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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.32 by pippijn, Mon Jan 15 21:06:20 2007 UTC vs.
Revision 1.92 by root, Mon Nov 26 15:12:16 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
27#include <spells.h> 27#include <spells.h>
34/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
35#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
36#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 39
41/** 40/**
42 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
71 70
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0; 72 return 0;
74} 73}
75 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
76/** 88/**
77 * Actually hides specified player (obviously a DM). 89 * Get current stack top item for player.
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 90 * Returns NULL if no stacked item.
79 * else they just think someone left/entered. 91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
80 */ 121 */
81void 122void
82do_wizard_hide (object *op, int silent_dm) 123dm_stack_push (player *pl, tag_t item)
83{ 124{
84 if (op->contr->hidden) 125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
85 { 129 }
86 op->contr->hidden = 0; 130
87 op->invisible = 1; 131 if (pl->stack_position == STACK_SIZE)
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 132 {
89 op->map->players++; 133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 134 return;
91 if (!silent_dm) 135 }
92 { 136
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
94 } 196 {
95 } 197 if (from)
96 else 198 *from = STACK_FROM_NONE;
97 { 199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
98 op->contr->hidden = 1; 200 return NULL;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--;
101 if (!silent_dm)
102 { 201 }
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
104 } 222 {
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 223 if (from)
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
107 } 245 {
108} 246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
109 249
110int 250 /* Skip to next token */
111command_hide (object *op, char *params) 251 (*params) += 2;
112{ 252 while (**params == ' ')
113 do_wizard_hide (op, 0); 253 (*params)++;
114 return 1; 254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
115} 262}
116 263
117/** 264/**
118 * This finds and returns the object which matches the name or 265 * This finds and returns the object which matches the name or
119 * object nubmer (specified via num #whatever). 266 * object nubmer (specified via num #whatever).
169 { 316 {
170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 317 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171 return 1; 318 return 1;
172 } 319 }
173 320
174 become_follower (ob, god); 321 ob->become_follower (god);
175 return 1;
176}
177
178/**
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185int
186command_banish (object *op, char *params)
187{
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int
229command_kick (object *op, char *params)
230{
231 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 {
234 object *op = pl->ob;
235
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 strcpy (op->contr->killer, "kicked");
240 }
241
242 pl->ns->destroy ();
243 }
244
245 return 1;
246}
247
248//TODO
249#if 0
250int
251command_save_overlay (object *op, char *params)
252{
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269}
270#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1; 322 return 1;
285} 323}
286 324
287int 325int
288command_freeze (object *op, char *params) 326command_freeze (object *op, char *params)
345 /* we have nowhere to send the prisoner.... */ 383 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 384 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0; 385 return 0;
348 } 386 }
349 387
350 pl->ob->enter_exit (dummy); 388 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
351 dummy->destroy (); 389 dummy->destroy ();
390
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 393 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1; 394 return 1;
356} 395}
357 396
358int 397int
359command_summon (object *op, char *params) 398command_summon (object *op, char *params)
360{ 399{
361 int i; 400 int i;
362 object *dummy;
363 player *pl; 401 player *pl;
364 402
365 if (!op) 403 if (!op)
366 return 0; 404 return 0;
367 405
373 411
374 pl = get_other_player_from_name (op, params); 412 pl = get_other_player_from_name (op, params);
375 if (!pl) 413 if (!pl)
376 return 1; 414 return 1;
377 415
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 416 maptile *m = op->map;
417 sint16 nx = op->x;
418 sint16 ny = op->y;
419
420 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
379 if (i == -1) 421 if (i == -1)
380 { 422 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1; 424 return 1;
383 } 425 }
384 426
385 dummy = object::create (); 427 nx += freearr_x [i];
386 EXIT_PATH (dummy) = op->map->path; 428 ny += freearr_y [i];
387 EXIT_X (dummy) = op->x + freearr_x[i]; 429
388 EXIT_Y (dummy) = op->y + freearr_y[i]; 430 if (!xy_normalise (m, nx, ny))
389 pl->ob->enter_exit (dummy); 431 {
390 dummy->destroy (); 432 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
433 return 1;
434 }
435
436 pl->ob->player_goto (m->path, nx, ny);
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 439
394 return 1; 440 return 1;
395} 441}
412int 458int
413command_create (object *op, char *params) 459command_create (object *op, char *params)
414{ 460{
415 object *tmp = NULL; 461 object *tmp = NULL;
416 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 462 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
417 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 463 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
418 archetype *at, *at_spell = NULL; 464 archetype *at, *at_spell = NULL;
419 artifact *art = NULL; 465 artifact *art = NULL;
420 466
421 if (!op) 467 if (!op)
422 return 0; 468 return 0;
488 * we also set up spell_name which is only 534 * we also set up spell_name which is only
489 * the first word. 535 * the first word.
490 */ 536 */
491 537
492 at_spell = archetype::find (cp); 538 at_spell = archetype::find (cp);
493 if (!at_spell || at_spell->clone.type != SPELL) 539 if (!at_spell || at_spell->type != SPELL)
494 at_spell = find_archetype_by_object_name (cp); 540 at_spell = find_archetype_by_object_name (cp);
495 if (!at_spell || at_spell->clone.type != SPELL) 541 if (!at_spell || at_spell->type != SPELL)
496 { 542 {
497 strcpy (spell_name, cp); 543 assign (spell_name, cp);
498 fsp = strchr (spell_name, ' '); 544 fsp = strchr (spell_name, ' ');
499 if (fsp) 545 if (fsp)
500 { 546 {
501 *fsp = 0; 547 *fsp = 0;
502 fsp++; 548 fsp++;
503 at_spell = archetype::find (spell_name); 549 at_spell = archetype::find (spell_name);
504 550
505 /* Got a spell, update the first string pointer */ 551 /* Got a spell, update the first string pointer */
506 if (at_spell && at_spell->clone.type == SPELL) 552 if (at_spell && at_spell->type == SPELL)
507 bp2 = cp + strlen (spell_name) + 1; 553 bp2 = cp + strlen (spell_name) + 1;
508 else 554 else
509 at_spell = NULL; 555 at_spell = NULL;
510 } 556 }
511 } 557 }
513 /* OK - we didn't find a spell - presume the 'of' 559 /* OK - we didn't find a spell - presume the 'of'
514 * in this case means its an artifact. 560 * in this case means its an artifact.
515 */ 561 */
516 if (!at_spell) 562 if (!at_spell)
517 { 563 {
518 if (find_artifactlist (at->clone.type) == NULL) 564 if (find_artifactlist (at->type) == NULL)
519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 565 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
520 else 566 else
521 { 567 {
522 art = find_artifactlist (at->clone.type)->items; 568 art = find_artifactlist (at->type)->items;
523 569
524 do 570 while (art)
525 { 571 {
526 if (!strcmp (art->item->name, cp)) 572 if (!strcmp (&art->item->name, cp))
527 break; 573 break;
574
528 art = art->next; 575 art = art->next;
529 } 576 }
530 while (art != NULL);
531 577
532 if (!art) 578 if (!art)
533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 579 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
534 } 580 }
535 581
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 582 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 } 583 }
538 } /* if cp */ 584 } /* if cp */
539 585
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 586 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 587 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
542 { 588 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 589 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1; 590 return 1;
545 } 591 }
546 592
547 /* 593 /*
548 * Rather than have two different blocks with a lot of similar code, 594 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine 595 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies. 596 * if that one object should be inserted or if we need to make copies.
551 */ 597 */
552 tmp = arch_to_object (at); 598 tmp = at->instance ();
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556 599
557 if (set_magic) 600 if (set_magic)
558 set_abs_magic (tmp, magic); 601 set_abs_magic (tmp, magic);
559 602
560 if (art) 603 if (art)
561 give_artifact_abilities (tmp, art->item); 604 give_artifact_abilities (tmp, art->item);
562 605
563 if (need_identify (tmp)) 606 if (tmp->need_identify ())
564 { 607 {
565 SET_FLAG (tmp, FLAG_IDENTIFIED); 608 tmp->set_flag (FLAG_IDENTIFIED);
566 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 609 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
567 } 610 }
568 611
569 /* 612 /*
570 * This entire block here tries to find variable pairings, 613 * This entire block here tries to find variable pairings,
571 * eg, 'hp 4' or the like. The mess here is that values 614 * eg, 'hp 4' or the like. The mess here is that values
573 * is we want to find two spaces, but if we got a quote, 616 * is we want to find two spaces, but if we got a quote,
574 * any spaces there don't count. 617 * any spaces there don't count.
575 */ 618 */
576 while (*bp2 && bp2 <= endline) 619 while (*bp2 && bp2 <= endline)
577 { 620 {
578 bp4 = NULL;
579 gotspace = 0; 621 gotspace = 0;
580 gotquote = 0; 622 gotquote = 0;
581 623
582 /* find the first quote */ 624 /* find the first quote */
583 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641 683
642 bp2 = bp3 + 1; 684 bp2 = bp3 + 1;
643 } 685 }
644 686
645 if (at->clone.nrof) 687 if (at->nrof)
646 { 688 {
647 if (at_spell) 689 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp); 690 tmp->insert (at_spell->instance ());
649 691
650 tmp->x = op->x; 692 tmp->x = op->x;
651 tmp->y = op->y; 693 tmp->y = op->y;
694 tmp->map = op->map;
652 695
653 if (set_nrof) 696 if (set_nrof)
654 tmp->nrof = nrof; 697 tmp->nrof = nrof;
655 698
656 tmp->map = op->map; 699 op->insert (tmp);
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660 700
661 /* Let's put this created item on stack so dm can access it easily. */ 701 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count); 702 dm_stack_push (op->contr, tmp->count);
663 703
664 return 1; 704 return 1;
665 } 705 }
666 else 706 else
667 { 707 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++) 708 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 { 709 {
670 archetype *atmp;
671 object *prev = 0, *head = 0; 710 object *prev = 0, *head = 0;
672 711
673 for (atmp = at; atmp; atmp = atmp->more) 712 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
674 { 713 {
675 object *dup = arch_to_object (atmp); 714 object *dup = atmp->instance ();
676 715
677 if (at_spell) 716 if (at_spell)
678 insert_ob_in_ob (arch_to_object (at_spell), dup); 717 insert_ob_in_ob (at_spell->instance (), dup);
679 718
680 /* 719 /*
681 * The head is what contains all the important bits, 720 * The head is what contains all the important bits,
682 * so just copying it over should be fine. 721 * so just copying it over should be fine.
683 */ 722 */
685 { 724 {
686 head = dup; 725 head = dup;
687 tmp->copy_to (dup); 726 tmp->copy_to (dup);
688 } 727 }
689 728
690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x; 729 dup->x = op->x + dup->arch->x;
694 dup->y = op->y + dup->arch->clone.y; 730 dup->y = op->y + dup->arch->y;
695 dup->map = op->map; 731 dup->map = op->map;
696 732
697 if (head != dup) 733 if (head != dup)
698 { 734 {
699 dup->head = head; 735 dup->head = head;
701 } 737 }
702 738
703 prev = dup; 739 prev = dup;
704 } 740 }
705 741
706 if (QUERY_FLAG (head, FLAG_ALIVE)) 742 if (head->flag [FLAG_ALIVE])
707 { 743 {
708 object *check = head; 744 object *check = head;
709 int size_x = 0; 745 int size_x = 0;
710 int size_y = 0; 746 int size_y = 0;
711 747
712 while (check) 748 while (check)
713 { 749 {
714 size_x = MAX (size_x, check->arch->clone.x); 750 size_x = max (size_x, check->arch->x);
715 size_y = MAX (size_y, check->arch->clone.y); 751 size_y = max (size_y, check->arch->y);
716 check = check->more; 752 check = check->more;
717 } 753 }
718 754
719 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 755 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720 { 756 {
746 /* Wonder if we really want to push all of these, but since 782 /* Wonder if we really want to push all of these, but since
747 * things like rods have nrof 0, we want to cover those. 783 * things like rods have nrof 0, we want to cover those.
748 */ 784 */
749 dm_stack_push (op->contr, head->count); 785 dm_stack_push (op->contr, head->count);
750 786
751 if (at->clone.randomitems != NULL && !at_spell) 787 if (at->randomitems && !at_spell)
752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 788 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
753
754 esrv_send_item (op, head);
755 } 789 }
756 790
757 /* free the one we used to copy */ 791 /* free the one we used to copy */
758 tmp->destroy (); 792 tmp->destroy ();
759 } 793 }
766 */ 800 */
767 801
768int 802int
769command_inventory (object *op, char *params) 803command_inventory (object *op, char *params)
770{ 804{
805 int i;
771 object *tmp; 806 object *tmp;
772 int i;
773 807
774 if (!params) 808 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
775 { 809 {
776 inventory (op, NULL); 810 op->contr->failmsg ("Inventory of what object (nr)?");
777 return 0; 811 return 1;
778 }
779
780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 { 812 }
782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783 return 1;
784 }
785 813
786 inventory (op, tmp); 814 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
815
787 return 1; 816 return 1;
788} 817}
789 818
790/* just show player's their skills for now. Dm's can 819/* just show player's their skills for now. Dm's can
791 * already see skills w/ inventory command - b.t. 820 * already see skills w/ inventory command - b.t.
809 838
810 char *dump = dump_object (tmp); 839 char *dump = dump_object (tmp);
811 new_draw_info (NDI_UNIQUE, 0, op, dump); 840 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump); 841 free (dump);
813 842
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 843 if (tmp->flag [FLAG_OBJ_ORIGINAL])
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 844 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816 845
817 return 1;
818}
819
820/**
821 * When DM is possessing a monster, flip aggression on and off, to allow
822 * better motion.
823 */
824int
825command_mon_aggr (object *op, char *params)
826{
827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
829 op->enemy = NULL;
830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832 }
833 else
834 {
835 CLEAR_FLAG (op, FLAG_FRIENDLY);
836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 }
839
840 return 1;
841}
842
843/** DM can possess a monster. Basically, this tricks the client into thinking
844 * a given monster, is actually the player it controls. This allows a DM
845 * to inhabit a monster's body, and run around the game with it.
846 * This function is severely broken - it has tons of hardcoded values,
847 */
848int
849command_possess (object *op, char *params)
850{
851 object *victim, *curinv, *nextinv;
852 player *pl;
853 int i;
854 char buf[MAX_BUF];
855
856 victim = NULL;
857 if (params != NULL)
858 {
859 if (sscanf (params, "%d", &i))
860 victim = find_object (i);
861 else if (sscanf (params, "%s", buf))
862 victim = find_object_name (buf);
863 }
864 if (victim == NULL)
865 {
866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1; 846 return 1;
921} 847}
922 848
923int 849int
924command_patch (object *op, char *params) 850command_patch (object *op, char *params)
939 return 1; 865 return 1;
940 } 866 }
941 867
942 if ((arg2 = strchr (arg, ' '))) 868 if ((arg2 = strchr (arg, ' ')))
943 arg2++; 869 arg2++;
944 if (settings.real_wiz == FALSE) 870
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1) 871 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 872 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else 873 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 874 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952 875
953 return 1; 876 return 1;
954} 877}
955 878
956int 879int
970 { 893 {
971 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 894 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972 return 1; 895 return 1;
973 } 896 }
974 897
975 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 898 if (tmp->flag [FLAG_REMOVED])
976 { 899 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 900 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978 return 1; 901 return 1;
979 } 902 }
980 903
1005 928
1006 if (from != STACK_FROM_STACK) 929 if (from != STACK_FROM_STACK)
1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 930 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1008 dm_stack_pop (op->contr); 931 dm_stack_pop (op->contr);
1009 932
1010 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1011 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1013 tmp->remove ();
1014 }
1015
1016 if (tmp->head) 933 if (tmp->head)
1017 tmp = tmp->head; 934 tmp = tmp->head;
1018 935
1019 tmp->destroy (); 936 tmp->destroy ();
1020 return 1; 937 return 1;
1025 */ 942 */
1026int 943int
1027command_addexp (object *op, char *params) 944command_addexp (object *op, char *params)
1028{ 945{
1029 char buf[MAX_BUF], skill[MAX_BUF]; 946 char buf[MAX_BUF], skill[MAX_BUF];
1030 int i, q; 947 int q;
948 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1031 object *skillob = NULL; 949 object *skillob = NULL;
1032 950
1033 skill[0] = '\0'; 951 skill[0] = '\0';
1034 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 952 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
1035 { 953 {
1036 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 954 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1037 return 1; 955 return 1;
1038 } 956 }
1039 957
1057 975
1058 pl->ob->stats.exp += i; 976 pl->ob->stats.exp += i;
1059 calc_perm_exp (pl->ob); 977 calc_perm_exp (pl->ob);
1060 player_lvl_adj (pl->ob, NULL); 978 player_lvl_adj (pl->ob, NULL);
1061 979
1062 if (settings.real_wiz == FALSE)
1063 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1064
1065 return 1; 980 return 1;
1066 } 981 }
1067 982
1068 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 983 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1069 return 1; 984 return 1;
1078/**************************************************************************/ 993/**************************************************************************/
1079 994
1080int 995int
1081command_stats (object *op, char *params) 996command_stats (object *op, char *params)
1082{ 997{
1083 char thing[20];
1084 char buf[MAX_BUF]; 998 char buf[MAX_BUF];
1085 999
1086 thing[0] = '\0'; 1000 if (params == NULL || params[0] == '\0')
1087 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1088 { 1001 {
1089 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1002 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1090 return 1; 1003 return 1;
1091 } 1004 }
1092 1005
1093 for_all_players (pl) 1006 for_all_players (pl)
1094 if (!strcmp (pl->ob->name, thing)) 1007 if (!strcmp (&pl->ob->name, params))
1095 { 1008 {
1096 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1009 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1097 new_draw_info (NDI_UNIQUE, 0, op, buf); 1010 new_draw_info (NDI_UNIQUE, 0, op, buf);
1098 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1011 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1099 new_draw_info (NDI_UNIQUE, 0, op, buf); 1012 new_draw_info (NDI_UNIQUE, 0, op, buf);
1117int 1030int
1118command_abil (object *op, char *params) 1031command_abil (object *op, char *params)
1119{ 1032{
1120 char thing[20], thing2[20]; 1033 char thing[20], thing2[20];
1121 int iii; 1034 int iii;
1122 player *pl;
1123 char buf[MAX_BUF]; 1035 char buf[MAX_BUF];
1124 1036
1125 iii = 0; 1037 iii = 0;
1126 thing[0] = '\0'; 1038 thing[0] = '\0';
1127 thing2[0] = '\0'; 1039 thing2[0] = '\0';
1143 return 1; 1055 return 1;
1144 } 1056 }
1145 1057
1146 for_all_players (pl) 1058 for_all_players (pl)
1147 { 1059 {
1148 if (!strcmp (pl->ob->name, thing)) 1060 if (!strcmp (&pl->ob->name, thing))
1149 { 1061 {
1150 if (settings.real_wiz == FALSE)
1151 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1152 if (!strcmp ("str", thing2))
1153 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1062 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1154 if (!strcmp ("dex", thing2))
1155 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1063 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1156 if (!strcmp ("con", thing2))
1157 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1064 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1158 if (!strcmp ("wis", thing2))
1159 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1065 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1160 if (!strcmp ("cha", thing2))
1161 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1066 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1162 if (!strcmp ("int", thing2))
1163 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1067 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1164 if (!strcmp ("pow", thing2))
1165 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1068 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1069
1166 sprintf (buf, "%s has been altered.", &pl->ob->name); 1070 sprintf (buf, "%s has been altered.", &pl->ob->name);
1167 new_draw_info (NDI_UNIQUE, 0, op, buf); 1071 new_draw_info (NDI_UNIQUE, 0, op, buf);
1168 pl->ob->update_stats (); 1072 pl->ob->update_stats ();
1169 return 1; 1073 return 1;
1170 } 1074 }
1173 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1077 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1174 return 1; 1078 return 1;
1175} 1079}
1176 1080
1177int 1081int
1178command_nowiz (object *op, char *params)
1179{ /* 'noadm' is alias */
1180 CLEAR_FLAG (op, FLAG_WIZ);
1181 CLEAR_FLAG (op, FLAG_WIZPASS);
1182 CLEAR_FLAG (op, FLAG_WIZCAST);
1183
1184 if (settings.real_wiz == TRUE)
1185 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1186 if (op->contr->hidden)
1187 {
1188 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1189 op->map->players++;
1190 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1191 op->contr->hidden = 0;
1192 op->invisible = 1;
1193 }
1194 else
1195 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1196 return 1;
1197}
1198
1199/**
1200 * object *op is trying to become dm.
1201 * pl_name is name supplied by player. Restrictive DM will make it harder
1202 * for socket users to become DM - in that case, it will check for the players
1203 * character name.
1204 */
1205static int
1206checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1207{
1208 FILE *dmfile;
1209 char buf[MAX_BUF];
1210 char line_buf[160], name[160], passwd[160], host[160];
1211
1212#ifdef RESTRICTIVE_DM
1213 *pl_name = op->name ? op->name : "*";
1214#endif
1215
1216 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1217 if ((dmfile = fopen (buf, "r")) == NULL)
1218 {
1219 LOG (llevDebug, "Could not find DM file.\n");
1220 return 0;
1221 }
1222
1223 while (fgets (line_buf, 160, dmfile) != NULL)
1224 {
1225 if (line_buf[0] == '#')
1226 continue;
1227 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1228 {
1229 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1230 }
1231 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1232 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1233 {
1234 fclose (dmfile);
1235 return (1);
1236 }
1237 }
1238 fclose (dmfile);
1239 return (0);
1240}
1241
1242int
1243do_wizard_dm (object *op, char *params, int silent)
1244{
1245 if (!op->contr)
1246 return 0;
1247
1248 if (QUERY_FLAG (op, FLAG_WIZ))
1249 {
1250 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1251 return 0;
1252 }
1253
1254 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1255 {
1256 SET_FLAG (op, FLAG_WIZ);
1257 SET_FLAG (op, FLAG_WAS_WIZ);
1258 SET_FLAG (op, FLAG_WIZPASS);
1259 SET_FLAG (op, FLAG_WIZCAST);
1260 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1261 /*
1262 * Remove setting flying here - that won't work, because next
1263 * fix_player() is called that will get cleared - proper solution
1264 * is probably something like a wiz_force which gives that and any
1265 * other desired abilities.
1266 */
1267 clear_los (op);
1268 op->contr->write_buf[0] = '\0';
1269
1270 if (!silent)
1271 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1272
1273 return 1;
1274 }
1275 else
1276 {
1277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1278 op->contr->write_buf[0] = '\0';
1279 return 0;
1280 }
1281}
1282
1283/*
1284 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1285 * - allow people on sockets to become dm, and allow better dm file
1286 */
1287int
1288command_dm (object *op, char *params)
1289{
1290 if (!op->contr)
1291 return 0;
1292
1293 do_wizard_dm (op, params, 0);
1294
1295 return 1;
1296}
1297
1298int
1299command_invisible (object *op, char *params) 1082command_invisible (object *op, char *params)
1300{ 1083{
1301 if (op) 1084 if (op)
1302 { 1085 {
1303 op->invisible += 100; 1086 op->invisible += TIME2TICK (60);
1304 update_object (op, UP_OBJ_FACE); 1087 update_object (op, UP_OBJ_CHANGE);
1305 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1088 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1306 } 1089 }
1307 1090
1308 return 0; 1091 return 0;
1309} 1092}
1312 * Returns spell object (from archetypes) by name. 1095 * Returns spell object (from archetypes) by name.
1313 * Returns NULL if 0 or more than one spell matches. 1096 * Returns NULL if 0 or more than one spell matches.
1314 * Used for wizard's learn spell/prayer. 1097 * Used for wizard's learn spell/prayer.
1315 * 1098 *
1316 * op is the player issuing the command. 1099 * op is the player issuing the command.
1317 *
1318 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1319 * anymore (but may still be present in some player's inventories and thus
1320 * cannot be removed). We have to ignore them here since they have the same
1321 * name than other "spell_xxx" archetypes and would always conflict.
1322 */ 1100 */
1323static object * 1101static object *
1324get_spell_by_name (object *op, const char *spell_name) 1102get_spell_by_name (object *op, shstr_cmp spell_name)
1325{ 1103{
1326 archetype *ar;
1327 archetype *found;
1328 int conflict_found;
1329 size_t spell_name_length;
1330
1331 /* First check for full name matches. */ 1104 /* First check for full name matches. */
1332 conflict_found = 0; 1105 int conflict_found = 0;
1333 found = NULL; 1106 archetype *found = 0;
1334 for (ar = first_archetype; ar != NULL; ar = ar->next) 1107
1108 for_all_archetypes (at)
1335 { 1109 {
1336 if (ar->clone.type != SPELL) 1110 if (at->type != SPELL)
1337 continue; 1111 continue;
1338 1112
1339 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1113 if (at->object::name != spell_name)
1340 continue; 1114 continue;
1341 1115
1342 if (strcmp (ar->clone.name, spell_name) != 0)
1343 continue;
1344
1345 if (found != NULL) 1116 if (found)
1346 { 1117 {
1347 if (!conflict_found) 1118 if (!conflict_found)
1348 { 1119 {
1349 conflict_found = 1; 1120 conflict_found = 1;
1350 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1121 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1351 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1122 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1352 } 1123 }
1124
1353 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1125 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1354 continue; 1126 return 0;
1355 } 1127 }
1356 1128
1357 found = ar; 1129 found = at;
1358 } 1130 }
1359
1360 /* No match if more more than one archetype matches. */
1361 if (conflict_found)
1362 return NULL;
1363 1131
1364 /* Return if exactly one archetype matches. */ 1132 /* Return if exactly one archetype matches. */
1365 if (found != NULL) 1133 if (found)
1366 return arch_to_object (found); 1134 return found->instance ();
1367
1368 /* No full match found: now check for partial matches. */
1369 spell_name_length = strlen (spell_name);
1370 conflict_found = 0;
1371 found = NULL;
1372 for (ar = first_archetype; ar != NULL; ar = ar->next)
1373 {
1374 if (ar->clone.type != SPELL)
1375 continue;
1376
1377 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1378 continue;
1379
1380 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1381 continue;
1382
1383 if (found != NULL)
1384 {
1385 if (!conflict_found)
1386 {
1387 conflict_found = 1;
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1389 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1390 }
1391 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1392 continue;
1393 }
1394
1395 found = ar;
1396 }
1397
1398 /* No match if more more than one archetype matches. */
1399 if (conflict_found)
1400 return NULL;
1401
1402 /* Return if exactly one archetype matches. */
1403 if (found != NULL)
1404 return arch_to_object (found);
1405 1135
1406 /* No spell found: just print an error message. */ 1136 /* No spell found: just print an error message. */
1407 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1137 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1138
1408 return NULL; 1139 return 0;
1409} 1140}
1410 1141
1411static int 1142static int
1412command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1143command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1413{ 1144{
1457 { 1188 {
1458 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1189 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1459 return 0; 1190 return 0;
1460 } 1191 }
1461 1192
1462 spell = lookup_spell_by_name (op, params); 1193 spell = op->find_spell (params);
1463 if (spell == NULL) 1194 if (spell == NULL)
1464 { 1195 {
1465 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1196 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1466 return 0; 1197 return 0;
1467 } 1198 }
1468 1199
1469 do_forget_spell (op, spell->name); 1200 do_forget_spell (op, spell->name);
1470 return 1; 1201 return 1;
1471}
1472
1473/**
1474 * Lists all plugins currently loaded with their IDs and full names.
1475 */
1476int
1477command_listplugins (object *op, char *params)
1478{
1479 plugins_display_list (op);
1480 return 1;
1481}
1482
1483/**
1484 * Loads the given plugin. The DM specifies the name of the library to load (no
1485 * pathname is needed). Do not ever attempt to load the same plugin more than
1486 * once at a time, or bad things could happen.
1487 */
1488int
1489command_loadplugin (object *op, char *params)
1490{
1491 char buf[MAX_BUF];
1492
1493 if (params == NULL)
1494 {
1495 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1496 return 1;
1497 }
1498
1499 strcpy (buf, LIBDIR);
1500 strcat (buf, "/plugins/");
1501 strcat (buf, params);
1502 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1503 if (plugins_init_plugin (buf) == 0)
1504 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1505 else
1506 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1507 return 1;
1508}
1509
1510/**
1511 * Unloads the given plugin. The DM specified the ID of the library to unload.
1512 * Note that some things may behave strangely if the correct plugins are not
1513 * loaded.
1514 */
1515int
1516command_unloadplugin (object *op, char *params)
1517{
1518 if (params == NULL)
1519 {
1520 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1521 return 1;
1522 }
1523
1524 if (plugins_remove_plugin (params) == 0)
1525 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1526 else
1527 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1528 return 1;
1529}
1530
1531/**
1532 * A players wants to become DM and hide.
1533 * Let's see if that's authorized.
1534 * Make sure to not tell anything to anyone.
1535 */
1536int
1537command_dmhide (object *op, char *params)
1538{
1539 if (!do_wizard_dm (op, params, 1))
1540 return 0;
1541
1542 do_wizard_hide (op, 1);
1543
1544 return 1;
1545}
1546
1547void
1548dm_stack_pop (player *pl)
1549{
1550 if (!pl->stack_items || !pl->stack_position)
1551 {
1552 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1553 return;
1554 }
1555
1556 pl->stack_position--;
1557 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1558}
1559
1560/**
1561 * Get current stack top item for player.
1562 * Returns NULL if no stacked item.
1563 * If stacked item disappeared (freed), remove it.
1564 *
1565 * Ryo, august 2004
1566 */
1567object *
1568dm_stack_peek (player *pl)
1569{
1570 object *ob;
1571
1572 if (!pl->stack_position)
1573 {
1574 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1575 return NULL;
1576 }
1577
1578 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1579 if (!ob)
1580 {
1581 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1582 dm_stack_pop (pl);
1583 return NULL;
1584 }
1585
1586 return ob;
1587}
1588
1589/**
1590 * Push specified item on player stack.
1591 * Inform player of position.
1592 * Initializes variables if needed.
1593 */
1594void
1595dm_stack_push (player *pl, tag_t item)
1596{
1597 if (!pl->stack_items)
1598 {
1599 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1600 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1601 }
1602
1603 if (pl->stack_position == STACK_SIZE)
1604 {
1605 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1606 return;
1607 }
1608
1609 pl->stack_items[pl->stack_position] = item;
1610 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1611 pl->stack_position++;
1612}
1613
1614/**
1615 * Checks 'params' for object code.
1616 *
1617 * Can be:
1618 * * empty => get current object stack top for player
1619 * * number => get item with that tag, stack it for future use
1620 * * $number => get specified stack item
1621 * * "me" => player himself
1622 *
1623 * At function exit, params points to first non-object char
1624 *
1625 * 'from', if not NULL, contains at exit:
1626 * * STACK_FROM_NONE => object not found
1627 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1628 * * STACK_FROM_STACK => item from somewhere in the stack
1629 * * STACK_FROM_NUMBER => item by number, pushed on stack
1630 *
1631 * Ryo, august 2004
1632 */
1633object *
1634get_dm_object (player *pl, char **params, int *from)
1635{
1636 int item_tag, item_position;
1637 object *ob;
1638
1639 if (!pl)
1640 return NULL;
1641
1642 if (!params || !*params || **params == '\0')
1643 {
1644 if (from)
1645 *from = STACK_FROM_TOP;
1646 /* No parameter => get stack item */
1647 return dm_stack_peek (pl);
1648 }
1649
1650 /* Let's clean white spaces */
1651 while (**params == ' ')
1652 (*params)++;
1653
1654 /* Next case: number => item tag */
1655 if (sscanf (*params, "%d", &item_tag))
1656 {
1657 /* Move parameter to next item */
1658 while (isdigit (**params))
1659 (*params)++;
1660
1661 /* And skip blanks, too */
1662 while (**params == ' ')
1663 (*params)++;
1664
1665 /* Get item */
1666 ob = find_object (item_tag);
1667 if (!ob)
1668 {
1669 if (from)
1670 *from = STACK_FROM_NONE;
1671 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1672 return NULL;
1673 }
1674
1675 /* Got one, let's push it on stack */
1676 dm_stack_push (pl, item_tag);
1677 if (from)
1678 *from = STACK_FROM_NUMBER;
1679 return ob;
1680 }
1681
1682 /* Next case: $number => stack item */
1683 if (sscanf (*params, "$%d", &item_position))
1684 {
1685 /* Move parameter to next item */
1686 (*params)++;
1687
1688 while (isdigit (**params))
1689 (*params)++;
1690 while (**params == ' ')
1691 (*params)++;
1692
1693 if (item_position >= pl->stack_position)
1694 {
1695 if (from)
1696 *from = STACK_FROM_NONE;
1697 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1698 return NULL;
1699 }
1700
1701 ob = find_object (pl->stack_items[item_position]);
1702 if (!ob)
1703 {
1704 if (from)
1705 *from = STACK_FROM_NONE;
1706 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1707 return NULL;
1708 }
1709
1710 if (from)
1711 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1712 return ob;
1713 }
1714
1715 /* Next case: 'me' => return pl->ob */
1716 if (!strncmp (*params, "me", 2))
1717 {
1718 if (from)
1719 *from = STACK_FROM_NUMBER;
1720 dm_stack_push (pl, pl->ob->count);
1721
1722 /* Skip to next token */
1723 (*params) += 2;
1724 while (**params == ' ')
1725 (*params)++;
1726
1727 return pl->ob;
1728 }
1729
1730 /* Last case: get stack top */
1731 if (from)
1732 *from = STACK_FROM_TOP;
1733 return dm_stack_peek (pl);
1734} 1202}
1735 1203
1736/** 1204/**
1737 * Pop the stack top. 1205 * Pop the stack top.
1738 */ 1206 */
1798} 1266}
1799 1267
1800int 1268int
1801command_insert_into (object *op, char *params) 1269command_insert_into (object *op, char *params)
1802{ 1270{
1803 object *left, *right, *inserted; 1271 object *left, *right;
1804 int left_from, right_from; 1272 int left_from, right_from;
1805 1273
1806 left = get_dm_object (op->contr, &params, &left_from); 1274 left = get_dm_object (op->contr, &params, &left_from);
1807 if (!left) 1275 if (!left)
1808 { 1276 {
1851 { 1319 {
1852 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1320 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1853 return 0; 1321 return 0;
1854 } 1322 }
1855 1323
1856 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1324 if (!right->flag [FLAG_REMOVED])
1857 right->remove (); 1325 right->remove ();
1326
1858 inserted = insert_ob_in_ob (right, left); 1327 object *inserted = insert_ob_in_ob (right, left);
1859 if (left->type == PLAYER)
1860 if (inserted == right)
1861 esrv_send_item (left, right);
1862 else
1863 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1864 1328
1865 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1329 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1866 1330
1867 return 0; 1331 return 0;
1868 1332

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