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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.28 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.72 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
87 op->contr->hidden = 0; 86 op->contr->hidden = 0;
88 op->invisible = 1; 87 op->invisible = 1;
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
90 op->map->players++; 89 op->map->players++;
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm) 92 if (!silent_dm)
93 {
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
95 }
96 } 94 }
97 else 95 else
98 { 96 {
99 op->contr->hidden = 1; 97 op->contr->hidden = 1;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--; 99 op->map->players--;
100
102 if (!silent_dm) 101 if (!silent_dm)
103 {
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
105 } 103
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
108 } 106 }
109} 107}
110 108
174 172
175 become_follower (ob, god); 173 become_follower (ob, god);
176 return 1; 174 return 1;
177} 175}
178 176
179/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186int
187command_banish (object *op, char *params)
188{
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227}
228
229int 178int
230command_kick (object *op, char *params) 179command_kick (object *op, char *params)
231{ 180{
232 for_all_players (pl) 181 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
234 { 183 {
235 object *op = pl->ob; 184 object *plop = pl->ob;
236 185
237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 186 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
238 { 187 {
239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
240 strcpy (op->contr->killer, "kicked"); 189 plop->contr->killer = op;
241 } 190 }
242 191
243 pl->ns->destroy (); 192 pl->ns->destroy ();
244 } 193 }
245 194
267 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
268 217
269 return 1; 218 return 1;
270} 219}
271#endif 220#endif
272
273int
274command_shutdown (object *op, char *params)
275{
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup (0);
283
284 /* not reached */
285 return 1;
286}
287 221
288int 222int
289command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
290{ 224{
291 int ticks; 225 int ticks;
346 /* we have nowhere to send the prisoner.... */ 280 /* we have nowhere to send the prisoner.... */
347 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
348 return 0; 282 return 0;
349 } 283 }
350 284
351 pl->ob->enter_exit (dummy); 285 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
352 dummy->destroy (); 286 dummy->destroy ();
287
353 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 288 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
354 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 289 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
355 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 290 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
356 return 1; 291 return 1;
357} 292}
381 { 316 {
382 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 317 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
383 return 1; 318 return 1;
384 } 319 }
385 320
386 dummy = object::create (); 321 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
387 EXIT_PATH (dummy) = op->map->path;
388 EXIT_X (dummy) = op->x + freearr_x[i];
389 EXIT_Y (dummy) = op->y + freearr_y[i];
390 pl->ob->enter_exit (dummy);
391 dummy->destroy ();
392 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 322 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
393 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 323 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
394 324
395 return 1;
396}
397
398/**
399 * Teleport next to target player.
400 */
401
402/* mids 01/16/2002 */
403int
404command_teleport (object *op, char *params)
405{
406 int i;
407 object *dummy;
408 player *pl;
409
410 if (!op)
411 return 0;
412
413 if (params == NULL)
414 {
415 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
416 return 1;
417 }
418
419 pl = get_other_player_from_name (op, params);
420 if (!pl)
421 return 1;
422
423 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
424 if (i == -1)
425 {
426 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
427 return 1;
428 }
429
430 dummy = object::create ();
431 EXIT_PATH (dummy) = pl->ob->map->path;
432 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
433 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
434 op->enter_exit (dummy);
435 dummy->destroy ();
436 if (!op->contr->hidden)
437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
439 return 1; 325 return 1;
440} 326}
441 327
442/** 328/**
443 * This function is a real mess, because we're stucking getting 329 * This function is a real mess, because we're stucking getting
533 * we also set up spell_name which is only 419 * we also set up spell_name which is only
534 * the first word. 420 * the first word.
535 */ 421 */
536 422
537 at_spell = archetype::find (cp); 423 at_spell = archetype::find (cp);
538 if (!at_spell || at_spell->clone.type != SPELL) 424 if (!at_spell || at_spell->type != SPELL)
539 at_spell = find_archetype_by_object_name (cp); 425 at_spell = find_archetype_by_object_name (cp);
540 if (!at_spell || at_spell->clone.type != SPELL) 426 if (!at_spell || at_spell->type != SPELL)
541 { 427 {
542 strcpy (spell_name, cp); 428 assign (spell_name, cp);
543 fsp = strchr (spell_name, ' '); 429 fsp = strchr (spell_name, ' ');
544 if (fsp) 430 if (fsp)
545 { 431 {
546 *fsp = 0; 432 *fsp = 0;
547 fsp++; 433 fsp++;
548 at_spell = archetype::find (spell_name); 434 at_spell = archetype::find (spell_name);
549 435
550 /* Got a spell, update the first string pointer */ 436 /* Got a spell, update the first string pointer */
551 if (at_spell && at_spell->clone.type == SPELL) 437 if (at_spell && at_spell->type == SPELL)
552 bp2 = cp + strlen (spell_name) + 1; 438 bp2 = cp + strlen (spell_name) + 1;
553 else 439 else
554 at_spell = NULL; 440 at_spell = NULL;
555 } 441 }
556 } 442 }
558 /* OK - we didn't find a spell - presume the 'of' 444 /* OK - we didn't find a spell - presume the 'of'
559 * in this case means its an artifact. 445 * in this case means its an artifact.
560 */ 446 */
561 if (!at_spell) 447 if (!at_spell)
562 { 448 {
563 if (find_artifactlist (at->clone.type) == NULL) 449 if (find_artifactlist (at->type) == NULL)
564 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 450 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
565 else 451 else
566 { 452 {
567 art = find_artifactlist (at->clone.type)->items; 453 art = find_artifactlist (at->type)->items;
568 454
569 do 455 while (art)
570 { 456 {
571 if (!strcmp (art->item->name, cp)) 457 if (!strcmp (&art->item->name, cp))
572 break; 458 break;
459
573 art = art->next; 460 art = art->next;
574 } 461 }
575 while (art != NULL);
576 462
577 if (!art) 463 if (!art)
578 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 464 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
579 } 465 }
580 466
581 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 467 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
582 } 468 }
583 } /* if cp */ 469 } /* if cp */
584 470
585 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 471 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
586 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 472 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
587 { 473 {
588 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 474 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
589 return 1; 475 return 1;
590 } 476 }
591 477
593 * Rather than have two different blocks with a lot of similar code, 479 * Rather than have two different blocks with a lot of similar code,
594 * just create one object, do all the processing, and then determine 480 * just create one object, do all the processing, and then determine
595 * if that one object should be inserted or if we need to make copies. 481 * if that one object should be inserted or if we need to make copies.
596 */ 482 */
597 tmp = arch_to_object (at); 483 tmp = arch_to_object (at);
598
599 if (settings.real_wiz == FALSE)
600 SET_FLAG (tmp, FLAG_WAS_WIZ);
601 484
602 if (set_magic) 485 if (set_magic)
603 set_abs_magic (tmp, magic); 486 set_abs_magic (tmp, magic);
604 487
605 if (art) 488 if (art)
685 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
686 569
687 bp2 = bp3 + 1; 570 bp2 = bp3 + 1;
688 } 571 }
689 572
690 if (at->clone.nrof) 573 if (at->nrof)
691 { 574 {
692 if (at_spell) 575 if (at_spell)
693 insert_ob_in_ob (arch_to_object (at_spell), tmp); 576 tmp->insert (arch_to_object (at_spell));
694 577
695 tmp->x = op->x; 578 tmp->x = op->x;
696 tmp->y = op->y; 579 tmp->y = op->y;
580 tmp->map = op->map;
697 581
698 if (set_nrof) 582 if (set_nrof)
699 tmp->nrof = nrof; 583 tmp->nrof = nrof;
700 584
701 tmp->map = op->map; 585 op->insert (tmp);
702
703 tmp = insert_ob_in_ob (tmp, op);
704 esrv_send_item (op, tmp);
705 586
706 /* Let's put this created item on stack so dm can access it easily. */ 587 /* Let's put this created item on stack so dm can access it easily. */
707 dm_stack_push (op->contr, tmp->count); 588 dm_stack_push (op->contr, tmp->count);
708 589
709 return 1; 590 return 1;
710 } 591 }
711 else 592 else
712 { 593 {
713 for (i = 0; i < (set_nrof ? nrof : 1); i++) 594 for (i = 0; i < (set_nrof ? nrof : 1); i++)
714 { 595 {
715 archetype *atmp;
716 object *prev = 0, *head = 0; 596 object *prev = 0, *head = 0;
717 597
718 for (atmp = at; atmp; atmp = atmp->more) 598 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
719 { 599 {
720 object *dup = arch_to_object (atmp); 600 object *dup = arch_to_object (atmp);
721 601
722 if (at_spell) 602 if (at_spell)
723 insert_ob_in_ob (arch_to_object (at_spell), dup); 603 insert_ob_in_ob (arch_to_object (at_spell), dup);
730 { 610 {
731 head = dup; 611 head = dup;
732 tmp->copy_to (dup); 612 tmp->copy_to (dup);
733 } 613 }
734 614
735 if (settings.real_wiz == FALSE)
736 SET_FLAG (dup, FLAG_WAS_WIZ);
737
738 dup->x = op->x + dup->arch->clone.x; 615 dup->x = op->x + dup->arch->x;
739 dup->y = op->y + dup->arch->clone.y; 616 dup->y = op->y + dup->arch->y;
740 dup->map = op->map; 617 dup->map = op->map;
741 618
742 if (head != dup) 619 if (head != dup)
743 { 620 {
744 dup->head = head; 621 dup->head = head;
754 int size_x = 0; 631 int size_x = 0;
755 int size_y = 0; 632 int size_y = 0;
756 633
757 while (check) 634 while (check)
758 { 635 {
759 size_x = MAX (size_x, check->arch->clone.x); 636 size_x = MAX (size_x, check->arch->x);
760 size_y = MAX (size_y, check->arch->clone.y); 637 size_y = MAX (size_y, check->arch->y);
761 check = check->more; 638 check = check->more;
762 } 639 }
763 640
764 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 641 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
765 { 642 {
791 /* Wonder if we really want to push all of these, but since 668 /* Wonder if we really want to push all of these, but since
792 * things like rods have nrof 0, we want to cover those. 669 * things like rods have nrof 0, we want to cover those.
793 */ 670 */
794 dm_stack_push (op->contr, head->count); 671 dm_stack_push (op->contr, head->count);
795 672
796 if (at->clone.randomitems != NULL && !at_spell) 673 if (at->randomitems && !at_spell)
797 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 674 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
798
799 esrv_send_item (op, head);
800 } 675 }
801 676
802 /* free the one we used to copy */ 677 /* free the one we used to copy */
803 tmp->destroy (); 678 tmp->destroy ();
804 } 679 }
811 */ 686 */
812 687
813int 688int
814command_inventory (object *op, char *params) 689command_inventory (object *op, char *params)
815{ 690{
691 int i;
816 object *tmp; 692 object *tmp;
817 int i;
818 693
819 if (!params) 694 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
820 { 695 {
821 inventory (op, NULL); 696 op->contr->failmsg ("Inventory of what object (nr)?");
822 return 0; 697 return 1;
823 }
824
825 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
826 { 698 }
827 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
828 return 1;
829 }
830 699
831 inventory (op, tmp); 700 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
701
832 return 1; 702 return 1;
833} 703}
834 704
835/* just show player's their skills for now. Dm's can 705/* just show player's their skills for now. Dm's can
836 * already see skills w/ inventory command - b.t. 706 * already see skills w/ inventory command - b.t.
857 free (dump); 727 free (dump);
858 728
859 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 729 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
860 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 730 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
861 731
862 return 1;
863}
864
865/**
866 * When DM is possessing a monster, flip aggression on and off, to allow
867 * better motion.
868 */
869int
870command_mon_aggr (object *op, char *params)
871{
872 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
873 {
874 op->enemy = NULL;
875 SET_FLAG (op, FLAG_UNAGGRESSIVE);
876 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
877 }
878 else
879 {
880 CLEAR_FLAG (op, FLAG_FRIENDLY);
881 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
882 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
883 }
884
885 return 1;
886}
887
888/** DM can possess a monster. Basically, this tricks the client into thinking
889 * a given monster, is actually the player it controls. This allows a DM
890 * to inhabit a monster's body, and run around the game with it.
891 * This function is severely broken - it has tons of hardcoded values,
892 */
893int
894command_possess (object *op, char *params)
895{
896 object *victim, *curinv, *nextinv;
897 player *pl;
898 int i;
899 char buf[MAX_BUF];
900
901 victim = NULL;
902 if (params != NULL)
903 {
904 if (sscanf (params, "%d", &i))
905 victim = find_object (i);
906 else if (sscanf (params, "%s", buf))
907 victim = find_object_name (buf);
908 }
909 if (victim == NULL)
910 {
911 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
912 return 1;
913 }
914
915 if (victim == op)
916 {
917 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
918 return 1;
919 }
920
921 /* clear out the old inventory */
922 curinv = op->inv;
923 while (curinv != NULL)
924 {
925 nextinv = curinv->below;
926 esrv_del_item (op->contr, curinv->count);
927 curinv = nextinv;
928 }
929
930 /* make the switch */
931 pl = op->contr;
932 victim->contr = pl;
933 pl->ob = victim;
934 victim->type = PLAYER;
935 SET_FLAG (victim, FLAG_WIZ);
936
937 /* send the inventory to the client */
938 curinv = victim->inv;
939 while (curinv != NULL)
940 {
941 nextinv = curinv->below;
942 esrv_send_item (victim, curinv);
943 curinv = nextinv;
944 }
945 /* basic patchup */
946 /* The use of hard coded values is terrible. Note
947 * that really, to be fair, this shouldn't get changed at
948 * all - if you are possessing a kobold, you should have the
949 * same limitations. As it is, as more body locations are added,
950 * this will give this player more locations than perhaps
951 * they should be allowed.
952 */
953 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
954 if (i == 1 || i == 6 || i == 8 || i == 9)
955 victim->body_info[i] = 2;
956 else
957 victim->body_info[i] = 1;
958
959 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
960 esrv_send_inventory (victim, victim);
961
962 victim->update_stats ();
963
964 do_some_living (victim);
965 return 1; 732 return 1;
966} 733}
967 734
968int 735int
969command_patch (object *op, char *params) 736command_patch (object *op, char *params)
984 return 1; 751 return 1;
985 } 752 }
986 753
987 if ((arg2 = strchr (arg, ' '))) 754 if ((arg2 = strchr (arg, ' ')))
988 arg2++; 755 arg2++;
989 if (settings.real_wiz == FALSE) 756
990 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
991 if (set_variable (tmp, arg) == -1) 757 if (set_variable (tmp, arg) == -1)
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 758 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
993 else 759 else
994 {
995 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 760 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
996 }
997 761
998 return 1; 762 return 1;
999} 763}
1000 764
1001int 765int
1050 814
1051 if (from != STACK_FROM_STACK) 815 if (from != STACK_FROM_STACK)
1052 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 816 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1053 dm_stack_pop (op->contr); 817 dm_stack_pop (op->contr);
1054 818
1055 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1056 {
1057 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1058 tmp->remove ();
1059 }
1060
1061 if (tmp->head) 819 if (tmp->head)
1062 tmp = tmp->head; 820 tmp = tmp->head;
1063 821
1064 tmp->destroy (); 822 tmp->destroy ();
1065 return 1; 823 return 1;
1070 */ 828 */
1071int 829int
1072command_addexp (object *op, char *params) 830command_addexp (object *op, char *params)
1073{ 831{
1074 char buf[MAX_BUF], skill[MAX_BUF]; 832 char buf[MAX_BUF], skill[MAX_BUF];
1075 int i, q; 833 int q;
834 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1076 object *skillob = NULL; 835 object *skillob = NULL;
1077 836
1078 skill[0] = '\0'; 837 skill[0] = '\0';
1079 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 838 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
1080 { 839 {
1081 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 840 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1082 return 1; 841 return 1;
1083 } 842 }
1084 843
1102 861
1103 pl->ob->stats.exp += i; 862 pl->ob->stats.exp += i;
1104 calc_perm_exp (pl->ob); 863 calc_perm_exp (pl->ob);
1105 player_lvl_adj (pl->ob, NULL); 864 player_lvl_adj (pl->ob, NULL);
1106 865
1107 if (settings.real_wiz == FALSE)
1108 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1109
1110 return 1; 866 return 1;
1111 } 867 }
1112 868
1113 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 869 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1114 return 1; 870 return 1;
1134 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 890 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135 return 1; 891 return 1;
1136 } 892 }
1137 893
1138 for_all_players (pl) 894 for_all_players (pl)
1139 if (!strcmp (pl->ob->name, thing)) 895 if (!strcmp (&pl->ob->name, thing))
1140 { 896 {
1141 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 897 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf); 898 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 899 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf); 900 new_draw_info (NDI_UNIQUE, 0, op, buf);
1162int 918int
1163command_abil (object *op, char *params) 919command_abil (object *op, char *params)
1164{ 920{
1165 char thing[20], thing2[20]; 921 char thing[20], thing2[20];
1166 int iii; 922 int iii;
1167 player *pl;
1168 char buf[MAX_BUF]; 923 char buf[MAX_BUF];
1169 924
1170 iii = 0; 925 iii = 0;
1171 thing[0] = '\0'; 926 thing[0] = '\0';
1172 thing2[0] = '\0'; 927 thing2[0] = '\0';
1188 return 1; 943 return 1;
1189 } 944 }
1190 945
1191 for_all_players (pl) 946 for_all_players (pl)
1192 { 947 {
1193 if (!strcmp (pl->ob->name, thing)) 948 if (!strcmp (&pl->ob->name, thing))
1194 { 949 {
1195 if (settings.real_wiz == FALSE)
1196 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197 if (!strcmp ("str", thing2))
1198 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 950 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199 if (!strcmp ("dex", thing2))
1200 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 951 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201 if (!strcmp ("con", thing2))
1202 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 952 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203 if (!strcmp ("wis", thing2))
1204 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 953 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205 if (!strcmp ("cha", thing2))
1206 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 954 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207 if (!strcmp ("int", thing2))
1208 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 955 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209 if (!strcmp ("pow", thing2))
1210 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 956 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
957
1211 sprintf (buf, "%s has been altered.", &pl->ob->name); 958 sprintf (buf, "%s has been altered.", &pl->ob->name);
1212 new_draw_info (NDI_UNIQUE, 0, op, buf); 959 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 pl->ob->update_stats (); 960 pl->ob->update_stats ();
1214 return 1; 961 return 1;
1215 } 962 }
1219 return 1; 966 return 1;
1220} 967}
1221 968
1222int 969int
1223command_nowiz (object *op, char *params) 970command_nowiz (object *op, char *params)
1224{ /* 'noadm' is alias */ 971{ /* 'nodm' is alias */
1225 CLEAR_FLAG (op, FLAG_WIZ); 972 CLEAR_FLAG (op, FLAG_WIZ);
1226 CLEAR_FLAG (op, FLAG_WIZPASS); 973 CLEAR_FLAG (op, FLAG_WIZPASS);
1227 CLEAR_FLAG (op, FLAG_WIZCAST); 974 CLEAR_FLAG (op, FLAG_WIZCAST);
1228
1229 if (settings.real_wiz == TRUE)
1230 CLEAR_FLAG (op, FLAG_WAS_WIZ); 975 CLEAR_FLAG (op, FLAG_WIZLOOK);
976 op->contr->do_los = 1;
977
1231 if (op->contr->hidden) 978 if (op->contr->hidden)
1232 { 979 {
1233 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 980 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1234 op->map->players++; 981 op->map->players++;
1235 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 982 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1236 op->contr->hidden = 0; 983 op->contr->hidden = 0;
1237 op->invisible = 1; 984 op->invisible = 1;
1238 } 985 }
1239 else 986 else
1240 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 987 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
988
1241 return 1; 989 return 1;
1242} 990}
1243 991
1244/** 992/**
1245 * object *op is trying to become dm. 993 * object *op is trying to become dm.
1297 } 1045 }
1298 1046
1299 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1047 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1300 { 1048 {
1301 SET_FLAG (op, FLAG_WIZ); 1049 SET_FLAG (op, FLAG_WIZ);
1302 SET_FLAG (op, FLAG_WAS_WIZ);
1303 SET_FLAG (op, FLAG_WIZPASS); 1050 SET_FLAG (op, FLAG_WIZPASS);
1304 SET_FLAG (op, FLAG_WIZCAST); 1051 SET_FLAG (op, FLAG_WIZCAST);
1052 SET_FLAG (op, FLAG_WIZLOOK);
1053 op->contr->do_los = 1;
1054
1305 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1055 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1306 /*
1307 * Remove setting flying here - that won't work, because next
1308 * fix_player() is called that will get cleared - proper solution
1309 * is probably something like a wiz_force which gives that and any
1310 * other desired abilities.
1311 */
1312 clear_los (op);
1313 op->contr->write_buf[0] = '\0'; 1056 op->contr->write_buf[0] = '\0';
1314 1057
1315 if (!silent) 1058 if (!silent)
1316 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1059 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1317 1060
1344command_invisible (object *op, char *params) 1087command_invisible (object *op, char *params)
1345{ 1088{
1346 if (op) 1089 if (op)
1347 { 1090 {
1348 op->invisible += 100; 1091 op->invisible += 100;
1349 update_object (op, UP_OBJ_FACE); 1092 update_object (op, UP_OBJ_CHANGE);
1350 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1093 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1351 } 1094 }
1352 1095
1353 return 0; 1096 return 0;
1354} 1097}
1357 * Returns spell object (from archetypes) by name. 1100 * Returns spell object (from archetypes) by name.
1358 * Returns NULL if 0 or more than one spell matches. 1101 * Returns NULL if 0 or more than one spell matches.
1359 * Used for wizard's learn spell/prayer. 1102 * Used for wizard's learn spell/prayer.
1360 * 1103 *
1361 * op is the player issuing the command. 1104 * op is the player issuing the command.
1362 *
1363 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1364 * anymore (but may still be present in some player's inventories and thus
1365 * cannot be removed). We have to ignore them here since they have the same
1366 * name than other "spell_xxx" archetypes and would always conflict.
1367 */ 1105 */
1368static object * 1106static object *
1369get_spell_by_name (object *op, const char *spell_name) 1107get_spell_by_name (object *op, shstr_cmp spell_name)
1370{ 1108{
1371 archetype *ar; 1109 /* First check for full name matches. */
1110 int conflict_found = 0;
1372 archetype *found; 1111 archetype *found;
1373 int conflict_found; 1112 for_all_archetypes (at)
1374 size_t spell_name_length;
1375
1376 /* First check for full name matches. */
1377 conflict_found = 0;
1378 found = NULL;
1379 for (ar = first_archetype; ar != NULL; ar = ar->next)
1380 { 1113 {
1381 if (ar->clone.type != SPELL) 1114 if (at->type != SPELL)
1382 continue; 1115 continue;
1383 1116
1384 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1117 if (at->object::name != spell_name)
1385 continue; 1118 continue;
1386 1119
1387 if (strcmp (ar->clone.name, spell_name) != 0)
1388 continue;
1389
1390 if (found != NULL) 1120 if (found)
1391 { 1121 {
1392 if (!conflict_found) 1122 if (!conflict_found)
1393 { 1123 {
1394 conflict_found = 1; 1124 conflict_found = 1;
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1125 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1396 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1126 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1397 } 1127 }
1128
1398 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1129 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1399 continue; 1130 return 0;
1400 } 1131 }
1401 1132
1402 found = ar; 1133 found = at;
1403 } 1134 }
1404
1405 /* No match if more more than one archetype matches. */
1406 if (conflict_found)
1407 return NULL;
1408 1135
1409 /* Return if exactly one archetype matches. */ 1136 /* Return if exactly one archetype matches. */
1410 if (found != NULL) 1137 if (found)
1411 return arch_to_object (found); 1138 return arch_to_object (found);
1412 1139
1413 /* No full match found: now check for partial matches. */
1414 spell_name_length = strlen (spell_name);
1415 conflict_found = 0;
1416 found = NULL;
1417 for (ar = first_archetype; ar != NULL; ar = ar->next)
1418 {
1419 if (ar->clone.type != SPELL)
1420 continue;
1421
1422 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1423 continue;
1424
1425 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1426 continue;
1427
1428 if (found != NULL)
1429 {
1430 if (!conflict_found)
1431 {
1432 conflict_found = 1;
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1434 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1435 }
1436 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1437 continue;
1438 }
1439
1440 found = ar;
1441 }
1442
1443 /* No match if more more than one archetype matches. */
1444 if (conflict_found)
1445 return NULL;
1446
1447 /* Return if exactly one archetype matches. */
1448 if (found != NULL)
1449 return arch_to_object (found);
1450
1451 /* No spell found: just print an error message. */ 1140 /* No spell found: just print an error message. */
1452 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1141 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1142
1453 return NULL; 1143 return 0;
1454} 1144}
1455 1145
1456static int 1146static int
1457command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1147command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1458{ 1148{
1510 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1200 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1511 return 0; 1201 return 0;
1512 } 1202 }
1513 1203
1514 do_forget_spell (op, spell->name); 1204 do_forget_spell (op, spell->name);
1515 return 1;
1516}
1517
1518/**
1519 * Lists all plugins currently loaded with their IDs and full names.
1520 */
1521int
1522command_listplugins (object *op, char *params)
1523{
1524 plugins_display_list (op);
1525 return 1;
1526}
1527
1528/**
1529 * Loads the given plugin. The DM specifies the name of the library to load (no
1530 * pathname is needed). Do not ever attempt to load the same plugin more than
1531 * once at a time, or bad things could happen.
1532 */
1533int
1534command_loadplugin (object *op, char *params)
1535{
1536 char buf[MAX_BUF];
1537
1538 if (params == NULL)
1539 {
1540 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1541 return 1;
1542 }
1543
1544 strcpy (buf, LIBDIR);
1545 strcat (buf, "/plugins/");
1546 strcat (buf, params);
1547 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1548 if (plugins_init_plugin (buf) == 0)
1549 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1550 else
1551 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1552 return 1;
1553}
1554
1555/**
1556 * Unloads the given plugin. The DM specified the ID of the library to unload.
1557 * Note that some things may behave strangely if the correct plugins are not
1558 * loaded.
1559 */
1560int
1561command_unloadplugin (object *op, char *params)
1562{
1563 if (params == NULL)
1564 {
1565 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1566 return 1;
1567 }
1568
1569 if (plugins_remove_plugin (params) == 0)
1570 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1571 else
1572 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1573 return 1; 1205 return 1;
1574} 1206}
1575 1207
1576/** 1208/**
1577 * A players wants to become DM and hide. 1209 * A players wants to become DM and hide.
1898 return 0; 1530 return 0;
1899 } 1531 }
1900 1532
1901 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1533 if (!QUERY_FLAG (right, FLAG_REMOVED))
1902 right->remove (); 1534 right->remove ();
1535
1903 inserted = insert_ob_in_ob (right, left); 1536 insert_ob_in_ob (right, left);
1904 if (left->type == PLAYER)
1905 if (inserted == right)
1906 esrv_send_item (left, right);
1907 else
1908 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1909 1537
1910 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1538 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1911 1539
1912 return 0; 1540 return 0;
1913 1541

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