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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.15 by root, Sun Oct 1 23:44:36 2006 UTC vs.
Revision 1.34 by root, Mon Feb 5 01:24:46 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
48 */ 47 */
49static player * 48static player *
50get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
51{ 50{
52 player *pl;
53
54 if (!name) 51 if (!name)
55 return NULL; 52 return NULL;
56 53
57 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 56 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 57 if (pl->ob == op)
68 { 58 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
62
72 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
73 { 64 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 66 return NULL;
67 }
68
69 return pl;
76 } 70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
77 return pl; 73 return 0;
78} 74}
79 75
80/** 76/**
81 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
216 now = time (NULL); 212 now = time (NULL);
217 /* 213 /*
218 * Record this as a comment - then we don't have to worry about changing 214 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code. 215 * the parsing code.
220 */ 216 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); 217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host); 218 fprintf (banishfile, "*@%s\n", pl->ns->host);
223 fclose (banishfile); 219 fclose (banishfile);
224 220
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); 221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); 222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); 223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name); 224 command_kick (op, (char *) &pl->ob->name);
229 return 1; 225 return 1;
230} 226}
231 227
232int 228int
233command_kick (object *op, char *params) 229command_kick (object *op, char *params)
234{ 230{
235 for (player *pl = first_player; pl; pl = pl->next) 231 for_all_players (pl)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 { 233 {
238 object *op = pl->ob; 234 object *op = pl->ob;
239 235
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 { 237 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked"); 239 strcpy (op->contr->killer, "kicked");
244 } 240 }
245 241
246 pl->socket.status = Ns_Dead; 242 pl->ns->destroy ();
247 } 243 }
248 244
249 return 1; 245 return 1;
250} 246}
251 247
248//TODO
249#if 0
252int 250int
253command_save_overlay (object *op, char *params) 251command_save_overlay (object *op, char *params)
254{ 252{
255 if (!op) 253 if (!op)
256 return 0; 254 return 0;
267 265
268 ready_map_name (op->map->path, 0); 266 ready_map_name (op->map->path, 0);
269 267
270 return 1; 268 return 1;
271} 269}
270#endif
272 271
273int 272int
274command_shutdown (object *op, char *params) 273command_shutdown (object *op, char *params)
275{ 274{
276 struct pl *pl;
277
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) 275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
279 { 276 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); 277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1; 278 return 1;
282 } 279 }
283 280
284 cleanup (); 281 cleanup ("dm initiated shutdown", 0);
282
285 /* not reached */ 283 /* not reached */
286 return 1; 284 return 1;
287} 285}
288 286
289int 287int
328 object *dummy; 326 object *dummy;
329 player *pl; 327 player *pl;
330 328
331 if (!op) 329 if (!op)
332 return 0; 330 return 0;
331
333 if (params == NULL) 332 if (params == NULL)
334 { 333 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1; 335 return 1;
337 } 336 }
337
338 pl = get_other_player_from_name (op, params); 338 pl = get_other_player_from_name (op, params);
339 if (!pl) 339 if (!pl)
340 return 1; 340 return 1;
341
341 dummy = get_jail_exit (pl->ob); 342 dummy = get_jail_exit (pl->ob);
342 if (!dummy) 343 if (!dummy)
343 { 344 {
344 /* we have nowhere to send the prisoner.... */ 345 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0; 347 return 0;
347 } 348 }
348 enter_exit (pl->ob, dummy); 349
349 free_object (dummy); 350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1; 355 return 1;
354} 356}
378 { 380 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1; 382 return 1;
381 } 383 }
382 384
383 dummy = get_object (); 385 dummy = object::create ();
384 EXIT_PATH (dummy) = op->map->path; 386 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i]; 387 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i]; 388 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy); 389 pl->ob->enter_exit (dummy);
388 free_object (dummy); 390 dummy->destroy ();
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 393
392 return 1;
393}
394
395/**
396 * Teleport next to target player.
397 */
398
399/* mids 01/16/2002 */
400int
401command_teleport (object *op, char *params)
402{
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = get_object ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 free_object (dummy);
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1; 394 return 1;
437} 395}
438 396
439/** 397/**
440 * This function is a real mess, because we're stucking getting 398 * This function is a real mess, because we're stucking getting
534 at_spell = archetype::find (cp); 492 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 493 if (!at_spell || at_spell->clone.type != SPELL)
536 at_spell = find_archetype_by_object_name (cp); 494 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 495 if (!at_spell || at_spell->clone.type != SPELL)
538 { 496 {
539 strcpy (spell_name, cp); 497 assign (spell_name, cp);
540 fsp = strchr (spell_name, ' '); 498 fsp = strchr (spell_name, ' ');
541 if (fsp) 499 if (fsp)
542 { 500 {
543 *fsp = 0; 501 *fsp = 0;
544 fsp++; 502 fsp++;
724 * so just copying it over should be fine. 682 * so just copying it over should be fine.
725 */ 683 */
726 if (!head) 684 if (!head)
727 { 685 {
728 head = dup; 686 head = dup;
729 copy_object (tmp, dup); 687 tmp->copy_to (dup);
730 } 688 }
731 689
732 if (settings.real_wiz == FALSE) 690 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ); 691 SET_FLAG (dup, FLAG_WAS_WIZ);
734 692
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 { 720 {
763 if (head->x < size_x || head->y < size_y) 721 if (head->x < size_x || head->y < size_y)
764 { 722 {
765 dm_stack_pop (op->contr); 723 dm_stack_pop (op->contr);
766 free_object (head); 724 head->destroy ();
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 free_object (tmp); 726 tmp->destroy ();
769 return 1; 727 return 1;
770 } 728 }
771 729
772 check = head; 730 check = head;
773 731
795 753
796 esrv_send_item (op, head); 754 esrv_send_item (op, head);
797 } 755 }
798 756
799 /* free the one we used to copy */ 757 /* free the one we used to copy */
800 free_object (tmp); 758 tmp->destroy ();
801 } 759 }
802 760
803 return 1; 761 return 1;
804} 762}
805 763
847 805
848 tmp = get_dm_object (op->contr, &params, NULL); 806 tmp = get_dm_object (op->contr, &params, NULL);
849 if (!tmp) 807 if (!tmp)
850 return 1; 808 return 1;
851 809
852 dump_object (tmp); 810 char *dump = dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 811 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump);
813
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816
856 return 1; 817 return 1;
857} 818}
858 819
859/** 820/**
860 * When DM is possessing a monster, flip aggression on and off, to allow 821 * When DM is possessing a monster, flip aggression on and off, to allow
951 victim->body_info[i] = 1; 912 victim->body_info[i] = 1;
952 913
953 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ 914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
954 esrv_send_inventory (victim, victim); 915 esrv_send_inventory (victim, victim);
955 916
956 fix_player (victim); 917 victim->update_stats ();
957 918
958 do_some_living (victim); 919 do_some_living (victim);
959 return 1; 920 return 1;
960} 921}
961 922
1022 dm_stack_pop (op->contr); 983 dm_stack_pop (op->contr);
1023 984
1024 /* Always work on the head - otherwise object will get in odd state */ 985 /* Always work on the head - otherwise object will get in odd state */
1025 if (tmp->head) 986 if (tmp->head)
1026 tmp = tmp->head; 987 tmp = tmp->head;
1027 remove_ob (tmp); 988 tmp->remove ();
1028 return 1; 989 return 1;
1029} 990}
1030 991
1031int 992int
1032command_free (object *op, char *params) 993command_free (object *op, char *params)
1044 1005
1045 if (from != STACK_FROM_STACK) 1006 if (from != STACK_FROM_STACK)
1046 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1047 dm_stack_pop (op->contr); 1008 dm_stack_pop (op->contr);
1048 1009
1049 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1050 {
1051 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1052 remove_ob (tmp);
1053 }
1054
1055 if (tmp->head) 1010 if (tmp->head)
1056 tmp = tmp->head; 1011 tmp = tmp->head;
1057 free_object (tmp); 1012
1013 tmp->destroy ();
1058 return 1; 1014 return 1;
1059} 1015}
1060 1016
1061/** 1017/**
1062 * This adds exp to a player. We now allow adding to a specific skill. 1018 * This adds exp to a player. We now allow adding to a specific skill.
1065command_addexp (object *op, char *params) 1021command_addexp (object *op, char *params)
1066{ 1022{
1067 char buf[MAX_BUF], skill[MAX_BUF]; 1023 char buf[MAX_BUF], skill[MAX_BUF];
1068 int i, q; 1024 int i, q;
1069 object *skillob = NULL; 1025 object *skillob = NULL;
1070 player *pl;
1071 1026
1072 skill[0] = '\0'; 1027 skill[0] = '\0';
1073 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1074 { 1029 {
1075 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1076 return 1; 1031 return 1;
1077 } 1032 }
1078 1033
1079 for (pl = first_player; pl != NULL; pl = pl->next) 1034 for_all_players (pl)
1080 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1081 break;
1082
1083 if (pl == NULL)
1084 { 1036 {
1085 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1086 return 1;
1087 }
1088
1089 if (q >= 3) 1037 if (q >= 3)
1090 { 1038 {
1091 skillob = find_skill_by_name (pl->ob, skill); 1039 skillob = find_skill_by_name (pl->ob, skill);
1092 if (!skillob) 1040 if (!skillob)
1093 { 1041 {
1094 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1095 return 1; 1059 return 1;
1096 } 1060 }
1097 1061
1098 i = check_exp_adjust (skillob, i); 1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1099 skillob->stats.exp += i;
1100 calc_perm_exp (skillob);
1101 player_lvl_adj (pl->ob, skillob);
1102 }
1103
1104 pl->ob->stats.exp += i;
1105 calc_perm_exp (pl->ob);
1106 player_lvl_adj (pl->ob, NULL);
1107
1108 if (settings.real_wiz == FALSE)
1109 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1110 return 1; 1063 return 1;
1111} 1064}
1112 1065
1113/**************************************************************************/ 1066/**************************************************************************/
1114 1067
1120 1073
1121int 1074int
1122command_stats (object *op, char *params) 1075command_stats (object *op, char *params)
1123{ 1076{
1124 char thing[20]; 1077 char thing[20];
1125 player *pl;
1126 char buf[MAX_BUF]; 1078 char buf[MAX_BUF];
1127 1079
1128 thing[0] = '\0'; 1080 thing[0] = '\0';
1129 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1130 { 1082 {
1131 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1132 return 1; 1084 return 1;
1133 } 1085 }
1134 1086
1135 for (pl = first_player; pl != NULL; pl = pl->next) 1087 for_all_players (pl)
1136 if (!strcmp (pl->ob->name, thing)) 1088 if (!strcmp (pl->ob->name, thing))
1137 { 1089 {
1138 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1139 new_draw_info (NDI_UNIQUE, 0, op, buf); 1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1140 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf); 1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf); 1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf); 1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf); 1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf); 1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf); 1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 break; 1104 return 1;
1153 } 1105 }
1154 if (pl == NULL) 1106
1155 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1156 return 1; 1108 return 1;
1157} 1109}
1158 1110
1159int 1111int
1160command_abil (object *op, char *params) 1112command_abil (object *op, char *params)
1183 { 1135 {
1184 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1136 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1185 return 1; 1137 return 1;
1186 } 1138 }
1187 1139
1188 for (pl = first_player; pl != NULL; pl = pl->next) 1140 for_all_players (pl)
1189 { 1141 {
1190 if (!strcmp (pl->ob->name, thing)) 1142 if (!strcmp (pl->ob->name, thing))
1191 { 1143 {
1192 if (settings.real_wiz == FALSE) 1144 if (settings.real_wiz == FALSE)
1193 SET_FLAG (pl->ob, FLAG_WAS_WIZ); 1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1205 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1206 if (!strcmp ("pow", thing2)) 1158 if (!strcmp ("pow", thing2))
1207 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1208 sprintf (buf, "%s has been altered.", &pl->ob->name); 1160 sprintf (buf, "%s has been altered.", &pl->ob->name);
1209 new_draw_info (NDI_UNIQUE, 0, op, buf); 1161 new_draw_info (NDI_UNIQUE, 0, op, buf);
1210 fix_player (pl->ob); 1162 pl->ob->update_stats ();
1211 return 1; 1163 return 1;
1212 } 1164 }
1213 } 1165 }
1214 1166
1215 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1167 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1216 return 1; 1168 return 1;
1217}
1218
1219int
1220command_reset (object *op, char *params)
1221{
1222 maptile *m;
1223 object *dummy = NULL, *tmp = NULL;
1224
1225 if (params == NULL)
1226 {
1227 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1228 return 1;
1229 }
1230
1231 if (strcmp (params, ".") == 0)
1232 params = op->map->path;
1233 m = has_been_loaded (params);
1234 if (m == NULL)
1235 {
1236 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1237 return 1;
1238 }
1239
1240 if (m->in_memory != MAP_SWAPPED)
1241 {
1242 if (m->in_memory != MAP_IN_MEMORY)
1243 {
1244 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1245 return 0;
1246 }
1247
1248 /*
1249 * Only attempt to remove the player that is doing the reset, and not other
1250 * players or wiz's.
1251 */
1252 if (op->map == m)
1253 {
1254 dummy = get_object ();
1255 dummy->map = NULL;
1256 EXIT_X (dummy) = op->x;
1257 EXIT_Y (dummy) = op->y;
1258 EXIT_PATH (dummy) = op->map->path;
1259 remove_ob (op);
1260 op->map = NULL;
1261 tmp = op;
1262 }
1263 swap_map (m);
1264 }
1265
1266 if (m->in_memory == MAP_SWAPPED)
1267 {
1268 LOG (llevDebug, "Resetting map %s.\n", m->path);
1269
1270 /* setting this effectively causes an immediate reload */
1271 m->reset_time = 1;
1272 flush_old_maps ();
1273 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1274 if (tmp)
1275 {
1276 enter_exit (tmp, dummy);
1277 free_object (dummy);
1278 }
1279 return 1;
1280 }
1281 else
1282 {
1283 player *pl;
1284 int playercount = 0;
1285
1286 /* Need to re-insert player if swap failed for some reason */
1287 if (tmp)
1288 {
1289 insert_ob_in_map (op, m, NULL, 0);
1290 free_object (dummy);
1291 }
1292
1293 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1294 for (pl = first_player; pl != NULL; pl = pl->next)
1295 {
1296 if (pl->ob->map == m && pl->ob != op)
1297 {
1298 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1299 playercount++;
1300 }
1301 }
1302 if (!playercount)
1303 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1304 return 1;
1305 }
1306} 1169}
1307 1170
1308int 1171int
1309command_nowiz (object *op, char *params) 1172command_nowiz (object *op, char *params)
1310{ /* 'noadm' is alias */ 1173{ /* 'noadm' is alias */
1380 { 1243 {
1381 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1244 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1382 return 0; 1245 return 0;
1383 } 1246 }
1384 1247
1385 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1386 { 1249 {
1387 SET_FLAG (op, FLAG_WIZ); 1250 SET_FLAG (op, FLAG_WIZ);
1388 SET_FLAG (op, FLAG_WAS_WIZ); 1251 SET_FLAG (op, FLAG_WAS_WIZ);
1389 SET_FLAG (op, FLAG_WIZPASS); 1252 SET_FLAG (op, FLAG_WIZPASS);
1390 SET_FLAG (op, FLAG_WIZCAST); 1253 SET_FLAG (op, FLAG_WIZCAST);
1561 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1424 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1562 return 0; 1425 return 0;
1563 } 1426 }
1564 1427
1565 do_learn_spell (op, tmp, special_prayer); 1428 do_learn_spell (op, tmp, special_prayer);
1566 free_object (tmp); 1429 tmp->destroy ();
1567 return 1; 1430 return 1;
1568} 1431}
1569 1432
1570int 1433int
1571command_learn_spell (object *op, char *params) 1434command_learn_spell (object *op, char *params)
1983 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1846 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1984 return 0; 1847 return 0;
1985 } 1848 }
1986 1849
1987 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1850 if (!QUERY_FLAG (right, FLAG_REMOVED))
1988 remove_ob (right); 1851 right->remove ();
1989 inserted = insert_ob_in_ob (right, left); 1852 inserted = insert_ob_in_ob (right, left);
1990 if (left->type == PLAYER) 1853 if (left->type == PLAYER)
1991 if (inserted == right) 1854 if (inserted == right)
1992 esrv_send_item (left, right); 1855 esrv_send_item (left, right);
1993 else 1856 else

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