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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.11 by root, Thu Sep 14 21:16:12 2006 UTC vs.
Revision 1.34 by root, Mon Feb 5 01:24:46 2007 UTC

1
2/* 1/*
3 * static char *rcsid_c_wiz_c =
4 * "$Id: c_wiz.C,v 1.11 2006/09/14 21:16:12 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30#include <global.h> 25#include <global.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 26#include <sproto.h>
33#endif
34#include <spells.h> 27#include <spells.h>
35#include <treasure.h> 28#include <treasure.h>
36#include <skills.h> 29#include <skills.h>
37 30
38/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
53 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
54 */ 47 */
55static player * 48static player *
56get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
57{ 50{
58 player *pl;
59
60 if (!name) 51 if (!name)
61 return NULL; 52 return NULL;
62 53
63 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
64 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
65 break;
66
67 if (pl == NULL)
68 { 56 {
69 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
70 return NULL;
71 }
72
73 if (pl->ob == op) 57 if (pl->ob == op)
74 { 58 {
75 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
76 return NULL; 60 return NULL;
77 } 61 }
62
78 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
79 { 64 {
80 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
81 return NULL; 66 return NULL;
82 }
83 return pl;
84}
85
86/**
87 * This command will stress server.
88 */
89int
90command_loadtest (object *op, char *params)
91{
92 uint32 x, y;
93 char buf[1024];
94
95 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
96 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
97 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
98 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
99 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
100 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
101
102 if (!params)
103 return 0;
104
105 if (strncmp (params, "TRUE", 4))
106 return 0;
107
108 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
109
110 for (x = 0; x < settings.worldmaptilesx; x++)
111 {
112 for (y = 0; y < settings.worldmaptilesy; y++)
113 {
114 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
115 command_goto (op, buf);
116 } 67 }
68
69 return pl;
117 } 70 }
118 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
119 return 0; 73 return 0;
120} 74}
121 75
122/** 76/**
123 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
258 now = time (NULL); 212 now = time (NULL);
259 /* 213 /*
260 * Record this as a comment - then we don't have to worry about changing 214 * Record this as a comment - then we don't have to worry about changing
261 * the parsing code. 215 * the parsing code.
262 */ 216 */
263 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); 217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
264 fprintf (banishfile, "*@%s\n", pl->socket.host); 218 fprintf (banishfile, "*@%s\n", pl->ns->host);
265 fclose (banishfile); 219 fclose (banishfile);
266 220
267 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); 221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
268 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); 222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
269 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); 223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
270 command_kick (op, (char *) &pl->ob->name); 224 command_kick (op, (char *) &pl->ob->name);
271 return 1; 225 return 1;
272} 226}
273 227
274int 228int
275command_kick (object *op, char *params) 229command_kick (object *op, char *params)
276{ 230{
277 struct pl *pl; 231 for_all_players (pl)
278
279 for (pl = first_player; pl != NULL; pl = pl->next)
280 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
281 { 233 {
282 object *op = pl->ob; 234 object *op = pl->ob;
283 235
284 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
285 { 237 {
286 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
287 strcpy (op->contr->killer, "kicked"); 239 strcpy (op->contr->killer, "kicked");
288 } 240 }
289 241
290 pl->socket.status = Ns_Dead; 242 pl->ns->destroy ();
291 } 243 }
292 244
293 return 1; 245 return 1;
294} 246}
295 247
248//TODO
249#if 0
296int 250int
297command_save_overlay (object *op, char *params) 251command_save_overlay (object *op, char *params)
298{ 252{
299 if (!op) 253 if (!op)
300 return 0; 254 return 0;
311 265
312 ready_map_name (op->map->path, 0); 266 ready_map_name (op->map->path, 0);
313 267
314 return 1; 268 return 1;
315} 269}
270#endif
316 271
317int 272int
318command_shutdown (object *op, char *params) 273command_shutdown (object *op, char *params)
319{ 274{
320 struct pl *pl;
321
322 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) 275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
323 { 276 {
324 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); 277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
325 return 1; 278 return 1;
326 } 279 }
327 280
328 for (pl = first_player; pl != NULL; pl = pl->next) 281 cleanup ("dm initiated shutdown", 0);
329 save_player (pl->ob, 0);
330 282
331 for (pl = first_player; pl != NULL; pl = pl->next)
332 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
333 leave_map (pl->ob);
334
335 cleanup ();
336 /* not reached */ 283 /* not reached */
337 return 1;
338}
339
340int
341command_goto (object *op, char *params)
342{
343 char *name;
344 object *dummy;
345
346 if (!op)
347 return 0;
348
349 if (params == NULL)
350 {
351 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
352 return 1;
353 }
354
355 name = params;
356 dummy = get_object ();
357 dummy->map = op->map;
358 EXIT_PATH (dummy) = name;
359 dummy->name = name;
360
361 enter_exit (op, dummy);
362 free_object (dummy);
363 if (op->contr->loading == NULL)
364 {
365 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
366 }
367
368 return 1;
369}
370
371/* is this function called from somewhere ? -Tero */
372int
373command_generate (object *op, char *params)
374{
375 object *tmp;
376 int nr = 1, i, retry;
377
378 if (!op)
379 return 0;
380
381 if (params != NULL)
382 sscanf (params, "%d", &nr);
383 for (i = 0; i < nr; i++)
384 {
385 retry = 50;
386 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
387 ;
388 if (tmp != NULL)
389 {
390 tmp = insert_ob_in_ob (tmp, op);
391 if (op->type == PLAYER)
392 esrv_send_item (op, tmp);
393 }
394 }
395
396 return 1; 284 return 1;
397} 285}
398 286
399int 287int
400command_freeze (object *op, char *params) 288command_freeze (object *op, char *params)
438 object *dummy; 326 object *dummy;
439 player *pl; 327 player *pl;
440 328
441 if (!op) 329 if (!op)
442 return 0; 330 return 0;
331
443 if (params == NULL) 332 if (params == NULL)
444 { 333 {
445 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
446 return 1; 335 return 1;
447 } 336 }
337
448 pl = get_other_player_from_name (op, params); 338 pl = get_other_player_from_name (op, params);
449 if (!pl) 339 if (!pl)
450 return 1; 340 return 1;
341
451 dummy = get_jail_exit (pl->ob); 342 dummy = get_jail_exit (pl->ob);
452 if (!dummy) 343 if (!dummy)
453 { 344 {
454 /* we have nowhere to send the prisoner.... */ 345 /* we have nowhere to send the prisoner.... */
455 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
456 return 0; 347 return 0;
457 } 348 }
458 enter_exit (pl->ob, dummy); 349
459 free_object (dummy); 350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
460 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
461 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
462 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
463 return 1; 355 return 1;
464} 356}
488 { 380 {
489 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
490 return 1; 382 return 1;
491 } 383 }
492 384
493 dummy = get_object (); 385 dummy = object::create ();
494 EXIT_PATH (dummy) = op->map->path; 386 EXIT_PATH (dummy) = op->map->path;
495 EXIT_X (dummy) = op->x + freearr_x[i]; 387 EXIT_X (dummy) = op->x + freearr_x[i];
496 EXIT_Y (dummy) = op->y + freearr_y[i]; 388 EXIT_Y (dummy) = op->y + freearr_y[i];
497 enter_exit (pl->ob, dummy); 389 pl->ob->enter_exit (dummy);
498 free_object (dummy); 390 dummy->destroy ();
499 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
500 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
501 393
502 return 1;
503}
504
505/**
506 * Teleport next to target player.
507 */
508
509/* mids 01/16/2002 */
510int
511command_teleport (object *op, char *params)
512{
513 int i;
514 object *dummy;
515 player *pl;
516
517 if (!op)
518 return 0;
519
520 if (params == NULL)
521 {
522 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
523 return 1;
524 }
525
526 pl = get_other_player_from_name (op, params);
527 if (!pl)
528 return 1;
529
530 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
531 if (i == -1)
532 {
533 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
534 return 1;
535 }
536
537 dummy = get_object ();
538 EXIT_PATH (dummy) = pl->ob->map->path;
539 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
540 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
541 enter_exit (op, dummy);
542 free_object (dummy);
543 if (!op->contr->hidden)
544 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
545 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
546 return 1; 394 return 1;
547} 395}
548 396
549/** 397/**
550 * This function is a real mess, because we're stucking getting 398 * This function is a real mess, because we're stucking getting
644 at_spell = archetype::find (cp); 492 at_spell = archetype::find (cp);
645 if (!at_spell || at_spell->clone.type != SPELL) 493 if (!at_spell || at_spell->clone.type != SPELL)
646 at_spell = find_archetype_by_object_name (cp); 494 at_spell = find_archetype_by_object_name (cp);
647 if (!at_spell || at_spell->clone.type != SPELL) 495 if (!at_spell || at_spell->clone.type != SPELL)
648 { 496 {
649 strcpy (spell_name, cp); 497 assign (spell_name, cp);
650 fsp = strchr (spell_name, ' '); 498 fsp = strchr (spell_name, ' ');
651 if (fsp) 499 if (fsp)
652 { 500 {
653 *fsp = 0; 501 *fsp = 0;
654 fsp++; 502 fsp++;
834 * so just copying it over should be fine. 682 * so just copying it over should be fine.
835 */ 683 */
836 if (!head) 684 if (!head)
837 { 685 {
838 head = dup; 686 head = dup;
839 copy_object (tmp, dup); 687 tmp->copy_to (dup);
840 } 688 }
841 689
842 if (settings.real_wiz == FALSE) 690 if (settings.real_wiz == FALSE)
843 SET_FLAG (dup, FLAG_WAS_WIZ); 691 SET_FLAG (dup, FLAG_WAS_WIZ);
844 692
871 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
872 { 720 {
873 if (head->x < size_x || head->y < size_y) 721 if (head->x < size_x || head->y < size_y)
874 { 722 {
875 dm_stack_pop (op->contr); 723 dm_stack_pop (op->contr);
876 free_object (head); 724 head->destroy ();
877 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
878 free_object (tmp); 726 tmp->destroy ();
879 return 1; 727 return 1;
880 } 728 }
881 729
882 check = head; 730 check = head;
883 731
905 753
906 esrv_send_item (op, head); 754 esrv_send_item (op, head);
907 } 755 }
908 756
909 /* free the one we used to copy */ 757 /* free the one we used to copy */
910 free_object (tmp); 758 tmp->destroy ();
911 } 759 }
912 760
913 return 1; 761 return 1;
914} 762}
915 763
957 805
958 tmp = get_dm_object (op->contr, &params, NULL); 806 tmp = get_dm_object (op->contr, &params, NULL);
959 if (!tmp) 807 if (!tmp)
960 return 1; 808 return 1;
961 809
962 dump_object (tmp); 810 char *dump = dump_object (tmp);
963 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 811 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump);
813
964 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
965 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816
966 return 1; 817 return 1;
967} 818}
968 819
969/** 820/**
970 * When DM is possessing a monster, flip aggression on and off, to allow 821 * When DM is possessing a monster, flip aggression on and off, to allow
1061 victim->body_info[i] = 1; 912 victim->body_info[i] = 1;
1062 913
1063 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ 914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1064 esrv_send_inventory (victim, victim); 915 esrv_send_inventory (victim, victim);
1065 916
1066 fix_player (victim); 917 victim->update_stats ();
1067 918
1068 do_some_living (victim); 919 do_some_living (victim);
1069 return 1; 920 return 1;
1070} 921}
1071 922
1132 dm_stack_pop (op->contr); 983 dm_stack_pop (op->contr);
1133 984
1134 /* Always work on the head - otherwise object will get in odd state */ 985 /* Always work on the head - otherwise object will get in odd state */
1135 if (tmp->head) 986 if (tmp->head)
1136 tmp = tmp->head; 987 tmp = tmp->head;
1137 remove_ob (tmp); 988 tmp->remove ();
1138 return 1; 989 return 1;
1139} 990}
1140 991
1141int 992int
1142command_free (object *op, char *params) 993command_free (object *op, char *params)
1154 1005
1155 if (from != STACK_FROM_STACK) 1006 if (from != STACK_FROM_STACK)
1156 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1157 dm_stack_pop (op->contr); 1008 dm_stack_pop (op->contr);
1158 1009
1159 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1160 {
1161 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1162 remove_ob (tmp);
1163 }
1164
1165 if (tmp->head) 1010 if (tmp->head)
1166 tmp = tmp->head; 1011 tmp = tmp->head;
1167 free_object (tmp); 1012
1013 tmp->destroy ();
1168 return 1; 1014 return 1;
1169} 1015}
1170 1016
1171/** 1017/**
1172 * This adds exp to a player. We now allow adding to a specific skill. 1018 * This adds exp to a player. We now allow adding to a specific skill.
1175command_addexp (object *op, char *params) 1021command_addexp (object *op, char *params)
1176{ 1022{
1177 char buf[MAX_BUF], skill[MAX_BUF]; 1023 char buf[MAX_BUF], skill[MAX_BUF];
1178 int i, q; 1024 int i, q;
1179 object *skillob = NULL; 1025 object *skillob = NULL;
1180 player *pl;
1181 1026
1182 skill[0] = '\0'; 1027 skill[0] = '\0';
1183 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1184 { 1029 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1186 return 1; 1031 return 1;
1187 } 1032 }
1188 1033
1189 for (pl = first_player; pl != NULL; pl = pl->next) 1034 for_all_players (pl)
1190 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1191 break;
1192
1193 if (pl == NULL)
1194 { 1036 {
1195 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1196 return 1;
1197 }
1198
1199 if (q >= 3) 1037 if (q >= 3)
1200 { 1038 {
1201 skillob = find_skill_by_name (pl->ob, skill); 1039 skillob = find_skill_by_name (pl->ob, skill);
1202 if (!skillob) 1040 if (!skillob)
1203 { 1041 {
1204 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1205 return 1; 1059 return 1;
1206 } 1060 }
1207 1061
1208 i = check_exp_adjust (skillob, i); 1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1209 skillob->stats.exp += i;
1210 calc_perm_exp (skillob);
1211 player_lvl_adj (pl->ob, skillob);
1212 }
1213
1214 pl->ob->stats.exp += i;
1215 calc_perm_exp (pl->ob);
1216 player_lvl_adj (pl->ob, NULL);
1217
1218 if (settings.real_wiz == FALSE)
1219 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1220 return 1; 1063 return 1;
1221} 1064}
1222 1065
1223/**************************************************************************/ 1066/**************************************************************************/
1224 1067
1230 1073
1231int 1074int
1232command_stats (object *op, char *params) 1075command_stats (object *op, char *params)
1233{ 1076{
1234 char thing[20]; 1077 char thing[20];
1235 player *pl;
1236 char buf[MAX_BUF]; 1078 char buf[MAX_BUF];
1237 1079
1238 thing[0] = '\0'; 1080 thing[0] = '\0';
1239 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1240 { 1082 {
1241 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1242 return 1; 1084 return 1;
1243 } 1085 }
1244 1086
1245 for (pl = first_player; pl != NULL; pl = pl->next) 1087 for_all_players (pl)
1246 if (!strcmp (pl->ob->name, thing)) 1088 if (!strcmp (pl->ob->name, thing))
1247 { 1089 {
1248 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1249 new_draw_info (NDI_UNIQUE, 0, op, buf); 1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1250 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1251 new_draw_info (NDI_UNIQUE, 0, op, buf); 1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1252 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1253 new_draw_info (NDI_UNIQUE, 0, op, buf); 1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1254 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1255 new_draw_info (NDI_UNIQUE, 0, op, buf); 1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1256 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1257 new_draw_info (NDI_UNIQUE, 0, op, buf); 1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1258 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1259 new_draw_info (NDI_UNIQUE, 0, op, buf); 1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1260 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1261 new_draw_info (NDI_UNIQUE, 0, op, buf); 1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
1262 break; 1104 return 1;
1263 } 1105 }
1264 if (pl == NULL) 1106
1265 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1266 return 1; 1108 return 1;
1267} 1109}
1268 1110
1269int 1111int
1270command_abil (object *op, char *params) 1112command_abil (object *op, char *params)
1293 { 1135 {
1294 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1136 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1295 return 1; 1137 return 1;
1296 } 1138 }
1297 1139
1298 for (pl = first_player; pl != NULL; pl = pl->next) 1140 for_all_players (pl)
1299 { 1141 {
1300 if (!strcmp (pl->ob->name, thing)) 1142 if (!strcmp (pl->ob->name, thing))
1301 { 1143 {
1302 if (settings.real_wiz == FALSE) 1144 if (settings.real_wiz == FALSE)
1303 SET_FLAG (pl->ob, FLAG_WAS_WIZ); 1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1315 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1316 if (!strcmp ("pow", thing2)) 1158 if (!strcmp ("pow", thing2))
1317 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1318 sprintf (buf, "%s has been altered.", &pl->ob->name); 1160 sprintf (buf, "%s has been altered.", &pl->ob->name);
1319 new_draw_info (NDI_UNIQUE, 0, op, buf); 1161 new_draw_info (NDI_UNIQUE, 0, op, buf);
1320 fix_player (pl->ob); 1162 pl->ob->update_stats ();
1321 return 1; 1163 return 1;
1322 } 1164 }
1323 } 1165 }
1324 1166
1325 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1167 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1326 return 1; 1168 return 1;
1327}
1328
1329int
1330command_reset (object *op, char *params)
1331{
1332 mapstruct *m;
1333 object *dummy = NULL, *tmp = NULL;
1334
1335 if (params == NULL)
1336 {
1337 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1338 return 1;
1339 }
1340
1341 if (strcmp (params, ".") == 0)
1342 params = op->map->path;
1343 m = has_been_loaded (params);
1344 if (m == NULL)
1345 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1347 return 1;
1348 }
1349
1350 if (m->in_memory != MAP_SWAPPED)
1351 {
1352 if (m->in_memory != MAP_IN_MEMORY)
1353 {
1354 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1355 return 0;
1356 }
1357
1358 /*
1359 * Only attempt to remove the player that is doing the reset, and not other
1360 * players or wiz's.
1361 */
1362 if (op->map == m)
1363 {
1364 dummy = get_object ();
1365 dummy->map = NULL;
1366 EXIT_X (dummy) = op->x;
1367 EXIT_Y (dummy) = op->y;
1368 EXIT_PATH (dummy) = op->map->path;
1369 remove_ob (op);
1370 op->map = NULL;
1371 tmp = op;
1372 }
1373 swap_map (m);
1374 }
1375
1376 if (m->in_memory == MAP_SWAPPED)
1377 {
1378 LOG (llevDebug, "Resetting map %s.\n", m->path);
1379
1380 /* setting this effectively causes an immediate reload */
1381 m->reset_time = 1;
1382 flush_old_maps ();
1383 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1384 if (tmp)
1385 {
1386 enter_exit (tmp, dummy);
1387 free_object (dummy);
1388 }
1389 return 1;
1390 }
1391 else
1392 {
1393 player *pl;
1394 int playercount = 0;
1395
1396 /* Need to re-insert player if swap failed for some reason */
1397 if (tmp)
1398 {
1399 insert_ob_in_map (op, m, NULL, 0);
1400 free_object (dummy);
1401 }
1402
1403 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1404 for (pl = first_player; pl != NULL; pl = pl->next)
1405 {
1406 if (pl->ob->map == m && pl->ob != op)
1407 {
1408 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1409 playercount++;
1410 }
1411 }
1412 if (!playercount)
1413 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1414 return 1;
1415 }
1416} 1169}
1417 1170
1418int 1171int
1419command_nowiz (object *op, char *params) 1172command_nowiz (object *op, char *params)
1420{ /* 'noadm' is alias */ 1173{ /* 'noadm' is alias */
1490 { 1243 {
1491 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1244 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1492 return 0; 1245 return 0;
1493 } 1246 }
1494 1247
1495 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1496 { 1249 {
1497 SET_FLAG (op, FLAG_WIZ); 1250 SET_FLAG (op, FLAG_WIZ);
1498 SET_FLAG (op, FLAG_WAS_WIZ); 1251 SET_FLAG (op, FLAG_WAS_WIZ);
1499 SET_FLAG (op, FLAG_WIZPASS); 1252 SET_FLAG (op, FLAG_WIZPASS);
1500 SET_FLAG (op, FLAG_WIZCAST); 1253 SET_FLAG (op, FLAG_WIZCAST);
1671 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1424 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1672 return 0; 1425 return 0;
1673 } 1426 }
1674 1427
1675 do_learn_spell (op, tmp, special_prayer); 1428 do_learn_spell (op, tmp, special_prayer);
1676 free_object (tmp); 1429 tmp->destroy ();
1677 return 1; 1430 return 1;
1678} 1431}
1679 1432
1680int 1433int
1681command_learn_spell (object *op, char *params) 1434command_learn_spell (object *op, char *params)
2093 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1846 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2094 return 0; 1847 return 0;
2095 } 1848 }
2096 1849
2097 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1850 if (!QUERY_FLAG (right, FLAG_REMOVED))
2098 remove_ob (right); 1851 right->remove ();
2099 inserted = insert_ob_in_ob (right, left); 1852 inserted = insert_ob_in_ob (right, left);
2100 if (left->type == PLAYER) 1853 if (left->type == PLAYER)
2101 if (inserted == right) 1854 if (inserted == right)
2102 esrv_send_item (left, right); 1855 esrv_send_item (left, right);
2103 else 1856 else

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