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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.5 by root, Thu Aug 31 17:54:15 2006 UTC vs.
Revision 1.34 by root, Mon Feb 5 01:24:46 2007 UTC

1/* 1/*
2 * static char *rcsid_c_wiz_c =
3 * "$Id: c_wiz.C,v 1.5 2006/08/31 17:54:15 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#include <global.h> 25#include <global.h>
30#ifndef __CEXTRACT__
31#include <sproto.h> 26#include <sproto.h>
32#endif
33#include <spells.h> 27#include <spells.h>
34#include <treasure.h> 28#include <treasure.h>
35#include <skills.h> 29#include <skills.h>
36 30
37/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
38#define STACK_SIZE 50 /* Stack size, static */ 32#define STACK_SIZE 50 /* Stack size, static */
33
39/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
40#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
41#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
42#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
48 * it out to a seperate function. name is the person 43 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This 44 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the 45 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
52 */ 47 */
48static player *
53static player *get_other_player_from_name(object *op, char *name) { 49get_other_player_from_name (object *op, char *name)
54 player *pl; 50{
55
56 if (!name) 51 if (!name)
57 return NULL; 52 return NULL;
58 53
59 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
60 if (!strncmp(pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
61 break; 56 {
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) { 57 if (pl->ob == op)
58 {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
62
72 if (pl->state != ST_PLAYING) { 63 if (pl->ns->state != ST_PLAYING)
64 {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL; 66 return NULL;
75 } 67 }
76 return pl;
77}
78 68
79/**
80 * This command will stress server.
81 */
82int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0; 69 return pl;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 } 70 }
103 }
104 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
105 return 0; 73 return 0;
106} 74}
107 75
108/** 76/**
109 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered. 79 * else they just think someone left/entered.
112 */ 80 */
81void
113void do_wizard_hide(object *op, int silent_dm) { 82do_wizard_hide (object *op, int silent_dm)
83{
114 if (op->contr->hidden) { 84 if (op->contr->hidden)
85 {
115 op->contr->hidden = 0; 86 op->contr->hidden = 0;
116 op->invisible = 1; 87 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++; 89 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
120 "%s has entered the game.", op->name);
121 if (!silent_dm) { 91 if (!silent_dm)
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123 "The Dungeon Master has arrived!");
124 } 92 {
125 } else { 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 }
96 else
97 {
126 op->contr->hidden = 1; 98 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); 99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--; 100 op->map->players--;
129 if (!silent_dm) { 101 if (!silent_dm)
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131 "The Dungeon Master is gone..");
132 } 102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 }
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
134 "%s leaves the game.", op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", op->name);
137 } 107 }
138} 108}
139 109
110int
140int command_hide(object *op, char *params) 111command_hide (object *op, char *params)
141{ 112{
142 do_wizard_hide(op, 0); 113 do_wizard_hide (op, 0);
143 return 1; 114 return 1;
144} 115}
145 116
146/** 117/**
147 * This finds and returns the object which matches the name or 118 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever). 119 * object nubmer (specified via num #whatever).
149 */ 120 */
121static object *
150static object *find_object_both(char *params) { 122find_object_both (char *params)
123{
151 if (!params) 124 if (!params)
152 return NULL; 125 return NULL;
126
153 if (params[0] == '#') 127 if (params[0] == '#')
154 return find_object(atol(params+1)); 128 return find_object (atol (params + 1));
155 else 129 else
156 return find_object_name(params); 130 return find_object_name (params);
157} 131}
158 132
159/** 133/**
160 * Sets the god for some objects. params should contain two values - 134 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to. 135 * first the object to change, followed by the god to change it to.
162 */ 136 */
137int
163int command_setgod(object *op, char *params) { 138command_setgod (object *op, char *params)
139{
164 object *ob, *god; 140 object *ob, *god;
165 char *str; 141 char *str;
166 142
167 if (!params || !(str = strchr(params, ' '))) { 143 if (!params || !(str = strchr (params, ' ')))
144 {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); 145 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0; 146 return 0;
170 } 147 }
171 148
172 /* kill the space, and set string to the next param */ 149 /* kill the space, and set string to the next param */
173 *str++ = '\0'; 150 *str++ = '\0';
174 if (!(ob = find_object_both(params))) { 151 if (!(ob = find_object_both (params)))
152 {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); 153 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1; 154 return 1;
177 } 155 }
178 156
179 /* 157 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able 158 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like? 159 * to rebless altars and the like?
182 */ 160 */
183 if (ob->type != PLAYER) { 161 if (ob->type != PLAYER)
162 {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name); 163 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
185 return 1; 164 return 1;
186 } 165 }
187 166
188 god = find_god(str); 167 god = find_god (str);
189 if (god==NULL) { 168 if (god == NULL)
169 {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); 170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1; 171 return 1;
192 } 172 }
193 173
194 become_follower(ob, god); 174 become_follower (ob, god);
195 return 1; 175 return 1;
196} 176}
197 177
198/** 178/**
199 * Add player's IP to ban_file and kick them off the server 179 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term 180 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down. 181 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file 182 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm 183 * The action is logged with a ! for easy searching. -tm
204 */ 184 */
185int
205int command_banish(object *op, char *params) { 186command_banish (object *op, char *params)
187{
206 player *pl; 188 player *pl;
207 FILE *banishfile; 189 FILE *banishfile;
208 char buf[MAX_BUF]; 190 char buf[MAX_BUF];
209 time_t now; 191 time_t now;
210 192
211 if (!params) { 193 if (!params)
194 {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); 195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213 return 1; 196 return 1;
214 } 197 }
215 198
216 pl = get_other_player_from_name(op, params); 199 pl = get_other_player_from_name (op, params);
217 if (!pl) 200 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234 pl->socket.host, op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", op->name, pl->ob->name);
242 command_kick(op, (char *) pl->ob->name);
243 return 1; 201 return 1;
244}
245 202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int
246int command_kick (object *op, char *params) { 229command_kick (object *op, char *params)
247 struct pl *pl; 230{
248 231 for_all_players (pl)
249 for (pl = first_player; pl != NULL; pl = pl->next) 232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
250 if ((params == NULL || !strcmp (pl->ob->name, params))
251 && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
252 { 233 {
253 object *op = pl->ob; 234 object *op = pl->ob;
254 235
255 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
256 { 237 {
257 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, 238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
258 "%s is kicked out of the game.",
259 op->name);
260 strcpy (op->contr->killer, "kicked"); 239 strcpy (op->contr->killer, "kicked");
261 } 240 }
262 241
263 pl->socket.status = Ns_Dead; 242 pl->ns->destroy ();
264 } 243 }
265 244
266 return 1; 245 return 1;
267} 246}
268 247
248//TODO
249#if 0
250int
269int command_save_overlay(object *op, char *params) { 251command_save_overlay (object *op, char *params)
252{
270 if (!op) 253 if (!op)
271 return 0; 254 return 0;
272 255
273 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { 256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
274 new_draw_info(NDI_UNIQUE, 0, op, 257 {
275 "Sorry, you can't force an overlay save."); 258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
276 return 1; 259 return 1;
277 } 260 }
278 261
279 new_save_map(op->map, 2); 262 new_save_map (op->map, 2);
280 new_save_map(op->map, 0); 263 new_save_map (op->map, 0);
281 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an" 264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
282 " overlay.");
283 265
284 ready_map_name(op->map->path, 0); 266 ready_map_name (op->map->path, 0);
285 267
268 return 1;
269}
270#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285}
286
287int
288command_freeze (object *op, char *params)
289{
290 int ticks;
291 player *pl;
292
293 if (!params)
294 {
295 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296 return 1;
297 }
298
299 ticks = atoi (params);
300 if (ticks)
301 {
302 while ((isdigit (*params) || isspace (*params)) && *params != 0)
303 params++;
304 if (*params == 0)
305 {
306 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307 return 1;
308 }
309 }
310 else
311 ticks = 100;
312
313 pl = get_other_player_from_name (op, params);
314 if (!pl)
286 return 1; 315 return 1;
287}
288 316
289int 317 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
290command_shutdown (object * op, char *params) 318 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
291{ 319 pl->ob->speed_left = -(pl->ob->speed * ticks);
292 struct pl *pl;
293
294 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
295 {
296 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
297 return 1;
298 }
299
300 for (pl = first_player; pl != NULL; pl = pl->next)
301 save_player (pl->ob, 0);
302
303 for (pl = first_player; pl != NULL; pl = pl->next)
304 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
305 leave_map (pl->ob);
306
307 cleanup ();
308 /* not reached */
309 return 1; 320 return 0;
310} 321}
311 322
323int
312int command_goto(object *op, char *params) 324command_arrest (object *op, char *params)
313{ 325{
314 char *name;
315 object *dummy; 326 object *dummy;
327 player *pl;
316 328
317 if (!op) 329 if (!op)
318 return 0; 330 return 0;
319 331
320 if (params == NULL) { 332 if (params == NULL)
321 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?"); 333 {
334 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
322 return 1; 335 return 1;
323 } 336 }
324 337
325 name = params; 338 pl = get_other_player_from_name (op, params);
326 dummy=get_object(); 339 if (!pl)
327 dummy->map = op->map;
328 EXIT_PATH(dummy) = add_string (name);
329 dummy->name = add_string(name);
330
331 enter_exit(op, dummy);
332 free_object(dummy);
333 if (op->contr->loading == NULL) {
334 new_draw_info_format(NDI_UNIQUE, 0, op,
335 "Difficulty: %d.", op->map->difficulty);
336 }
337
338 return 1; 340 return 1;
339}
340 341
341/* is this function called from somewhere ? -Tero */ 342 dummy = get_jail_exit (pl->ob);
342int command_generate (object *op, char *params) 343 if (!dummy)
343{ 344 {
344 object *tmp; 345 /* we have nowhere to send the prisoner.... */
345 int nr = 1, i, retry; 346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346
347 if (!op)
348 return 0; 347 return 0;
348 }
349 349
350 pl->ob->enter_exit (dummy);
351 dummy->destroy ();
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1;
356}
357
358int
359command_summon (object *op, char *params)
360{
361 int i;
362 object *dummy;
363 player *pl;
364
365 if (!op)
366 return 0;
367
350 if (params != NULL) 368 if (params == NULL)
351 sscanf(params, "%d", &nr);
352 for (i = 0; i < nr; i++) {
353 retry = 50;
354 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
355 ;
356 if (tmp != NULL) {
357 tmp = insert_ob_in_ob(tmp, op);
358 if (op->type == PLAYER)
359 esrv_send_item(op, tmp);
360 }
361 } 369 {
370 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
371 return 1;
372 }
362 373
374 pl = get_other_player_from_name (op, params);
375 if (!pl)
363 return 1; 376 return 1;
364}
365 377
366int command_freeze(object *op, char *params) {
367 int ticks;
368 player *pl;
369
370 if (!params) {
371 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
372 return 1;
373 }
374
375 ticks = atoi(params);
376 if (ticks) {
377 while ((isdigit(*params) || isspace(*params)) && *params != 0)
378 params++;
379 if (*params == 0) {
380 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
381 return 1;
382 }
383 } else
384 ticks = 100;
385
386 pl = get_other_player_from_name(op, params);
387 if (!pl)
388 return 1;
389
390 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
391 new_draw_info_format(NDI_UNIQUE, 0, op,
392 "You freeze %s for %d ticks", pl->ob->name, ticks);
393 pl->ob->speed_left = -(pl->ob->speed*ticks);
394 return 0;
395}
396
397int command_arrest(object *op, char *params) {
398 object *dummy;
399 player *pl;
400 if (!op) return 0;
401 if(params==NULL) {
402 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
403 return 1;
404 }
405 pl = get_other_player_from_name(op, params);
406 if (!pl) return 1;
407 dummy=get_jail_exit(pl->ob);
408 if (!dummy) {
409 /* we have nowhere to send the prisoner....*/
410 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
411 return 0;
412 }
413 enter_exit(pl->ob, dummy);
414 free_object(dummy);
415 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
416 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
417 LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
418 return 1;
419}
420
421int command_summon(object *op, char *params) {
422 int i;
423 object *dummy;
424 player *pl;
425
426 if (!op)
427 return 0;
428
429 if (params == NULL) {
430 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
431 return 1;
432 }
433
434 pl = get_other_player_from_name(op, params);
435 if (!pl)
436 return 1;
437
438 i = find_free_spot(op, op->map, op->x, op->y, 1, 9); 378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
439 if (i == -1) { 379 if (i == -1)
380 {
440 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
441 return 1; 382 return 1;
442 } 383 }
443 384
444 dummy = get_object(); 385 dummy = object::create ();
445 EXIT_PATH(dummy) = add_string(op->map->path); 386 EXIT_PATH (dummy) = op->map->path;
446 EXIT_X(dummy) = op->x+freearr_x[i]; 387 EXIT_X (dummy) = op->x + freearr_x[i];
447 EXIT_Y(dummy) = op->y+freearr_y[i]; 388 EXIT_Y (dummy) = op->y + freearr_y[i];
448 enter_exit(pl->ob, dummy); 389 pl->ob->enter_exit (dummy);
449 free_object(dummy); 390 dummy->destroy ();
450 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
451 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
452
453 return 1;
454}
455
456/**
457 * Teleport next to target player.
458 */
459/* mids 01/16/2002 */
460int command_teleport(object *op, char *params) {
461 int i;
462 object *dummy;
463 player *pl;
464
465 if (!op)
466 return 0;
467
468 if (params == NULL) {
469 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
470 return 1;
471 }
472
473 pl = get_other_player_from_name(op, params);
474 if (!pl)
475 return 1;
476
477 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
478 if (i == -1) {
479 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
480 return 1;
481 }
482
483 dummy = get_object();
484 EXIT_PATH(dummy) = add_string(pl->ob->map->path);
485 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
486 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
487 enter_exit(op, dummy);
488 free_object(dummy);
489 if (!op->contr->hidden)
490 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
491 new_draw_info(NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393
492 return 1; 394 return 1;
493} 395}
494 396
495/** 397/**
496 * This function is a real mess, because we're stucking getting 398 * This function is a real mess, because we're stucking getting
497 * the entire item description in one block of text, so we just 399 * the entire item description in one block of text, so we just
505 * sp 30 407 * sp 30
506 * Is much easier to parse than 408 * Is much easier to parse than
507 * dragon name "big nasty creature" hp 5 sp 30 409 * dragon name "big nasty creature" hp 5 sp 30
508 * for example. 410 * for example.
509 */ 411 */
412int
510int command_create(object *op, char *params) { 413command_create (object *op, char *params)
414{
511 object *tmp = NULL; 415 object *tmp = NULL;
512 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 416 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
513 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 417 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
514 archetype *at, *at_spell = NULL; 418 archetype *at, *at_spell = NULL;
515 artifact *art = NULL; 419 artifact *art = NULL;
516 420
517 if (!op) 421 if (!op)
518 return 0; 422 return 0;
519 423
520 if (params == NULL) { 424 if (params == NULL)
521 new_draw_info(NDI_UNIQUE, 0, op, 425 {
522 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 426 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
523 " [variable_to_patch setting]");
524 return 1; 427 return 1;
525 } 428 }
429
526 bp = params; 430 bp = params;
527 431
528 /* We need to know where the line ends */ 432 /* We need to know where the line ends */
529 endline = bp+strlen(bp); 433 endline = bp + strlen (bp);
530 434
531 if (sscanf(bp, "%d ", &nrof)) { 435 if (sscanf (bp, "%d ", &nrof))
436 {
532 if ((bp = strchr(params, ' ')) == NULL) { 437 if ((bp = strchr (params, ' ')) == NULL)
533 new_draw_info(NDI_UNIQUE, 0, op, 438 {
534 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 439 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
535 " [variable_to_patch setting]");
536 return 1; 440 return 1;
537 } 441 }
538 bp++; 442 bp++;
539 set_nrof = 1; 443 set_nrof = 1;
540 LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp); 444 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
541 } 445 }
446
542 if (sscanf(bp, "%d ", &magic)) { 447 if (sscanf (bp, "%d ", &magic))
448 {
543 if ((bp = strchr(bp, ' ')) == NULL) { 449 if ((bp = strchr (bp, ' ')) == NULL)
544 new_draw_info(NDI_UNIQUE, 0, op, 450 {
545 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 451 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
546 " [variable_to_patch setting]");
547 return 1; 452 return 1;
548 } 453 }
454
549 bp++; 455 bp++;
550 set_magic = 1; 456 set_magic = 1;
551 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp); 457 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
552 } 458 }
459
553 if ((cp = strstr(bp, " of ")) != NULL) { 460 if ((cp = strstr (bp, " of ")) != NULL)
461 {
554 *cp = '\0'; 462 *cp = '\0';
555 cp += 4; 463 cp += 4;
556 } 464 }
465
557 for (bp2 = bp; *bp2; bp2++) { 466 for (bp2 = bp; *bp2; bp2++)
467 {
558 if (*bp2 == ' ') { 468 if (*bp2 == ' ')
469 {
559 *bp2 = '\0'; 470 *bp2 = '\0';
560 bp2++; 471 bp2++;
561 break; 472 break;
562 } 473 }
563 } 474 }
564 475
565 if ((at = find_archetype(bp)) == NULL) { 476 if ((at = archetype::find (bp)) == NULL)
477 {
566 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); 478 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
567 return 1; 479 return 1;
568 } 480 }
569 481
570 if (cp) { 482 if (cp)
483 {
571 char spell_name[MAX_BUF], *fsp = NULL; 484 char spell_name[MAX_BUF], *fsp = NULL;
572 485
573 /* 486 /*
574 * Try to find a spell object for this. Note that 487 * Try to find a spell object for this. Note that
575 * we also set up spell_name which is only 488 * we also set up spell_name which is only
576 * the first word. 489 * the first word.
577 */ 490 */
578 491
579 at_spell = find_archetype(cp); 492 at_spell = archetype::find (cp);
580 if (!at_spell || at_spell->clone.type != SPELL) 493 if (!at_spell || at_spell->clone.type != SPELL)
581 at_spell = find_archetype_by_object_name(cp); 494 at_spell = find_archetype_by_object_name (cp);
582 if (!at_spell || at_spell->clone.type != SPELL) { 495 if (!at_spell || at_spell->clone.type != SPELL)
496 {
583 strcpy(spell_name, cp); 497 assign (spell_name, cp);
584 fsp = strchr(spell_name, ' '); 498 fsp = strchr (spell_name, ' ');
585 if (fsp) { 499 if (fsp)
500 {
586 *fsp = 0; 501 *fsp = 0;
587 fsp++; 502 fsp++;
588 at_spell = find_archetype(spell_name); 503 at_spell = archetype::find (spell_name);
589 504
590 /* Got a spell, update the first string pointer */ 505 /* Got a spell, update the first string pointer */
591 if (at_spell && at_spell->clone.type == SPELL) 506 if (at_spell && at_spell->clone.type == SPELL)
592 bp2 = cp+strlen(spell_name)+1; 507 bp2 = cp + strlen (spell_name) + 1;
593 else 508 else
594 at_spell = NULL; 509 at_spell = NULL;
595 } 510 }
596 } 511 }
597 512
598 /* OK - we didn't find a spell - presume the 'of' 513 /* OK - we didn't find a spell - presume the 'of'
599 * in this case means its an artifact. 514 * in this case means its an artifact.
600 */ 515 */
601 if (!at_spell) { 516 if (!at_spell)
517 {
602 if (find_artifactlist(at->clone.type) == NULL) { 518 if (find_artifactlist (at->clone.type) == NULL)
603 new_draw_info_format(NDI_UNIQUE, 0, op, 519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
604 "No artifact list for type %d\n", at->clone.type);
605 } else { 520 else
521 {
606 art = find_artifactlist(at->clone.type)->items; 522 art = find_artifactlist (at->clone.type)->items;
607 523
524 do
608 do { 525 {
609 if (!strcmp(art->item->name, cp)) 526 if (!strcmp (art->item->name, cp))
610 break; 527 break;
611 art = art->next; 528 art = art->next;
529 }
612 } while (art != NULL); 530 while (art != NULL);
531
613 if (!art) { 532 if (!art)
614 new_draw_info_format(NDI_UNIQUE, 0, op, 533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
615 "No such artifact ([%d] of %s)", at->clone.type, cp); 534 }
535
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 }
538 } /* if cp */
539
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
542 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1;
545 }
546
547 /*
548 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies.
551 */
552 tmp = arch_to_object (at);
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556
557 if (set_magic)
558 set_abs_magic (tmp, magic);
559
560 if (art)
561 give_artifact_abilities (tmp, art->item);
562
563 if (need_identify (tmp))
564 {
565 SET_FLAG (tmp, FLAG_IDENTIFIED);
566 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
567 }
568
569 /*
570 * This entire block here tries to find variable pairings,
571 * eg, 'hp 4' or the like. The mess here is that values
572 * can be quoted (eg "my cool sword"); So the basic logic
573 * is we want to find two spaces, but if we got a quote,
574 * any spaces there don't count.
575 */
576 while (*bp2 && bp2 <= endline)
577 {
578 bp4 = NULL;
579 gotspace = 0;
580 gotquote = 0;
581
582 /* find the first quote */
583 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
584 {
585
586 /* Found a quote - now lets find the second one */
587 if (*bp3 == '"')
588 {
589 *bp3 = ' ';
590 bp2 = bp3 + 1; /* Update start of string */
591 bp3++;
592 gotquote++;
593 while (*bp3)
594 {
595 if (*bp3 == '"')
596 {
597 *bp3 = '\0';
598 gotquote++;
599 }
600 else
601 bp3++;
616 } 602 }
617 } 603 }
618 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name, 604 else if (*bp3 == ' ')
619 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 605 gotspace++;
606 }
607
608 /*
609 * If we got two spaces, send the second one to null.
610 * if we've reached the end of the line, increase gotspace -
611 * this is perfectly valid for the list entry listed.
612 */
613 if (gotspace == 2 || gotquote == 2)
620 } 614 {
621 } /* if cp */ 615 bp3--; /* Undo the extra increment */
616 *bp3 = '\0';
617 }
618 else if (*bp3 == '\0')
619 gotspace++;
622 620
623 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 621 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
624 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { 622 {
625 new_draw_info_format(NDI_UNIQUE, 0, op, 623 /*
626 "Unable to find spell %s for object that needs it, or it is of wrong type", 624 * Unfortunately, we've clobbered lots of values, so printing
625 * out what we have probably isn't useful. Break out, because
626 * trying to recover is probably won't get anything useful
627 * anyways, and we'd be confused about end of line pointers
628 * anyways.
627 cp); 629 */
630 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
631 break;
632 }
633
634 /* bp2 should still point to the start of this line,
635 * with bp3 pointing to the end
636 */
637 if (set_variable (tmp, bp2) == -1)
638 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
639 else
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641
642 bp2 = bp3 + 1;
643 }
644
645 if (at->clone.nrof)
646 {
647 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp);
649
650 tmp->x = op->x;
651 tmp->y = op->y;
652
653 if (set_nrof)
654 tmp->nrof = nrof;
655
656 tmp->map = op->map;
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660
661 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count);
663
628 return 1; 664 return 1;
665 }
666 else
629 } 667 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 {
670 archetype *atmp;
671 object *prev = 0, *head = 0;
630 672
631 /* 673 for (atmp = at; atmp; atmp = atmp->more)
632 * Rather than have two different blocks with a lot of similar code, 674 {
633 * just create one object, do all the processing, and then determine 675 object *dup = arch_to_object (atmp);
634 * if that one object should be inserted or if we need to make copies.
635 */
636 tmp = arch_to_object(at);
637 if (settings.real_wiz == FALSE)
638 SET_FLAG(tmp, FLAG_WAS_WIZ);
639 if (set_magic)
640 set_abs_magic(tmp, magic);
641 if (art)
642 give_artifact_abilities(tmp, art->item);
643 if (need_identify(tmp)) {
644 SET_FLAG(tmp, FLAG_IDENTIFIED);
645 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
646 }
647 676
648 /* 677 if (at_spell)
649 * This entire block here tries to find variable pairings, 678 insert_ob_in_ob (arch_to_object (at_spell), dup);
650 * eg, 'hp 4' or the like. The mess here is that values
651 * can be quoted (eg "my cool sword"); So the basic logic
652 * is we want to find two spaces, but if we got a quote,
653 * any spaces there don't count.
654 */
655 while (*bp2 && bp2 <= endline) {
656 bp4 = NULL;
657 gotspace = 0;
658 gotquote = 0;
659 /* find the first quote */
660 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
661 679
662 /* Found a quote - now lets find the second one */ 680 /*
663 if (*bp3 == '"') { 681 * The head is what contains all the important bits,
664 *bp3 = ' '; 682 * so just copying it over should be fine.
665 bp2 = bp3+1; /* Update start of string */ 683 */
684 if (!head)
666 bp3++; 685 {
667 gotquote++; 686 head = dup;
668 while (*bp3) { 687 tmp->copy_to (dup);
669 if (*bp3 == '"') {
670 *bp3 = '\0';
671 gotquote++;
672 } else
673 bp3++;
674 } 688 }
675 } else if (*bp3==' ') { 689
676 gotspace++; 690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x;
694 dup->y = op->y + dup->arch->clone.y;
695 dup->map = op->map;
696
697 if (head != dup)
698 {
699 dup->head = head;
700 prev->more = dup;
701 }
702
703 prev = dup;
677 } 704 }
678 }
679 705
680 /* 706 if (QUERY_FLAG (head, FLAG_ALIVE))
681 * If we got two spaces, send the second one to null.
682 * if we've reached the end of the line, increase gotspace -
683 * this is perfectly valid for the list entry listed.
684 */
685 if (gotspace == 2 || gotquote == 2) {
686 bp3--; /* Undo the extra increment */
687 *bp3 = '\0';
688 } else if (*bp3=='\0')
689 gotspace++;
690
691 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
692 /* 707 {
693 * Unfortunately, we've clobbered lots of values, so printing 708 object *check = head;
694 * out what we have probably isn't useful. Break out, because 709 int size_x = 0;
695 * trying to recover is probably won't get anything useful 710 int size_y = 0;
696 * anyways, and we'd be confused about end of line pointers
697 * anyways.
698 */
699 new_draw_info_format(NDI_UNIQUE, 0, op,
700 "Malformed create line: %s", bp2);
701 break;
702 }
703 /* bp2 should still point to the start of this line,
704 * with bp3 pointing to the end
705 */
706 if (set_variable(tmp, bp2) == -1)
707 new_draw_info_format(NDI_UNIQUE, 0, op,
708 "Unknown variable %s", bp2);
709 else
710 new_draw_info_format(NDI_UNIQUE, 0, op,
711 "(%s#%d)->%s", tmp->name, tmp->count, bp2);
712 bp2 = bp3+1;
713 }
714 711
715 if (at->clone.nrof) { 712 while (check)
716 if (at_spell)
717 insert_ob_in_ob(arch_to_object(at_spell), tmp);
718
719 tmp->x = op->x;
720 tmp->y = op->y;
721 if (set_nrof)
722 tmp->nrof = nrof;
723 tmp->map = op->map;
724
725 tmp = insert_ob_in_ob(tmp, op);
726 esrv_send_item(op, tmp);
727
728 /* Let's put this created item on stack so dm can access it easily. */
729 dm_stack_push(op->contr, tmp->count);
730
731 return 1;
732 } else {
733 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
734 archetype *atmp;
735 object *prev = NULL, *head = NULL, *dup;
736
737 for (atmp = at; atmp != NULL; atmp = atmp->more) {
738 dup = arch_to_object(atmp);
739
740 if (at_spell)
741 insert_ob_in_ob(arch_to_object(at_spell), dup);
742
743 /* 713 {
744 * The head is what contains all the important bits, 714 size_x = MAX (size_x, check->arch->clone.x);
745 * so just copying it over should be fine. 715 size_y = MAX (size_y, check->arch->clone.y);
746 */ 716 check = check->more;
747 if (head == NULL) {
748 head=dup;
749 copy_object(tmp, dup);
750 } 717 }
751 if (settings.real_wiz == FALSE)
752 SET_FLAG(dup, FLAG_WAS_WIZ);
753 dup->x = op->x+dup->arch->clone.x;
754 dup->y = op->y+dup->arch->clone.y;
755 dup->map = op->map;
756 718
757 if (head != dup) { 719 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
758 dup->head = head;
759 prev->more = dup;
760 } 720 {
761 prev = dup;
762 }
763
764 if (QUERY_FLAG(head, FLAG_ALIVE)) {
765 object *check = head;
766 int size_x = 0;
767 int size_y = 0;
768
769 while (check) {
770 size_x = MAX(size_x, check->arch->clone.x);
771 size_y = MAX(size_y, check->arch->clone.y);
772 check = check->more;
773 }
774
775 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
776 if (head->x < size_x || head->y < size_y) { 721 if (head->x < size_x || head->y < size_y)
722 {
777 dm_stack_pop(op->contr); 723 dm_stack_pop (op->contr);
778 free_object(head); 724 head->destroy ();
779 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 725 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
780 free_object(tmp); 726 tmp->destroy ();
781 return 1; 727 return 1;
782 } 728 }
783 729
784 check = head; 730 check = head;
731
785 while (check) { 732 while (check)
733 {
786 check->x -= size_x; 734 check->x -= size_x;
787 check->y -= size_y; 735 check->y -= size_y;
788 check = check->more; 736 check = check->more;
789 } 737 }
790 } 738 }
791 739
792 insert_ob_in_map(head, op->map, op, 0); 740 insert_ob_in_map (head, op->map, op, 0);
741 }
793 } else 742 else
794 head = insert_ob_in_ob(head, op); 743 head = insert_ob_in_ob (head, op);
795 744
796 /* Let's put this created item on stack so dm can access it easily. */ 745 /* Let's put this created item on stack so dm can access it easily. */
797 /* Wonder if we really want to push all of these, but since 746 /* Wonder if we really want to push all of these, but since
798 * things like rods have nrof 0, we want to cover those. 747 * things like rods have nrof 0, we want to cover those.
799 */ 748 */
800 dm_stack_push(op->contr, head->count); 749 dm_stack_push (op->contr, head->count);
801 750
802 if (at->clone.randomitems != NULL && !at_spell) 751 if (at->clone.randomitems != NULL && !at_spell)
803 create_treasure(at->clone.randomitems, head, GT_APPLY, 752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
804 op->map->difficulty, 0); 753
805 esrv_send_item(op, head); 754 esrv_send_item (op, head);
806 } 755 }
807 756
808 /* free the one we used to copy */ 757 /* free the one we used to copy */
809 free_object(tmp); 758 tmp->destroy ();
810 } 759 }
811 760
812 return 1; 761 return 1;
813} 762}
814 763
815/* 764/*
816 * Now follows dm-commands which are also acceptable from sockets 765 * Now follows dm-commands which are also acceptable from sockets
817 */ 766 */
818 767
768int
819int command_inventory(object *op, char *params) { 769command_inventory (object *op, char *params)
770{
820 object *tmp; 771 object *tmp;
821 int i; 772 int i;
822 773
823 if (!params) { 774 if (!params)
775 {
824 inventory(op, NULL); 776 inventory (op, NULL);
825 return 0; 777 return 0;
826 } 778 }
827 779
828 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { 780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 {
829 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); 782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
830 return 1; 783 return 1;
831 } 784 }
832 785
833 inventory(op, tmp); 786 inventory (op, tmp);
834 return 1; 787 return 1;
835} 788}
836 789
837/* just show player's their skills for now. Dm's can 790/* just show player's their skills for now. Dm's can
838 * already see skills w/ inventory command - b.t. 791 * already see skills w/ inventory command - b.t.
839 */ 792 */
840 793
794int
841int command_skills (object *op, char *params) { 795command_skills (object *op, char *params)
796{
842 show_skills(op, params); 797 show_skills (op, params);
843 return 0; 798 return 0;
844} 799}
845 800
801int
846int command_dump (object *op, char *params) { 802command_dump (object *op, char *params)
803{
847 object *tmp; 804 object *tmp;
848 805
849 tmp = get_dm_object(op->contr, &params, NULL); 806 tmp = get_dm_object (op->contr, &params, NULL);
850 if (!tmp) 807 if (!tmp)
851 return 1;
852
853 dump_object(tmp);
854 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
855 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
856 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
857 return 1; 808 return 1;
809
810 char *dump = dump_object (tmp);
811 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump);
813
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816
817 return 1;
858} 818}
859 819
860/** 820/**
861 * When DM is possessing a monster, flip aggression on and off, to allow 821 * When DM is possessing a monster, flip aggression on and off, to allow
862 * better motion. 822 * better motion.
863 */ 823 */
824int
864int command_mon_aggr(object *op, char *params) { 825command_mon_aggr (object *op, char *params)
826{
865 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { 827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
866 op->enemy = NULL; 829 op->enemy = NULL;
867 SET_FLAG(op, FLAG_UNAGGRESSIVE); 830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
868 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF"); 831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
869 } else { 832 }
833 else
834 {
870 CLEAR_FLAG(op, FLAG_FRIENDLY); 835 CLEAR_FLAG (op, FLAG_FRIENDLY);
871 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE); 836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
872 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON"); 837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
873 } 838 }
874 839
875 return 1; 840 return 1;
876} 841}
877 842
878/** DM can possess a monster. Basically, this tricks the client into thinking 843/** DM can possess a monster. Basically, this tricks the client into thinking
879 * a given monster, is actually the player it controls. This allows a DM 844 * a given monster, is actually the player it controls. This allows a DM
880 * to inhabit a monster's body, and run around the game with it. 845 * to inhabit a monster's body, and run around the game with it.
881 * This function is severely broken - it has tons of hardcoded values, 846 * This function is severely broken - it has tons of hardcoded values,
882 */ 847 */
848int
883int command_possess(object *op, char *params) { 849command_possess (object *op, char *params)
850{
884 object *victim, *curinv, *nextinv; 851 object *victim, *curinv, *nextinv;
885 player *pl; 852 player *pl;
886 int i; 853 int i;
887 char buf[MAX_BUF]; 854 char buf[MAX_BUF];
888 855
889 victim = NULL; 856 victim = NULL;
890 if (params != NULL) { 857 if (params != NULL)
858 {
891 if (sscanf(params, "%d", &i)) 859 if (sscanf (params, "%d", &i))
892 victim = find_object(i); 860 victim = find_object (i);
893 else if (sscanf(params, "%s", buf)) 861 else if (sscanf (params, "%s", buf))
894 victim = find_object_name(buf); 862 victim = find_object_name (buf);
895 } 863 }
896 if (victim == NULL) { 864 if (victim == NULL)
865 {
897 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?"); 866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1;
921}
922
923int
924command_patch (object *op, char *params)
925{
926 char *arg, *arg2;
927 object *tmp;
928
929 tmp = get_dm_object (op->contr, &params, NULL);
930 if (!tmp)
931 /* Player already informed of failure */
932 return 1;
933
934 /* params set to first value by get_dm_default */
935 arg = params;
936 if (arg == NULL)
937 {
938 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
939 return 1;
940 }
941
942 if ((arg2 = strchr (arg, ' ')))
943 arg2++;
944 if (settings.real_wiz == FALSE)
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952
953 return 1;
954}
955
956int
957command_remove (object *op, char *params)
958{
959 object *tmp;
960 int from;
961
962 tmp = get_dm_object (op->contr, &params, &from);
963 if (!tmp)
964 {
965 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
966 return 1;
967 }
968
969 if (tmp->type == PLAYER)
970 {
971 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972 return 1;
973 }
974
975 if (QUERY_FLAG (tmp, FLAG_REMOVED))
976 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978 return 1;
979 }
980
981 if (from != STACK_FROM_STACK)
982 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
983 dm_stack_pop (op->contr);
984
985 /* Always work on the head - otherwise object will get in odd state */
986 if (tmp->head)
987 tmp = tmp->head;
988 tmp->remove ();
989 return 1;
990}
991
992int
993command_free (object *op, char *params)
994{
995 object *tmp;
996 int from;
997
998 tmp = get_dm_object (op->contr, &params, &from);
999
1000 if (!tmp)
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1003 return 1;
1004 }
1005
1006 if (from != STACK_FROM_STACK)
1007 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1008 dm_stack_pop (op->contr);
1009
1010 if (tmp->head)
1011 tmp = tmp->head;
1012
1013 tmp->destroy ();
1014 return 1;
1015}
1016
1017/**
1018 * This adds exp to a player. We now allow adding to a specific skill.
1019 */
1020int
1021command_addexp (object *op, char *params)
1022{
1023 char buf[MAX_BUF], skill[MAX_BUF];
1024 int i, q;
1025 object *skillob = NULL;
1026
1027 skill[0] = '\0';
1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1029 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031 return 1;
1032 }
1033
1034 for_all_players (pl)
1035 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1036 {
1037 if (q >= 3)
1038 {
1039 skillob = find_skill_by_name (pl->ob, skill);
1040 if (!skillob)
1041 {
1042 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043 return 1;
1044 }
1045
1046 i = check_exp_adjust (skillob, i);
1047 skillob->stats.exp += i;
1048 calc_perm_exp (skillob);
1049 player_lvl_adj (pl->ob, skillob);
1050 }
1051
1052 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
898 return 1; 1059 return 1;
899 } 1060 }
900 1061
901 if (victim == op) { 1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
902 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot " 1063 return 1;
903 "allow you to possess yourself."); 1064}
1065
1066/**************************************************************************/
1067
1068/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1069
1070/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1071
1072/**************************************************************************/
1073
1074int
1075command_stats (object *op, char *params)
1076{
1077 char thing[20];
1078 char buf[MAX_BUF];
1079
1080 thing[0] = '\0';
1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1082 {
1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1084 return 1;
1085 }
1086
1087 for_all_players (pl)
1088 if (!strcmp (pl->ob->name, thing))
1089 {
1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1091 new_draw_info (NDI_UNIQUE, 0, op, buf);
1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1093 new_draw_info (NDI_UNIQUE, 0, op, buf);
1094 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1095 new_draw_info (NDI_UNIQUE, 0, op, buf);
1096 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1097 new_draw_info (NDI_UNIQUE, 0, op, buf);
1098 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1099 new_draw_info (NDI_UNIQUE, 0, op, buf);
1100 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1101 new_draw_info (NDI_UNIQUE, 0, op, buf);
1102 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1103 new_draw_info (NDI_UNIQUE, 0, op, buf);
904 return 1; 1104 return 1;
905 } 1105 }
906 1106
907 /* clear out the old inventory */
908 curinv = op->inv;
909 while (curinv != NULL) {
910 nextinv = curinv->below;
911 esrv_del_item(op->contr, curinv->count);
912 curinv = nextinv;
913 }
914
915 /* make the switch */
916 pl = op->contr;
917 victim->contr = pl;
918 pl->ob = victim;
919 victim->type = PLAYER;
920 SET_FLAG(victim, FLAG_WIZ);
921
922 /* send the inventory to the client */
923 curinv = victim->inv;
924 while (curinv != NULL) {
925 nextinv = curinv->below;
926 esrv_send_item(victim, curinv);
927 curinv = nextinv;
928 }
929 /* basic patchup */
930 /* The use of hard coded values is terrible. Note
931 * that really, to be fair, this shouldn't get changed at
932 * all - if you are possessing a kobold, you should have the
933 * same limitations. As it is, as more body locations are added,
934 * this will give this player more locations than perhaps
935 * they should be allowed.
936 */
937 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
938 if (i == 1 || i == 6 || i == 8 || i == 9)
939 victim->body_info[i] = 2;
940 else
941 victim->body_info[i] = 1;
942
943 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
944 esrv_send_inventory(victim, victim);
945
946 fix_player(victim);
947
948 do_some_living(victim);
949 return 1;
950}
951
952int command_patch(object *op, char *params) {
953 char *arg, *arg2;
954 object *tmp;
955
956 tmp = get_dm_object(op->contr, &params, NULL);
957 if (!tmp)
958 /* Player already informed of failure */
959 return 1;
960
961 /* params set to first value by get_dm_default */
962 arg = params;
963 if (arg == NULL) {
964 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
965 return 1;
966 }
967
968 if ((arg2 = strchr(arg, ' ')))
969 arg2++;
970 if (settings.real_wiz == FALSE)
971 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
972 if (set_variable(tmp, arg) == -1)
973 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
974 else {
975 new_draw_info_format(NDI_UNIQUE, 0, op,
976 "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
977 }
978
979 return 1;
980 }
981
982int command_remove (object *op, char *params) {
983 object *tmp;
984 int from;
985
986 tmp = get_dm_object(op->contr, &params, &from);
987 if (!tmp) {
988 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
989 return 1;
990 }
991
992 if (tmp->type == PLAYER) {
993 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
994 return 1;
995 }
996
997 if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
998 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
999 query_name(tmp));
1000 return 1;
1001 }
1002
1003 if (from != STACK_FROM_STACK)
1004 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1005 dm_stack_pop(op->contr);
1006
1007 /* Always work on the head - otherwise object will get in odd state */
1008 if (tmp->head)
1009 tmp = tmp->head;
1010 remove_ob(tmp);
1011 return 1;
1012}
1013
1014int command_free(object *op, char *params) {
1015 object *tmp;
1016 int from;
1017
1018 tmp = get_dm_object(op->contr, &params, &from);
1019
1020 if (!tmp) {
1021 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1022 return 1;
1023 }
1024
1025 if (from != STACK_FROM_STACK)
1026 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1027 dm_stack_pop(op->contr);
1028
1029 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1030 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1031 remove_ob(tmp);
1032 }
1033
1034 if (tmp->head)
1035 tmp = tmp->head;
1036 free_object(tmp);
1037 return 1;
1038}
1039
1040/**
1041 * This adds exp to a player. We now allow adding to a specific skill.
1042 */
1043int command_addexp(object *op, char *params) {
1044 char buf[MAX_BUF], skill[MAX_BUF];
1045 int i, q;
1046 object *skillob = NULL;
1047 player *pl;
1048
1049 skill[0] = '\0';
1050 if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1051 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1052 return 1;
1053 }
1054
1055 for (pl = first_player; pl != NULL; pl = pl->next)
1056 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1057 break;
1058
1059 if (pl == NULL) {
1060 new_draw_info(NDI_UNIQUE, 0, op, "No such player."); 1107 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1061 return 1;
1062 }
1063
1064 if (q >= 3) {
1065 skillob = find_skill_by_name(pl->ob, skill);
1066 if (!skillob) {
1067 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1068 return 1;
1069 }
1070
1071 i = check_exp_adjust(skillob, i);
1072 skillob->stats.exp += i;
1073 calc_perm_exp(skillob);
1074 player_lvl_adj(pl->ob, skillob);
1075 }
1076
1077 pl->ob->stats.exp += i;
1078 calc_perm_exp(pl->ob);
1079 player_lvl_adj(pl->ob, NULL);
1080
1081 if (settings.real_wiz == FALSE)
1082 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1083 return 1; 1108 return 1;
1084} 1109}
1085 1110
1086/**************************************************************************/ 1111int
1087/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1088/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1089/**************************************************************************/
1090
1091int command_stats(object *op, char *params) { 1112command_abil (object *op, char *params)
1092 char thing[20]; 1113{
1114 char thing[20], thing2[20];
1115 int iii;
1093 player *pl; 1116 player *pl;
1094 char buf[MAX_BUF]; 1117 char buf[MAX_BUF];
1095 1118
1119 iii = 0;
1096 thing[0] = '\0'; 1120 thing[0] = '\0';
1121 thing2[0] = '\0';
1097 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { 1122 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1123 {
1098 new_draw_info(NDI_UNIQUE, 0, op, "Who?"); 1124 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1099 return 1; 1125 return 1;
1100 } 1126 }
1101 1127
1102 for (pl = first_player; pl != NULL; pl = pl->next)
1103 if (!strcmp(pl->ob->name, thing)) {
1104 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1105 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1106 new_draw_info(NDI_UNIQUE, 0, op, buf);
1107 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1108 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1109 new_draw_info(NDI_UNIQUE, 0, op, buf);
1110 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1111 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1112 new_draw_info(NDI_UNIQUE, 0, op, buf);
1113 sprintf(buf, "Int : %-2d Damage : %d",
1114 pl->ob->stats.Int, pl->ob->stats.dam);
1115 new_draw_info(NDI_UNIQUE, 0, op, buf);
1116#ifndef WIN32
1117 sprintf(buf, "Wis : %-2d EXP : %lld",
1118 pl->ob->stats.Wis, pl->ob->stats.exp);
1119#else
1120 sprintf(buf, "Wis : %-2d EXP : %I64d",
1121 pl->ob->stats.Wis, pl->ob->stats.exp);
1122#endif
1123 new_draw_info(NDI_UNIQUE, 0, op, buf);
1124 sprintf(buf, "Pow : %-2d Grace : %d",
1125 pl->ob->stats.Pow, pl->ob->stats.grace);
1126 new_draw_info(NDI_UNIQUE, 0, op, buf);
1127 sprintf(buf, "Cha : %-2d Food : %d",
1128 pl->ob->stats.Cha, pl->ob->stats.food);
1129 new_draw_info(NDI_UNIQUE, 0, op, buf);
1130 break;
1131 }
1132 if (pl == NULL)
1133 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1134 return 1;
1135}
1136
1137int command_abil(object *op, char *params) {
1138 char thing[20], thing2[20];
1139 int iii;
1140 player *pl;
1141 char buf[MAX_BUF];
1142
1143 iii = 0;
1144 thing[0] = '\0';
1145 thing2[0] = '\0';
1146 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1147 thing==NULL) {
1148 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1149 return 1;
1150 }
1151
1152 if (thing2 == NULL){ 1128 if (thing2 == NULL)
1129 {
1153 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); 1130 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1154 return 1; 1131 return 1;
1155 } 1132 }
1156 1133
1157 if (iii < MIN_STAT || iii > MAX_STAT) { 1134 if (iii < MIN_STAT || iii > MAX_STAT)
1135 {
1158 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1136 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1159 return 1; 1137 return 1;
1138 }
1139
1140 for_all_players (pl)
1160 } 1141 {
1161
1162 for (pl = first_player; pl != NULL; pl = pl->next) {
1163 if (!strcmp(pl->ob->name, thing)) { 1142 if (!strcmp (pl->ob->name, thing))
1143 {
1164 if (settings.real_wiz == FALSE) 1144 if (settings.real_wiz == FALSE)
1165 SET_FLAG(pl->ob, FLAG_WAS_WIZ); 1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1166 if (!strcmp("str", thing2)) 1146 if (!strcmp ("str", thing2))
1167 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1147 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1168 if (!strcmp("dex", thing2)) 1148 if (!strcmp ("dex", thing2))
1169 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1149 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1170 if (!strcmp("con", thing2)) 1150 if (!strcmp ("con", thing2))
1171 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1151 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1172 if (!strcmp("wis", thing2)) 1152 if (!strcmp ("wis", thing2))
1173 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1153 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1174 if (!strcmp("cha", thing2)) 1154 if (!strcmp ("cha", thing2))
1175 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1155 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1176 if (!strcmp("int", thing2)) 1156 if (!strcmp ("int", thing2))
1177 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1178 if (!strcmp("pow", thing2)) 1158 if (!strcmp ("pow", thing2))
1179 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1180 sprintf(buf, "%s has been altered.", pl->ob->name); 1160 sprintf (buf, "%s has been altered.", &pl->ob->name);
1181 new_draw_info(NDI_UNIQUE, 0, op, buf); 1161 new_draw_info (NDI_UNIQUE, 0, op, buf);
1182 fix_player(pl->ob); 1162 pl->ob->update_stats ();
1183 return 1; 1163 return 1;
1184 } 1164 }
1185 } 1165 }
1186 1166
1187 new_draw_info(NDI_UNIQUE, 0, op, "No such player."); 1167 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1188 return 1; 1168 return 1;
1189} 1169}
1190 1170
1171int
1191int command_reset (object *op, char *params) { 1172command_nowiz (object *op, char *params)
1192 mapstruct *m; 1173{ /* 'noadm' is alias */
1193 object *dummy = NULL, *tmp = NULL;
1194
1195 if (params == NULL) {
1196 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1197 return 1;
1198 }
1199
1200 if (strcmp(params, ".") == 0)
1201 params = op->map->path;
1202 m = has_been_loaded(params);
1203 if (m == NULL) {
1204 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1205 return 1;
1206 }
1207
1208 if (m->in_memory != MAP_SWAPPED) {
1209 if (m->in_memory != MAP_IN_MEMORY) {
1210 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1211 return 0;
1212 }
1213
1214 /*
1215 * Only attempt to remove the player that is doing the reset, and not other
1216 * players or wiz's.
1217 */
1218 if (op->map == m) {
1219 dummy = get_object();
1220 dummy->map = NULL;
1221 EXIT_X(dummy) = op->x;
1222 EXIT_Y(dummy) = op->y;
1223 EXIT_PATH(dummy) = add_string(op->map->path);
1224 remove_ob(op);
1225 op->map = NULL;
1226 tmp = op;
1227 }
1228 swap_map(m);
1229 }
1230
1231 if (m->in_memory == MAP_SWAPPED) {
1232 LOG(llevDebug, "Resetting map %s.\n", m->path);
1233
1234 /* setting this effectively causes an immediate reload */
1235 m->reset_time = 1;
1236 flush_old_maps();
1237 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1238 if (tmp) {
1239 enter_exit(tmp, dummy);
1240 free_object(dummy);
1241 }
1242 return 1;
1243 } else {
1244 player *pl;
1245 int playercount = 0;
1246
1247 /* Need to re-insert player if swap failed for some reason */
1248 if (tmp) {
1249 insert_ob_in_map(op, m, NULL, 0);
1250 free_object(dummy);
1251 }
1252
1253 new_draw_info(NDI_UNIQUE, 0, op,
1254 "Reset failed, couldn't swap map, the following players are on it:");
1255 for (pl = first_player; pl != NULL; pl = pl->next) {
1256 if (pl->ob->map == m && pl->ob != op) {
1257 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1258 playercount++;
1259 }
1260 }
1261 if (!playercount)
1262 new_draw_info(NDI_UNIQUE, 0, op,
1263 "hmm, I don't see any other players on this map, something else is the problem.");
1264 return 1;
1265 }
1266}
1267
1268int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1269 CLEAR_FLAG(op, FLAG_WIZ); 1174 CLEAR_FLAG (op, FLAG_WIZ);
1270 CLEAR_FLAG(op, FLAG_WIZPASS); 1175 CLEAR_FLAG (op, FLAG_WIZPASS);
1271 CLEAR_FLAG(op, FLAG_WIZCAST); 1176 CLEAR_FLAG (op, FLAG_WIZCAST);
1272 1177
1273 if (settings.real_wiz == TRUE) 1178 if (settings.real_wiz == TRUE)
1274 CLEAR_FLAG(op, FLAG_WAS_WIZ); 1179 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1275 if (op->contr->hidden) { 1180 if (op->contr->hidden)
1181 {
1276 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 1182 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1277 op->map->players++; 1183 op->map->players++;
1278 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 1184 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1279 "%s has entered the game.", op->name);
1280 op->contr->hidden = 0; 1185 op->contr->hidden = 0;
1281 op->invisible = 1; 1186 op->invisible = 1;
1187 }
1282 } else 1188 else
1283 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 1189 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1284 return 1; 1190 return 1;
1285} 1191}
1286 1192
1287/** 1193/**
1288 * object *op is trying to become dm. 1194 * object *op is trying to become dm.
1289 * pl_name is name supplied by player. Restrictive DM will make it harder 1195 * pl_name is name supplied by player. Restrictive DM will make it harder
1290 * for socket users to become DM - in that case, it will check for the players 1196 * for socket users to become DM - in that case, it will check for the players
1291 * character name. 1197 * character name.
1292 */ 1198 */
1199static int
1293static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) 1200checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1294{ 1201{
1295 FILE *dmfile; 1202 FILE *dmfile;
1296 char buf[MAX_BUF]; 1203 char buf[MAX_BUF];
1297 char line_buf[160], name[160], passwd[160], host[160]; 1204 char line_buf[160], name[160], passwd[160], host[160];
1298 1205
1299#ifdef RESTRICTIVE_DM 1206#ifdef RESTRICTIVE_DM
1300 *pl_name = op->name ? op->name : "*"; 1207 *pl_name = op->name ? op->name : "*";
1301#endif 1208#endif
1302 1209
1303 sprintf(buf, "%s/%s", settings.confdir, DMFILE); 1210 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1304 if ((dmfile = fopen(buf, "r")) == NULL) { 1211 if ((dmfile = fopen (buf, "r")) == NULL)
1212 {
1305 LOG(llevDebug, "Could not find DM file.\n"); 1213 LOG (llevDebug, "Could not find DM file.\n");
1306 return 0; 1214 return 0;
1307 } 1215 }
1308 1216
1309 while (fgets(line_buf, 160, dmfile) != NULL) { 1217 while (fgets (line_buf, 160, dmfile) != NULL)
1218 {
1310 if (line_buf[0] == '#') 1219 if (line_buf[0] == '#')
1311 continue; 1220 continue;
1312 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { 1221 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1222 {
1313 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); 1223 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1224 }
1314 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) 1225 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1315 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && 1226 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1316 (!strcmp(host, "*") || !strcmp(host, pl_host))) { 1227 {
1317 fclose(dmfile); 1228 fclose (dmfile);
1318 return (1); 1229 return (1);
1319 } 1230 }
1320 } 1231 }
1321 fclose(dmfile); 1232 fclose (dmfile);
1322 return (0); 1233 return (0);
1323} 1234}
1324 1235
1236int
1325int do_wizard_dm(object *op, char *params, int silent) { 1237do_wizard_dm (object *op, char *params, int silent)
1238{
1326 if (!op->contr) 1239 if (!op->contr)
1327 return 0; 1240 return 0;
1328 1241
1329 if (QUERY_FLAG(op, FLAG_WIZ)) { 1242 if (QUERY_FLAG (op, FLAG_WIZ))
1243 {
1330 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1244 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1331 return 0; 1245 return 0;
1246 }
1247
1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1332 } 1249 {
1333
1334 if (checkdm(op, op->name,
1335 (params ? params : "*"), op->contr->socket.host)) {
1336 SET_FLAG(op, FLAG_WIZ); 1250 SET_FLAG (op, FLAG_WIZ);
1337 SET_FLAG(op, FLAG_WAS_WIZ); 1251 SET_FLAG (op, FLAG_WAS_WIZ);
1338 SET_FLAG(op, FLAG_WIZPASS); 1252 SET_FLAG (op, FLAG_WIZPASS);
1339 SET_FLAG(op, FLAG_WIZCAST); 1253 SET_FLAG (op, FLAG_WIZCAST);
1340 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1254 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1341 /* 1255 /*
1342 * Remove setting flying here - that won't work, because next 1256 * Remove setting flying here - that won't work, because next
1343 * fix_player() is called that will get cleared - proper solution 1257 * fix_player() is called that will get cleared - proper solution
1344 * is probably something like a wiz_force which gives that and any 1258 * is probably something like a wiz_force which gives that and any
1345 * other desired abilities. 1259 * other desired abilities.
1346 */ 1260 */
1347 clear_los(op); 1261 clear_los (op);
1348 op->contr->write_buf[0] ='\0'; 1262 op->contr->write_buf[0] = '\0';
1349 1263
1350 if (!silent) 1264 if (!silent)
1351 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, 1265 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1352 "The Dungeon Master has arrived!");
1353 1266
1354 return 1; 1267 return 1;
1355 } else { 1268 }
1269 else
1270 {
1356 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); 1271 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1357 op->contr->write_buf[0] ='\0'; 1272 op->contr->write_buf[0] = '\0';
1358 return 0; 1273 return 0;
1359 } 1274 }
1360} 1275}
1361 1276
1362/* 1277/*
1363 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 1278 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1364 * - allow people on sockets to become dm, and allow better dm file 1279 * - allow people on sockets to become dm, and allow better dm file
1365 */ 1280 */
1281int
1366int command_dm(object *op, char *params) { 1282command_dm (object *op, char *params)
1283{
1367 if (!op->contr) 1284 if (!op->contr)
1368 return 0;
1369
1370 do_wizard_dm(op, params, 0);
1371
1372 return 1;
1373}
1374
1375int command_invisible(object *op, char *params) {
1376 if (op) {
1377 op->invisible += 100;
1378 update_object(op, UP_OBJ_FACE);
1379 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1380 }
1381
1382 return 0; 1285 return 0;
1286
1287 do_wizard_dm (op, params, 0);
1288
1289 return 1;
1290}
1291
1292int
1293command_invisible (object *op, char *params)
1294{
1295 if (op)
1296 {
1297 op->invisible += 100;
1298 update_object (op, UP_OBJ_FACE);
1299 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1300 }
1301
1302 return 0;
1383} 1303}
1384 1304
1385/** 1305/**
1386 * Returns spell object (from archetypes) by name. 1306 * Returns spell object (from archetypes) by name.
1387 * Returns NULL if 0 or more than one spell matches. 1307 * Returns NULL if 0 or more than one spell matches.
1392 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used 1312 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1393 * anymore (but may still be present in some player's inventories and thus 1313 * anymore (but may still be present in some player's inventories and thus
1394 * cannot be removed). We have to ignore them here since they have the same 1314 * cannot be removed). We have to ignore them here since they have the same
1395 * name than other "spell_xxx" archetypes and would always conflict. 1315 * name than other "spell_xxx" archetypes and would always conflict.
1396 */ 1316 */
1317static object *
1397static object *get_spell_by_name(object *op, const char *spell_name) { 1318get_spell_by_name (object *op, const char *spell_name)
1319{
1398 archetype *ar; 1320 archetype *ar;
1399 archetype *found; 1321 archetype *found;
1400 int conflict_found; 1322 int conflict_found;
1401 size_t spell_name_length; 1323 size_t spell_name_length;
1402 1324
1403 /* First check for full name matches. */ 1325 /* First check for full name matches. */
1404 conflict_found = 0; 1326 conflict_found = 0;
1405 found = NULL; 1327 found = NULL;
1406 for (ar = first_archetype; ar != NULL; ar = ar->next) { 1328 for (ar = first_archetype; ar != NULL; ar = ar->next)
1329 {
1407 if (ar->clone.type != SPELL) 1330 if (ar->clone.type != SPELL)
1408 continue; 1331 continue;
1409 1332
1410 if (strncmp(ar->name, "spelldirect_", 12) == 0) 1333 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1411 continue; 1334 continue;
1412 1335
1413 if (strcmp(ar->clone.name, spell_name) != 0) 1336 if (strcmp (ar->clone.name, spell_name) != 0)
1414 continue; 1337 continue;
1415 1338
1416 if (found != NULL) { 1339 if (found != NULL)
1340 {
1417 if (!conflict_found) { 1341 if (!conflict_found)
1342 {
1418 conflict_found = 1; 1343 conflict_found = 1;
1419 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1344 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1420 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name); 1345 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1421 } 1346 }
1422 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name); 1347 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1423 continue; 1348 continue;
1424 } 1349 }
1425 1350
1426 found = ar; 1351 found = ar;
1427 } 1352 }
1428 1353
1429 /* No match if more more than one archetype matches. */ 1354 /* No match if more more than one archetype matches. */
1430 if (conflict_found) 1355 if (conflict_found)
1431 return NULL; 1356 return NULL;
1432 1357
1433 /* Return if exactly one archetype matches. */ 1358 /* Return if exactly one archetype matches. */
1434 if (found != NULL) 1359 if (found != NULL)
1435 return arch_to_object(found); 1360 return arch_to_object (found);
1436 1361
1437 /* No full match found: now check for partial matches. */ 1362 /* No full match found: now check for partial matches. */
1438 spell_name_length = strlen(spell_name); 1363 spell_name_length = strlen (spell_name);
1439 conflict_found = 0; 1364 conflict_found = 0;
1440 found = NULL; 1365 found = NULL;
1441 for (ar = first_archetype; ar != NULL; ar = ar->next) { 1366 for (ar = first_archetype; ar != NULL; ar = ar->next)
1367 {
1442 if (ar->clone.type != SPELL) 1368 if (ar->clone.type != SPELL)
1443 continue; 1369 continue;
1444 1370
1445 if (strncmp(ar->name, "spelldirect_", 12) == 0) 1371 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1446 continue; 1372 continue;
1447 1373
1448 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) 1374 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1449 continue; 1375 continue;
1450 1376
1451 if (found != NULL) { 1377 if (found != NULL)
1378 {
1452 if (!conflict_found) { 1379 if (!conflict_found)
1380 {
1453 conflict_found = 1; 1381 conflict_found = 1;
1454 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1382 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1455 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name); 1383 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1456 } 1384 }
1457 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name); 1385 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1458 continue; 1386 continue;
1459 } 1387 }
1460 1388
1461 found = ar; 1389 found = ar;
1462 } 1390 }
1463 1391
1464 /* No match if more more than one archetype matches. */ 1392 /* No match if more more than one archetype matches. */
1465 if (conflict_found) 1393 if (conflict_found)
1466 return NULL;
1467
1468 /* Return if exactly one archetype matches. */
1469 if (found != NULL)
1470 return arch_to_object(found);
1471
1472 /* No spell found: just print an error message. */
1473 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1474 return NULL; 1394 return NULL;
1475}
1476 1395
1396 /* Return if exactly one archetype matches. */
1397 if (found != NULL)
1398 return arch_to_object (found);
1399
1400 /* No spell found: just print an error message. */
1401 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1402 return NULL;
1403}
1404
1405static int
1477static int command_learn_spell_or_prayer(object *op, char *params, 1406command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1478 int special_prayer) { 1407{
1479 object *tmp; 1408 object *tmp;
1480 1409
1481 if (op->contr == NULL || params == NULL) { 1410 if (op->contr == NULL || params == NULL)
1411 {
1482 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); 1412 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1483 return 0; 1413 return 0;
1484 } 1414 }
1485 1415
1486 tmp = get_spell_by_name(op, params); 1416 tmp = get_spell_by_name (op, params);
1487 if (tmp == NULL) { 1417 if (tmp == NULL)
1418 {
1488 return 0; 1419 return 0;
1489 } 1420 }
1490 1421
1491 if (check_spell_known(op, tmp->name)) { 1422 if (check_spell_known (op, tmp->name))
1423 {
1492 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name); 1424 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1493 return 0; 1425 return 0;
1494 } 1426 }
1495 1427
1496 do_learn_spell(op, tmp, special_prayer); 1428 do_learn_spell (op, tmp, special_prayer);
1497 free_object(tmp); 1429 tmp->destroy ();
1498 return 1; 1430 return 1;
1499} 1431}
1500 1432
1433int
1501int command_learn_spell(object *op, char *params) { 1434command_learn_spell (object *op, char *params)
1435{
1502 return command_learn_spell_or_prayer(op, params, 0); 1436 return command_learn_spell_or_prayer (op, params, 0);
1503} 1437}
1504 1438
1439int
1505int command_learn_special_prayer(object *op, char *params) 1440command_learn_special_prayer (object *op, char *params)
1506{ 1441{
1507 return command_learn_spell_or_prayer(op, params, 1); 1442 return command_learn_spell_or_prayer (op, params, 1);
1508} 1443}
1509 1444
1445int
1510int command_forget_spell(object *op, char *params) 1446command_forget_spell (object *op, char *params)
1511{ 1447{
1512 object *spell; 1448 object *spell;
1513 1449
1514 if (op->contr == NULL || params == NULL) { 1450 if (op->contr == NULL || params == NULL)
1451 {
1515 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1452 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1516 return 0; 1453 return 0;
1517 } 1454 }
1518 1455
1519 spell = lookup_spell_by_name(op, params); 1456 spell = lookup_spell_by_name (op, params);
1520 if (spell == NULL) { 1457 if (spell == NULL)
1458 {
1521 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1459 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1522 return 0; 1460 return 0;
1523 } 1461 }
1524 1462
1525 do_forget_spell(op, spell->name); 1463 do_forget_spell (op, spell->name);
1526 return 1; 1464 return 1;
1527} 1465}
1528 1466
1529/** 1467/**
1530 * Lists all plugins currently loaded with their IDs and full names. 1468 * Lists all plugins currently loaded with their IDs and full names.
1531 */ 1469 */
1470int
1532int command_listplugins(object *op, char *params) 1471command_listplugins (object *op, char *params)
1533{ 1472{
1534 plugins_display_list(op); 1473 plugins_display_list (op);
1535 return 1; 1474 return 1;
1536} 1475}
1537 1476
1538/** 1477/**
1539 * Loads the given plugin. The DM specifies the name of the library to load (no 1478 * Loads the given plugin. The DM specifies the name of the library to load (no
1540 * pathname is needed). Do not ever attempt to load the same plugin more than 1479 * pathname is needed). Do not ever attempt to load the same plugin more than
1541 * once at a time, or bad things could happen. 1480 * once at a time, or bad things could happen.
1542 */ 1481 */
1482int
1543int command_loadplugin(object *op, char *params) { 1483command_loadplugin (object *op, char *params)
1484{
1544 char buf[MAX_BUF]; 1485 char buf[MAX_BUF];
1545 1486
1546 if (params == NULL) { 1487 if (params == NULL)
1488 {
1547 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?"); 1489 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1548 return 1; 1490 return 1;
1549 } 1491 }
1550 1492
1551 strcpy(buf, LIBDIR); 1493 strcpy (buf, LIBDIR);
1552 strcat(buf, "/plugins/"); 1494 strcat (buf, "/plugins/");
1553 strcat(buf, params); 1495 strcat (buf, params);
1554 LOG(llevDebug, "Requested plugin file is %s\n", buf); 1496 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1555 if (plugins_init_plugin(buf) == 0) 1497 if (plugins_init_plugin (buf) == 0)
1556 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded."); 1498 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1557 else 1499 else
1558 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin."); 1500 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1559 return 1; 1501 return 1;
1560} 1502}
1561 1503
1562/** 1504/**
1563 * Unloads the given plugin. The DM specified the ID of the library to unload. 1505 * Unloads the given plugin. The DM specified the ID of the library to unload.
1564 * Note that some things may behave strangely if the correct plugins are not 1506 * Note that some things may behave strangely if the correct plugins are not
1565 * loaded. 1507 * loaded.
1566 */ 1508 */
1509int
1567int command_unloadplugin(object *op, char *params) 1510command_unloadplugin (object *op, char *params)
1568{ 1511{
1569 if (params == NULL) { 1512 if (params == NULL)
1513 {
1570 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?"); 1514 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1571 return 1; 1515 return 1;
1572 } 1516 }
1573 1517
1574 if (plugins_remove_plugin(params) == 0) 1518 if (plugins_remove_plugin (params) == 0)
1575 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed."); 1519 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1576 else 1520 else
1577 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin."); 1521 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1578 return 1; 1522 return 1;
1579} 1523}
1580 1524
1581/** 1525/**
1582 * A players wants to become DM and hide. 1526 * A players wants to become DM and hide.
1583 * Let's see if that's authorized. 1527 * Let's see if that's authorized.
1584 * Make sure to not tell anything to anyone. 1528 * Make sure to not tell anything to anyone.
1585 */ 1529 */
1530int
1586int command_dmhide(object *op, char *params) { 1531command_dmhide (object *op, char *params)
1532{
1587 if (!do_wizard_dm(op, params, 1)) 1533 if (!do_wizard_dm (op, params, 1))
1588 return 0; 1534 return 0;
1589 1535
1590 do_wizard_hide(op, 1); 1536 do_wizard_hide (op, 1);
1591 1537
1592 return 1; 1538 return 1;
1593} 1539}
1594 1540
1541void
1595void dm_stack_pop(player *pl) { 1542dm_stack_pop (player *pl)
1543{
1596 if (!pl->stack_items || !pl->stack_position) { 1544 if (!pl->stack_items || !pl->stack_position)
1545 {
1597 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 1546 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1598 return; 1547 return;
1599 } 1548 }
1600 1549
1601 pl->stack_position--; 1550 pl->stack_position--;
1602 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); 1551 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1603} 1552}
1604 1553
1605/** 1554/**
1606 * Get current stack top item for player. 1555 * Get current stack top item for player.
1607 * Returns NULL if no stacked item. 1556 * Returns NULL if no stacked item.
1608 * If stacked item disappeared (freed), remove it. 1557 * If stacked item disappeared (freed), remove it.
1609 * 1558 *
1610 * Ryo, august 2004 1559 * Ryo, august 2004
1611 */ 1560 */
1561object *
1612object *dm_stack_peek(player *pl) { 1562dm_stack_peek (player *pl)
1563{
1613 object* ob; 1564 object *ob;
1614 1565
1615 if (!pl->stack_position) { 1566 if (!pl->stack_position)
1567 {
1616 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 1568 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1617 return NULL; 1569 return NULL;
1618 } 1570 }
1619 1571
1620 ob = find_object(pl->stack_items[pl->stack_position-1]); 1572 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1621 if (!ob) { 1573 if (!ob)
1574 {
1622 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); 1575 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1623 dm_stack_pop(pl); 1576 dm_stack_pop (pl);
1624 return NULL; 1577 return NULL;
1625 } 1578 }
1626 1579
1627 return ob; 1580 return ob;
1628} 1581}
1629 1582
1630/** 1583/**
1631 * Push specified item on player stack. 1584 * Push specified item on player stack.
1632 * Inform player of position. 1585 * Inform player of position.
1633 * Initializes variables if needed. 1586 * Initializes variables if needed.
1634 */ 1587 */
1588void
1635void dm_stack_push(player *pl, tag_t item) { 1589dm_stack_push (player *pl, tag_t item)
1590{
1636 if (!pl->stack_items) { 1591 if (!pl->stack_items)
1592 {
1637 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); 1593 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1638 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); 1594 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1639 } 1595 }
1640 1596
1641 if (pl->stack_position == STACK_SIZE) { 1597 if (pl->stack_position == STACK_SIZE)
1598 {
1642 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); 1599 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1643 return; 1600 return;
1644 } 1601 }
1645 1602
1646 pl->stack_items[pl->stack_position] = item; 1603 pl->stack_items[pl->stack_position] = item;
1647 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); 1604 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1648 pl->stack_position++; 1605 pl->stack_position++;
1649} 1606}
1650 1607
1651/** 1608/**
1652 * Checks 'params' for object code. 1609 * Checks 'params' for object code.
1653 * 1610 *
1665 * * STACK_FROM_STACK => item from somewhere in the stack 1622 * * STACK_FROM_STACK => item from somewhere in the stack
1666 * * STACK_FROM_NUMBER => item by number, pushed on stack 1623 * * STACK_FROM_NUMBER => item by number, pushed on stack
1667 * 1624 *
1668 * Ryo, august 2004 1625 * Ryo, august 2004
1669 */ 1626 */
1627object *
1670object *get_dm_object(player *pl, char **params, int *from) { 1628get_dm_object (player *pl, char **params, int *from)
1629{
1671 int item_tag, item_position; 1630 int item_tag, item_position;
1672 object *ob; 1631 object *ob;
1673 1632
1674 if (!pl) 1633 if (!pl)
1675 return NULL; 1634 return NULL;
1676 1635
1677 if (!params || !*params || **params == '\0') { 1636 if (!params || !*params || **params == '\0')
1637 {
1678 if (from) 1638 if (from)
1679 *from = STACK_FROM_TOP; 1639 *from = STACK_FROM_TOP;
1680 /* No parameter => get stack item */ 1640 /* No parameter => get stack item */
1681 return dm_stack_peek(pl); 1641 return dm_stack_peek (pl);
1682 } 1642 }
1683 1643
1684 /* Let's clean white spaces */ 1644 /* Let's clean white spaces */
1685 while (**params == ' ') 1645 while (**params == ' ')
1646 (*params)++;
1647
1648 /* Next case: number => item tag */
1649 if (sscanf (*params, "%d", &item_tag))
1650 {
1651 /* Move parameter to next item */
1652 while (isdigit (**params))
1686 (*params)++; 1653 (*params)++;
1687 1654
1688 /* Next case: number => item tag */
1689 if (sscanf(*params, "%d", &item_tag)) {
1690 /* Move parameter to next item */
1691 while (isdigit(**params))
1692 (*params)++;
1693
1694 /* And skip blanks, too */ 1655 /* And skip blanks, too */
1695 while (**params == ' ') 1656 while (**params == ' ')
1696 (*params)++;
1697
1698 /* Get item */
1699 ob = find_object(item_tag);
1700 if (!ob) {
1701 if (from)
1702 *from = STACK_FROM_NONE;
1703 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1704 return NULL;
1705 }
1706
1707 /* Got one, let's push it on stack */
1708 dm_stack_push(pl, item_tag);
1709 if (from)
1710 *from = STACK_FROM_NUMBER;
1711 return ob;
1712 }
1713
1714 /* Next case: $number => stack item */
1715 if (sscanf(*params, "$%d", &item_position)) {
1716 /* Move parameter to next item */
1717 (*params)++; 1657 (*params)++;
1718 1658
1659 /* Get item */
1660 ob = find_object (item_tag);
1661 if (!ob)
1662 {
1663 if (from)
1664 *from = STACK_FROM_NONE;
1665 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1666 return NULL;
1667 }
1668
1669 /* Got one, let's push it on stack */
1670 dm_stack_push (pl, item_tag);
1671 if (from)
1672 *from = STACK_FROM_NUMBER;
1673 return ob;
1674 }
1675
1676 /* Next case: $number => stack item */
1677 if (sscanf (*params, "$%d", &item_position))
1678 {
1679 /* Move parameter to next item */
1680 (*params)++;
1681
1719 while (isdigit(**params)) 1682 while (isdigit (**params))
1720 (*params)++; 1683 (*params)++;
1721 while (**params == ' ') 1684 while (**params == ' ')
1722 (*params)++; 1685 (*params)++;
1723 1686
1724 if (item_position >= pl->stack_position) { 1687 if (item_position >= pl->stack_position)
1688 {
1725 if (from) 1689 if (from)
1726 *from = STACK_FROM_NONE; 1690 *from = STACK_FROM_NONE;
1727 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); 1691 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1728 return NULL; 1692 return NULL;
1729 } 1693 }
1730 1694
1731 ob = find_object(pl->stack_items[item_position]); 1695 ob = find_object (pl->stack_items[item_position]);
1732 if (!ob) { 1696 if (!ob)
1697 {
1733 if (from) 1698 if (from)
1734 *from = STACK_FROM_NONE; 1699 *from = STACK_FROM_NONE;
1735 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); 1700 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1736 return NULL; 1701 return NULL;
1737 } 1702 }
1738 1703
1739 if (from) 1704 if (from)
1740 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; 1705 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1741 return ob; 1706 return ob;
1742 } 1707 }
1743 1708
1744 /* Next case: 'me' => return pl->ob */ 1709 /* Next case: 'me' => return pl->ob */
1745 if (!strncmp(*params, "me", 2)) { 1710 if (!strncmp (*params, "me", 2))
1711 {
1746 if (from) 1712 if (from)
1747 *from = STACK_FROM_NUMBER; 1713 *from = STACK_FROM_NUMBER;
1748 dm_stack_push(pl, pl->ob->count); 1714 dm_stack_push (pl, pl->ob->count);
1749 1715
1750 /* Skip to next token */ 1716 /* Skip to next token */
1751 (*params) += 2; 1717 (*params) += 2;
1752 while (**params == ' ') 1718 while (**params == ' ')
1753 (*params)++; 1719 (*params)++;
1754 1720
1755 return pl->ob; 1721 return pl->ob;
1756 } 1722 }
1757 1723
1758 /* Last case: get stack top */ 1724 /* Last case: get stack top */
1759 if (from) 1725 if (from)
1760 *from = STACK_FROM_TOP; 1726 *from = STACK_FROM_TOP;
1761 return dm_stack_peek(pl); 1727 return dm_stack_peek (pl);
1762} 1728}
1763 1729
1764/** 1730/**
1765 * Pop the stack top. 1731 * Pop the stack top.
1766 */ 1732 */
1733int
1767int command_stack_pop(object *op, char *params) { 1734command_stack_pop (object *op, char *params)
1735{
1768 dm_stack_pop(op->contr); 1736 dm_stack_pop (op->contr);
1769 return 0; 1737 return 0;
1770} 1738}
1771 1739
1772/** 1740/**
1773 * Push specified item on stack. 1741 * Push specified item on stack.
1774 */ 1742 */
1743int
1775int command_stack_push(object *op, char *params) { 1744command_stack_push (object *op, char *params)
1745{
1776 object *ob; 1746 object *ob;
1777 int from; 1747 int from;
1748
1778 ob = get_dm_object(op->contr, &params, &from); 1749 ob = get_dm_object (op->contr, &params, &from);
1779 1750
1780 if (ob && from != STACK_FROM_NUMBER) 1751 if (ob && from != STACK_FROM_NUMBER)
1781 /* Object was from stack, need to push it again */ 1752 /* Object was from stack, need to push it again */
1782 dm_stack_push(op->contr, ob->count); 1753 dm_stack_push (op->contr, ob->count);
1783 1754
1784 return 0; 1755 return 0;
1785} 1756}
1786 1757
1787/** 1758/**
1788 * Displays stack contents. 1759 * Displays stack contents.
1789 */ 1760 */
1761int
1790int command_stack_list(object *op, char *params) { 1762command_stack_list (object *op, char *params)
1763{
1791 int item; 1764 int item;
1792 object *display; 1765 object *display;
1793 player *pl = op->contr; 1766 player *pl = op->contr;
1794 1767
1795 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); 1768 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1796 1769
1797 for (item = 0; item < pl->stack_position; item++) { 1770 for (item = 0; item < pl->stack_position; item++)
1771 {
1798 display = find_object(pl->stack_items[item]); 1772 display = find_object (pl->stack_items[item]);
1799 if (display) 1773 if (display)
1800 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count); 1774 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1801 else 1775 else
1802 /* Item was freed */ 1776 /* Item was freed */
1803 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); 1777 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1804 } 1778 }
1805 1779
1806 return 0; 1780 return 0;
1807} 1781}
1808 1782
1809/** 1783/**
1810 * Empty DM item stack. 1784 * Empty DM item stack.
1811 */ 1785 */
1786int
1812int command_stack_clear(object *op, char *params) { 1787command_stack_clear (object *op, char *params)
1788{
1813 op->contr->stack_position = 0; 1789 op->contr->stack_position = 0;
1814 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); 1790 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1815 return 0; 1791 return 0;
1816} 1792}
1817 1793
1794int
1818int command_insert_into(object* op, char *params) 1795command_insert_into (object *op, char *params)
1819{ 1796{
1820 object *left, *right, *inserted; 1797 object *left, *right, *inserted;
1821 const char *diff;
1822 int left_from, right_from; 1798 int left_from, right_from;
1823 1799
1824 left = get_dm_object(op->contr, &params, &left_from); 1800 left = get_dm_object (op->contr, &params, &left_from);
1825 if (!left) { 1801 if (!left)
1802 {
1826 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); 1803 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1827 return 0; 1804 return 0;
1828 } 1805 }
1829 1806
1830 if (left_from == STACK_FROM_NUMBER) 1807 if (left_from == STACK_FROM_NUMBER)
1831 /* Item was stacked, remove it else right will be the same... */ 1808 /* Item was stacked, remove it else right will be the same... */
1832 dm_stack_pop(op->contr); 1809 dm_stack_pop (op->contr);
1833 1810
1834 right = get_dm_object(op->contr, &params, &right_from); 1811 right = get_dm_object (op->contr, &params, &right_from);
1835 1812
1836 if (!right) { 1813 if (!right)
1814 {
1837 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); 1815 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1838 return 0; 1816 return 0;
1839 } 1817 }
1840 1818
1841 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { 1819 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1820 {
1842 /* 1821 /*
1843 * Special case: both items were taken from stack top. 1822 * Special case: both items were taken from stack top.
1844 * Override the behaviour, taking left as item just below top, if exists. 1823 * Override the behaviour, taking left as item just below top, if exists.
1845 * See function description for why. 1824 * See function description for why.
1846 * Besides, can't insert an item into itself. 1825 * Besides, can't insert an item into itself.
1847 */ 1826 */
1848 if (op->contr->stack_position > 1) { 1827 if (op->contr->stack_position > 1)
1828 {
1849 left = find_object(op->contr->stack_items[op->contr->stack_position-2]); 1829 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1850 if (left) 1830 if (left)
1851 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); 1831 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1852 else 1832 else
1853 /* Stupid case: item under top was freed, fallback to stack top */ 1833 /* Stupid case: item under top was freed, fallback to stack top */
1854 left = right; 1834 left = right;
1855 } 1835 }
1856 } 1836 }
1857 1837
1858 if (left == right) 1838 if (left == right)
1859 { 1839 {
1860 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); 1840 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1861 return 0; 1841 return 0;
1862 } 1842 }
1863 1843
1864 if (right->type == PLAYER) 1844 if (right->type == PLAYER)
1865 { 1845 {
1866 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1846 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1867 return 0; 1847 return 0;
1868 } 1848 }
1869 1849
1870 if (!QUERY_FLAG(right,FLAG_REMOVED)) 1850 if (!QUERY_FLAG (right, FLAG_REMOVED))
1871 remove_ob(right); 1851 right->remove ();
1872 inserted = insert_ob_in_ob(right,left); 1852 inserted = insert_ob_in_ob (right, left);
1873 if (left->type == PLAYER) 1853 if (left->type == PLAYER)
1874 if (inserted == right) 1854 if (inserted == right)
1875 esrv_send_item(left,right); 1855 esrv_send_item (left, right);
1876 else 1856 else
1877 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted); 1857 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1878 1858
1879 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); 1859 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1880 1860
1881 return 0; 1861 return 0;
1882 1862
1883} 1863}

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