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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.10 by root, Sun Sep 10 14:54:02 2006 UTC vs.
Revision 1.44 by root, Mon May 28 21:28:36 2007 UTC

1
2/* 1/*
3 * static char *rcsid_c_wiz_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: c_wiz.C,v 1.10 2006/09/10 14:54:02 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
14 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
15 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
16 (at your option) any later version. 11 * any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 GNU General Public License for more details. 16 * for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
24 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30#include <global.h> 25#include <global.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 26#include <sproto.h>
33#endif
34#include <spells.h> 27#include <spells.h>
35#include <treasure.h> 28#include <treasure.h>
36#include <skills.h> 29#include <skills.h>
37 30
38/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
53 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
54 */ 47 */
55static player * 48static player *
56get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
57{ 50{
58 player *pl;
59
60 if (!name) 51 if (!name)
61 return NULL; 52 return NULL;
62 53
63 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
64 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
65 break;
66
67 if (pl == NULL)
68 { 56 {
69 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
70 return NULL;
71 }
72
73 if (pl->ob == op) 57 if (pl->ob == op)
74 { 58 {
75 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
76 return NULL; 60 return NULL;
77 } 61 }
62
78 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
79 { 64 {
80 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
81 return NULL; 66 return NULL;
82 }
83 return pl;
84}
85
86/**
87 * This command will stress server.
88 */
89int
90command_loadtest (object *op, char *params)
91{
92 uint32 x, y;
93 char buf[1024];
94
95 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
96 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
97 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
98 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
99 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
100 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
101
102 if (!params)
103 return 0;
104
105 if (strncmp (params, "TRUE", 4))
106 return 0;
107
108 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
109
110 for (x = 0; x < settings.worldmaptilesx; x++)
111 {
112 for (y = 0; y < settings.worldmaptilesy; y++)
113 {
114 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
115 command_goto (op, buf);
116 } 67 }
68
69 return pl;
117 } 70 }
118 71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
119 return 0; 73 return 0;
120} 74}
121 75
122/** 76/**
123 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
132 op->contr->hidden = 0; 86 op->contr->hidden = 0;
133 op->invisible = 1; 87 op->invisible = 1;
134 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
135 op->map->players++; 89 op->map->players++;
136 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
137 if (!silent_dm) 92 if (!silent_dm)
138 {
139 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
140 }
141 } 94 }
142 else 95 else
143 { 96 {
144 op->contr->hidden = 1; 97 op->contr->hidden = 1;
145 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
146 op->map->players--; 99 op->map->players--;
100
147 if (!silent_dm) 101 if (!silent_dm)
148 {
149 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
150 } 103
151 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
152 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
153 } 106 }
154} 107}
155 108
219 172
220 become_follower (ob, god); 173 become_follower (ob, god);
221 return 1; 174 return 1;
222} 175}
223 176
224/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
225 * Add player's IP to ban_file and kick them off the server
226 * I know most people have dynamic IPs but this is more of a short term
227 * solution if they have to get a new IP to play maybe they'll calm down.
228 * This uses the banish_file in the local directory *not* the ban_file
229 * The action is logged with a ! for easy searching. -tm
230 */
231int
232command_banish (object *op, char *params)
233{
234 player *pl;
235 FILE *banishfile;
236 char buf[MAX_BUF];
237 time_t now;
238
239 if (!params)
240 {
241 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
242 return 1;
243 }
244
245 pl = get_other_player_from_name (op, params);
246 if (!pl)
247 return 1;
248
249 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
250
251 if ((banishfile = fopen (buf, "a")) == NULL)
252 {
253 LOG (llevDebug, "Could not find file banish_file.\n");
254 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
255 return 0;
256 }
257
258 now = time (NULL);
259 /*
260 * Record this as a comment - then we don't have to worry about changing
261 * the parsing code.
262 */
263 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
264 fprintf (banishfile, "*@%s\n", pl->socket.host);
265 fclose (banishfile);
266
267 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
268 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
269 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
270 command_kick (op, (char *) &pl->ob->name);
271 return 1;
272}
273
274int 178int
275command_kick (object *op, char *params) 179command_kick (object *op, char *params)
276{ 180{
277 struct pl *pl; 181 for_all_players (pl)
278
279 for (pl = first_player; pl != NULL; pl = pl->next)
280 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
281 { 183 {
282 object *op = pl->ob; 184 object *op = pl->ob;
283 185
284 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
285 { 187 {
286 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
287 strcpy (op->contr->killer, "kicked"); 189 strcpy (op->contr->killer, "kicked");
288 } 190 }
289 191
290 pl->socket.status = Ns_Dead; 192 pl->ns->destroy ();
291 } 193 }
292 194
293 return 1; 195 return 1;
294} 196}
295 197
198//TODO
199#if 0
296int 200int
297command_save_overlay (object *op, char *params) 201command_save_overlay (object *op, char *params)
298{ 202{
299 if (!op) 203 if (!op)
300 return 0; 204 return 0;
311 215
312 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
313 217
314 return 1; 218 return 1;
315} 219}
316 220#endif
317int
318command_shutdown (object *op, char *params)
319{
320 struct pl *pl;
321
322 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
323 {
324 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
325 return 1;
326 }
327
328 for (pl = first_player; pl != NULL; pl = pl->next)
329 save_player (pl->ob, 0);
330
331 for (pl = first_player; pl != NULL; pl = pl->next)
332 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
333 leave_map (pl->ob);
334
335 cleanup ();
336 /* not reached */
337 return 1;
338}
339
340int
341command_goto (object *op, char *params)
342{
343 char *name;
344 object *dummy;
345
346 if (!op)
347 return 0;
348
349 if (params == NULL)
350 {
351 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
352 return 1;
353 }
354
355 name = params;
356 dummy = get_object ();
357 dummy->map = op->map;
358 EXIT_PATH (dummy) = name;
359 dummy->name = name;
360
361 enter_exit (op, dummy);
362 free_object (dummy);
363 if (op->contr->loading == NULL)
364 {
365 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
366 }
367
368 return 1;
369}
370
371/* is this function called from somewhere ? -Tero */
372int
373command_generate (object *op, char *params)
374{
375 object *tmp;
376 int nr = 1, i, retry;
377
378 if (!op)
379 return 0;
380
381 if (params != NULL)
382 sscanf (params, "%d", &nr);
383 for (i = 0; i < nr; i++)
384 {
385 retry = 50;
386 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
387 ;
388 if (tmp != NULL)
389 {
390 tmp = insert_ob_in_ob (tmp, op);
391 if (op->type == PLAYER)
392 esrv_send_item (op, tmp);
393 }
394 }
395
396 return 1;
397}
398 221
399int 222int
400command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
401{ 224{
402 int ticks; 225 int ticks;
438 object *dummy; 261 object *dummy;
439 player *pl; 262 player *pl;
440 263
441 if (!op) 264 if (!op)
442 return 0; 265 return 0;
266
443 if (params == NULL) 267 if (params == NULL)
444 { 268 {
445 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
446 return 1; 270 return 1;
447 } 271 }
272
448 pl = get_other_player_from_name (op, params); 273 pl = get_other_player_from_name (op, params);
449 if (!pl) 274 if (!pl)
450 return 1; 275 return 1;
276
451 dummy = get_jail_exit (pl->ob); 277 dummy = get_jail_exit (pl->ob);
452 if (!dummy) 278 if (!dummy)
453 { 279 {
454 /* we have nowhere to send the prisoner.... */ 280 /* we have nowhere to send the prisoner.... */
455 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
456 return 0; 282 return 0;
457 } 283 }
458 enter_exit (pl->ob, dummy); 284
459 free_object (dummy); 285 pl->ob->enter_exit (dummy);
286 dummy->destroy ();
460 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
461 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
462 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
463 return 1; 290 return 1;
464} 291}
488 { 315 {
489 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
490 return 1; 317 return 1;
491 } 318 }
492 319
493 dummy = get_object (); 320 dummy = object::create ();
494 EXIT_PATH (dummy) = op->map->path; 321 EXIT_PATH (dummy) = op->map->path;
495 EXIT_X (dummy) = op->x + freearr_x[i]; 322 EXIT_X (dummy) = op->x + freearr_x[i];
496 EXIT_Y (dummy) = op->y + freearr_y[i]; 323 EXIT_Y (dummy) = op->y + freearr_y[i];
497 enter_exit (pl->ob, dummy); 324 pl->ob->enter_exit (dummy);
498 free_object (dummy); 325 dummy->destroy ();
499 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
500 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
501 328
502 return 1;
503}
504
505/**
506 * Teleport next to target player.
507 */
508
509/* mids 01/16/2002 */
510int
511command_teleport (object *op, char *params)
512{
513 int i;
514 object *dummy;
515 player *pl;
516
517 if (!op)
518 return 0;
519
520 if (params == NULL)
521 {
522 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
523 return 1;
524 }
525
526 pl = get_other_player_from_name (op, params);
527 if (!pl)
528 return 1;
529
530 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
531 if (i == -1)
532 {
533 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
534 return 1;
535 }
536
537 dummy = get_object ();
538 EXIT_PATH (dummy) = pl->ob->map->path;
539 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
540 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
541 enter_exit (op, dummy);
542 free_object (dummy);
543 if (!op->contr->hidden)
544 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
545 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
546 return 1; 329 return 1;
547} 330}
548 331
549/** 332/**
550 * This function is a real mess, because we're stucking getting 333 * This function is a real mess, because we're stucking getting
623 bp2++; 406 bp2++;
624 break; 407 break;
625 } 408 }
626 } 409 }
627 410
628 if ((at = find_archetype (bp)) == NULL) 411 if ((at = archetype::find (bp)) == NULL)
629 { 412 {
630 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); 413 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
631 return 1; 414 return 1;
632 } 415 }
633 416
639 * Try to find a spell object for this. Note that 422 * Try to find a spell object for this. Note that
640 * we also set up spell_name which is only 423 * we also set up spell_name which is only
641 * the first word. 424 * the first word.
642 */ 425 */
643 426
644 at_spell = find_archetype (cp); 427 at_spell = archetype::find (cp);
645 if (!at_spell || at_spell->clone.type != SPELL) 428 if (!at_spell || at_spell->clone.type != SPELL)
646 at_spell = find_archetype_by_object_name (cp); 429 at_spell = find_archetype_by_object_name (cp);
647 if (!at_spell || at_spell->clone.type != SPELL) 430 if (!at_spell || at_spell->clone.type != SPELL)
648 { 431 {
649 strcpy (spell_name, cp); 432 assign (spell_name, cp);
650 fsp = strchr (spell_name, ' '); 433 fsp = strchr (spell_name, ' ');
651 if (fsp) 434 if (fsp)
652 { 435 {
653 *fsp = 0; 436 *fsp = 0;
654 fsp++; 437 fsp++;
655 at_spell = find_archetype (spell_name); 438 at_spell = archetype::find (spell_name);
656 439
657 /* Got a spell, update the first string pointer */ 440 /* Got a spell, update the first string pointer */
658 if (at_spell && at_spell->clone.type == SPELL) 441 if (at_spell && at_spell->clone.type == SPELL)
659 bp2 = cp + strlen (spell_name) + 1; 442 bp2 = cp + strlen (spell_name) + 1;
660 else 443 else
671 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
672 else 455 else
673 { 456 {
674 art = find_artifactlist (at->clone.type)->items; 457 art = find_artifactlist (at->clone.type)->items;
675 458
676 do 459 while (art)
677 { 460 {
678 if (!strcmp (art->item->name, cp)) 461 if (!strcmp (art->item->name, cp))
679 break; 462 break;
463
680 art = art->next; 464 art = art->next;
681 } 465 }
682 while (art != NULL);
683 466
684 if (!art) 467 if (!art)
685 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
686 } 469 }
687 470
700 * Rather than have two different blocks with a lot of similar code, 483 * Rather than have two different blocks with a lot of similar code,
701 * just create one object, do all the processing, and then determine 484 * just create one object, do all the processing, and then determine
702 * if that one object should be inserted or if we need to make copies. 485 * if that one object should be inserted or if we need to make copies.
703 */ 486 */
704 tmp = arch_to_object (at); 487 tmp = arch_to_object (at);
705
706 if (settings.real_wiz == FALSE)
707 SET_FLAG (tmp, FLAG_WAS_WIZ);
708 488
709 if (set_magic) 489 if (set_magic)
710 set_abs_magic (tmp, magic); 490 set_abs_magic (tmp, magic);
711 491
712 if (art) 492 if (art)
834 * so just copying it over should be fine. 614 * so just copying it over should be fine.
835 */ 615 */
836 if (!head) 616 if (!head)
837 { 617 {
838 head = dup; 618 head = dup;
839 copy_object (tmp, dup); 619 tmp->copy_to (dup);
840 } 620 }
841
842 if (settings.real_wiz == FALSE)
843 SET_FLAG (dup, FLAG_WAS_WIZ);
844 621
845 dup->x = op->x + dup->arch->clone.x; 622 dup->x = op->x + dup->arch->clone.x;
846 dup->y = op->y + dup->arch->clone.y; 623 dup->y = op->y + dup->arch->clone.y;
847 dup->map = op->map; 624 dup->map = op->map;
848 625
871 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 648 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
872 { 649 {
873 if (head->x < size_x || head->y < size_y) 650 if (head->x < size_x || head->y < size_y)
874 { 651 {
875 dm_stack_pop (op->contr); 652 dm_stack_pop (op->contr);
876 free_object (head); 653 head->destroy ();
877 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 654 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
878 free_object (tmp); 655 tmp->destroy ();
879 return 1; 656 return 1;
880 } 657 }
881 658
882 check = head; 659 check = head;
883 660
905 682
906 esrv_send_item (op, head); 683 esrv_send_item (op, head);
907 } 684 }
908 685
909 /* free the one we used to copy */ 686 /* free the one we used to copy */
910 free_object (tmp); 687 tmp->destroy ();
911 } 688 }
912 689
913 return 1; 690 return 1;
914} 691}
915 692
957 734
958 tmp = get_dm_object (op->contr, &params, NULL); 735 tmp = get_dm_object (op->contr, &params, NULL);
959 if (!tmp) 736 if (!tmp)
960 return 1; 737 return 1;
961 738
962 dump_object (tmp); 739 char *dump = dump_object (tmp);
963 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 740 new_draw_info (NDI_UNIQUE, 0, op, dump);
741 free (dump);
742
964 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 743 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
965 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 744 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
966 return 1;
967}
968 745
969/**
970 * When DM is possessing a monster, flip aggression on and off, to allow
971 * better motion.
972 */
973int
974command_mon_aggr (object *op, char *params)
975{
976 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
977 {
978 op->enemy = NULL;
979 SET_FLAG (op, FLAG_UNAGGRESSIVE);
980 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
981 }
982 else
983 {
984 CLEAR_FLAG (op, FLAG_FRIENDLY);
985 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
986 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
987 }
988
989 return 1;
990}
991
992/** DM can possess a monster. Basically, this tricks the client into thinking
993 * a given monster, is actually the player it controls. This allows a DM
994 * to inhabit a monster's body, and run around the game with it.
995 * This function is severely broken - it has tons of hardcoded values,
996 */
997int
998command_possess (object *op, char *params)
999{
1000 object *victim, *curinv, *nextinv;
1001 player *pl;
1002 int i;
1003 char buf[MAX_BUF];
1004
1005 victim = NULL;
1006 if (params != NULL)
1007 {
1008 if (sscanf (params, "%d", &i))
1009 victim = find_object (i);
1010 else if (sscanf (params, "%s", buf))
1011 victim = find_object_name (buf);
1012 }
1013 if (victim == NULL)
1014 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
1016 return 1;
1017 }
1018
1019 if (victim == op)
1020 {
1021 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
1022 return 1;
1023 }
1024
1025 /* clear out the old inventory */
1026 curinv = op->inv;
1027 while (curinv != NULL)
1028 {
1029 nextinv = curinv->below;
1030 esrv_del_item (op->contr, curinv->count);
1031 curinv = nextinv;
1032 }
1033
1034 /* make the switch */
1035 pl = op->contr;
1036 victim->contr = pl;
1037 pl->ob = victim;
1038 victim->type = PLAYER;
1039 SET_FLAG (victim, FLAG_WIZ);
1040
1041 /* send the inventory to the client */
1042 curinv = victim->inv;
1043 while (curinv != NULL)
1044 {
1045 nextinv = curinv->below;
1046 esrv_send_item (victim, curinv);
1047 curinv = nextinv;
1048 }
1049 /* basic patchup */
1050 /* The use of hard coded values is terrible. Note
1051 * that really, to be fair, this shouldn't get changed at
1052 * all - if you are possessing a kobold, you should have the
1053 * same limitations. As it is, as more body locations are added,
1054 * this will give this player more locations than perhaps
1055 * they should be allowed.
1056 */
1057 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1058 if (i == 1 || i == 6 || i == 8 || i == 9)
1059 victim->body_info[i] = 2;
1060 else
1061 victim->body_info[i] = 1;
1062
1063 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1064 esrv_send_inventory (victim, victim);
1065
1066 fix_player (victim);
1067
1068 do_some_living (victim);
1069 return 1; 746 return 1;
1070} 747}
1071 748
1072int 749int
1073command_patch (object *op, char *params) 750command_patch (object *op, char *params)
1088 return 1; 765 return 1;
1089 } 766 }
1090 767
1091 if ((arg2 = strchr (arg, ' '))) 768 if ((arg2 = strchr (arg, ' ')))
1092 arg2++; 769 arg2++;
1093 if (settings.real_wiz == FALSE) 770
1094 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1095 if (set_variable (tmp, arg) == -1) 771 if (set_variable (tmp, arg) == -1)
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 772 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1097 else 773 else
1098 {
1099 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 774 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
1100 }
1101 775
1102 return 1; 776 return 1;
1103} 777}
1104 778
1105int 779int
1132 dm_stack_pop (op->contr); 806 dm_stack_pop (op->contr);
1133 807
1134 /* Always work on the head - otherwise object will get in odd state */ 808 /* Always work on the head - otherwise object will get in odd state */
1135 if (tmp->head) 809 if (tmp->head)
1136 tmp = tmp->head; 810 tmp = tmp->head;
1137 remove_ob (tmp); 811 tmp->remove ();
1138 return 1; 812 return 1;
1139} 813}
1140 814
1141int 815int
1142command_free (object *op, char *params) 816command_free (object *op, char *params)
1154 828
1155 if (from != STACK_FROM_STACK) 829 if (from != STACK_FROM_STACK)
1156 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 830 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1157 dm_stack_pop (op->contr); 831 dm_stack_pop (op->contr);
1158 832
1159 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1160 {
1161 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1162 remove_ob (tmp);
1163 }
1164
1165 if (tmp->head) 833 if (tmp->head)
1166 tmp = tmp->head; 834 tmp = tmp->head;
1167 free_object (tmp); 835
836 tmp->destroy ();
1168 return 1; 837 return 1;
1169} 838}
1170 839
1171/** 840/**
1172 * This adds exp to a player. We now allow adding to a specific skill. 841 * This adds exp to a player. We now allow adding to a specific skill.
1175command_addexp (object *op, char *params) 844command_addexp (object *op, char *params)
1176{ 845{
1177 char buf[MAX_BUF], skill[MAX_BUF]; 846 char buf[MAX_BUF], skill[MAX_BUF];
1178 int i, q; 847 int i, q;
1179 object *skillob = NULL; 848 object *skillob = NULL;
1180 player *pl;
1181 849
1182 skill[0] = '\0'; 850 skill[0] = '\0';
1183 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 851 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1184 { 852 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 853 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1186 return 1; 854 return 1;
1187 } 855 }
1188 856
1189 for (pl = first_player; pl != NULL; pl = pl->next) 857 for_all_players (pl)
1190 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 858 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1191 break;
1192
1193 if (pl == NULL)
1194 { 859 {
1195 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1196 return 1;
1197 }
1198
1199 if (q >= 3) 860 if (q >= 3)
1200 { 861 {
1201 skillob = find_skill_by_name (pl->ob, skill); 862 skillob = find_skill_by_name (pl->ob, skill);
1202 if (!skillob) 863 if (!skillob)
1203 { 864 {
1204 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 865 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
866 return 1;
867 }
868
869 i = check_exp_adjust (skillob, i);
870 skillob->stats.exp += i;
871 calc_perm_exp (skillob);
872 player_lvl_adj (pl->ob, skillob);
873 }
874
875 pl->ob->stats.exp += i;
876 calc_perm_exp (pl->ob);
877 player_lvl_adj (pl->ob, NULL);
878
1205 return 1; 879 return 1;
1206 } 880 }
1207 881
1208 i = check_exp_adjust (skillob, i); 882 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1209 skillob->stats.exp += i;
1210 calc_perm_exp (skillob);
1211 player_lvl_adj (pl->ob, skillob);
1212 }
1213
1214 pl->ob->stats.exp += i;
1215 calc_perm_exp (pl->ob);
1216 player_lvl_adj (pl->ob, NULL);
1217
1218 if (settings.real_wiz == FALSE)
1219 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1220 return 1; 883 return 1;
1221} 884}
1222 885
1223/**************************************************************************/ 886/**************************************************************************/
1224 887
1230 893
1231int 894int
1232command_stats (object *op, char *params) 895command_stats (object *op, char *params)
1233{ 896{
1234 char thing[20]; 897 char thing[20];
1235 player *pl;
1236 char buf[MAX_BUF]; 898 char buf[MAX_BUF];
1237 899
1238 thing[0] = '\0'; 900 thing[0] = '\0';
1239 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 901 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1240 { 902 {
1241 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 903 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1242 return 1; 904 return 1;
1243 } 905 }
1244 906
1245 for (pl = first_player; pl != NULL; pl = pl->next) 907 for_all_players (pl)
1246 if (!strcmp (pl->ob->name, thing)) 908 if (!strcmp (pl->ob->name, thing))
1247 { 909 {
1248 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 910 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1249 new_draw_info (NDI_UNIQUE, 0, op, buf); 911 new_draw_info (NDI_UNIQUE, 0, op, buf);
1250 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 912 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1251 new_draw_info (NDI_UNIQUE, 0, op, buf); 913 new_draw_info (NDI_UNIQUE, 0, op, buf);
1252 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 914 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1253 new_draw_info (NDI_UNIQUE, 0, op, buf); 915 new_draw_info (NDI_UNIQUE, 0, op, buf);
1254 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 916 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1255 new_draw_info (NDI_UNIQUE, 0, op, buf); 917 new_draw_info (NDI_UNIQUE, 0, op, buf);
1256 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 918 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1257 new_draw_info (NDI_UNIQUE, 0, op, buf); 919 new_draw_info (NDI_UNIQUE, 0, op, buf);
1258 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 920 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1259 new_draw_info (NDI_UNIQUE, 0, op, buf); 921 new_draw_info (NDI_UNIQUE, 0, op, buf);
1260 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 922 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1261 new_draw_info (NDI_UNIQUE, 0, op, buf); 923 new_draw_info (NDI_UNIQUE, 0, op, buf);
1262 break; 924 return 1;
1263 } 925 }
1264 if (pl == NULL) 926
1265 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 927 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1266 return 1; 928 return 1;
1267} 929}
1268 930
1269int 931int
1270command_abil (object *op, char *params) 932command_abil (object *op, char *params)
1271{ 933{
1272 char thing[20], thing2[20]; 934 char thing[20], thing2[20];
1273 int iii; 935 int iii;
1274 player *pl;
1275 char buf[MAX_BUF]; 936 char buf[MAX_BUF];
1276 937
1277 iii = 0; 938 iii = 0;
1278 thing[0] = '\0'; 939 thing[0] = '\0';
1279 thing2[0] = '\0'; 940 thing2[0] = '\0';
1293 { 954 {
1294 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 955 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1295 return 1; 956 return 1;
1296 } 957 }
1297 958
1298 for (pl = first_player; pl != NULL; pl = pl->next) 959 for_all_players (pl)
1299 { 960 {
1300 if (!strcmp (pl->ob->name, thing)) 961 if (!strcmp (pl->ob->name, thing))
1301 { 962 {
1302 if (settings.real_wiz == FALSE)
1303 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1304 if (!strcmp ("str", thing2))
1305 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 963 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1306 if (!strcmp ("dex", thing2))
1307 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 964 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1308 if (!strcmp ("con", thing2))
1309 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 965 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1310 if (!strcmp ("wis", thing2))
1311 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 966 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1312 if (!strcmp ("cha", thing2))
1313 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 967 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1314 if (!strcmp ("int", thing2))
1315 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 968 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1316 if (!strcmp ("pow", thing2))
1317 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 969 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970
1318 sprintf (buf, "%s has been altered.", &pl->ob->name); 971 sprintf (buf, "%s has been altered.", &pl->ob->name);
1319 new_draw_info (NDI_UNIQUE, 0, op, buf); 972 new_draw_info (NDI_UNIQUE, 0, op, buf);
1320 fix_player (pl->ob); 973 pl->ob->update_stats ();
1321 return 1; 974 return 1;
1322 } 975 }
1323 } 976 }
1324 977
1325 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 978 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1326 return 1; 979 return 1;
1327} 980}
1328 981
1329int 982int
1330command_reset (object *op, char *params)
1331{
1332 mapstruct *m;
1333 object *dummy = NULL, *tmp = NULL;
1334
1335 if (params == NULL)
1336 {
1337 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1338 return 1;
1339 }
1340
1341 if (strcmp (params, ".") == 0)
1342 params = op->map->path;
1343 m = has_been_loaded (params);
1344 if (m == NULL)
1345 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1347 return 1;
1348 }
1349
1350 if (m->in_memory != MAP_SWAPPED)
1351 {
1352 if (m->in_memory != MAP_IN_MEMORY)
1353 {
1354 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1355 return 0;
1356 }
1357
1358 /*
1359 * Only attempt to remove the player that is doing the reset, and not other
1360 * players or wiz's.
1361 */
1362 if (op->map == m)
1363 {
1364 dummy = get_object ();
1365 dummy->map = NULL;
1366 EXIT_X (dummy) = op->x;
1367 EXIT_Y (dummy) = op->y;
1368 EXIT_PATH (dummy) = op->map->path;
1369 remove_ob (op);
1370 op->map = NULL;
1371 tmp = op;
1372 }
1373 swap_map (m);
1374 }
1375
1376 if (m->in_memory == MAP_SWAPPED)
1377 {
1378 LOG (llevDebug, "Resetting map %s.\n", m->path);
1379
1380 /* setting this effectively causes an immediate reload */
1381 m->reset_time = 1;
1382 flush_old_maps ();
1383 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1384 if (tmp)
1385 {
1386 enter_exit (tmp, dummy);
1387 free_object (dummy);
1388 }
1389 return 1;
1390 }
1391 else
1392 {
1393 player *pl;
1394 int playercount = 0;
1395
1396 /* Need to re-insert player if swap failed for some reason */
1397 if (tmp)
1398 {
1399 insert_ob_in_map (op, m, NULL, 0);
1400 free_object (dummy);
1401 }
1402
1403 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1404 for (pl = first_player; pl != NULL; pl = pl->next)
1405 {
1406 if (pl->ob->map == m && pl->ob != op)
1407 {
1408 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1409 playercount++;
1410 }
1411 }
1412 if (!playercount)
1413 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1414 return 1;
1415 }
1416}
1417
1418int
1419command_nowiz (object *op, char *params) 983command_nowiz (object *op, char *params)
1420{ /* 'noadm' is alias */ 984{ /* 'nodm' is alias */
1421 CLEAR_FLAG (op, FLAG_WIZ); 985 CLEAR_FLAG (op, FLAG_WIZ);
1422 CLEAR_FLAG (op, FLAG_WIZPASS); 986 CLEAR_FLAG (op, FLAG_WIZPASS);
1423 CLEAR_FLAG (op, FLAG_WIZCAST); 987 CLEAR_FLAG (op, FLAG_WIZCAST);
1424 988
1425 if (settings.real_wiz == TRUE)
1426 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1427 if (op->contr->hidden) 989 if (op->contr->hidden)
1428 { 990 {
1429 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 991 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1430 op->map->players++; 992 op->map->players++;
1431 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 993 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1490 { 1052 {
1491 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1053 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1492 return 0; 1054 return 0;
1493 } 1055 }
1494 1056
1495 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1057 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1496 { 1058 {
1497 SET_FLAG (op, FLAG_WIZ); 1059 SET_FLAG (op, FLAG_WIZ);
1498 SET_FLAG (op, FLAG_WAS_WIZ);
1499 SET_FLAG (op, FLAG_WIZPASS); 1060 SET_FLAG (op, FLAG_WIZPASS);
1500 SET_FLAG (op, FLAG_WIZCAST); 1061 SET_FLAG (op, FLAG_WIZCAST);
1062
1501 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1063 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1502 /* 1064 /*
1503 * Remove setting flying here - that won't work, because next 1065 * Remove setting flying here - that won't work, because next
1504 * fix_player() is called that will get cleared - proper solution 1066 * fix_player() is called that will get cleared - proper solution
1505 * is probably something like a wiz_force which gives that and any 1067 * is probably something like a wiz_force which gives that and any
1540command_invisible (object *op, char *params) 1102command_invisible (object *op, char *params)
1541{ 1103{
1542 if (op) 1104 if (op)
1543 { 1105 {
1544 op->invisible += 100; 1106 op->invisible += 100;
1545 update_object (op, UP_OBJ_FACE); 1107 update_object (op, UP_OBJ_CHANGE);
1546 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1108 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1547 } 1109 }
1548 1110
1549 return 0; 1111 return 0;
1550} 1112}
1671 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1233 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1672 return 0; 1234 return 0;
1673 } 1235 }
1674 1236
1675 do_learn_spell (op, tmp, special_prayer); 1237 do_learn_spell (op, tmp, special_prayer);
1676 free_object (tmp); 1238 tmp->destroy ();
1677 return 1; 1239 return 1;
1678} 1240}
1679 1241
1680int 1242int
1681command_learn_spell (object *op, char *params) 1243command_learn_spell (object *op, char *params)
2093 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2094 return 0; 1656 return 0;
2095 } 1657 }
2096 1658
2097 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1659 if (!QUERY_FLAG (right, FLAG_REMOVED))
2098 remove_ob (right); 1660 right->remove ();
2099 inserted = insert_ob_in_ob (right, left); 1661 inserted = insert_ob_in_ob (right, left);
2100 if (left->type == PLAYER) 1662 if (left->type == PLAYER)
2101 if (inserted == right) 1663 if (inserted == right)
2102 esrv_send_item (left, right); 1664 esrv_send_item (left, right);
2103 else 1665 else

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