1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
… | |
… | |
172 | |
172 | |
173 | become_follower (ob, god); |
173 | become_follower (ob, god); |
174 | return 1; |
174 | return 1; |
175 | } |
175 | } |
176 | |
176 | |
177 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
178 | * Add player's IP to ban_file and kick them off the server |
|
|
179 | * I know most people have dynamic IPs but this is more of a short term |
|
|
180 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
181 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
182 | * The action is logged with a ! for easy searching. -tm |
|
|
183 | */ |
|
|
184 | int |
|
|
185 | command_banish (object *op, char *params) |
|
|
186 | { |
|
|
187 | player *pl; |
|
|
188 | FILE *banishfile; |
|
|
189 | char buf[MAX_BUF]; |
|
|
190 | time_t now; |
|
|
191 | |
|
|
192 | if (!params) |
|
|
193 | { |
|
|
194 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
195 | return 1; |
|
|
196 | } |
|
|
197 | |
|
|
198 | pl = get_other_player_from_name (op, params); |
|
|
199 | if (!pl) |
|
|
200 | return 1; |
|
|
201 | |
|
|
202 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
203 | |
|
|
204 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
205 | { |
|
|
206 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
207 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
208 | return 0; |
|
|
209 | } |
|
|
210 | |
|
|
211 | now = time (NULL); |
|
|
212 | /* |
|
|
213 | * Record this as a comment - then we don't have to worry about changing |
|
|
214 | * the parsing code. |
|
|
215 | */ |
|
|
216 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
217 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
218 | fclose (banishfile); |
|
|
219 | |
|
|
220 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
221 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
222 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
223 | command_kick (op, (char *) &pl->ob->name); |
|
|
224 | return 1; |
|
|
225 | } |
|
|
226 | |
|
|
227 | int |
178 | int |
228 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
229 | { |
180 | { |
230 | for_all_players (pl) |
181 | for_all_players (pl) |
231 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
… | |
… | |
265 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
266 | |
217 | |
267 | return 1; |
218 | return 1; |
268 | } |
219 | } |
269 | #endif |
220 | #endif |
270 | |
|
|
271 | int |
|
|
272 | command_shutdown (object *op, char *params) |
|
|
273 | { |
|
|
274 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
275 | { |
|
|
276 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
277 | return 1; |
|
|
278 | } |
|
|
279 | |
|
|
280 | cleanup ("dm initiated shutdown", 0); |
|
|
281 | |
|
|
282 | /* not reached */ |
|
|
283 | return 1; |
|
|
284 | } |
|
|
285 | |
221 | |
286 | int |
222 | int |
287 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
288 | { |
224 | { |
289 | int ticks; |
225 | int ticks; |
… | |
… | |
518 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
519 | else |
455 | else |
520 | { |
456 | { |
521 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->clone.type)->items; |
522 | |
458 | |
523 | do |
459 | while (art) |
524 | { |
460 | { |
525 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
526 | break; |
462 | break; |
|
|
463 | |
527 | art = art->next; |
464 | art = art->next; |
528 | } |
465 | } |
529 | while (art != NULL); |
|
|
530 | |
466 | |
531 | if (!art) |
467 | if (!art) |
532 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
533 | } |
469 | } |
534 | |
470 | |
… | |
… | |
547 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
548 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
549 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
550 | */ |
486 | */ |
551 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
552 | |
|
|
553 | if (settings.real_wiz == FALSE) |
|
|
554 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
555 | |
488 | |
556 | if (set_magic) |
489 | if (set_magic) |
557 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
558 | |
491 | |
559 | if (art) |
492 | if (art) |
… | |
… | |
684 | { |
617 | { |
685 | head = dup; |
618 | head = dup; |
686 | tmp->copy_to (dup); |
619 | tmp->copy_to (dup); |
687 | } |
620 | } |
688 | |
621 | |
689 | if (settings.real_wiz == FALSE) |
|
|
690 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
691 | |
|
|
692 | dup->x = op->x + dup->arch->clone.x; |
622 | dup->x = op->x + dup->arch->clone.x; |
693 | dup->y = op->y + dup->arch->clone.y; |
623 | dup->y = op->y + dup->arch->clone.y; |
694 | dup->map = op->map; |
624 | dup->map = op->map; |
695 | |
625 | |
696 | if (head != dup) |
626 | if (head != dup) |
… | |
… | |
814 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
815 | |
745 | |
816 | return 1; |
746 | return 1; |
817 | } |
747 | } |
818 | |
748 | |
819 | /** |
|
|
820 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
821 | * better motion. |
|
|
822 | */ |
|
|
823 | int |
|
|
824 | command_mon_aggr (object *op, char *params) |
|
|
825 | { |
|
|
826 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
827 | { |
|
|
828 | op->enemy = NULL; |
|
|
829 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
830 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
831 | } |
|
|
832 | else |
|
|
833 | { |
|
|
834 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
835 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
836 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
837 | } |
|
|
838 | |
|
|
839 | return 1; |
|
|
840 | } |
|
|
841 | |
|
|
842 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
843 | * a given monster, is actually the player it controls. This allows a DM |
|
|
844 | * to inhabit a monster's body, and run around the game with it. |
|
|
845 | * This function is severely broken - it has tons of hardcoded values, |
|
|
846 | */ |
|
|
847 | int |
|
|
848 | command_possess (object *op, char *params) |
|
|
849 | { |
|
|
850 | object *victim, *curinv, *nextinv; |
|
|
851 | player *pl; |
|
|
852 | int i; |
|
|
853 | char buf[MAX_BUF]; |
|
|
854 | |
|
|
855 | victim = NULL; |
|
|
856 | if (params != NULL) |
|
|
857 | { |
|
|
858 | if (sscanf (params, "%d", &i)) |
|
|
859 | victim = find_object (i); |
|
|
860 | else if (sscanf (params, "%s", buf)) |
|
|
861 | victim = find_object_name (buf); |
|
|
862 | } |
|
|
863 | if (victim == NULL) |
|
|
864 | { |
|
|
865 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
866 | return 1; |
|
|
867 | } |
|
|
868 | |
|
|
869 | if (victim == op) |
|
|
870 | { |
|
|
871 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
872 | return 1; |
|
|
873 | } |
|
|
874 | |
|
|
875 | /* clear out the old inventory */ |
|
|
876 | curinv = op->inv; |
|
|
877 | while (curinv != NULL) |
|
|
878 | { |
|
|
879 | nextinv = curinv->below; |
|
|
880 | esrv_del_item (op->contr, curinv->count); |
|
|
881 | curinv = nextinv; |
|
|
882 | } |
|
|
883 | |
|
|
884 | /* make the switch */ |
|
|
885 | pl = op->contr; |
|
|
886 | victim->contr = pl; |
|
|
887 | pl->ob = victim; |
|
|
888 | victim->type = PLAYER; |
|
|
889 | SET_FLAG (victim, FLAG_WIZ); |
|
|
890 | |
|
|
891 | /* send the inventory to the client */ |
|
|
892 | curinv = victim->inv; |
|
|
893 | while (curinv != NULL) |
|
|
894 | { |
|
|
895 | nextinv = curinv->below; |
|
|
896 | esrv_send_item (victim, curinv); |
|
|
897 | curinv = nextinv; |
|
|
898 | } |
|
|
899 | /* basic patchup */ |
|
|
900 | /* The use of hard coded values is terrible. Note |
|
|
901 | * that really, to be fair, this shouldn't get changed at |
|
|
902 | * all - if you are possessing a kobold, you should have the |
|
|
903 | * same limitations. As it is, as more body locations are added, |
|
|
904 | * this will give this player more locations than perhaps |
|
|
905 | * they should be allowed. |
|
|
906 | */ |
|
|
907 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
908 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
909 | victim->body_info[i] = 2; |
|
|
910 | else |
|
|
911 | victim->body_info[i] = 1; |
|
|
912 | |
|
|
913 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
914 | esrv_send_inventory (victim, victim); |
|
|
915 | |
|
|
916 | victim->update_stats (); |
|
|
917 | |
|
|
918 | do_some_living (victim); |
|
|
919 | return 1; |
|
|
920 | } |
|
|
921 | |
|
|
922 | int |
749 | int |
923 | command_patch (object *op, char *params) |
750 | command_patch (object *op, char *params) |
924 | { |
751 | { |
925 | char *arg, *arg2; |
752 | char *arg, *arg2; |
926 | object *tmp; |
753 | object *tmp; |
… | |
… | |
938 | return 1; |
765 | return 1; |
939 | } |
766 | } |
940 | |
767 | |
941 | if ((arg2 = strchr (arg, ' '))) |
768 | if ((arg2 = strchr (arg, ' '))) |
942 | arg2++; |
769 | arg2++; |
943 | if (settings.real_wiz == FALSE) |
770 | |
944 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
945 | if (set_variable (tmp, arg) == -1) |
771 | if (set_variable (tmp, arg) == -1) |
946 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
947 | else |
773 | else |
948 | { |
|
|
949 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
774 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
950 | } |
|
|
951 | |
775 | |
952 | return 1; |
776 | return 1; |
953 | } |
777 | } |
954 | |
778 | |
955 | int |
779 | int |
… | |
… | |
1049 | } |
873 | } |
1050 | |
874 | |
1051 | pl->ob->stats.exp += i; |
875 | pl->ob->stats.exp += i; |
1052 | calc_perm_exp (pl->ob); |
876 | calc_perm_exp (pl->ob); |
1053 | player_lvl_adj (pl->ob, NULL); |
877 | player_lvl_adj (pl->ob, NULL); |
1054 | |
|
|
1055 | if (settings.real_wiz == FALSE) |
|
|
1056 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1057 | |
878 | |
1058 | return 1; |
879 | return 1; |
1059 | } |
880 | } |
1060 | |
881 | |
1061 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
… | |
… | |
1110 | int |
931 | int |
1111 | command_abil (object *op, char *params) |
932 | command_abil (object *op, char *params) |
1112 | { |
933 | { |
1113 | char thing[20], thing2[20]; |
934 | char thing[20], thing2[20]; |
1114 | int iii; |
935 | int iii; |
1115 | player *pl; |
|
|
1116 | char buf[MAX_BUF]; |
936 | char buf[MAX_BUF]; |
1117 | |
937 | |
1118 | iii = 0; |
938 | iii = 0; |
1119 | thing[0] = '\0'; |
939 | thing[0] = '\0'; |
1120 | thing2[0] = '\0'; |
940 | thing2[0] = '\0'; |
… | |
… | |
1138 | |
958 | |
1139 | for_all_players (pl) |
959 | for_all_players (pl) |
1140 | { |
960 | { |
1141 | if (!strcmp (pl->ob->name, thing)) |
961 | if (!strcmp (pl->ob->name, thing)) |
1142 | { |
962 | { |
1143 | if (settings.real_wiz == FALSE) |
|
|
1144 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1145 | if (!strcmp ("str", thing2)) |
|
|
1146 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1147 | if (!strcmp ("dex", thing2)) |
|
|
1148 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1149 | if (!strcmp ("con", thing2)) |
|
|
1150 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1151 | if (!strcmp ("wis", thing2)) |
|
|
1152 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1153 | if (!strcmp ("cha", thing2)) |
|
|
1154 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
967 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1155 | if (!strcmp ("int", thing2)) |
|
|
1156 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
968 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1157 | if (!strcmp ("pow", thing2)) |
|
|
1158 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
969 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
970 | |
1159 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
971 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1160 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1161 | pl->ob->update_stats (); |
973 | pl->ob->update_stats (); |
1162 | return 1; |
974 | return 1; |
1163 | } |
975 | } |
… | |
… | |
1167 | return 1; |
979 | return 1; |
1168 | } |
980 | } |
1169 | |
981 | |
1170 | int |
982 | int |
1171 | command_nowiz (object *op, char *params) |
983 | command_nowiz (object *op, char *params) |
1172 | { /* 'noadm' is alias */ |
984 | { /* 'nodm' is alias */ |
1173 | CLEAR_FLAG (op, FLAG_WIZ); |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1174 | CLEAR_FLAG (op, FLAG_WIZPASS); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1175 | CLEAR_FLAG (op, FLAG_WIZCAST); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1176 | |
988 | |
1177 | if (settings.real_wiz == TRUE) |
|
|
1178 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1179 | if (op->contr->hidden) |
989 | if (op->contr->hidden) |
1180 | { |
990 | { |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1182 | op->map->players++; |
992 | op->map->players++; |
1183 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
993 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1245 | } |
1055 | } |
1246 | |
1056 | |
1247 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1248 | { |
1058 | { |
1249 | SET_FLAG (op, FLAG_WIZ); |
1059 | SET_FLAG (op, FLAG_WIZ); |
1250 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1251 | SET_FLAG (op, FLAG_WIZPASS); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1252 | SET_FLAG (op, FLAG_WIZCAST); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1062 | |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1254 | /* |
1064 | /* |
1255 | * Remove setting flying here - that won't work, because next |
1065 | * Remove setting flying here - that won't work, because next |
1256 | * fix_player() is called that will get cleared - proper solution |
1066 | * fix_player() is called that will get cleared - proper solution |
1257 | * is probably something like a wiz_force which gives that and any |
1067 | * is probably something like a wiz_force which gives that and any |
… | |
… | |
1292 | command_invisible (object *op, char *params) |
1102 | command_invisible (object *op, char *params) |
1293 | { |
1103 | { |
1294 | if (op) |
1104 | if (op) |
1295 | { |
1105 | { |
1296 | op->invisible += 100; |
1106 | op->invisible += 100; |
1297 | update_object (op, UP_OBJ_FACE); |
1107 | update_object (op, UP_OBJ_CHANGE); |
1298 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1299 | } |
1109 | } |
1300 | |
1110 | |
1301 | return 0; |
1111 | return 0; |
1302 | } |
1112 | } |