1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
|
|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
8 | * |
7 | This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
12 | * option) any later version. |
11 | |
13 | * |
12 | This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
16 | |
18 | * |
17 | You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
20 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * <http://www.gnu.org/licenses/>. |
20 | |
22 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
27 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
28 | #include <spells.h> |
29 | #include <treasure.h> |
29 | #include <treasure.h> |
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | |
31 | |
32 | /** Defines for DM item stack **/ |
32 | /** Defines for DM item stack **/ |
… | |
… | |
35 | /* Values for 'from' field of get_dm_object */ |
35 | /* Values for 'from' field of get_dm_object */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 | |
|
|
41 | |
40 | |
42 | /** |
41 | /** |
43 | * Enough of the DM functions seem to need this that I broke |
42 | * Enough of the DM functions seem to need this that I broke |
44 | * it out to a seperate function. name is the person |
43 | * it out to a seperate function. name is the person |
45 | * being saught, rq is who is looking for them. This |
44 | * being saught, rq is who is looking for them. This |
… | |
… | |
72 | |
71 | |
73 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
74 | return 0; |
73 | return 0; |
75 | } |
74 | } |
76 | |
75 | |
|
|
76 | static void |
|
|
77 | dm_stack_pop (player *pl) |
|
|
78 | { |
|
|
79 | if (!pl->stack_items || !pl->stack_position) |
|
|
80 | { |
|
|
81 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
82 | return; |
|
|
83 | } |
|
|
84 | |
|
|
85 | pl->stack_position--; |
|
|
86 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
87 | } |
|
|
88 | |
77 | /** |
89 | /** |
78 | * Actually hides specified player (obviously a DM). |
90 | * Get current stack top item for player. |
79 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
91 | * Returns NULL if no stacked item. |
80 | * else they just think someone left/entered. |
92 | * If stacked item disappeared (freed), remove it. |
|
|
93 | * |
|
|
94 | * Ryo, august 2004 |
|
|
95 | */ |
|
|
96 | static object * |
|
|
97 | dm_stack_peek (player *pl) |
|
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98 | { |
|
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99 | object *ob; |
|
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100 | |
|
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101 | if (!pl->stack_position) |
|
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102 | { |
|
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103 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
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104 | return NULL; |
|
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105 | } |
|
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106 | |
|
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107 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
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108 | if (!ob) |
|
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109 | { |
|
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110 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
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111 | dm_stack_pop (pl); |
|
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112 | return NULL; |
|
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113 | } |
|
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114 | |
|
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115 | return ob; |
|
|
116 | } |
|
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117 | |
|
|
118 | /** |
|
|
119 | * Push specified item on player stack. |
|
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120 | * Inform player of position. |
|
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121 | * Initializes variables if needed. |
81 | */ |
122 | */ |
82 | void |
123 | void |
83 | do_wizard_hide (object *op, int silent_dm) |
124 | dm_stack_push (player *pl, tag_t item) |
84 | { |
125 | { |
85 | if (op->contr->hidden) |
126 | if (!pl->stack_items) |
|
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127 | { |
|
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128 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
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129 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
86 | { |
130 | } |
87 | op->contr->hidden = 0; |
131 | |
88 | op->invisible = 1; |
132 | if (pl->stack_position == STACK_SIZE) |
89 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
133 | { |
90 | op->map->players++; |
134 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
91 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
135 | return; |
92 | if (!silent_dm) |
136 | } |
93 | { |
137 | |
94 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
138 | pl->stack_items[pl->stack_position] = item; |
|
|
139 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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140 | pl->stack_position++; |
|
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141 | } |
|
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142 | |
|
|
143 | /** |
|
|
144 | * Checks 'params' for object code. |
|
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145 | * |
|
|
146 | * Can be: |
|
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147 | * * empty => get current object stack top for player |
|
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148 | * * number => get item with that tag, stack it for future use |
|
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149 | * * $number => get specified stack item |
|
|
150 | * * "me" => player himself |
|
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151 | * |
|
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152 | * At function exit, params points to first non-object char |
|
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153 | * |
|
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154 | * 'from', if not NULL, contains at exit: |
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155 | * * STACK_FROM_NONE => object not found |
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156 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
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157 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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158 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
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159 | * |
|
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160 | * Ryo, august 2004 |
|
|
161 | */ |
|
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162 | static object * |
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163 | get_dm_object (player *pl, char **params, int *from) |
|
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164 | { |
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165 | int item_tag, item_position; |
|
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166 | object *ob; |
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167 | |
|
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168 | if (!pl) |
|
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169 | return NULL; |
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170 | |
|
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171 | if (!params || !*params || **params == '\0') |
|
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172 | { |
|
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173 | if (from) |
|
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174 | *from = STACK_FROM_TOP; |
|
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175 | /* No parameter => get stack item */ |
|
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176 | return dm_stack_peek (pl); |
|
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177 | } |
|
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178 | |
|
|
179 | /* Let's clean white spaces */ |
|
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180 | while (**params == ' ') |
|
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181 | (*params)++; |
|
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182 | |
|
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183 | /* Next case: number => item tag */ |
|
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184 | if (sscanf (*params, "%d", &item_tag)) |
|
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185 | { |
|
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186 | /* Move parameter to next item */ |
|
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187 | while (isdigit (**params)) |
|
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188 | (*params)++; |
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189 | |
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190 | /* And skip blanks, too */ |
|
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191 | while (**params == ' ') |
|
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192 | (*params)++; |
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193 | |
|
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194 | /* Get item */ |
|
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195 | ob = find_object (item_tag); |
|
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196 | if (!ob) |
95 | } |
197 | { |
96 | } |
198 | if (from) |
97 | else |
199 | *from = STACK_FROM_NONE; |
98 | { |
200 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
99 | op->contr->hidden = 1; |
201 | return NULL; |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
|
|
101 | op->map->players--; |
|
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102 | if (!silent_dm) |
|
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103 | { |
202 | } |
104 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
203 | |
|
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204 | /* Got one, let's push it on stack */ |
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205 | dm_stack_push (pl, item_tag); |
|
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206 | if (from) |
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207 | *from = STACK_FROM_NUMBER; |
|
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208 | return ob; |
|
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209 | } |
|
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210 | |
|
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211 | /* Next case: $number => stack item */ |
|
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212 | if (sscanf (*params, "$%d", &item_position)) |
|
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213 | { |
|
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214 | /* Move parameter to next item */ |
|
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215 | (*params)++; |
|
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216 | |
|
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217 | while (isdigit (**params)) |
|
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218 | (*params)++; |
|
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219 | while (**params == ' ') |
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220 | (*params)++; |
|
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221 | |
|
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222 | if (item_position >= pl->stack_position) |
105 | } |
223 | { |
106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
224 | if (from) |
107 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
225 | *from = STACK_FROM_NONE; |
|
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226 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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227 | return NULL; |
|
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228 | } |
|
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229 | |
|
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230 | ob = find_object (pl->stack_items[item_position]); |
|
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231 | if (!ob) |
|
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232 | { |
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233 | if (from) |
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234 | *from = STACK_FROM_NONE; |
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235 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
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236 | return NULL; |
|
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237 | } |
|
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238 | |
|
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239 | if (from) |
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240 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
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241 | return ob; |
|
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242 | } |
|
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243 | |
|
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244 | /* Next case: 'me' => return pl->ob */ |
|
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245 | if (!strncmp (*params, "me", 2)) |
108 | } |
246 | { |
109 | } |
247 | if (from) |
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248 | *from = STACK_FROM_NUMBER; |
|
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249 | dm_stack_push (pl, pl->ob->count); |
110 | |
250 | |
111 | int |
251 | /* Skip to next token */ |
112 | command_hide (object *op, char *params) |
252 | (*params) += 2; |
113 | { |
253 | while (**params == ' ') |
114 | do_wizard_hide (op, 0); |
254 | (*params)++; |
115 | return 1; |
255 | |
|
|
256 | return pl->ob; |
|
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257 | } |
|
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258 | |
|
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259 | /* Last case: get stack top */ |
|
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260 | if (from) |
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261 | *from = STACK_FROM_TOP; |
|
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262 | return dm_stack_peek (pl); |
116 | } |
263 | } |
117 | |
264 | |
118 | /** |
265 | /** |
119 | * This finds and returns the object which matches the name or |
266 | * This finds and returns the object which matches the name or |
120 | * object nubmer (specified via num #whatever). |
267 | * object nubmer (specified via num #whatever). |
… | |
… | |
170 | { |
317 | { |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
318 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
172 | return 1; |
319 | return 1; |
173 | } |
320 | } |
174 | |
321 | |
175 | become_follower (ob, god); |
322 | ob->become_follower (god); |
176 | return 1; |
|
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177 | } |
|
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178 | |
|
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179 | /** |
|
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180 | * Add player's IP to ban_file and kick them off the server |
|
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181 | * I know most people have dynamic IPs but this is more of a short term |
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182 | * solution if they have to get a new IP to play maybe they'll calm down. |
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183 | * This uses the banish_file in the local directory *not* the ban_file |
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184 | * The action is logged with a ! for easy searching. -tm |
|
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185 | */ |
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186 | int |
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187 | command_banish (object *op, char *params) |
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188 | { |
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189 | player *pl; |
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190 | FILE *banishfile; |
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191 | char buf[MAX_BUF]; |
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192 | time_t now; |
|
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193 | |
|
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194 | if (!params) |
|
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195 | { |
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196 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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197 | return 1; |
|
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198 | } |
|
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199 | |
|
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200 | pl = get_other_player_from_name (op, params); |
|
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201 | if (!pl) |
|
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202 | return 1; |
|
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203 | |
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204 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
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205 | |
|
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206 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
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207 | { |
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208 | LOG (llevDebug, "Could not find file banish_file.\n"); |
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209 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
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210 | return 0; |
|
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211 | } |
|
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212 | |
|
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213 | now = time (NULL); |
|
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214 | /* |
|
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215 | * Record this as a comment - then we don't have to worry about changing |
|
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216 | * the parsing code. |
|
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217 | */ |
|
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218 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
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219 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
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220 | fclose (banishfile); |
|
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221 | |
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222 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
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223 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
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224 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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225 | command_kick (op, (char *) &pl->ob->name); |
|
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226 | return 1; |
|
|
227 | } |
|
|
228 | |
|
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229 | int |
|
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230 | command_kick (object *op, char *params) |
|
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231 | { |
|
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232 | for_all_players (pl) |
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233 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
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234 | { |
|
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235 | object *op = pl->ob; |
|
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236 | |
|
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237 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
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238 | { |
|
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239 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
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240 | strcpy (op->contr->killer, "kicked"); |
|
|
241 | } |
|
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242 | |
|
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243 | pl->ns->destroy (); |
|
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244 | } |
|
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245 | |
|
|
246 | return 1; |
|
|
247 | } |
|
|
248 | |
|
|
249 | //TODO |
|
|
250 | #if 0 |
|
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251 | int |
|
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252 | command_save_overlay (object *op, char *params) |
|
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253 | { |
|
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254 | if (!op) |
|
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255 | return 0; |
|
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256 | |
|
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257 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
258 | { |
|
|
259 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
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260 | return 1; |
|
|
261 | } |
|
|
262 | |
|
|
263 | new_save_map (op->map, 2); |
|
|
264 | new_save_map (op->map, 0); |
|
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265 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
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266 | |
|
|
267 | ready_map_name (op->map->path, 0); |
|
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268 | |
|
|
269 | return 1; |
|
|
270 | } |
|
|
271 | #endif |
|
|
272 | |
|
|
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
|
275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
|
|
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (0); |
|
|
283 | |
|
|
284 | /* not reached */ |
|
|
285 | return 1; |
323 | return 1; |
286 | } |
324 | } |
287 | |
325 | |
288 | int |
326 | int |
289 | command_freeze (object *op, char *params) |
327 | command_freeze (object *op, char *params) |
… | |
… | |
346 | /* we have nowhere to send the prisoner.... */ |
384 | /* we have nowhere to send the prisoner.... */ |
347 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
385 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
348 | return 0; |
386 | return 0; |
349 | } |
387 | } |
350 | |
388 | |
351 | pl->ob->enter_exit (dummy); |
389 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
352 | dummy->destroy (); |
390 | dummy->destroy (); |
|
|
391 | |
353 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
392 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
354 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
393 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
355 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
394 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
356 | return 1; |
395 | return 1; |
357 | } |
396 | } |
358 | |
397 | |
359 | int |
398 | int |
360 | command_summon (object *op, char *params) |
399 | command_summon (object *op, char *params) |
361 | { |
400 | { |
362 | int i; |
401 | int i; |
363 | object *dummy; |
|
|
364 | player *pl; |
402 | player *pl; |
365 | |
403 | |
366 | if (!op) |
404 | if (!op) |
367 | return 0; |
405 | return 0; |
368 | |
406 | |
… | |
… | |
374 | |
412 | |
375 | pl = get_other_player_from_name (op, params); |
413 | pl = get_other_player_from_name (op, params); |
376 | if (!pl) |
414 | if (!pl) |
377 | return 1; |
415 | return 1; |
378 | |
416 | |
379 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
417 | maptile *m = op->map; |
|
|
418 | sint16 nx = op->x; |
|
|
419 | sint16 ny = op->y; |
|
|
420 | |
|
|
421 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
380 | if (i == -1) |
422 | if (i == -1) |
381 | { |
423 | { |
382 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
383 | return 1; |
425 | return 1; |
384 | } |
426 | } |
385 | |
427 | |
386 | dummy = object::create (); |
428 | nx += DIRX (i); |
387 | EXIT_PATH (dummy) = op->map->path; |
429 | ny += DIRY (i); |
388 | EXIT_X (dummy) = op->x + freearr_x[i]; |
430 | |
389 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
431 | if (!xy_normalise (m, nx, ny)) |
390 | pl->ob->enter_exit (dummy); |
432 | { |
391 | dummy->destroy (); |
433 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
434 | return 1; |
|
|
435 | } |
|
|
436 | |
|
|
437 | pl->ob->player_goto (m->path, nx, ny); |
392 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
438 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
393 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
439 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
394 | |
440 | |
395 | return 1; |
|
|
396 | } |
|
|
397 | |
|
|
398 | /** |
|
|
399 | * Teleport next to target player. |
|
|
400 | */ |
|
|
401 | |
|
|
402 | /* mids 01/16/2002 */ |
|
|
403 | int |
|
|
404 | command_teleport (object *op, char *params) |
|
|
405 | { |
|
|
406 | int i; |
|
|
407 | object *dummy; |
|
|
408 | player *pl; |
|
|
409 | |
|
|
410 | if (!op) |
|
|
411 | return 0; |
|
|
412 | |
|
|
413 | if (params == NULL) |
|
|
414 | { |
|
|
415 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
416 | return 1; |
|
|
417 | } |
|
|
418 | |
|
|
419 | pl = get_other_player_from_name (op, params); |
|
|
420 | if (!pl) |
|
|
421 | return 1; |
|
|
422 | |
|
|
423 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
424 | if (i == -1) |
|
|
425 | { |
|
|
426 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
427 | return 1; |
|
|
428 | } |
|
|
429 | |
|
|
430 | dummy = object::create (); |
|
|
431 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
432 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
433 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
434 | op->enter_exit (dummy); |
|
|
435 | dummy->destroy (); |
|
|
436 | if (!op->contr->hidden) |
|
|
437 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
438 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
439 | return 1; |
441 | return 1; |
440 | } |
442 | } |
441 | |
443 | |
442 | /** |
444 | /** |
443 | * This function is a real mess, because we're stucking getting |
445 | * This function is a real mess, because we're stucking getting |
… | |
… | |
457 | int |
459 | int |
458 | command_create (object *op, char *params) |
460 | command_create (object *op, char *params) |
459 | { |
461 | { |
460 | object *tmp = NULL; |
462 | object *tmp = NULL; |
461 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
463 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
462 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
464 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
463 | archetype *at, *at_spell = NULL; |
465 | archetype *at, *at_spell = NULL; |
464 | artifact *art = NULL; |
466 | artifact *art = NULL; |
465 | |
467 | |
466 | if (!op) |
468 | if (!op) |
467 | return 0; |
469 | return 0; |
… | |
… | |
533 | * we also set up spell_name which is only |
535 | * we also set up spell_name which is only |
534 | * the first word. |
536 | * the first word. |
535 | */ |
537 | */ |
536 | |
538 | |
537 | at_spell = archetype::find (cp); |
539 | at_spell = archetype::find (cp); |
538 | if (!at_spell || at_spell->clone.type != SPELL) |
540 | if (!at_spell || at_spell->type != SPELL) |
539 | at_spell = find_archetype_by_object_name (cp); |
541 | at_spell = find_archetype_by_object_name (cp); |
540 | if (!at_spell || at_spell->clone.type != SPELL) |
542 | if (!at_spell || at_spell->type != SPELL) |
541 | { |
543 | { |
542 | strcpy (spell_name, cp); |
544 | assign (spell_name, cp); |
543 | fsp = strchr (spell_name, ' '); |
545 | fsp = strchr (spell_name, ' '); |
544 | if (fsp) |
546 | if (fsp) |
545 | { |
547 | { |
546 | *fsp = 0; |
548 | *fsp = 0; |
547 | fsp++; |
549 | fsp++; |
548 | at_spell = archetype::find (spell_name); |
550 | at_spell = archetype::find (spell_name); |
549 | |
551 | |
550 | /* Got a spell, update the first string pointer */ |
552 | /* Got a spell, update the first string pointer */ |
551 | if (at_spell && at_spell->clone.type == SPELL) |
553 | if (at_spell && at_spell->type == SPELL) |
552 | bp2 = cp + strlen (spell_name) + 1; |
554 | bp2 = cp + strlen (spell_name) + 1; |
553 | else |
555 | else |
554 | at_spell = NULL; |
556 | at_spell = NULL; |
555 | } |
557 | } |
556 | } |
558 | } |
… | |
… | |
558 | /* OK - we didn't find a spell - presume the 'of' |
560 | /* OK - we didn't find a spell - presume the 'of' |
559 | * in this case means its an artifact. |
561 | * in this case means its an artifact. |
560 | */ |
562 | */ |
561 | if (!at_spell) |
563 | if (!at_spell) |
562 | { |
564 | { |
563 | if (find_artifactlist (at->clone.type) == NULL) |
565 | if (find_artifactlist (at->type) == NULL) |
564 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
566 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
565 | else |
567 | else |
566 | { |
568 | { |
567 | art = find_artifactlist (at->clone.type)->items; |
569 | art = find_artifactlist (at->type)->items; |
568 | |
570 | |
569 | do |
571 | while (art) |
570 | { |
572 | { |
571 | if (!strcmp (art->item->name, cp)) |
573 | if (!strcmp (&art->item->name, cp)) |
572 | break; |
574 | break; |
|
|
575 | |
573 | art = art->next; |
576 | art = art->next; |
574 | } |
577 | } |
575 | while (art != NULL); |
|
|
576 | |
578 | |
577 | if (!art) |
579 | if (!art) |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
580 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
579 | } |
581 | } |
580 | |
582 | |
581 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
583 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
582 | } |
584 | } |
583 | } /* if cp */ |
585 | } /* if cp */ |
584 | |
586 | |
585 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
587 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
586 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
588 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
587 | { |
589 | { |
588 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
590 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
589 | return 1; |
591 | return 1; |
590 | } |
592 | } |
591 | |
593 | |
592 | /* |
594 | /* |
593 | * Rather than have two different blocks with a lot of similar code, |
595 | * Rather than have two different blocks with a lot of similar code, |
594 | * just create one object, do all the processing, and then determine |
596 | * just create one object, do all the processing, and then determine |
595 | * if that one object should be inserted or if we need to make copies. |
597 | * if that one object should be inserted or if we need to make copies. |
596 | */ |
598 | */ |
597 | tmp = arch_to_object (at); |
599 | tmp = at->instance (); |
598 | |
|
|
599 | if (settings.real_wiz == FALSE) |
|
|
600 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
601 | |
600 | |
602 | if (set_magic) |
601 | if (set_magic) |
603 | set_abs_magic (tmp, magic); |
602 | set_abs_magic (tmp, magic); |
604 | |
603 | |
605 | if (art) |
604 | if (art) |
606 | give_artifact_abilities (tmp, art->item); |
605 | give_artifact_abilities (tmp, art->item); |
607 | |
606 | |
608 | if (need_identify (tmp)) |
607 | if (tmp->need_identify ()) |
609 | { |
608 | { |
610 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
609 | tmp->set_flag (FLAG_IDENTIFIED); |
611 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
610 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
612 | } |
611 | } |
613 | |
612 | |
614 | /* |
613 | /* |
615 | * This entire block here tries to find variable pairings, |
614 | * This entire block here tries to find variable pairings, |
616 | * eg, 'hp 4' or the like. The mess here is that values |
615 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
618 | * is we want to find two spaces, but if we got a quote, |
617 | * is we want to find two spaces, but if we got a quote, |
619 | * any spaces there don't count. |
618 | * any spaces there don't count. |
620 | */ |
619 | */ |
621 | while (*bp2 && bp2 <= endline) |
620 | while (*bp2 && bp2 <= endline) |
622 | { |
621 | { |
623 | bp4 = NULL; |
|
|
624 | gotspace = 0; |
622 | gotspace = 0; |
625 | gotquote = 0; |
623 | gotquote = 0; |
626 | |
624 | |
627 | /* find the first quote */ |
625 | /* find the first quote */ |
628 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
626 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
683 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
686 | |
684 | |
687 | bp2 = bp3 + 1; |
685 | bp2 = bp3 + 1; |
688 | } |
686 | } |
689 | |
687 | |
690 | if (at->clone.nrof) |
688 | if (at->nrof) |
691 | { |
689 | { |
692 | if (at_spell) |
690 | if (at_spell) |
693 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
691 | tmp->insert (at_spell->instance ()); |
694 | |
692 | |
695 | tmp->x = op->x; |
693 | tmp->x = op->x; |
696 | tmp->y = op->y; |
694 | tmp->y = op->y; |
|
|
695 | tmp->map = op->map; |
697 | |
696 | |
698 | if (set_nrof) |
697 | if (set_nrof) |
699 | tmp->nrof = nrof; |
698 | tmp->nrof = nrof; |
700 | |
699 | |
701 | tmp->map = op->map; |
700 | op->insert (tmp); |
702 | |
|
|
703 | tmp = insert_ob_in_ob (tmp, op); |
|
|
704 | esrv_send_item (op, tmp); |
|
|
705 | |
701 | |
706 | /* Let's put this created item on stack so dm can access it easily. */ |
702 | /* Let's put this created item on stack so dm can access it easily. */ |
707 | dm_stack_push (op->contr, tmp->count); |
703 | dm_stack_push (op->contr, tmp->count); |
708 | |
704 | |
709 | return 1; |
705 | return 1; |
710 | } |
706 | } |
711 | else |
707 | else |
712 | { |
708 | { |
713 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
709 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
714 | { |
710 | { |
715 | archetype *atmp; |
|
|
716 | object *prev = 0, *head = 0; |
711 | object *prev = 0, *head = 0; |
717 | |
712 | |
718 | for (atmp = at; atmp; atmp = atmp->more) |
713 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
719 | { |
714 | { |
720 | object *dup = arch_to_object (atmp); |
715 | object *dup = atmp->instance (); |
721 | |
716 | |
722 | if (at_spell) |
717 | if (at_spell) |
723 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
718 | insert_ob_in_ob (at_spell->instance (), dup); |
724 | |
719 | |
725 | /* |
720 | /* |
726 | * The head is what contains all the important bits, |
721 | * The head is what contains all the important bits, |
727 | * so just copying it over should be fine. |
722 | * so just copying it over should be fine. |
728 | */ |
723 | */ |
… | |
… | |
730 | { |
725 | { |
731 | head = dup; |
726 | head = dup; |
732 | tmp->copy_to (dup); |
727 | tmp->copy_to (dup); |
733 | } |
728 | } |
734 | |
729 | |
735 | if (settings.real_wiz == FALSE) |
|
|
736 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
737 | |
|
|
738 | dup->x = op->x + dup->arch->clone.x; |
730 | dup->x = op->x + dup->arch->x; |
739 | dup->y = op->y + dup->arch->clone.y; |
731 | dup->y = op->y + dup->arch->y; |
740 | dup->map = op->map; |
732 | dup->map = op->map; |
741 | |
733 | |
742 | if (head != dup) |
734 | if (head != dup) |
743 | { |
735 | { |
744 | dup->head = head; |
736 | dup->head = head; |
… | |
… | |
746 | } |
738 | } |
747 | |
739 | |
748 | prev = dup; |
740 | prev = dup; |
749 | } |
741 | } |
750 | |
742 | |
751 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
743 | if (head->flag [FLAG_ALIVE]) |
752 | { |
744 | { |
753 | object *check = head; |
745 | object *check = head; |
754 | int size_x = 0; |
746 | int size_x = 0; |
755 | int size_y = 0; |
747 | int size_y = 0; |
756 | |
748 | |
757 | while (check) |
749 | while (check) |
758 | { |
750 | { |
759 | size_x = MAX (size_x, check->arch->clone.x); |
751 | size_x = max (size_x, check->arch->x); |
760 | size_y = MAX (size_y, check->arch->clone.y); |
752 | size_y = max (size_y, check->arch->y); |
761 | check = check->more; |
753 | check = check->more; |
762 | } |
754 | } |
763 | |
755 | |
764 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
756 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
765 | { |
757 | { |
… | |
… | |
791 | /* Wonder if we really want to push all of these, but since |
783 | /* Wonder if we really want to push all of these, but since |
792 | * things like rods have nrof 0, we want to cover those. |
784 | * things like rods have nrof 0, we want to cover those. |
793 | */ |
785 | */ |
794 | dm_stack_push (op->contr, head->count); |
786 | dm_stack_push (op->contr, head->count); |
795 | |
787 | |
796 | if (at->clone.randomitems != NULL && !at_spell) |
788 | if (at->randomitems && !at_spell) |
797 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
789 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
798 | |
|
|
799 | esrv_send_item (op, head); |
|
|
800 | } |
790 | } |
801 | |
791 | |
802 | /* free the one we used to copy */ |
792 | /* free the one we used to copy */ |
803 | tmp->destroy (); |
793 | tmp->destroy (); |
804 | } |
794 | } |
… | |
… | |
811 | */ |
801 | */ |
812 | |
802 | |
813 | int |
803 | int |
814 | command_inventory (object *op, char *params) |
804 | command_inventory (object *op, char *params) |
815 | { |
805 | { |
|
|
806 | int i; |
816 | object *tmp; |
807 | object *tmp; |
817 | int i; |
|
|
818 | |
808 | |
819 | if (!params) |
809 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
820 | { |
810 | { |
821 | inventory (op, NULL); |
811 | op->contr->failmsg ("Inventory of what object (nr)?"); |
822 | return 0; |
812 | return 1; |
823 | } |
|
|
824 | |
|
|
825 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
826 | { |
813 | } |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
828 | return 1; |
|
|
829 | } |
|
|
830 | |
814 | |
831 | inventory (op, tmp); |
815 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
816 | |
832 | return 1; |
817 | return 1; |
833 | } |
818 | } |
834 | |
819 | |
835 | /* just show player's their skills for now. Dm's can |
820 | /* just show player's their skills for now. Dm's can |
836 | * already see skills w/ inventory command - b.t. |
821 | * already see skills w/ inventory command - b.t. |
… | |
… | |
854 | |
839 | |
855 | char *dump = dump_object (tmp); |
840 | char *dump = dump_object (tmp); |
856 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
841 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
857 | free (dump); |
842 | free (dump); |
858 | |
843 | |
859 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
844 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
845 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
861 | |
846 | |
862 | return 1; |
|
|
863 | } |
|
|
864 | |
|
|
865 | /** |
|
|
866 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
867 | * better motion. |
|
|
868 | */ |
|
|
869 | int |
|
|
870 | command_mon_aggr (object *op, char *params) |
|
|
871 | { |
|
|
872 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
873 | { |
|
|
874 | op->enemy = NULL; |
|
|
875 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
876 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
877 | } |
|
|
878 | else |
|
|
879 | { |
|
|
880 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
881 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
882 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
883 | } |
|
|
884 | |
|
|
885 | return 1; |
|
|
886 | } |
|
|
887 | |
|
|
888 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
889 | * a given monster, is actually the player it controls. This allows a DM |
|
|
890 | * to inhabit a monster's body, and run around the game with it. |
|
|
891 | * This function is severely broken - it has tons of hardcoded values, |
|
|
892 | */ |
|
|
893 | int |
|
|
894 | command_possess (object *op, char *params) |
|
|
895 | { |
|
|
896 | object *victim, *curinv, *nextinv; |
|
|
897 | player *pl; |
|
|
898 | int i; |
|
|
899 | char buf[MAX_BUF]; |
|
|
900 | |
|
|
901 | victim = NULL; |
|
|
902 | if (params != NULL) |
|
|
903 | { |
|
|
904 | if (sscanf (params, "%d", &i)) |
|
|
905 | victim = find_object (i); |
|
|
906 | else if (sscanf (params, "%s", buf)) |
|
|
907 | victim = find_object_name (buf); |
|
|
908 | } |
|
|
909 | if (victim == NULL) |
|
|
910 | { |
|
|
911 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
912 | return 1; |
|
|
913 | } |
|
|
914 | |
|
|
915 | if (victim == op) |
|
|
916 | { |
|
|
917 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
918 | return 1; |
|
|
919 | } |
|
|
920 | |
|
|
921 | /* clear out the old inventory */ |
|
|
922 | curinv = op->inv; |
|
|
923 | while (curinv != NULL) |
|
|
924 | { |
|
|
925 | nextinv = curinv->below; |
|
|
926 | esrv_del_item (op->contr, curinv->count); |
|
|
927 | curinv = nextinv; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* make the switch */ |
|
|
931 | pl = op->contr; |
|
|
932 | victim->contr = pl; |
|
|
933 | pl->ob = victim; |
|
|
934 | victim->type = PLAYER; |
|
|
935 | SET_FLAG (victim, FLAG_WIZ); |
|
|
936 | |
|
|
937 | /* send the inventory to the client */ |
|
|
938 | curinv = victim->inv; |
|
|
939 | while (curinv != NULL) |
|
|
940 | { |
|
|
941 | nextinv = curinv->below; |
|
|
942 | esrv_send_item (victim, curinv); |
|
|
943 | curinv = nextinv; |
|
|
944 | } |
|
|
945 | /* basic patchup */ |
|
|
946 | /* The use of hard coded values is terrible. Note |
|
|
947 | * that really, to be fair, this shouldn't get changed at |
|
|
948 | * all - if you are possessing a kobold, you should have the |
|
|
949 | * same limitations. As it is, as more body locations are added, |
|
|
950 | * this will give this player more locations than perhaps |
|
|
951 | * they should be allowed. |
|
|
952 | */ |
|
|
953 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
954 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
955 | victim->body_info[i] = 2; |
|
|
956 | else |
|
|
957 | victim->body_info[i] = 1; |
|
|
958 | |
|
|
959 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
960 | esrv_send_inventory (victim, victim); |
|
|
961 | |
|
|
962 | victim->update_stats (); |
|
|
963 | |
|
|
964 | do_some_living (victim); |
|
|
965 | return 1; |
847 | return 1; |
966 | } |
848 | } |
967 | |
849 | |
968 | int |
850 | int |
969 | command_patch (object *op, char *params) |
851 | command_patch (object *op, char *params) |
… | |
… | |
984 | return 1; |
866 | return 1; |
985 | } |
867 | } |
986 | |
868 | |
987 | if ((arg2 = strchr (arg, ' '))) |
869 | if ((arg2 = strchr (arg, ' '))) |
988 | arg2++; |
870 | arg2++; |
989 | if (settings.real_wiz == FALSE) |
871 | |
990 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
991 | if (set_variable (tmp, arg) == -1) |
872 | if (set_variable (tmp, arg) == -1) |
992 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
873 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
993 | else |
874 | else |
994 | { |
|
|
995 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
875 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
996 | } |
|
|
997 | |
876 | |
998 | return 1; |
877 | return 1; |
999 | } |
878 | } |
1000 | |
879 | |
1001 | int |
880 | int |
… | |
… | |
1015 | { |
894 | { |
1016 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
895 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1017 | return 1; |
896 | return 1; |
1018 | } |
897 | } |
1019 | |
898 | |
1020 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
899 | if (tmp->flag [FLAG_REMOVED]) |
1021 | { |
900 | { |
1022 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
901 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1023 | return 1; |
902 | return 1; |
1024 | } |
903 | } |
1025 | |
904 | |
… | |
… | |
1050 | |
929 | |
1051 | if (from != STACK_FROM_STACK) |
930 | if (from != STACK_FROM_STACK) |
1052 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
931 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1053 | dm_stack_pop (op->contr); |
932 | dm_stack_pop (op->contr); |
1054 | |
933 | |
1055 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1056 | { |
|
|
1057 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1058 | tmp->remove (); |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | if (tmp->head) |
934 | if (tmp->head) |
1062 | tmp = tmp->head; |
935 | tmp = tmp->head; |
1063 | |
936 | |
1064 | tmp->destroy (); |
937 | tmp->destroy (); |
1065 | return 1; |
938 | return 1; |
… | |
… | |
1070 | */ |
943 | */ |
1071 | int |
944 | int |
1072 | command_addexp (object *op, char *params) |
945 | command_addexp (object *op, char *params) |
1073 | { |
946 | { |
1074 | char buf[MAX_BUF], skill[MAX_BUF]; |
947 | char buf[MAX_BUF], skill[MAX_BUF]; |
1075 | int i, q; |
948 | int q; |
|
|
949 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1076 | object *skillob = NULL; |
950 | object *skillob = NULL; |
1077 | |
951 | |
1078 | skill[0] = '\0'; |
952 | skill[0] = '\0'; |
1079 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
953 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1080 | { |
954 | { |
1081 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
955 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1082 | return 1; |
956 | return 1; |
1083 | } |
957 | } |
1084 | |
958 | |
… | |
… | |
1102 | |
976 | |
1103 | pl->ob->stats.exp += i; |
977 | pl->ob->stats.exp += i; |
1104 | calc_perm_exp (pl->ob); |
978 | calc_perm_exp (pl->ob); |
1105 | player_lvl_adj (pl->ob, NULL); |
979 | player_lvl_adj (pl->ob, NULL); |
1106 | |
980 | |
1107 | if (settings.real_wiz == FALSE) |
|
|
1108 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1109 | |
|
|
1110 | return 1; |
981 | return 1; |
1111 | } |
982 | } |
1112 | |
983 | |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
984 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1114 | return 1; |
985 | return 1; |
… | |
… | |
1123 | /**************************************************************************/ |
994 | /**************************************************************************/ |
1124 | |
995 | |
1125 | int |
996 | int |
1126 | command_stats (object *op, char *params) |
997 | command_stats (object *op, char *params) |
1127 | { |
998 | { |
1128 | char thing[20]; |
|
|
1129 | char buf[MAX_BUF]; |
999 | char buf[MAX_BUF]; |
1130 | |
1000 | |
1131 | thing[0] = '\0'; |
1001 | if (params == NULL || params[0] == '\0') |
1132 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
1133 | { |
1002 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1003 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1135 | return 1; |
1004 | return 1; |
1136 | } |
1005 | } |
1137 | |
1006 | |
1138 | for_all_players (pl) |
1007 | for_all_players (pl) |
1139 | if (!strcmp (pl->ob->name, thing)) |
1008 | if (!strcmp (&pl->ob->name, params)) |
1140 | { |
1009 | { |
1141 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1010 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1011 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1143 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1012 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1013 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
1160 | } |
1029 | } |
1161 | |
1030 | |
1162 | int |
1031 | int |
1163 | command_abil (object *op, char *params) |
1032 | command_abil (object *op, char *params) |
1164 | { |
1033 | { |
1165 | char thing[20], thing2[20]; |
1034 | char thing[80], thing2[80]; |
1166 | int iii; |
1035 | int iii; |
1167 | player *pl; |
|
|
1168 | char buf[MAX_BUF]; |
1036 | char buf[MAX_BUF]; |
1169 | |
1037 | |
1170 | iii = 0; |
1038 | iii = 0; |
1171 | thing[0] = '\0'; |
1039 | thing[0] = '\0'; |
1172 | thing2[0] = '\0'; |
1040 | thing2[0] = '\0'; |
1173 | if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1041 | if (!params || 3 != sscanf (params, "%79s %79s %d", thing, thing2, &iii)) |
1174 | { |
1042 | { |
1175 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1043 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1176 | return 1; |
1044 | return 1; |
1177 | } |
1045 | } |
1178 | |
1046 | |
1179 | if (thing2 == NULL) |
1047 | if (!*thing2) |
1180 | { |
1048 | { |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1182 | return 1; |
1050 | return 1; |
1183 | } |
1051 | } |
1184 | |
1052 | |
… | |
… | |
1188 | return 1; |
1056 | return 1; |
1189 | } |
1057 | } |
1190 | |
1058 | |
1191 | for_all_players (pl) |
1059 | for_all_players (pl) |
1192 | { |
1060 | { |
1193 | if (!strcmp (pl->ob->name, thing)) |
1061 | if (!strcmp (&pl->ob->name, thing)) |
1194 | { |
1062 | { |
1195 | if (settings.real_wiz == FALSE) |
|
|
1196 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1197 | if (!strcmp ("str", thing2)) |
|
|
1198 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1063 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1199 | if (!strcmp ("dex", thing2)) |
|
|
1200 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1064 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1201 | if (!strcmp ("con", thing2)) |
|
|
1202 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1065 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1203 | if (!strcmp ("wis", thing2)) |
|
|
1204 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1066 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1205 | if (!strcmp ("cha", thing2)) |
|
|
1206 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1067 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1207 | if (!strcmp ("int", thing2)) |
|
|
1208 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1068 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1209 | if (!strcmp ("pow", thing2)) |
|
|
1210 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1069 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1070 | |
1211 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1071 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1072 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1213 | pl->ob->update_stats (); |
1073 | pl->ob->update_stats (); |
1214 | return 1; |
1074 | return 1; |
1215 | } |
1075 | } |
… | |
… | |
1218 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1078 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1219 | return 1; |
1079 | return 1; |
1220 | } |
1080 | } |
1221 | |
1081 | |
1222 | int |
1082 | int |
1223 | command_nowiz (object *op, char *params) |
|
|
1224 | { /* 'noadm' is alias */ |
|
|
1225 | CLEAR_FLAG (op, FLAG_WIZ); |
|
|
1226 | CLEAR_FLAG (op, FLAG_WIZPASS); |
|
|
1227 | CLEAR_FLAG (op, FLAG_WIZCAST); |
|
|
1228 | |
|
|
1229 | if (settings.real_wiz == TRUE) |
|
|
1230 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1231 | if (op->contr->hidden) |
|
|
1232 | { |
|
|
1233 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
|
|
1234 | op->map->players++; |
|
|
1235 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
1236 | op->contr->hidden = 0; |
|
|
1237 | op->invisible = 1; |
|
|
1238 | } |
|
|
1239 | else |
|
|
1240 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1241 | return 1; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | /** |
|
|
1245 | * object *op is trying to become dm. |
|
|
1246 | * pl_name is name supplied by player. Restrictive DM will make it harder |
|
|
1247 | * for socket users to become DM - in that case, it will check for the players |
|
|
1248 | * character name. |
|
|
1249 | */ |
|
|
1250 | static int |
|
|
1251 | checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
|
|
1252 | { |
|
|
1253 | FILE *dmfile; |
|
|
1254 | char buf[MAX_BUF]; |
|
|
1255 | char line_buf[160], name[160], passwd[160], host[160]; |
|
|
1256 | |
|
|
1257 | #ifdef RESTRICTIVE_DM |
|
|
1258 | *pl_name = op->name ? op->name : "*"; |
|
|
1259 | #endif |
|
|
1260 | |
|
|
1261 | sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
|
|
1262 | if ((dmfile = fopen (buf, "r")) == NULL) |
|
|
1263 | { |
|
|
1264 | LOG (llevDebug, "Could not find DM file.\n"); |
|
|
1265 | return 0; |
|
|
1266 | } |
|
|
1267 | |
|
|
1268 | while (fgets (line_buf, 160, dmfile) != NULL) |
|
|
1269 | { |
|
|
1270 | if (line_buf[0] == '#') |
|
|
1271 | continue; |
|
|
1272 | if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
|
|
1273 | { |
|
|
1274 | LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
|
|
1275 | } |
|
|
1276 | else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
|
|
1277 | && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
|
|
1278 | { |
|
|
1279 | fclose (dmfile); |
|
|
1280 | return (1); |
|
|
1281 | } |
|
|
1282 | } |
|
|
1283 | fclose (dmfile); |
|
|
1284 | return (0); |
|
|
1285 | } |
|
|
1286 | |
|
|
1287 | int |
|
|
1288 | do_wizard_dm (object *op, char *params, int silent) |
|
|
1289 | { |
|
|
1290 | if (!op->contr) |
|
|
1291 | return 0; |
|
|
1292 | |
|
|
1293 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1294 | { |
|
|
1295 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
|
|
1296 | return 0; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
|
|
1300 | { |
|
|
1301 | SET_FLAG (op, FLAG_WIZ); |
|
|
1302 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1303 | SET_FLAG (op, FLAG_WIZPASS); |
|
|
1304 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
|
|
1306 | /* |
|
|
1307 | * Remove setting flying here - that won't work, because next |
|
|
1308 | * fix_player() is called that will get cleared - proper solution |
|
|
1309 | * is probably something like a wiz_force which gives that and any |
|
|
1310 | * other desired abilities. |
|
|
1311 | */ |
|
|
1312 | clear_los (op); |
|
|
1313 | op->contr->write_buf[0] = '\0'; |
|
|
1314 | |
|
|
1315 | if (!silent) |
|
|
1316 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
|
|
1317 | |
|
|
1318 | return 1; |
|
|
1319 | } |
|
|
1320 | else |
|
|
1321 | { |
|
|
1322 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
|
|
1323 | op->contr->write_buf[0] = '\0'; |
|
|
1324 | return 0; |
|
|
1325 | } |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | /* |
|
|
1329 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
|
|
1330 | * - allow people on sockets to become dm, and allow better dm file |
|
|
1331 | */ |
|
|
1332 | int |
|
|
1333 | command_dm (object *op, char *params) |
|
|
1334 | { |
|
|
1335 | if (!op->contr) |
|
|
1336 | return 0; |
|
|
1337 | |
|
|
1338 | do_wizard_dm (op, params, 0); |
|
|
1339 | |
|
|
1340 | return 1; |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | int |
|
|
1344 | command_invisible (object *op, char *params) |
1083 | command_invisible (object *op, char *params) |
1345 | { |
1084 | { |
1346 | if (op) |
1085 | if (op) |
1347 | { |
1086 | { |
1348 | op->invisible += 100; |
1087 | op->invisible += TIME2TICK (60); |
1349 | update_object (op, UP_OBJ_FACE); |
1088 | update_object (op, UP_OBJ_CHANGE); |
1350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1351 | } |
1090 | } |
1352 | |
1091 | |
1353 | return 0; |
1092 | return 0; |
1354 | } |
1093 | } |
… | |
… | |
1357 | * Returns spell object (from archetypes) by name. |
1096 | * Returns spell object (from archetypes) by name. |
1358 | * Returns NULL if 0 or more than one spell matches. |
1097 | * Returns NULL if 0 or more than one spell matches. |
1359 | * Used for wizard's learn spell/prayer. |
1098 | * Used for wizard's learn spell/prayer. |
1360 | * |
1099 | * |
1361 | * op is the player issuing the command. |
1100 | * op is the player issuing the command. |
1362 | * |
|
|
1363 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1364 | * anymore (but may still be present in some player's inventories and thus |
|
|
1365 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1366 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1367 | */ |
1101 | */ |
1368 | static object * |
1102 | static object * |
1369 | get_spell_by_name (object *op, const char *spell_name) |
1103 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1370 | { |
1104 | { |
1371 | archetype *ar; |
|
|
1372 | archetype *found; |
|
|
1373 | int conflict_found; |
|
|
1374 | size_t spell_name_length; |
|
|
1375 | |
|
|
1376 | /* First check for full name matches. */ |
1105 | /* First check for full name matches. */ |
1377 | conflict_found = 0; |
1106 | int conflict_found = 0; |
1378 | found = NULL; |
1107 | archetype *found = 0; |
1379 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1108 | |
|
|
1109 | for_all_archetypes (at) |
1380 | { |
1110 | { |
1381 | if (ar->clone.type != SPELL) |
1111 | if (at->type != SPELL) |
1382 | continue; |
1112 | continue; |
1383 | |
1113 | |
1384 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1114 | if (at->object::name != spell_name) |
1385 | continue; |
1115 | continue; |
1386 | |
1116 | |
1387 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1388 | continue; |
|
|
1389 | |
|
|
1390 | if (found != NULL) |
1117 | if (found) |
1391 | { |
1118 | { |
1392 | if (!conflict_found) |
1119 | if (!conflict_found) |
1393 | { |
1120 | { |
1394 | conflict_found = 1; |
1121 | conflict_found = 1; |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1122 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1396 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1123 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1397 | } |
1124 | } |
|
|
1125 | |
1398 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1399 | continue; |
1127 | return 0; |
1400 | } |
1128 | } |
1401 | |
1129 | |
1402 | found = ar; |
1130 | found = at; |
1403 | } |
1131 | } |
1404 | |
|
|
1405 | /* No match if more more than one archetype matches. */ |
|
|
1406 | if (conflict_found) |
|
|
1407 | return NULL; |
|
|
1408 | |
1132 | |
1409 | /* Return if exactly one archetype matches. */ |
1133 | /* Return if exactly one archetype matches. */ |
1410 | if (found != NULL) |
1134 | if (found) |
1411 | return arch_to_object (found); |
1135 | return found->instance (); |
1412 | |
|
|
1413 | /* No full match found: now check for partial matches. */ |
|
|
1414 | spell_name_length = strlen (spell_name); |
|
|
1415 | conflict_found = 0; |
|
|
1416 | found = NULL; |
|
|
1417 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1418 | { |
|
|
1419 | if (ar->clone.type != SPELL) |
|
|
1420 | continue; |
|
|
1421 | |
|
|
1422 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1423 | continue; |
|
|
1424 | |
|
|
1425 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1426 | continue; |
|
|
1427 | |
|
|
1428 | if (found != NULL) |
|
|
1429 | { |
|
|
1430 | if (!conflict_found) |
|
|
1431 | { |
|
|
1432 | conflict_found = 1; |
|
|
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1434 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1435 | } |
|
|
1436 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1437 | continue; |
|
|
1438 | } |
|
|
1439 | |
|
|
1440 | found = ar; |
|
|
1441 | } |
|
|
1442 | |
|
|
1443 | /* No match if more more than one archetype matches. */ |
|
|
1444 | if (conflict_found) |
|
|
1445 | return NULL; |
|
|
1446 | |
|
|
1447 | /* Return if exactly one archetype matches. */ |
|
|
1448 | if (found != NULL) |
|
|
1449 | return arch_to_object (found); |
|
|
1450 | |
1136 | |
1451 | /* No spell found: just print an error message. */ |
1137 | /* No spell found: just print an error message. */ |
1452 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1138 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1139 | |
1453 | return NULL; |
1140 | return 0; |
1454 | } |
1141 | } |
1455 | |
1142 | |
1456 | static int |
1143 | static int |
1457 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1144 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1458 | { |
1145 | { |
… | |
… | |
1502 | { |
1189 | { |
1503 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1190 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1504 | return 0; |
1191 | return 0; |
1505 | } |
1192 | } |
1506 | |
1193 | |
1507 | spell = lookup_spell_by_name (op, params); |
1194 | spell = op->find_spell (params); |
1508 | if (spell == NULL) |
1195 | if (spell == NULL) |
1509 | { |
1196 | { |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1197 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1511 | return 0; |
1198 | return 0; |
1512 | } |
1199 | } |
1513 | |
1200 | |
1514 | do_forget_spell (op, spell->name); |
1201 | do_forget_spell (op, spell->name); |
1515 | return 1; |
1202 | return 1; |
1516 | } |
|
|
1517 | |
|
|
1518 | /** |
|
|
1519 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1520 | */ |
|
|
1521 | int |
|
|
1522 | command_listplugins (object *op, char *params) |
|
|
1523 | { |
|
|
1524 | plugins_display_list (op); |
|
|
1525 | return 1; |
|
|
1526 | } |
|
|
1527 | |
|
|
1528 | /** |
|
|
1529 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1530 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1531 | * once at a time, or bad things could happen. |
|
|
1532 | */ |
|
|
1533 | int |
|
|
1534 | command_loadplugin (object *op, char *params) |
|
|
1535 | { |
|
|
1536 | char buf[MAX_BUF]; |
|
|
1537 | |
|
|
1538 | if (params == NULL) |
|
|
1539 | { |
|
|
1540 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1541 | return 1; |
|
|
1542 | } |
|
|
1543 | |
|
|
1544 | strcpy (buf, LIBDIR); |
|
|
1545 | strcat (buf, "/plugins/"); |
|
|
1546 | strcat (buf, params); |
|
|
1547 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1548 | if (plugins_init_plugin (buf) == 0) |
|
|
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1550 | else |
|
|
1551 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1552 | return 1; |
|
|
1553 | } |
|
|
1554 | |
|
|
1555 | /** |
|
|
1556 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1557 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1558 | * loaded. |
|
|
1559 | */ |
|
|
1560 | int |
|
|
1561 | command_unloadplugin (object *op, char *params) |
|
|
1562 | { |
|
|
1563 | if (params == NULL) |
|
|
1564 | { |
|
|
1565 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1566 | return 1; |
|
|
1567 | } |
|
|
1568 | |
|
|
1569 | if (plugins_remove_plugin (params) == 0) |
|
|
1570 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1571 | else |
|
|
1572 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1573 | return 1; |
|
|
1574 | } |
|
|
1575 | |
|
|
1576 | /** |
|
|
1577 | * A players wants to become DM and hide. |
|
|
1578 | * Let's see if that's authorized. |
|
|
1579 | * Make sure to not tell anything to anyone. |
|
|
1580 | */ |
|
|
1581 | int |
|
|
1582 | command_dmhide (object *op, char *params) |
|
|
1583 | { |
|
|
1584 | if (!do_wizard_dm (op, params, 1)) |
|
|
1585 | return 0; |
|
|
1586 | |
|
|
1587 | do_wizard_hide (op, 1); |
|
|
1588 | |
|
|
1589 | return 1; |
|
|
1590 | } |
|
|
1591 | |
|
|
1592 | void |
|
|
1593 | dm_stack_pop (player *pl) |
|
|
1594 | { |
|
|
1595 | if (!pl->stack_items || !pl->stack_position) |
|
|
1596 | { |
|
|
1597 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1598 | return; |
|
|
1599 | } |
|
|
1600 | |
|
|
1601 | pl->stack_position--; |
|
|
1602 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1603 | } |
|
|
1604 | |
|
|
1605 | /** |
|
|
1606 | * Get current stack top item for player. |
|
|
1607 | * Returns NULL if no stacked item. |
|
|
1608 | * If stacked item disappeared (freed), remove it. |
|
|
1609 | * |
|
|
1610 | * Ryo, august 2004 |
|
|
1611 | */ |
|
|
1612 | object * |
|
|
1613 | dm_stack_peek (player *pl) |
|
|
1614 | { |
|
|
1615 | object *ob; |
|
|
1616 | |
|
|
1617 | if (!pl->stack_position) |
|
|
1618 | { |
|
|
1619 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1620 | return NULL; |
|
|
1621 | } |
|
|
1622 | |
|
|
1623 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1624 | if (!ob) |
|
|
1625 | { |
|
|
1626 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1627 | dm_stack_pop (pl); |
|
|
1628 | return NULL; |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | return ob; |
|
|
1632 | } |
|
|
1633 | |
|
|
1634 | /** |
|
|
1635 | * Push specified item on player stack. |
|
|
1636 | * Inform player of position. |
|
|
1637 | * Initializes variables if needed. |
|
|
1638 | */ |
|
|
1639 | void |
|
|
1640 | dm_stack_push (player *pl, tag_t item) |
|
|
1641 | { |
|
|
1642 | if (!pl->stack_items) |
|
|
1643 | { |
|
|
1644 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1645 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | if (pl->stack_position == STACK_SIZE) |
|
|
1649 | { |
|
|
1650 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1651 | return; |
|
|
1652 | } |
|
|
1653 | |
|
|
1654 | pl->stack_items[pl->stack_position] = item; |
|
|
1655 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1656 | pl->stack_position++; |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | /** |
|
|
1660 | * Checks 'params' for object code. |
|
|
1661 | * |
|
|
1662 | * Can be: |
|
|
1663 | * * empty => get current object stack top for player |
|
|
1664 | * * number => get item with that tag, stack it for future use |
|
|
1665 | * * $number => get specified stack item |
|
|
1666 | * * "me" => player himself |
|
|
1667 | * |
|
|
1668 | * At function exit, params points to first non-object char |
|
|
1669 | * |
|
|
1670 | * 'from', if not NULL, contains at exit: |
|
|
1671 | * * STACK_FROM_NONE => object not found |
|
|
1672 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1673 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1674 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1675 | * |
|
|
1676 | * Ryo, august 2004 |
|
|
1677 | */ |
|
|
1678 | object * |
|
|
1679 | get_dm_object (player *pl, char **params, int *from) |
|
|
1680 | { |
|
|
1681 | int item_tag, item_position; |
|
|
1682 | object *ob; |
|
|
1683 | |
|
|
1684 | if (!pl) |
|
|
1685 | return NULL; |
|
|
1686 | |
|
|
1687 | if (!params || !*params || **params == '\0') |
|
|
1688 | { |
|
|
1689 | if (from) |
|
|
1690 | *from = STACK_FROM_TOP; |
|
|
1691 | /* No parameter => get stack item */ |
|
|
1692 | return dm_stack_peek (pl); |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | /* Let's clean white spaces */ |
|
|
1696 | while (**params == ' ') |
|
|
1697 | (*params)++; |
|
|
1698 | |
|
|
1699 | /* Next case: number => item tag */ |
|
|
1700 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1701 | { |
|
|
1702 | /* Move parameter to next item */ |
|
|
1703 | while (isdigit (**params)) |
|
|
1704 | (*params)++; |
|
|
1705 | |
|
|
1706 | /* And skip blanks, too */ |
|
|
1707 | while (**params == ' ') |
|
|
1708 | (*params)++; |
|
|
1709 | |
|
|
1710 | /* Get item */ |
|
|
1711 | ob = find_object (item_tag); |
|
|
1712 | if (!ob) |
|
|
1713 | { |
|
|
1714 | if (from) |
|
|
1715 | *from = STACK_FROM_NONE; |
|
|
1716 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1717 | return NULL; |
|
|
1718 | } |
|
|
1719 | |
|
|
1720 | /* Got one, let's push it on stack */ |
|
|
1721 | dm_stack_push (pl, item_tag); |
|
|
1722 | if (from) |
|
|
1723 | *from = STACK_FROM_NUMBER; |
|
|
1724 | return ob; |
|
|
1725 | } |
|
|
1726 | |
|
|
1727 | /* Next case: $number => stack item */ |
|
|
1728 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1729 | { |
|
|
1730 | /* Move parameter to next item */ |
|
|
1731 | (*params)++; |
|
|
1732 | |
|
|
1733 | while (isdigit (**params)) |
|
|
1734 | (*params)++; |
|
|
1735 | while (**params == ' ') |
|
|
1736 | (*params)++; |
|
|
1737 | |
|
|
1738 | if (item_position >= pl->stack_position) |
|
|
1739 | { |
|
|
1740 | if (from) |
|
|
1741 | *from = STACK_FROM_NONE; |
|
|
1742 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1743 | return NULL; |
|
|
1744 | } |
|
|
1745 | |
|
|
1746 | ob = find_object (pl->stack_items[item_position]); |
|
|
1747 | if (!ob) |
|
|
1748 | { |
|
|
1749 | if (from) |
|
|
1750 | *from = STACK_FROM_NONE; |
|
|
1751 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1752 | return NULL; |
|
|
1753 | } |
|
|
1754 | |
|
|
1755 | if (from) |
|
|
1756 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1757 | return ob; |
|
|
1758 | } |
|
|
1759 | |
|
|
1760 | /* Next case: 'me' => return pl->ob */ |
|
|
1761 | if (!strncmp (*params, "me", 2)) |
|
|
1762 | { |
|
|
1763 | if (from) |
|
|
1764 | *from = STACK_FROM_NUMBER; |
|
|
1765 | dm_stack_push (pl, pl->ob->count); |
|
|
1766 | |
|
|
1767 | /* Skip to next token */ |
|
|
1768 | (*params) += 2; |
|
|
1769 | while (**params == ' ') |
|
|
1770 | (*params)++; |
|
|
1771 | |
|
|
1772 | return pl->ob; |
|
|
1773 | } |
|
|
1774 | |
|
|
1775 | /* Last case: get stack top */ |
|
|
1776 | if (from) |
|
|
1777 | *from = STACK_FROM_TOP; |
|
|
1778 | return dm_stack_peek (pl); |
|
|
1779 | } |
1203 | } |
1780 | |
1204 | |
1781 | /** |
1205 | /** |
1782 | * Pop the stack top. |
1206 | * Pop the stack top. |
1783 | */ |
1207 | */ |
… | |
… | |
1843 | } |
1267 | } |
1844 | |
1268 | |
1845 | int |
1269 | int |
1846 | command_insert_into (object *op, char *params) |
1270 | command_insert_into (object *op, char *params) |
1847 | { |
1271 | { |
1848 | object *left, *right, *inserted; |
1272 | object *left, *right; |
1849 | int left_from, right_from; |
1273 | int left_from, right_from; |
1850 | |
1274 | |
1851 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1275 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1852 | if (!left) |
1276 | if (!left) |
1853 | { |
1277 | { |
… | |
… | |
1896 | { |
1320 | { |
1897 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1321 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1898 | return 0; |
1322 | return 0; |
1899 | } |
1323 | } |
1900 | |
1324 | |
1901 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1325 | if (!right->flag [FLAG_REMOVED]) |
1902 | right->remove (); |
1326 | right->remove (); |
|
|
1327 | |
1903 | inserted = insert_ob_in_ob (right, left); |
1328 | object *inserted = insert_ob_in_ob (right, left); |
1904 | if (left->type == PLAYER) |
|
|
1905 | if (inserted == right) |
|
|
1906 | esrv_send_item (left, right); |
|
|
1907 | else |
|
|
1908 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1909 | |
1329 | |
1910 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1330 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1911 | |
1331 | |
1912 | return 0; |
1332 | return 0; |
1913 | |
1333 | |