1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
|
|
67 | } |
|
|
68 | |
|
|
69 | return pl; |
76 | } |
70 | } |
|
|
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
77 | return pl; |
73 | return 0; |
78 | } |
74 | } |
79 | |
75 | |
80 | /** |
76 | /** |
81 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
… | |
… | |
216 | now = time (NULL); |
212 | now = time (NULL); |
217 | /* |
213 | /* |
218 | * Record this as a comment - then we don't have to worry about changing |
214 | * Record this as a comment - then we don't have to worry about changing |
219 | * the parsing code. |
215 | * the parsing code. |
220 | */ |
216 | */ |
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket->host, &op->name, ctime (&now)); |
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
222 | fprintf (banishfile, "*@%s\n", pl->socket->host); |
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
223 | fclose (banishfile); |
219 | fclose (banishfile); |
224 | |
220 | |
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket->host); |
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
228 | command_kick (op, (char *) &pl->ob->name); |
224 | command_kick (op, (char *) &pl->ob->name); |
229 | return 1; |
225 | return 1; |
230 | } |
226 | } |
231 | |
227 | |
232 | int |
228 | int |
233 | command_kick (object *op, char *params) |
229 | command_kick (object *op, char *params) |
234 | { |
230 | { |
235 | for (player *pl = first_player; pl; pl = pl->next) |
231 | for_all_players (pl) |
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
237 | { |
233 | { |
238 | object *op = pl->ob; |
234 | object *op = pl->ob; |
239 | |
235 | |
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
241 | { |
237 | { |
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
238 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
243 | strcpy (op->contr->killer, "kicked"); |
239 | strcpy (op->contr->killer, "kicked"); |
244 | } |
240 | } |
245 | |
241 | |
246 | pl->socket->status = Ns_Dead; |
242 | pl->ns->destroy (); |
247 | } |
243 | } |
248 | |
244 | |
249 | return 1; |
245 | return 1; |
250 | } |
246 | } |
251 | |
247 | |
|
|
248 | //TODO |
|
|
249 | #if 0 |
252 | int |
250 | int |
253 | command_save_overlay (object *op, char *params) |
251 | command_save_overlay (object *op, char *params) |
254 | { |
252 | { |
255 | if (!op) |
253 | if (!op) |
256 | return 0; |
254 | return 0; |
… | |
… | |
267 | |
265 | |
268 | ready_map_name (op->map->path, 0); |
266 | ready_map_name (op->map->path, 0); |
269 | |
267 | |
270 | return 1; |
268 | return 1; |
271 | } |
269 | } |
|
|
270 | #endif |
272 | |
271 | |
273 | int |
272 | int |
274 | command_shutdown (object *op, char *params) |
273 | command_shutdown (object *op, char *params) |
275 | { |
274 | { |
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
277 | { |
276 | { |
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
279 | return 1; |
278 | return 1; |
280 | } |
279 | } |
281 | |
280 | |
282 | cleanup (); |
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
283 | /* not reached */ |
283 | /* not reached */ |
284 | return 1; |
284 | return 1; |
285 | } |
285 | } |
286 | |
286 | |
287 | int |
287 | int |
… | |
… | |
326 | object *dummy; |
326 | object *dummy; |
327 | player *pl; |
327 | player *pl; |
328 | |
328 | |
329 | if (!op) |
329 | if (!op) |
330 | return 0; |
330 | return 0; |
|
|
331 | |
331 | if (params == NULL) |
332 | if (params == NULL) |
332 | { |
333 | { |
333 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | return 1; |
335 | return 1; |
335 | } |
336 | } |
|
|
337 | |
336 | pl = get_other_player_from_name (op, params); |
338 | pl = get_other_player_from_name (op, params); |
337 | if (!pl) |
339 | if (!pl) |
338 | return 1; |
340 | return 1; |
|
|
341 | |
339 | dummy = get_jail_exit (pl->ob); |
342 | dummy = get_jail_exit (pl->ob); |
340 | if (!dummy) |
343 | if (!dummy) |
341 | { |
344 | { |
342 | /* we have nowhere to send the prisoner.... */ |
345 | /* we have nowhere to send the prisoner.... */ |
343 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
344 | return 0; |
347 | return 0; |
345 | } |
348 | } |
346 | enter_exit (pl->ob, dummy); |
349 | |
|
|
350 | pl->ob->enter_exit (dummy); |
347 | dummy->destroy (); |
351 | dummy->destroy (); |
348 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
349 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
350 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
351 | return 1; |
355 | return 1; |
… | |
… | |
380 | |
384 | |
381 | dummy = object::create (); |
385 | dummy = object::create (); |
382 | EXIT_PATH (dummy) = op->map->path; |
386 | EXIT_PATH (dummy) = op->map->path; |
383 | EXIT_X (dummy) = op->x + freearr_x[i]; |
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
384 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
385 | enter_exit (pl->ob, dummy); |
389 | pl->ob->enter_exit (dummy); |
386 | dummy->destroy (); |
390 | dummy->destroy (); |
387 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
388 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
389 | |
393 | |
390 | return 1; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /** |
|
|
394 | * Teleport next to target player. |
|
|
395 | */ |
|
|
396 | |
|
|
397 | /* mids 01/16/2002 */ |
|
|
398 | int |
|
|
399 | command_teleport (object *op, char *params) |
|
|
400 | { |
|
|
401 | int i; |
|
|
402 | object *dummy; |
|
|
403 | player *pl; |
|
|
404 | |
|
|
405 | if (!op) |
|
|
406 | return 0; |
|
|
407 | |
|
|
408 | if (params == NULL) |
|
|
409 | { |
|
|
410 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
411 | return 1; |
|
|
412 | } |
|
|
413 | |
|
|
414 | pl = get_other_player_from_name (op, params); |
|
|
415 | if (!pl) |
|
|
416 | return 1; |
|
|
417 | |
|
|
418 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
419 | if (i == -1) |
|
|
420 | { |
|
|
421 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
422 | return 1; |
|
|
423 | } |
|
|
424 | |
|
|
425 | dummy = object::create (); |
|
|
426 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
427 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
428 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
429 | enter_exit (op, dummy); |
|
|
430 | dummy->destroy (); |
|
|
431 | if (!op->contr->hidden) |
|
|
432 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
433 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
434 | return 1; |
394 | return 1; |
435 | } |
395 | } |
436 | |
396 | |
437 | /** |
397 | /** |
438 | * This function is a real mess, because we're stucking getting |
398 | * This function is a real mess, because we're stucking getting |
… | |
… | |
532 | at_spell = archetype::find (cp); |
492 | at_spell = archetype::find (cp); |
533 | if (!at_spell || at_spell->clone.type != SPELL) |
493 | if (!at_spell || at_spell->clone.type != SPELL) |
534 | at_spell = find_archetype_by_object_name (cp); |
494 | at_spell = find_archetype_by_object_name (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
495 | if (!at_spell || at_spell->clone.type != SPELL) |
536 | { |
496 | { |
537 | strcpy (spell_name, cp); |
497 | assign (spell_name, cp); |
538 | fsp = strchr (spell_name, ' '); |
498 | fsp = strchr (spell_name, ' '); |
539 | if (fsp) |
499 | if (fsp) |
540 | { |
500 | { |
541 | *fsp = 0; |
501 | *fsp = 0; |
542 | fsp++; |
502 | fsp++; |
… | |
… | |
952 | victim->body_info[i] = 1; |
912 | victim->body_info[i] = 1; |
953 | |
913 | |
954 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
914 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
955 | esrv_send_inventory (victim, victim); |
915 | esrv_send_inventory (victim, victim); |
956 | |
916 | |
957 | fix_player (victim); |
917 | victim->update_stats (); |
958 | |
918 | |
959 | do_some_living (victim); |
919 | do_some_living (victim); |
960 | return 1; |
920 | return 1; |
961 | } |
921 | } |
962 | |
922 | |
… | |
… | |
1045 | |
1005 | |
1046 | if (from != STACK_FROM_STACK) |
1006 | if (from != STACK_FROM_STACK) |
1047 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1007 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1048 | dm_stack_pop (op->contr); |
1008 | dm_stack_pop (op->contr); |
1049 | |
1009 | |
1050 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1051 | { |
|
|
1052 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1053 | tmp->remove (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | if (tmp->head) |
1010 | if (tmp->head) |
1057 | tmp = tmp->head; |
1011 | tmp = tmp->head; |
1058 | |
1012 | |
1059 | tmp->destroy (); |
1013 | tmp->destroy (); |
1060 | return 1; |
1014 | return 1; |
… | |
… | |
1067 | command_addexp (object *op, char *params) |
1021 | command_addexp (object *op, char *params) |
1068 | { |
1022 | { |
1069 | char buf[MAX_BUF], skill[MAX_BUF]; |
1023 | char buf[MAX_BUF], skill[MAX_BUF]; |
1070 | int i, q; |
1024 | int i, q; |
1071 | object *skillob = NULL; |
1025 | object *skillob = NULL; |
1072 | player *pl; |
|
|
1073 | |
1026 | |
1074 | skill[0] = '\0'; |
1027 | skill[0] = '\0'; |
1075 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1028 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1076 | { |
1029 | { |
1077 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1078 | return 1; |
1031 | return 1; |
1079 | } |
1032 | } |
1080 | |
1033 | |
1081 | for (pl = first_player; pl != NULL; pl = pl->next) |
1034 | for_all_players (pl) |
1082 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1035 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1083 | break; |
|
|
1084 | |
|
|
1085 | if (pl == NULL) |
|
|
1086 | { |
1036 | { |
1087 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1088 | return 1; |
|
|
1089 | } |
|
|
1090 | |
|
|
1091 | if (q >= 3) |
1037 | if (q >= 3) |
1092 | { |
1038 | { |
1093 | skillob = find_skill_by_name (pl->ob, skill); |
1039 | skillob = find_skill_by_name (pl->ob, skill); |
1094 | if (!skillob) |
1040 | if (!skillob) |
1095 | { |
1041 | { |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1042 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1043 | return 1; |
|
|
1044 | } |
|
|
1045 | |
|
|
1046 | i = check_exp_adjust (skillob, i); |
|
|
1047 | skillob->stats.exp += i; |
|
|
1048 | calc_perm_exp (skillob); |
|
|
1049 | player_lvl_adj (pl->ob, skillob); |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | pl->ob->stats.exp += i; |
|
|
1053 | calc_perm_exp (pl->ob); |
|
|
1054 | player_lvl_adj (pl->ob, NULL); |
|
|
1055 | |
|
|
1056 | if (settings.real_wiz == FALSE) |
|
|
1057 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1058 | |
1097 | return 1; |
1059 | return 1; |
1098 | } |
1060 | } |
1099 | |
1061 | |
1100 | i = check_exp_adjust (skillob, i); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1101 | skillob->stats.exp += i; |
|
|
1102 | calc_perm_exp (skillob); |
|
|
1103 | player_lvl_adj (pl->ob, skillob); |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | pl->ob->stats.exp += i; |
|
|
1107 | calc_perm_exp (pl->ob); |
|
|
1108 | player_lvl_adj (pl->ob, NULL); |
|
|
1109 | |
|
|
1110 | if (settings.real_wiz == FALSE) |
|
|
1111 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1112 | return 1; |
1063 | return 1; |
1113 | } |
1064 | } |
1114 | |
1065 | |
1115 | /**************************************************************************/ |
1066 | /**************************************************************************/ |
1116 | |
1067 | |
… | |
… | |
1122 | |
1073 | |
1123 | int |
1074 | int |
1124 | command_stats (object *op, char *params) |
1075 | command_stats (object *op, char *params) |
1125 | { |
1076 | { |
1126 | char thing[20]; |
1077 | char thing[20]; |
1127 | player *pl; |
|
|
1128 | char buf[MAX_BUF]; |
1078 | char buf[MAX_BUF]; |
1129 | |
1079 | |
1130 | thing[0] = '\0'; |
1080 | thing[0] = '\0'; |
1131 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1081 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1132 | { |
1082 | { |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1134 | return 1; |
1084 | return 1; |
1135 | } |
1085 | } |
1136 | |
1086 | |
1137 | for (pl = first_player; pl != NULL; pl = pl->next) |
1087 | for_all_players (pl) |
1138 | if (!strcmp (pl->ob->name, thing)) |
1088 | if (!strcmp (pl->ob->name, thing)) |
1139 | { |
1089 | { |
1140 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1090 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1091 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1092 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
… | |
… | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1150 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1100 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1101 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1102 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1154 | break; |
1104 | return 1; |
1155 | } |
1105 | } |
1156 | if (pl == NULL) |
1106 | |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1107 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1158 | return 1; |
1108 | return 1; |
1159 | } |
1109 | } |
1160 | |
1110 | |
1161 | int |
1111 | int |
1162 | command_abil (object *op, char *params) |
1112 | command_abil (object *op, char *params) |
… | |
… | |
1185 | { |
1135 | { |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1187 | return 1; |
1137 | return 1; |
1188 | } |
1138 | } |
1189 | |
1139 | |
1190 | for (pl = first_player; pl != NULL; pl = pl->next) |
1140 | for_all_players (pl) |
1191 | { |
1141 | { |
1192 | if (!strcmp (pl->ob->name, thing)) |
1142 | if (!strcmp (pl->ob->name, thing)) |
1193 | { |
1143 | { |
1194 | if (settings.real_wiz == FALSE) |
1144 | if (settings.real_wiz == FALSE) |
1195 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1145 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
… | |
… | |
1207 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1157 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1208 | if (!strcmp ("pow", thing2)) |
1158 | if (!strcmp ("pow", thing2)) |
1209 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1159 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1210 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1160 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1161 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1212 | fix_player (pl->ob); |
1162 | pl->ob->update_stats (); |
1213 | return 1; |
1163 | return 1; |
1214 | } |
1164 | } |
1215 | } |
1165 | } |
1216 | |
1166 | |
1217 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1167 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1218 | return 1; |
1168 | return 1; |
1219 | } |
|
|
1220 | |
|
|
1221 | int |
|
|
1222 | command_reset (object *op, char *params) |
|
|
1223 | { |
|
|
1224 | maptile *m; |
|
|
1225 | object *dummy = NULL, *tmp = NULL; |
|
|
1226 | |
|
|
1227 | if (params == NULL) |
|
|
1228 | { |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1230 | return 1; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | if (strcmp (params, ".") == 0) |
|
|
1234 | params = op->map->path; |
|
|
1235 | |
|
|
1236 | m = has_been_loaded (params); |
|
|
1237 | if (m == NULL) |
|
|
1238 | { |
|
|
1239 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1240 | return 1; |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | if (m->in_memory != MAP_SWAPPED) |
|
|
1244 | { |
|
|
1245 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1246 | { |
|
|
1247 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* |
|
|
1252 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1253 | * players or wiz's. |
|
|
1254 | */ |
|
|
1255 | if (op->map == m) |
|
|
1256 | { |
|
|
1257 | dummy = object::create (); |
|
|
1258 | dummy->map = NULL; |
|
|
1259 | EXIT_X (dummy) = op->x; |
|
|
1260 | EXIT_Y (dummy) = op->y; |
|
|
1261 | EXIT_PATH (dummy) = op->map->path; |
|
|
1262 | op->remove (); |
|
|
1263 | op->map = NULL; |
|
|
1264 | tmp = op; |
|
|
1265 | } |
|
|
1266 | swap_map (m); |
|
|
1267 | } |
|
|
1268 | |
|
|
1269 | if (m->in_memory == MAP_SWAPPED) |
|
|
1270 | { |
|
|
1271 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1272 | |
|
|
1273 | /* setting this effectively causes an immediate reload */ |
|
|
1274 | m->reset_time = 1; |
|
|
1275 | flush_old_maps (); |
|
|
1276 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1277 | |
|
|
1278 | if (tmp) |
|
|
1279 | { |
|
|
1280 | enter_exit (tmp, dummy); |
|
|
1281 | dummy->destroy (); |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | return 1; |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | { |
|
|
1288 | player *pl; |
|
|
1289 | int playercount = 0; |
|
|
1290 | |
|
|
1291 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1292 | if (tmp) |
|
|
1293 | { |
|
|
1294 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1295 | dummy->destroy (); |
|
|
1296 | } |
|
|
1297 | |
|
|
1298 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1299 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1300 | { |
|
|
1301 | if (pl->ob->map == m && pl->ob != op) |
|
|
1302 | { |
|
|
1303 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1304 | playercount++; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | if (!playercount) |
|
|
1308 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1309 | return 1; |
|
|
1310 | } |
|
|
1311 | } |
1169 | } |
1312 | |
1170 | |
1313 | int |
1171 | int |
1314 | command_nowiz (object *op, char *params) |
1172 | command_nowiz (object *op, char *params) |
1315 | { /* 'noadm' is alias */ |
1173 | { /* 'noadm' is alias */ |
… | |
… | |
1385 | { |
1243 | { |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1244 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1387 | return 0; |
1245 | return 0; |
1388 | } |
1246 | } |
1389 | |
1247 | |
1390 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket->host)) |
1248 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1391 | { |
1249 | { |
1392 | SET_FLAG (op, FLAG_WIZ); |
1250 | SET_FLAG (op, FLAG_WIZ); |
1393 | SET_FLAG (op, FLAG_WAS_WIZ); |
1251 | SET_FLAG (op, FLAG_WAS_WIZ); |
1394 | SET_FLAG (op, FLAG_WIZPASS); |
1252 | SET_FLAG (op, FLAG_WIZPASS); |
1395 | SET_FLAG (op, FLAG_WIZCAST); |
1253 | SET_FLAG (op, FLAG_WIZCAST); |