1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
76 | } |
|
|
77 | return pl; |
|
|
78 | } |
|
|
79 | |
|
|
80 | /** |
|
|
81 | * This command will stress server. |
|
|
82 | */ |
|
|
83 | int |
|
|
84 | command_loadtest (object *op, char *params) |
|
|
85 | { |
|
|
86 | uint32 x, y; |
|
|
87 | char buf[1024]; |
|
|
88 | |
|
|
89 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
90 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
91 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
92 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
93 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
94 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
95 | |
|
|
96 | if (!params) |
|
|
97 | return 0; |
|
|
98 | |
|
|
99 | if (strncmp (params, "TRUE", 4)) |
|
|
100 | return 0; |
|
|
101 | |
|
|
102 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
103 | |
|
|
104 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
|
105 | { |
|
|
106 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
|
107 | { |
|
|
108 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
|
109 | command_goto (op, buf); |
|
|
110 | } |
67 | } |
|
|
68 | |
|
|
69 | return pl; |
111 | } |
70 | } |
112 | |
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
113 | return 0; |
73 | return 0; |
114 | } |
74 | } |
115 | |
75 | |
116 | /** |
76 | /** |
117 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
… | |
… | |
252 | now = time (NULL); |
212 | now = time (NULL); |
253 | /* |
213 | /* |
254 | * Record this as a comment - then we don't have to worry about changing |
214 | * Record this as a comment - then we don't have to worry about changing |
255 | * the parsing code. |
215 | * the parsing code. |
256 | */ |
216 | */ |
257 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
258 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
259 | fclose (banishfile); |
219 | fclose (banishfile); |
260 | |
220 | |
261 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
262 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
263 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
264 | command_kick (op, (char *) &pl->ob->name); |
224 | command_kick (op, (char *) &pl->ob->name); |
265 | return 1; |
225 | return 1; |
266 | } |
226 | } |
267 | |
227 | |
268 | int |
228 | int |
269 | command_kick (object *op, char *params) |
229 | command_kick (object *op, char *params) |
270 | { |
230 | { |
271 | struct pl *pl; |
231 | for_all_players (pl) |
272 | |
|
|
273 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
274 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
275 | { |
233 | { |
276 | object *op = pl->ob; |
234 | object *op = pl->ob; |
277 | |
235 | |
278 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
279 | { |
237 | { |
280 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
238 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
281 | strcpy (op->contr->killer, "kicked"); |
239 | strcpy (op->contr->killer, "kicked"); |
282 | } |
240 | } |
283 | |
241 | |
284 | pl->socket.status = Ns_Dead; |
242 | pl->ns->destroy (); |
285 | } |
243 | } |
286 | |
244 | |
287 | return 1; |
245 | return 1; |
288 | } |
246 | } |
289 | |
247 | |
|
|
248 | //TODO |
|
|
249 | #if 0 |
290 | int |
250 | int |
291 | command_save_overlay (object *op, char *params) |
251 | command_save_overlay (object *op, char *params) |
292 | { |
252 | { |
293 | if (!op) |
253 | if (!op) |
294 | return 0; |
254 | return 0; |
… | |
… | |
305 | |
265 | |
306 | ready_map_name (op->map->path, 0); |
266 | ready_map_name (op->map->path, 0); |
307 | |
267 | |
308 | return 1; |
268 | return 1; |
309 | } |
269 | } |
|
|
270 | #endif |
310 | |
271 | |
311 | int |
272 | int |
312 | command_shutdown (object *op, char *params) |
273 | command_shutdown (object *op, char *params) |
313 | { |
274 | { |
314 | struct pl *pl; |
|
|
315 | |
|
|
316 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
317 | { |
276 | { |
318 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
319 | return 1; |
278 | return 1; |
320 | } |
279 | } |
321 | |
280 | |
322 | cleanup (); |
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
323 | /* not reached */ |
283 | /* not reached */ |
324 | return 1; |
|
|
325 | } |
|
|
326 | |
|
|
327 | int |
|
|
328 | command_goto (object *op, char *params) |
|
|
329 | { |
|
|
330 | char *name; |
|
|
331 | object *dummy; |
|
|
332 | |
|
|
333 | if (!op) |
|
|
334 | return 0; |
|
|
335 | |
|
|
336 | if (params == NULL) |
|
|
337 | { |
|
|
338 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
339 | return 1; |
|
|
340 | } |
|
|
341 | |
|
|
342 | name = params; |
|
|
343 | dummy = get_object (); |
|
|
344 | dummy->map = op->map; |
|
|
345 | EXIT_PATH (dummy) = name; |
|
|
346 | dummy->name = name; |
|
|
347 | |
|
|
348 | enter_exit (op, dummy); |
|
|
349 | free_object (dummy); |
|
|
350 | if (op->contr->loading == NULL) |
|
|
351 | { |
|
|
352 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
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353 | } |
|
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354 | |
|
|
355 | return 1; |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* is this function called from somewhere ? -Tero */ |
|
|
359 | int |
|
|
360 | command_generate (object *op, char *params) |
|
|
361 | { |
|
|
362 | object *tmp; |
|
|
363 | int nr = 1, i, retry; |
|
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364 | |
|
|
365 | if (!op) |
|
|
366 | return 0; |
|
|
367 | |
|
|
368 | if (params != NULL) |
|
|
369 | sscanf (params, "%d", &nr); |
|
|
370 | for (i = 0; i < nr; i++) |
|
|
371 | { |
|
|
372 | retry = 50; |
|
|
373 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
374 | ; |
|
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375 | if (tmp != NULL) |
|
|
376 | { |
|
|
377 | tmp = insert_ob_in_ob (tmp, op); |
|
|
378 | if (op->type == PLAYER) |
|
|
379 | esrv_send_item (op, tmp); |
|
|
380 | } |
|
|
381 | } |
|
|
382 | |
|
|
383 | return 1; |
284 | return 1; |
384 | } |
285 | } |
385 | |
286 | |
386 | int |
287 | int |
387 | command_freeze (object *op, char *params) |
288 | command_freeze (object *op, char *params) |
… | |
… | |
425 | object *dummy; |
326 | object *dummy; |
426 | player *pl; |
327 | player *pl; |
427 | |
328 | |
428 | if (!op) |
329 | if (!op) |
429 | return 0; |
330 | return 0; |
|
|
331 | |
430 | if (params == NULL) |
332 | if (params == NULL) |
431 | { |
333 | { |
432 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
433 | return 1; |
335 | return 1; |
434 | } |
336 | } |
|
|
337 | |
435 | pl = get_other_player_from_name (op, params); |
338 | pl = get_other_player_from_name (op, params); |
436 | if (!pl) |
339 | if (!pl) |
437 | return 1; |
340 | return 1; |
|
|
341 | |
438 | dummy = get_jail_exit (pl->ob); |
342 | dummy = get_jail_exit (pl->ob); |
439 | if (!dummy) |
343 | if (!dummy) |
440 | { |
344 | { |
441 | /* we have nowhere to send the prisoner.... */ |
345 | /* we have nowhere to send the prisoner.... */ |
442 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
443 | return 0; |
347 | return 0; |
444 | } |
348 | } |
445 | enter_exit (pl->ob, dummy); |
349 | |
446 | free_object (dummy); |
350 | pl->ob->enter_exit (dummy); |
|
|
351 | dummy->destroy (); |
447 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
448 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
449 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
450 | return 1; |
355 | return 1; |
451 | } |
356 | } |
… | |
… | |
475 | { |
380 | { |
476 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
477 | return 1; |
382 | return 1; |
478 | } |
383 | } |
479 | |
384 | |
480 | dummy = get_object (); |
385 | dummy = object::create (); |
481 | EXIT_PATH (dummy) = op->map->path; |
386 | EXIT_PATH (dummy) = op->map->path; |
482 | EXIT_X (dummy) = op->x + freearr_x[i]; |
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
483 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
484 | enter_exit (pl->ob, dummy); |
389 | pl->ob->enter_exit (dummy); |
485 | free_object (dummy); |
390 | dummy->destroy (); |
486 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
487 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
488 | |
393 | |
489 | return 1; |
|
|
490 | } |
|
|
491 | |
|
|
492 | /** |
|
|
493 | * Teleport next to target player. |
|
|
494 | */ |
|
|
495 | |
|
|
496 | /* mids 01/16/2002 */ |
|
|
497 | int |
|
|
498 | command_teleport (object *op, char *params) |
|
|
499 | { |
|
|
500 | int i; |
|
|
501 | object *dummy; |
|
|
502 | player *pl; |
|
|
503 | |
|
|
504 | if (!op) |
|
|
505 | return 0; |
|
|
506 | |
|
|
507 | if (params == NULL) |
|
|
508 | { |
|
|
509 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
510 | return 1; |
|
|
511 | } |
|
|
512 | |
|
|
513 | pl = get_other_player_from_name (op, params); |
|
|
514 | if (!pl) |
|
|
515 | return 1; |
|
|
516 | |
|
|
517 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
518 | if (i == -1) |
|
|
519 | { |
|
|
520 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
521 | return 1; |
|
|
522 | } |
|
|
523 | |
|
|
524 | dummy = get_object (); |
|
|
525 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
526 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
527 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
528 | enter_exit (op, dummy); |
|
|
529 | free_object (dummy); |
|
|
530 | if (!op->contr->hidden) |
|
|
531 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
532 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
533 | return 1; |
394 | return 1; |
534 | } |
395 | } |
535 | |
396 | |
536 | /** |
397 | /** |
537 | * This function is a real mess, because we're stucking getting |
398 | * This function is a real mess, because we're stucking getting |
… | |
… | |
631 | at_spell = archetype::find (cp); |
492 | at_spell = archetype::find (cp); |
632 | if (!at_spell || at_spell->clone.type != SPELL) |
493 | if (!at_spell || at_spell->clone.type != SPELL) |
633 | at_spell = find_archetype_by_object_name (cp); |
494 | at_spell = find_archetype_by_object_name (cp); |
634 | if (!at_spell || at_spell->clone.type != SPELL) |
495 | if (!at_spell || at_spell->clone.type != SPELL) |
635 | { |
496 | { |
636 | strcpy (spell_name, cp); |
497 | assign (spell_name, cp); |
637 | fsp = strchr (spell_name, ' '); |
498 | fsp = strchr (spell_name, ' '); |
638 | if (fsp) |
499 | if (fsp) |
639 | { |
500 | { |
640 | *fsp = 0; |
501 | *fsp = 0; |
641 | fsp++; |
502 | fsp++; |
… | |
… | |
821 | * so just copying it over should be fine. |
682 | * so just copying it over should be fine. |
822 | */ |
683 | */ |
823 | if (!head) |
684 | if (!head) |
824 | { |
685 | { |
825 | head = dup; |
686 | head = dup; |
826 | copy_object (tmp, dup); |
687 | tmp->copy_to (dup); |
827 | } |
688 | } |
828 | |
689 | |
829 | if (settings.real_wiz == FALSE) |
690 | if (settings.real_wiz == FALSE) |
830 | SET_FLAG (dup, FLAG_WAS_WIZ); |
691 | SET_FLAG (dup, FLAG_WAS_WIZ); |
831 | |
692 | |
… | |
… | |
858 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
719 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
859 | { |
720 | { |
860 | if (head->x < size_x || head->y < size_y) |
721 | if (head->x < size_x || head->y < size_y) |
861 | { |
722 | { |
862 | dm_stack_pop (op->contr); |
723 | dm_stack_pop (op->contr); |
863 | free_object (head); |
724 | head->destroy (); |
864 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
725 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
865 | free_object (tmp); |
726 | tmp->destroy (); |
866 | return 1; |
727 | return 1; |
867 | } |
728 | } |
868 | |
729 | |
869 | check = head; |
730 | check = head; |
870 | |
731 | |
… | |
… | |
892 | |
753 | |
893 | esrv_send_item (op, head); |
754 | esrv_send_item (op, head); |
894 | } |
755 | } |
895 | |
756 | |
896 | /* free the one we used to copy */ |
757 | /* free the one we used to copy */ |
897 | free_object (tmp); |
758 | tmp->destroy (); |
898 | } |
759 | } |
899 | |
760 | |
900 | return 1; |
761 | return 1; |
901 | } |
762 | } |
902 | |
763 | |
… | |
… | |
944 | |
805 | |
945 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
806 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
946 | if (!tmp) |
807 | if (!tmp) |
947 | return 1; |
808 | return 1; |
948 | |
809 | |
949 | dump_object (tmp); |
810 | char *dump = dump_object (tmp); |
950 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
811 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
812 | free (dump); |
|
|
813 | |
951 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
814 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
952 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
816 | |
953 | return 1; |
817 | return 1; |
954 | } |
818 | } |
955 | |
819 | |
956 | /** |
820 | /** |
957 | * When DM is possessing a monster, flip aggression on and off, to allow |
821 | * When DM is possessing a monster, flip aggression on and off, to allow |
… | |
… | |
1048 | victim->body_info[i] = 1; |
912 | victim->body_info[i] = 1; |
1049 | |
913 | |
1050 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
914 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
1051 | esrv_send_inventory (victim, victim); |
915 | esrv_send_inventory (victim, victim); |
1052 | |
916 | |
1053 | fix_player (victim); |
917 | victim->update_stats (); |
1054 | |
918 | |
1055 | do_some_living (victim); |
919 | do_some_living (victim); |
1056 | return 1; |
920 | return 1; |
1057 | } |
921 | } |
1058 | |
922 | |
… | |
… | |
1119 | dm_stack_pop (op->contr); |
983 | dm_stack_pop (op->contr); |
1120 | |
984 | |
1121 | /* Always work on the head - otherwise object will get in odd state */ |
985 | /* Always work on the head - otherwise object will get in odd state */ |
1122 | if (tmp->head) |
986 | if (tmp->head) |
1123 | tmp = tmp->head; |
987 | tmp = tmp->head; |
1124 | remove_ob (tmp); |
988 | tmp->remove (); |
1125 | return 1; |
989 | return 1; |
1126 | } |
990 | } |
1127 | |
991 | |
1128 | int |
992 | int |
1129 | command_free (object *op, char *params) |
993 | command_free (object *op, char *params) |
… | |
… | |
1141 | |
1005 | |
1142 | if (from != STACK_FROM_STACK) |
1006 | if (from != STACK_FROM_STACK) |
1143 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1007 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1144 | dm_stack_pop (op->contr); |
1008 | dm_stack_pop (op->contr); |
1145 | |
1009 | |
1146 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1147 | { |
|
|
1148 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1149 | remove_ob (tmp); |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | if (tmp->head) |
1010 | if (tmp->head) |
1153 | tmp = tmp->head; |
1011 | tmp = tmp->head; |
1154 | free_object (tmp); |
1012 | |
|
|
1013 | tmp->destroy (); |
1155 | return 1; |
1014 | return 1; |
1156 | } |
1015 | } |
1157 | |
1016 | |
1158 | /** |
1017 | /** |
1159 | * This adds exp to a player. We now allow adding to a specific skill. |
1018 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1162 | command_addexp (object *op, char *params) |
1021 | command_addexp (object *op, char *params) |
1163 | { |
1022 | { |
1164 | char buf[MAX_BUF], skill[MAX_BUF]; |
1023 | char buf[MAX_BUF], skill[MAX_BUF]; |
1165 | int i, q; |
1024 | int i, q; |
1166 | object *skillob = NULL; |
1025 | object *skillob = NULL; |
1167 | player *pl; |
|
|
1168 | |
1026 | |
1169 | skill[0] = '\0'; |
1027 | skill[0] = '\0'; |
1170 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1028 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1171 | { |
1029 | { |
1172 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1173 | return 1; |
1031 | return 1; |
1174 | } |
1032 | } |
1175 | |
1033 | |
1176 | for (pl = first_player; pl != NULL; pl = pl->next) |
1034 | for_all_players (pl) |
1177 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1035 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1178 | break; |
|
|
1179 | |
|
|
1180 | if (pl == NULL) |
|
|
1181 | { |
1036 | { |
1182 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1183 | return 1; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (q >= 3) |
1037 | if (q >= 3) |
1187 | { |
1038 | { |
1188 | skillob = find_skill_by_name (pl->ob, skill); |
1039 | skillob = find_skill_by_name (pl->ob, skill); |
1189 | if (!skillob) |
1040 | if (!skillob) |
1190 | { |
1041 | { |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1042 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1043 | return 1; |
|
|
1044 | } |
|
|
1045 | |
|
|
1046 | i = check_exp_adjust (skillob, i); |
|
|
1047 | skillob->stats.exp += i; |
|
|
1048 | calc_perm_exp (skillob); |
|
|
1049 | player_lvl_adj (pl->ob, skillob); |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | pl->ob->stats.exp += i; |
|
|
1053 | calc_perm_exp (pl->ob); |
|
|
1054 | player_lvl_adj (pl->ob, NULL); |
|
|
1055 | |
|
|
1056 | if (settings.real_wiz == FALSE) |
|
|
1057 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1058 | |
1192 | return 1; |
1059 | return 1; |
1193 | } |
1060 | } |
1194 | |
1061 | |
1195 | i = check_exp_adjust (skillob, i); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1196 | skillob->stats.exp += i; |
|
|
1197 | calc_perm_exp (skillob); |
|
|
1198 | player_lvl_adj (pl->ob, skillob); |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | pl->ob->stats.exp += i; |
|
|
1202 | calc_perm_exp (pl->ob); |
|
|
1203 | player_lvl_adj (pl->ob, NULL); |
|
|
1204 | |
|
|
1205 | if (settings.real_wiz == FALSE) |
|
|
1206 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1207 | return 1; |
1063 | return 1; |
1208 | } |
1064 | } |
1209 | |
1065 | |
1210 | /**************************************************************************/ |
1066 | /**************************************************************************/ |
1211 | |
1067 | |
… | |
… | |
1217 | |
1073 | |
1218 | int |
1074 | int |
1219 | command_stats (object *op, char *params) |
1075 | command_stats (object *op, char *params) |
1220 | { |
1076 | { |
1221 | char thing[20]; |
1077 | char thing[20]; |
1222 | player *pl; |
|
|
1223 | char buf[MAX_BUF]; |
1078 | char buf[MAX_BUF]; |
1224 | |
1079 | |
1225 | thing[0] = '\0'; |
1080 | thing[0] = '\0'; |
1226 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1081 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1227 | { |
1082 | { |
1228 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1229 | return 1; |
1084 | return 1; |
1230 | } |
1085 | } |
1231 | |
1086 | |
1232 | for (pl = first_player; pl != NULL; pl = pl->next) |
1087 | for_all_players (pl) |
1233 | if (!strcmp (pl->ob->name, thing)) |
1088 | if (!strcmp (pl->ob->name, thing)) |
1234 | { |
1089 | { |
1235 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1090 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1091 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1092 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1093 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1094 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1095 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1096 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1098 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1245 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1100 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1246 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1101 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1247 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1102 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1248 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1249 | break; |
1104 | return 1; |
1250 | } |
1105 | } |
1251 | if (pl == NULL) |
1106 | |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1107 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1253 | return 1; |
1108 | return 1; |
1254 | } |
1109 | } |
1255 | |
1110 | |
1256 | int |
1111 | int |
1257 | command_abil (object *op, char *params) |
1112 | command_abil (object *op, char *params) |
… | |
… | |
1280 | { |
1135 | { |
1281 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1282 | return 1; |
1137 | return 1; |
1283 | } |
1138 | } |
1284 | |
1139 | |
1285 | for (pl = first_player; pl != NULL; pl = pl->next) |
1140 | for_all_players (pl) |
1286 | { |
1141 | { |
1287 | if (!strcmp (pl->ob->name, thing)) |
1142 | if (!strcmp (pl->ob->name, thing)) |
1288 | { |
1143 | { |
1289 | if (settings.real_wiz == FALSE) |
1144 | if (settings.real_wiz == FALSE) |
1290 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1145 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
… | |
… | |
1302 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1157 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1303 | if (!strcmp ("pow", thing2)) |
1158 | if (!strcmp ("pow", thing2)) |
1304 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1159 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1305 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1160 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1306 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1161 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1307 | fix_player (pl->ob); |
1162 | pl->ob->update_stats (); |
1308 | return 1; |
1163 | return 1; |
1309 | } |
1164 | } |
1310 | } |
1165 | } |
1311 | |
1166 | |
1312 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1167 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1313 | return 1; |
1168 | return 1; |
1314 | } |
|
|
1315 | |
|
|
1316 | int |
|
|
1317 | command_reset (object *op, char *params) |
|
|
1318 | { |
|
|
1319 | mapstruct *m; |
|
|
1320 | object *dummy = NULL, *tmp = NULL; |
|
|
1321 | |
|
|
1322 | if (params == NULL) |
|
|
1323 | { |
|
|
1324 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1325 | return 1; |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | if (strcmp (params, ".") == 0) |
|
|
1329 | params = op->map->path; |
|
|
1330 | m = has_been_loaded (params); |
|
|
1331 | if (m == NULL) |
|
|
1332 | { |
|
|
1333 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1334 | return 1; |
|
|
1335 | } |
|
|
1336 | |
|
|
1337 | if (m->in_memory != MAP_SWAPPED) |
|
|
1338 | { |
|
|
1339 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1340 | { |
|
|
1341 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1342 | return 0; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /* |
|
|
1346 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1347 | * players or wiz's. |
|
|
1348 | */ |
|
|
1349 | if (op->map == m) |
|
|
1350 | { |
|
|
1351 | dummy = get_object (); |
|
|
1352 | dummy->map = NULL; |
|
|
1353 | EXIT_X (dummy) = op->x; |
|
|
1354 | EXIT_Y (dummy) = op->y; |
|
|
1355 | EXIT_PATH (dummy) = op->map->path; |
|
|
1356 | remove_ob (op); |
|
|
1357 | op->map = NULL; |
|
|
1358 | tmp = op; |
|
|
1359 | } |
|
|
1360 | swap_map (m); |
|
|
1361 | } |
|
|
1362 | |
|
|
1363 | if (m->in_memory == MAP_SWAPPED) |
|
|
1364 | { |
|
|
1365 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1366 | |
|
|
1367 | /* setting this effectively causes an immediate reload */ |
|
|
1368 | m->reset_time = 1; |
|
|
1369 | flush_old_maps (); |
|
|
1370 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1371 | if (tmp) |
|
|
1372 | { |
|
|
1373 | enter_exit (tmp, dummy); |
|
|
1374 | free_object (dummy); |
|
|
1375 | } |
|
|
1376 | return 1; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | player *pl; |
|
|
1381 | int playercount = 0; |
|
|
1382 | |
|
|
1383 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1384 | if (tmp) |
|
|
1385 | { |
|
|
1386 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1387 | free_object (dummy); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1391 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1392 | { |
|
|
1393 | if (pl->ob->map == m && pl->ob != op) |
|
|
1394 | { |
|
|
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1396 | playercount++; |
|
|
1397 | } |
|
|
1398 | } |
|
|
1399 | if (!playercount) |
|
|
1400 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1401 | return 1; |
|
|
1402 | } |
|
|
1403 | } |
1169 | } |
1404 | |
1170 | |
1405 | int |
1171 | int |
1406 | command_nowiz (object *op, char *params) |
1172 | command_nowiz (object *op, char *params) |
1407 | { /* 'noadm' is alias */ |
1173 | { /* 'noadm' is alias */ |
… | |
… | |
1477 | { |
1243 | { |
1478 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1479 | return 0; |
1245 | return 0; |
1480 | } |
1246 | } |
1481 | |
1247 | |
1482 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1248 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1483 | { |
1249 | { |
1484 | SET_FLAG (op, FLAG_WIZ); |
1250 | SET_FLAG (op, FLAG_WIZ); |
1485 | SET_FLAG (op, FLAG_WAS_WIZ); |
1251 | SET_FLAG (op, FLAG_WAS_WIZ); |
1486 | SET_FLAG (op, FLAG_WIZPASS); |
1252 | SET_FLAG (op, FLAG_WIZPASS); |
1487 | SET_FLAG (op, FLAG_WIZCAST); |
1253 | SET_FLAG (op, FLAG_WIZCAST); |
… | |
… | |
1658 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1424 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1659 | return 0; |
1425 | return 0; |
1660 | } |
1426 | } |
1661 | |
1427 | |
1662 | do_learn_spell (op, tmp, special_prayer); |
1428 | do_learn_spell (op, tmp, special_prayer); |
1663 | free_object (tmp); |
1429 | tmp->destroy (); |
1664 | return 1; |
1430 | return 1; |
1665 | } |
1431 | } |
1666 | |
1432 | |
1667 | int |
1433 | int |
1668 | command_learn_spell (object *op, char *params) |
1434 | command_learn_spell (object *op, char *params) |
… | |
… | |
2080 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1846 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2081 | return 0; |
1847 | return 0; |
2082 | } |
1848 | } |
2083 | |
1849 | |
2084 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1850 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2085 | remove_ob (right); |
1851 | right->remove (); |
2086 | inserted = insert_ob_in_ob (right, left); |
1852 | inserted = insert_ob_in_ob (right, left); |
2087 | if (left->type == PLAYER) |
1853 | if (left->type == PLAYER) |
2088 | if (inserted == right) |
1854 | if (inserted == right) |
2089 | esrv_send_item (left, right); |
1855 | esrv_send_item (left, right); |
2090 | else |
1856 | else |