
884 | object *victim, *curinv, *nextinv; |
896 | object *victim, *curinv, *nextinv; |
885 | player *pl; |
897 | player *pl; |
886 | int i; |
898 | int i; |
887 | char buf[MAX_BUF]; |
899 | char buf[MAX_BUF]; |
888 | |
900 | |
889 | victim = NULL; |
901 | victim = NULL; |
890 | if (params != NULL) { |
902 | if (params != NULL) |
|
|
903 | { |
891 | if (sscanf(params, "%d", &i)) |
904 | if (sscanf (params, "%d", &i)) |
892 | victim = find_object(i); |
905 | victim = find_object (i); |
893 | else if (sscanf(params, "%s", buf)) |
906 | else if (sscanf (params, "%s", buf)) |
894 | victim = find_object_name(buf); |
907 | victim = find_object_name (buf); |
895 | } |
908 | } |
896 | if (victim == NULL) { |
909 | if (victim == NULL) |
|
|
910 | { |
897 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
912 | return 1; |
|
|
913 | } |
|
|
914 | |
|
|
915 | if (victim == op) |
|
|
916 | { |
|
|
917 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
918 | return 1; |
|
|
919 | } |
|
|
920 | |
|
|
921 | /* clear out the old inventory */ |
|
|
922 | curinv = op->inv; |
|
|
923 | while (curinv != NULL) |
|
|
924 | { |
|
|
925 | nextinv = curinv->below; |
|
|
926 | esrv_del_item (op->contr, curinv->count); |
|
|
927 | curinv = nextinv; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* make the switch */ |
|
|
931 | pl = op->contr; |
|
|
932 | victim->contr = pl; |
|
|
933 | pl->ob = victim; |
|
|
934 | victim->type = PLAYER; |
|
|
935 | SET_FLAG (victim, FLAG_WIZ); |
|
|
936 | |
|
|
937 | /* send the inventory to the client */ |
|
|
938 | curinv = victim->inv; |
|
|
939 | while (curinv != NULL) |
|
|
940 | { |
|
|
941 | nextinv = curinv->below; |
|
|
942 | esrv_send_item (victim, curinv); |
|
|
943 | curinv = nextinv; |
|
|
944 | } |
|
|
945 | /* basic patchup */ |
|
|
946 | /* The use of hard coded values is terrible. Note |
|
|
947 | * that really, to be fair, this shouldn't get changed at |
|
|
948 | * all - if you are possessing a kobold, you should have the |
|
|
949 | * same limitations. As it is, as more body locations are added, |
|
|
950 | * this will give this player more locations than perhaps |
|
|
951 | * they should be allowed. |
|
|
952 | */ |
|
|
953 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
954 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
955 | victim->body_info[i] = 2; |
|
|
956 | else |
|
|
957 | victim->body_info[i] = 1; |
|
|
958 | |
|
|
959 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
960 | esrv_send_inventory (victim, victim); |
|
|
961 | |
|
|
962 | victim->update_stats (); |
|
|
963 | |
|
|
964 | do_some_living (victim); |
|
|
965 | return 1; |
|
|
966 | } |
|
|
967 | |
|
|
968 | int |
|
|
969 | command_patch (object *op, char *params) |
|
|
970 | { |
|
|
971 | char *arg, *arg2; |
|
|
972 | object *tmp; |
|
|
973 | |
|
|
974 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
|
|
975 | if (!tmp) |
|
|
976 | /* Player already informed of failure */ |
|
|
977 | return 1; |
|
|
978 | |
|
|
979 | /* params set to first value by get_dm_default */ |
|
|
980 | arg = params; |
|
|
981 | if (arg == NULL) |
|
|
982 | { |
|
|
983 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
|
|
984 | return 1; |
|
|
985 | } |
|
|
986 | |
|
|
987 | if ((arg2 = strchr (arg, ' '))) |
|
|
988 | arg2++; |
|
|
989 | if (settings.real_wiz == FALSE) |
|
|
990 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
991 | if (set_variable (tmp, arg) == -1) |
|
|
992 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
|
|
993 | else |
|
|
994 | { |
|
|
995 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
|
|
996 | } |
|
|
997 | |
|
|
998 | return 1; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | int |
|
|
1002 | command_remove (object *op, char *params) |
|
|
1003 | { |
|
|
1004 | object *tmp; |
|
|
1005 | int from; |
|
|
1006 | |
|
|
1007 | tmp = get_dm_object (op->contr, ¶ms, &from); |
|
|
1008 | if (!tmp) |
|
|
1009 | { |
|
|
1010 | new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
|
|
1011 | return 1; |
|
|
1012 | } |
|
|
1013 | |
|
|
1014 | if (tmp->type == PLAYER) |
|
|
1015 | { |
|
|
1016 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
|
|
1017 | return 1; |
|
|
1018 | } |
|
|
1019 | |
|
|
1020 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1021 | { |
|
|
1022 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
|
|
1023 | return 1; |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | if (from != STACK_FROM_STACK) |
|
|
1027 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1028 | dm_stack_pop (op->contr); |
|
|
1029 | |
|
|
1030 | /* Always work on the head - otherwise object will get in odd state */ |
|
|
1031 | if (tmp->head) |
|
|
1032 | tmp = tmp->head; |
|
|
1033 | tmp->remove (); |
|
|
1034 | return 1; |
|
|
1035 | } |
|
|
1036 | |
|
|
1037 | int |
|
|
1038 | command_free (object *op, char *params) |
|
|
1039 | { |
|
|
1040 | object *tmp; |
|
|
1041 | int from; |
|
|
1042 | |
|
|
1043 | tmp = get_dm_object (op->contr, ¶ms, &from); |
|
|
1044 | |
|
|
1045 | if (!tmp) |
|
|
1046 | { |
|
|
1047 | new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
|
|
1048 | return 1; |
|
|
1049 | } |
|
|
1050 | |
|
|
1051 | if (from != STACK_FROM_STACK) |
|
|
1052 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1053 | dm_stack_pop (op->contr); |
|
|
1054 | |
|
|
1055 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1056 | { |
|
|
1057 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1058 | tmp->remove (); |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | if (tmp->head) |
|
|
1062 | tmp = tmp->head; |
|
|
1063 | |
|
|
1064 | tmp->destroy (); |
|
|
1065 | return 1; |
|
|
1066 | } |
|
|
1067 | |
|
|
1068 | /** |
|
|
1069 | * This adds exp to a player. We now allow adding to a specific skill. |
|
|
1070 | */ |
|
|
1071 | int |
|
|
1072 | command_addexp (object *op, char *params) |
|
|
1073 | { |
|
|
1074 | char buf[MAX_BUF], skill[MAX_BUF]; |
|
|
1075 | int i, q; |
|
|
1076 | object *skillob = NULL; |
|
|
1077 | |
|
|
1078 | skill[0] = '\0'; |
|
|
1079 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
|
|
1080 | { |
|
|
1081 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
|
|
1082 | return 1; |
|
|
1083 | } |
|
|
1084 | |
|
|
1085 | for_all_players (pl) |
|
|
1086 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
|
|
1087 | { |
|
|
1088 | if (q >= 3) |
|
|
1089 | { |
|
|
1090 | skillob = find_skill_by_name (pl->ob, skill); |
|
|
1091 | if (!skillob) |
|
|
1092 | { |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1094 | return 1; |
|
|
1095 | } |
|
|
1096 | |
|
|
1097 | i = check_exp_adjust (skillob, i); |
|
|
1098 | skillob->stats.exp += i; |
|
|
1099 | calc_perm_exp (skillob); |
|
|
1100 | player_lvl_adj (pl->ob, skillob); |
|
|
1101 | } |
|
|
1102 | |
|
|
1103 | pl->ob->stats.exp += i; |
|
|
1104 | calc_perm_exp (pl->ob); |
|
|
1105 | player_lvl_adj (pl->ob, NULL); |
|
|
1106 | |
|
|
1107 | if (settings.real_wiz == FALSE) |
|
|
1108 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1109 | |
898 | return 1; |
1110 | return 1; |
899 | } |
1111 | } |
900 | |
1112 | |
901 | if (victim == op) { |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
902 | new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot " |
1114 | return 1; |
903 | "allow you to possess yourself."); |
1115 | } |
|
|
1116 | |
|
|
1117 | /**************************************************************************/ |
|
|
1118 | |
|
|
1119 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
1120 | |
|
|
1121 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
1122 | |
|
|
1123 | /**************************************************************************/ |
|
|
1124 | |
|
|
1125 | int |
|
|
1126 | command_stats (object *op, char *params) |
|
|
1127 | { |
|
|
1128 | char thing[20]; |
|
|
1129 | char buf[MAX_BUF]; |
|
|
1130 | |
|
|
1131 | thing[0] = '\0'; |
|
|
1132 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
1133 | { |
|
|
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
|
|
1135 | return 1; |
|
|
1136 | } |
|
|
1137 | |
|
|
1138 | for_all_players (pl) |
|
|
1139 | if (!strcmp (pl->ob->name, thing)) |
|
|
1140 | { |
|
|
1141 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1145 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
|
|
1146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1147 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1149 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1151 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
1152 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1153 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
1154 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
904 | return 1; |
1155 | return 1; |
905 | } |
1156 | } |
906 | |
1157 | |
907 | /* clear out the old inventory */ |
|
|
908 | curinv = op->inv; |
|
|
909 | while (curinv != NULL) { |
|
|
910 | nextinv = curinv->below; |
|
|
911 | esrv_del_item(op->contr, curinv->count); |
|
|
912 | curinv = nextinv; |
|
|
913 | } |
|
|
914 | |
|
|
915 | /* make the switch */ |
|
|
916 | pl = op->contr; |
|
|
917 | victim->contr = pl; |
|
|
918 | pl->ob = victim; |
|
|
919 | victim->type = PLAYER; |
|
|
920 | SET_FLAG(victim, FLAG_WIZ); |
|
|
921 | |
|
|
922 | /* send the inventory to the client */ |
|
|
923 | curinv = victim->inv; |
|
|
924 | while (curinv != NULL) { |
|
|
925 | nextinv = curinv->below; |
|
|
926 | esrv_send_item(victim, curinv); |
|
|
927 | curinv = nextinv; |
|
|
928 | } |
|
|
929 | /* basic patchup */ |
|
|
930 | /* The use of hard coded values is terrible. Note |
|
|
931 | * that really, to be fair, this shouldn't get changed at |
|
|
932 | * all - if you are possessing a kobold, you should have the |
|
|
933 | * same limitations. As it is, as more body locations are added, |
|
|
934 | * this will give this player more locations than perhaps |
|
|
935 | * they should be allowed. |
|
|
936 | */ |
|
|
937 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
938 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
939 | victim->body_info[i] = 2; |
|
|
940 | else |
|
|
941 | victim->body_info[i] = 1; |
|
|
942 | |
|
|
943 | esrv_new_player(pl, 80); /* just pick a wieght, we don't care */ |
|
|
944 | esrv_send_inventory(victim, victim); |
|
|
945 | |
|
|
946 | fix_player(victim); |
|
|
947 | |
|
|
948 | do_some_living(victim); |
|
|
949 | return 1; |
|
|
950 | } |
|
|
951 | |
|
|
952 | int command_patch(object *op, char *params) { |
|
|
953 | char *arg, *arg2; |
|
|
954 | object *tmp; |
|
|
955 | |
|
|
956 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
|
|
957 | if (!tmp) |
|
|
958 | /* Player already informed of failure */ |
|
|
959 | return 1; |
|
|
960 | |
|
|
961 | /* params set to first value by get_dm_default */ |
|
|
962 | arg = params; |
|
|
963 | if (arg == NULL) { |
|
|
964 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?"); |
|
|
965 | return 1; |
|
|
966 | } |
|
|
967 | |
|
|
968 | if ((arg2 = strchr(arg, ' '))) |
|
|
969 | arg2++; |
|
|
970 | if (settings.real_wiz == FALSE) |
|
|
971 | SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
972 | if (set_variable(tmp, arg) == -1) |
|
|
973 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
|
|
974 | else { |
|
|
975 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
976 | "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
|
|
977 | } |
|
|
978 | |
|
|
979 | return 1; |
|
|
980 | } |
|
|
981 | |
|
|
982 | int command_remove (object *op, char *params) { |
|
|
983 | object *tmp; |
|
|
984 | int from; |
|
|
985 | |
|
|
986 | tmp = get_dm_object(op->contr, ¶ms, &from); |
|
|
987 | if (!tmp) { |
|
|
988 | new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
|
|
989 | return 1; |
|
|
990 | } |
|
|
991 | |
|
|
992 | if (tmp->type == PLAYER) { |
|
|
993 | new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
|
|
994 | return 1; |
|
|
995 | } |
|
|
996 | |
|
|
997 | if (QUERY_FLAG(tmp, FLAG_REMOVED)) { |
|
|
998 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!", |
|
|
999 | query_name(tmp)); |
|
|
1000 | return 1; |
|
|
1001 | } |
|
|
1002 | |
|
|
1003 | if (from != STACK_FROM_STACK) |
|
|
1004 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1005 | dm_stack_pop(op->contr); |
|
|
1006 | |
|
|
1007 | /* Always work on the head - otherwise object will get in odd state */ |
|
|
1008 | if (tmp->head) |
|
|
1009 | tmp = tmp->head; |
|
|
1010 | remove_ob(tmp); |
|
|
1011 | return 1; |
|
|
1012 | } |
|
|
1013 | |
|
|
1014 | int command_free(object *op, char *params) { |
|
|
1015 | object *tmp; |
|
|
1016 | int from; |
|
|
1017 | |
|
|
1018 | tmp = get_dm_object(op->contr, ¶ms, &from); |
|
|
1019 | |
|
|
1020 | if (!tmp) { |
|
|
1021 | new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
|
|
1022 | return 1; |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | if (from != STACK_FROM_STACK) |
|
|
1026 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1027 | dm_stack_pop(op->contr); |
|
|
1028 | |
|
|
1029 | if (!QUERY_FLAG(tmp, FLAG_REMOVED)) { |
|
|
1030 | new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1031 | remove_ob(tmp); |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | if (tmp->head) |
|
|
1035 | tmp = tmp->head; |
|
|
1036 | free_object(tmp); |
|
|
1037 | return 1; |
|
|
1038 | } |
|
|
1039 | |
|
|
1040 | /** |
|
|
1041 | * This adds exp to a player. We now allow adding to a specific skill. |
|
|
1042 | */ |
|
|
1043 | int command_addexp(object *op, char *params) { |
|
|
1044 | char buf[MAX_BUF], skill[MAX_BUF]; |
|
|
1045 | int i, q; |
|
|
1046 | object *skillob = NULL; |
|
|
1047 | player *pl; |
|
|
1048 | |
|
|
1049 | skill[0] = '\0'; |
|
|
1050 | if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, skill)) < 2)) { |
|
|
1051 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
|
|
1052 | return 1; |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1056 | if (!strncmp(pl->ob->name, buf, MAX_NAME)) |
|
|
1057 | break; |
|
|
1058 | |
|
|
1059 | if (pl == NULL) { |
|
|
1060 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
1158 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1061 | return 1; |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | if (q >= 3) { |
|
|
1065 | skillob = find_skill_by_name(pl->ob, skill); |
|
|
1066 | if (!skillob) { |
|
|
1067 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1068 | return 1; |
|
|
1069 | } |
|
|
1070 | |
|
|
1071 | i = check_exp_adjust(skillob, i); |
|
|
1072 | skillob->stats.exp += i; |
|
|
1073 | calc_perm_exp(skillob); |
|
|
1074 | player_lvl_adj(pl->ob, skillob); |
|
|
1075 | } |
|
|
1076 | |
|
|
1077 | pl->ob->stats.exp += i; |
|
|
1078 | calc_perm_exp(pl->ob); |
|
|
1079 | player_lvl_adj(pl->ob, NULL); |
|
|
1080 | |
|
|
1081 | if (settings.real_wiz == FALSE) |
|
|
1082 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1083 | return 1; |
1159 | return 1; |
1084 | } |
1160 | } |
1085 | |
1161 | |
1086 | /**************************************************************************/ |
1162 | int |
1087 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
1088 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
1089 | /**************************************************************************/ |
|
|
1090 | |
|
|
1091 | int command_stats(object *op, char *params) { |
1163 | command_abil (object *op, char *params) |
1092 | char thing[20]; |
1164 | { |
|
|
1165 | char thing[20], thing2[20]; |
|
|
1166 | int iii; |
1093 | player *pl; |
1167 | player *pl; |
1094 | char buf[MAX_BUF]; |
1168 | char buf[MAX_BUF]; |
1095 | |
1169 | |
|
|
1170 | iii = 0; |
1096 | thing[0] = '\0'; |
1171 | thing[0] = '\0'; |
|
|
1172 | thing2[0] = '\0'; |
1097 | if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { |
1173 | if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
|
|
1174 | { |
1098 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
1175 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1099 | return 1; |
1176 | return 1; |
1100 | } |
1177 | } |
1101 | |
1178 | |
1102 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1103 | if (!strcmp(pl->ob->name, thing)) { |
|
|
1104 | sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d", |
|
|
1105 | pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
1106 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1107 | sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d", |
|
|
1108 | pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
1109 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1110 | sprintf(buf, "Con : %-2d AC : %-4d WC : %d", |
|
|
1111 | pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ; |
|
|
1112 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1113 | sprintf(buf, "Int : %-2d Damage : %d", |
|
|
1114 | pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
1115 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1116 | sprintf(buf, "Wis : %-2d EXP : %lld", |
|
|
1117 | pl->ob->stats.Wis, (long long)pl->ob->stats.exp); |
|
|
1118 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1119 | sprintf(buf, "Pow : %-2d Grace : %d", |
|
|
1120 | pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
1121 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1122 | sprintf(buf, "Cha : %-2d Food : %d", |
|
|
1123 | pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
1124 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1125 | break; |
|
|
1126 | } |
|
|
1127 | if (pl == NULL) |
|
|
1128 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | int command_abil(object *op, char *params) { |
|
|
1133 | char thing[20], thing2[20]; |
|
|
1134 | int iii; |
|
|
1135 | player *pl; |
|
|
1136 | char buf[MAX_BUF]; |
|
|
1137 | |
|
|
1138 | iii = 0; |
|
|
1139 | thing[0] = '\0'; |
|
|
1140 | thing2[0] = '\0'; |
|
|
1141 | if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) || |
|
|
1142 | thing==NULL) { |
|
|
1143 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
|
|
1144 | return 1; |
|
|
1145 | } |
|
|
1146 | |
|
|
1147 | if (thing2 == NULL){ |
1179 | if (thing2 == NULL) |
|
|
1180 | { |
1148 | new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1149 | return 1; |
1182 | return 1; |
1150 | } |
1183 | } |
1151 | |
1184 | |
1152 | if (iii < MIN_STAT || iii > MAX_STAT) { |
1185 | if (iii < MIN_STAT || iii > MAX_STAT) |
|
|
1186 | { |
1153 | new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1187 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1154 | return 1; |
1188 | return 1; |
|
|
1189 | } |
|
|
1190 | |
|
|
1191 | for_all_players (pl) |
1155 | } |
1192 | { |
1156 | |
|
|
1157 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1158 | if (!strcmp(pl->ob->name, thing)) { |
1193 | if (!strcmp (pl->ob->name, thing)) |
|
|
1194 | { |
1159 | if (settings.real_wiz == FALSE) |
1195 | if (settings.real_wiz == FALSE) |
1160 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
1196 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1161 | if (!strcmp("str", thing2)) |
1197 | if (!strcmp ("str", thing2)) |
1162 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1198 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1163 | if (!strcmp("dex", thing2)) |
1199 | if (!strcmp ("dex", thing2)) |
1164 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1200 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1165 | if (!strcmp("con", thing2)) |
1201 | if (!strcmp ("con", thing2)) |
1166 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1202 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1167 | if (!strcmp("wis", thing2)) |
1203 | if (!strcmp ("wis", thing2)) |
1168 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1204 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1169 | if (!strcmp("cha", thing2)) |
1205 | if (!strcmp ("cha", thing2)) |
1170 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1206 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1171 | if (!strcmp("int", thing2)) |
1207 | if (!strcmp ("int", thing2)) |
1172 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1208 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1173 | if (!strcmp("pow", thing2)) |
1209 | if (!strcmp ("pow", thing2)) |
1174 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1210 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1175 | sprintf(buf, "%s has been altered.", &pl->ob->name); |
1211 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1176 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1177 | fix_player(pl->ob); |
1213 | pl->ob->update_stats (); |
1178 | return 1; |
1214 | return 1; |
1179 | } |
1215 | } |
1180 | } |
1216 | } |
1181 | |
1217 | |
1182 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
1218 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1183 | return 1; |
1219 | return 1; |
1184 | } |
1220 | } |
1185 | |
1221 | |
|
|
1222 | int |
1186 | int command_reset (object *op, char *params) { |
1223 | command_nowiz (object *op, char *params) |
1187 | mapstruct *m; |
1224 | { /* 'noadm' is alias */ |
1188 | object *dummy = NULL, *tmp = NULL; |
|
|
1189 | |
|
|
1190 | if (params == NULL) { |
|
|
1191 | new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1192 | return 1; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | if (strcmp(params, ".") == 0) |
|
|
1196 | params = op->map->path; |
|
|
1197 | m = has_been_loaded(params); |
|
|
1198 | if (m == NULL) { |
|
|
1199 | new_draw_info(NDI_UNIQUE, 0, op, "No such map."); |
|
|
1200 | return 1; |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | if (m->in_memory != MAP_SWAPPED) { |
|
|
1204 | if (m->in_memory != MAP_IN_MEMORY) { |
|
|
1205 | LOG(llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1206 | return 0; |
|
|
1207 | } |
|
|
1208 | |
|
|
1209 | /* |
|
|
1210 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1211 | * players or wiz's. |
|
|
1212 | */ |
|
|
1213 | if (op->map == m) { |
|
|
1214 | dummy = get_object(); |
|
|
1215 | dummy->map = NULL; |
|
|
1216 | EXIT_X(dummy) = op->x; |
|
|
1217 | EXIT_Y(dummy) = op->y; |
|
|
1218 | EXIT_PATH(dummy) = op->map->path; |
|
|
1219 | remove_ob(op); |
|
|
1220 | op->map = NULL; |
|
|
1221 | tmp = op; |
|
|
1222 | } |
|
|
1223 | swap_map(m); |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | if (m->in_memory == MAP_SWAPPED) { |
|
|
1227 | LOG(llevDebug, "Resetting map %s.\n", m->path); |
|
|
1228 | |
|
|
1229 | /* setting this effectively causes an immediate reload */ |
|
|
1230 | m->reset_time = 1; |
|
|
1231 | flush_old_maps(); |
|
|
1232 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
1233 | if (tmp) { |
|
|
1234 | enter_exit(tmp, dummy); |
|
|
1235 | free_object(dummy); |
|
|
1236 | } |
|
|
1237 | return 1; |
|
|
1238 | } else { |
|
|
1239 | player *pl; |
|
|
1240 | int playercount = 0; |
|
|
1241 | |
|
|
1242 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1243 | if (tmp) { |
|
|
1244 | insert_ob_in_map(op, m, NULL, 0); |
|
|
1245 | free_object(dummy); |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1249 | "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1250 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1251 | if (pl->ob->map == m && pl->ob != op) { |
|
|
1252 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1253 | playercount++; |
|
|
1254 | } |
|
|
1255 | } |
|
|
1256 | if (!playercount) |
|
|
1257 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1258 | "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1259 | return 1; |
|
|
1260 | } |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | int command_nowiz(object *op, char *params) { /* 'noadm' is alias */ |
|
|
1264 | CLEAR_FLAG(op, FLAG_WIZ); |
1225 | CLEAR_FLAG (op, FLAG_WIZ); |
1265 | CLEAR_FLAG(op, FLAG_WIZPASS); |
1226 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1266 | CLEAR_FLAG(op, FLAG_WIZCAST); |
1227 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1267 | |
1228 | |
1268 | if (settings.real_wiz == TRUE) |
1229 | if (settings.real_wiz == TRUE) |
1269 | CLEAR_FLAG(op, FLAG_WAS_WIZ); |
1230 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1270 | if (op->contr->hidden) { |
1231 | if (op->contr->hidden) |
|
|
1232 | { |
1271 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1272 | op->map->players++; |
1234 | op->map->players++; |
1273 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
1235 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1274 | "%s has entered the game.", &op->name); |
|
|
1275 | op->contr->hidden = 0; |
1236 | op->contr->hidden = 0; |
1276 | op->invisible = 1; |
1237 | op->invisible = 1; |
|
|
1238 | } |
1277 | } else |
1239 | else |
1278 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1240 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1279 | return 1; |
1241 | return 1; |
1280 | } |
1242 | } |
1281 | |
1243 | |
1282 | /** |
1244 | /** |
1283 | * object *op is trying to become dm. |
1245 | * object *op is trying to become dm. |
1284 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1246 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1285 | * for socket users to become DM - in that case, it will check for the players |
1247 | * for socket users to become DM - in that case, it will check for the players |
1286 | * character name. |
1248 | * character name. |
1287 | */ |
1249 | */ |
|
|
1250 | static int |
1288 | static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1251 | checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1289 | { |
1252 | { |
1290 | FILE *dmfile; |
1253 | FILE *dmfile; |
1291 | char buf[MAX_BUF]; |
1254 | char buf[MAX_BUF]; |
1292 | char line_buf[160], name[160], passwd[160], host[160]; |
1255 | char line_buf[160], name[160], passwd[160], host[160]; |
1293 | |
1256 | |
1294 | #ifdef RESTRICTIVE_DM |
1257 | #ifdef RESTRICTIVE_DM |
1295 | *pl_name = op->name ? op->name : "*"; |
1258 | *pl_name = op->name ? op->name : "*"; |
1296 | #endif |
1259 | #endif |
1297 | |
1260 | |
1298 | sprintf(buf, "%s/%s", settings.confdir, DMFILE); |
1261 | sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1299 | if ((dmfile = fopen(buf, "r")) == NULL) { |
1262 | if ((dmfile = fopen (buf, "r")) == NULL) |
|
|
1263 | { |
1300 | LOG(llevDebug, "Could not find DM file.\n"); |
1264 | LOG (llevDebug, "Could not find DM file.\n"); |
1301 | return 0; |
1265 | return 0; |
1302 | } |
1266 | } |
1303 | |
1267 | |
1304 | while (fgets(line_buf, 160, dmfile) != NULL) { |
1268 | while (fgets (line_buf, 160, dmfile) != NULL) |
|
|
1269 | { |
1305 | if (line_buf[0] == '#') |
1270 | if (line_buf[0] == '#') |
1306 | continue; |
1271 | continue; |
1307 | if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { |
1272 | if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
|
|
1273 | { |
1308 | LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1274 | LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
|
|
1275 | } |
1309 | } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) |
1276 | else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1310 | && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && |
1277 | && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1311 | (!strcmp(host, "*") || !strcmp(host, pl_host))) { |
1278 | { |
1312 | fclose(dmfile); |
1279 | fclose (dmfile); |
1313 | return (1); |
1280 | return (1); |
1314 | } |
1281 | } |
1315 | } |
1282 | } |
1316 | fclose(dmfile); |
1283 | fclose (dmfile); |
1317 | return (0); |
1284 | return (0); |
1318 | } |
1285 | } |
1319 | |
1286 | |
|
|
1287 | int |
1320 | int do_wizard_dm(object *op, char *params, int silent) { |
1288 | do_wizard_dm (object *op, char *params, int silent) |
|
|
1289 | { |
1321 | if (!op->contr) |
1290 | if (!op->contr) |
1322 | return 0; |
1291 | return 0; |
1323 | |
1292 | |
1324 | if (QUERY_FLAG(op, FLAG_WIZ)) { |
1293 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1294 | { |
1325 | new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1295 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1326 | return 0; |
1296 | return 0; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1327 | } |
1300 | { |
1328 | |
|
|
1329 | if (checkdm(op, op->name, |
|
|
1330 | (params ? params : "*"), op->contr->socket.host)) { |
|
|
1331 | SET_FLAG(op, FLAG_WIZ); |
1301 | SET_FLAG (op, FLAG_WIZ); |
1332 | SET_FLAG(op, FLAG_WAS_WIZ); |
1302 | SET_FLAG (op, FLAG_WAS_WIZ); |
1333 | SET_FLAG(op, FLAG_WIZPASS); |
1303 | SET_FLAG (op, FLAG_WIZPASS); |
1334 | SET_FLAG(op, FLAG_WIZCAST); |
1304 | SET_FLAG (op, FLAG_WIZCAST); |
1335 | new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1336 | /* |
1306 | /* |
1337 | * Remove setting flying here - that won't work, because next |
1307 | * Remove setting flying here - that won't work, because next |
1338 | * fix_player() is called that will get cleared - proper solution |
1308 | * fix_player() is called that will get cleared - proper solution |
1339 | * is probably something like a wiz_force which gives that and any |
1309 | * is probably something like a wiz_force which gives that and any |
1340 | * other desired abilities. |
1310 | * other desired abilities. |
1341 | */ |
1311 | */ |
1342 | clear_los(op); |
1312 | clear_los (op); |
1343 | op->contr->write_buf[0] ='\0'; |
1313 | op->contr->write_buf[0] = '\0'; |
1344 | |
1314 | |
1345 | if (!silent) |
1315 | if (!silent) |
1346 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
1316 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1347 | "The Dungeon Master has arrived!"); |
|
|
1348 | |
1317 | |
1349 | return 1; |
1318 | return 1; |
1350 | } else { |
1319 | } |
|
|
1320 | else |
|
|
1321 | { |
1351 | new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1322 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1352 | op->contr->write_buf[0] ='\0'; |
1323 | op->contr->write_buf[0] = '\0'; |
1353 | return 0; |
1324 | return 0; |
1354 | } |
1325 | } |
1355 | } |
1326 | } |
1356 | |
1327 | |
1357 | /* |
1328 | /* |
1358 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1329 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1359 | * - allow people on sockets to become dm, and allow better dm file |
1330 | * - allow people on sockets to become dm, and allow better dm file |
1360 | */ |
1331 | */ |
|
|
1332 | int |
1361 | int command_dm(object *op, char *params) { |
1333 | command_dm (object *op, char *params) |
|
|
1334 | { |
1362 | if (!op->contr) |
1335 | if (!op->contr) |
1363 | return 0; |
|
|
1364 | |
|
|
1365 | do_wizard_dm(op, params, 0); |
|
|
1366 | |
|
|
1367 | return 1; |
|
|
1368 | } |
|
|
1369 | |
|
|
1370 | int command_invisible(object *op, char *params) { |
|
|
1371 | if (op) { |
|
|
1372 | op->invisible += 100; |
|
|
1373 | update_object(op, UP_OBJ_FACE); |
|
|
1374 | new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | return 0; |
1336 | return 0; |
|
|
1337 | |
|
|
1338 | do_wizard_dm (op, params, 0); |
|
|
1339 | |
|
|
1340 | return 1; |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | int |
|
|
1344 | command_invisible (object *op, char *params) |
|
|
1345 | { |
|
|
1346 | if (op) |
|
|
1347 | { |
|
|
1348 | op->invisible += 100; |
|
|
1349 | update_object (op, UP_OBJ_FACE); |
|
|
1350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | return 0; |
1378 | } |
1354 | } |
1379 | |
1355 | |
1380 | /** |
1356 | /** |
1381 | * Returns spell object (from archetypes) by name. |
1357 | * Returns spell object (from archetypes) by name. |
1382 | * Returns NULL if 0 or more than one spell matches. |
1358 | * Returns NULL if 0 or more than one spell matches. |
… | |
… | |
1387 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1363 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1388 | * anymore (but may still be present in some player's inventories and thus |
1364 | * anymore (but may still be present in some player's inventories and thus |
1389 | * cannot be removed). We have to ignore them here since they have the same |
1365 | * cannot be removed). We have to ignore them here since they have the same |
1390 | * name than other "spell_xxx" archetypes and would always conflict. |
1366 | * name than other "spell_xxx" archetypes and would always conflict. |
1391 | */ |
1367 | */ |
|
|
1368 | static object * |
1392 | static object *get_spell_by_name(object *op, const char *spell_name) { |
1369 | get_spell_by_name (object *op, const char *spell_name) |
|
|
1370 | { |
1393 | archetype *ar; |
1371 | archetype *ar; |
1394 | archetype *found; |
1372 | archetype *found; |
1395 | int conflict_found; |
1373 | int conflict_found; |
1396 | size_t spell_name_length; |
1374 | size_t spell_name_length; |
1397 | |
1375 | |
1398 | /* First check for full name matches. */ |
1376 | /* First check for full name matches. */ |
1399 | conflict_found = 0; |
1377 | conflict_found = 0; |
1400 | found = NULL; |
1378 | found = NULL; |
1401 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1379 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1380 | { |
1402 | if (ar->clone.type != SPELL) |
1381 | if (ar->clone.type != SPELL) |
1403 | continue; |
1382 | continue; |
1404 | |
1383 | |
1405 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1384 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1406 | continue; |
1385 | continue; |
1407 | |
1386 | |
1408 | if (strcmp(ar->clone.name, spell_name) != 0) |
1387 | if (strcmp (ar->clone.name, spell_name) != 0) |
1409 | continue; |
1388 | continue; |
1410 | |
1389 | |
1411 | if (found != NULL) { |
1390 | if (found != NULL) |
|
|
1391 | { |
1412 | if (!conflict_found) { |
1392 | if (!conflict_found) |
|
|
1393 | { |
1413 | conflict_found = 1; |
1394 | conflict_found = 1; |
1414 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1415 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->name); |
1396 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1416 | } |
1397 | } |
1417 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1398 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1418 | continue; |
1399 | continue; |
1419 | } |
1400 | } |
1420 | |
1401 | |
1421 | found = ar; |
1402 | found = ar; |
1422 | } |
1403 | } |
1423 | |
1404 | |
1424 | /* No match if more more than one archetype matches. */ |
1405 | /* No match if more more than one archetype matches. */ |
1425 | if (conflict_found) |
1406 | if (conflict_found) |
1426 | return NULL; |
1407 | return NULL; |
1427 | |
1408 | |
1428 | /* Return if exactly one archetype matches. */ |
1409 | /* Return if exactly one archetype matches. */ |
1429 | if (found != NULL) |
1410 | if (found != NULL) |
1430 | return arch_to_object(found); |
1411 | return arch_to_object (found); |
1431 | |
1412 | |
1432 | /* No full match found: now check for partial matches. */ |
1413 | /* No full match found: now check for partial matches. */ |
1433 | spell_name_length = strlen(spell_name); |
1414 | spell_name_length = strlen (spell_name); |
1434 | conflict_found = 0; |
1415 | conflict_found = 0; |
1435 | found = NULL; |
1416 | found = NULL; |
1436 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1417 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1418 | { |
1437 | if (ar->clone.type != SPELL) |
1419 | if (ar->clone.type != SPELL) |
1438 | continue; |
1420 | continue; |
1439 | |
1421 | |
1440 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1422 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1441 | continue; |
1423 | continue; |
1442 | |
1424 | |
1443 | if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) |
1425 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1444 | continue; |
1426 | continue; |
1445 | |
1427 | |
1446 | if (found != NULL) { |
1428 | if (found != NULL) |
|
|
1429 | { |
1447 | if (!conflict_found) { |
1430 | if (!conflict_found) |
|
|
1431 | { |
1448 | conflict_found = 1; |
1432 | conflict_found = 1; |
1449 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1450 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1434 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1451 | } |
1435 | } |
1452 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1436 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1453 | continue; |
1437 | continue; |
1454 | } |
1438 | } |
1455 | |
1439 | |
1456 | found = ar; |
1440 | found = ar; |
1457 | } |
1441 | } |
1458 | |
1442 | |
1459 | /* No match if more more than one archetype matches. */ |
1443 | /* No match if more more than one archetype matches. */ |
1460 | if (conflict_found) |
1444 | if (conflict_found) |
1461 | return NULL; |
|
|
1462 | |
|
|
1463 | /* Return if exactly one archetype matches. */ |
|
|
1464 | if (found != NULL) |
|
|
1465 | return arch_to_object(found); |
|
|
1466 | |
|
|
1467 | /* No spell found: just print an error message. */ |
|
|
1468 | new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1469 | return NULL; |
1445 | return NULL; |
1470 | } |
|
|
1471 | |
1446 | |
|
|
1447 | /* Return if exactly one archetype matches. */ |
|
|
1448 | if (found != NULL) |
|
|
1449 | return arch_to_object (found); |
|
|
1450 | |
|
|
1451 | /* No spell found: just print an error message. */ |
|
|
1452 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1453 | return NULL; |
|
|
1454 | } |
|
|
1455 | |
|
|
1456 | static int |
1472 | static int command_learn_spell_or_prayer(object *op, char *params, |
1457 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1473 | int special_prayer) { |
1458 | { |
1474 | object *tmp; |
1459 | object *tmp; |
1475 | |
1460 | |
1476 | if (op->contr == NULL || params == NULL) { |
1461 | if (op->contr == NULL || params == NULL) |
|
|
1462 | { |
1477 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1463 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1478 | return 0; |
1464 | return 0; |
1479 | } |
1465 | } |
1480 | |
1466 | |
1481 | tmp = get_spell_by_name(op, params); |
1467 | tmp = get_spell_by_name (op, params); |
1482 | if (tmp == NULL) { |
1468 | if (tmp == NULL) |
|
|
1469 | { |
1483 | return 0; |
1470 | return 0; |
1484 | } |
1471 | } |
1485 | |
1472 | |
1486 | if (check_spell_known(op, tmp->name)) { |
1473 | if (check_spell_known (op, tmp->name)) |
|
|
1474 | { |
1487 | new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1475 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1488 | return 0; |
1476 | return 0; |
1489 | } |
1477 | } |
1490 | |
1478 | |
1491 | do_learn_spell(op, tmp, special_prayer); |
1479 | do_learn_spell (op, tmp, special_prayer); |
1492 | free_object(tmp); |
1480 | tmp->destroy (); |
1493 | return 1; |
1481 | return 1; |
1494 | } |
1482 | } |
1495 | |
1483 | |
|
|
1484 | int |
1496 | int command_learn_spell(object *op, char *params) { |
1485 | command_learn_spell (object *op, char *params) |
|
|
1486 | { |
1497 | return command_learn_spell_or_prayer(op, params, 0); |
1487 | return command_learn_spell_or_prayer (op, params, 0); |
1498 | } |
1488 | } |
1499 | |
1489 | |
|
|
1490 | int |
1500 | int command_learn_special_prayer(object *op, char *params) |
1491 | command_learn_special_prayer (object *op, char *params) |
1501 | { |
1492 | { |
1502 | return command_learn_spell_or_prayer(op, params, 1); |
1493 | return command_learn_spell_or_prayer (op, params, 1); |
1503 | } |
1494 | } |
1504 | |
1495 | |
|
|
1496 | int |
1505 | int command_forget_spell(object *op, char *params) |
1497 | command_forget_spell (object *op, char *params) |
1506 | { |
1498 | { |
1507 | object *spell; |
1499 | object *spell; |
1508 | |
1500 | |
1509 | if (op->contr == NULL || params == NULL) { |
1501 | if (op->contr == NULL || params == NULL) |
|
|
1502 | { |
1510 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1503 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1511 | return 0; |
1504 | return 0; |
1512 | } |
1505 | } |
1513 | |
1506 | |
1514 | spell = lookup_spell_by_name(op, params); |
1507 | spell = lookup_spell_by_name (op, params); |
1515 | if (spell == NULL) { |
1508 | if (spell == NULL) |
|
|
1509 | { |
1516 | new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1517 | return 0; |
1511 | return 0; |
1518 | } |
1512 | } |
1519 | |
1513 | |
1520 | do_forget_spell(op, spell->name); |
1514 | do_forget_spell (op, spell->name); |
1521 | return 1; |
1515 | return 1; |
1522 | } |
1516 | } |
1523 | |
1517 | |
1524 | /** |
1518 | /** |
1525 | * Lists all plugins currently loaded with their IDs and full names. |
1519 | * Lists all plugins currently loaded with their IDs and full names. |
1526 | */ |
1520 | */ |
|
|
1521 | int |
1527 | int command_listplugins(object *op, char *params) |
1522 | command_listplugins (object *op, char *params) |
1528 | { |
1523 | { |
1529 | plugins_display_list(op); |
1524 | plugins_display_list (op); |
1530 | return 1; |
1525 | return 1; |
1531 | } |
1526 | } |
1532 | |
1527 | |
1533 | /** |
1528 | /** |
1534 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1529 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1535 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1530 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1536 | * once at a time, or bad things could happen. |
1531 | * once at a time, or bad things could happen. |
1537 | */ |
1532 | */ |
|
|
1533 | int |
1538 | int command_loadplugin(object *op, char *params) { |
1534 | command_loadplugin (object *op, char *params) |
|
|
1535 | { |
1539 | char buf[MAX_BUF]; |
1536 | char buf[MAX_BUF]; |
1540 | |
1537 | |
1541 | if (params == NULL) { |
1538 | if (params == NULL) |
|
|
1539 | { |
1542 | new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?"); |
1540 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1543 | return 1; |
1541 | return 1; |
1544 | } |
1542 | } |
1545 | |
1543 | |
1546 | strcpy(buf, LIBDIR); |
1544 | strcpy (buf, LIBDIR); |
1547 | strcat(buf, "/plugins/"); |
1545 | strcat (buf, "/plugins/"); |
1548 | strcat(buf, params); |
1546 | strcat (buf, params); |
1549 | LOG(llevDebug, "Requested plugin file is %s\n", buf); |
1547 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1550 | if (plugins_init_plugin(buf) == 0) |
1548 | if (plugins_init_plugin (buf) == 0) |
1551 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1552 | else |
1550 | else |
1553 | new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin."); |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1554 | return 1; |
1552 | return 1; |
1555 | } |
1553 | } |
1556 | |
1554 | |
1557 | /** |
1555 | /** |
1558 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1556 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1559 | * Note that some things may behave strangely if the correct plugins are not |
1557 | * Note that some things may behave strangely if the correct plugins are not |
1560 | * loaded. |
1558 | * loaded. |
1561 | */ |
1559 | */ |
|
|
1560 | int |
1562 | int command_unloadplugin(object *op, char *params) |
1561 | command_unloadplugin (object *op, char *params) |
1563 | { |
1562 | { |
1564 | if (params == NULL) { |
1563 | if (params == NULL) |
|
|
1564 | { |
1565 | new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1565 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1566 | return 1; |
1566 | return 1; |
1567 | } |
1567 | } |
1568 | |
1568 | |
1569 | if (plugins_remove_plugin(params) == 0) |
1569 | if (plugins_remove_plugin (params) == 0) |
1570 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1570 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1571 | else |
1571 | else |
1572 | new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1572 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1573 | return 1; |
1573 | return 1; |
1574 | } |
1574 | } |
1575 | |
1575 | |
1576 | /** |
1576 | /** |
1577 | * A players wants to become DM and hide. |
1577 | * A players wants to become DM and hide. |
1578 | * Let's see if that's authorized. |
1578 | * Let's see if that's authorized. |
1579 | * Make sure to not tell anything to anyone. |
1579 | * Make sure to not tell anything to anyone. |
1580 | */ |
1580 | */ |
|
|
1581 | int |
1581 | int command_dmhide(object *op, char *params) { |
1582 | command_dmhide (object *op, char *params) |
|
|
1583 | { |
1582 | if (!do_wizard_dm(op, params, 1)) |
1584 | if (!do_wizard_dm (op, params, 1)) |
1583 | return 0; |
1585 | return 0; |
1584 | |
1586 | |
1585 | do_wizard_hide(op, 1); |
1587 | do_wizard_hide (op, 1); |
1586 | |
1588 | |
1587 | return 1; |
1589 | return 1; |
1588 | } |
1590 | } |
1589 | |
1591 | |
|
|
1592 | void |
1590 | void dm_stack_pop(player *pl) { |
1593 | dm_stack_pop (player *pl) |
|
|
1594 | { |
1591 | if (!pl->stack_items || !pl->stack_position) { |
1595 | if (!pl->stack_items || !pl->stack_position) |
|
|
1596 | { |
1592 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1597 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1593 | return; |
1598 | return; |
1594 | } |
1599 | } |
1595 | |
1600 | |
1596 | pl->stack_position--; |
1601 | pl->stack_position--; |
1597 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1602 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1598 | } |
1603 | } |
1599 | |
1604 | |
1600 | /** |
1605 | /** |
1601 | * Get current stack top item for player. |
1606 | * Get current stack top item for player. |
1602 | * Returns NULL if no stacked item. |
1607 | * Returns NULL if no stacked item. |
1603 | * If stacked item disappeared (freed), remove it. |
1608 | * If stacked item disappeared (freed), remove it. |
1604 | * |
1609 | * |
1605 | * Ryo, august 2004 |
1610 | * Ryo, august 2004 |
1606 | */ |
1611 | */ |
|
|
1612 | object * |
1607 | object *dm_stack_peek(player *pl) { |
1613 | dm_stack_peek (player *pl) |
|
|
1614 | { |
1608 | object* ob; |
1615 | object *ob; |
1609 | |
1616 | |
1610 | if (!pl->stack_position) { |
1617 | if (!pl->stack_position) |
|
|
1618 | { |
1611 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1619 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1612 | return NULL; |
1620 | return NULL; |
1613 | } |
1621 | } |
1614 | |
1622 | |
1615 | ob = find_object(pl->stack_items[pl->stack_position-1]); |
1623 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1616 | if (!ob) { |
1624 | if (!ob) |
|
|
1625 | { |
1617 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1626 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1618 | dm_stack_pop(pl); |
1627 | dm_stack_pop (pl); |
1619 | return NULL; |
1628 | return NULL; |
1620 | } |
1629 | } |
1621 | |
1630 | |
1622 | return ob; |
1631 | return ob; |
1623 | } |
1632 | } |
1624 | |
1633 | |
1625 | /** |
1634 | /** |
1626 | * Push specified item on player stack. |
1635 | * Push specified item on player stack. |
1627 | * Inform player of position. |
1636 | * Inform player of position. |
1628 | * Initializes variables if needed. |
1637 | * Initializes variables if needed. |
1629 | */ |
1638 | */ |
|
|
1639 | void |
1630 | void dm_stack_push(player *pl, tag_t item) { |
1640 | dm_stack_push (player *pl, tag_t item) |
|
|
1641 | { |
1631 | if (!pl->stack_items) { |
1642 | if (!pl->stack_items) |
|
|
1643 | { |
1632 | pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); |
1644 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1633 | memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); |
1645 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1634 | } |
1646 | } |
1635 | |
1647 | |
1636 | if (pl->stack_position == STACK_SIZE) { |
1648 | if (pl->stack_position == STACK_SIZE) |
|
|
1649 | { |
1637 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1650 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1638 | return; |
1651 | return; |
1639 | } |
1652 | } |
1640 | |
1653 | |
1641 | pl->stack_items[pl->stack_position] = item; |
1654 | pl->stack_items[pl->stack_position] = item; |
1642 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1655 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1643 | pl->stack_position++; |
1656 | pl->stack_position++; |
1644 | } |
1657 | } |
1645 | |
1658 | |
1646 | /** |
1659 | /** |
1647 | * Checks 'params' for object code. |
1660 | * Checks 'params' for object code. |
1648 | * |
1661 | * |
… | |
… | |
1660 | * * STACK_FROM_STACK => item from somewhere in the stack |
1673 | * * STACK_FROM_STACK => item from somewhere in the stack |
1661 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1674 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1662 | * |
1675 | * |
1663 | * Ryo, august 2004 |
1676 | * Ryo, august 2004 |
1664 | */ |
1677 | */ |
|
|
1678 | object * |
1665 | object *get_dm_object(player *pl, char **params, int *from) { |
1679 | get_dm_object (player *pl, char **params, int *from) |
|
|
1680 | { |
1666 | int item_tag, item_position; |
1681 | int item_tag, item_position; |
1667 | object *ob; |
1682 | object *ob; |
1668 | |
1683 | |
1669 | if (!pl) |
1684 | if (!pl) |
1670 | return NULL; |
1685 | return NULL; |
1671 | |
1686 | |
1672 | if (!params || !*params || **params == '\0') { |
1687 | if (!params || !*params || **params == '\0') |
|
|
1688 | { |
1673 | if (from) |
1689 | if (from) |
1674 | *from = STACK_FROM_TOP; |
1690 | *from = STACK_FROM_TOP; |
1675 | /* No parameter => get stack item */ |
1691 | /* No parameter => get stack item */ |
1676 | return dm_stack_peek(pl); |
1692 | return dm_stack_peek (pl); |
1677 | } |
1693 | } |
1678 | |
1694 | |
1679 | /* Let's clean white spaces */ |
1695 | /* Let's clean white spaces */ |
1680 | while (**params == ' ') |
1696 | while (**params == ' ') |
|
|
1697 | (*params)++; |
|
|
1698 | |
|
|
1699 | /* Next case: number => item tag */ |
|
|
1700 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1701 | { |
|
|
1702 | /* Move parameter to next item */ |
|
|
1703 | while (isdigit (**params)) |
1681 | (*params)++; |
1704 | (*params)++; |
1682 | |
1705 | |
1683 | /* Next case: number => item tag */ |
|
|
1684 | if (sscanf(*params, "%d", &item_tag)) { |
|
|
1685 | /* Move parameter to next item */ |
|
|
1686 | while (isdigit(**params)) |
|
|
1687 | (*params)++; |
|
|
1688 | |
|
|
1689 | /* And skip blanks, too */ |
1706 | /* And skip blanks, too */ |
1690 | while (**params == ' ') |
1707 | while (**params == ' ') |
1691 | (*params)++; |
|
|
1692 | |
|
|
1693 | /* Get item */ |
|
|
1694 | ob = find_object(item_tag); |
|
|
1695 | if (!ob) { |
|
|
1696 | if (from) |
|
|
1697 | *from = STACK_FROM_NONE; |
|
|
1698 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1699 | return NULL; |
|
|
1700 | } |
|
|
1701 | |
|
|
1702 | /* Got one, let's push it on stack */ |
|
|
1703 | dm_stack_push(pl, item_tag); |
|
|
1704 | if (from) |
|
|
1705 | *from = STACK_FROM_NUMBER; |
|
|
1706 | return ob; |
|
|
1707 | } |
|
|
1708 | |
|
|
1709 | /* Next case: $number => stack item */ |
|
|
1710 | if (sscanf(*params, "$%d", &item_position)) { |
|
|
1711 | /* Move parameter to next item */ |
|
|
1712 | (*params)++; |
1708 | (*params)++; |
1713 | |
1709 | |
|
|
1710 | /* Get item */ |
|
|
1711 | ob = find_object (item_tag); |
|
|
1712 | if (!ob) |
|
|
1713 | { |
|
|
1714 | if (from) |
|
|
1715 | *from = STACK_FROM_NONE; |
|
|
1716 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1717 | return NULL; |
|
|
1718 | } |
|
|
1719 | |
|
|
1720 | /* Got one, let's push it on stack */ |
|
|
1721 | dm_stack_push (pl, item_tag); |
|
|
1722 | if (from) |
|
|
1723 | *from = STACK_FROM_NUMBER; |
|
|
1724 | return ob; |
|
|
1725 | } |
|
|
1726 | |
|
|
1727 | /* Next case: $number => stack item */ |
|
|
1728 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1729 | { |
|
|
1730 | /* Move parameter to next item */ |
|
|
1731 | (*params)++; |
|
|
1732 | |
1714 | while (isdigit(**params)) |
1733 | while (isdigit (**params)) |
1715 | (*params)++; |
1734 | (*params)++; |
1716 | while (**params == ' ') |
1735 | while (**params == ' ') |
1717 | (*params)++; |
1736 | (*params)++; |
1718 | |
1737 | |
1719 | if (item_position >= pl->stack_position) { |
1738 | if (item_position >= pl->stack_position) |
|
|
1739 | { |
1720 | if (from) |
1740 | if (from) |
1721 | *from = STACK_FROM_NONE; |
1741 | *from = STACK_FROM_NONE; |
1722 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1742 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1723 | return NULL; |
1743 | return NULL; |
1724 | } |
1744 | } |
1725 | |
1745 | |
1726 | ob = find_object(pl->stack_items[item_position]); |
1746 | ob = find_object (pl->stack_items[item_position]); |
1727 | if (!ob) { |
1747 | if (!ob) |
|
|
1748 | { |
1728 | if (from) |
1749 | if (from) |
1729 | *from = STACK_FROM_NONE; |
1750 | *from = STACK_FROM_NONE; |
1730 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1731 | return NULL; |
1752 | return NULL; |
1732 | } |
1753 | } |
1733 | |
1754 | |
1734 | if (from) |
1755 | if (from) |
1735 | *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1756 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1736 | return ob; |
1757 | return ob; |
1737 | } |
1758 | } |
1738 | |
1759 | |
1739 | /* Next case: 'me' => return pl->ob */ |
1760 | /* Next case: 'me' => return pl->ob */ |
1740 | if (!strncmp(*params, "me", 2)) { |
1761 | if (!strncmp (*params, "me", 2)) |
|
|
1762 | { |
1741 | if (from) |
1763 | if (from) |
1742 | *from = STACK_FROM_NUMBER; |
1764 | *from = STACK_FROM_NUMBER; |
1743 | dm_stack_push(pl, pl->ob->count); |
1765 | dm_stack_push (pl, pl->ob->count); |
1744 | |
1766 | |
1745 | /* Skip to next token */ |
1767 | /* Skip to next token */ |
1746 | (*params) += 2; |
1768 | (*params) += 2; |
1747 | while (**params == ' ') |
1769 | while (**params == ' ') |
1748 | (*params)++; |
1770 | (*params)++; |
1749 | |
1771 | |
1750 | return pl->ob; |
1772 | return pl->ob; |
1751 | } |
1773 | } |
1752 | |
1774 | |
1753 | /* Last case: get stack top */ |
1775 | /* Last case: get stack top */ |
1754 | if (from) |
1776 | if (from) |
1755 | *from = STACK_FROM_TOP; |
1777 | *from = STACK_FROM_TOP; |
1756 | return dm_stack_peek(pl); |
1778 | return dm_stack_peek (pl); |
1757 | } |
1779 | } |
1758 | |
1780 | |
1759 | /** |
1781 | /** |
1760 | * Pop the stack top. |
1782 | * Pop the stack top. |
1761 | */ |
1783 | */ |
|
|
1784 | int |
1762 | int command_stack_pop(object *op, char *params) { |
1785 | command_stack_pop (object *op, char *params) |
|
|
1786 | { |
1763 | dm_stack_pop(op->contr); |
1787 | dm_stack_pop (op->contr); |
1764 | return 0; |
1788 | return 0; |
1765 | } |
1789 | } |
1766 | |
1790 | |
1767 | /** |
1791 | /** |
1768 | * Push specified item on stack. |
1792 | * Push specified item on stack. |
1769 | */ |
1793 | */ |
|
|
1794 | int |
1770 | int command_stack_push(object *op, char *params) { |
1795 | command_stack_push (object *op, char *params) |
|
|
1796 | { |
1771 | object *ob; |
1797 | object *ob; |
1772 | int from; |
1798 | int from; |
|
|
1799 | |
1773 | ob = get_dm_object(op->contr, ¶ms, &from); |
1800 | ob = get_dm_object (op->contr, ¶ms, &from); |
1774 | |
1801 | |
1775 | if (ob && from != STACK_FROM_NUMBER) |
1802 | if (ob && from != STACK_FROM_NUMBER) |
1776 | /* Object was from stack, need to push it again */ |
1803 | /* Object was from stack, need to push it again */ |
1777 | dm_stack_push(op->contr, ob->count); |
1804 | dm_stack_push (op->contr, ob->count); |
1778 | |
1805 | |
1779 | return 0; |
1806 | return 0; |
1780 | } |
1807 | } |
1781 | |
1808 | |
1782 | /** |
1809 | /** |
1783 | * Displays stack contents. |
1810 | * Displays stack contents. |
1784 | */ |
1811 | */ |
|
|
1812 | int |
1785 | int command_stack_list(object *op, char *params) { |
1813 | command_stack_list (object *op, char *params) |
|
|
1814 | { |
1786 | int item; |
1815 | int item; |
1787 | object *display; |
1816 | object *display; |
1788 | player *pl = op->contr; |
1817 | player *pl = op->contr; |
1789 | |
1818 | |
1790 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); |
1819 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1791 | |
1820 | |
1792 | for (item = 0; item < pl->stack_position; item++) { |
1821 | for (item = 0; item < pl->stack_position; item++) |
|
|
1822 | { |
1793 | display = find_object(pl->stack_items[item]); |
1823 | display = find_object (pl->stack_items[item]); |
1794 | if (display) |
1824 | if (display) |
1795 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1796 | else |
1826 | else |
1797 | /* Item was freed */ |
1827 | /* Item was freed */ |
1798 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1828 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1799 | } |
1829 | } |
1800 | |
1830 | |
1801 | return 0; |
1831 | return 0; |
1802 | } |
1832 | } |
1803 | |
1833 | |
1804 | /** |
1834 | /** |
1805 | * Empty DM item stack. |
1835 | * Empty DM item stack. |
1806 | */ |
1836 | */ |
|
|
1837 | int |
1807 | int command_stack_clear(object *op, char *params) { |
1838 | command_stack_clear (object *op, char *params) |
|
|
1839 | { |
1808 | op->contr->stack_position = 0; |
1840 | op->contr->stack_position = 0; |
1809 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); |
1841 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1810 | return 0; |
1842 | return 0; |
1811 | } |
1843 | } |
1812 | |
1844 | |
|
|
1845 | int |
1813 | int command_insert_into(object* op, char *params) |
1846 | command_insert_into (object *op, char *params) |
1814 | { |
1847 | { |
1815 | object *left, *right, *inserted; |
1848 | object *left, *right, *inserted; |
1816 | int left_from, right_from; |
1849 | int left_from, right_from; |
1817 | |
1850 | |
1818 | left = get_dm_object(op->contr, ¶ms, &left_from); |
1851 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1819 | if (!left) { |
1852 | if (!left) |
|
|
1853 | { |
1820 | new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); |
1854 | new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1821 | return 0; |
1855 | return 0; |
1822 | } |
1856 | } |
1823 | |
1857 | |
1824 | if (left_from == STACK_FROM_NUMBER) |
1858 | if (left_from == STACK_FROM_NUMBER) |
1825 | /* Item was stacked, remove it else right will be the same... */ |
1859 | /* Item was stacked, remove it else right will be the same... */ |
1826 | dm_stack_pop(op->contr); |
1860 | dm_stack_pop (op->contr); |
1827 | |
1861 | |
1828 | right = get_dm_object(op->contr, ¶ms, &right_from); |
1862 | right = get_dm_object (op->contr, ¶ms, &right_from); |
1829 | |
1863 | |
1830 | if (!right) { |
1864 | if (!right) |
|
|
1865 | { |
1831 | new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); |
1866 | new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1832 | return 0; |
1867 | return 0; |
1833 | } |
1868 | } |
1834 | |
1869 | |
1835 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
1870 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
|
|
1871 | { |
1836 | /* |
1872 | /* |
1837 | * Special case: both items were taken from stack top. |
1873 | * Special case: both items were taken from stack top. |
1838 | * Override the behaviour, taking left as item just below top, if exists. |
1874 | * Override the behaviour, taking left as item just below top, if exists. |
1839 | * See function description for why. |
1875 | * See function description for why. |
1840 | * Besides, can't insert an item into itself. |
1876 | * Besides, can't insert an item into itself. |
1841 | */ |
1877 | */ |
1842 | if (op->contr->stack_position > 1) { |
1878 | if (op->contr->stack_position > 1) |
|
|
1879 | { |
1843 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
1880 | left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1844 | if (left) |
1881 | if (left) |
1845 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1882 | new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1846 | else |
1883 | else |
1847 | /* Stupid case: item under top was freed, fallback to stack top */ |
1884 | /* Stupid case: item under top was freed, fallback to stack top */ |
1848 | left = right; |
1885 | left = right; |
1849 | } |
1886 | } |
1850 | } |
1887 | } |
1851 | |
1888 | |
1852 | if (left == right) |
1889 | if (left == right) |
1853 | { |
1890 | { |
1854 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1891 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1855 | return 0; |
1892 | return 0; |
1856 | } |
1893 | } |
1857 | |
1894 | |
1858 | if (right->type == PLAYER) |
1895 | if (right->type == PLAYER) |
1859 | { |
1896 | { |
1860 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1897 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1861 | return 0; |
1898 | return 0; |
1862 | } |
1899 | } |
1863 | |
1900 | |
1864 | if (!QUERY_FLAG(right,FLAG_REMOVED)) |
1901 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1865 | remove_ob(right); |
1902 | right->remove (); |
1866 | inserted = insert_ob_in_ob(right,left); |
1903 | inserted = insert_ob_in_ob (right, left); |
1867 | if (left->type == PLAYER) |
1904 | if (left->type == PLAYER) |
1868 | if (inserted == right) |
1905 | if (inserted == right) |
1869 | esrv_send_item(left,right); |
1906 | esrv_send_item (left, right); |
1870 | else |
1907 | else |
1871 | esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted); |
1908 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1872 | |
1909 | |
1873 | new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); |
1910 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1874 | |
1911 | |
1875 | return 0; |
1912 | return 0; |
1876 | |
1913 | |
1877 | } |
1914 | } |