1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
… | |
… | |
190 | } |
190 | } |
191 | |
191 | |
192 | pl->ns->destroy (); |
192 | pl->ns->destroy (); |
193 | } |
193 | } |
194 | |
194 | |
195 | return 1; |
|
|
196 | } |
|
|
197 | |
|
|
198 | /** |
|
|
199 | * Add player's IP to ban_file and kick them off the server |
|
|
200 | * I know most people have dynamic IPs but this is more of a short term |
|
|
201 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
202 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
203 | * The action is logged with a ! for easy searching. -tm |
|
|
204 | */ |
|
|
205 | int |
|
|
206 | command_banish (object *op, char *params) |
|
|
207 | { |
|
|
208 | player *pl; |
|
|
209 | FILE *banishfile; |
|
|
210 | char buf[MAX_BUF]; |
|
|
211 | time_t now; |
|
|
212 | |
|
|
213 | if (!params) |
|
|
214 | { |
|
|
215 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
216 | return 1; |
|
|
217 | } |
|
|
218 | |
|
|
219 | pl = get_other_player_from_name (op, params); |
|
|
220 | if (!pl) |
|
|
221 | return 1; |
|
|
222 | |
|
|
223 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
224 | |
|
|
225 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
226 | { |
|
|
227 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
228 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
229 | return 0; |
|
|
230 | } |
|
|
231 | |
|
|
232 | now = time (NULL); |
|
|
233 | /* |
|
|
234 | * Record this as a comment - then we don't have to worry about changing |
|
|
235 | * the parsing code. |
|
|
236 | */ |
|
|
237 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
238 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
239 | fclose (banishfile); |
|
|
240 | |
|
|
241 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
242 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
243 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
244 | command_kick (op, (char *) &pl->ob->name); |
|
|
245 | return 1; |
195 | return 1; |
246 | } |
196 | } |
247 | |
197 | |
248 | //TODO |
198 | //TODO |
249 | #if 0 |
199 | #if 0 |
… | |
… | |
504 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
505 | else |
455 | else |
506 | { |
456 | { |
507 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->clone.type)->items; |
508 | |
458 | |
509 | do |
459 | while (art) |
510 | { |
460 | { |
511 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
512 | break; |
462 | break; |
|
|
463 | |
513 | art = art->next; |
464 | art = art->next; |
514 | } |
465 | } |
515 | while (art != NULL); |
|
|
516 | |
466 | |
517 | if (!art) |
467 | if (!art) |
518 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
519 | } |
469 | } |
520 | |
470 | |
… | |
… | |
533 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
534 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
535 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
536 | */ |
486 | */ |
537 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
538 | |
|
|
539 | if (settings.real_wiz == FALSE) |
|
|
540 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
541 | |
488 | |
542 | if (set_magic) |
489 | if (set_magic) |
543 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
544 | |
491 | |
545 | if (art) |
492 | if (art) |
… | |
… | |
670 | { |
617 | { |
671 | head = dup; |
618 | head = dup; |
672 | tmp->copy_to (dup); |
619 | tmp->copy_to (dup); |
673 | } |
620 | } |
674 | |
621 | |
675 | if (settings.real_wiz == FALSE) |
|
|
676 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
677 | |
|
|
678 | dup->x = op->x + dup->arch->clone.x; |
622 | dup->x = op->x + dup->arch->clone.x; |
679 | dup->y = op->y + dup->arch->clone.y; |
623 | dup->y = op->y + dup->arch->clone.y; |
680 | dup->map = op->map; |
624 | dup->map = op->map; |
681 | |
625 | |
682 | if (head != dup) |
626 | if (head != dup) |
… | |
… | |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
801 | |
745 | |
802 | return 1; |
746 | return 1; |
803 | } |
747 | } |
804 | |
748 | |
805 | /** |
|
|
806 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
807 | * better motion. |
|
|
808 | */ |
|
|
809 | int |
|
|
810 | command_mon_aggr (object *op, char *params) |
|
|
811 | { |
|
|
812 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
813 | { |
|
|
814 | op->enemy = NULL; |
|
|
815 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
816 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
817 | } |
|
|
818 | else |
|
|
819 | { |
|
|
820 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
821 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
822 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
823 | } |
|
|
824 | |
|
|
825 | return 1; |
|
|
826 | } |
|
|
827 | |
|
|
828 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
829 | * a given monster, is actually the player it controls. This allows a DM |
|
|
830 | * to inhabit a monster's body, and run around the game with it. |
|
|
831 | * This function is severely broken - it has tons of hardcoded values, |
|
|
832 | */ |
|
|
833 | int |
|
|
834 | command_possess (object *op, char *params) |
|
|
835 | { |
|
|
836 | object *victim, *curinv, *nextinv; |
|
|
837 | player *pl; |
|
|
838 | int i; |
|
|
839 | char buf[MAX_BUF]; |
|
|
840 | |
|
|
841 | victim = NULL; |
|
|
842 | if (params != NULL) |
|
|
843 | { |
|
|
844 | if (sscanf (params, "%d", &i)) |
|
|
845 | victim = find_object (i); |
|
|
846 | else if (sscanf (params, "%s", buf)) |
|
|
847 | victim = find_object_name (buf); |
|
|
848 | } |
|
|
849 | if (victim == NULL) |
|
|
850 | { |
|
|
851 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | if (victim == op) |
|
|
856 | { |
|
|
857 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
858 | return 1; |
|
|
859 | } |
|
|
860 | |
|
|
861 | /* clear out the old inventory */ |
|
|
862 | curinv = op->inv; |
|
|
863 | while (curinv != NULL) |
|
|
864 | { |
|
|
865 | nextinv = curinv->below; |
|
|
866 | esrv_del_item (op->contr, curinv->count); |
|
|
867 | curinv = nextinv; |
|
|
868 | } |
|
|
869 | |
|
|
870 | /* make the switch */ |
|
|
871 | pl = op->contr; |
|
|
872 | victim->contr = pl; |
|
|
873 | pl->ob = victim; |
|
|
874 | victim->type = PLAYER; |
|
|
875 | SET_FLAG (victim, FLAG_WIZ); |
|
|
876 | |
|
|
877 | /* send the inventory to the client */ |
|
|
878 | curinv = victim->inv; |
|
|
879 | while (curinv != NULL) |
|
|
880 | { |
|
|
881 | nextinv = curinv->below; |
|
|
882 | esrv_send_item (victim, curinv); |
|
|
883 | curinv = nextinv; |
|
|
884 | } |
|
|
885 | /* basic patchup */ |
|
|
886 | /* The use of hard coded values is terrible. Note |
|
|
887 | * that really, to be fair, this shouldn't get changed at |
|
|
888 | * all - if you are possessing a kobold, you should have the |
|
|
889 | * same limitations. As it is, as more body locations are added, |
|
|
890 | * this will give this player more locations than perhaps |
|
|
891 | * they should be allowed. |
|
|
892 | */ |
|
|
893 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
894 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
895 | victim->body_info[i] = 2; |
|
|
896 | else |
|
|
897 | victim->body_info[i] = 1; |
|
|
898 | |
|
|
899 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
900 | esrv_send_inventory (victim, victim); |
|
|
901 | |
|
|
902 | victim->update_stats (); |
|
|
903 | |
|
|
904 | do_some_living (victim); |
|
|
905 | return 1; |
|
|
906 | } |
|
|
907 | |
|
|
908 | int |
749 | int |
909 | command_patch (object *op, char *params) |
750 | command_patch (object *op, char *params) |
910 | { |
751 | { |
911 | char *arg, *arg2; |
752 | char *arg, *arg2; |
912 | object *tmp; |
753 | object *tmp; |
… | |
… | |
924 | return 1; |
765 | return 1; |
925 | } |
766 | } |
926 | |
767 | |
927 | if ((arg2 = strchr (arg, ' '))) |
768 | if ((arg2 = strchr (arg, ' '))) |
928 | arg2++; |
769 | arg2++; |
929 | if (settings.real_wiz == FALSE) |
770 | |
930 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
931 | if (set_variable (tmp, arg) == -1) |
771 | if (set_variable (tmp, arg) == -1) |
932 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
933 | else |
773 | else |
934 | { |
|
|
935 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
774 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
936 | } |
|
|
937 | |
775 | |
938 | return 1; |
776 | return 1; |
939 | } |
777 | } |
940 | |
778 | |
941 | int |
779 | int |
… | |
… | |
1035 | } |
873 | } |
1036 | |
874 | |
1037 | pl->ob->stats.exp += i; |
875 | pl->ob->stats.exp += i; |
1038 | calc_perm_exp (pl->ob); |
876 | calc_perm_exp (pl->ob); |
1039 | player_lvl_adj (pl->ob, NULL); |
877 | player_lvl_adj (pl->ob, NULL); |
1040 | |
|
|
1041 | if (settings.real_wiz == FALSE) |
|
|
1042 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1043 | |
878 | |
1044 | return 1; |
879 | return 1; |
1045 | } |
880 | } |
1046 | |
881 | |
1047 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
… | |
… | |
1123 | |
958 | |
1124 | for_all_players (pl) |
959 | for_all_players (pl) |
1125 | { |
960 | { |
1126 | if (!strcmp (pl->ob->name, thing)) |
961 | if (!strcmp (pl->ob->name, thing)) |
1127 | { |
962 | { |
1128 | if (settings.real_wiz == FALSE) |
|
|
1129 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1130 | if (!strcmp ("str", thing2)) |
|
|
1131 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1132 | if (!strcmp ("dex", thing2)) |
|
|
1133 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1134 | if (!strcmp ("con", thing2)) |
|
|
1135 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1136 | if (!strcmp ("wis", thing2)) |
|
|
1137 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1138 | if (!strcmp ("cha", thing2)) |
|
|
1139 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
967 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1140 | if (!strcmp ("int", thing2)) |
|
|
1141 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
968 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1142 | if (!strcmp ("pow", thing2)) |
|
|
1143 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
969 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
970 | |
1144 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
971 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1146 | pl->ob->update_stats (); |
973 | pl->ob->update_stats (); |
1147 | return 1; |
974 | return 1; |
1148 | } |
975 | } |
… | |
… | |
1152 | return 1; |
979 | return 1; |
1153 | } |
980 | } |
1154 | |
981 | |
1155 | int |
982 | int |
1156 | command_nowiz (object *op, char *params) |
983 | command_nowiz (object *op, char *params) |
1157 | { /* 'noadm' is alias */ |
984 | { /* 'nodm' is alias */ |
1158 | CLEAR_FLAG (op, FLAG_WIZ); |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1159 | CLEAR_FLAG (op, FLAG_WIZPASS); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1160 | CLEAR_FLAG (op, FLAG_WIZCAST); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1161 | |
988 | |
1162 | if (settings.real_wiz == TRUE) |
|
|
1163 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1164 | if (op->contr->hidden) |
989 | if (op->contr->hidden) |
1165 | { |
990 | { |
1166 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1167 | op->map->players++; |
992 | op->map->players++; |
1168 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
993 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1230 | } |
1055 | } |
1231 | |
1056 | |
1232 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1233 | { |
1058 | { |
1234 | SET_FLAG (op, FLAG_WIZ); |
1059 | SET_FLAG (op, FLAG_WIZ); |
1235 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1236 | SET_FLAG (op, FLAG_WIZPASS); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1237 | SET_FLAG (op, FLAG_WIZCAST); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1062 | |
1238 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1239 | /* |
1064 | /* |
1240 | * Remove setting flying here - that won't work, because next |
1065 | * Remove setting flying here - that won't work, because next |
1241 | * fix_player() is called that will get cleared - proper solution |
1066 | * fix_player() is called that will get cleared - proper solution |
1242 | * is probably something like a wiz_force which gives that and any |
1067 | * is probably something like a wiz_force which gives that and any |
… | |
… | |
1277 | command_invisible (object *op, char *params) |
1102 | command_invisible (object *op, char *params) |
1278 | { |
1103 | { |
1279 | if (op) |
1104 | if (op) |
1280 | { |
1105 | { |
1281 | op->invisible += 100; |
1106 | op->invisible += 100; |
1282 | update_object (op, UP_OBJ_FACE); |
1107 | update_object (op, UP_OBJ_CHANGE); |
1283 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1284 | } |
1109 | } |
1285 | |
1110 | |
1286 | return 0; |
1111 | return 0; |
1287 | } |
1112 | } |