ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
(Generate patch)

Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.29 by root, Fri Jan 5 10:50:47 2007 UTC vs.
Revision 1.48 by root, Tue Jun 5 13:05:02 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <sproto.h> 26#include <sproto.h>
26#include <spells.h> 27#include <spells.h>
27#include <treasure.h> 28#include <treasure.h>
85 op->contr->hidden = 0; 86 op->contr->hidden = 0;
86 op->invisible = 1; 87 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++; 89 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
90 if (!silent_dm) 92 if (!silent_dm)
91 {
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 } 94 }
95 else 95 else
96 { 96 {
97 op->contr->hidden = 1; 97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--; 99 op->map->players--;
100
100 if (!silent_dm) 101 if (!silent_dm)
101 {
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103 } 103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 } 106 }
107} 107}
108 108
172 172
173 become_follower (ob, god); 173 become_follower (ob, god);
174 return 1; 174 return 1;
175} 175}
176 176
177/** 177// TODO: Rewrite banish in perl and get rid of the following two functions
178 * Add player's IP to ban_file and kick them off the server
179 * I know most people have dynamic IPs but this is more of a short term
180 * solution if they have to get a new IP to play maybe they'll calm down.
181 * This uses the banish_file in the local directory *not* the ban_file
182 * The action is logged with a ! for easy searching. -tm
183 */
184int
185command_banish (object *op, char *params)
186{
187 player *pl;
188 FILE *banishfile;
189 char buf[MAX_BUF];
190 time_t now;
191
192 if (!params)
193 {
194 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
195 return 1;
196 }
197
198 pl = get_other_player_from_name (op, params);
199 if (!pl)
200 return 1;
201
202 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
203
204 if ((banishfile = fopen (buf, "a")) == NULL)
205 {
206 LOG (llevDebug, "Could not find file banish_file.\n");
207 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
208 return 0;
209 }
210
211 now = time (NULL);
212 /*
213 * Record this as a comment - then we don't have to worry about changing
214 * the parsing code.
215 */
216 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
217 fprintf (banishfile, "*@%s\n", pl->ns->host);
218 fclose (banishfile);
219
220 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
221 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
222 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
223 command_kick (op, (char *) &pl->ob->name);
224 return 1;
225}
226
227int 178int
228command_kick (object *op, char *params) 179command_kick (object *op, char *params)
229{ 180{
230 for_all_players (pl) 181 for_all_players (pl)
231 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
265 ready_map_name (op->map->path, 0); 216 ready_map_name (op->map->path, 0);
266 217
267 return 1; 218 return 1;
268} 219}
269#endif 220#endif
270
271int
272command_shutdown (object *op, char *params)
273{
274 if (op && !QUERY_FLAG (op, FLAG_WIZ))
275 {
276 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
277 return 1;
278 }
279
280 cleanup ("dm initiated shutdown", 0);
281
282 /* not reached */
283 return 1;
284}
285 221
286int 222int
287command_freeze (object *op, char *params) 223command_freeze (object *op, char *params)
288{ 224{
289 int ticks; 225 int ticks;
388 pl->ob->enter_exit (dummy); 324 pl->ob->enter_exit (dummy);
389 dummy->destroy (); 325 dummy->destroy ();
390 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
391 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 327 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
392 328
393 return 1;
394}
395
396/**
397 * Teleport next to target player.
398 */
399
400/* mids 01/16/2002 */
401int
402command_teleport (object *op, char *params)
403{
404 int i;
405 object *dummy;
406 player *pl;
407
408 if (!op)
409 return 0;
410
411 if (params == NULL)
412 {
413 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
414 return 1;
415 }
416
417 pl = get_other_player_from_name (op, params);
418 if (!pl)
419 return 1;
420
421 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
422 if (i == -1)
423 {
424 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
425 return 1;
426 }
427
428 dummy = object::create ();
429 EXIT_PATH (dummy) = pl->ob->map->path;
430 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
431 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
432 op->enter_exit (dummy);
433 dummy->destroy ();
434 if (!op->contr->hidden)
435 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
436 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
437 return 1; 329 return 1;
438} 330}
439 331
440/** 332/**
441 * This function is a real mess, because we're stucking getting 333 * This function is a real mess, because we're stucking getting
531 * we also set up spell_name which is only 423 * we also set up spell_name which is only
532 * the first word. 424 * the first word.
533 */ 425 */
534 426
535 at_spell = archetype::find (cp); 427 at_spell = archetype::find (cp);
536 if (!at_spell || at_spell->clone.type != SPELL) 428 if (!at_spell || at_spell->type != SPELL)
537 at_spell = find_archetype_by_object_name (cp); 429 at_spell = find_archetype_by_object_name (cp);
538 if (!at_spell || at_spell->clone.type != SPELL) 430 if (!at_spell || at_spell->type != SPELL)
539 { 431 {
540 strcpy (spell_name, cp); 432 assign (spell_name, cp);
541 fsp = strchr (spell_name, ' '); 433 fsp = strchr (spell_name, ' ');
542 if (fsp) 434 if (fsp)
543 { 435 {
544 *fsp = 0; 436 *fsp = 0;
545 fsp++; 437 fsp++;
546 at_spell = archetype::find (spell_name); 438 at_spell = archetype::find (spell_name);
547 439
548 /* Got a spell, update the first string pointer */ 440 /* Got a spell, update the first string pointer */
549 if (at_spell && at_spell->clone.type == SPELL) 441 if (at_spell && at_spell->type == SPELL)
550 bp2 = cp + strlen (spell_name) + 1; 442 bp2 = cp + strlen (spell_name) + 1;
551 else 443 else
552 at_spell = NULL; 444 at_spell = NULL;
553 } 445 }
554 } 446 }
556 /* OK - we didn't find a spell - presume the 'of' 448 /* OK - we didn't find a spell - presume the 'of'
557 * in this case means its an artifact. 449 * in this case means its an artifact.
558 */ 450 */
559 if (!at_spell) 451 if (!at_spell)
560 { 452 {
561 if (find_artifactlist (at->clone.type) == NULL) 453 if (find_artifactlist (at->type) == NULL)
562 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 454 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
563 else 455 else
564 { 456 {
565 art = find_artifactlist (at->clone.type)->items; 457 art = find_artifactlist (at->type)->items;
566 458
567 do 459 while (art)
568 { 460 {
569 if (!strcmp (art->item->name, cp)) 461 if (!strcmp (art->item->name, cp))
570 break; 462 break;
463
571 art = art->next; 464 art = art->next;
572 } 465 }
573 while (art != NULL);
574 466
575 if (!art) 467 if (!art)
576 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 468 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
577 } 469 }
578 470
579 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 471 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
580 } 472 }
581 } /* if cp */ 473 } /* if cp */
582 474
583 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 475 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
584 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 476 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
585 { 477 {
586 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 478 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
587 return 1; 479 return 1;
588 } 480 }
589 481
591 * Rather than have two different blocks with a lot of similar code, 483 * Rather than have two different blocks with a lot of similar code,
592 * just create one object, do all the processing, and then determine 484 * just create one object, do all the processing, and then determine
593 * if that one object should be inserted or if we need to make copies. 485 * if that one object should be inserted or if we need to make copies.
594 */ 486 */
595 tmp = arch_to_object (at); 487 tmp = arch_to_object (at);
596
597 if (settings.real_wiz == FALSE)
598 SET_FLAG (tmp, FLAG_WAS_WIZ);
599 488
600 if (set_magic) 489 if (set_magic)
601 set_abs_magic (tmp, magic); 490 set_abs_magic (tmp, magic);
602 491
603 if (art) 492 if (art)
683 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 572 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
684 573
685 bp2 = bp3 + 1; 574 bp2 = bp3 + 1;
686 } 575 }
687 576
688 if (at->clone.nrof) 577 if (at->nrof)
689 { 578 {
690 if (at_spell) 579 if (at_spell)
691 insert_ob_in_ob (arch_to_object (at_spell), tmp); 580 insert_ob_in_ob (arch_to_object (at_spell), tmp);
692 581
693 tmp->x = op->x; 582 tmp->x = op->x;
708 } 597 }
709 else 598 else
710 { 599 {
711 for (i = 0; i < (set_nrof ? nrof : 1); i++) 600 for (i = 0; i < (set_nrof ? nrof : 1); i++)
712 { 601 {
713 archetype *atmp;
714 object *prev = 0, *head = 0; 602 object *prev = 0, *head = 0;
715 603
716 for (atmp = at; atmp; atmp = atmp->more) 604 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
717 { 605 {
718 object *dup = arch_to_object (atmp); 606 object *dup = arch_to_object (atmp);
719 607
720 if (at_spell) 608 if (at_spell)
721 insert_ob_in_ob (arch_to_object (at_spell), dup); 609 insert_ob_in_ob (arch_to_object (at_spell), dup);
728 { 616 {
729 head = dup; 617 head = dup;
730 tmp->copy_to (dup); 618 tmp->copy_to (dup);
731 } 619 }
732 620
733 if (settings.real_wiz == FALSE)
734 SET_FLAG (dup, FLAG_WAS_WIZ);
735
736 dup->x = op->x + dup->arch->clone.x; 621 dup->x = op->x + dup->arch->x;
737 dup->y = op->y + dup->arch->clone.y; 622 dup->y = op->y + dup->arch->y;
738 dup->map = op->map; 623 dup->map = op->map;
739 624
740 if (head != dup) 625 if (head != dup)
741 { 626 {
742 dup->head = head; 627 dup->head = head;
752 int size_x = 0; 637 int size_x = 0;
753 int size_y = 0; 638 int size_y = 0;
754 639
755 while (check) 640 while (check)
756 { 641 {
757 size_x = MAX (size_x, check->arch->clone.x); 642 size_x = MAX (size_x, check->arch->x);
758 size_y = MAX (size_y, check->arch->clone.y); 643 size_y = MAX (size_y, check->arch->y);
759 check = check->more; 644 check = check->more;
760 } 645 }
761 646
762 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 647 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
763 { 648 {
789 /* Wonder if we really want to push all of these, but since 674 /* Wonder if we really want to push all of these, but since
790 * things like rods have nrof 0, we want to cover those. 675 * things like rods have nrof 0, we want to cover those.
791 */ 676 */
792 dm_stack_push (op->contr, head->count); 677 dm_stack_push (op->contr, head->count);
793 678
794 if (at->clone.randomitems != NULL && !at_spell) 679 if (at->randomitems != NULL && !at_spell)
795 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 680 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
796 681
797 esrv_send_item (op, head); 682 esrv_send_item (op, head);
798 } 683 }
799 684
800 /* free the one we used to copy */ 685 /* free the one we used to copy */
855 free (dump); 740 free (dump);
856 741
857 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 742 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
858 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 743 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
859 744
860 return 1;
861}
862
863/**
864 * When DM is possessing a monster, flip aggression on and off, to allow
865 * better motion.
866 */
867int
868command_mon_aggr (object *op, char *params)
869{
870 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
871 {
872 op->enemy = NULL;
873 SET_FLAG (op, FLAG_UNAGGRESSIVE);
874 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
875 }
876 else
877 {
878 CLEAR_FLAG (op, FLAG_FRIENDLY);
879 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
880 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
881 }
882
883 return 1;
884}
885
886/** DM can possess a monster. Basically, this tricks the client into thinking
887 * a given monster, is actually the player it controls. This allows a DM
888 * to inhabit a monster's body, and run around the game with it.
889 * This function is severely broken - it has tons of hardcoded values,
890 */
891int
892command_possess (object *op, char *params)
893{
894 object *victim, *curinv, *nextinv;
895 player *pl;
896 int i;
897 char buf[MAX_BUF];
898
899 victim = NULL;
900 if (params != NULL)
901 {
902 if (sscanf (params, "%d", &i))
903 victim = find_object (i);
904 else if (sscanf (params, "%s", buf))
905 victim = find_object_name (buf);
906 }
907 if (victim == NULL)
908 {
909 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
910 return 1;
911 }
912
913 if (victim == op)
914 {
915 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
916 return 1;
917 }
918
919 /* clear out the old inventory */
920 curinv = op->inv;
921 while (curinv != NULL)
922 {
923 nextinv = curinv->below;
924 esrv_del_item (op->contr, curinv->count);
925 curinv = nextinv;
926 }
927
928 /* make the switch */
929 pl = op->contr;
930 victim->contr = pl;
931 pl->ob = victim;
932 victim->type = PLAYER;
933 SET_FLAG (victim, FLAG_WIZ);
934
935 /* send the inventory to the client */
936 curinv = victim->inv;
937 while (curinv != NULL)
938 {
939 nextinv = curinv->below;
940 esrv_send_item (victim, curinv);
941 curinv = nextinv;
942 }
943 /* basic patchup */
944 /* The use of hard coded values is terrible. Note
945 * that really, to be fair, this shouldn't get changed at
946 * all - if you are possessing a kobold, you should have the
947 * same limitations. As it is, as more body locations are added,
948 * this will give this player more locations than perhaps
949 * they should be allowed.
950 */
951 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
952 if (i == 1 || i == 6 || i == 8 || i == 9)
953 victim->body_info[i] = 2;
954 else
955 victim->body_info[i] = 1;
956
957 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
958 esrv_send_inventory (victim, victim);
959
960 victim->update_stats ();
961
962 do_some_living (victim);
963 return 1; 745 return 1;
964} 746}
965 747
966int 748int
967command_patch (object *op, char *params) 749command_patch (object *op, char *params)
982 return 1; 764 return 1;
983 } 765 }
984 766
985 if ((arg2 = strchr (arg, ' '))) 767 if ((arg2 = strchr (arg, ' ')))
986 arg2++; 768 arg2++;
987 if (settings.real_wiz == FALSE) 769
988 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
989 if (set_variable (tmp, arg) == -1) 770 if (set_variable (tmp, arg) == -1)
990 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 771 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
991 else 772 else
992 {
993 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 773 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
994 }
995 774
996 return 1; 775 return 1;
997} 776}
998 777
999int 778int
1047 } 826 }
1048 827
1049 if (from != STACK_FROM_STACK) 828 if (from != STACK_FROM_STACK)
1050 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 829 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1051 dm_stack_pop (op->contr); 830 dm_stack_pop (op->contr);
1052
1053 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1054 {
1055 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1056 tmp->remove ();
1057 }
1058 831
1059 if (tmp->head) 832 if (tmp->head)
1060 tmp = tmp->head; 833 tmp = tmp->head;
1061 834
1062 tmp->destroy (); 835 tmp->destroy ();
1099 } 872 }
1100 873
1101 pl->ob->stats.exp += i; 874 pl->ob->stats.exp += i;
1102 calc_perm_exp (pl->ob); 875 calc_perm_exp (pl->ob);
1103 player_lvl_adj (pl->ob, NULL); 876 player_lvl_adj (pl->ob, NULL);
1104
1105 if (settings.real_wiz == FALSE)
1106 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1107 877
1108 return 1; 878 return 1;
1109 } 879 }
1110 880
1111 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 881 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1160int 930int
1161command_abil (object *op, char *params) 931command_abil (object *op, char *params)
1162{ 932{
1163 char thing[20], thing2[20]; 933 char thing[20], thing2[20];
1164 int iii; 934 int iii;
1165 player *pl;
1166 char buf[MAX_BUF]; 935 char buf[MAX_BUF];
1167 936
1168 iii = 0; 937 iii = 0;
1169 thing[0] = '\0'; 938 thing[0] = '\0';
1170 thing2[0] = '\0'; 939 thing2[0] = '\0';
1188 957
1189 for_all_players (pl) 958 for_all_players (pl)
1190 { 959 {
1191 if (!strcmp (pl->ob->name, thing)) 960 if (!strcmp (pl->ob->name, thing))
1192 { 961 {
1193 if (settings.real_wiz == FALSE)
1194 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195 if (!strcmp ("str", thing2))
1196 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 962 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197 if (!strcmp ("dex", thing2))
1198 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 963 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199 if (!strcmp ("con", thing2))
1200 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 964 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201 if (!strcmp ("wis", thing2))
1202 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 965 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203 if (!strcmp ("cha", thing2))
1204 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 966 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205 if (!strcmp ("int", thing2))
1206 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 967 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207 if (!strcmp ("pow", thing2))
1208 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 968 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
969
1209 sprintf (buf, "%s has been altered.", &pl->ob->name); 970 sprintf (buf, "%s has been altered.", &pl->ob->name);
1210 new_draw_info (NDI_UNIQUE, 0, op, buf); 971 new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 pl->ob->update_stats (); 972 pl->ob->update_stats ();
1212 return 1; 973 return 1;
1213 } 974 }
1217 return 1; 978 return 1;
1218} 979}
1219 980
1220int 981int
1221command_nowiz (object *op, char *params) 982command_nowiz (object *op, char *params)
1222{ /* 'noadm' is alias */ 983{ /* 'nodm' is alias */
1223 CLEAR_FLAG (op, FLAG_WIZ); 984 CLEAR_FLAG (op, FLAG_WIZ);
1224 CLEAR_FLAG (op, FLAG_WIZPASS); 985 CLEAR_FLAG (op, FLAG_WIZPASS);
1225 CLEAR_FLAG (op, FLAG_WIZCAST); 986 CLEAR_FLAG (op, FLAG_WIZCAST);
1226 987
1227 if (settings.real_wiz == TRUE)
1228 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1229 if (op->contr->hidden) 988 if (op->contr->hidden)
1230 { 989 {
1231 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 990 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1232 op->map->players++; 991 op->map->players++;
1233 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 992 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1295 } 1054 }
1296 1055
1297 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1056 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1298 { 1057 {
1299 SET_FLAG (op, FLAG_WIZ); 1058 SET_FLAG (op, FLAG_WIZ);
1300 SET_FLAG (op, FLAG_WAS_WIZ);
1301 SET_FLAG (op, FLAG_WIZPASS); 1059 SET_FLAG (op, FLAG_WIZPASS);
1302 SET_FLAG (op, FLAG_WIZCAST); 1060 SET_FLAG (op, FLAG_WIZCAST);
1061
1303 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1062 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1304 /* 1063 /*
1305 * Remove setting flying here - that won't work, because next 1064 * Remove setting flying here - that won't work, because next
1306 * fix_player() is called that will get cleared - proper solution 1065 * fix_player() is called that will get cleared - proper solution
1307 * is probably something like a wiz_force which gives that and any 1066 * is probably something like a wiz_force which gives that and any
1308 * other desired abilities. 1067 * other desired abilities.
1309 */ 1068 */
1310 clear_los (op); 1069 clear_los (op->contr);
1311 op->contr->write_buf[0] = '\0'; 1070 op->contr->write_buf[0] = '\0';
1312 1071
1313 if (!silent) 1072 if (!silent)
1314 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1073 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1315 1074
1342command_invisible (object *op, char *params) 1101command_invisible (object *op, char *params)
1343{ 1102{
1344 if (op) 1103 if (op)
1345 { 1104 {
1346 op->invisible += 100; 1105 op->invisible += 100;
1347 update_object (op, UP_OBJ_FACE); 1106 update_object (op, UP_OBJ_CHANGE);
1348 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1107 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1349 } 1108 }
1350 1109
1351 return 0; 1110 return 0;
1352} 1111}
1364 * name than other "spell_xxx" archetypes and would always conflict. 1123 * name than other "spell_xxx" archetypes and would always conflict.
1365 */ 1124 */
1366static object * 1125static object *
1367get_spell_by_name (object *op, const char *spell_name) 1126get_spell_by_name (object *op, const char *spell_name)
1368{ 1127{
1369 archetype *ar; 1128 archetype *at;
1370 archetype *found; 1129 archetype *found;
1371 int conflict_found; 1130 int conflict_found;
1372 size_t spell_name_length; 1131 size_t spell_name_length;
1373 1132
1374 /* First check for full name matches. */ 1133 /* First check for full name matches. */
1375 conflict_found = 0; 1134 conflict_found = 0;
1376 found = NULL; 1135 found = NULL;
1377 for (ar = first_archetype; ar != NULL; ar = ar->next) 1136 for_all_archetypes (at)
1378 { 1137 {
1379 if (ar->clone.type != SPELL) 1138 if (at->type != SPELL)
1380 continue; 1139 continue;
1381 1140
1382 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1141 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1383 continue; 1142 continue;
1384 1143
1385 if (strcmp (ar->clone.name, spell_name) != 0) 1144 if (strcmp (at->object::name, spell_name) != 0)
1386 continue; 1145 continue;
1387 1146
1388 if (found != NULL) 1147 if (found != NULL)
1389 { 1148 {
1390 if (!conflict_found) 1149 if (!conflict_found)
1391 { 1150 {
1392 conflict_found = 1; 1151 conflict_found = 1;
1393 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1152 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1394 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1153 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1395 } 1154 }
1155
1396 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1156 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1397 continue; 1157 continue;
1398 } 1158 }
1399 1159
1400 found = ar; 1160 found = at;
1401 } 1161 }
1402 1162
1403 /* No match if more more than one archetype matches. */ 1163 /* No match if more more than one archetype matches. */
1404 if (conflict_found) 1164 if (conflict_found)
1405 return NULL; 1165 return NULL;
1410 1170
1411 /* No full match found: now check for partial matches. */ 1171 /* No full match found: now check for partial matches. */
1412 spell_name_length = strlen (spell_name); 1172 spell_name_length = strlen (spell_name);
1413 conflict_found = 0; 1173 conflict_found = 0;
1414 found = NULL; 1174 found = NULL;
1415 for (ar = first_archetype; ar != NULL; ar = ar->next) 1175 for_all_archetypes (at)
1416 { 1176 {
1417 if (ar->clone.type != SPELL) 1177 if (at->type != SPELL)
1418 continue; 1178 continue;
1419 1179
1420 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1180 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1421 continue; 1181 continue;
1422 1182
1423 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) 1183 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1424 continue; 1184 continue;
1425 1185
1426 if (found != NULL) 1186 if (found != NULL)
1427 { 1187 {
1428 if (!conflict_found) 1188 if (!conflict_found)
1429 { 1189 {
1430 conflict_found = 1; 1190 conflict_found = 1;
1431 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1191 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1432 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1192 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1433 } 1193 }
1434 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1194 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1435 continue; 1195 continue;
1436 } 1196 }
1437 1197
1438 found = ar; 1198 found = at;
1439 } 1199 }
1440 1200
1441 /* No match if more more than one archetype matches. */ 1201 /* No match if more more than one archetype matches. */
1442 if (conflict_found) 1202 if (conflict_found)
1443 return NULL; 1203 return NULL;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines