1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | #include <treasure.h> |
28 | #include <treasure.h> |
… | |
… | |
389 | pl->ob->enter_exit (dummy); |
389 | pl->ob->enter_exit (dummy); |
390 | dummy->destroy (); |
390 | dummy->destroy (); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
393 | |
393 | |
394 | return 1; |
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395 | } |
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396 | |
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397 | /** |
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398 | * Teleport next to target player. |
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399 | */ |
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400 | |
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401 | /* mids 01/16/2002 */ |
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402 | int |
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403 | command_teleport (object *op, char *params) |
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404 | { |
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405 | int i; |
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406 | object *dummy; |
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407 | player *pl; |
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408 | |
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409 | if (!op) |
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410 | return 0; |
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411 | |
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412 | if (params == NULL) |
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413 | { |
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414 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
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415 | return 1; |
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416 | } |
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417 | |
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418 | pl = get_other_player_from_name (op, params); |
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419 | if (!pl) |
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420 | return 1; |
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421 | |
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422 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
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423 | if (i == -1) |
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424 | { |
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425 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
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426 | return 1; |
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427 | } |
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428 | |
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429 | dummy = object::create (); |
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430 | EXIT_PATH (dummy) = pl->ob->map->path; |
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431 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
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432 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
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433 | op->enter_exit (dummy); |
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434 | dummy->destroy (); |
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435 | if (!op->contr->hidden) |
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436 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
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437 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
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438 | return 1; |
394 | return 1; |
439 | } |
395 | } |
440 | |
396 | |
441 | /** |
397 | /** |
442 | * This function is a real mess, because we're stucking getting |
398 | * This function is a real mess, because we're stucking getting |