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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.34 by root, Mon Feb 5 01:24:46 2007 UTC vs.
Revision 1.55 by root, Wed Apr 30 06:40:28 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <sproto.h> 25#include <sproto.h>
27#include <spells.h> 26#include <spells.h>
86 op->contr->hidden = 0; 85 op->contr->hidden = 0;
87 op->invisible = 1; 86 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++; 88 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm) 91 if (!silent_dm)
92 {
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 } 93 }
96 else 94 else
97 { 95 {
98 op->contr->hidden = 1; 96 op->contr->hidden = 1;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--; 98 op->map->players--;
99
101 if (!silent_dm) 100 if (!silent_dm)
102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 } 102
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 } 105 }
108} 106}
109 107
173 171
174 become_follower (ob, god); 172 become_follower (ob, god);
175 return 1; 173 return 1;
176} 174}
177 175
178/** 176// TODO: Rewrite banish in perl and get rid of the following two functions
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185int
186command_banish (object *op, char *params)
187{
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int 177int
229command_kick (object *op, char *params) 178command_kick (object *op, char *params)
230{ 179{
231 for_all_players (pl) 180 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 { 182 {
234 object *op = pl->ob; 183 object *plop = pl->ob;
235 184
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
237 { 186 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
239 strcpy (op->contr->killer, "kicked"); 188 plop->contr->killer = op;
240 } 189 }
241 190
242 pl->ns->destroy (); 191 pl->ns->destroy ();
243 } 192 }
244 193
266 ready_map_name (op->map->path, 0); 215 ready_map_name (op->map->path, 0);
267 216
268 return 1; 217 return 1;
269} 218}
270#endif 219#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285}
286 220
287int 221int
288command_freeze (object *op, char *params) 222command_freeze (object *op, char *params)
289{ 223{
290 int ticks; 224 int ticks;
488 * we also set up spell_name which is only 422 * we also set up spell_name which is only
489 * the first word. 423 * the first word.
490 */ 424 */
491 425
492 at_spell = archetype::find (cp); 426 at_spell = archetype::find (cp);
493 if (!at_spell || at_spell->clone.type != SPELL) 427 if (!at_spell || at_spell->type != SPELL)
494 at_spell = find_archetype_by_object_name (cp); 428 at_spell = find_archetype_by_object_name (cp);
495 if (!at_spell || at_spell->clone.type != SPELL) 429 if (!at_spell || at_spell->type != SPELL)
496 { 430 {
497 assign (spell_name, cp); 431 assign (spell_name, cp);
498 fsp = strchr (spell_name, ' '); 432 fsp = strchr (spell_name, ' ');
499 if (fsp) 433 if (fsp)
500 { 434 {
501 *fsp = 0; 435 *fsp = 0;
502 fsp++; 436 fsp++;
503 at_spell = archetype::find (spell_name); 437 at_spell = archetype::find (spell_name);
504 438
505 /* Got a spell, update the first string pointer */ 439 /* Got a spell, update the first string pointer */
506 if (at_spell && at_spell->clone.type == SPELL) 440 if (at_spell && at_spell->type == SPELL)
507 bp2 = cp + strlen (spell_name) + 1; 441 bp2 = cp + strlen (spell_name) + 1;
508 else 442 else
509 at_spell = NULL; 443 at_spell = NULL;
510 } 444 }
511 } 445 }
513 /* OK - we didn't find a spell - presume the 'of' 447 /* OK - we didn't find a spell - presume the 'of'
514 * in this case means its an artifact. 448 * in this case means its an artifact.
515 */ 449 */
516 if (!at_spell) 450 if (!at_spell)
517 { 451 {
518 if (find_artifactlist (at->clone.type) == NULL) 452 if (find_artifactlist (at->type) == NULL)
519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 453 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
520 else 454 else
521 { 455 {
522 art = find_artifactlist (at->clone.type)->items; 456 art = find_artifactlist (at->type)->items;
523 457
524 do 458 while (art)
525 { 459 {
526 if (!strcmp (art->item->name, cp)) 460 if (!strcmp (art->item->name, cp))
527 break; 461 break;
462
528 art = art->next; 463 art = art->next;
529 } 464 }
530 while (art != NULL);
531 465
532 if (!art) 466 if (!art)
533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 467 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
534 } 468 }
535 469
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 470 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 } 471 }
538 } /* if cp */ 472 } /* if cp */
539 473
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 474 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 475 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
542 { 476 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 477 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1; 478 return 1;
545 } 479 }
546 480
548 * Rather than have two different blocks with a lot of similar code, 482 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine 483 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies. 484 * if that one object should be inserted or if we need to make copies.
551 */ 485 */
552 tmp = arch_to_object (at); 486 tmp = arch_to_object (at);
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556 487
557 if (set_magic) 488 if (set_magic)
558 set_abs_magic (tmp, magic); 489 set_abs_magic (tmp, magic);
559 490
560 if (art) 491 if (art)
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 571 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641 572
642 bp2 = bp3 + 1; 573 bp2 = bp3 + 1;
643 } 574 }
644 575
645 if (at->clone.nrof) 576 if (at->nrof)
646 { 577 {
647 if (at_spell) 578 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp); 579 tmp->insert (arch_to_object (at_spell));
649 580
650 tmp->x = op->x; 581 tmp->x = op->x;
651 tmp->y = op->y; 582 tmp->y = op->y;
583 tmp->map = op->map;
652 584
653 if (set_nrof) 585 if (set_nrof)
654 tmp->nrof = nrof; 586 tmp->nrof = nrof;
655 587
656 tmp->map = op->map; 588 op->insert (tmp);
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660 589
661 /* Let's put this created item on stack so dm can access it easily. */ 590 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count); 591 dm_stack_push (op->contr, tmp->count);
663 592
664 return 1; 593 return 1;
665 } 594 }
666 else 595 else
667 { 596 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++) 597 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 { 598 {
670 archetype *atmp;
671 object *prev = 0, *head = 0; 599 object *prev = 0, *head = 0;
672 600
673 for (atmp = at; atmp; atmp = atmp->more) 601 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
674 { 602 {
675 object *dup = arch_to_object (atmp); 603 object *dup = arch_to_object (atmp);
676 604
677 if (at_spell) 605 if (at_spell)
678 insert_ob_in_ob (arch_to_object (at_spell), dup); 606 insert_ob_in_ob (arch_to_object (at_spell), dup);
685 { 613 {
686 head = dup; 614 head = dup;
687 tmp->copy_to (dup); 615 tmp->copy_to (dup);
688 } 616 }
689 617
690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x; 618 dup->x = op->x + dup->arch->x;
694 dup->y = op->y + dup->arch->clone.y; 619 dup->y = op->y + dup->arch->y;
695 dup->map = op->map; 620 dup->map = op->map;
696 621
697 if (head != dup) 622 if (head != dup)
698 { 623 {
699 dup->head = head; 624 dup->head = head;
709 int size_x = 0; 634 int size_x = 0;
710 int size_y = 0; 635 int size_y = 0;
711 636
712 while (check) 637 while (check)
713 { 638 {
714 size_x = MAX (size_x, check->arch->clone.x); 639 size_x = MAX (size_x, check->arch->x);
715 size_y = MAX (size_y, check->arch->clone.y); 640 size_y = MAX (size_y, check->arch->y);
716 check = check->more; 641 check = check->more;
717 } 642 }
718 643
719 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 644 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720 { 645 {
746 /* Wonder if we really want to push all of these, but since 671 /* Wonder if we really want to push all of these, but since
747 * things like rods have nrof 0, we want to cover those. 672 * things like rods have nrof 0, we want to cover those.
748 */ 673 */
749 dm_stack_push (op->contr, head->count); 674 dm_stack_push (op->contr, head->count);
750 675
751 if (at->clone.randomitems != NULL && !at_spell) 676 if (at->randomitems && !at_spell)
752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 677 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
753
754 esrv_send_item (op, head);
755 } 678 }
756 679
757 /* free the one we used to copy */ 680 /* free the one we used to copy */
758 tmp->destroy (); 681 tmp->destroy ();
759 } 682 }
766 */ 689 */
767 690
768int 691int
769command_inventory (object *op, char *params) 692command_inventory (object *op, char *params)
770{ 693{
694 int i;
771 object *tmp; 695 object *tmp;
772 int i;
773 696
774 if (!params) 697 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
775 { 698 {
776 inventory (op, NULL); 699 op->contr->failmsg ("Inventory of what object (nr)?");
777 return 0; 700 return 1;
778 }
779
780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 { 701 }
782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783 return 1;
784 }
785 702
786 inventory (op, tmp); 703 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
704
787 return 1; 705 return 1;
788} 706}
789 707
790/* just show player's their skills for now. Dm's can 708/* just show player's their skills for now. Dm's can
791 * already see skills w/ inventory command - b.t. 709 * already see skills w/ inventory command - b.t.
812 free (dump); 730 free (dump);
813 731
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 732 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 733 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816 734
817 return 1;
818}
819
820/**
821 * When DM is possessing a monster, flip aggression on and off, to allow
822 * better motion.
823 */
824int
825command_mon_aggr (object *op, char *params)
826{
827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
829 op->enemy = NULL;
830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832 }
833 else
834 {
835 CLEAR_FLAG (op, FLAG_FRIENDLY);
836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 }
839
840 return 1;
841}
842
843/** DM can possess a monster. Basically, this tricks the client into thinking
844 * a given monster, is actually the player it controls. This allows a DM
845 * to inhabit a monster's body, and run around the game with it.
846 * This function is severely broken - it has tons of hardcoded values,
847 */
848int
849command_possess (object *op, char *params)
850{
851 object *victim, *curinv, *nextinv;
852 player *pl;
853 int i;
854 char buf[MAX_BUF];
855
856 victim = NULL;
857 if (params != NULL)
858 {
859 if (sscanf (params, "%d", &i))
860 victim = find_object (i);
861 else if (sscanf (params, "%s", buf))
862 victim = find_object_name (buf);
863 }
864 if (victim == NULL)
865 {
866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1; 735 return 1;
921} 736}
922 737
923int 738int
924command_patch (object *op, char *params) 739command_patch (object *op, char *params)
939 return 1; 754 return 1;
940 } 755 }
941 756
942 if ((arg2 = strchr (arg, ' '))) 757 if ((arg2 = strchr (arg, ' ')))
943 arg2++; 758 arg2++;
944 if (settings.real_wiz == FALSE) 759
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1) 760 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 761 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else 762 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 763 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952 764
953 return 1; 765 return 1;
954} 766}
955 767
956int 768int
1019 */ 831 */
1020int 832int
1021command_addexp (object *op, char *params) 833command_addexp (object *op, char *params)
1022{ 834{
1023 char buf[MAX_BUF], skill[MAX_BUF]; 835 char buf[MAX_BUF], skill[MAX_BUF];
1024 int i, q; 836 int q;
837 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1025 object *skillob = NULL; 838 object *skillob = NULL;
1026 839
1027 skill[0] = '\0'; 840 skill[0] = '\0';
1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 841 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
1029 { 842 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 843 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031 return 1; 844 return 1;
1032 } 845 }
1033 846
1050 } 863 }
1051 864
1052 pl->ob->stats.exp += i; 865 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob); 866 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL); 867 player_lvl_adj (pl->ob, NULL);
1055
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058 868
1059 return 1; 869 return 1;
1060 } 870 }
1061 871
1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 872 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1111int 921int
1112command_abil (object *op, char *params) 922command_abil (object *op, char *params)
1113{ 923{
1114 char thing[20], thing2[20]; 924 char thing[20], thing2[20];
1115 int iii; 925 int iii;
1116 player *pl;
1117 char buf[MAX_BUF]; 926 char buf[MAX_BUF];
1118 927
1119 iii = 0; 928 iii = 0;
1120 thing[0] = '\0'; 929 thing[0] = '\0';
1121 thing2[0] = '\0'; 930 thing2[0] = '\0';
1139 948
1140 for_all_players (pl) 949 for_all_players (pl)
1141 { 950 {
1142 if (!strcmp (pl->ob->name, thing)) 951 if (!strcmp (pl->ob->name, thing))
1143 { 952 {
1144 if (settings.real_wiz == FALSE)
1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1146 if (!strcmp ("str", thing2))
1147 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 953 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1148 if (!strcmp ("dex", thing2))
1149 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 954 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1150 if (!strcmp ("con", thing2))
1151 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 955 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1152 if (!strcmp ("wis", thing2))
1153 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 956 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1154 if (!strcmp ("cha", thing2))
1155 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 957 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1156 if (!strcmp ("int", thing2))
1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 958 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1158 if (!strcmp ("pow", thing2))
1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 959 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
960
1160 sprintf (buf, "%s has been altered.", &pl->ob->name); 961 sprintf (buf, "%s has been altered.", &pl->ob->name);
1161 new_draw_info (NDI_UNIQUE, 0, op, buf); 962 new_draw_info (NDI_UNIQUE, 0, op, buf);
1162 pl->ob->update_stats (); 963 pl->ob->update_stats ();
1163 return 1; 964 return 1;
1164 } 965 }
1168 return 1; 969 return 1;
1169} 970}
1170 971
1171int 972int
1172command_nowiz (object *op, char *params) 973command_nowiz (object *op, char *params)
1173{ /* 'noadm' is alias */ 974{ /* 'nodm' is alias */
1174 CLEAR_FLAG (op, FLAG_WIZ); 975 CLEAR_FLAG (op, FLAG_WIZ);
1175 CLEAR_FLAG (op, FLAG_WIZPASS); 976 CLEAR_FLAG (op, FLAG_WIZPASS);
1176 CLEAR_FLAG (op, FLAG_WIZCAST); 977 CLEAR_FLAG (op, FLAG_WIZCAST);
1177 978
1178 if (settings.real_wiz == TRUE)
1179 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1180 if (op->contr->hidden) 979 if (op->contr->hidden)
1181 { 980 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 981 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1183 op->map->players++; 982 op->map->players++;
1184 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 983 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1246 } 1045 }
1247 1046
1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1047 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1249 { 1048 {
1250 SET_FLAG (op, FLAG_WIZ); 1049 SET_FLAG (op, FLAG_WIZ);
1251 SET_FLAG (op, FLAG_WAS_WIZ);
1252 SET_FLAG (op, FLAG_WIZPASS); 1050 SET_FLAG (op, FLAG_WIZPASS);
1253 SET_FLAG (op, FLAG_WIZCAST); 1051 SET_FLAG (op, FLAG_WIZCAST);
1052
1254 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1053 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1255 /* 1054 /*
1256 * Remove setting flying here - that won't work, because next 1055 * Remove setting flying here - that won't work, because next
1257 * fix_player() is called that will get cleared - proper solution 1056 * fix_player() is called that will get cleared - proper solution
1258 * is probably something like a wiz_force which gives that and any 1057 * is probably something like a wiz_force which gives that and any
1259 * other desired abilities. 1058 * other desired abilities.
1260 */ 1059 */
1261 clear_los (op); 1060 clear_los (op->contr);
1262 op->contr->write_buf[0] = '\0'; 1061 op->contr->write_buf[0] = '\0';
1263 1062
1264 if (!silent) 1063 if (!silent)
1265 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1064 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1266 1065
1293command_invisible (object *op, char *params) 1092command_invisible (object *op, char *params)
1294{ 1093{
1295 if (op) 1094 if (op)
1296 { 1095 {
1297 op->invisible += 100; 1096 op->invisible += 100;
1298 update_object (op, UP_OBJ_FACE); 1097 update_object (op, UP_OBJ_CHANGE);
1299 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1098 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1300 } 1099 }
1301 1100
1302 return 0; 1101 return 0;
1303} 1102}
1315 * name than other "spell_xxx" archetypes and would always conflict. 1114 * name than other "spell_xxx" archetypes and would always conflict.
1316 */ 1115 */
1317static object * 1116static object *
1318get_spell_by_name (object *op, const char *spell_name) 1117get_spell_by_name (object *op, const char *spell_name)
1319{ 1118{
1320 archetype *ar; 1119 archetype *at;
1321 archetype *found; 1120 archetype *found;
1322 int conflict_found; 1121 int conflict_found;
1323 size_t spell_name_length; 1122 size_t spell_name_length;
1324 1123
1325 /* First check for full name matches. */ 1124 /* First check for full name matches. */
1326 conflict_found = 0; 1125 conflict_found = 0;
1327 found = NULL; 1126 found = NULL;
1328 for (ar = first_archetype; ar != NULL; ar = ar->next) 1127 for_all_archetypes (at)
1329 { 1128 {
1330 if (ar->clone.type != SPELL) 1129 if (at->type != SPELL)
1331 continue; 1130 continue;
1332 1131
1333 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1132 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1334 continue; 1133 continue;
1335 1134
1336 if (strcmp (ar->clone.name, spell_name) != 0) 1135 if (strcmp (at->object::name, spell_name) != 0)
1337 continue; 1136 continue;
1338 1137
1339 if (found != NULL) 1138 if (found != NULL)
1340 { 1139 {
1341 if (!conflict_found) 1140 if (!conflict_found)
1342 { 1141 {
1343 conflict_found = 1; 1142 conflict_found = 1;
1344 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1143 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1345 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1144 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1346 } 1145 }
1146
1347 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1147 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1348 continue; 1148 continue;
1349 } 1149 }
1350 1150
1351 found = ar; 1151 found = at;
1352 } 1152 }
1353 1153
1354 /* No match if more more than one archetype matches. */ 1154 /* No match if more more than one archetype matches. */
1355 if (conflict_found) 1155 if (conflict_found)
1356 return NULL; 1156 return NULL;
1361 1161
1362 /* No full match found: now check for partial matches. */ 1162 /* No full match found: now check for partial matches. */
1363 spell_name_length = strlen (spell_name); 1163 spell_name_length = strlen (spell_name);
1364 conflict_found = 0; 1164 conflict_found = 0;
1365 found = NULL; 1165 found = NULL;
1366 for (ar = first_archetype; ar != NULL; ar = ar->next) 1166 for_all_archetypes (at)
1367 { 1167 {
1368 if (ar->clone.type != SPELL) 1168 if (at->type != SPELL)
1369 continue; 1169 continue;
1370 1170
1371 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1171 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1372 continue; 1172 continue;
1373 1173
1374 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) 1174 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1375 continue; 1175 continue;
1376 1176
1377 if (found != NULL) 1177 if (found != NULL)
1378 { 1178 {
1379 if (!conflict_found) 1179 if (!conflict_found)
1380 { 1180 {
1381 conflict_found = 1; 1181 conflict_found = 1;
1382 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1182 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1383 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1183 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1384 } 1184 }
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1185 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1386 continue; 1186 continue;
1387 } 1187 }
1388 1188
1389 found = ar; 1189 found = at;
1390 } 1190 }
1391 1191
1392 /* No match if more more than one archetype matches. */ 1192 /* No match if more more than one archetype matches. */
1393 if (conflict_found) 1193 if (conflict_found)
1394 return NULL; 1194 return NULL;
1459 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1259 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1460 return 0; 1260 return 0;
1461 } 1261 }
1462 1262
1463 do_forget_spell (op, spell->name); 1263 do_forget_spell (op, spell->name);
1464 return 1;
1465}
1466
1467/**
1468 * Lists all plugins currently loaded with their IDs and full names.
1469 */
1470int
1471command_listplugins (object *op, char *params)
1472{
1473 plugins_display_list (op);
1474 return 1;
1475}
1476
1477/**
1478 * Loads the given plugin. The DM specifies the name of the library to load (no
1479 * pathname is needed). Do not ever attempt to load the same plugin more than
1480 * once at a time, or bad things could happen.
1481 */
1482int
1483command_loadplugin (object *op, char *params)
1484{
1485 char buf[MAX_BUF];
1486
1487 if (params == NULL)
1488 {
1489 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1490 return 1;
1491 }
1492
1493 strcpy (buf, LIBDIR);
1494 strcat (buf, "/plugins/");
1495 strcat (buf, params);
1496 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1497 if (plugins_init_plugin (buf) == 0)
1498 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1499 else
1500 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1501 return 1;
1502}
1503
1504/**
1505 * Unloads the given plugin. The DM specified the ID of the library to unload.
1506 * Note that some things may behave strangely if the correct plugins are not
1507 * loaded.
1508 */
1509int
1510command_unloadplugin (object *op, char *params)
1511{
1512 if (params == NULL)
1513 {
1514 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1515 return 1;
1516 }
1517
1518 if (plugins_remove_plugin (params) == 0)
1519 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1520 else
1521 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1522 return 1; 1264 return 1;
1523} 1265}
1524 1266
1525/** 1267/**
1526 * A players wants to become DM and hide. 1268 * A players wants to become DM and hide.
1847 return 0; 1589 return 0;
1848 } 1590 }
1849 1591
1850 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1592 if (!QUERY_FLAG (right, FLAG_REMOVED))
1851 right->remove (); 1593 right->remove ();
1594
1852 inserted = insert_ob_in_ob (right, left); 1595 insert_ob_in_ob (right, left);
1853 if (left->type == PLAYER)
1854 if (inserted == right)
1855 esrv_send_item (left, right);
1856 else
1857 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1858 1596
1859 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1597 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1860 1598
1861 return 0; 1599 return 0;
1862 1600

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