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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.19 by pippijn, Mon Dec 11 21:06:59 2006 UTC vs.
Revision 1.44 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 46 * other player, or NULL otherwise.
48 */ 47 */
49static player * 48static player *
50get_other_player_from_name (object *op, char *name) 49get_other_player_from_name (object *op, char *name)
51{ 50{
52 player *pl;
53
54 if (!name) 51 if (!name)
55 return NULL; 52 return NULL;
56 53
57 for (pl = first_player; pl != NULL; pl = pl->next) 54 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 55 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 56 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 57 if (pl->ob == op)
68 { 58 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 59 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 60 return NULL;
71 } 61 }
62
72 if (pl->state != ST_PLAYING) 63 if (pl->ns->state != ST_PLAYING)
73 { 64 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 65 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 66 return NULL;
67 }
68
69 return pl;
76 } 70 }
71
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
77 return pl; 73 return 0;
78} 74}
79 75
80/** 76/**
81 * Actually hides specified player (obviously a DM). 77 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
90 op->contr->hidden = 0; 86 op->contr->hidden = 0;
91 op->invisible = 1; 87 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++; 89 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
95 if (!silent_dm) 92 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 } 94 }
100 else 95 else
101 { 96 {
102 op->contr->hidden = 1; 97 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--; 99 op->map->players--;
100
105 if (!silent_dm) 101 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 } 103
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 } 106 }
112} 107}
113 108
177 172
178 become_follower (ob, god); 173 become_follower (ob, god);
179 return 1; 174 return 1;
180} 175}
181 176
182/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189int
190command_banish (object *op, char *params)
191{
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230}
231
232int 178int
233command_kick (object *op, char *params) 179command_kick (object *op, char *params)
234{ 180{
235 for (player *pl = first_player; pl; pl = pl->next) 181 for_all_players (pl)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 { 183 {
238 object *op = pl->ob; 184 object *op = pl->ob;
239 185
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 { 187 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked"); 189 strcpy (op->contr->killer, "kicked");
244 } 190 }
245 191
246 pl->socket.status = Ns_Dead; 192 pl->ns->destroy ();
247 } 193 }
248 194
249 return 1; 195 return 1;
250} 196}
251 197
198//TODO
199#if 0
252int 200int
253command_save_overlay (object *op, char *params) 201command_save_overlay (object *op, char *params)
254{ 202{
255 if (!op) 203 if (!op)
256 return 0; 204 return 0;
267 215
268 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
269 217
270 return 1; 218 return 1;
271} 219}
272 220#endif
273int
274command_shutdown (object *op, char *params)
275{
276 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277 {
278 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279 return 1;
280 }
281
282 cleanup ();
283 /* not reached */
284 return 1;
285}
286 221
287int 222int
288command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
289{ 224{
290 int ticks; 225 int ticks;
326 object *dummy; 261 object *dummy;
327 player *pl; 262 player *pl;
328 263
329 if (!op) 264 if (!op)
330 return 0; 265 return 0;
266
331 if (params == NULL) 267 if (params == NULL)
332 { 268 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1; 270 return 1;
335 } 271 }
272
336 pl = get_other_player_from_name (op, params); 273 pl = get_other_player_from_name (op, params);
337 if (!pl) 274 if (!pl)
338 return 1; 275 return 1;
276
339 dummy = get_jail_exit (pl->ob); 277 dummy = get_jail_exit (pl->ob);
340 if (!dummy) 278 if (!dummy)
341 { 279 {
342 /* we have nowhere to send the prisoner.... */ 280 /* we have nowhere to send the prisoner.... */
343 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
344 return 0; 282 return 0;
345 } 283 }
346 enter_exit (pl->ob, dummy); 284
347 free_object (dummy); 285 pl->ob->enter_exit (dummy);
286 dummy->destroy ();
348 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
349 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
350 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
351 return 1; 290 return 1;
352} 291}
376 { 315 {
377 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
378 return 1; 317 return 1;
379 } 318 }
380 319
381 dummy = get_object (); 320 dummy = object::create ();
382 EXIT_PATH (dummy) = op->map->path; 321 EXIT_PATH (dummy) = op->map->path;
383 EXIT_X (dummy) = op->x + freearr_x[i]; 322 EXIT_X (dummy) = op->x + freearr_x[i];
384 EXIT_Y (dummy) = op->y + freearr_y[i]; 323 EXIT_Y (dummy) = op->y + freearr_y[i];
385 enter_exit (pl->ob, dummy); 324 pl->ob->enter_exit (dummy);
386 free_object (dummy); 325 dummy->destroy ();
387 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
388 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
389 328
390 return 1;
391}
392
393/**
394 * Teleport next to target player.
395 */
396
397/* mids 01/16/2002 */
398int
399command_teleport (object *op, char *params)
400{
401 int i;
402 object *dummy;
403 player *pl;
404
405 if (!op)
406 return 0;
407
408 if (params == NULL)
409 {
410 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
411 return 1;
412 }
413
414 pl = get_other_player_from_name (op, params);
415 if (!pl)
416 return 1;
417
418 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
419 if (i == -1)
420 {
421 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
422 return 1;
423 }
424
425 dummy = get_object ();
426 EXIT_PATH (dummy) = pl->ob->map->path;
427 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
428 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
429 enter_exit (op, dummy);
430 free_object (dummy);
431 if (!op->contr->hidden)
432 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
433 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
434 return 1; 329 return 1;
435} 330}
436 331
437/** 332/**
438 * This function is a real mess, because we're stucking getting 333 * This function is a real mess, because we're stucking getting
532 at_spell = archetype::find (cp); 427 at_spell = archetype::find (cp);
533 if (!at_spell || at_spell->clone.type != SPELL) 428 if (!at_spell || at_spell->clone.type != SPELL)
534 at_spell = find_archetype_by_object_name (cp); 429 at_spell = find_archetype_by_object_name (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 430 if (!at_spell || at_spell->clone.type != SPELL)
536 { 431 {
537 strcpy (spell_name, cp); 432 assign (spell_name, cp);
538 fsp = strchr (spell_name, ' '); 433 fsp = strchr (spell_name, ' ');
539 if (fsp) 434 if (fsp)
540 { 435 {
541 *fsp = 0; 436 *fsp = 0;
542 fsp++; 437 fsp++;
559 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
560 else 455 else
561 { 456 {
562 art = find_artifactlist (at->clone.type)->items; 457 art = find_artifactlist (at->clone.type)->items;
563 458
564 do 459 while (art)
565 { 460 {
566 if (!strcmp (art->item->name, cp)) 461 if (!strcmp (art->item->name, cp))
567 break; 462 break;
463
568 art = art->next; 464 art = art->next;
569 } 465 }
570 while (art != NULL);
571 466
572 if (!art) 467 if (!art)
573 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
574 } 469 }
575 470
588 * Rather than have two different blocks with a lot of similar code, 483 * Rather than have two different blocks with a lot of similar code,
589 * just create one object, do all the processing, and then determine 484 * just create one object, do all the processing, and then determine
590 * if that one object should be inserted or if we need to make copies. 485 * if that one object should be inserted or if we need to make copies.
591 */ 486 */
592 tmp = arch_to_object (at); 487 tmp = arch_to_object (at);
593
594 if (settings.real_wiz == FALSE)
595 SET_FLAG (tmp, FLAG_WAS_WIZ);
596 488
597 if (set_magic) 489 if (set_magic)
598 set_abs_magic (tmp, magic); 490 set_abs_magic (tmp, magic);
599 491
600 if (art) 492 if (art)
722 * so just copying it over should be fine. 614 * so just copying it over should be fine.
723 */ 615 */
724 if (!head) 616 if (!head)
725 { 617 {
726 head = dup; 618 head = dup;
727 copy_object (tmp, dup); 619 tmp->copy_to (dup);
728 } 620 }
729
730 if (settings.real_wiz == FALSE)
731 SET_FLAG (dup, FLAG_WAS_WIZ);
732 621
733 dup->x = op->x + dup->arch->clone.x; 622 dup->x = op->x + dup->arch->clone.x;
734 dup->y = op->y + dup->arch->clone.y; 623 dup->y = op->y + dup->arch->clone.y;
735 dup->map = op->map; 624 dup->map = op->map;
736 625
759 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 648 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
760 { 649 {
761 if (head->x < size_x || head->y < size_y) 650 if (head->x < size_x || head->y < size_y)
762 { 651 {
763 dm_stack_pop (op->contr); 652 dm_stack_pop (op->contr);
764 free_object (head); 653 head->destroy ();
765 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 654 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
766 free_object (tmp); 655 tmp->destroy ();
767 return 1; 656 return 1;
768 } 657 }
769 658
770 check = head; 659 check = head;
771 660
793 682
794 esrv_send_item (op, head); 683 esrv_send_item (op, head);
795 } 684 }
796 685
797 /* free the one we used to copy */ 686 /* free the one we used to copy */
798 free_object (tmp); 687 tmp->destroy ();
799 } 688 }
800 689
801 return 1; 690 return 1;
802} 691}
803 692
852 free (dump); 741 free (dump);
853 742
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 743 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 744 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856 745
857 return 1;
858}
859
860/**
861 * When DM is possessing a monster, flip aggression on and off, to allow
862 * better motion.
863 */
864int
865command_mon_aggr (object *op, char *params)
866{
867 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
868 {
869 op->enemy = NULL;
870 SET_FLAG (op, FLAG_UNAGGRESSIVE);
871 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
872 }
873 else
874 {
875 CLEAR_FLAG (op, FLAG_FRIENDLY);
876 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
877 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
878 }
879
880 return 1;
881}
882
883/** DM can possess a monster. Basically, this tricks the client into thinking
884 * a given monster, is actually the player it controls. This allows a DM
885 * to inhabit a monster's body, and run around the game with it.
886 * This function is severely broken - it has tons of hardcoded values,
887 */
888int
889command_possess (object *op, char *params)
890{
891 object *victim, *curinv, *nextinv;
892 player *pl;
893 int i;
894 char buf[MAX_BUF];
895
896 victim = NULL;
897 if (params != NULL)
898 {
899 if (sscanf (params, "%d", &i))
900 victim = find_object (i);
901 else if (sscanf (params, "%s", buf))
902 victim = find_object_name (buf);
903 }
904 if (victim == NULL)
905 {
906 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
907 return 1;
908 }
909
910 if (victim == op)
911 {
912 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
913 return 1;
914 }
915
916 /* clear out the old inventory */
917 curinv = op->inv;
918 while (curinv != NULL)
919 {
920 nextinv = curinv->below;
921 esrv_del_item (op->contr, curinv->count);
922 curinv = nextinv;
923 }
924
925 /* make the switch */
926 pl = op->contr;
927 victim->contr = pl;
928 pl->ob = victim;
929 victim->type = PLAYER;
930 SET_FLAG (victim, FLAG_WIZ);
931
932 /* send the inventory to the client */
933 curinv = victim->inv;
934 while (curinv != NULL)
935 {
936 nextinv = curinv->below;
937 esrv_send_item (victim, curinv);
938 curinv = nextinv;
939 }
940 /* basic patchup */
941 /* The use of hard coded values is terrible. Note
942 * that really, to be fair, this shouldn't get changed at
943 * all - if you are possessing a kobold, you should have the
944 * same limitations. As it is, as more body locations are added,
945 * this will give this player more locations than perhaps
946 * they should be allowed.
947 */
948 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
949 if (i == 1 || i == 6 || i == 8 || i == 9)
950 victim->body_info[i] = 2;
951 else
952 victim->body_info[i] = 1;
953
954 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
955 esrv_send_inventory (victim, victim);
956
957 fix_player (victim);
958
959 do_some_living (victim);
960 return 1; 746 return 1;
961} 747}
962 748
963int 749int
964command_patch (object *op, char *params) 750command_patch (object *op, char *params)
979 return 1; 765 return 1;
980 } 766 }
981 767
982 if ((arg2 = strchr (arg, ' '))) 768 if ((arg2 = strchr (arg, ' ')))
983 arg2++; 769 arg2++;
984 if (settings.real_wiz == FALSE) 770
985 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
986 if (set_variable (tmp, arg) == -1) 771 if (set_variable (tmp, arg) == -1)
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 772 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
988 else 773 else
989 {
990 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 774 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
991 }
992 775
993 return 1; 776 return 1;
994} 777}
995 778
996int 779int
1023 dm_stack_pop (op->contr); 806 dm_stack_pop (op->contr);
1024 807
1025 /* Always work on the head - otherwise object will get in odd state */ 808 /* Always work on the head - otherwise object will get in odd state */
1026 if (tmp->head) 809 if (tmp->head)
1027 tmp = tmp->head; 810 tmp = tmp->head;
1028 remove_ob (tmp); 811 tmp->remove ();
1029 return 1; 812 return 1;
1030} 813}
1031 814
1032int 815int
1033command_free (object *op, char *params) 816command_free (object *op, char *params)
1045 828
1046 if (from != STACK_FROM_STACK) 829 if (from != STACK_FROM_STACK)
1047 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 830 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1048 dm_stack_pop (op->contr); 831 dm_stack_pop (op->contr);
1049 832
1050 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1053 remove_ob (tmp);
1054 }
1055
1056 if (tmp->head) 833 if (tmp->head)
1057 tmp = tmp->head; 834 tmp = tmp->head;
1058 free_object (tmp); 835
836 tmp->destroy ();
1059 return 1; 837 return 1;
1060} 838}
1061 839
1062/** 840/**
1063 * This adds exp to a player. We now allow adding to a specific skill. 841 * This adds exp to a player. We now allow adding to a specific skill.
1066command_addexp (object *op, char *params) 844command_addexp (object *op, char *params)
1067{ 845{
1068 char buf[MAX_BUF], skill[MAX_BUF]; 846 char buf[MAX_BUF], skill[MAX_BUF];
1069 int i, q; 847 int i, q;
1070 object *skillob = NULL; 848 object *skillob = NULL;
1071 player *pl;
1072 849
1073 skill[0] = '\0'; 850 skill[0] = '\0';
1074 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 851 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1075 { 852 {
1076 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 853 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1077 return 1; 854 return 1;
1078 } 855 }
1079 856
1080 for (pl = first_player; pl != NULL; pl = pl->next) 857 for_all_players (pl)
1081 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 858 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1082 break;
1083
1084 if (pl == NULL)
1085 { 859 {
1086 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1087 return 1;
1088 }
1089
1090 if (q >= 3) 860 if (q >= 3)
1091 { 861 {
1092 skillob = find_skill_by_name (pl->ob, skill); 862 skillob = find_skill_by_name (pl->ob, skill);
1093 if (!skillob) 863 if (!skillob)
1094 { 864 {
1095 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 865 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
866 return 1;
867 }
868
869 i = check_exp_adjust (skillob, i);
870 skillob->stats.exp += i;
871 calc_perm_exp (skillob);
872 player_lvl_adj (pl->ob, skillob);
873 }
874
875 pl->ob->stats.exp += i;
876 calc_perm_exp (pl->ob);
877 player_lvl_adj (pl->ob, NULL);
878
1096 return 1; 879 return 1;
1097 } 880 }
1098 881
1099 i = check_exp_adjust (skillob, i); 882 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1100 skillob->stats.exp += i;
1101 calc_perm_exp (skillob);
1102 player_lvl_adj (pl->ob, skillob);
1103 }
1104
1105 pl->ob->stats.exp += i;
1106 calc_perm_exp (pl->ob);
1107 player_lvl_adj (pl->ob, NULL);
1108
1109 if (settings.real_wiz == FALSE)
1110 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1111 return 1; 883 return 1;
1112} 884}
1113 885
1114/**************************************************************************/ 886/**************************************************************************/
1115 887
1121 893
1122int 894int
1123command_stats (object *op, char *params) 895command_stats (object *op, char *params)
1124{ 896{
1125 char thing[20]; 897 char thing[20];
1126 player *pl;
1127 char buf[MAX_BUF]; 898 char buf[MAX_BUF];
1128 899
1129 thing[0] = '\0'; 900 thing[0] = '\0';
1130 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 901 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131 { 902 {
1132 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 903 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133 return 1; 904 return 1;
1134 } 905 }
1135 906
1136 for (pl = first_player; pl != NULL; pl = pl->next) 907 for_all_players (pl)
1137 if (!strcmp (pl->ob->name, thing)) 908 if (!strcmp (pl->ob->name, thing))
1138 { 909 {
1139 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 910 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140 new_draw_info (NDI_UNIQUE, 0, op, buf); 911 new_draw_info (NDI_UNIQUE, 0, op, buf);
1141 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 912 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf); 913 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 914 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf); 915 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 916 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf); 917 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Wis : %-2d EXP : %" I64_PFd, pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 918 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf); 919 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 920 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf); 921 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 922 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf); 923 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 break; 924 return 1;
1154 } 925 }
1155 if (pl == NULL) 926
1156 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 927 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157 return 1; 928 return 1;
1158} 929}
1159 930
1160int 931int
1161command_abil (object *op, char *params) 932command_abil (object *op, char *params)
1162{ 933{
1163 char thing[20], thing2[20]; 934 char thing[20], thing2[20];
1164 int iii; 935 int iii;
1165 player *pl;
1166 char buf[MAX_BUF]; 936 char buf[MAX_BUF];
1167 937
1168 iii = 0; 938 iii = 0;
1169 thing[0] = '\0'; 939 thing[0] = '\0';
1170 thing2[0] = '\0'; 940 thing2[0] = '\0';
1184 { 954 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 955 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186 return 1; 956 return 1;
1187 } 957 }
1188 958
1189 for (pl = first_player; pl != NULL; pl = pl->next) 959 for_all_players (pl)
1190 { 960 {
1191 if (!strcmp (pl->ob->name, thing)) 961 if (!strcmp (pl->ob->name, thing))
1192 { 962 {
1193 if (settings.real_wiz == FALSE)
1194 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195 if (!strcmp ("str", thing2))
1196 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 963 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197 if (!strcmp ("dex", thing2))
1198 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 964 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199 if (!strcmp ("con", thing2))
1200 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 965 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201 if (!strcmp ("wis", thing2))
1202 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 966 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203 if (!strcmp ("cha", thing2))
1204 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 967 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205 if (!strcmp ("int", thing2))
1206 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 968 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207 if (!strcmp ("pow", thing2))
1208 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 969 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970
1209 sprintf (buf, "%s has been altered.", &pl->ob->name); 971 sprintf (buf, "%s has been altered.", &pl->ob->name);
1210 new_draw_info (NDI_UNIQUE, 0, op, buf); 972 new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 fix_player (pl->ob); 973 pl->ob->update_stats ();
1212 return 1; 974 return 1;
1213 } 975 }
1214 } 976 }
1215 977
1216 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 978 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217 return 1; 979 return 1;
1218} 980}
1219 981
1220int 982int
1221command_reset (object *op, char *params)
1222{
1223 maptile *m;
1224 object *dummy = NULL, *tmp = NULL;
1225
1226 if (params == NULL)
1227 {
1228 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1229 return 1;
1230 }
1231
1232 if (strcmp (params, ".") == 0)
1233 params = op->map->path;
1234
1235 m = has_been_loaded (params);
1236 if (m == NULL)
1237 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1239 return 1;
1240 }
1241
1242 if (m->in_memory != MAP_SWAPPED)
1243 {
1244 if (m->in_memory != MAP_IN_MEMORY)
1245 {
1246 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1247 return 0;
1248 }
1249
1250 /*
1251 * Only attempt to remove the player that is doing the reset, and not other
1252 * players or wiz's.
1253 */
1254 if (op->map == m)
1255 {
1256 dummy = get_object ();
1257 dummy->map = NULL;
1258 EXIT_X (dummy) = op->x;
1259 EXIT_Y (dummy) = op->y;
1260 EXIT_PATH (dummy) = op->map->path;
1261 remove_ob (op);
1262 op->map = NULL;
1263 tmp = op;
1264 }
1265 swap_map (m);
1266 }
1267
1268 if (m->in_memory == MAP_SWAPPED)
1269 {
1270 LOG (llevDebug, "Resetting map %s.\n", m->path);
1271
1272 /* setting this effectively causes an immediate reload */
1273 m->reset_time = 1;
1274 flush_old_maps ();
1275 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1276 if (tmp)
1277 {
1278 enter_exit (tmp, dummy);
1279 free_object (dummy);
1280 }
1281 return 1;
1282 }
1283 else
1284 {
1285 player *pl;
1286 int playercount = 0;
1287
1288 /* Need to re-insert player if swap failed for some reason */
1289 if (tmp)
1290 {
1291 insert_ob_in_map (op, m, NULL, 0);
1292 free_object (dummy);
1293 }
1294
1295 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1296 for (pl = first_player; pl != NULL; pl = pl->next)
1297 {
1298 if (pl->ob->map == m && pl->ob != op)
1299 {
1300 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1301 playercount++;
1302 }
1303 }
1304 if (!playercount)
1305 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1306 return 1;
1307 }
1308}
1309
1310int
1311command_nowiz (object *op, char *params) 983command_nowiz (object *op, char *params)
1312{ /* 'noadm' is alias */ 984{ /* 'nodm' is alias */
1313 CLEAR_FLAG (op, FLAG_WIZ); 985 CLEAR_FLAG (op, FLAG_WIZ);
1314 CLEAR_FLAG (op, FLAG_WIZPASS); 986 CLEAR_FLAG (op, FLAG_WIZPASS);
1315 CLEAR_FLAG (op, FLAG_WIZCAST); 987 CLEAR_FLAG (op, FLAG_WIZCAST);
1316 988
1317 if (settings.real_wiz == TRUE)
1318 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1319 if (op->contr->hidden) 989 if (op->contr->hidden)
1320 { 990 {
1321 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 991 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1322 op->map->players++; 992 op->map->players++;
1323 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 993 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1382 { 1052 {
1383 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1053 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384 return 0; 1054 return 0;
1385 } 1055 }
1386 1056
1387 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1057 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1388 { 1058 {
1389 SET_FLAG (op, FLAG_WIZ); 1059 SET_FLAG (op, FLAG_WIZ);
1390 SET_FLAG (op, FLAG_WAS_WIZ);
1391 SET_FLAG (op, FLAG_WIZPASS); 1060 SET_FLAG (op, FLAG_WIZPASS);
1392 SET_FLAG (op, FLAG_WIZCAST); 1061 SET_FLAG (op, FLAG_WIZCAST);
1062
1393 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1063 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1394 /* 1064 /*
1395 * Remove setting flying here - that won't work, because next 1065 * Remove setting flying here - that won't work, because next
1396 * fix_player() is called that will get cleared - proper solution 1066 * fix_player() is called that will get cleared - proper solution
1397 * is probably something like a wiz_force which gives that and any 1067 * is probably something like a wiz_force which gives that and any
1432command_invisible (object *op, char *params) 1102command_invisible (object *op, char *params)
1433{ 1103{
1434 if (op) 1104 if (op)
1435 { 1105 {
1436 op->invisible += 100; 1106 op->invisible += 100;
1437 update_object (op, UP_OBJ_FACE); 1107 update_object (op, UP_OBJ_CHANGE);
1438 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1108 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1439 } 1109 }
1440 1110
1441 return 0; 1111 return 0;
1442} 1112}
1563 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1233 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1564 return 0; 1234 return 0;
1565 } 1235 }
1566 1236
1567 do_learn_spell (op, tmp, special_prayer); 1237 do_learn_spell (op, tmp, special_prayer);
1568 free_object (tmp); 1238 tmp->destroy ();
1569 return 1; 1239 return 1;
1570} 1240}
1571 1241
1572int 1242int
1573command_learn_spell (object *op, char *params) 1243command_learn_spell (object *op, char *params)
1985 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986 return 0; 1656 return 0;
1987 } 1657 }
1988 1658
1989 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1659 if (!QUERY_FLAG (right, FLAG_REMOVED))
1990 remove_ob (right); 1660 right->remove ();
1991 inserted = insert_ob_in_ob (right, left); 1661 inserted = insert_ob_in_ob (right, left);
1992 if (left->type == PLAYER) 1662 if (left->type == PLAYER)
1993 if (inserted == right) 1663 if (inserted == right)
1994 esrv_send_item (left, right); 1664 esrv_send_item (left, right);
1995 else 1665 else

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