1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
|
|
67 | } |
|
|
68 | |
|
|
69 | return pl; |
76 | } |
70 | } |
|
|
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
77 | return pl; |
73 | return 0; |
78 | } |
74 | } |
79 | |
75 | |
80 | /** |
76 | /** |
81 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
… | |
… | |
216 | now = time (NULL); |
212 | now = time (NULL); |
217 | /* |
213 | /* |
218 | * Record this as a comment - then we don't have to worry about changing |
214 | * Record this as a comment - then we don't have to worry about changing |
219 | * the parsing code. |
215 | * the parsing code. |
220 | */ |
216 | */ |
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
222 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
223 | fclose (banishfile); |
219 | fclose (banishfile); |
224 | |
220 | |
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
228 | command_kick (op, (char *) &pl->ob->name); |
224 | command_kick (op, (char *) &pl->ob->name); |
229 | return 1; |
225 | return 1; |
230 | } |
226 | } |
231 | |
227 | |
232 | int |
228 | int |
233 | command_kick (object *op, char *params) |
229 | command_kick (object *op, char *params) |
234 | { |
230 | { |
235 | for (player *pl = first_player; pl; pl = pl->next) |
231 | for_all_players (pl) |
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
237 | { |
233 | { |
238 | object *op = pl->ob; |
234 | object *op = pl->ob; |
239 | |
235 | |
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
241 | { |
237 | { |
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
238 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
243 | strcpy (op->contr->killer, "kicked"); |
239 | strcpy (op->contr->killer, "kicked"); |
244 | } |
240 | } |
245 | |
241 | |
246 | pl->socket.status = Ns_Dead; |
242 | pl->ns->destroy (); |
247 | } |
243 | } |
248 | |
244 | |
249 | return 1; |
245 | return 1; |
250 | } |
246 | } |
251 | |
247 | |
|
|
248 | //TODO |
|
|
249 | #if 0 |
252 | int |
250 | int |
253 | command_save_overlay (object *op, char *params) |
251 | command_save_overlay (object *op, char *params) |
254 | { |
252 | { |
255 | if (!op) |
253 | if (!op) |
256 | return 0; |
254 | return 0; |
… | |
… | |
267 | |
265 | |
268 | ready_map_name (op->map->path, 0); |
266 | ready_map_name (op->map->path, 0); |
269 | |
267 | |
270 | return 1; |
268 | return 1; |
271 | } |
269 | } |
|
|
270 | #endif |
272 | |
271 | |
273 | int |
272 | int |
274 | command_shutdown (object *op, char *params) |
273 | command_shutdown (object *op, char *params) |
275 | { |
274 | { |
276 | struct pl *pl; |
|
|
277 | |
|
|
278 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
279 | { |
276 | { |
280 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
281 | return 1; |
278 | return 1; |
282 | } |
279 | } |
283 | |
280 | |
284 | cleanup (); |
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
285 | /* not reached */ |
283 | /* not reached */ |
286 | return 1; |
284 | return 1; |
287 | } |
285 | } |
288 | |
286 | |
289 | int |
287 | int |
… | |
… | |
328 | object *dummy; |
326 | object *dummy; |
329 | player *pl; |
327 | player *pl; |
330 | |
328 | |
331 | if (!op) |
329 | if (!op) |
332 | return 0; |
330 | return 0; |
|
|
331 | |
333 | if (params == NULL) |
332 | if (params == NULL) |
334 | { |
333 | { |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
336 | return 1; |
335 | return 1; |
337 | } |
336 | } |
|
|
337 | |
338 | pl = get_other_player_from_name (op, params); |
338 | pl = get_other_player_from_name (op, params); |
339 | if (!pl) |
339 | if (!pl) |
340 | return 1; |
340 | return 1; |
|
|
341 | |
341 | dummy = get_jail_exit (pl->ob); |
342 | dummy = get_jail_exit (pl->ob); |
342 | if (!dummy) |
343 | if (!dummy) |
343 | { |
344 | { |
344 | /* we have nowhere to send the prisoner.... */ |
345 | /* we have nowhere to send the prisoner.... */ |
345 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | return 0; |
347 | return 0; |
347 | } |
348 | } |
348 | enter_exit (pl->ob, dummy); |
349 | |
349 | free_object (dummy); |
350 | pl->ob->enter_exit (dummy); |
|
|
351 | dummy->destroy (); |
350 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
351 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
352 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
353 | return 1; |
355 | return 1; |
354 | } |
356 | } |
… | |
… | |
378 | { |
380 | { |
379 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
380 | return 1; |
382 | return 1; |
381 | } |
383 | } |
382 | |
384 | |
383 | dummy = get_object (); |
385 | dummy = object::create (); |
384 | EXIT_PATH (dummy) = op->map->path; |
386 | EXIT_PATH (dummy) = op->map->path; |
385 | EXIT_X (dummy) = op->x + freearr_x[i]; |
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
386 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
387 | enter_exit (pl->ob, dummy); |
389 | pl->ob->enter_exit (dummy); |
388 | free_object (dummy); |
390 | dummy->destroy (); |
389 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
390 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
391 | |
393 | |
392 | return 1; |
|
|
393 | } |
|
|
394 | |
|
|
395 | /** |
|
|
396 | * Teleport next to target player. |
|
|
397 | */ |
|
|
398 | |
|
|
399 | /* mids 01/16/2002 */ |
|
|
400 | int |
|
|
401 | command_teleport (object *op, char *params) |
|
|
402 | { |
|
|
403 | int i; |
|
|
404 | object *dummy; |
|
|
405 | player *pl; |
|
|
406 | |
|
|
407 | if (!op) |
|
|
408 | return 0; |
|
|
409 | |
|
|
410 | if (params == NULL) |
|
|
411 | { |
|
|
412 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
413 | return 1; |
|
|
414 | } |
|
|
415 | |
|
|
416 | pl = get_other_player_from_name (op, params); |
|
|
417 | if (!pl) |
|
|
418 | return 1; |
|
|
419 | |
|
|
420 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
421 | if (i == -1) |
|
|
422 | { |
|
|
423 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
424 | return 1; |
|
|
425 | } |
|
|
426 | |
|
|
427 | dummy = get_object (); |
|
|
428 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
429 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
430 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
431 | enter_exit (op, dummy); |
|
|
432 | free_object (dummy); |
|
|
433 | if (!op->contr->hidden) |
|
|
434 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
435 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
436 | return 1; |
394 | return 1; |
437 | } |
395 | } |
438 | |
396 | |
439 | /** |
397 | /** |
440 | * This function is a real mess, because we're stucking getting |
398 | * This function is a real mess, because we're stucking getting |
… | |
… | |
534 | at_spell = archetype::find (cp); |
492 | at_spell = archetype::find (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
493 | if (!at_spell || at_spell->clone.type != SPELL) |
536 | at_spell = find_archetype_by_object_name (cp); |
494 | at_spell = find_archetype_by_object_name (cp); |
537 | if (!at_spell || at_spell->clone.type != SPELL) |
495 | if (!at_spell || at_spell->clone.type != SPELL) |
538 | { |
496 | { |
539 | strcpy (spell_name, cp); |
497 | assign (spell_name, cp); |
540 | fsp = strchr (spell_name, ' '); |
498 | fsp = strchr (spell_name, ' '); |
541 | if (fsp) |
499 | if (fsp) |
542 | { |
500 | { |
543 | *fsp = 0; |
501 | *fsp = 0; |
544 | fsp++; |
502 | fsp++; |
… | |
… | |
724 | * so just copying it over should be fine. |
682 | * so just copying it over should be fine. |
725 | */ |
683 | */ |
726 | if (!head) |
684 | if (!head) |
727 | { |
685 | { |
728 | head = dup; |
686 | head = dup; |
729 | copy_object (tmp, dup); |
687 | tmp->copy_to (dup); |
730 | } |
688 | } |
731 | |
689 | |
732 | if (settings.real_wiz == FALSE) |
690 | if (settings.real_wiz == FALSE) |
733 | SET_FLAG (dup, FLAG_WAS_WIZ); |
691 | SET_FLAG (dup, FLAG_WAS_WIZ); |
734 | |
692 | |
… | |
… | |
761 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
719 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
762 | { |
720 | { |
763 | if (head->x < size_x || head->y < size_y) |
721 | if (head->x < size_x || head->y < size_y) |
764 | { |
722 | { |
765 | dm_stack_pop (op->contr); |
723 | dm_stack_pop (op->contr); |
766 | free_object (head); |
724 | head->destroy (); |
767 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
725 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
768 | free_object (tmp); |
726 | tmp->destroy (); |
769 | return 1; |
727 | return 1; |
770 | } |
728 | } |
771 | |
729 | |
772 | check = head; |
730 | check = head; |
773 | |
731 | |
… | |
… | |
795 | |
753 | |
796 | esrv_send_item (op, head); |
754 | esrv_send_item (op, head); |
797 | } |
755 | } |
798 | |
756 | |
799 | /* free the one we used to copy */ |
757 | /* free the one we used to copy */ |
800 | free_object (tmp); |
758 | tmp->destroy (); |
801 | } |
759 | } |
802 | |
760 | |
803 | return 1; |
761 | return 1; |
804 | } |
762 | } |
805 | |
763 | |
… | |
… | |
847 | |
805 | |
848 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
806 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
849 | if (!tmp) |
807 | if (!tmp) |
850 | return 1; |
808 | return 1; |
851 | |
809 | |
852 | dump_object (tmp); |
810 | char *dump = dump_object (tmp); |
853 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
811 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
812 | free (dump); |
|
|
813 | |
854 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
814 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
816 | |
856 | return 1; |
817 | return 1; |
857 | } |
818 | } |
858 | |
819 | |
859 | /** |
820 | /** |
860 | * When DM is possessing a monster, flip aggression on and off, to allow |
821 | * When DM is possessing a monster, flip aggression on and off, to allow |
… | |
… | |
951 | victim->body_info[i] = 1; |
912 | victim->body_info[i] = 1; |
952 | |
913 | |
953 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
914 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
954 | esrv_send_inventory (victim, victim); |
915 | esrv_send_inventory (victim, victim); |
955 | |
916 | |
956 | fix_player (victim); |
917 | victim->update_stats (); |
957 | |
918 | |
958 | do_some_living (victim); |
919 | do_some_living (victim); |
959 | return 1; |
920 | return 1; |
960 | } |
921 | } |
961 | |
922 | |
… | |
… | |
1022 | dm_stack_pop (op->contr); |
983 | dm_stack_pop (op->contr); |
1023 | |
984 | |
1024 | /* Always work on the head - otherwise object will get in odd state */ |
985 | /* Always work on the head - otherwise object will get in odd state */ |
1025 | if (tmp->head) |
986 | if (tmp->head) |
1026 | tmp = tmp->head; |
987 | tmp = tmp->head; |
1027 | remove_ob (tmp); |
988 | tmp->remove (); |
1028 | return 1; |
989 | return 1; |
1029 | } |
990 | } |
1030 | |
991 | |
1031 | int |
992 | int |
1032 | command_free (object *op, char *params) |
993 | command_free (object *op, char *params) |
… | |
… | |
1044 | |
1005 | |
1045 | if (from != STACK_FROM_STACK) |
1006 | if (from != STACK_FROM_STACK) |
1046 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1007 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1047 | dm_stack_pop (op->contr); |
1008 | dm_stack_pop (op->contr); |
1048 | |
1009 | |
1049 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1050 | { |
|
|
1051 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1052 | remove_ob (tmp); |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | if (tmp->head) |
1010 | if (tmp->head) |
1056 | tmp = tmp->head; |
1011 | tmp = tmp->head; |
1057 | free_object (tmp); |
1012 | |
|
|
1013 | tmp->destroy (); |
1058 | return 1; |
1014 | return 1; |
1059 | } |
1015 | } |
1060 | |
1016 | |
1061 | /** |
1017 | /** |
1062 | * This adds exp to a player. We now allow adding to a specific skill. |
1018 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1065 | command_addexp (object *op, char *params) |
1021 | command_addexp (object *op, char *params) |
1066 | { |
1022 | { |
1067 | char buf[MAX_BUF], skill[MAX_BUF]; |
1023 | char buf[MAX_BUF], skill[MAX_BUF]; |
1068 | int i, q; |
1024 | int i, q; |
1069 | object *skillob = NULL; |
1025 | object *skillob = NULL; |
1070 | player *pl; |
|
|
1071 | |
1026 | |
1072 | skill[0] = '\0'; |
1027 | skill[0] = '\0'; |
1073 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1028 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1074 | { |
1029 | { |
1075 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1076 | return 1; |
1031 | return 1; |
1077 | } |
1032 | } |
1078 | |
1033 | |
1079 | for (pl = first_player; pl != NULL; pl = pl->next) |
1034 | for_all_players (pl) |
1080 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1035 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1081 | break; |
|
|
1082 | |
|
|
1083 | if (pl == NULL) |
|
|
1084 | { |
1036 | { |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1086 | return 1; |
|
|
1087 | } |
|
|
1088 | |
|
|
1089 | if (q >= 3) |
1037 | if (q >= 3) |
1090 | { |
1038 | { |
1091 | skillob = find_skill_by_name (pl->ob, skill); |
1039 | skillob = find_skill_by_name (pl->ob, skill); |
1092 | if (!skillob) |
1040 | if (!skillob) |
1093 | { |
1041 | { |
1094 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1042 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1043 | return 1; |
|
|
1044 | } |
|
|
1045 | |
|
|
1046 | i = check_exp_adjust (skillob, i); |
|
|
1047 | skillob->stats.exp += i; |
|
|
1048 | calc_perm_exp (skillob); |
|
|
1049 | player_lvl_adj (pl->ob, skillob); |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | pl->ob->stats.exp += i; |
|
|
1053 | calc_perm_exp (pl->ob); |
|
|
1054 | player_lvl_adj (pl->ob, NULL); |
|
|
1055 | |
|
|
1056 | if (settings.real_wiz == FALSE) |
|
|
1057 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1058 | |
1095 | return 1; |
1059 | return 1; |
1096 | } |
1060 | } |
1097 | |
1061 | |
1098 | i = check_exp_adjust (skillob, i); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1099 | skillob->stats.exp += i; |
|
|
1100 | calc_perm_exp (skillob); |
|
|
1101 | player_lvl_adj (pl->ob, skillob); |
|
|
1102 | } |
|
|
1103 | |
|
|
1104 | pl->ob->stats.exp += i; |
|
|
1105 | calc_perm_exp (pl->ob); |
|
|
1106 | player_lvl_adj (pl->ob, NULL); |
|
|
1107 | |
|
|
1108 | if (settings.real_wiz == FALSE) |
|
|
1109 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1110 | return 1; |
1063 | return 1; |
1111 | } |
1064 | } |
1112 | |
1065 | |
1113 | /**************************************************************************/ |
1066 | /**************************************************************************/ |
1114 | |
1067 | |
… | |
… | |
1120 | |
1073 | |
1121 | int |
1074 | int |
1122 | command_stats (object *op, char *params) |
1075 | command_stats (object *op, char *params) |
1123 | { |
1076 | { |
1124 | char thing[20]; |
1077 | char thing[20]; |
1125 | player *pl; |
|
|
1126 | char buf[MAX_BUF]; |
1078 | char buf[MAX_BUF]; |
1127 | |
1079 | |
1128 | thing[0] = '\0'; |
1080 | thing[0] = '\0'; |
1129 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1081 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1130 | { |
1082 | { |
1131 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1132 | return 1; |
1084 | return 1; |
1133 | } |
1085 | } |
1134 | |
1086 | |
1135 | for (pl = first_player; pl != NULL; pl = pl->next) |
1087 | for_all_players (pl) |
1136 | if (!strcmp (pl->ob->name, thing)) |
1088 | if (!strcmp (pl->ob->name, thing)) |
1137 | { |
1089 | { |
1138 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1090 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1091 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1140 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1092 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1093 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1094 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1095 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1096 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1146 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1098 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1147 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1148 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1100 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1101 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1150 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1102 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | break; |
1104 | return 1; |
1153 | } |
1105 | } |
1154 | if (pl == NULL) |
1106 | |
1155 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1107 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1156 | return 1; |
1108 | return 1; |
1157 | } |
1109 | } |
1158 | |
1110 | |
1159 | int |
1111 | int |
1160 | command_abil (object *op, char *params) |
1112 | command_abil (object *op, char *params) |
… | |
… | |
1183 | { |
1135 | { |
1184 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1185 | return 1; |
1137 | return 1; |
1186 | } |
1138 | } |
1187 | |
1139 | |
1188 | for (pl = first_player; pl != NULL; pl = pl->next) |
1140 | for_all_players (pl) |
1189 | { |
1141 | { |
1190 | if (!strcmp (pl->ob->name, thing)) |
1142 | if (!strcmp (pl->ob->name, thing)) |
1191 | { |
1143 | { |
1192 | if (settings.real_wiz == FALSE) |
1144 | if (settings.real_wiz == FALSE) |
1193 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1145 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
… | |
… | |
1205 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1157 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1206 | if (!strcmp ("pow", thing2)) |
1158 | if (!strcmp ("pow", thing2)) |
1207 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1159 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1208 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1160 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1209 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1161 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1210 | fix_player (pl->ob); |
1162 | pl->ob->update_stats (); |
1211 | return 1; |
1163 | return 1; |
1212 | } |
1164 | } |
1213 | } |
1165 | } |
1214 | |
1166 | |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1167 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1216 | return 1; |
1168 | return 1; |
1217 | } |
|
|
1218 | |
|
|
1219 | int |
|
|
1220 | command_reset (object *op, char *params) |
|
|
1221 | { |
|
|
1222 | maptile *m; |
|
|
1223 | object *dummy = NULL, *tmp = NULL; |
|
|
1224 | |
|
|
1225 | if (params == NULL) |
|
|
1226 | { |
|
|
1227 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1228 | return 1; |
|
|
1229 | } |
|
|
1230 | |
|
|
1231 | if (strcmp (params, ".") == 0) |
|
|
1232 | params = op->map->path; |
|
|
1233 | m = has_been_loaded (params); |
|
|
1234 | if (m == NULL) |
|
|
1235 | { |
|
|
1236 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1237 | return 1; |
|
|
1238 | } |
|
|
1239 | |
|
|
1240 | if (m->in_memory != MAP_SWAPPED) |
|
|
1241 | { |
|
|
1242 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1243 | { |
|
|
1244 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | /* |
|
|
1249 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1250 | * players or wiz's. |
|
|
1251 | */ |
|
|
1252 | if (op->map == m) |
|
|
1253 | { |
|
|
1254 | dummy = get_object (); |
|
|
1255 | dummy->map = NULL; |
|
|
1256 | EXIT_X (dummy) = op->x; |
|
|
1257 | EXIT_Y (dummy) = op->y; |
|
|
1258 | EXIT_PATH (dummy) = op->map->path; |
|
|
1259 | remove_ob (op); |
|
|
1260 | op->map = NULL; |
|
|
1261 | tmp = op; |
|
|
1262 | } |
|
|
1263 | swap_map (m); |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | if (m->in_memory == MAP_SWAPPED) |
|
|
1267 | { |
|
|
1268 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1269 | |
|
|
1270 | /* setting this effectively causes an immediate reload */ |
|
|
1271 | m->reset_time = 1; |
|
|
1272 | flush_old_maps (); |
|
|
1273 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1274 | if (tmp) |
|
|
1275 | { |
|
|
1276 | enter_exit (tmp, dummy); |
|
|
1277 | free_object (dummy); |
|
|
1278 | } |
|
|
1279 | return 1; |
|
|
1280 | } |
|
|
1281 | else |
|
|
1282 | { |
|
|
1283 | player *pl; |
|
|
1284 | int playercount = 0; |
|
|
1285 | |
|
|
1286 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1287 | if (tmp) |
|
|
1288 | { |
|
|
1289 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1290 | free_object (dummy); |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1294 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1295 | { |
|
|
1296 | if (pl->ob->map == m && pl->ob != op) |
|
|
1297 | { |
|
|
1298 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1299 | playercount++; |
|
|
1300 | } |
|
|
1301 | } |
|
|
1302 | if (!playercount) |
|
|
1303 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1304 | return 1; |
|
|
1305 | } |
|
|
1306 | } |
1169 | } |
1307 | |
1170 | |
1308 | int |
1171 | int |
1309 | command_nowiz (object *op, char *params) |
1172 | command_nowiz (object *op, char *params) |
1310 | { /* 'noadm' is alias */ |
1173 | { /* 'noadm' is alias */ |
… | |
… | |
1380 | { |
1243 | { |
1381 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1382 | return 0; |
1245 | return 0; |
1383 | } |
1246 | } |
1384 | |
1247 | |
1385 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1248 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1386 | { |
1249 | { |
1387 | SET_FLAG (op, FLAG_WIZ); |
1250 | SET_FLAG (op, FLAG_WIZ); |
1388 | SET_FLAG (op, FLAG_WAS_WIZ); |
1251 | SET_FLAG (op, FLAG_WAS_WIZ); |
1389 | SET_FLAG (op, FLAG_WIZPASS); |
1252 | SET_FLAG (op, FLAG_WIZPASS); |
1390 | SET_FLAG (op, FLAG_WIZCAST); |
1253 | SET_FLAG (op, FLAG_WIZCAST); |
… | |
… | |
1561 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1424 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1562 | return 0; |
1425 | return 0; |
1563 | } |
1426 | } |
1564 | |
1427 | |
1565 | do_learn_spell (op, tmp, special_prayer); |
1428 | do_learn_spell (op, tmp, special_prayer); |
1566 | free_object (tmp); |
1429 | tmp->destroy (); |
1567 | return 1; |
1430 | return 1; |
1568 | } |
1431 | } |
1569 | |
1432 | |
1570 | int |
1433 | int |
1571 | command_learn_spell (object *op, char *params) |
1434 | command_learn_spell (object *op, char *params) |
… | |
… | |
1983 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1846 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1984 | return 0; |
1847 | return 0; |
1985 | } |
1848 | } |
1986 | |
1849 | |
1987 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1850 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1988 | remove_ob (right); |
1851 | right->remove (); |
1989 | inserted = insert_ob_in_ob (right, left); |
1852 | inserted = insert_ob_in_ob (right, left); |
1990 | if (left->type == PLAYER) |
1853 | if (left->type == PLAYER) |
1991 | if (inserted == right) |
1854 | if (inserted == right) |
1992 | esrv_send_item (left, right); |
1855 | esrv_send_item (left, right); |
1993 | else |
1856 | else |