1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
… | |
… | |
34 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | |
|
|
40 | |
39 | |
41 | /** |
40 | /** |
42 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
43 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
44 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
71 | |
70 | |
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
73 | return 0; |
72 | return 0; |
74 | } |
73 | } |
75 | |
74 | |
|
|
75 | static void |
|
|
76 | dm_stack_pop (player *pl) |
|
|
77 | { |
|
|
78 | if (!pl->stack_items || !pl->stack_position) |
|
|
79 | { |
|
|
80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
|
83 | |
|
|
84 | pl->stack_position--; |
|
|
85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
86 | } |
|
|
87 | |
|
|
88 | /** |
|
|
89 | * Get current stack top item for player. |
|
|
90 | * Returns NULL if no stacked item. |
|
|
91 | * If stacked item disappeared (freed), remove it. |
|
|
92 | * |
|
|
93 | * Ryo, august 2004 |
|
|
94 | */ |
|
|
95 | static object * |
|
|
96 | dm_stack_peek (player *pl) |
|
|
97 | { |
|
|
98 | object *ob; |
|
|
99 | |
|
|
100 | if (!pl->stack_position) |
|
|
101 | { |
|
|
102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
103 | return NULL; |
|
|
104 | } |
|
|
105 | |
|
|
106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
107 | if (!ob) |
|
|
108 | { |
|
|
109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
110 | dm_stack_pop (pl); |
|
|
111 | return NULL; |
|
|
112 | } |
|
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113 | |
|
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114 | return ob; |
|
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115 | } |
|
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116 | |
|
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117 | /** |
|
|
118 | * Push specified item on player stack. |
|
|
119 | * Inform player of position. |
|
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120 | * Initializes variables if needed. |
|
|
121 | */ |
|
|
122 | void |
|
|
123 | dm_stack_push (player *pl, tag_t item) |
|
|
124 | { |
|
|
125 | if (!pl->stack_items) |
|
|
126 | { |
|
|
127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
129 | } |
|
|
130 | |
|
|
131 | if (pl->stack_position == STACK_SIZE) |
|
|
132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
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135 | } |
|
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136 | |
|
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
|
140 | } |
|
|
141 | |
|
|
142 | /** |
|
|
143 | * Checks 'params' for object code. |
|
|
144 | * |
|
|
145 | * Can be: |
|
|
146 | * * empty => get current object stack top for player |
|
|
147 | * * number => get item with that tag, stack it for future use |
|
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148 | * * $number => get specified stack item |
|
|
149 | * * "me" => player himself |
|
|
150 | * |
|
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151 | * At function exit, params points to first non-object char |
|
|
152 | * |
|
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153 | * 'from', if not NULL, contains at exit: |
|
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154 | * * STACK_FROM_NONE => object not found |
|
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
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158 | * |
|
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159 | * Ryo, august 2004 |
|
|
160 | */ |
|
|
161 | static object * |
|
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162 | get_dm_object (player *pl, char **params, int *from) |
|
|
163 | { |
|
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164 | int item_tag, item_position; |
|
|
165 | object *ob; |
|
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166 | |
|
|
167 | if (!pl) |
|
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168 | return NULL; |
|
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169 | |
|
|
170 | if (!params || !*params || **params == '\0') |
|
|
171 | { |
|
|
172 | if (from) |
|
|
173 | *from = STACK_FROM_TOP; |
|
|
174 | /* No parameter => get stack item */ |
|
|
175 | return dm_stack_peek (pl); |
|
|
176 | } |
|
|
177 | |
|
|
178 | /* Let's clean white spaces */ |
|
|
179 | while (**params == ' ') |
|
|
180 | (*params)++; |
|
|
181 | |
|
|
182 | /* Next case: number => item tag */ |
|
|
183 | if (sscanf (*params, "%d", &item_tag)) |
|
|
184 | { |
|
|
185 | /* Move parameter to next item */ |
|
|
186 | while (isdigit (**params)) |
|
|
187 | (*params)++; |
|
|
188 | |
|
|
189 | /* And skip blanks, too */ |
|
|
190 | while (**params == ' ') |
|
|
191 | (*params)++; |
|
|
192 | |
|
|
193 | /* Get item */ |
|
|
194 | ob = find_object (item_tag); |
|
|
195 | if (!ob) |
|
|
196 | { |
|
|
197 | if (from) |
|
|
198 | *from = STACK_FROM_NONE; |
|
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
200 | return NULL; |
|
|
201 | } |
|
|
202 | |
|
|
203 | /* Got one, let's push it on stack */ |
|
|
204 | dm_stack_push (pl, item_tag); |
|
|
205 | if (from) |
|
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206 | *from = STACK_FROM_NUMBER; |
|
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207 | return ob; |
|
|
208 | } |
|
|
209 | |
|
|
210 | /* Next case: $number => stack item */ |
|
|
211 | if (sscanf (*params, "$%d", &item_position)) |
|
|
212 | { |
|
|
213 | /* Move parameter to next item */ |
|
|
214 | (*params)++; |
|
|
215 | |
|
|
216 | while (isdigit (**params)) |
|
|
217 | (*params)++; |
|
|
218 | while (**params == ' ') |
|
|
219 | (*params)++; |
|
|
220 | |
|
|
221 | if (item_position >= pl->stack_position) |
|
|
222 | { |
|
|
223 | if (from) |
|
|
224 | *from = STACK_FROM_NONE; |
|
|
225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
226 | return NULL; |
|
|
227 | } |
|
|
228 | |
|
|
229 | ob = find_object (pl->stack_items[item_position]); |
|
|
230 | if (!ob) |
|
|
231 | { |
|
|
232 | if (from) |
|
|
233 | *from = STACK_FROM_NONE; |
|
|
234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
235 | return NULL; |
|
|
236 | } |
|
|
237 | |
|
|
238 | if (from) |
|
|
239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
240 | return ob; |
|
|
241 | } |
|
|
242 | |
|
|
243 | /* Next case: 'me' => return pl->ob */ |
|
|
244 | if (!strncmp (*params, "me", 2)) |
|
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245 | { |
|
|
246 | if (from) |
|
|
247 | *from = STACK_FROM_NUMBER; |
|
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248 | dm_stack_push (pl, pl->ob->count); |
|
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249 | |
|
|
250 | /* Skip to next token */ |
|
|
251 | (*params) += 2; |
|
|
252 | while (**params == ' ') |
|
|
253 | (*params)++; |
|
|
254 | |
|
|
255 | return pl->ob; |
|
|
256 | } |
|
|
257 | |
|
|
258 | /* Last case: get stack top */ |
|
|
259 | if (from) |
|
|
260 | *from = STACK_FROM_TOP; |
|
|
261 | return dm_stack_peek (pl); |
|
|
262 | } |
|
|
263 | |
76 | /** |
264 | /** |
77 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
79 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
80 | */ |
268 | */ |
81 | void |
269 | static void |
82 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
83 | { |
271 | { |
84 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
85 | { |
273 | { |
86 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
87 | op->invisible = 1; |
275 | op->invisible = 1; |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
89 | op->map->players++; |
277 | op->map->players++; |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
278 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
279 | |
91 | if (!silent_dm) |
280 | if (!silent_dm) |
92 | { |
|
|
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
281 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
94 | } |
|
|
95 | } |
282 | } |
96 | else |
283 | else |
97 | { |
284 | { |
98 | op->contr->hidden = 1; |
285 | op->contr->hidden = 1; |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
286 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
100 | op->map->players--; |
287 | op->map->players--; |
|
|
288 | |
101 | if (!silent_dm) |
289 | if (!silent_dm) |
102 | { |
|
|
103 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
290 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
104 | } |
291 | |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
292 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
293 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
107 | } |
294 | } |
108 | } |
295 | } |
109 | |
296 | |
… | |
… | |
169 | { |
356 | { |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
171 | return 1; |
358 | return 1; |
172 | } |
359 | } |
173 | |
360 | |
174 | become_follower (ob, god); |
361 | ob->become_follower (god); |
175 | return 1; |
|
|
176 | } |
|
|
177 | |
|
|
178 | /** |
|
|
179 | * Add player's IP to ban_file and kick them off the server |
|
|
180 | * I know most people have dynamic IPs but this is more of a short term |
|
|
181 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
182 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
183 | * The action is logged with a ! for easy searching. -tm |
|
|
184 | */ |
|
|
185 | int |
|
|
186 | command_banish (object *op, char *params) |
|
|
187 | { |
|
|
188 | player *pl; |
|
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189 | FILE *banishfile; |
|
|
190 | char buf[MAX_BUF]; |
|
|
191 | time_t now; |
|
|
192 | |
|
|
193 | if (!params) |
|
|
194 | { |
|
|
195 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
196 | return 1; |
|
|
197 | } |
|
|
198 | |
|
|
199 | pl = get_other_player_from_name (op, params); |
|
|
200 | if (!pl) |
|
|
201 | return 1; |
|
|
202 | |
|
|
203 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
204 | |
|
|
205 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
206 | { |
|
|
207 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
208 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
209 | return 0; |
|
|
210 | } |
|
|
211 | |
|
|
212 | now = time (NULL); |
|
|
213 | /* |
|
|
214 | * Record this as a comment - then we don't have to worry about changing |
|
|
215 | * the parsing code. |
|
|
216 | */ |
|
|
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
219 | fclose (banishfile); |
|
|
220 | |
|
|
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
224 | command_kick (op, (char *) &pl->ob->name); |
|
|
225 | return 1; |
|
|
226 | } |
|
|
227 | |
|
|
228 | int |
|
|
229 | command_kick (object *op, char *params) |
|
|
230 | { |
|
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231 | for_all_players (pl) |
|
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232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
|
233 | { |
|
|
234 | object *op = pl->ob; |
|
|
235 | |
|
|
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
|
237 | { |
|
|
238 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
|
239 | strcpy (op->contr->killer, "kicked"); |
|
|
240 | } |
|
|
241 | |
|
|
242 | pl->ns->destroy (); |
|
|
243 | } |
|
|
244 | |
|
|
245 | return 1; |
|
|
246 | } |
|
|
247 | |
|
|
248 | //TODO |
|
|
249 | #if 0 |
|
|
250 | int |
|
|
251 | command_save_overlay (object *op, char *params) |
|
|
252 | { |
|
|
253 | if (!op) |
|
|
254 | return 0; |
|
|
255 | |
|
|
256 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
257 | { |
|
|
258 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
|
259 | return 1; |
|
|
260 | } |
|
|
261 | |
|
|
262 | new_save_map (op->map, 2); |
|
|
263 | new_save_map (op->map, 0); |
|
|
264 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
|
265 | |
|
|
266 | ready_map_name (op->map->path, 0); |
|
|
267 | |
|
|
268 | return 1; |
|
|
269 | } |
|
|
270 | #endif |
|
|
271 | |
|
|
272 | int |
|
|
273 | command_shutdown (object *op, char *params) |
|
|
274 | { |
|
|
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
276 | { |
|
|
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
278 | return 1; |
|
|
279 | } |
|
|
280 | |
|
|
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
|
|
283 | /* not reached */ |
|
|
284 | return 1; |
362 | return 1; |
285 | } |
363 | } |
286 | |
364 | |
287 | int |
365 | int |
288 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
… | |
… | |
345 | /* we have nowhere to send the prisoner.... */ |
423 | /* we have nowhere to send the prisoner.... */ |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
347 | return 0; |
425 | return 0; |
348 | } |
426 | } |
349 | |
427 | |
350 | pl->ob->enter_exit (dummy); |
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
351 | dummy->destroy (); |
429 | dummy->destroy (); |
|
|
430 | |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
355 | return 1; |
434 | return 1; |
356 | } |
435 | } |
… | |
… | |
373 | |
452 | |
374 | pl = get_other_player_from_name (op, params); |
453 | pl = get_other_player_from_name (op, params); |
375 | if (!pl) |
454 | if (!pl) |
376 | return 1; |
455 | return 1; |
377 | |
456 | |
378 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
457 | maptile *m = op->map; |
|
|
458 | sint16 nx = op->x; |
|
|
459 | sint16 ny = op->y; |
|
|
460 | |
|
|
461 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
379 | if (i == -1) |
462 | if (i == -1) |
380 | { |
463 | { |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
464 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
382 | return 1; |
465 | return 1; |
383 | } |
466 | } |
384 | |
467 | |
385 | dummy = object::create (); |
468 | nx += freearr_x [i]; |
386 | EXIT_PATH (dummy) = op->map->path; |
469 | ny += freearr_y [i]; |
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
470 | |
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
471 | if (!xy_normalise (m, nx, ny)) |
389 | pl->ob->enter_exit (dummy); |
472 | { |
390 | dummy->destroy (); |
473 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
474 | return 1; |
|
|
475 | } |
|
|
476 | |
|
|
477 | pl->ob->player_goto (m->path, nx, ny); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
478 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
479 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
393 | |
480 | |
394 | return 1; |
481 | return 1; |
395 | } |
482 | } |
… | |
… | |
488 | * we also set up spell_name which is only |
575 | * we also set up spell_name which is only |
489 | * the first word. |
576 | * the first word. |
490 | */ |
577 | */ |
491 | |
578 | |
492 | at_spell = archetype::find (cp); |
579 | at_spell = archetype::find (cp); |
493 | if (!at_spell || at_spell->clone.type != SPELL) |
580 | if (!at_spell || at_spell->type != SPELL) |
494 | at_spell = find_archetype_by_object_name (cp); |
581 | at_spell = find_archetype_by_object_name (cp); |
495 | if (!at_spell || at_spell->clone.type != SPELL) |
582 | if (!at_spell || at_spell->type != SPELL) |
496 | { |
583 | { |
497 | strcpy (spell_name, cp); |
584 | assign (spell_name, cp); |
498 | fsp = strchr (spell_name, ' '); |
585 | fsp = strchr (spell_name, ' '); |
499 | if (fsp) |
586 | if (fsp) |
500 | { |
587 | { |
501 | *fsp = 0; |
588 | *fsp = 0; |
502 | fsp++; |
589 | fsp++; |
503 | at_spell = archetype::find (spell_name); |
590 | at_spell = archetype::find (spell_name); |
504 | |
591 | |
505 | /* Got a spell, update the first string pointer */ |
592 | /* Got a spell, update the first string pointer */ |
506 | if (at_spell && at_spell->clone.type == SPELL) |
593 | if (at_spell && at_spell->type == SPELL) |
507 | bp2 = cp + strlen (spell_name) + 1; |
594 | bp2 = cp + strlen (spell_name) + 1; |
508 | else |
595 | else |
509 | at_spell = NULL; |
596 | at_spell = NULL; |
510 | } |
597 | } |
511 | } |
598 | } |
… | |
… | |
513 | /* OK - we didn't find a spell - presume the 'of' |
600 | /* OK - we didn't find a spell - presume the 'of' |
514 | * in this case means its an artifact. |
601 | * in this case means its an artifact. |
515 | */ |
602 | */ |
516 | if (!at_spell) |
603 | if (!at_spell) |
517 | { |
604 | { |
518 | if (find_artifactlist (at->clone.type) == NULL) |
605 | if (find_artifactlist (at->type) == NULL) |
519 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
606 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
520 | else |
607 | else |
521 | { |
608 | { |
522 | art = find_artifactlist (at->clone.type)->items; |
609 | art = find_artifactlist (at->type)->items; |
523 | |
610 | |
524 | do |
611 | while (art) |
525 | { |
612 | { |
526 | if (!strcmp (art->item->name, cp)) |
613 | if (!strcmp (&art->item->name, cp)) |
527 | break; |
614 | break; |
|
|
615 | |
528 | art = art->next; |
616 | art = art->next; |
529 | } |
617 | } |
530 | while (art != NULL); |
|
|
531 | |
618 | |
532 | if (!art) |
619 | if (!art) |
533 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
620 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
534 | } |
621 | } |
535 | |
622 | |
536 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
623 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
537 | } |
624 | } |
538 | } /* if cp */ |
625 | } /* if cp */ |
539 | |
626 | |
540 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
627 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
541 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
628 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
542 | { |
629 | { |
543 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
630 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
544 | return 1; |
631 | return 1; |
545 | } |
632 | } |
546 | |
633 | |
547 | /* |
634 | /* |
548 | * Rather than have two different blocks with a lot of similar code, |
635 | * Rather than have two different blocks with a lot of similar code, |
549 | * just create one object, do all the processing, and then determine |
636 | * just create one object, do all the processing, and then determine |
550 | * if that one object should be inserted or if we need to make copies. |
637 | * if that one object should be inserted or if we need to make copies. |
551 | */ |
638 | */ |
552 | tmp = arch_to_object (at); |
639 | tmp = at->instance (); |
553 | |
|
|
554 | if (settings.real_wiz == FALSE) |
|
|
555 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
556 | |
640 | |
557 | if (set_magic) |
641 | if (set_magic) |
558 | set_abs_magic (tmp, magic); |
642 | set_abs_magic (tmp, magic); |
559 | |
643 | |
560 | if (art) |
644 | if (art) |
561 | give_artifact_abilities (tmp, art->item); |
645 | give_artifact_abilities (tmp, art->item); |
562 | |
646 | |
563 | if (need_identify (tmp)) |
647 | if (tmp->need_identify ()) |
564 | { |
648 | { |
565 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
649 | tmp->set_flag (FLAG_IDENTIFIED); |
566 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
650 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
567 | } |
651 | } |
568 | |
652 | |
569 | /* |
653 | /* |
570 | * This entire block here tries to find variable pairings, |
654 | * This entire block here tries to find variable pairings, |
571 | * eg, 'hp 4' or the like. The mess here is that values |
655 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
640 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
724 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
641 | |
725 | |
642 | bp2 = bp3 + 1; |
726 | bp2 = bp3 + 1; |
643 | } |
727 | } |
644 | |
728 | |
645 | if (at->clone.nrof) |
729 | if (at->nrof) |
646 | { |
730 | { |
647 | if (at_spell) |
731 | if (at_spell) |
648 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
732 | tmp->insert (at_spell->instance ()); |
649 | |
733 | |
650 | tmp->x = op->x; |
734 | tmp->x = op->x; |
651 | tmp->y = op->y; |
735 | tmp->y = op->y; |
|
|
736 | tmp->map = op->map; |
652 | |
737 | |
653 | if (set_nrof) |
738 | if (set_nrof) |
654 | tmp->nrof = nrof; |
739 | tmp->nrof = nrof; |
655 | |
740 | |
656 | tmp->map = op->map; |
741 | op->insert (tmp); |
657 | |
|
|
658 | tmp = insert_ob_in_ob (tmp, op); |
|
|
659 | esrv_send_item (op, tmp); |
|
|
660 | |
742 | |
661 | /* Let's put this created item on stack so dm can access it easily. */ |
743 | /* Let's put this created item on stack so dm can access it easily. */ |
662 | dm_stack_push (op->contr, tmp->count); |
744 | dm_stack_push (op->contr, tmp->count); |
663 | |
745 | |
664 | return 1; |
746 | return 1; |
665 | } |
747 | } |
666 | else |
748 | else |
667 | { |
749 | { |
668 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
750 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
669 | { |
751 | { |
670 | archetype *atmp; |
|
|
671 | object *prev = 0, *head = 0; |
752 | object *prev = 0, *head = 0; |
672 | |
753 | |
673 | for (atmp = at; atmp; atmp = atmp->more) |
754 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
674 | { |
755 | { |
675 | object *dup = arch_to_object (atmp); |
756 | object *dup = atmp->instance (); |
676 | |
757 | |
677 | if (at_spell) |
758 | if (at_spell) |
678 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
759 | insert_ob_in_ob (at_spell->instance (), dup); |
679 | |
760 | |
680 | /* |
761 | /* |
681 | * The head is what contains all the important bits, |
762 | * The head is what contains all the important bits, |
682 | * so just copying it over should be fine. |
763 | * so just copying it over should be fine. |
683 | */ |
764 | */ |
… | |
… | |
685 | { |
766 | { |
686 | head = dup; |
767 | head = dup; |
687 | tmp->copy_to (dup); |
768 | tmp->copy_to (dup); |
688 | } |
769 | } |
689 | |
770 | |
690 | if (settings.real_wiz == FALSE) |
|
|
691 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
692 | |
|
|
693 | dup->x = op->x + dup->arch->clone.x; |
771 | dup->x = op->x + dup->arch->x; |
694 | dup->y = op->y + dup->arch->clone.y; |
772 | dup->y = op->y + dup->arch->y; |
695 | dup->map = op->map; |
773 | dup->map = op->map; |
696 | |
774 | |
697 | if (head != dup) |
775 | if (head != dup) |
698 | { |
776 | { |
699 | dup->head = head; |
777 | dup->head = head; |
… | |
… | |
701 | } |
779 | } |
702 | |
780 | |
703 | prev = dup; |
781 | prev = dup; |
704 | } |
782 | } |
705 | |
783 | |
706 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
784 | if (head->flag [FLAG_ALIVE]) |
707 | { |
785 | { |
708 | object *check = head; |
786 | object *check = head; |
709 | int size_x = 0; |
787 | int size_x = 0; |
710 | int size_y = 0; |
788 | int size_y = 0; |
711 | |
789 | |
712 | while (check) |
790 | while (check) |
713 | { |
791 | { |
714 | size_x = MAX (size_x, check->arch->clone.x); |
792 | size_x = max (size_x, check->arch->x); |
715 | size_y = MAX (size_y, check->arch->clone.y); |
793 | size_y = max (size_y, check->arch->y); |
716 | check = check->more; |
794 | check = check->more; |
717 | } |
795 | } |
718 | |
796 | |
719 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
797 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
720 | { |
798 | { |
… | |
… | |
746 | /* Wonder if we really want to push all of these, but since |
824 | /* Wonder if we really want to push all of these, but since |
747 | * things like rods have nrof 0, we want to cover those. |
825 | * things like rods have nrof 0, we want to cover those. |
748 | */ |
826 | */ |
749 | dm_stack_push (op->contr, head->count); |
827 | dm_stack_push (op->contr, head->count); |
750 | |
828 | |
751 | if (at->clone.randomitems != NULL && !at_spell) |
829 | if (at->randomitems && !at_spell) |
752 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
830 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
753 | |
|
|
754 | esrv_send_item (op, head); |
|
|
755 | } |
831 | } |
756 | |
832 | |
757 | /* free the one we used to copy */ |
833 | /* free the one we used to copy */ |
758 | tmp->destroy (); |
834 | tmp->destroy (); |
759 | } |
835 | } |
… | |
… | |
766 | */ |
842 | */ |
767 | |
843 | |
768 | int |
844 | int |
769 | command_inventory (object *op, char *params) |
845 | command_inventory (object *op, char *params) |
770 | { |
846 | { |
|
|
847 | int i; |
771 | object *tmp; |
848 | object *tmp; |
772 | int i; |
|
|
773 | |
849 | |
774 | if (!params) |
850 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
775 | { |
851 | { |
776 | inventory (op, NULL); |
852 | op->contr->failmsg ("Inventory of what object (nr)?"); |
777 | return 0; |
853 | return 1; |
778 | } |
|
|
779 | |
|
|
780 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
781 | { |
854 | } |
782 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
783 | return 1; |
|
|
784 | } |
|
|
785 | |
855 | |
786 | inventory (op, tmp); |
856 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
857 | |
787 | return 1; |
858 | return 1; |
788 | } |
859 | } |
789 | |
860 | |
790 | /* just show player's their skills for now. Dm's can |
861 | /* just show player's their skills for now. Dm's can |
791 | * already see skills w/ inventory command - b.t. |
862 | * already see skills w/ inventory command - b.t. |
… | |
… | |
809 | |
880 | |
810 | char *dump = dump_object (tmp); |
881 | char *dump = dump_object (tmp); |
811 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
882 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
812 | free (dump); |
883 | free (dump); |
813 | |
884 | |
814 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
885 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
886 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
816 | |
887 | |
817 | return 1; |
|
|
818 | } |
|
|
819 | |
|
|
820 | /** |
|
|
821 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
822 | * better motion. |
|
|
823 | */ |
|
|
824 | int |
|
|
825 | command_mon_aggr (object *op, char *params) |
|
|
826 | { |
|
|
827 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
828 | { |
|
|
829 | op->enemy = NULL; |
|
|
830 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
831 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
832 | } |
|
|
833 | else |
|
|
834 | { |
|
|
835 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
836 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
837 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
838 | } |
|
|
839 | |
|
|
840 | return 1; |
|
|
841 | } |
|
|
842 | |
|
|
843 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
844 | * a given monster, is actually the player it controls. This allows a DM |
|
|
845 | * to inhabit a monster's body, and run around the game with it. |
|
|
846 | * This function is severely broken - it has tons of hardcoded values, |
|
|
847 | */ |
|
|
848 | int |
|
|
849 | command_possess (object *op, char *params) |
|
|
850 | { |
|
|
851 | object *victim, *curinv, *nextinv; |
|
|
852 | player *pl; |
|
|
853 | int i; |
|
|
854 | char buf[MAX_BUF]; |
|
|
855 | |
|
|
856 | victim = NULL; |
|
|
857 | if (params != NULL) |
|
|
858 | { |
|
|
859 | if (sscanf (params, "%d", &i)) |
|
|
860 | victim = find_object (i); |
|
|
861 | else if (sscanf (params, "%s", buf)) |
|
|
862 | victim = find_object_name (buf); |
|
|
863 | } |
|
|
864 | if (victim == NULL) |
|
|
865 | { |
|
|
866 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
867 | return 1; |
|
|
868 | } |
|
|
869 | |
|
|
870 | if (victim == op) |
|
|
871 | { |
|
|
872 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
873 | return 1; |
|
|
874 | } |
|
|
875 | |
|
|
876 | /* clear out the old inventory */ |
|
|
877 | curinv = op->inv; |
|
|
878 | while (curinv != NULL) |
|
|
879 | { |
|
|
880 | nextinv = curinv->below; |
|
|
881 | esrv_del_item (op->contr, curinv->count); |
|
|
882 | curinv = nextinv; |
|
|
883 | } |
|
|
884 | |
|
|
885 | /* make the switch */ |
|
|
886 | pl = op->contr; |
|
|
887 | victim->contr = pl; |
|
|
888 | pl->ob = victim; |
|
|
889 | victim->type = PLAYER; |
|
|
890 | SET_FLAG (victim, FLAG_WIZ); |
|
|
891 | |
|
|
892 | /* send the inventory to the client */ |
|
|
893 | curinv = victim->inv; |
|
|
894 | while (curinv != NULL) |
|
|
895 | { |
|
|
896 | nextinv = curinv->below; |
|
|
897 | esrv_send_item (victim, curinv); |
|
|
898 | curinv = nextinv; |
|
|
899 | } |
|
|
900 | /* basic patchup */ |
|
|
901 | /* The use of hard coded values is terrible. Note |
|
|
902 | * that really, to be fair, this shouldn't get changed at |
|
|
903 | * all - if you are possessing a kobold, you should have the |
|
|
904 | * same limitations. As it is, as more body locations are added, |
|
|
905 | * this will give this player more locations than perhaps |
|
|
906 | * they should be allowed. |
|
|
907 | */ |
|
|
908 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
909 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
910 | victim->body_info[i] = 2; |
|
|
911 | else |
|
|
912 | victim->body_info[i] = 1; |
|
|
913 | |
|
|
914 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
915 | esrv_send_inventory (victim, victim); |
|
|
916 | |
|
|
917 | victim->update_stats (); |
|
|
918 | |
|
|
919 | do_some_living (victim); |
|
|
920 | return 1; |
888 | return 1; |
921 | } |
889 | } |
922 | |
890 | |
923 | int |
891 | int |
924 | command_patch (object *op, char *params) |
892 | command_patch (object *op, char *params) |
… | |
… | |
939 | return 1; |
907 | return 1; |
940 | } |
908 | } |
941 | |
909 | |
942 | if ((arg2 = strchr (arg, ' '))) |
910 | if ((arg2 = strchr (arg, ' '))) |
943 | arg2++; |
911 | arg2++; |
944 | if (settings.real_wiz == FALSE) |
912 | |
945 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
946 | if (set_variable (tmp, arg) == -1) |
913 | if (set_variable (tmp, arg) == -1) |
947 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
948 | else |
915 | else |
949 | { |
|
|
950 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
916 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
951 | } |
|
|
952 | |
917 | |
953 | return 1; |
918 | return 1; |
954 | } |
919 | } |
955 | |
920 | |
956 | int |
921 | int |
… | |
… | |
970 | { |
935 | { |
971 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
936 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
972 | return 1; |
937 | return 1; |
973 | } |
938 | } |
974 | |
939 | |
975 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
940 | if (tmp->flag [FLAG_REMOVED]) |
976 | { |
941 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
942 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
978 | return 1; |
943 | return 1; |
979 | } |
944 | } |
980 | |
945 | |
… | |
… | |
1005 | |
970 | |
1006 | if (from != STACK_FROM_STACK) |
971 | if (from != STACK_FROM_STACK) |
1007 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
972 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1008 | dm_stack_pop (op->contr); |
973 | dm_stack_pop (op->contr); |
1009 | |
974 | |
1010 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1011 | { |
|
|
1012 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1013 | tmp->remove (); |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | if (tmp->head) |
975 | if (tmp->head) |
1017 | tmp = tmp->head; |
976 | tmp = tmp->head; |
1018 | |
977 | |
1019 | tmp->destroy (); |
978 | tmp->destroy (); |
1020 | return 1; |
979 | return 1; |
… | |
… | |
1025 | */ |
984 | */ |
1026 | int |
985 | int |
1027 | command_addexp (object *op, char *params) |
986 | command_addexp (object *op, char *params) |
1028 | { |
987 | { |
1029 | char buf[MAX_BUF], skill[MAX_BUF]; |
988 | char buf[MAX_BUF], skill[MAX_BUF]; |
1030 | int i, q; |
989 | int q; |
|
|
990 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1031 | object *skillob = NULL; |
991 | object *skillob = NULL; |
1032 | |
992 | |
1033 | skill[0] = '\0'; |
993 | skill[0] = '\0'; |
1034 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
994 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1035 | { |
995 | { |
1036 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
996 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1037 | return 1; |
997 | return 1; |
1038 | } |
998 | } |
1039 | |
999 | |
… | |
… | |
1057 | |
1017 | |
1058 | pl->ob->stats.exp += i; |
1018 | pl->ob->stats.exp += i; |
1059 | calc_perm_exp (pl->ob); |
1019 | calc_perm_exp (pl->ob); |
1060 | player_lvl_adj (pl->ob, NULL); |
1020 | player_lvl_adj (pl->ob, NULL); |
1061 | |
1021 | |
1062 | if (settings.real_wiz == FALSE) |
|
|
1063 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1064 | |
|
|
1065 | return 1; |
1022 | return 1; |
1066 | } |
1023 | } |
1067 | |
1024 | |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1025 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1069 | return 1; |
1026 | return 1; |
… | |
… | |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1046 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1090 | return 1; |
1047 | return 1; |
1091 | } |
1048 | } |
1092 | |
1049 | |
1093 | for_all_players (pl) |
1050 | for_all_players (pl) |
1094 | if (!strcmp (pl->ob->name, thing)) |
1051 | if (!strcmp (&pl->ob->name, thing)) |
1095 | { |
1052 | { |
1096 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1053 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1054 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1098 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1055 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1056 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
1117 | int |
1074 | int |
1118 | command_abil (object *op, char *params) |
1075 | command_abil (object *op, char *params) |
1119 | { |
1076 | { |
1120 | char thing[20], thing2[20]; |
1077 | char thing[20], thing2[20]; |
1121 | int iii; |
1078 | int iii; |
1122 | player *pl; |
|
|
1123 | char buf[MAX_BUF]; |
1079 | char buf[MAX_BUF]; |
1124 | |
1080 | |
1125 | iii = 0; |
1081 | iii = 0; |
1126 | thing[0] = '\0'; |
1082 | thing[0] = '\0'; |
1127 | thing2[0] = '\0'; |
1083 | thing2[0] = '\0'; |
… | |
… | |
1143 | return 1; |
1099 | return 1; |
1144 | } |
1100 | } |
1145 | |
1101 | |
1146 | for_all_players (pl) |
1102 | for_all_players (pl) |
1147 | { |
1103 | { |
1148 | if (!strcmp (pl->ob->name, thing)) |
1104 | if (!strcmp (&pl->ob->name, thing)) |
1149 | { |
1105 | { |
1150 | if (settings.real_wiz == FALSE) |
|
|
1151 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1152 | if (!strcmp ("str", thing2)) |
|
|
1153 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1106 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1154 | if (!strcmp ("dex", thing2)) |
|
|
1155 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1107 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1156 | if (!strcmp ("con", thing2)) |
|
|
1157 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1108 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1158 | if (!strcmp ("wis", thing2)) |
|
|
1159 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1109 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1160 | if (!strcmp ("cha", thing2)) |
|
|
1161 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1110 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1162 | if (!strcmp ("int", thing2)) |
|
|
1163 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1111 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1164 | if (!strcmp ("pow", thing2)) |
|
|
1165 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1112 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1113 | |
1166 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1114 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1167 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1115 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1168 | pl->ob->update_stats (); |
1116 | pl->ob->update_stats (); |
1169 | return 1; |
1117 | return 1; |
1170 | } |
1118 | } |
… | |
… | |
1174 | return 1; |
1122 | return 1; |
1175 | } |
1123 | } |
1176 | |
1124 | |
1177 | int |
1125 | int |
1178 | command_nowiz (object *op, char *params) |
1126 | command_nowiz (object *op, char *params) |
1179 | { /* 'noadm' is alias */ |
1127 | { /* 'nodm' is alias */ |
1180 | CLEAR_FLAG (op, FLAG_WIZ); |
1128 | op->clr_flag (FLAG_WIZ); |
1181 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1129 | op->clr_flag (FLAG_WIZPASS); |
1182 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1130 | op->clr_flag (FLAG_WIZCAST); |
|
|
1131 | op->clr_flag (FLAG_WIZLOOK); |
|
|
1132 | op->contr->do_los = 1; |
1183 | |
1133 | |
1184 | if (settings.real_wiz == TRUE) |
|
|
1185 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1186 | if (op->contr->hidden) |
1134 | if (op->contr->hidden) |
1187 | { |
1135 | { |
1188 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1189 | op->map->players++; |
1137 | op->map->players++; |
1190 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1138 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1191 | op->contr->hidden = 0; |
1139 | op->contr->hidden = 0; |
1192 | op->invisible = 1; |
1140 | op->invisible = 1; |
1193 | } |
1141 | } |
1194 | else |
1142 | else |
1195 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1143 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1144 | |
1196 | return 1; |
1145 | return 1; |
1197 | } |
1146 | } |
1198 | |
1147 | |
1199 | /** |
1148 | /** |
1200 | * object *op is trying to become dm. |
1149 | * object *op is trying to become dm. |
… | |
… | |
1237 | } |
1186 | } |
1238 | fclose (dmfile); |
1187 | fclose (dmfile); |
1239 | return (0); |
1188 | return (0); |
1240 | } |
1189 | } |
1241 | |
1190 | |
1242 | int |
1191 | static int |
1243 | do_wizard_dm (object *op, char *params, int silent) |
1192 | do_wizard_dm (object *op, char *params, int silent) |
1244 | { |
1193 | { |
1245 | if (!op->contr) |
1194 | if (!op->contr) |
1246 | return 0; |
1195 | return 0; |
1247 | |
1196 | |
1248 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1197 | if (op->flag [FLAG_WIZ]) |
1249 | { |
1198 | { |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1199 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1251 | return 0; |
1200 | return 0; |
1252 | } |
1201 | } |
1253 | |
1202 | |
1254 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1203 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1255 | { |
1204 | { |
1256 | SET_FLAG (op, FLAG_WIZ); |
1205 | op->set_flag (FLAG_WIZ); |
1257 | SET_FLAG (op, FLAG_WAS_WIZ); |
1206 | op->set_flag (FLAG_WIZPASS); |
1258 | SET_FLAG (op, FLAG_WIZPASS); |
1207 | op->set_flag (FLAG_WIZCAST); |
1259 | SET_FLAG (op, FLAG_WIZCAST); |
1208 | op->set_flag (FLAG_WIZLOOK); |
|
|
1209 | op->contr->do_los = 1; |
|
|
1210 | |
1260 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1261 | /* |
|
|
1262 | * Remove setting flying here - that won't work, because next |
|
|
1263 | * fix_player() is called that will get cleared - proper solution |
|
|
1264 | * is probably something like a wiz_force which gives that and any |
|
|
1265 | * other desired abilities. |
|
|
1266 | */ |
|
|
1267 | clear_los (op); |
|
|
1268 | op->contr->write_buf[0] = '\0'; |
1212 | op->contr->write_buf[0] = '\0'; |
1269 | |
1213 | |
1270 | if (!silent) |
1214 | if (!silent) |
1271 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1215 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1272 | |
1216 | |
… | |
… | |
1299 | command_invisible (object *op, char *params) |
1243 | command_invisible (object *op, char *params) |
1300 | { |
1244 | { |
1301 | if (op) |
1245 | if (op) |
1302 | { |
1246 | { |
1303 | op->invisible += 100; |
1247 | op->invisible += 100; |
1304 | update_object (op, UP_OBJ_FACE); |
1248 | update_object (op, UP_OBJ_CHANGE); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1249 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1306 | } |
1250 | } |
1307 | |
1251 | |
1308 | return 0; |
1252 | return 0; |
1309 | } |
1253 | } |
… | |
… | |
1312 | * Returns spell object (from archetypes) by name. |
1256 | * Returns spell object (from archetypes) by name. |
1313 | * Returns NULL if 0 or more than one spell matches. |
1257 | * Returns NULL if 0 or more than one spell matches. |
1314 | * Used for wizard's learn spell/prayer. |
1258 | * Used for wizard's learn spell/prayer. |
1315 | * |
1259 | * |
1316 | * op is the player issuing the command. |
1260 | * op is the player issuing the command. |
1317 | * |
|
|
1318 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1319 | * anymore (but may still be present in some player's inventories and thus |
|
|
1320 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1321 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1322 | */ |
1261 | */ |
1323 | static object * |
1262 | static object * |
1324 | get_spell_by_name (object *op, const char *spell_name) |
1263 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1325 | { |
1264 | { |
1326 | archetype *ar; |
|
|
1327 | archetype *found; |
|
|
1328 | int conflict_found; |
|
|
1329 | size_t spell_name_length; |
|
|
1330 | |
|
|
1331 | /* First check for full name matches. */ |
1265 | /* First check for full name matches. */ |
1332 | conflict_found = 0; |
1266 | int conflict_found = 0; |
1333 | found = NULL; |
1267 | archetype *found = 0; |
1334 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1268 | |
|
|
1269 | for_all_archetypes (at) |
1335 | { |
1270 | { |
1336 | if (ar->clone.type != SPELL) |
1271 | if (at->type != SPELL) |
1337 | continue; |
1272 | continue; |
1338 | |
1273 | |
1339 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1274 | if (at->object::name != spell_name) |
1340 | continue; |
1275 | continue; |
1341 | |
1276 | |
1342 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1343 | continue; |
|
|
1344 | |
|
|
1345 | if (found != NULL) |
1277 | if (found) |
1346 | { |
1278 | { |
1347 | if (!conflict_found) |
1279 | if (!conflict_found) |
1348 | { |
1280 | { |
1349 | conflict_found = 1; |
1281 | conflict_found = 1; |
1350 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1351 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1283 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1352 | } |
1284 | } |
|
|
1285 | |
1353 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1286 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1354 | continue; |
1287 | return 0; |
1355 | } |
1288 | } |
1356 | |
1289 | |
1357 | found = ar; |
1290 | found = at; |
1358 | } |
1291 | } |
1359 | |
|
|
1360 | /* No match if more more than one archetype matches. */ |
|
|
1361 | if (conflict_found) |
|
|
1362 | return NULL; |
|
|
1363 | |
1292 | |
1364 | /* Return if exactly one archetype matches. */ |
1293 | /* Return if exactly one archetype matches. */ |
1365 | if (found != NULL) |
1294 | if (found) |
1366 | return arch_to_object (found); |
1295 | return found->instance (); |
1367 | |
|
|
1368 | /* No full match found: now check for partial matches. */ |
|
|
1369 | spell_name_length = strlen (spell_name); |
|
|
1370 | conflict_found = 0; |
|
|
1371 | found = NULL; |
|
|
1372 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1373 | { |
|
|
1374 | if (ar->clone.type != SPELL) |
|
|
1375 | continue; |
|
|
1376 | |
|
|
1377 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1378 | continue; |
|
|
1379 | |
|
|
1380 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1381 | continue; |
|
|
1382 | |
|
|
1383 | if (found != NULL) |
|
|
1384 | { |
|
|
1385 | if (!conflict_found) |
|
|
1386 | { |
|
|
1387 | conflict_found = 1; |
|
|
1388 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1389 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1390 | } |
|
|
1391 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1392 | continue; |
|
|
1393 | } |
|
|
1394 | |
|
|
1395 | found = ar; |
|
|
1396 | } |
|
|
1397 | |
|
|
1398 | /* No match if more more than one archetype matches. */ |
|
|
1399 | if (conflict_found) |
|
|
1400 | return NULL; |
|
|
1401 | |
|
|
1402 | /* Return if exactly one archetype matches. */ |
|
|
1403 | if (found != NULL) |
|
|
1404 | return arch_to_object (found); |
|
|
1405 | |
1296 | |
1406 | /* No spell found: just print an error message. */ |
1297 | /* No spell found: just print an error message. */ |
1407 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1298 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1299 | |
1408 | return NULL; |
1300 | return 0; |
1409 | } |
1301 | } |
1410 | |
1302 | |
1411 | static int |
1303 | static int |
1412 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1304 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1413 | { |
1305 | { |
… | |
… | |
1465 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1357 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1466 | return 0; |
1358 | return 0; |
1467 | } |
1359 | } |
1468 | |
1360 | |
1469 | do_forget_spell (op, spell->name); |
1361 | do_forget_spell (op, spell->name); |
1470 | return 1; |
|
|
1471 | } |
|
|
1472 | |
|
|
1473 | /** |
|
|
1474 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1475 | */ |
|
|
1476 | int |
|
|
1477 | command_listplugins (object *op, char *params) |
|
|
1478 | { |
|
|
1479 | plugins_display_list (op); |
|
|
1480 | return 1; |
|
|
1481 | } |
|
|
1482 | |
|
|
1483 | /** |
|
|
1484 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1485 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1486 | * once at a time, or bad things could happen. |
|
|
1487 | */ |
|
|
1488 | int |
|
|
1489 | command_loadplugin (object *op, char *params) |
|
|
1490 | { |
|
|
1491 | char buf[MAX_BUF]; |
|
|
1492 | |
|
|
1493 | if (params == NULL) |
|
|
1494 | { |
|
|
1495 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1496 | return 1; |
|
|
1497 | } |
|
|
1498 | |
|
|
1499 | strcpy (buf, LIBDIR); |
|
|
1500 | strcat (buf, "/plugins/"); |
|
|
1501 | strcat (buf, params); |
|
|
1502 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1503 | if (plugins_init_plugin (buf) == 0) |
|
|
1504 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1505 | else |
|
|
1506 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1507 | return 1; |
|
|
1508 | } |
|
|
1509 | |
|
|
1510 | /** |
|
|
1511 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1512 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1513 | * loaded. |
|
|
1514 | */ |
|
|
1515 | int |
|
|
1516 | command_unloadplugin (object *op, char *params) |
|
|
1517 | { |
|
|
1518 | if (params == NULL) |
|
|
1519 | { |
|
|
1520 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1521 | return 1; |
|
|
1522 | } |
|
|
1523 | |
|
|
1524 | if (plugins_remove_plugin (params) == 0) |
|
|
1525 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1526 | else |
|
|
1527 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1528 | return 1; |
1362 | return 1; |
1529 | } |
1363 | } |
1530 | |
1364 | |
1531 | /** |
1365 | /** |
1532 | * A players wants to become DM and hide. |
1366 | * A players wants to become DM and hide. |
… | |
… | |
1540 | return 0; |
1374 | return 0; |
1541 | |
1375 | |
1542 | do_wizard_hide (op, 1); |
1376 | do_wizard_hide (op, 1); |
1543 | |
1377 | |
1544 | return 1; |
1378 | return 1; |
1545 | } |
|
|
1546 | |
|
|
1547 | void |
|
|
1548 | dm_stack_pop (player *pl) |
|
|
1549 | { |
|
|
1550 | if (!pl->stack_items || !pl->stack_position) |
|
|
1551 | { |
|
|
1552 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1553 | return; |
|
|
1554 | } |
|
|
1555 | |
|
|
1556 | pl->stack_position--; |
|
|
1557 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1558 | } |
|
|
1559 | |
|
|
1560 | /** |
|
|
1561 | * Get current stack top item for player. |
|
|
1562 | * Returns NULL if no stacked item. |
|
|
1563 | * If stacked item disappeared (freed), remove it. |
|
|
1564 | * |
|
|
1565 | * Ryo, august 2004 |
|
|
1566 | */ |
|
|
1567 | object * |
|
|
1568 | dm_stack_peek (player *pl) |
|
|
1569 | { |
|
|
1570 | object *ob; |
|
|
1571 | |
|
|
1572 | if (!pl->stack_position) |
|
|
1573 | { |
|
|
1574 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1575 | return NULL; |
|
|
1576 | } |
|
|
1577 | |
|
|
1578 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1579 | if (!ob) |
|
|
1580 | { |
|
|
1581 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1582 | dm_stack_pop (pl); |
|
|
1583 | return NULL; |
|
|
1584 | } |
|
|
1585 | |
|
|
1586 | return ob; |
|
|
1587 | } |
|
|
1588 | |
|
|
1589 | /** |
|
|
1590 | * Push specified item on player stack. |
|
|
1591 | * Inform player of position. |
|
|
1592 | * Initializes variables if needed. |
|
|
1593 | */ |
|
|
1594 | void |
|
|
1595 | dm_stack_push (player *pl, tag_t item) |
|
|
1596 | { |
|
|
1597 | if (!pl->stack_items) |
|
|
1598 | { |
|
|
1599 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1600 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1601 | } |
|
|
1602 | |
|
|
1603 | if (pl->stack_position == STACK_SIZE) |
|
|
1604 | { |
|
|
1605 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1606 | return; |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | pl->stack_items[pl->stack_position] = item; |
|
|
1610 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1611 | pl->stack_position++; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /** |
|
|
1615 | * Checks 'params' for object code. |
|
|
1616 | * |
|
|
1617 | * Can be: |
|
|
1618 | * * empty => get current object stack top for player |
|
|
1619 | * * number => get item with that tag, stack it for future use |
|
|
1620 | * * $number => get specified stack item |
|
|
1621 | * * "me" => player himself |
|
|
1622 | * |
|
|
1623 | * At function exit, params points to first non-object char |
|
|
1624 | * |
|
|
1625 | * 'from', if not NULL, contains at exit: |
|
|
1626 | * * STACK_FROM_NONE => object not found |
|
|
1627 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1628 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1629 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1630 | * |
|
|
1631 | * Ryo, august 2004 |
|
|
1632 | */ |
|
|
1633 | object * |
|
|
1634 | get_dm_object (player *pl, char **params, int *from) |
|
|
1635 | { |
|
|
1636 | int item_tag, item_position; |
|
|
1637 | object *ob; |
|
|
1638 | |
|
|
1639 | if (!pl) |
|
|
1640 | return NULL; |
|
|
1641 | |
|
|
1642 | if (!params || !*params || **params == '\0') |
|
|
1643 | { |
|
|
1644 | if (from) |
|
|
1645 | *from = STACK_FROM_TOP; |
|
|
1646 | /* No parameter => get stack item */ |
|
|
1647 | return dm_stack_peek (pl); |
|
|
1648 | } |
|
|
1649 | |
|
|
1650 | /* Let's clean white spaces */ |
|
|
1651 | while (**params == ' ') |
|
|
1652 | (*params)++; |
|
|
1653 | |
|
|
1654 | /* Next case: number => item tag */ |
|
|
1655 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1656 | { |
|
|
1657 | /* Move parameter to next item */ |
|
|
1658 | while (isdigit (**params)) |
|
|
1659 | (*params)++; |
|
|
1660 | |
|
|
1661 | /* And skip blanks, too */ |
|
|
1662 | while (**params == ' ') |
|
|
1663 | (*params)++; |
|
|
1664 | |
|
|
1665 | /* Get item */ |
|
|
1666 | ob = find_object (item_tag); |
|
|
1667 | if (!ob) |
|
|
1668 | { |
|
|
1669 | if (from) |
|
|
1670 | *from = STACK_FROM_NONE; |
|
|
1671 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1672 | return NULL; |
|
|
1673 | } |
|
|
1674 | |
|
|
1675 | /* Got one, let's push it on stack */ |
|
|
1676 | dm_stack_push (pl, item_tag); |
|
|
1677 | if (from) |
|
|
1678 | *from = STACK_FROM_NUMBER; |
|
|
1679 | return ob; |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | /* Next case: $number => stack item */ |
|
|
1683 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1684 | { |
|
|
1685 | /* Move parameter to next item */ |
|
|
1686 | (*params)++; |
|
|
1687 | |
|
|
1688 | while (isdigit (**params)) |
|
|
1689 | (*params)++; |
|
|
1690 | while (**params == ' ') |
|
|
1691 | (*params)++; |
|
|
1692 | |
|
|
1693 | if (item_position >= pl->stack_position) |
|
|
1694 | { |
|
|
1695 | if (from) |
|
|
1696 | *from = STACK_FROM_NONE; |
|
|
1697 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1698 | return NULL; |
|
|
1699 | } |
|
|
1700 | |
|
|
1701 | ob = find_object (pl->stack_items[item_position]); |
|
|
1702 | if (!ob) |
|
|
1703 | { |
|
|
1704 | if (from) |
|
|
1705 | *from = STACK_FROM_NONE; |
|
|
1706 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1707 | return NULL; |
|
|
1708 | } |
|
|
1709 | |
|
|
1710 | if (from) |
|
|
1711 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1712 | return ob; |
|
|
1713 | } |
|
|
1714 | |
|
|
1715 | /* Next case: 'me' => return pl->ob */ |
|
|
1716 | if (!strncmp (*params, "me", 2)) |
|
|
1717 | { |
|
|
1718 | if (from) |
|
|
1719 | *from = STACK_FROM_NUMBER; |
|
|
1720 | dm_stack_push (pl, pl->ob->count); |
|
|
1721 | |
|
|
1722 | /* Skip to next token */ |
|
|
1723 | (*params) += 2; |
|
|
1724 | while (**params == ' ') |
|
|
1725 | (*params)++; |
|
|
1726 | |
|
|
1727 | return pl->ob; |
|
|
1728 | } |
|
|
1729 | |
|
|
1730 | /* Last case: get stack top */ |
|
|
1731 | if (from) |
|
|
1732 | *from = STACK_FROM_TOP; |
|
|
1733 | return dm_stack_peek (pl); |
|
|
1734 | } |
1379 | } |
1735 | |
1380 | |
1736 | /** |
1381 | /** |
1737 | * Pop the stack top. |
1382 | * Pop the stack top. |
1738 | */ |
1383 | */ |
… | |
… | |
1798 | } |
1443 | } |
1799 | |
1444 | |
1800 | int |
1445 | int |
1801 | command_insert_into (object *op, char *params) |
1446 | command_insert_into (object *op, char *params) |
1802 | { |
1447 | { |
1803 | object *left, *right, *inserted; |
1448 | object *left, *right; |
1804 | int left_from, right_from; |
1449 | int left_from, right_from; |
1805 | |
1450 | |
1806 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1451 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1807 | if (!left) |
1452 | if (!left) |
1808 | { |
1453 | { |
… | |
… | |
1851 | { |
1496 | { |
1852 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1497 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1853 | return 0; |
1498 | return 0; |
1854 | } |
1499 | } |
1855 | |
1500 | |
1856 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1501 | if (!right->flag [FLAG_REMOVED]) |
1857 | right->remove (); |
1502 | right->remove (); |
|
|
1503 | |
1858 | inserted = insert_ob_in_ob (right, left); |
1504 | object *inserted = insert_ob_in_ob (right, left); |
1859 | if (left->type == PLAYER) |
|
|
1860 | if (inserted == right) |
|
|
1861 | esrv_send_item (left, right); |
|
|
1862 | else |
|
|
1863 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1864 | |
1505 | |
1865 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1506 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1866 | |
1507 | |
1867 | return 0; |
1508 | return 0; |
1868 | |
1509 | |