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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.28 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.97 by root, Wed Dec 5 19:31:26 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
6 8 *
7 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 12 * option) any later version.
11 13 *
12 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 17 * GNU General Public License for more details.
16 18 *
17 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
20 22 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 24 */
23 25
24#include <global.h> 26#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 27#include <sproto.h>
27#endif
28#include <spells.h> 28#include <spells.h>
29#include <treasure.h> 29#include <treasure.h>
30#include <skills.h> 30#include <skills.h>
31 31
32/** Defines for DM item stack **/ 32/** Defines for DM item stack **/
35/* Values for 'from' field of get_dm_object */ 35/* Values for 'from' field of get_dm_object */
36#define STACK_FROM_NONE 0 /* Item was not found */ 36#define STACK_FROM_NONE 0 /* Item was not found */
37#define STACK_FROM_TOP 1 /* Item is stack top */ 37#define STACK_FROM_TOP 1 /* Item is stack top */
38#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 38#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 39#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41 40
42/** 41/**
43 * Enough of the DM functions seem to need this that I broke 42 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person 43 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This 44 * being saught, rq is who is looking for them. This
72 71
73 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
74 return 0; 73 return 0;
75} 74}
76 75
76static void
77dm_stack_pop (player *pl)
78{
79 if (!pl->stack_items || !pl->stack_position)
80 {
81 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
82 return;
83 }
84
85 pl->stack_position--;
86 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
87}
88
77/** 89/**
78 * Actually hides specified player (obviously a DM). 90 * Get current stack top item for player.
79 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 91 * Returns NULL if no stacked item.
80 * else they just think someone left/entered. 92 * If stacked item disappeared (freed), remove it.
93 *
94 * Ryo, august 2004
95 */
96static object *
97dm_stack_peek (player *pl)
98{
99 object *ob;
100
101 if (!pl->stack_position)
102 {
103 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
104 return NULL;
105 }
106
107 ob = find_object (pl->stack_items[pl->stack_position - 1]);
108 if (!ob)
109 {
110 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
111 dm_stack_pop (pl);
112 return NULL;
113 }
114
115 return ob;
116}
117
118/**
119 * Push specified item on player stack.
120 * Inform player of position.
121 * Initializes variables if needed.
81 */ 122 */
82void 123void
83do_wizard_hide (object *op, int silent_dm) 124dm_stack_push (player *pl, tag_t item)
84{ 125{
85 if (op->contr->hidden) 126 if (!pl->stack_items)
127 {
128 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
129 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
86 { 130 }
87 op->contr->hidden = 0; 131
88 op->invisible = 1; 132 if (pl->stack_position == STACK_SIZE)
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 133 {
90 op->map->players++; 134 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 135 return;
92 if (!silent_dm) 136 }
93 { 137
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 138 pl->stack_items[pl->stack_position] = item;
139 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
140 pl->stack_position++;
141}
142
143/**
144 * Checks 'params' for object code.
145 *
146 * Can be:
147 * * empty => get current object stack top for player
148 * * number => get item with that tag, stack it for future use
149 * * $number => get specified stack item
150 * * "me" => player himself
151 *
152 * At function exit, params points to first non-object char
153 *
154 * 'from', if not NULL, contains at exit:
155 * * STACK_FROM_NONE => object not found
156 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
157 * * STACK_FROM_STACK => item from somewhere in the stack
158 * * STACK_FROM_NUMBER => item by number, pushed on stack
159 *
160 * Ryo, august 2004
161 */
162static object *
163get_dm_object (player *pl, char **params, int *from)
164{
165 int item_tag, item_position;
166 object *ob;
167
168 if (!pl)
169 return NULL;
170
171 if (!params || !*params || **params == '\0')
172 {
173 if (from)
174 *from = STACK_FROM_TOP;
175 /* No parameter => get stack item */
176 return dm_stack_peek (pl);
177 }
178
179 /* Let's clean white spaces */
180 while (**params == ' ')
181 (*params)++;
182
183 /* Next case: number => item tag */
184 if (sscanf (*params, "%d", &item_tag))
185 {
186 /* Move parameter to next item */
187 while (isdigit (**params))
188 (*params)++;
189
190 /* And skip blanks, too */
191 while (**params == ' ')
192 (*params)++;
193
194 /* Get item */
195 ob = find_object (item_tag);
196 if (!ob)
95 } 197 {
96 } 198 if (from)
97 else 199 *from = STACK_FROM_NONE;
98 { 200 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
99 op->contr->hidden = 1; 201 return NULL;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--;
102 if (!silent_dm)
103 { 202 }
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 203
204 /* Got one, let's push it on stack */
205 dm_stack_push (pl, item_tag);
206 if (from)
207 *from = STACK_FROM_NUMBER;
208 return ob;
209 }
210
211 /* Next case: $number => stack item */
212 if (sscanf (*params, "$%d", &item_position))
213 {
214 /* Move parameter to next item */
215 (*params)++;
216
217 while (isdigit (**params))
218 (*params)++;
219 while (**params == ' ')
220 (*params)++;
221
222 if (item_position >= pl->stack_position)
105 } 223 {
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 224 if (from)
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 225 *from = STACK_FROM_NONE;
226 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
227 return NULL;
228 }
229
230 ob = find_object (pl->stack_items[item_position]);
231 if (!ob)
232 {
233 if (from)
234 *from = STACK_FROM_NONE;
235 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
236 return NULL;
237 }
238
239 if (from)
240 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
241 return ob;
242 }
243
244 /* Next case: 'me' => return pl->ob */
245 if (!strncmp (*params, "me", 2))
108 } 246 {
109} 247 if (from)
248 *from = STACK_FROM_NUMBER;
249 dm_stack_push (pl, pl->ob->count);
110 250
111int 251 /* Skip to next token */
112command_hide (object *op, char *params) 252 (*params) += 2;
113{ 253 while (**params == ' ')
114 do_wizard_hide (op, 0); 254 (*params)++;
115 return 1; 255
256 return pl->ob;
257 }
258
259 /* Last case: get stack top */
260 if (from)
261 *from = STACK_FROM_TOP;
262 return dm_stack_peek (pl);
116} 263}
117 264
118/** 265/**
119 * This finds and returns the object which matches the name or 266 * This finds and returns the object which matches the name or
120 * object nubmer (specified via num #whatever). 267 * object nubmer (specified via num #whatever).
170 { 317 {
171 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 318 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
172 return 1; 319 return 1;
173 } 320 }
174 321
175 become_follower (ob, god); 322 ob->become_follower (god);
176 return 1;
177}
178
179/**
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186int
187command_banish (object *op, char *params)
188{
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227}
228
229int
230command_kick (object *op, char *params)
231{
232 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
234 {
235 object *op = pl->ob;
236
237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
238 {
239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
240 strcpy (op->contr->killer, "kicked");
241 }
242
243 pl->ns->destroy ();
244 }
245
246 return 1;
247}
248
249//TODO
250#if 0
251int
252command_save_overlay (object *op, char *params)
253{
254 if (!op)
255 return 0;
256
257 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
258 {
259 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
260 return 1;
261 }
262
263 new_save_map (op->map, 2);
264 new_save_map (op->map, 0);
265 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
266
267 ready_map_name (op->map->path, 0);
268
269 return 1;
270}
271#endif
272
273int
274command_shutdown (object *op, char *params)
275{
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup (0);
283
284 /* not reached */
285 return 1; 323 return 1;
286} 324}
287 325
288int 326int
289command_freeze (object *op, char *params) 327command_freeze (object *op, char *params)
346 /* we have nowhere to send the prisoner.... */ 384 /* we have nowhere to send the prisoner.... */
347 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 385 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
348 return 0; 386 return 0;
349 } 387 }
350 388
351 pl->ob->enter_exit (dummy); 389 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
352 dummy->destroy (); 390 dummy->destroy ();
391
353 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 392 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
354 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 393 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
355 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 394 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
356 return 1; 395 return 1;
357} 396}
358 397
359int 398int
360command_summon (object *op, char *params) 399command_summon (object *op, char *params)
361{ 400{
362 int i; 401 int i;
363 object *dummy;
364 player *pl; 402 player *pl;
365 403
366 if (!op) 404 if (!op)
367 return 0; 405 return 0;
368 406
374 412
375 pl = get_other_player_from_name (op, params); 413 pl = get_other_player_from_name (op, params);
376 if (!pl) 414 if (!pl)
377 return 1; 415 return 1;
378 416
379 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 417 maptile *m = op->map;
418 sint16 nx = op->x;
419 sint16 ny = op->y;
420
421 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
380 if (i == -1) 422 if (i == -1)
381 { 423 {
382 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 424 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
383 return 1; 425 return 1;
384 } 426 }
385 427
386 dummy = object::create (); 428 nx += DIRX (i);
387 EXIT_PATH (dummy) = op->map->path; 429 ny += DIRY (i);
388 EXIT_X (dummy) = op->x + freearr_x[i]; 430
389 EXIT_Y (dummy) = op->y + freearr_y[i]; 431 if (!xy_normalise (m, nx, ny))
390 pl->ob->enter_exit (dummy); 432 {
391 dummy->destroy (); 433 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
434 return 1;
435 }
436
437 pl->ob->player_goto (m->path, nx, ny);
392 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 438 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
393 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 439 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
394 440
395 return 1;
396}
397
398/**
399 * Teleport next to target player.
400 */
401
402/* mids 01/16/2002 */
403int
404command_teleport (object *op, char *params)
405{
406 int i;
407 object *dummy;
408 player *pl;
409
410 if (!op)
411 return 0;
412
413 if (params == NULL)
414 {
415 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
416 return 1;
417 }
418
419 pl = get_other_player_from_name (op, params);
420 if (!pl)
421 return 1;
422
423 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
424 if (i == -1)
425 {
426 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
427 return 1;
428 }
429
430 dummy = object::create ();
431 EXIT_PATH (dummy) = pl->ob->map->path;
432 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
433 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
434 op->enter_exit (dummy);
435 dummy->destroy ();
436 if (!op->contr->hidden)
437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
439 return 1; 441 return 1;
440} 442}
441 443
442/** 444/**
443 * This function is a real mess, because we're stucking getting 445 * This function is a real mess, because we're stucking getting
457int 459int
458command_create (object *op, char *params) 460command_create (object *op, char *params)
459{ 461{
460 object *tmp = NULL; 462 object *tmp = NULL;
461 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 463 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
462 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 464 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
463 archetype *at, *at_spell = NULL; 465 archetype *at, *at_spell = NULL;
464 artifact *art = NULL; 466 artifact *art = NULL;
465 467
466 if (!op) 468 if (!op)
467 return 0; 469 return 0;
533 * we also set up spell_name which is only 535 * we also set up spell_name which is only
534 * the first word. 536 * the first word.
535 */ 537 */
536 538
537 at_spell = archetype::find (cp); 539 at_spell = archetype::find (cp);
538 if (!at_spell || at_spell->clone.type != SPELL) 540 if (!at_spell || at_spell->type != SPELL)
539 at_spell = find_archetype_by_object_name (cp); 541 at_spell = find_archetype_by_object_name (cp);
540 if (!at_spell || at_spell->clone.type != SPELL) 542 if (!at_spell || at_spell->type != SPELL)
541 { 543 {
542 strcpy (spell_name, cp); 544 assign (spell_name, cp);
543 fsp = strchr (spell_name, ' '); 545 fsp = strchr (spell_name, ' ');
544 if (fsp) 546 if (fsp)
545 { 547 {
546 *fsp = 0; 548 *fsp = 0;
547 fsp++; 549 fsp++;
548 at_spell = archetype::find (spell_name); 550 at_spell = archetype::find (spell_name);
549 551
550 /* Got a spell, update the first string pointer */ 552 /* Got a spell, update the first string pointer */
551 if (at_spell && at_spell->clone.type == SPELL) 553 if (at_spell && at_spell->type == SPELL)
552 bp2 = cp + strlen (spell_name) + 1; 554 bp2 = cp + strlen (spell_name) + 1;
553 else 555 else
554 at_spell = NULL; 556 at_spell = NULL;
555 } 557 }
556 } 558 }
558 /* OK - we didn't find a spell - presume the 'of' 560 /* OK - we didn't find a spell - presume the 'of'
559 * in this case means its an artifact. 561 * in this case means its an artifact.
560 */ 562 */
561 if (!at_spell) 563 if (!at_spell)
562 { 564 {
563 if (find_artifactlist (at->clone.type) == NULL) 565 if (find_artifactlist (at->type) == NULL)
564 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 566 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
565 else 567 else
566 { 568 {
567 art = find_artifactlist (at->clone.type)->items; 569 art = find_artifactlist (at->type)->items;
568 570
569 do 571 while (art)
570 { 572 {
571 if (!strcmp (art->item->name, cp)) 573 if (!strcmp (&art->item->name, cp))
572 break; 574 break;
575
573 art = art->next; 576 art = art->next;
574 } 577 }
575 while (art != NULL);
576 578
577 if (!art) 579 if (!art)
578 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 580 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
579 } 581 }
580 582
581 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 583 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
582 } 584 }
583 } /* if cp */ 585 } /* if cp */
584 586
585 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 587 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
586 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 588 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
587 { 589 {
588 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 590 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
589 return 1; 591 return 1;
590 } 592 }
591 593
592 /* 594 /*
593 * Rather than have two different blocks with a lot of similar code, 595 * Rather than have two different blocks with a lot of similar code,
594 * just create one object, do all the processing, and then determine 596 * just create one object, do all the processing, and then determine
595 * if that one object should be inserted or if we need to make copies. 597 * if that one object should be inserted or if we need to make copies.
596 */ 598 */
597 tmp = arch_to_object (at); 599 tmp = at->instance ();
598
599 if (settings.real_wiz == FALSE)
600 SET_FLAG (tmp, FLAG_WAS_WIZ);
601 600
602 if (set_magic) 601 if (set_magic)
603 set_abs_magic (tmp, magic); 602 set_abs_magic (tmp, magic);
604 603
605 if (art) 604 if (art)
606 give_artifact_abilities (tmp, art->item); 605 give_artifact_abilities (tmp, art->item);
607 606
608 if (need_identify (tmp)) 607 if (tmp->need_identify ())
609 { 608 {
610 SET_FLAG (tmp, FLAG_IDENTIFIED); 609 tmp->set_flag (FLAG_IDENTIFIED);
611 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 610 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
612 } 611 }
613 612
614 /* 613 /*
615 * This entire block here tries to find variable pairings, 614 * This entire block here tries to find variable pairings,
616 * eg, 'hp 4' or the like. The mess here is that values 615 * eg, 'hp 4' or the like. The mess here is that values
618 * is we want to find two spaces, but if we got a quote, 617 * is we want to find two spaces, but if we got a quote,
619 * any spaces there don't count. 618 * any spaces there don't count.
620 */ 619 */
621 while (*bp2 && bp2 <= endline) 620 while (*bp2 && bp2 <= endline)
622 { 621 {
623 bp4 = NULL;
624 gotspace = 0; 622 gotspace = 0;
625 gotquote = 0; 623 gotquote = 0;
626 624
627 /* find the first quote */ 625 /* find the first quote */
628 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 626 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
685 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 683 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
686 684
687 bp2 = bp3 + 1; 685 bp2 = bp3 + 1;
688 } 686 }
689 687
690 if (at->clone.nrof) 688 if (at->nrof)
691 { 689 {
692 if (at_spell) 690 if (at_spell)
693 insert_ob_in_ob (arch_to_object (at_spell), tmp); 691 tmp->insert (at_spell->instance ());
694 692
695 tmp->x = op->x; 693 tmp->x = op->x;
696 tmp->y = op->y; 694 tmp->y = op->y;
695 tmp->map = op->map;
697 696
698 if (set_nrof) 697 if (set_nrof)
699 tmp->nrof = nrof; 698 tmp->nrof = nrof;
700 699
701 tmp->map = op->map; 700 op->insert (tmp);
702
703 tmp = insert_ob_in_ob (tmp, op);
704 esrv_send_item (op, tmp);
705 701
706 /* Let's put this created item on stack so dm can access it easily. */ 702 /* Let's put this created item on stack so dm can access it easily. */
707 dm_stack_push (op->contr, tmp->count); 703 dm_stack_push (op->contr, tmp->count);
708 704
709 return 1; 705 return 1;
710 } 706 }
711 else 707 else
712 { 708 {
713 for (i = 0; i < (set_nrof ? nrof : 1); i++) 709 for (i = 0; i < (set_nrof ? nrof : 1); i++)
714 { 710 {
715 archetype *atmp;
716 object *prev = 0, *head = 0; 711 object *prev = 0, *head = 0;
717 712
718 for (atmp = at; atmp; atmp = atmp->more) 713 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
719 { 714 {
720 object *dup = arch_to_object (atmp); 715 object *dup = atmp->instance ();
721 716
722 if (at_spell) 717 if (at_spell)
723 insert_ob_in_ob (arch_to_object (at_spell), dup); 718 insert_ob_in_ob (at_spell->instance (), dup);
724 719
725 /* 720 /*
726 * The head is what contains all the important bits, 721 * The head is what contains all the important bits,
727 * so just copying it over should be fine. 722 * so just copying it over should be fine.
728 */ 723 */
730 { 725 {
731 head = dup; 726 head = dup;
732 tmp->copy_to (dup); 727 tmp->copy_to (dup);
733 } 728 }
734 729
735 if (settings.real_wiz == FALSE)
736 SET_FLAG (dup, FLAG_WAS_WIZ);
737
738 dup->x = op->x + dup->arch->clone.x; 730 dup->x = op->x + dup->arch->x;
739 dup->y = op->y + dup->arch->clone.y; 731 dup->y = op->y + dup->arch->y;
740 dup->map = op->map; 732 dup->map = op->map;
741 733
742 if (head != dup) 734 if (head != dup)
743 { 735 {
744 dup->head = head; 736 dup->head = head;
746 } 738 }
747 739
748 prev = dup; 740 prev = dup;
749 } 741 }
750 742
751 if (QUERY_FLAG (head, FLAG_ALIVE)) 743 if (head->flag [FLAG_ALIVE])
752 { 744 {
753 object *check = head; 745 object *check = head;
754 int size_x = 0; 746 int size_x = 0;
755 int size_y = 0; 747 int size_y = 0;
756 748
757 while (check) 749 while (check)
758 { 750 {
759 size_x = MAX (size_x, check->arch->clone.x); 751 size_x = max (size_x, check->arch->x);
760 size_y = MAX (size_y, check->arch->clone.y); 752 size_y = max (size_y, check->arch->y);
761 check = check->more; 753 check = check->more;
762 } 754 }
763 755
764 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 756 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
765 { 757 {
791 /* Wonder if we really want to push all of these, but since 783 /* Wonder if we really want to push all of these, but since
792 * things like rods have nrof 0, we want to cover those. 784 * things like rods have nrof 0, we want to cover those.
793 */ 785 */
794 dm_stack_push (op->contr, head->count); 786 dm_stack_push (op->contr, head->count);
795 787
796 if (at->clone.randomitems != NULL && !at_spell) 788 if (at->randomitems && !at_spell)
797 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 789 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
798
799 esrv_send_item (op, head);
800 } 790 }
801 791
802 /* free the one we used to copy */ 792 /* free the one we used to copy */
803 tmp->destroy (); 793 tmp->destroy ();
804 } 794 }
811 */ 801 */
812 802
813int 803int
814command_inventory (object *op, char *params) 804command_inventory (object *op, char *params)
815{ 805{
806 int i;
816 object *tmp; 807 object *tmp;
817 int i;
818 808
819 if (!params) 809 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
820 { 810 {
821 inventory (op, NULL); 811 op->contr->failmsg ("Inventory of what object (nr)?");
822 return 0; 812 return 1;
823 }
824
825 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
826 { 813 }
827 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
828 return 1;
829 }
830 814
831 inventory (op, tmp); 815 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
816
832 return 1; 817 return 1;
833} 818}
834 819
835/* just show player's their skills for now. Dm's can 820/* just show player's their skills for now. Dm's can
836 * already see skills w/ inventory command - b.t. 821 * already see skills w/ inventory command - b.t.
854 839
855 char *dump = dump_object (tmp); 840 char *dump = dump_object (tmp);
856 new_draw_info (NDI_UNIQUE, 0, op, dump); 841 new_draw_info (NDI_UNIQUE, 0, op, dump);
857 free (dump); 842 free (dump);
858 843
859 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 844 if (tmp->flag [FLAG_OBJ_ORIGINAL])
860 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 845 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
861 846
862 return 1;
863}
864
865/**
866 * When DM is possessing a monster, flip aggression on and off, to allow
867 * better motion.
868 */
869int
870command_mon_aggr (object *op, char *params)
871{
872 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
873 {
874 op->enemy = NULL;
875 SET_FLAG (op, FLAG_UNAGGRESSIVE);
876 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
877 }
878 else
879 {
880 CLEAR_FLAG (op, FLAG_FRIENDLY);
881 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
882 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
883 }
884
885 return 1;
886}
887
888/** DM can possess a monster. Basically, this tricks the client into thinking
889 * a given monster, is actually the player it controls. This allows a DM
890 * to inhabit a monster's body, and run around the game with it.
891 * This function is severely broken - it has tons of hardcoded values,
892 */
893int
894command_possess (object *op, char *params)
895{
896 object *victim, *curinv, *nextinv;
897 player *pl;
898 int i;
899 char buf[MAX_BUF];
900
901 victim = NULL;
902 if (params != NULL)
903 {
904 if (sscanf (params, "%d", &i))
905 victim = find_object (i);
906 else if (sscanf (params, "%s", buf))
907 victim = find_object_name (buf);
908 }
909 if (victim == NULL)
910 {
911 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
912 return 1;
913 }
914
915 if (victim == op)
916 {
917 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
918 return 1;
919 }
920
921 /* clear out the old inventory */
922 curinv = op->inv;
923 while (curinv != NULL)
924 {
925 nextinv = curinv->below;
926 esrv_del_item (op->contr, curinv->count);
927 curinv = nextinv;
928 }
929
930 /* make the switch */
931 pl = op->contr;
932 victim->contr = pl;
933 pl->ob = victim;
934 victim->type = PLAYER;
935 SET_FLAG (victim, FLAG_WIZ);
936
937 /* send the inventory to the client */
938 curinv = victim->inv;
939 while (curinv != NULL)
940 {
941 nextinv = curinv->below;
942 esrv_send_item (victim, curinv);
943 curinv = nextinv;
944 }
945 /* basic patchup */
946 /* The use of hard coded values is terrible. Note
947 * that really, to be fair, this shouldn't get changed at
948 * all - if you are possessing a kobold, you should have the
949 * same limitations. As it is, as more body locations are added,
950 * this will give this player more locations than perhaps
951 * they should be allowed.
952 */
953 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
954 if (i == 1 || i == 6 || i == 8 || i == 9)
955 victim->body_info[i] = 2;
956 else
957 victim->body_info[i] = 1;
958
959 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
960 esrv_send_inventory (victim, victim);
961
962 victim->update_stats ();
963
964 do_some_living (victim);
965 return 1; 847 return 1;
966} 848}
967 849
968int 850int
969command_patch (object *op, char *params) 851command_patch (object *op, char *params)
984 return 1; 866 return 1;
985 } 867 }
986 868
987 if ((arg2 = strchr (arg, ' '))) 869 if ((arg2 = strchr (arg, ' ')))
988 arg2++; 870 arg2++;
989 if (settings.real_wiz == FALSE) 871
990 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
991 if (set_variable (tmp, arg) == -1) 872 if (set_variable (tmp, arg) == -1)
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 873 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
993 else 874 else
994 {
995 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 875 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
996 }
997 876
998 return 1; 877 return 1;
999} 878}
1000 879
1001int 880int
1015 { 894 {
1016 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 895 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1017 return 1; 896 return 1;
1018 } 897 }
1019 898
1020 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 899 if (tmp->flag [FLAG_REMOVED])
1021 { 900 {
1022 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 901 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1023 return 1; 902 return 1;
1024 } 903 }
1025 904
1050 929
1051 if (from != STACK_FROM_STACK) 930 if (from != STACK_FROM_STACK)
1052 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 931 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1053 dm_stack_pop (op->contr); 932 dm_stack_pop (op->contr);
1054 933
1055 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1056 {
1057 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1058 tmp->remove ();
1059 }
1060
1061 if (tmp->head) 934 if (tmp->head)
1062 tmp = tmp->head; 935 tmp = tmp->head;
1063 936
1064 tmp->destroy (); 937 tmp->destroy ();
1065 return 1; 938 return 1;
1069 * This adds exp to a player. We now allow adding to a specific skill. 942 * This adds exp to a player. We now allow adding to a specific skill.
1070 */ 943 */
1071int 944int
1072command_addexp (object *op, char *params) 945command_addexp (object *op, char *params)
1073{ 946{
1074 char buf[MAX_BUF], skill[MAX_BUF]; 947 char buf[1024], skill[1024];
1075 int i, q; 948 int q;
949 sint64 i;
1076 object *skillob = NULL; 950 object *skillob = NULL;
1077 951
1078 skill[0] = '\0'; 952 skill[0] = '\0';
1079 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 953 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%1023s %" SCNd64 " %1023[^\n]", buf, &i, skill)) < 2))
1080 { 954 {
1081 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 955 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1082 return 1; 956 return 1;
1083 } 957 }
1084 958
1102 976
1103 pl->ob->stats.exp += i; 977 pl->ob->stats.exp += i;
1104 calc_perm_exp (pl->ob); 978 calc_perm_exp (pl->ob);
1105 player_lvl_adj (pl->ob, NULL); 979 player_lvl_adj (pl->ob, NULL);
1106 980
1107 if (settings.real_wiz == FALSE)
1108 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1109
1110 return 1; 981 return 1;
1111 } 982 }
1112 983
1113 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 984 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1114 return 1; 985 return 1;
1123/**************************************************************************/ 994/**************************************************************************/
1124 995
1125int 996int
1126command_stats (object *op, char *params) 997command_stats (object *op, char *params)
1127{ 998{
1128 char thing[20];
1129 char buf[MAX_BUF]; 999 char buf[MAX_BUF];
1130 1000
1131 thing[0] = '\0'; 1001 if (params == NULL || params[0] == '\0')
1132 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133 { 1002 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1003 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135 return 1; 1004 return 1;
1136 } 1005 }
1137 1006
1138 for_all_players (pl) 1007 for_all_players (pl)
1139 if (!strcmp (pl->ob->name, thing)) 1008 if (!strcmp (&pl->ob->name, params))
1140 { 1009 {
1141 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1010 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf); 1011 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1012 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf); 1013 new_draw_info (NDI_UNIQUE, 0, op, buf);
1160} 1029}
1161 1030
1162int 1031int
1163command_abil (object *op, char *params) 1032command_abil (object *op, char *params)
1164{ 1033{
1165 char thing[20], thing2[20]; 1034 char thing[80], thing2[80];
1166 int iii; 1035 int iii;
1167 player *pl;
1168 char buf[MAX_BUF]; 1036 char buf[MAX_BUF];
1169 1037
1170 iii = 0; 1038 iii = 0;
1171 thing[0] = '\0'; 1039 thing[0] = '\0';
1172 thing2[0] = '\0'; 1040 thing2[0] = '\0';
1173 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) 1041 if (!params || 3 != sscanf (params, "%79s %79s %d", thing, thing2, &iii))
1174 { 1042 {
1175 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1043 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1176 return 1; 1044 return 1;
1177 } 1045 }
1178 1046
1179 if (thing2 == NULL) 1047 if (!*thing2)
1180 { 1048 {
1181 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); 1049 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1182 return 1; 1050 return 1;
1183 } 1051 }
1184 1052
1188 return 1; 1056 return 1;
1189 } 1057 }
1190 1058
1191 for_all_players (pl) 1059 for_all_players (pl)
1192 { 1060 {
1193 if (!strcmp (pl->ob->name, thing)) 1061 if (!strcmp (&pl->ob->name, thing))
1194 { 1062 {
1195 if (settings.real_wiz == FALSE)
1196 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197 if (!strcmp ("str", thing2))
1198 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1063 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199 if (!strcmp ("dex", thing2))
1200 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1064 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201 if (!strcmp ("con", thing2))
1202 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1065 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203 if (!strcmp ("wis", thing2))
1204 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1066 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205 if (!strcmp ("cha", thing2))
1206 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1067 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207 if (!strcmp ("int", thing2))
1208 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1068 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209 if (!strcmp ("pow", thing2))
1210 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1069 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1070
1211 sprintf (buf, "%s has been altered.", &pl->ob->name); 1071 sprintf (buf, "%s has been altered.", &pl->ob->name);
1212 new_draw_info (NDI_UNIQUE, 0, op, buf); 1072 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 pl->ob->update_stats (); 1073 pl->ob->update_stats ();
1214 return 1; 1074 return 1;
1215 } 1075 }
1218 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1078 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219 return 1; 1079 return 1;
1220} 1080}
1221 1081
1222int 1082int
1223command_nowiz (object *op, char *params)
1224{ /* 'noadm' is alias */
1225 CLEAR_FLAG (op, FLAG_WIZ);
1226 CLEAR_FLAG (op, FLAG_WIZPASS);
1227 CLEAR_FLAG (op, FLAG_WIZCAST);
1228
1229 if (settings.real_wiz == TRUE)
1230 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1231 if (op->contr->hidden)
1232 {
1233 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1234 op->map->players++;
1235 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1236 op->contr->hidden = 0;
1237 op->invisible = 1;
1238 }
1239 else
1240 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1241 return 1;
1242}
1243
1244/**
1245 * object *op is trying to become dm.
1246 * pl_name is name supplied by player. Restrictive DM will make it harder
1247 * for socket users to become DM - in that case, it will check for the players
1248 * character name.
1249 */
1250static int
1251checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1252{
1253 FILE *dmfile;
1254 char buf[MAX_BUF];
1255 char line_buf[160], name[160], passwd[160], host[160];
1256
1257#ifdef RESTRICTIVE_DM
1258 *pl_name = op->name ? op->name : "*";
1259#endif
1260
1261 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1262 if ((dmfile = fopen (buf, "r")) == NULL)
1263 {
1264 LOG (llevDebug, "Could not find DM file.\n");
1265 return 0;
1266 }
1267
1268 while (fgets (line_buf, 160, dmfile) != NULL)
1269 {
1270 if (line_buf[0] == '#')
1271 continue;
1272 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1273 {
1274 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1275 }
1276 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1277 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1278 {
1279 fclose (dmfile);
1280 return (1);
1281 }
1282 }
1283 fclose (dmfile);
1284 return (0);
1285}
1286
1287int
1288do_wizard_dm (object *op, char *params, int silent)
1289{
1290 if (!op->contr)
1291 return 0;
1292
1293 if (QUERY_FLAG (op, FLAG_WIZ))
1294 {
1295 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1296 return 0;
1297 }
1298
1299 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1300 {
1301 SET_FLAG (op, FLAG_WIZ);
1302 SET_FLAG (op, FLAG_WAS_WIZ);
1303 SET_FLAG (op, FLAG_WIZPASS);
1304 SET_FLAG (op, FLAG_WIZCAST);
1305 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1306 /*
1307 * Remove setting flying here - that won't work, because next
1308 * fix_player() is called that will get cleared - proper solution
1309 * is probably something like a wiz_force which gives that and any
1310 * other desired abilities.
1311 */
1312 clear_los (op);
1313 op->contr->write_buf[0] = '\0';
1314
1315 if (!silent)
1316 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1317
1318 return 1;
1319 }
1320 else
1321 {
1322 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1323 op->contr->write_buf[0] = '\0';
1324 return 0;
1325 }
1326}
1327
1328/*
1329 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1330 * - allow people on sockets to become dm, and allow better dm file
1331 */
1332int
1333command_dm (object *op, char *params)
1334{
1335 if (!op->contr)
1336 return 0;
1337
1338 do_wizard_dm (op, params, 0);
1339
1340 return 1;
1341}
1342
1343int
1344command_invisible (object *op, char *params) 1083command_invisible (object *op, char *params)
1345{ 1084{
1346 if (op) 1085 if (op)
1347 { 1086 {
1348 op->invisible += 100; 1087 op->invisible += TIME2TICK (60);
1349 update_object (op, UP_OBJ_FACE); 1088 update_object (op, UP_OBJ_CHANGE);
1350 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1089 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1351 } 1090 }
1352 1091
1353 return 0; 1092 return 0;
1354} 1093}
1357 * Returns spell object (from archetypes) by name. 1096 * Returns spell object (from archetypes) by name.
1358 * Returns NULL if 0 or more than one spell matches. 1097 * Returns NULL if 0 or more than one spell matches.
1359 * Used for wizard's learn spell/prayer. 1098 * Used for wizard's learn spell/prayer.
1360 * 1099 *
1361 * op is the player issuing the command. 1100 * op is the player issuing the command.
1362 *
1363 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1364 * anymore (but may still be present in some player's inventories and thus
1365 * cannot be removed). We have to ignore them here since they have the same
1366 * name than other "spell_xxx" archetypes and would always conflict.
1367 */ 1101 */
1368static object * 1102static object *
1369get_spell_by_name (object *op, const char *spell_name) 1103get_spell_by_name (object *op, shstr_cmp spell_name)
1370{ 1104{
1371 archetype *ar;
1372 archetype *found;
1373 int conflict_found;
1374 size_t spell_name_length;
1375
1376 /* First check for full name matches. */ 1105 /* First check for full name matches. */
1377 conflict_found = 0; 1106 int conflict_found = 0;
1378 found = NULL; 1107 archetype *found = 0;
1379 for (ar = first_archetype; ar != NULL; ar = ar->next) 1108
1109 for_all_archetypes (at)
1380 { 1110 {
1381 if (ar->clone.type != SPELL) 1111 if (at->type != SPELL)
1382 continue; 1112 continue;
1383 1113
1384 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1114 if (at->object::name != spell_name)
1385 continue; 1115 continue;
1386 1116
1387 if (strcmp (ar->clone.name, spell_name) != 0)
1388 continue;
1389
1390 if (found != NULL) 1117 if (found)
1391 { 1118 {
1392 if (!conflict_found) 1119 if (!conflict_found)
1393 { 1120 {
1394 conflict_found = 1; 1121 conflict_found = 1;
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1122 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1396 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1123 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1397 } 1124 }
1125
1398 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1126 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1399 continue; 1127 return 0;
1400 } 1128 }
1401 1129
1402 found = ar; 1130 found = at;
1403 } 1131 }
1404
1405 /* No match if more more than one archetype matches. */
1406 if (conflict_found)
1407 return NULL;
1408 1132
1409 /* Return if exactly one archetype matches. */ 1133 /* Return if exactly one archetype matches. */
1410 if (found != NULL) 1134 if (found)
1411 return arch_to_object (found); 1135 return found->instance ();
1412
1413 /* No full match found: now check for partial matches. */
1414 spell_name_length = strlen (spell_name);
1415 conflict_found = 0;
1416 found = NULL;
1417 for (ar = first_archetype; ar != NULL; ar = ar->next)
1418 {
1419 if (ar->clone.type != SPELL)
1420 continue;
1421
1422 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1423 continue;
1424
1425 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1426 continue;
1427
1428 if (found != NULL)
1429 {
1430 if (!conflict_found)
1431 {
1432 conflict_found = 1;
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1434 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1435 }
1436 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1437 continue;
1438 }
1439
1440 found = ar;
1441 }
1442
1443 /* No match if more more than one archetype matches. */
1444 if (conflict_found)
1445 return NULL;
1446
1447 /* Return if exactly one archetype matches. */
1448 if (found != NULL)
1449 return arch_to_object (found);
1450 1136
1451 /* No spell found: just print an error message. */ 1137 /* No spell found: just print an error message. */
1452 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1138 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1139
1453 return NULL; 1140 return 0;
1454} 1141}
1455 1142
1456static int 1143static int
1457command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1144command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1458{ 1145{
1502 { 1189 {
1503 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1190 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1504 return 0; 1191 return 0;
1505 } 1192 }
1506 1193
1507 spell = lookup_spell_by_name (op, params); 1194 spell = op->find_spell (params);
1508 if (spell == NULL) 1195 if (spell == NULL)
1509 { 1196 {
1510 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1197 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1511 return 0; 1198 return 0;
1512 } 1199 }
1513 1200
1514 do_forget_spell (op, spell->name); 1201 do_forget_spell (op, spell->name);
1515 return 1; 1202 return 1;
1516}
1517
1518/**
1519 * Lists all plugins currently loaded with their IDs and full names.
1520 */
1521int
1522command_listplugins (object *op, char *params)
1523{
1524 plugins_display_list (op);
1525 return 1;
1526}
1527
1528/**
1529 * Loads the given plugin. The DM specifies the name of the library to load (no
1530 * pathname is needed). Do not ever attempt to load the same plugin more than
1531 * once at a time, or bad things could happen.
1532 */
1533int
1534command_loadplugin (object *op, char *params)
1535{
1536 char buf[MAX_BUF];
1537
1538 if (params == NULL)
1539 {
1540 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1541 return 1;
1542 }
1543
1544 strcpy (buf, LIBDIR);
1545 strcat (buf, "/plugins/");
1546 strcat (buf, params);
1547 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1548 if (plugins_init_plugin (buf) == 0)
1549 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1550 else
1551 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1552 return 1;
1553}
1554
1555/**
1556 * Unloads the given plugin. The DM specified the ID of the library to unload.
1557 * Note that some things may behave strangely if the correct plugins are not
1558 * loaded.
1559 */
1560int
1561command_unloadplugin (object *op, char *params)
1562{
1563 if (params == NULL)
1564 {
1565 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1566 return 1;
1567 }
1568
1569 if (plugins_remove_plugin (params) == 0)
1570 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1571 else
1572 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1573 return 1;
1574}
1575
1576/**
1577 * A players wants to become DM and hide.
1578 * Let's see if that's authorized.
1579 * Make sure to not tell anything to anyone.
1580 */
1581int
1582command_dmhide (object *op, char *params)
1583{
1584 if (!do_wizard_dm (op, params, 1))
1585 return 0;
1586
1587 do_wizard_hide (op, 1);
1588
1589 return 1;
1590}
1591
1592void
1593dm_stack_pop (player *pl)
1594{
1595 if (!pl->stack_items || !pl->stack_position)
1596 {
1597 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1598 return;
1599 }
1600
1601 pl->stack_position--;
1602 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1603}
1604
1605/**
1606 * Get current stack top item for player.
1607 * Returns NULL if no stacked item.
1608 * If stacked item disappeared (freed), remove it.
1609 *
1610 * Ryo, august 2004
1611 */
1612object *
1613dm_stack_peek (player *pl)
1614{
1615 object *ob;
1616
1617 if (!pl->stack_position)
1618 {
1619 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1620 return NULL;
1621 }
1622
1623 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1624 if (!ob)
1625 {
1626 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1627 dm_stack_pop (pl);
1628 return NULL;
1629 }
1630
1631 return ob;
1632}
1633
1634/**
1635 * Push specified item on player stack.
1636 * Inform player of position.
1637 * Initializes variables if needed.
1638 */
1639void
1640dm_stack_push (player *pl, tag_t item)
1641{
1642 if (!pl->stack_items)
1643 {
1644 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1645 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1646 }
1647
1648 if (pl->stack_position == STACK_SIZE)
1649 {
1650 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1651 return;
1652 }
1653
1654 pl->stack_items[pl->stack_position] = item;
1655 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1656 pl->stack_position++;
1657}
1658
1659/**
1660 * Checks 'params' for object code.
1661 *
1662 * Can be:
1663 * * empty => get current object stack top for player
1664 * * number => get item with that tag, stack it for future use
1665 * * $number => get specified stack item
1666 * * "me" => player himself
1667 *
1668 * At function exit, params points to first non-object char
1669 *
1670 * 'from', if not NULL, contains at exit:
1671 * * STACK_FROM_NONE => object not found
1672 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1673 * * STACK_FROM_STACK => item from somewhere in the stack
1674 * * STACK_FROM_NUMBER => item by number, pushed on stack
1675 *
1676 * Ryo, august 2004
1677 */
1678object *
1679get_dm_object (player *pl, char **params, int *from)
1680{
1681 int item_tag, item_position;
1682 object *ob;
1683
1684 if (!pl)
1685 return NULL;
1686
1687 if (!params || !*params || **params == '\0')
1688 {
1689 if (from)
1690 *from = STACK_FROM_TOP;
1691 /* No parameter => get stack item */
1692 return dm_stack_peek (pl);
1693 }
1694
1695 /* Let's clean white spaces */
1696 while (**params == ' ')
1697 (*params)++;
1698
1699 /* Next case: number => item tag */
1700 if (sscanf (*params, "%d", &item_tag))
1701 {
1702 /* Move parameter to next item */
1703 while (isdigit (**params))
1704 (*params)++;
1705
1706 /* And skip blanks, too */
1707 while (**params == ' ')
1708 (*params)++;
1709
1710 /* Get item */
1711 ob = find_object (item_tag);
1712 if (!ob)
1713 {
1714 if (from)
1715 *from = STACK_FROM_NONE;
1716 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1717 return NULL;
1718 }
1719
1720 /* Got one, let's push it on stack */
1721 dm_stack_push (pl, item_tag);
1722 if (from)
1723 *from = STACK_FROM_NUMBER;
1724 return ob;
1725 }
1726
1727 /* Next case: $number => stack item */
1728 if (sscanf (*params, "$%d", &item_position))
1729 {
1730 /* Move parameter to next item */
1731 (*params)++;
1732
1733 while (isdigit (**params))
1734 (*params)++;
1735 while (**params == ' ')
1736 (*params)++;
1737
1738 if (item_position >= pl->stack_position)
1739 {
1740 if (from)
1741 *from = STACK_FROM_NONE;
1742 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1743 return NULL;
1744 }
1745
1746 ob = find_object (pl->stack_items[item_position]);
1747 if (!ob)
1748 {
1749 if (from)
1750 *from = STACK_FROM_NONE;
1751 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1752 return NULL;
1753 }
1754
1755 if (from)
1756 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1757 return ob;
1758 }
1759
1760 /* Next case: 'me' => return pl->ob */
1761 if (!strncmp (*params, "me", 2))
1762 {
1763 if (from)
1764 *from = STACK_FROM_NUMBER;
1765 dm_stack_push (pl, pl->ob->count);
1766
1767 /* Skip to next token */
1768 (*params) += 2;
1769 while (**params == ' ')
1770 (*params)++;
1771
1772 return pl->ob;
1773 }
1774
1775 /* Last case: get stack top */
1776 if (from)
1777 *from = STACK_FROM_TOP;
1778 return dm_stack_peek (pl);
1779} 1203}
1780 1204
1781/** 1205/**
1782 * Pop the stack top. 1206 * Pop the stack top.
1783 */ 1207 */
1843} 1267}
1844 1268
1845int 1269int
1846command_insert_into (object *op, char *params) 1270command_insert_into (object *op, char *params)
1847{ 1271{
1848 object *left, *right, *inserted; 1272 object *left, *right;
1849 int left_from, right_from; 1273 int left_from, right_from;
1850 1274
1851 left = get_dm_object (op->contr, &params, &left_from); 1275 left = get_dm_object (op->contr, &params, &left_from);
1852 if (!left) 1276 if (!left)
1853 { 1277 {
1896 { 1320 {
1897 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1321 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1898 return 0; 1322 return 0;
1899 } 1323 }
1900 1324
1901 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1325 if (!right->flag [FLAG_REMOVED])
1902 right->remove (); 1326 right->remove ();
1327
1903 inserted = insert_ob_in_ob (right, left); 1328 object *inserted = insert_ob_in_ob (right, left);
1904 if (left->type == PLAYER)
1905 if (inserted == right)
1906 esrv_send_item (left, right);
1907 else
1908 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1909 1329
1910 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1330 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1911 1331
1912 return 0; 1332 return 0;
1913 1333

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