… | |
… | |
86 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
87 | op->invisible = 1; |
87 | op->invisible = 1; |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
89 | op->map->players++; |
89 | op->map->players++; |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
91 | if (!silent_dm) |
92 | if (!silent_dm) |
92 | { |
|
|
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
94 | } |
|
|
95 | } |
94 | } |
96 | else |
95 | else |
97 | { |
96 | { |
98 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
100 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
101 | if (!silent_dm) |
101 | if (!silent_dm) |
102 | { |
|
|
103 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
104 | } |
103 | |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
107 | } |
106 | } |
108 | } |
107 | } |
109 | |
108 | |
… | |
… | |
173 | |
172 | |
174 | become_follower (ob, god); |
173 | become_follower (ob, god); |
175 | return 1; |
174 | return 1; |
176 | } |
175 | } |
177 | |
176 | |
178 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
179 | * Add player's IP to ban_file and kick them off the server |
|
|
180 | * I know most people have dynamic IPs but this is more of a short term |
|
|
181 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
182 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
183 | * The action is logged with a ! for easy searching. -tm |
|
|
184 | */ |
|
|
185 | int |
|
|
186 | command_banish (object *op, char *params) |
|
|
187 | { |
|
|
188 | player *pl; |
|
|
189 | FILE *banishfile; |
|
|
190 | char buf[MAX_BUF]; |
|
|
191 | time_t now; |
|
|
192 | |
|
|
193 | if (!params) |
|
|
194 | { |
|
|
195 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
196 | return 1; |
|
|
197 | } |
|
|
198 | |
|
|
199 | pl = get_other_player_from_name (op, params); |
|
|
200 | if (!pl) |
|
|
201 | return 1; |
|
|
202 | |
|
|
203 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
204 | |
|
|
205 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
206 | { |
|
|
207 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
208 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
209 | return 0; |
|
|
210 | } |
|
|
211 | |
|
|
212 | now = time (NULL); |
|
|
213 | /* |
|
|
214 | * Record this as a comment - then we don't have to worry about changing |
|
|
215 | * the parsing code. |
|
|
216 | */ |
|
|
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
219 | fclose (banishfile); |
|
|
220 | |
|
|
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
224 | command_kick (op, (char *) &pl->ob->name); |
|
|
225 | return 1; |
|
|
226 | } |
|
|
227 | |
|
|
228 | int |
178 | int |
229 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
230 | { |
180 | { |
231 | for_all_players (pl) |
181 | for_all_players (pl) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
… | |
… | |
266 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
267 | |
217 | |
268 | return 1; |
218 | return 1; |
269 | } |
219 | } |
270 | #endif |
220 | #endif |
271 | |
|
|
272 | int |
|
|
273 | command_shutdown (object *op, char *params) |
|
|
274 | { |
|
|
275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
276 | { |
|
|
277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
278 | return 1; |
|
|
279 | } |
|
|
280 | |
|
|
281 | cleanup ("dm initiated shutdown", 0); |
|
|
282 | |
|
|
283 | /* not reached */ |
|
|
284 | return 1; |
|
|
285 | } |
|
|
286 | |
221 | |
287 | int |
222 | int |
288 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
289 | { |
224 | { |
290 | int ticks; |
225 | int ticks; |
… | |
… | |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
750 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
816 | |
751 | |
817 | return 1; |
752 | return 1; |
818 | } |
753 | } |
819 | |
754 | |
820 | /** |
|
|
821 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
822 | * better motion. |
|
|
823 | */ |
|
|
824 | int |
|
|
825 | command_mon_aggr (object *op, char *params) |
|
|
826 | { |
|
|
827 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
828 | { |
|
|
829 | op->enemy = NULL; |
|
|
830 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
831 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
832 | } |
|
|
833 | else |
|
|
834 | { |
|
|
835 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
836 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
837 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
838 | } |
|
|
839 | |
|
|
840 | return 1; |
|
|
841 | } |
|
|
842 | |
|
|
843 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
844 | * a given monster, is actually the player it controls. This allows a DM |
|
|
845 | * to inhabit a monster's body, and run around the game with it. |
|
|
846 | * This function is severely broken - it has tons of hardcoded values, |
|
|
847 | */ |
|
|
848 | int |
|
|
849 | command_possess (object *op, char *params) |
|
|
850 | { |
|
|
851 | object *victim, *curinv, *nextinv; |
|
|
852 | player *pl; |
|
|
853 | int i; |
|
|
854 | char buf[MAX_BUF]; |
|
|
855 | |
|
|
856 | victim = NULL; |
|
|
857 | if (params != NULL) |
|
|
858 | { |
|
|
859 | if (sscanf (params, "%d", &i)) |
|
|
860 | victim = find_object (i); |
|
|
861 | else if (sscanf (params, "%s", buf)) |
|
|
862 | victim = find_object_name (buf); |
|
|
863 | } |
|
|
864 | if (victim == NULL) |
|
|
865 | { |
|
|
866 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
867 | return 1; |
|
|
868 | } |
|
|
869 | |
|
|
870 | if (victim == op) |
|
|
871 | { |
|
|
872 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
873 | return 1; |
|
|
874 | } |
|
|
875 | |
|
|
876 | /* clear out the old inventory */ |
|
|
877 | curinv = op->inv; |
|
|
878 | while (curinv != NULL) |
|
|
879 | { |
|
|
880 | nextinv = curinv->below; |
|
|
881 | esrv_del_item (op->contr, curinv->count); |
|
|
882 | curinv = nextinv; |
|
|
883 | } |
|
|
884 | |
|
|
885 | /* make the switch */ |
|
|
886 | pl = op->contr; |
|
|
887 | victim->contr = pl; |
|
|
888 | pl->ob = victim; |
|
|
889 | victim->type = PLAYER; |
|
|
890 | SET_FLAG (victim, FLAG_WIZ); |
|
|
891 | |
|
|
892 | /* send the inventory to the client */ |
|
|
893 | curinv = victim->inv; |
|
|
894 | while (curinv != NULL) |
|
|
895 | { |
|
|
896 | nextinv = curinv->below; |
|
|
897 | esrv_send_item (victim, curinv); |
|
|
898 | curinv = nextinv; |
|
|
899 | } |
|
|
900 | /* basic patchup */ |
|
|
901 | /* The use of hard coded values is terrible. Note |
|
|
902 | * that really, to be fair, this shouldn't get changed at |
|
|
903 | * all - if you are possessing a kobold, you should have the |
|
|
904 | * same limitations. As it is, as more body locations are added, |
|
|
905 | * this will give this player more locations than perhaps |
|
|
906 | * they should be allowed. |
|
|
907 | */ |
|
|
908 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
909 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
910 | victim->body_info[i] = 2; |
|
|
911 | else |
|
|
912 | victim->body_info[i] = 1; |
|
|
913 | |
|
|
914 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
915 | esrv_send_inventory (victim, victim); |
|
|
916 | |
|
|
917 | victim->update_stats (); |
|
|
918 | |
|
|
919 | do_some_living (victim); |
|
|
920 | return 1; |
|
|
921 | } |
|
|
922 | |
|
|
923 | int |
755 | int |
924 | command_patch (object *op, char *params) |
756 | command_patch (object *op, char *params) |
925 | { |
757 | { |
926 | char *arg, *arg2; |
758 | char *arg, *arg2; |
927 | object *tmp; |
759 | object *tmp; |
… | |
… | |
1111 | int |
943 | int |
1112 | command_abil (object *op, char *params) |
944 | command_abil (object *op, char *params) |
1113 | { |
945 | { |
1114 | char thing[20], thing2[20]; |
946 | char thing[20], thing2[20]; |
1115 | int iii; |
947 | int iii; |
1116 | player *pl; |
|
|
1117 | char buf[MAX_BUF]; |
948 | char buf[MAX_BUF]; |
1118 | |
949 | |
1119 | iii = 0; |
950 | iii = 0; |
1120 | thing[0] = '\0'; |
951 | thing[0] = '\0'; |
1121 | thing2[0] = '\0'; |
952 | thing2[0] = '\0'; |
… | |
… | |
1168 | return 1; |
999 | return 1; |
1169 | } |
1000 | } |
1170 | |
1001 | |
1171 | int |
1002 | int |
1172 | command_nowiz (object *op, char *params) |
1003 | command_nowiz (object *op, char *params) |
1173 | { /* 'noadm' is alias */ |
1004 | { /* 'nodm' is alias */ |
1174 | CLEAR_FLAG (op, FLAG_WIZ); |
1005 | CLEAR_FLAG (op, FLAG_WIZ); |
1175 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1006 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1176 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1007 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1177 | |
1008 | |
1178 | if (settings.real_wiz == TRUE) |
1009 | if (settings.real_wiz == TRUE) |
… | |
… | |
1293 | command_invisible (object *op, char *params) |
1124 | command_invisible (object *op, char *params) |
1294 | { |
1125 | { |
1295 | if (op) |
1126 | if (op) |
1296 | { |
1127 | { |
1297 | op->invisible += 100; |
1128 | op->invisible += 100; |
1298 | update_object (op, UP_OBJ_FACE); |
1129 | update_object (op, UP_OBJ_CHANGE); |
1299 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1130 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1300 | } |
1131 | } |
1301 | |
1132 | |
1302 | return 0; |
1133 | return 0; |
1303 | } |
1134 | } |