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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.27 by root, Sat Dec 23 13:56:25 2006 UTC vs.
Revision 1.44 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
87 op->contr->hidden = 0; 86 op->contr->hidden = 0;
88 op->invisible = 1; 87 op->invisible = 1;
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
90 op->map->players++; 89 op->map->players++;
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm) 92 if (!silent_dm)
93 {
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
95 }
96 } 94 }
97 else 95 else
98 { 96 {
99 op->contr->hidden = 1; 97 op->contr->hidden = 1;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--; 99 op->map->players--;
100
102 if (!silent_dm) 101 if (!silent_dm)
103 {
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
105 } 103
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
108 } 106 }
109} 107}
110 108
174 172
175 become_follower (ob, god); 173 become_follower (ob, god);
176 return 1; 174 return 1;
177} 175}
178 176
179/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186int
187command_banish (object *op, char *params)
188{
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227}
228
229int 178int
230command_kick (object *op, char *params) 179command_kick (object *op, char *params)
231{ 180{
232 for_all_players (pl) 181 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
244 } 193 }
245 194
246 return 1; 195 return 1;
247} 196}
248 197
198//TODO
199#if 0
249int 200int
250command_save_overlay (object *op, char *params) 201command_save_overlay (object *op, char *params)
251{ 202{
252 if (!op) 203 if (!op)
253 return 0; 204 return 0;
264 215
265 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
266 217
267 return 1; 218 return 1;
268} 219}
269 220#endif
270int
271command_shutdown (object *op, char *params)
272{
273 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
276 return 1;
277 }
278
279 cleanup ();
280 /* not reached */
281 return 1;
282}
283 221
284int 222int
285command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
286{ 224{
287 int ticks; 225 int ticks;
323 object *dummy; 261 object *dummy;
324 player *pl; 262 player *pl;
325 263
326 if (!op) 264 if (!op)
327 return 0; 265 return 0;
266
328 if (params == NULL) 267 if (params == NULL)
329 { 268 {
330 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 269 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
331 return 1; 270 return 1;
332 } 271 }
272
333 pl = get_other_player_from_name (op, params); 273 pl = get_other_player_from_name (op, params);
334 if (!pl) 274 if (!pl)
335 return 1; 275 return 1;
276
336 dummy = get_jail_exit (pl->ob); 277 dummy = get_jail_exit (pl->ob);
337 if (!dummy) 278 if (!dummy)
338 { 279 {
339 /* we have nowhere to send the prisoner.... */ 280 /* we have nowhere to send the prisoner.... */
340 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
341 return 0; 282 return 0;
342 } 283 }
343 enter_exit (pl->ob, dummy); 284
285 pl->ob->enter_exit (dummy);
344 dummy->destroy (); 286 dummy->destroy ();
345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
346 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
347 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
348 return 1; 290 return 1;
377 319
378 dummy = object::create (); 320 dummy = object::create ();
379 EXIT_PATH (dummy) = op->map->path; 321 EXIT_PATH (dummy) = op->map->path;
380 EXIT_X (dummy) = op->x + freearr_x[i]; 322 EXIT_X (dummy) = op->x + freearr_x[i];
381 EXIT_Y (dummy) = op->y + freearr_y[i]; 323 EXIT_Y (dummy) = op->y + freearr_y[i];
382 enter_exit (pl->ob, dummy); 324 pl->ob->enter_exit (dummy);
383 dummy->destroy (); 325 dummy->destroy ();
384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
385 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
386 328
387 return 1;
388}
389
390/**
391 * Teleport next to target player.
392 */
393
394/* mids 01/16/2002 */
395int
396command_teleport (object *op, char *params)
397{
398 int i;
399 object *dummy;
400 player *pl;
401
402 if (!op)
403 return 0;
404
405 if (params == NULL)
406 {
407 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
408 return 1;
409 }
410
411 pl = get_other_player_from_name (op, params);
412 if (!pl)
413 return 1;
414
415 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
416 if (i == -1)
417 {
418 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
419 return 1;
420 }
421
422 dummy = object::create ();
423 EXIT_PATH (dummy) = pl->ob->map->path;
424 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
425 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
426 enter_exit (op, dummy);
427 dummy->destroy ();
428 if (!op->contr->hidden)
429 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
430 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
431 return 1; 329 return 1;
432} 330}
433 331
434/** 332/**
435 * This function is a real mess, because we're stucking getting 333 * This function is a real mess, because we're stucking getting
529 at_spell = archetype::find (cp); 427 at_spell = archetype::find (cp);
530 if (!at_spell || at_spell->clone.type != SPELL) 428 if (!at_spell || at_spell->clone.type != SPELL)
531 at_spell = find_archetype_by_object_name (cp); 429 at_spell = find_archetype_by_object_name (cp);
532 if (!at_spell || at_spell->clone.type != SPELL) 430 if (!at_spell || at_spell->clone.type != SPELL)
533 { 431 {
534 strcpy (spell_name, cp); 432 assign (spell_name, cp);
535 fsp = strchr (spell_name, ' '); 433 fsp = strchr (spell_name, ' ');
536 if (fsp) 434 if (fsp)
537 { 435 {
538 *fsp = 0; 436 *fsp = 0;
539 fsp++; 437 fsp++;
556 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
557 else 455 else
558 { 456 {
559 art = find_artifactlist (at->clone.type)->items; 457 art = find_artifactlist (at->clone.type)->items;
560 458
561 do 459 while (art)
562 { 460 {
563 if (!strcmp (art->item->name, cp)) 461 if (!strcmp (art->item->name, cp))
564 break; 462 break;
463
565 art = art->next; 464 art = art->next;
566 } 465 }
567 while (art != NULL);
568 466
569 if (!art) 467 if (!art)
570 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
571 } 469 }
572 470
585 * Rather than have two different blocks with a lot of similar code, 483 * Rather than have two different blocks with a lot of similar code,
586 * just create one object, do all the processing, and then determine 484 * just create one object, do all the processing, and then determine
587 * if that one object should be inserted or if we need to make copies. 485 * if that one object should be inserted or if we need to make copies.
588 */ 486 */
589 tmp = arch_to_object (at); 487 tmp = arch_to_object (at);
590
591 if (settings.real_wiz == FALSE)
592 SET_FLAG (tmp, FLAG_WAS_WIZ);
593 488
594 if (set_magic) 489 if (set_magic)
595 set_abs_magic (tmp, magic); 490 set_abs_magic (tmp, magic);
596 491
597 if (art) 492 if (art)
722 { 617 {
723 head = dup; 618 head = dup;
724 tmp->copy_to (dup); 619 tmp->copy_to (dup);
725 } 620 }
726 621
727 if (settings.real_wiz == FALSE)
728 SET_FLAG (dup, FLAG_WAS_WIZ);
729
730 dup->x = op->x + dup->arch->clone.x; 622 dup->x = op->x + dup->arch->clone.x;
731 dup->y = op->y + dup->arch->clone.y; 623 dup->y = op->y + dup->arch->clone.y;
732 dup->map = op->map; 624 dup->map = op->map;
733 625
734 if (head != dup) 626 if (head != dup)
852 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 744 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
853 745
854 return 1; 746 return 1;
855} 747}
856 748
857/**
858 * When DM is possessing a monster, flip aggression on and off, to allow
859 * better motion.
860 */
861int
862command_mon_aggr (object *op, char *params)
863{
864 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
865 {
866 op->enemy = NULL;
867 SET_FLAG (op, FLAG_UNAGGRESSIVE);
868 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
869 }
870 else
871 {
872 CLEAR_FLAG (op, FLAG_FRIENDLY);
873 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
874 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
875 }
876
877 return 1;
878}
879
880/** DM can possess a monster. Basically, this tricks the client into thinking
881 * a given monster, is actually the player it controls. This allows a DM
882 * to inhabit a monster's body, and run around the game with it.
883 * This function is severely broken - it has tons of hardcoded values,
884 */
885int
886command_possess (object *op, char *params)
887{
888 object *victim, *curinv, *nextinv;
889 player *pl;
890 int i;
891 char buf[MAX_BUF];
892
893 victim = NULL;
894 if (params != NULL)
895 {
896 if (sscanf (params, "%d", &i))
897 victim = find_object (i);
898 else if (sscanf (params, "%s", buf))
899 victim = find_object_name (buf);
900 }
901 if (victim == NULL)
902 {
903 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
904 return 1;
905 }
906
907 if (victim == op)
908 {
909 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
910 return 1;
911 }
912
913 /* clear out the old inventory */
914 curinv = op->inv;
915 while (curinv != NULL)
916 {
917 nextinv = curinv->below;
918 esrv_del_item (op->contr, curinv->count);
919 curinv = nextinv;
920 }
921
922 /* make the switch */
923 pl = op->contr;
924 victim->contr = pl;
925 pl->ob = victim;
926 victim->type = PLAYER;
927 SET_FLAG (victim, FLAG_WIZ);
928
929 /* send the inventory to the client */
930 curinv = victim->inv;
931 while (curinv != NULL)
932 {
933 nextinv = curinv->below;
934 esrv_send_item (victim, curinv);
935 curinv = nextinv;
936 }
937 /* basic patchup */
938 /* The use of hard coded values is terrible. Note
939 * that really, to be fair, this shouldn't get changed at
940 * all - if you are possessing a kobold, you should have the
941 * same limitations. As it is, as more body locations are added,
942 * this will give this player more locations than perhaps
943 * they should be allowed.
944 */
945 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
946 if (i == 1 || i == 6 || i == 8 || i == 9)
947 victim->body_info[i] = 2;
948 else
949 victim->body_info[i] = 1;
950
951 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
952 esrv_send_inventory (victim, victim);
953
954 victim->update_stats ();
955
956 do_some_living (victim);
957 return 1;
958}
959
960int 749int
961command_patch (object *op, char *params) 750command_patch (object *op, char *params)
962{ 751{
963 char *arg, *arg2; 752 char *arg, *arg2;
964 object *tmp; 753 object *tmp;
976 return 1; 765 return 1;
977 } 766 }
978 767
979 if ((arg2 = strchr (arg, ' '))) 768 if ((arg2 = strchr (arg, ' ')))
980 arg2++; 769 arg2++;
981 if (settings.real_wiz == FALSE) 770
982 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
983 if (set_variable (tmp, arg) == -1) 771 if (set_variable (tmp, arg) == -1)
984 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 772 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
985 else 773 else
986 {
987 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 774 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
988 }
989 775
990 return 1; 776 return 1;
991} 777}
992 778
993int 779int
1041 } 827 }
1042 828
1043 if (from != STACK_FROM_STACK) 829 if (from != STACK_FROM_STACK)
1044 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 830 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1045 dm_stack_pop (op->contr); 831 dm_stack_pop (op->contr);
1046
1047 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1048 {
1049 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1050 tmp->remove ();
1051 }
1052 832
1053 if (tmp->head) 833 if (tmp->head)
1054 tmp = tmp->head; 834 tmp = tmp->head;
1055 835
1056 tmp->destroy (); 836 tmp->destroy ();
1093 } 873 }
1094 874
1095 pl->ob->stats.exp += i; 875 pl->ob->stats.exp += i;
1096 calc_perm_exp (pl->ob); 876 calc_perm_exp (pl->ob);
1097 player_lvl_adj (pl->ob, NULL); 877 player_lvl_adj (pl->ob, NULL);
1098
1099 if (settings.real_wiz == FALSE)
1100 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1101 878
1102 return 1; 879 return 1;
1103 } 880 }
1104 881
1105 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 882 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1154int 931int
1155command_abil (object *op, char *params) 932command_abil (object *op, char *params)
1156{ 933{
1157 char thing[20], thing2[20]; 934 char thing[20], thing2[20];
1158 int iii; 935 int iii;
1159 player *pl;
1160 char buf[MAX_BUF]; 936 char buf[MAX_BUF];
1161 937
1162 iii = 0; 938 iii = 0;
1163 thing[0] = '\0'; 939 thing[0] = '\0';
1164 thing2[0] = '\0'; 940 thing2[0] = '\0';
1182 958
1183 for_all_players (pl) 959 for_all_players (pl)
1184 { 960 {
1185 if (!strcmp (pl->ob->name, thing)) 961 if (!strcmp (pl->ob->name, thing))
1186 { 962 {
1187 if (settings.real_wiz == FALSE)
1188 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1189 if (!strcmp ("str", thing2))
1190 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 963 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1191 if (!strcmp ("dex", thing2))
1192 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 964 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1193 if (!strcmp ("con", thing2))
1194 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 965 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1195 if (!strcmp ("wis", thing2))
1196 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 966 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1197 if (!strcmp ("cha", thing2))
1198 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 967 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1199 if (!strcmp ("int", thing2))
1200 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 968 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1201 if (!strcmp ("pow", thing2))
1202 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 969 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970
1203 sprintf (buf, "%s has been altered.", &pl->ob->name); 971 sprintf (buf, "%s has been altered.", &pl->ob->name);
1204 new_draw_info (NDI_UNIQUE, 0, op, buf); 972 new_draw_info (NDI_UNIQUE, 0, op, buf);
1205 pl->ob->update_stats (); 973 pl->ob->update_stats ();
1206 return 1; 974 return 1;
1207 } 975 }
1210 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 978 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1211 return 1; 979 return 1;
1212} 980}
1213 981
1214int 982int
1215command_reset (object *op, char *params)
1216{
1217 maptile *m;
1218 object *dummy = NULL, *tmp = NULL;
1219
1220 if (params == NULL)
1221 {
1222 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1223 return 1;
1224 }
1225
1226 if (strcmp (params, ".") == 0)
1227 params = op->map->path;
1228
1229 m = has_been_loaded (params);
1230 if (m == NULL)
1231 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1233 return 1;
1234 }
1235
1236 if (m->in_memory != MAP_SWAPPED)
1237 {
1238 if (m->in_memory != MAP_IN_MEMORY)
1239 {
1240 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1241 return 0;
1242 }
1243
1244 /*
1245 * Only attempt to remove the player that is doing the reset, and not other
1246 * players or wiz's.
1247 */
1248 if (op->map == m)
1249 {
1250 dummy = object::create ();
1251 dummy->map = NULL;
1252 EXIT_X (dummy) = op->x;
1253 EXIT_Y (dummy) = op->y;
1254 EXIT_PATH (dummy) = op->map->path;
1255 op->remove ();
1256 op->map = NULL;
1257 tmp = op;
1258 }
1259 swap_map (m);
1260 }
1261
1262 if (m->in_memory == MAP_SWAPPED)
1263 {
1264 LOG (llevDebug, "Resetting map %s.\n", m->path);
1265
1266 /* setting this effectively causes an immediate reload */
1267 m->reset_time = 1;
1268 flush_old_maps ();
1269 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1270
1271 if (tmp)
1272 {
1273 enter_exit (tmp, dummy);
1274 dummy->destroy ();
1275 }
1276
1277 return 1;
1278 }
1279 else
1280 {
1281 player *pl;
1282 int playercount = 0;
1283
1284 /* Need to re-insert player if swap failed for some reason */
1285 if (tmp)
1286 {
1287 insert_ob_in_map (op, m, NULL, 0);
1288 dummy->destroy ();
1289 }
1290
1291 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1292
1293 for_all_players (pl)
1294 if (pl->ob->map == m && pl->ob != op)
1295 {
1296 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1297 playercount++;
1298 }
1299
1300 if (!playercount)
1301 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1302 return 1;
1303 }
1304}
1305
1306int
1307command_nowiz (object *op, char *params) 983command_nowiz (object *op, char *params)
1308{ /* 'noadm' is alias */ 984{ /* 'nodm' is alias */
1309 CLEAR_FLAG (op, FLAG_WIZ); 985 CLEAR_FLAG (op, FLAG_WIZ);
1310 CLEAR_FLAG (op, FLAG_WIZPASS); 986 CLEAR_FLAG (op, FLAG_WIZPASS);
1311 CLEAR_FLAG (op, FLAG_WIZCAST); 987 CLEAR_FLAG (op, FLAG_WIZCAST);
1312 988
1313 if (settings.real_wiz == TRUE)
1314 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1315 if (op->contr->hidden) 989 if (op->contr->hidden)
1316 { 990 {
1317 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 991 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1318 op->map->players++; 992 op->map->players++;
1319 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 993 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1381 } 1055 }
1382 1056
1383 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1057 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1384 { 1058 {
1385 SET_FLAG (op, FLAG_WIZ); 1059 SET_FLAG (op, FLAG_WIZ);
1386 SET_FLAG (op, FLAG_WAS_WIZ);
1387 SET_FLAG (op, FLAG_WIZPASS); 1060 SET_FLAG (op, FLAG_WIZPASS);
1388 SET_FLAG (op, FLAG_WIZCAST); 1061 SET_FLAG (op, FLAG_WIZCAST);
1062
1389 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1063 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1390 /* 1064 /*
1391 * Remove setting flying here - that won't work, because next 1065 * Remove setting flying here - that won't work, because next
1392 * fix_player() is called that will get cleared - proper solution 1066 * fix_player() is called that will get cleared - proper solution
1393 * is probably something like a wiz_force which gives that and any 1067 * is probably something like a wiz_force which gives that and any
1428command_invisible (object *op, char *params) 1102command_invisible (object *op, char *params)
1429{ 1103{
1430 if (op) 1104 if (op)
1431 { 1105 {
1432 op->invisible += 100; 1106 op->invisible += 100;
1433 update_object (op, UP_OBJ_FACE); 1107 update_object (op, UP_OBJ_CHANGE);
1434 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1108 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1435 } 1109 }
1436 1110
1437 return 0; 1111 return 0;
1438} 1112}

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