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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.34 by root, Mon Feb 5 01:24:46 2007 UTC vs.
Revision 1.95 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <global.h> 26#include <global.h>
26#include <sproto.h> 27#include <sproto.h>
27#include <spells.h> 28#include <spells.h>
34/* Values for 'from' field of get_dm_object */ 35/* Values for 'from' field of get_dm_object */
35#define STACK_FROM_NONE 0 /* Item was not found */ 36#define STACK_FROM_NONE 0 /* Item was not found */
36#define STACK_FROM_TOP 1 /* Item is stack top */ 37#define STACK_FROM_TOP 1 /* Item is stack top */
37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 38#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 39#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 40
41/** 41/**
42 * Enough of the DM functions seem to need this that I broke 42 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person 43 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This 44 * being saught, rq is who is looking for them. This
71 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0; 73 return 0;
74} 74}
75 75
76static void
77dm_stack_pop (player *pl)
78{
79 if (!pl->stack_items || !pl->stack_position)
80 {
81 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
82 return;
83 }
84
85 pl->stack_position--;
86 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
87}
88
76/** 89/**
77 * Actually hides specified player (obviously a DM). 90 * Get current stack top item for player.
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 91 * Returns NULL if no stacked item.
79 * else they just think someone left/entered. 92 * If stacked item disappeared (freed), remove it.
93 *
94 * Ryo, august 2004
95 */
96static object *
97dm_stack_peek (player *pl)
98{
99 object *ob;
100
101 if (!pl->stack_position)
102 {
103 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
104 return NULL;
105 }
106
107 ob = find_object (pl->stack_items[pl->stack_position - 1]);
108 if (!ob)
109 {
110 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
111 dm_stack_pop (pl);
112 return NULL;
113 }
114
115 return ob;
116}
117
118/**
119 * Push specified item on player stack.
120 * Inform player of position.
121 * Initializes variables if needed.
80 */ 122 */
81void 123void
82do_wizard_hide (object *op, int silent_dm) 124dm_stack_push (player *pl, tag_t item)
83{ 125{
84 if (op->contr->hidden) 126 if (!pl->stack_items)
127 {
128 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
129 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
85 { 130 }
86 op->contr->hidden = 0; 131
87 op->invisible = 1; 132 if (pl->stack_position == STACK_SIZE)
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 133 {
89 op->map->players++; 134 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 135 return;
91 if (!silent_dm) 136 }
92 { 137
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 138 pl->stack_items[pl->stack_position] = item;
139 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
140 pl->stack_position++;
141}
142
143/**
144 * Checks 'params' for object code.
145 *
146 * Can be:
147 * * empty => get current object stack top for player
148 * * number => get item with that tag, stack it for future use
149 * * $number => get specified stack item
150 * * "me" => player himself
151 *
152 * At function exit, params points to first non-object char
153 *
154 * 'from', if not NULL, contains at exit:
155 * * STACK_FROM_NONE => object not found
156 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
157 * * STACK_FROM_STACK => item from somewhere in the stack
158 * * STACK_FROM_NUMBER => item by number, pushed on stack
159 *
160 * Ryo, august 2004
161 */
162static object *
163get_dm_object (player *pl, char **params, int *from)
164{
165 int item_tag, item_position;
166 object *ob;
167
168 if (!pl)
169 return NULL;
170
171 if (!params || !*params || **params == '\0')
172 {
173 if (from)
174 *from = STACK_FROM_TOP;
175 /* No parameter => get stack item */
176 return dm_stack_peek (pl);
177 }
178
179 /* Let's clean white spaces */
180 while (**params == ' ')
181 (*params)++;
182
183 /* Next case: number => item tag */
184 if (sscanf (*params, "%d", &item_tag))
185 {
186 /* Move parameter to next item */
187 while (isdigit (**params))
188 (*params)++;
189
190 /* And skip blanks, too */
191 while (**params == ' ')
192 (*params)++;
193
194 /* Get item */
195 ob = find_object (item_tag);
196 if (!ob)
94 } 197 {
95 } 198 if (from)
96 else 199 *from = STACK_FROM_NONE;
97 { 200 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
98 op->contr->hidden = 1; 201 return NULL;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--;
101 if (!silent_dm)
102 { 202 }
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 203
204 /* Got one, let's push it on stack */
205 dm_stack_push (pl, item_tag);
206 if (from)
207 *from = STACK_FROM_NUMBER;
208 return ob;
209 }
210
211 /* Next case: $number => stack item */
212 if (sscanf (*params, "$%d", &item_position))
213 {
214 /* Move parameter to next item */
215 (*params)++;
216
217 while (isdigit (**params))
218 (*params)++;
219 while (**params == ' ')
220 (*params)++;
221
222 if (item_position >= pl->stack_position)
104 } 223 {
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 224 if (from)
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 225 *from = STACK_FROM_NONE;
226 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
227 return NULL;
228 }
229
230 ob = find_object (pl->stack_items[item_position]);
231 if (!ob)
232 {
233 if (from)
234 *from = STACK_FROM_NONE;
235 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
236 return NULL;
237 }
238
239 if (from)
240 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
241 return ob;
242 }
243
244 /* Next case: 'me' => return pl->ob */
245 if (!strncmp (*params, "me", 2))
107 } 246 {
108} 247 if (from)
248 *from = STACK_FROM_NUMBER;
249 dm_stack_push (pl, pl->ob->count);
109 250
110int 251 /* Skip to next token */
111command_hide (object *op, char *params) 252 (*params) += 2;
112{ 253 while (**params == ' ')
113 do_wizard_hide (op, 0); 254 (*params)++;
114 return 1; 255
256 return pl->ob;
257 }
258
259 /* Last case: get stack top */
260 if (from)
261 *from = STACK_FROM_TOP;
262 return dm_stack_peek (pl);
115} 263}
116 264
117/** 265/**
118 * This finds and returns the object which matches the name or 266 * This finds and returns the object which matches the name or
119 * object nubmer (specified via num #whatever). 267 * object nubmer (specified via num #whatever).
169 { 317 {
170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 318 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171 return 1; 319 return 1;
172 } 320 }
173 321
174 become_follower (ob, god); 322 ob->become_follower (god);
175 return 1;
176}
177
178/**
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185int
186command_banish (object *op, char *params)
187{
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int
229command_kick (object *op, char *params)
230{
231 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 {
234 object *op = pl->ob;
235
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 strcpy (op->contr->killer, "kicked");
240 }
241
242 pl->ns->destroy ();
243 }
244
245 return 1;
246}
247
248//TODO
249#if 0
250int
251command_save_overlay (object *op, char *params)
252{
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269}
270#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1; 323 return 1;
285} 324}
286 325
287int 326int
288command_freeze (object *op, char *params) 327command_freeze (object *op, char *params)
345 /* we have nowhere to send the prisoner.... */ 384 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 385 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0; 386 return 0;
348 } 387 }
349 388
350 pl->ob->enter_exit (dummy); 389 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
351 dummy->destroy (); 390 dummy->destroy ();
391
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 392 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 393 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 394 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1; 395 return 1;
356} 396}
357 397
358int 398int
359command_summon (object *op, char *params) 399command_summon (object *op, char *params)
360{ 400{
361 int i; 401 int i;
362 object *dummy;
363 player *pl; 402 player *pl;
364 403
365 if (!op) 404 if (!op)
366 return 0; 405 return 0;
367 406
373 412
374 pl = get_other_player_from_name (op, params); 413 pl = get_other_player_from_name (op, params);
375 if (!pl) 414 if (!pl)
376 return 1; 415 return 1;
377 416
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 417 maptile *m = op->map;
418 sint16 nx = op->x;
419 sint16 ny = op->y;
420
421 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
379 if (i == -1) 422 if (i == -1)
380 { 423 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 424 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1; 425 return 1;
383 } 426 }
384 427
385 dummy = object::create (); 428 nx += DIRX (i);
386 EXIT_PATH (dummy) = op->map->path; 429 ny += DIRY (i);
387 EXIT_X (dummy) = op->x + freearr_x[i]; 430
388 EXIT_Y (dummy) = op->y + freearr_y[i]; 431 if (!xy_normalise (m, nx, ny))
389 pl->ob->enter_exit (dummy); 432 {
390 dummy->destroy (); 433 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
434 return 1;
435 }
436
437 pl->ob->player_goto (m->path, nx, ny);
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 438 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 439 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 440
394 return 1; 441 return 1;
395} 442}
412int 459int
413command_create (object *op, char *params) 460command_create (object *op, char *params)
414{ 461{
415 object *tmp = NULL; 462 object *tmp = NULL;
416 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 463 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
417 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 464 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
418 archetype *at, *at_spell = NULL; 465 archetype *at, *at_spell = NULL;
419 artifact *art = NULL; 466 artifact *art = NULL;
420 467
421 if (!op) 468 if (!op)
422 return 0; 469 return 0;
488 * we also set up spell_name which is only 535 * we also set up spell_name which is only
489 * the first word. 536 * the first word.
490 */ 537 */
491 538
492 at_spell = archetype::find (cp); 539 at_spell = archetype::find (cp);
493 if (!at_spell || at_spell->clone.type != SPELL) 540 if (!at_spell || at_spell->type != SPELL)
494 at_spell = find_archetype_by_object_name (cp); 541 at_spell = find_archetype_by_object_name (cp);
495 if (!at_spell || at_spell->clone.type != SPELL) 542 if (!at_spell || at_spell->type != SPELL)
496 { 543 {
497 assign (spell_name, cp); 544 assign (spell_name, cp);
498 fsp = strchr (spell_name, ' '); 545 fsp = strchr (spell_name, ' ');
499 if (fsp) 546 if (fsp)
500 { 547 {
501 *fsp = 0; 548 *fsp = 0;
502 fsp++; 549 fsp++;
503 at_spell = archetype::find (spell_name); 550 at_spell = archetype::find (spell_name);
504 551
505 /* Got a spell, update the first string pointer */ 552 /* Got a spell, update the first string pointer */
506 if (at_spell && at_spell->clone.type == SPELL) 553 if (at_spell && at_spell->type == SPELL)
507 bp2 = cp + strlen (spell_name) + 1; 554 bp2 = cp + strlen (spell_name) + 1;
508 else 555 else
509 at_spell = NULL; 556 at_spell = NULL;
510 } 557 }
511 } 558 }
513 /* OK - we didn't find a spell - presume the 'of' 560 /* OK - we didn't find a spell - presume the 'of'
514 * in this case means its an artifact. 561 * in this case means its an artifact.
515 */ 562 */
516 if (!at_spell) 563 if (!at_spell)
517 { 564 {
518 if (find_artifactlist (at->clone.type) == NULL) 565 if (find_artifactlist (at->type) == NULL)
519 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 566 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
520 else 567 else
521 { 568 {
522 art = find_artifactlist (at->clone.type)->items; 569 art = find_artifactlist (at->type)->items;
523 570
524 do 571 while (art)
525 { 572 {
526 if (!strcmp (art->item->name, cp)) 573 if (!strcmp (&art->item->name, cp))
527 break; 574 break;
575
528 art = art->next; 576 art = art->next;
529 } 577 }
530 while (art != NULL);
531 578
532 if (!art) 579 if (!art)
533 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 580 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
534 } 581 }
535 582
536 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 583 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 } 584 }
538 } /* if cp */ 585 } /* if cp */
539 586
540 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 587 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
541 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 588 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
542 { 589 {
543 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 590 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544 return 1; 591 return 1;
545 } 592 }
546 593
547 /* 594 /*
548 * Rather than have two different blocks with a lot of similar code, 595 * Rather than have two different blocks with a lot of similar code,
549 * just create one object, do all the processing, and then determine 596 * just create one object, do all the processing, and then determine
550 * if that one object should be inserted or if we need to make copies. 597 * if that one object should be inserted or if we need to make copies.
551 */ 598 */
552 tmp = arch_to_object (at); 599 tmp = at->instance ();
553
554 if (settings.real_wiz == FALSE)
555 SET_FLAG (tmp, FLAG_WAS_WIZ);
556 600
557 if (set_magic) 601 if (set_magic)
558 set_abs_magic (tmp, magic); 602 set_abs_magic (tmp, magic);
559 603
560 if (art) 604 if (art)
561 give_artifact_abilities (tmp, art->item); 605 give_artifact_abilities (tmp, art->item);
562 606
563 if (need_identify (tmp)) 607 if (tmp->need_identify ())
564 { 608 {
565 SET_FLAG (tmp, FLAG_IDENTIFIED); 609 tmp->set_flag (FLAG_IDENTIFIED);
566 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 610 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
567 } 611 }
568 612
569 /* 613 /*
570 * This entire block here tries to find variable pairings, 614 * This entire block here tries to find variable pairings,
571 * eg, 'hp 4' or the like. The mess here is that values 615 * eg, 'hp 4' or the like. The mess here is that values
573 * is we want to find two spaces, but if we got a quote, 617 * is we want to find two spaces, but if we got a quote,
574 * any spaces there don't count. 618 * any spaces there don't count.
575 */ 619 */
576 while (*bp2 && bp2 <= endline) 620 while (*bp2 && bp2 <= endline)
577 { 621 {
578 bp4 = NULL;
579 gotspace = 0; 622 gotspace = 0;
580 gotquote = 0; 623 gotquote = 0;
581 624
582 /* find the first quote */ 625 /* find the first quote */
583 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 626 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
640 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 683 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641 684
642 bp2 = bp3 + 1; 685 bp2 = bp3 + 1;
643 } 686 }
644 687
645 if (at->clone.nrof) 688 if (at->nrof)
646 { 689 {
647 if (at_spell) 690 if (at_spell)
648 insert_ob_in_ob (arch_to_object (at_spell), tmp); 691 tmp->insert (at_spell->instance ());
649 692
650 tmp->x = op->x; 693 tmp->x = op->x;
651 tmp->y = op->y; 694 tmp->y = op->y;
695 tmp->map = op->map;
652 696
653 if (set_nrof) 697 if (set_nrof)
654 tmp->nrof = nrof; 698 tmp->nrof = nrof;
655 699
656 tmp->map = op->map; 700 op->insert (tmp);
657
658 tmp = insert_ob_in_ob (tmp, op);
659 esrv_send_item (op, tmp);
660 701
661 /* Let's put this created item on stack so dm can access it easily. */ 702 /* Let's put this created item on stack so dm can access it easily. */
662 dm_stack_push (op->contr, tmp->count); 703 dm_stack_push (op->contr, tmp->count);
663 704
664 return 1; 705 return 1;
665 } 706 }
666 else 707 else
667 { 708 {
668 for (i = 0; i < (set_nrof ? nrof : 1); i++) 709 for (i = 0; i < (set_nrof ? nrof : 1); i++)
669 { 710 {
670 archetype *atmp;
671 object *prev = 0, *head = 0; 711 object *prev = 0, *head = 0;
672 712
673 for (atmp = at; atmp; atmp = atmp->more) 713 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
674 { 714 {
675 object *dup = arch_to_object (atmp); 715 object *dup = atmp->instance ();
676 716
677 if (at_spell) 717 if (at_spell)
678 insert_ob_in_ob (arch_to_object (at_spell), dup); 718 insert_ob_in_ob (at_spell->instance (), dup);
679 719
680 /* 720 /*
681 * The head is what contains all the important bits, 721 * The head is what contains all the important bits,
682 * so just copying it over should be fine. 722 * so just copying it over should be fine.
683 */ 723 */
685 { 725 {
686 head = dup; 726 head = dup;
687 tmp->copy_to (dup); 727 tmp->copy_to (dup);
688 } 728 }
689 729
690 if (settings.real_wiz == FALSE)
691 SET_FLAG (dup, FLAG_WAS_WIZ);
692
693 dup->x = op->x + dup->arch->clone.x; 730 dup->x = op->x + dup->arch->x;
694 dup->y = op->y + dup->arch->clone.y; 731 dup->y = op->y + dup->arch->y;
695 dup->map = op->map; 732 dup->map = op->map;
696 733
697 if (head != dup) 734 if (head != dup)
698 { 735 {
699 dup->head = head; 736 dup->head = head;
701 } 738 }
702 739
703 prev = dup; 740 prev = dup;
704 } 741 }
705 742
706 if (QUERY_FLAG (head, FLAG_ALIVE)) 743 if (head->flag [FLAG_ALIVE])
707 { 744 {
708 object *check = head; 745 object *check = head;
709 int size_x = 0; 746 int size_x = 0;
710 int size_y = 0; 747 int size_y = 0;
711 748
712 while (check) 749 while (check)
713 { 750 {
714 size_x = MAX (size_x, check->arch->clone.x); 751 size_x = max (size_x, check->arch->x);
715 size_y = MAX (size_y, check->arch->clone.y); 752 size_y = max (size_y, check->arch->y);
716 check = check->more; 753 check = check->more;
717 } 754 }
718 755
719 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 756 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720 { 757 {
746 /* Wonder if we really want to push all of these, but since 783 /* Wonder if we really want to push all of these, but since
747 * things like rods have nrof 0, we want to cover those. 784 * things like rods have nrof 0, we want to cover those.
748 */ 785 */
749 dm_stack_push (op->contr, head->count); 786 dm_stack_push (op->contr, head->count);
750 787
751 if (at->clone.randomitems != NULL && !at_spell) 788 if (at->randomitems && !at_spell)
752 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 789 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
753
754 esrv_send_item (op, head);
755 } 790 }
756 791
757 /* free the one we used to copy */ 792 /* free the one we used to copy */
758 tmp->destroy (); 793 tmp->destroy ();
759 } 794 }
766 */ 801 */
767 802
768int 803int
769command_inventory (object *op, char *params) 804command_inventory (object *op, char *params)
770{ 805{
806 int i;
771 object *tmp; 807 object *tmp;
772 int i;
773 808
774 if (!params) 809 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
775 { 810 {
776 inventory (op, NULL); 811 op->contr->failmsg ("Inventory of what object (nr)?");
777 return 0; 812 return 1;
778 }
779
780 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781 { 813 }
782 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783 return 1;
784 }
785 814
786 inventory (op, tmp); 815 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
816
787 return 1; 817 return 1;
788} 818}
789 819
790/* just show player's their skills for now. Dm's can 820/* just show player's their skills for now. Dm's can
791 * already see skills w/ inventory command - b.t. 821 * already see skills w/ inventory command - b.t.
809 839
810 char *dump = dump_object (tmp); 840 char *dump = dump_object (tmp);
811 new_draw_info (NDI_UNIQUE, 0, op, dump); 841 new_draw_info (NDI_UNIQUE, 0, op, dump);
812 free (dump); 842 free (dump);
813 843
814 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 844 if (tmp->flag [FLAG_OBJ_ORIGINAL])
815 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 845 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816 846
817 return 1;
818}
819
820/**
821 * When DM is possessing a monster, flip aggression on and off, to allow
822 * better motion.
823 */
824int
825command_mon_aggr (object *op, char *params)
826{
827 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828 {
829 op->enemy = NULL;
830 SET_FLAG (op, FLAG_UNAGGRESSIVE);
831 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832 }
833 else
834 {
835 CLEAR_FLAG (op, FLAG_FRIENDLY);
836 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 }
839
840 return 1;
841}
842
843/** DM can possess a monster. Basically, this tricks the client into thinking
844 * a given monster, is actually the player it controls. This allows a DM
845 * to inhabit a monster's body, and run around the game with it.
846 * This function is severely broken - it has tons of hardcoded values,
847 */
848int
849command_possess (object *op, char *params)
850{
851 object *victim, *curinv, *nextinv;
852 player *pl;
853 int i;
854 char buf[MAX_BUF];
855
856 victim = NULL;
857 if (params != NULL)
858 {
859 if (sscanf (params, "%d", &i))
860 victim = find_object (i);
861 else if (sscanf (params, "%s", buf))
862 victim = find_object_name (buf);
863 }
864 if (victim == NULL)
865 {
866 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867 return 1;
868 }
869
870 if (victim == op)
871 {
872 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873 return 1;
874 }
875
876 /* clear out the old inventory */
877 curinv = op->inv;
878 while (curinv != NULL)
879 {
880 nextinv = curinv->below;
881 esrv_del_item (op->contr, curinv->count);
882 curinv = nextinv;
883 }
884
885 /* make the switch */
886 pl = op->contr;
887 victim->contr = pl;
888 pl->ob = victim;
889 victim->type = PLAYER;
890 SET_FLAG (victim, FLAG_WIZ);
891
892 /* send the inventory to the client */
893 curinv = victim->inv;
894 while (curinv != NULL)
895 {
896 nextinv = curinv->below;
897 esrv_send_item (victim, curinv);
898 curinv = nextinv;
899 }
900 /* basic patchup */
901 /* The use of hard coded values is terrible. Note
902 * that really, to be fair, this shouldn't get changed at
903 * all - if you are possessing a kobold, you should have the
904 * same limitations. As it is, as more body locations are added,
905 * this will give this player more locations than perhaps
906 * they should be allowed.
907 */
908 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909 if (i == 1 || i == 6 || i == 8 || i == 9)
910 victim->body_info[i] = 2;
911 else
912 victim->body_info[i] = 1;
913
914 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915 esrv_send_inventory (victim, victim);
916
917 victim->update_stats ();
918
919 do_some_living (victim);
920 return 1; 847 return 1;
921} 848}
922 849
923int 850int
924command_patch (object *op, char *params) 851command_patch (object *op, char *params)
939 return 1; 866 return 1;
940 } 867 }
941 868
942 if ((arg2 = strchr (arg, ' '))) 869 if ((arg2 = strchr (arg, ' ')))
943 arg2++; 870 arg2++;
944 if (settings.real_wiz == FALSE) 871
945 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946 if (set_variable (tmp, arg) == -1) 872 if (set_variable (tmp, arg) == -1)
947 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 873 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948 else 874 else
949 {
950 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 875 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 }
952 876
953 return 1; 877 return 1;
954} 878}
955 879
956int 880int
970 { 894 {
971 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 895 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972 return 1; 896 return 1;
973 } 897 }
974 898
975 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 899 if (tmp->flag [FLAG_REMOVED])
976 { 900 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 901 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978 return 1; 902 return 1;
979 } 903 }
980 904
1019 */ 943 */
1020int 944int
1021command_addexp (object *op, char *params) 945command_addexp (object *op, char *params)
1022{ 946{
1023 char buf[MAX_BUF], skill[MAX_BUF]; 947 char buf[MAX_BUF], skill[MAX_BUF];
1024 int i, q; 948 int q;
949 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1025 object *skillob = NULL; 950 object *skillob = NULL;
1026 951
1027 skill[0] = '\0'; 952 skill[0] = '\0';
1028 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 953 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
1029 { 954 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 955 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031 return 1; 956 return 1;
1032 } 957 }
1033 958
1051 976
1052 pl->ob->stats.exp += i; 977 pl->ob->stats.exp += i;
1053 calc_perm_exp (pl->ob); 978 calc_perm_exp (pl->ob);
1054 player_lvl_adj (pl->ob, NULL); 979 player_lvl_adj (pl->ob, NULL);
1055 980
1056 if (settings.real_wiz == FALSE)
1057 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058
1059 return 1; 981 return 1;
1060 } 982 }
1061 983
1062 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 984 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1063 return 1; 985 return 1;
1072/**************************************************************************/ 994/**************************************************************************/
1073 995
1074int 996int
1075command_stats (object *op, char *params) 997command_stats (object *op, char *params)
1076{ 998{
1077 char thing[20];
1078 char buf[MAX_BUF]; 999 char buf[MAX_BUF];
1079 1000
1080 thing[0] = '\0'; 1001 if (params == NULL || params[0] == '\0')
1081 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1082 { 1002 {
1083 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1003 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1084 return 1; 1004 return 1;
1085 } 1005 }
1086 1006
1087 for_all_players (pl) 1007 for_all_players (pl)
1088 if (!strcmp (pl->ob->name, thing)) 1008 if (!strcmp (&pl->ob->name, params))
1089 { 1009 {
1090 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1010 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1091 new_draw_info (NDI_UNIQUE, 0, op, buf); 1011 new_draw_info (NDI_UNIQUE, 0, op, buf);
1092 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1012 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1093 new_draw_info (NDI_UNIQUE, 0, op, buf); 1013 new_draw_info (NDI_UNIQUE, 0, op, buf);
1111int 1031int
1112command_abil (object *op, char *params) 1032command_abil (object *op, char *params)
1113{ 1033{
1114 char thing[20], thing2[20]; 1034 char thing[20], thing2[20];
1115 int iii; 1035 int iii;
1116 player *pl;
1117 char buf[MAX_BUF]; 1036 char buf[MAX_BUF];
1118 1037
1119 iii = 0; 1038 iii = 0;
1120 thing[0] = '\0'; 1039 thing[0] = '\0';
1121 thing2[0] = '\0'; 1040 thing2[0] = '\0';
1137 return 1; 1056 return 1;
1138 } 1057 }
1139 1058
1140 for_all_players (pl) 1059 for_all_players (pl)
1141 { 1060 {
1142 if (!strcmp (pl->ob->name, thing)) 1061 if (!strcmp (&pl->ob->name, thing))
1143 { 1062 {
1144 if (settings.real_wiz == FALSE)
1145 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1146 if (!strcmp ("str", thing2))
1147 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1063 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1148 if (!strcmp ("dex", thing2))
1149 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1064 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1150 if (!strcmp ("con", thing2))
1151 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1065 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1152 if (!strcmp ("wis", thing2))
1153 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1066 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1154 if (!strcmp ("cha", thing2))
1155 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1067 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1156 if (!strcmp ("int", thing2))
1157 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1068 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1158 if (!strcmp ("pow", thing2))
1159 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1069 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1070
1160 sprintf (buf, "%s has been altered.", &pl->ob->name); 1071 sprintf (buf, "%s has been altered.", &pl->ob->name);
1161 new_draw_info (NDI_UNIQUE, 0, op, buf); 1072 new_draw_info (NDI_UNIQUE, 0, op, buf);
1162 pl->ob->update_stats (); 1073 pl->ob->update_stats ();
1163 return 1; 1074 return 1;
1164 } 1075 }
1167 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1078 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1168 return 1; 1079 return 1;
1169} 1080}
1170 1081
1171int 1082int
1172command_nowiz (object *op, char *params)
1173{ /* 'noadm' is alias */
1174 CLEAR_FLAG (op, FLAG_WIZ);
1175 CLEAR_FLAG (op, FLAG_WIZPASS);
1176 CLEAR_FLAG (op, FLAG_WIZCAST);
1177
1178 if (settings.real_wiz == TRUE)
1179 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1180 if (op->contr->hidden)
1181 {
1182 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1183 op->map->players++;
1184 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1185 op->contr->hidden = 0;
1186 op->invisible = 1;
1187 }
1188 else
1189 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1190 return 1;
1191}
1192
1193/**
1194 * object *op is trying to become dm.
1195 * pl_name is name supplied by player. Restrictive DM will make it harder
1196 * for socket users to become DM - in that case, it will check for the players
1197 * character name.
1198 */
1199static int
1200checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1201{
1202 FILE *dmfile;
1203 char buf[MAX_BUF];
1204 char line_buf[160], name[160], passwd[160], host[160];
1205
1206#ifdef RESTRICTIVE_DM
1207 *pl_name = op->name ? op->name : "*";
1208#endif
1209
1210 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1211 if ((dmfile = fopen (buf, "r")) == NULL)
1212 {
1213 LOG (llevDebug, "Could not find DM file.\n");
1214 return 0;
1215 }
1216
1217 while (fgets (line_buf, 160, dmfile) != NULL)
1218 {
1219 if (line_buf[0] == '#')
1220 continue;
1221 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1222 {
1223 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1224 }
1225 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1226 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1227 {
1228 fclose (dmfile);
1229 return (1);
1230 }
1231 }
1232 fclose (dmfile);
1233 return (0);
1234}
1235
1236int
1237do_wizard_dm (object *op, char *params, int silent)
1238{
1239 if (!op->contr)
1240 return 0;
1241
1242 if (QUERY_FLAG (op, FLAG_WIZ))
1243 {
1244 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1245 return 0;
1246 }
1247
1248 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1249 {
1250 SET_FLAG (op, FLAG_WIZ);
1251 SET_FLAG (op, FLAG_WAS_WIZ);
1252 SET_FLAG (op, FLAG_WIZPASS);
1253 SET_FLAG (op, FLAG_WIZCAST);
1254 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1255 /*
1256 * Remove setting flying here - that won't work, because next
1257 * fix_player() is called that will get cleared - proper solution
1258 * is probably something like a wiz_force which gives that and any
1259 * other desired abilities.
1260 */
1261 clear_los (op);
1262 op->contr->write_buf[0] = '\0';
1263
1264 if (!silent)
1265 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1266
1267 return 1;
1268 }
1269 else
1270 {
1271 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1272 op->contr->write_buf[0] = '\0';
1273 return 0;
1274 }
1275}
1276
1277/*
1278 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1279 * - allow people on sockets to become dm, and allow better dm file
1280 */
1281int
1282command_dm (object *op, char *params)
1283{
1284 if (!op->contr)
1285 return 0;
1286
1287 do_wizard_dm (op, params, 0);
1288
1289 return 1;
1290}
1291
1292int
1293command_invisible (object *op, char *params) 1083command_invisible (object *op, char *params)
1294{ 1084{
1295 if (op) 1085 if (op)
1296 { 1086 {
1297 op->invisible += 100; 1087 op->invisible += TIME2TICK (60);
1298 update_object (op, UP_OBJ_FACE); 1088 update_object (op, UP_OBJ_CHANGE);
1299 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1089 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1300 } 1090 }
1301 1091
1302 return 0; 1092 return 0;
1303} 1093}
1306 * Returns spell object (from archetypes) by name. 1096 * Returns spell object (from archetypes) by name.
1307 * Returns NULL if 0 or more than one spell matches. 1097 * Returns NULL if 0 or more than one spell matches.
1308 * Used for wizard's learn spell/prayer. 1098 * Used for wizard's learn spell/prayer.
1309 * 1099 *
1310 * op is the player issuing the command. 1100 * op is the player issuing the command.
1311 *
1312 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1313 * anymore (but may still be present in some player's inventories and thus
1314 * cannot be removed). We have to ignore them here since they have the same
1315 * name than other "spell_xxx" archetypes and would always conflict.
1316 */ 1101 */
1317static object * 1102static object *
1318get_spell_by_name (object *op, const char *spell_name) 1103get_spell_by_name (object *op, shstr_cmp spell_name)
1319{ 1104{
1320 archetype *ar;
1321 archetype *found;
1322 int conflict_found;
1323 size_t spell_name_length;
1324
1325 /* First check for full name matches. */ 1105 /* First check for full name matches. */
1326 conflict_found = 0; 1106 int conflict_found = 0;
1327 found = NULL; 1107 archetype *found = 0;
1328 for (ar = first_archetype; ar != NULL; ar = ar->next) 1108
1109 for_all_archetypes (at)
1329 { 1110 {
1330 if (ar->clone.type != SPELL) 1111 if (at->type != SPELL)
1331 continue; 1112 continue;
1332 1113
1333 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1114 if (at->object::name != spell_name)
1334 continue; 1115 continue;
1335 1116
1336 if (strcmp (ar->clone.name, spell_name) != 0)
1337 continue;
1338
1339 if (found != NULL) 1117 if (found)
1340 { 1118 {
1341 if (!conflict_found) 1119 if (!conflict_found)
1342 { 1120 {
1343 conflict_found = 1; 1121 conflict_found = 1;
1344 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1122 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1345 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1123 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1346 } 1124 }
1125
1347 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1126 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1348 continue; 1127 return 0;
1349 } 1128 }
1350 1129
1351 found = ar; 1130 found = at;
1352 } 1131 }
1353
1354 /* No match if more more than one archetype matches. */
1355 if (conflict_found)
1356 return NULL;
1357 1132
1358 /* Return if exactly one archetype matches. */ 1133 /* Return if exactly one archetype matches. */
1359 if (found != NULL) 1134 if (found)
1360 return arch_to_object (found); 1135 return found->instance ();
1361
1362 /* No full match found: now check for partial matches. */
1363 spell_name_length = strlen (spell_name);
1364 conflict_found = 0;
1365 found = NULL;
1366 for (ar = first_archetype; ar != NULL; ar = ar->next)
1367 {
1368 if (ar->clone.type != SPELL)
1369 continue;
1370
1371 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1372 continue;
1373
1374 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1375 continue;
1376
1377 if (found != NULL)
1378 {
1379 if (!conflict_found)
1380 {
1381 conflict_found = 1;
1382 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1383 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1384 }
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1386 continue;
1387 }
1388
1389 found = ar;
1390 }
1391
1392 /* No match if more more than one archetype matches. */
1393 if (conflict_found)
1394 return NULL;
1395
1396 /* Return if exactly one archetype matches. */
1397 if (found != NULL)
1398 return arch_to_object (found);
1399 1136
1400 /* No spell found: just print an error message. */ 1137 /* No spell found: just print an error message. */
1401 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1138 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1139
1402 return NULL; 1140 return 0;
1403} 1141}
1404 1142
1405static int 1143static int
1406command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1144command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1407{ 1145{
1451 { 1189 {
1452 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1190 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1453 return 0; 1191 return 0;
1454 } 1192 }
1455 1193
1456 spell = lookup_spell_by_name (op, params); 1194 spell = op->find_spell (params);
1457 if (spell == NULL) 1195 if (spell == NULL)
1458 { 1196 {
1459 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1197 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1460 return 0; 1198 return 0;
1461 } 1199 }
1462 1200
1463 do_forget_spell (op, spell->name); 1201 do_forget_spell (op, spell->name);
1464 return 1; 1202 return 1;
1465}
1466
1467/**
1468 * Lists all plugins currently loaded with their IDs and full names.
1469 */
1470int
1471command_listplugins (object *op, char *params)
1472{
1473 plugins_display_list (op);
1474 return 1;
1475}
1476
1477/**
1478 * Loads the given plugin. The DM specifies the name of the library to load (no
1479 * pathname is needed). Do not ever attempt to load the same plugin more than
1480 * once at a time, or bad things could happen.
1481 */
1482int
1483command_loadplugin (object *op, char *params)
1484{
1485 char buf[MAX_BUF];
1486
1487 if (params == NULL)
1488 {
1489 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1490 return 1;
1491 }
1492
1493 strcpy (buf, LIBDIR);
1494 strcat (buf, "/plugins/");
1495 strcat (buf, params);
1496 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1497 if (plugins_init_plugin (buf) == 0)
1498 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1499 else
1500 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1501 return 1;
1502}
1503
1504/**
1505 * Unloads the given plugin. The DM specified the ID of the library to unload.
1506 * Note that some things may behave strangely if the correct plugins are not
1507 * loaded.
1508 */
1509int
1510command_unloadplugin (object *op, char *params)
1511{
1512 if (params == NULL)
1513 {
1514 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1515 return 1;
1516 }
1517
1518 if (plugins_remove_plugin (params) == 0)
1519 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1520 else
1521 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1522 return 1;
1523}
1524
1525/**
1526 * A players wants to become DM and hide.
1527 * Let's see if that's authorized.
1528 * Make sure to not tell anything to anyone.
1529 */
1530int
1531command_dmhide (object *op, char *params)
1532{
1533 if (!do_wizard_dm (op, params, 1))
1534 return 0;
1535
1536 do_wizard_hide (op, 1);
1537
1538 return 1;
1539}
1540
1541void
1542dm_stack_pop (player *pl)
1543{
1544 if (!pl->stack_items || !pl->stack_position)
1545 {
1546 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1547 return;
1548 }
1549
1550 pl->stack_position--;
1551 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1552}
1553
1554/**
1555 * Get current stack top item for player.
1556 * Returns NULL if no stacked item.
1557 * If stacked item disappeared (freed), remove it.
1558 *
1559 * Ryo, august 2004
1560 */
1561object *
1562dm_stack_peek (player *pl)
1563{
1564 object *ob;
1565
1566 if (!pl->stack_position)
1567 {
1568 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1569 return NULL;
1570 }
1571
1572 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1573 if (!ob)
1574 {
1575 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1576 dm_stack_pop (pl);
1577 return NULL;
1578 }
1579
1580 return ob;
1581}
1582
1583/**
1584 * Push specified item on player stack.
1585 * Inform player of position.
1586 * Initializes variables if needed.
1587 */
1588void
1589dm_stack_push (player *pl, tag_t item)
1590{
1591 if (!pl->stack_items)
1592 {
1593 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1594 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1595 }
1596
1597 if (pl->stack_position == STACK_SIZE)
1598 {
1599 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1600 return;
1601 }
1602
1603 pl->stack_items[pl->stack_position] = item;
1604 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1605 pl->stack_position++;
1606}
1607
1608/**
1609 * Checks 'params' for object code.
1610 *
1611 * Can be:
1612 * * empty => get current object stack top for player
1613 * * number => get item with that tag, stack it for future use
1614 * * $number => get specified stack item
1615 * * "me" => player himself
1616 *
1617 * At function exit, params points to first non-object char
1618 *
1619 * 'from', if not NULL, contains at exit:
1620 * * STACK_FROM_NONE => object not found
1621 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1622 * * STACK_FROM_STACK => item from somewhere in the stack
1623 * * STACK_FROM_NUMBER => item by number, pushed on stack
1624 *
1625 * Ryo, august 2004
1626 */
1627object *
1628get_dm_object (player *pl, char **params, int *from)
1629{
1630 int item_tag, item_position;
1631 object *ob;
1632
1633 if (!pl)
1634 return NULL;
1635
1636 if (!params || !*params || **params == '\0')
1637 {
1638 if (from)
1639 *from = STACK_FROM_TOP;
1640 /* No parameter => get stack item */
1641 return dm_stack_peek (pl);
1642 }
1643
1644 /* Let's clean white spaces */
1645 while (**params == ' ')
1646 (*params)++;
1647
1648 /* Next case: number => item tag */
1649 if (sscanf (*params, "%d", &item_tag))
1650 {
1651 /* Move parameter to next item */
1652 while (isdigit (**params))
1653 (*params)++;
1654
1655 /* And skip blanks, too */
1656 while (**params == ' ')
1657 (*params)++;
1658
1659 /* Get item */
1660 ob = find_object (item_tag);
1661 if (!ob)
1662 {
1663 if (from)
1664 *from = STACK_FROM_NONE;
1665 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1666 return NULL;
1667 }
1668
1669 /* Got one, let's push it on stack */
1670 dm_stack_push (pl, item_tag);
1671 if (from)
1672 *from = STACK_FROM_NUMBER;
1673 return ob;
1674 }
1675
1676 /* Next case: $number => stack item */
1677 if (sscanf (*params, "$%d", &item_position))
1678 {
1679 /* Move parameter to next item */
1680 (*params)++;
1681
1682 while (isdigit (**params))
1683 (*params)++;
1684 while (**params == ' ')
1685 (*params)++;
1686
1687 if (item_position >= pl->stack_position)
1688 {
1689 if (from)
1690 *from = STACK_FROM_NONE;
1691 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1692 return NULL;
1693 }
1694
1695 ob = find_object (pl->stack_items[item_position]);
1696 if (!ob)
1697 {
1698 if (from)
1699 *from = STACK_FROM_NONE;
1700 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1701 return NULL;
1702 }
1703
1704 if (from)
1705 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1706 return ob;
1707 }
1708
1709 /* Next case: 'me' => return pl->ob */
1710 if (!strncmp (*params, "me", 2))
1711 {
1712 if (from)
1713 *from = STACK_FROM_NUMBER;
1714 dm_stack_push (pl, pl->ob->count);
1715
1716 /* Skip to next token */
1717 (*params) += 2;
1718 while (**params == ' ')
1719 (*params)++;
1720
1721 return pl->ob;
1722 }
1723
1724 /* Last case: get stack top */
1725 if (from)
1726 *from = STACK_FROM_TOP;
1727 return dm_stack_peek (pl);
1728} 1203}
1729 1204
1730/** 1205/**
1731 * Pop the stack top. 1206 * Pop the stack top.
1732 */ 1207 */
1792} 1267}
1793 1268
1794int 1269int
1795command_insert_into (object *op, char *params) 1270command_insert_into (object *op, char *params)
1796{ 1271{
1797 object *left, *right, *inserted; 1272 object *left, *right;
1798 int left_from, right_from; 1273 int left_from, right_from;
1799 1274
1800 left = get_dm_object (op->contr, &params, &left_from); 1275 left = get_dm_object (op->contr, &params, &left_from);
1801 if (!left) 1276 if (!left)
1802 { 1277 {
1845 { 1320 {
1846 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1321 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1847 return 0; 1322 return 0;
1848 } 1323 }
1849 1324
1850 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1325 if (!right->flag [FLAG_REMOVED])
1851 right->remove (); 1326 right->remove ();
1327
1852 inserted = insert_ob_in_ob (right, left); 1328 object *inserted = insert_ob_in_ob (right, left);
1853 if (left->type == PLAYER)
1854 if (inserted == right)
1855 esrv_send_item (left, right);
1856 else
1857 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1858 1329
1859 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1330 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1860 1331
1861 return 0; 1332 return 0;
1862 1333

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