1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
48 | */ |
47 | */ |
49 | static player * |
48 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
51 | { |
50 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
51 | if (!name) |
55 | return NULL; |
52 | return NULL; |
56 | |
53 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
56 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
57 | if (pl->ob == op) |
68 | { |
58 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
73 | { |
64 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
66 | return NULL; |
76 | } |
|
|
77 | return pl; |
|
|
78 | } |
|
|
79 | |
|
|
80 | /** |
|
|
81 | * This command will stress server. |
|
|
82 | */ |
|
|
83 | int |
|
|
84 | command_loadtest (object *op, char *params) |
|
|
85 | { |
|
|
86 | uint32 x, y; |
|
|
87 | char buf[1024]; |
|
|
88 | |
|
|
89 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
90 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
91 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
92 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
93 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
94 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
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95 | |
|
|
96 | if (!params) |
|
|
97 | return 0; |
|
|
98 | |
|
|
99 | if (strncmp (params, "TRUE", 4)) |
|
|
100 | return 0; |
|
|
101 | |
|
|
102 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
103 | |
|
|
104 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
|
105 | { |
|
|
106 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
|
107 | { |
|
|
108 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
|
109 | command_goto (op, buf); |
|
|
110 | } |
67 | } |
|
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68 | |
|
|
69 | return pl; |
111 | } |
70 | } |
112 | |
71 | |
|
|
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
113 | return 0; |
73 | return 0; |
114 | } |
74 | } |
115 | |
75 | |
116 | /** |
76 | /** |
117 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
… | |
… | |
126 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
127 | op->invisible = 1; |
87 | op->invisible = 1; |
128 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
129 | op->map->players++; |
89 | op->map->players++; |
130 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
131 | if (!silent_dm) |
92 | if (!silent_dm) |
132 | { |
|
|
133 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
134 | } |
|
|
135 | } |
94 | } |
136 | else |
95 | else |
137 | { |
96 | { |
138 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
139 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
141 | if (!silent_dm) |
101 | if (!silent_dm) |
142 | { |
|
|
143 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 | } |
103 | |
145 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
146 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 | } |
106 | } |
148 | } |
107 | } |
149 | |
108 | |
… | |
… | |
213 | |
172 | |
214 | become_follower (ob, god); |
173 | become_follower (ob, god); |
215 | return 1; |
174 | return 1; |
216 | } |
175 | } |
217 | |
176 | |
218 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
219 | * Add player's IP to ban_file and kick them off the server |
|
|
220 | * I know most people have dynamic IPs but this is more of a short term |
|
|
221 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
222 | * This uses the banish_file in the local directory *not* the ban_file |
|
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223 | * The action is logged with a ! for easy searching. -tm |
|
|
224 | */ |
|
|
225 | int |
|
|
226 | command_banish (object *op, char *params) |
|
|
227 | { |
|
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228 | player *pl; |
|
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229 | FILE *banishfile; |
|
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230 | char buf[MAX_BUF]; |
|
|
231 | time_t now; |
|
|
232 | |
|
|
233 | if (!params) |
|
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234 | { |
|
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235 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
236 | return 1; |
|
|
237 | } |
|
|
238 | |
|
|
239 | pl = get_other_player_from_name (op, params); |
|
|
240 | if (!pl) |
|
|
241 | return 1; |
|
|
242 | |
|
|
243 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
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244 | |
|
|
245 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
246 | { |
|
|
247 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
249 | return 0; |
|
|
250 | } |
|
|
251 | |
|
|
252 | now = time (NULL); |
|
|
253 | /* |
|
|
254 | * Record this as a comment - then we don't have to worry about changing |
|
|
255 | * the parsing code. |
|
|
256 | */ |
|
|
257 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
258 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
259 | fclose (banishfile); |
|
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260 | |
|
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261 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
262 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
263 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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264 | command_kick (op, (char *) &pl->ob->name); |
|
|
265 | return 1; |
|
|
266 | } |
|
|
267 | |
|
|
268 | int |
178 | int |
269 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
270 | { |
180 | { |
271 | struct pl *pl; |
181 | for_all_players (pl) |
272 | |
|
|
273 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
274 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
275 | { |
183 | { |
276 | object *op = pl->ob; |
184 | object *op = pl->ob; |
277 | |
185 | |
278 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
279 | { |
187 | { |
280 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
281 | strcpy (op->contr->killer, "kicked"); |
189 | strcpy (op->contr->killer, "kicked"); |
282 | } |
190 | } |
283 | |
191 | |
284 | pl->socket.status = Ns_Dead; |
192 | pl->ns->destroy (); |
285 | } |
193 | } |
286 | |
194 | |
287 | return 1; |
195 | return 1; |
288 | } |
196 | } |
289 | |
197 | |
|
|
198 | //TODO |
|
|
199 | #if 0 |
290 | int |
200 | int |
291 | command_save_overlay (object *op, char *params) |
201 | command_save_overlay (object *op, char *params) |
292 | { |
202 | { |
293 | if (!op) |
203 | if (!op) |
294 | return 0; |
204 | return 0; |
… | |
… | |
305 | |
215 | |
306 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
307 | |
217 | |
308 | return 1; |
218 | return 1; |
309 | } |
219 | } |
310 | |
220 | #endif |
311 | int |
|
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312 | command_shutdown (object *op, char *params) |
|
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313 | { |
|
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314 | struct pl *pl; |
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315 | |
|
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316 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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317 | { |
|
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318 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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319 | return 1; |
|
|
320 | } |
|
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321 | |
|
|
322 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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323 | save_player (pl->ob, 0); |
|
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324 | |
|
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325 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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326 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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327 | leave_map (pl->ob); |
|
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328 | |
|
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329 | cleanup (); |
|
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330 | /* not reached */ |
|
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331 | return 1; |
|
|
332 | } |
|
|
333 | |
|
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334 | int |
|
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335 | command_goto (object *op, char *params) |
|
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336 | { |
|
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337 | char *name; |
|
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338 | object *dummy; |
|
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339 | |
|
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340 | if (!op) |
|
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341 | return 0; |
|
|
342 | |
|
|
343 | if (params == NULL) |
|
|
344 | { |
|
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345 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
346 | return 1; |
|
|
347 | } |
|
|
348 | |
|
|
349 | name = params; |
|
|
350 | dummy = get_object (); |
|
|
351 | dummy->map = op->map; |
|
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352 | EXIT_PATH (dummy) = name; |
|
|
353 | dummy->name = name; |
|
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354 | |
|
|
355 | enter_exit (op, dummy); |
|
|
356 | free_object (dummy); |
|
|
357 | if (op->contr->loading == NULL) |
|
|
358 | { |
|
|
359 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
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360 | } |
|
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361 | |
|
|
362 | return 1; |
|
|
363 | } |
|
|
364 | |
|
|
365 | /* is this function called from somewhere ? -Tero */ |
|
|
366 | int |
|
|
367 | command_generate (object *op, char *params) |
|
|
368 | { |
|
|
369 | object *tmp; |
|
|
370 | int nr = 1, i, retry; |
|
|
371 | |
|
|
372 | if (!op) |
|
|
373 | return 0; |
|
|
374 | |
|
|
375 | if (params != NULL) |
|
|
376 | sscanf (params, "%d", &nr); |
|
|
377 | for (i = 0; i < nr; i++) |
|
|
378 | { |
|
|
379 | retry = 50; |
|
|
380 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
381 | ; |
|
|
382 | if (tmp != NULL) |
|
|
383 | { |
|
|
384 | tmp = insert_ob_in_ob (tmp, op); |
|
|
385 | if (op->type == PLAYER) |
|
|
386 | esrv_send_item (op, tmp); |
|
|
387 | } |
|
|
388 | } |
|
|
389 | |
|
|
390 | return 1; |
|
|
391 | } |
|
|
392 | |
221 | |
393 | int |
222 | int |
394 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
395 | { |
224 | { |
396 | int ticks; |
225 | int ticks; |
… | |
… | |
432 | object *dummy; |
261 | object *dummy; |
433 | player *pl; |
262 | player *pl; |
434 | |
263 | |
435 | if (!op) |
264 | if (!op) |
436 | return 0; |
265 | return 0; |
|
|
266 | |
437 | if (params == NULL) |
267 | if (params == NULL) |
438 | { |
268 | { |
439 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
269 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
440 | return 1; |
270 | return 1; |
441 | } |
271 | } |
|
|
272 | |
442 | pl = get_other_player_from_name (op, params); |
273 | pl = get_other_player_from_name (op, params); |
443 | if (!pl) |
274 | if (!pl) |
444 | return 1; |
275 | return 1; |
|
|
276 | |
445 | dummy = get_jail_exit (pl->ob); |
277 | dummy = get_jail_exit (pl->ob); |
446 | if (!dummy) |
278 | if (!dummy) |
447 | { |
279 | { |
448 | /* we have nowhere to send the prisoner.... */ |
280 | /* we have nowhere to send the prisoner.... */ |
449 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
450 | return 0; |
282 | return 0; |
451 | } |
283 | } |
452 | enter_exit (pl->ob, dummy); |
284 | |
453 | free_object (dummy); |
285 | pl->ob->enter_exit (dummy); |
|
|
286 | dummy->destroy (); |
454 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
455 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
456 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
457 | return 1; |
290 | return 1; |
458 | } |
291 | } |
… | |
… | |
482 | { |
315 | { |
483 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
484 | return 1; |
317 | return 1; |
485 | } |
318 | } |
486 | |
319 | |
487 | dummy = get_object (); |
320 | dummy = object::create (); |
488 | EXIT_PATH (dummy) = op->map->path; |
321 | EXIT_PATH (dummy) = op->map->path; |
489 | EXIT_X (dummy) = op->x + freearr_x[i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
490 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
491 | enter_exit (pl->ob, dummy); |
324 | pl->ob->enter_exit (dummy); |
492 | free_object (dummy); |
325 | dummy->destroy (); |
493 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
494 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
495 | |
328 | |
496 | return 1; |
|
|
497 | } |
|
|
498 | |
|
|
499 | /** |
|
|
500 | * Teleport next to target player. |
|
|
501 | */ |
|
|
502 | |
|
|
503 | /* mids 01/16/2002 */ |
|
|
504 | int |
|
|
505 | command_teleport (object *op, char *params) |
|
|
506 | { |
|
|
507 | int i; |
|
|
508 | object *dummy; |
|
|
509 | player *pl; |
|
|
510 | |
|
|
511 | if (!op) |
|
|
512 | return 0; |
|
|
513 | |
|
|
514 | if (params == NULL) |
|
|
515 | { |
|
|
516 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
517 | return 1; |
|
|
518 | } |
|
|
519 | |
|
|
520 | pl = get_other_player_from_name (op, params); |
|
|
521 | if (!pl) |
|
|
522 | return 1; |
|
|
523 | |
|
|
524 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
525 | if (i == -1) |
|
|
526 | { |
|
|
527 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
528 | return 1; |
|
|
529 | } |
|
|
530 | |
|
|
531 | dummy = get_object (); |
|
|
532 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
533 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
534 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
535 | enter_exit (op, dummy); |
|
|
536 | free_object (dummy); |
|
|
537 | if (!op->contr->hidden) |
|
|
538 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
539 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
540 | return 1; |
329 | return 1; |
541 | } |
330 | } |
542 | |
331 | |
543 | /** |
332 | /** |
544 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
… | |
… | |
638 | at_spell = archetype::find (cp); |
427 | at_spell = archetype::find (cp); |
639 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->clone.type != SPELL) |
640 | at_spell = find_archetype_by_object_name (cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
641 | if (!at_spell || at_spell->clone.type != SPELL) |
430 | if (!at_spell || at_spell->clone.type != SPELL) |
642 | { |
431 | { |
643 | strcpy (spell_name, cp); |
432 | assign (spell_name, cp); |
644 | fsp = strchr (spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
645 | if (fsp) |
434 | if (fsp) |
646 | { |
435 | { |
647 | *fsp = 0; |
436 | *fsp = 0; |
648 | fsp++; |
437 | fsp++; |
… | |
… | |
665 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
666 | else |
455 | else |
667 | { |
456 | { |
668 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->clone.type)->items; |
669 | |
458 | |
670 | do |
459 | while (art) |
671 | { |
460 | { |
672 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
673 | break; |
462 | break; |
|
|
463 | |
674 | art = art->next; |
464 | art = art->next; |
675 | } |
465 | } |
676 | while (art != NULL); |
|
|
677 | |
466 | |
678 | if (!art) |
467 | if (!art) |
679 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
680 | } |
469 | } |
681 | |
470 | |
… | |
… | |
694 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
695 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
696 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
697 | */ |
486 | */ |
698 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
699 | |
|
|
700 | if (settings.real_wiz == FALSE) |
|
|
701 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
702 | |
488 | |
703 | if (set_magic) |
489 | if (set_magic) |
704 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
705 | |
491 | |
706 | if (art) |
492 | if (art) |
… | |
… | |
828 | * so just copying it over should be fine. |
614 | * so just copying it over should be fine. |
829 | */ |
615 | */ |
830 | if (!head) |
616 | if (!head) |
831 | { |
617 | { |
832 | head = dup; |
618 | head = dup; |
833 | copy_object (tmp, dup); |
619 | tmp->copy_to (dup); |
834 | } |
620 | } |
835 | |
|
|
836 | if (settings.real_wiz == FALSE) |
|
|
837 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
838 | |
621 | |
839 | dup->x = op->x + dup->arch->clone.x; |
622 | dup->x = op->x + dup->arch->clone.x; |
840 | dup->y = op->y + dup->arch->clone.y; |
623 | dup->y = op->y + dup->arch->clone.y; |
841 | dup->map = op->map; |
624 | dup->map = op->map; |
842 | |
625 | |
… | |
… | |
865 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
648 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
866 | { |
649 | { |
867 | if (head->x < size_x || head->y < size_y) |
650 | if (head->x < size_x || head->y < size_y) |
868 | { |
651 | { |
869 | dm_stack_pop (op->contr); |
652 | dm_stack_pop (op->contr); |
870 | free_object (head); |
653 | head->destroy (); |
871 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
654 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
872 | free_object (tmp); |
655 | tmp->destroy (); |
873 | return 1; |
656 | return 1; |
874 | } |
657 | } |
875 | |
658 | |
876 | check = head; |
659 | check = head; |
877 | |
660 | |
… | |
… | |
899 | |
682 | |
900 | esrv_send_item (op, head); |
683 | esrv_send_item (op, head); |
901 | } |
684 | } |
902 | |
685 | |
903 | /* free the one we used to copy */ |
686 | /* free the one we used to copy */ |
904 | free_object (tmp); |
687 | tmp->destroy (); |
905 | } |
688 | } |
906 | |
689 | |
907 | return 1; |
690 | return 1; |
908 | } |
691 | } |
909 | |
692 | |
… | |
… | |
951 | |
734 | |
952 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
735 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
953 | if (!tmp) |
736 | if (!tmp) |
954 | return 1; |
737 | return 1; |
955 | |
738 | |
956 | dump_object (tmp); |
739 | char *dump = dump_object (tmp); |
957 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
740 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
741 | free (dump); |
|
|
742 | |
958 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
743 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
959 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
960 | return 1; |
|
|
961 | } |
|
|
962 | |
745 | |
963 | /** |
|
|
964 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
965 | * better motion. |
|
|
966 | */ |
|
|
967 | int |
|
|
968 | command_mon_aggr (object *op, char *params) |
|
|
969 | { |
|
|
970 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
971 | { |
|
|
972 | op->enemy = NULL; |
|
|
973 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
974 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
975 | } |
|
|
976 | else |
|
|
977 | { |
|
|
978 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
979 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
980 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
981 | } |
|
|
982 | |
|
|
983 | return 1; |
|
|
984 | } |
|
|
985 | |
|
|
986 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
987 | * a given monster, is actually the player it controls. This allows a DM |
|
|
988 | * to inhabit a monster's body, and run around the game with it. |
|
|
989 | * This function is severely broken - it has tons of hardcoded values, |
|
|
990 | */ |
|
|
991 | int |
|
|
992 | command_possess (object *op, char *params) |
|
|
993 | { |
|
|
994 | object *victim, *curinv, *nextinv; |
|
|
995 | player *pl; |
|
|
996 | int i; |
|
|
997 | char buf[MAX_BUF]; |
|
|
998 | |
|
|
999 | victim = NULL; |
|
|
1000 | if (params != NULL) |
|
|
1001 | { |
|
|
1002 | if (sscanf (params, "%d", &i)) |
|
|
1003 | victim = find_object (i); |
|
|
1004 | else if (sscanf (params, "%s", buf)) |
|
|
1005 | victim = find_object_name (buf); |
|
|
1006 | } |
|
|
1007 | if (victim == NULL) |
|
|
1008 | { |
|
|
1009 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
1010 | return 1; |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | if (victim == op) |
|
|
1014 | { |
|
|
1015 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1016 | return 1; |
|
|
1017 | } |
|
|
1018 | |
|
|
1019 | /* clear out the old inventory */ |
|
|
1020 | curinv = op->inv; |
|
|
1021 | while (curinv != NULL) |
|
|
1022 | { |
|
|
1023 | nextinv = curinv->below; |
|
|
1024 | esrv_del_item (op->contr, curinv->count); |
|
|
1025 | curinv = nextinv; |
|
|
1026 | } |
|
|
1027 | |
|
|
1028 | /* make the switch */ |
|
|
1029 | pl = op->contr; |
|
|
1030 | victim->contr = pl; |
|
|
1031 | pl->ob = victim; |
|
|
1032 | victim->type = PLAYER; |
|
|
1033 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1034 | |
|
|
1035 | /* send the inventory to the client */ |
|
|
1036 | curinv = victim->inv; |
|
|
1037 | while (curinv != NULL) |
|
|
1038 | { |
|
|
1039 | nextinv = curinv->below; |
|
|
1040 | esrv_send_item (victim, curinv); |
|
|
1041 | curinv = nextinv; |
|
|
1042 | } |
|
|
1043 | /* basic patchup */ |
|
|
1044 | /* The use of hard coded values is terrible. Note |
|
|
1045 | * that really, to be fair, this shouldn't get changed at |
|
|
1046 | * all - if you are possessing a kobold, you should have the |
|
|
1047 | * same limitations. As it is, as more body locations are added, |
|
|
1048 | * this will give this player more locations than perhaps |
|
|
1049 | * they should be allowed. |
|
|
1050 | */ |
|
|
1051 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1052 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1053 | victim->body_info[i] = 2; |
|
|
1054 | else |
|
|
1055 | victim->body_info[i] = 1; |
|
|
1056 | |
|
|
1057 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1058 | esrv_send_inventory (victim, victim); |
|
|
1059 | |
|
|
1060 | fix_player (victim); |
|
|
1061 | |
|
|
1062 | do_some_living (victim); |
|
|
1063 | return 1; |
746 | return 1; |
1064 | } |
747 | } |
1065 | |
748 | |
1066 | int |
749 | int |
1067 | command_patch (object *op, char *params) |
750 | command_patch (object *op, char *params) |
… | |
… | |
1082 | return 1; |
765 | return 1; |
1083 | } |
766 | } |
1084 | |
767 | |
1085 | if ((arg2 = strchr (arg, ' '))) |
768 | if ((arg2 = strchr (arg, ' '))) |
1086 | arg2++; |
769 | arg2++; |
1087 | if (settings.real_wiz == FALSE) |
770 | |
1088 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1089 | if (set_variable (tmp, arg) == -1) |
771 | if (set_variable (tmp, arg) == -1) |
1090 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1091 | else |
773 | else |
1092 | { |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
774 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1094 | } |
|
|
1095 | |
775 | |
1096 | return 1; |
776 | return 1; |
1097 | } |
777 | } |
1098 | |
778 | |
1099 | int |
779 | int |
… | |
… | |
1126 | dm_stack_pop (op->contr); |
806 | dm_stack_pop (op->contr); |
1127 | |
807 | |
1128 | /* Always work on the head - otherwise object will get in odd state */ |
808 | /* Always work on the head - otherwise object will get in odd state */ |
1129 | if (tmp->head) |
809 | if (tmp->head) |
1130 | tmp = tmp->head; |
810 | tmp = tmp->head; |
1131 | remove_ob (tmp); |
811 | tmp->remove (); |
1132 | return 1; |
812 | return 1; |
1133 | } |
813 | } |
1134 | |
814 | |
1135 | int |
815 | int |
1136 | command_free (object *op, char *params) |
816 | command_free (object *op, char *params) |
… | |
… | |
1148 | |
828 | |
1149 | if (from != STACK_FROM_STACK) |
829 | if (from != STACK_FROM_STACK) |
1150 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
830 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1151 | dm_stack_pop (op->contr); |
831 | dm_stack_pop (op->contr); |
1152 | |
832 | |
1153 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1154 | { |
|
|
1155 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1156 | remove_ob (tmp); |
|
|
1157 | } |
|
|
1158 | |
|
|
1159 | if (tmp->head) |
833 | if (tmp->head) |
1160 | tmp = tmp->head; |
834 | tmp = tmp->head; |
1161 | free_object (tmp); |
835 | |
|
|
836 | tmp->destroy (); |
1162 | return 1; |
837 | return 1; |
1163 | } |
838 | } |
1164 | |
839 | |
1165 | /** |
840 | /** |
1166 | * This adds exp to a player. We now allow adding to a specific skill. |
841 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1169 | command_addexp (object *op, char *params) |
844 | command_addexp (object *op, char *params) |
1170 | { |
845 | { |
1171 | char buf[MAX_BUF], skill[MAX_BUF]; |
846 | char buf[MAX_BUF], skill[MAX_BUF]; |
1172 | int i, q; |
847 | int i, q; |
1173 | object *skillob = NULL; |
848 | object *skillob = NULL; |
1174 | player *pl; |
|
|
1175 | |
849 | |
1176 | skill[0] = '\0'; |
850 | skill[0] = '\0'; |
1177 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
851 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1178 | { |
852 | { |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1180 | return 1; |
854 | return 1; |
1181 | } |
855 | } |
1182 | |
856 | |
1183 | for (pl = first_player; pl != NULL; pl = pl->next) |
857 | for_all_players (pl) |
1184 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
858 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1185 | break; |
|
|
1186 | |
|
|
1187 | if (pl == NULL) |
|
|
1188 | { |
859 | { |
1189 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1190 | return 1; |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | if (q >= 3) |
860 | if (q >= 3) |
1194 | { |
861 | { |
1195 | skillob = find_skill_by_name (pl->ob, skill); |
862 | skillob = find_skill_by_name (pl->ob, skill); |
1196 | if (!skillob) |
863 | if (!skillob) |
1197 | { |
864 | { |
1198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
865 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
866 | return 1; |
|
|
867 | } |
|
|
868 | |
|
|
869 | i = check_exp_adjust (skillob, i); |
|
|
870 | skillob->stats.exp += i; |
|
|
871 | calc_perm_exp (skillob); |
|
|
872 | player_lvl_adj (pl->ob, skillob); |
|
|
873 | } |
|
|
874 | |
|
|
875 | pl->ob->stats.exp += i; |
|
|
876 | calc_perm_exp (pl->ob); |
|
|
877 | player_lvl_adj (pl->ob, NULL); |
|
|
878 | |
1199 | return 1; |
879 | return 1; |
1200 | } |
880 | } |
1201 | |
881 | |
1202 | i = check_exp_adjust (skillob, i); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1203 | skillob->stats.exp += i; |
|
|
1204 | calc_perm_exp (skillob); |
|
|
1205 | player_lvl_adj (pl->ob, skillob); |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | pl->ob->stats.exp += i; |
|
|
1209 | calc_perm_exp (pl->ob); |
|
|
1210 | player_lvl_adj (pl->ob, NULL); |
|
|
1211 | |
|
|
1212 | if (settings.real_wiz == FALSE) |
|
|
1213 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1214 | return 1; |
883 | return 1; |
1215 | } |
884 | } |
1216 | |
885 | |
1217 | /**************************************************************************/ |
886 | /**************************************************************************/ |
1218 | |
887 | |
… | |
… | |
1224 | |
893 | |
1225 | int |
894 | int |
1226 | command_stats (object *op, char *params) |
895 | command_stats (object *op, char *params) |
1227 | { |
896 | { |
1228 | char thing[20]; |
897 | char thing[20]; |
1229 | player *pl; |
|
|
1230 | char buf[MAX_BUF]; |
898 | char buf[MAX_BUF]; |
1231 | |
899 | |
1232 | thing[0] = '\0'; |
900 | thing[0] = '\0'; |
1233 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
901 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1234 | { |
902 | { |
1235 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
903 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1236 | return 1; |
904 | return 1; |
1237 | } |
905 | } |
1238 | |
906 | |
1239 | for (pl = first_player; pl != NULL; pl = pl->next) |
907 | for_all_players (pl) |
1240 | if (!strcmp (pl->ob->name, thing)) |
908 | if (!strcmp (pl->ob->name, thing)) |
1241 | { |
909 | { |
1242 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
910 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1243 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
911 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1244 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
912 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1245 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
913 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1246 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
914 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
915 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1248 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
916 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1249 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
917 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1250 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
918 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1251 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
919 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1252 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
920 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
921 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1254 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
922 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1255 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
923 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1256 | break; |
924 | return 1; |
1257 | } |
925 | } |
1258 | if (pl == NULL) |
926 | |
1259 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1260 | return 1; |
928 | return 1; |
1261 | } |
929 | } |
1262 | |
930 | |
1263 | int |
931 | int |
1264 | command_abil (object *op, char *params) |
932 | command_abil (object *op, char *params) |
1265 | { |
933 | { |
1266 | char thing[20], thing2[20]; |
934 | char thing[20], thing2[20]; |
1267 | int iii; |
935 | int iii; |
1268 | player *pl; |
|
|
1269 | char buf[MAX_BUF]; |
936 | char buf[MAX_BUF]; |
1270 | |
937 | |
1271 | iii = 0; |
938 | iii = 0; |
1272 | thing[0] = '\0'; |
939 | thing[0] = '\0'; |
1273 | thing2[0] = '\0'; |
940 | thing2[0] = '\0'; |
… | |
… | |
1287 | { |
954 | { |
1288 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
955 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1289 | return 1; |
956 | return 1; |
1290 | } |
957 | } |
1291 | |
958 | |
1292 | for (pl = first_player; pl != NULL; pl = pl->next) |
959 | for_all_players (pl) |
1293 | { |
960 | { |
1294 | if (!strcmp (pl->ob->name, thing)) |
961 | if (!strcmp (pl->ob->name, thing)) |
1295 | { |
962 | { |
1296 | if (settings.real_wiz == FALSE) |
|
|
1297 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1298 | if (!strcmp ("str", thing2)) |
|
|
1299 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1300 | if (!strcmp ("dex", thing2)) |
|
|
1301 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1302 | if (!strcmp ("con", thing2)) |
|
|
1303 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1304 | if (!strcmp ("wis", thing2)) |
|
|
1305 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1306 | if (!strcmp ("cha", thing2)) |
|
|
1307 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
967 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1308 | if (!strcmp ("int", thing2)) |
|
|
1309 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
968 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1310 | if (!strcmp ("pow", thing2)) |
|
|
1311 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
969 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
970 | |
1312 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
971 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1313 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1314 | fix_player (pl->ob); |
973 | pl->ob->update_stats (); |
1315 | return 1; |
974 | return 1; |
1316 | } |
975 | } |
1317 | } |
976 | } |
1318 | |
977 | |
1319 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
978 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1320 | return 1; |
979 | return 1; |
1321 | } |
980 | } |
1322 | |
981 | |
1323 | int |
982 | int |
1324 | command_reset (object *op, char *params) |
|
|
1325 | { |
|
|
1326 | mapstruct *m; |
|
|
1327 | object *dummy = NULL, *tmp = NULL; |
|
|
1328 | |
|
|
1329 | if (params == NULL) |
|
|
1330 | { |
|
|
1331 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1332 | return 1; |
|
|
1333 | } |
|
|
1334 | |
|
|
1335 | if (strcmp (params, ".") == 0) |
|
|
1336 | params = op->map->path; |
|
|
1337 | m = has_been_loaded (params); |
|
|
1338 | if (m == NULL) |
|
|
1339 | { |
|
|
1340 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1341 | return 1; |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (m->in_memory != MAP_SWAPPED) |
|
|
1345 | { |
|
|
1346 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1347 | { |
|
|
1348 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1349 | return 0; |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | /* |
|
|
1353 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1354 | * players or wiz's. |
|
|
1355 | */ |
|
|
1356 | if (op->map == m) |
|
|
1357 | { |
|
|
1358 | dummy = get_object (); |
|
|
1359 | dummy->map = NULL; |
|
|
1360 | EXIT_X (dummy) = op->x; |
|
|
1361 | EXIT_Y (dummy) = op->y; |
|
|
1362 | EXIT_PATH (dummy) = op->map->path; |
|
|
1363 | remove_ob (op); |
|
|
1364 | op->map = NULL; |
|
|
1365 | tmp = op; |
|
|
1366 | } |
|
|
1367 | swap_map (m); |
|
|
1368 | } |
|
|
1369 | |
|
|
1370 | if (m->in_memory == MAP_SWAPPED) |
|
|
1371 | { |
|
|
1372 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1373 | |
|
|
1374 | /* setting this effectively causes an immediate reload */ |
|
|
1375 | m->reset_time = 1; |
|
|
1376 | flush_old_maps (); |
|
|
1377 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1378 | if (tmp) |
|
|
1379 | { |
|
|
1380 | enter_exit (tmp, dummy); |
|
|
1381 | free_object (dummy); |
|
|
1382 | } |
|
|
1383 | return 1; |
|
|
1384 | } |
|
|
1385 | else |
|
|
1386 | { |
|
|
1387 | player *pl; |
|
|
1388 | int playercount = 0; |
|
|
1389 | |
|
|
1390 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1391 | if (tmp) |
|
|
1392 | { |
|
|
1393 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1394 | free_object (dummy); |
|
|
1395 | } |
|
|
1396 | |
|
|
1397 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1398 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1399 | { |
|
|
1400 | if (pl->ob->map == m && pl->ob != op) |
|
|
1401 | { |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1403 | playercount++; |
|
|
1404 | } |
|
|
1405 | } |
|
|
1406 | if (!playercount) |
|
|
1407 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1408 | return 1; |
|
|
1409 | } |
|
|
1410 | } |
|
|
1411 | |
|
|
1412 | int |
|
|
1413 | command_nowiz (object *op, char *params) |
983 | command_nowiz (object *op, char *params) |
1414 | { /* 'noadm' is alias */ |
984 | { /* 'nodm' is alias */ |
1415 | CLEAR_FLAG (op, FLAG_WIZ); |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1416 | CLEAR_FLAG (op, FLAG_WIZPASS); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1417 | CLEAR_FLAG (op, FLAG_WIZCAST); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1418 | |
988 | |
1419 | if (settings.real_wiz == TRUE) |
|
|
1420 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1421 | if (op->contr->hidden) |
989 | if (op->contr->hidden) |
1422 | { |
990 | { |
1423 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1424 | op->map->players++; |
992 | op->map->players++; |
1425 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
993 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1484 | { |
1052 | { |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1053 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1486 | return 0; |
1054 | return 0; |
1487 | } |
1055 | } |
1488 | |
1056 | |
1489 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1490 | { |
1058 | { |
1491 | SET_FLAG (op, FLAG_WIZ); |
1059 | SET_FLAG (op, FLAG_WIZ); |
1492 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1493 | SET_FLAG (op, FLAG_WIZPASS); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1494 | SET_FLAG (op, FLAG_WIZCAST); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1062 | |
1495 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1496 | /* |
1064 | /* |
1497 | * Remove setting flying here - that won't work, because next |
1065 | * Remove setting flying here - that won't work, because next |
1498 | * fix_player() is called that will get cleared - proper solution |
1066 | * fix_player() is called that will get cleared - proper solution |
1499 | * is probably something like a wiz_force which gives that and any |
1067 | * is probably something like a wiz_force which gives that and any |
… | |
… | |
1534 | command_invisible (object *op, char *params) |
1102 | command_invisible (object *op, char *params) |
1535 | { |
1103 | { |
1536 | if (op) |
1104 | if (op) |
1537 | { |
1105 | { |
1538 | op->invisible += 100; |
1106 | op->invisible += 100; |
1539 | update_object (op, UP_OBJ_FACE); |
1107 | update_object (op, UP_OBJ_CHANGE); |
1540 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1541 | } |
1109 | } |
1542 | |
1110 | |
1543 | return 0; |
1111 | return 0; |
1544 | } |
1112 | } |
… | |
… | |
1665 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1233 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1666 | return 0; |
1234 | return 0; |
1667 | } |
1235 | } |
1668 | |
1236 | |
1669 | do_learn_spell (op, tmp, special_prayer); |
1237 | do_learn_spell (op, tmp, special_prayer); |
1670 | free_object (tmp); |
1238 | tmp->destroy (); |
1671 | return 1; |
1239 | return 1; |
1672 | } |
1240 | } |
1673 | |
1241 | |
1674 | int |
1242 | int |
1675 | command_learn_spell (object *op, char *params) |
1243 | command_learn_spell (object *op, char *params) |
… | |
… | |
2087 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1655 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2088 | return 0; |
1656 | return 0; |
2089 | } |
1657 | } |
2090 | |
1658 | |
2091 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1659 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2092 | remove_ob (right); |
1660 | right->remove (); |
2093 | inserted = insert_ob_in_ob (right, left); |
1661 | inserted = insert_ob_in_ob (right, left); |
2094 | if (left->type == PLAYER) |
1662 | if (left->type == PLAYER) |
2095 | if (inserted == right) |
1663 | if (inserted == right) |
2096 | esrv_send_item (left, right); |
1664 | esrv_send_item (left, right); |
2097 | else |
1665 | else |